This document contains the source code for a graphics shader. It defines variables and registers for processing vertex attributes and outputs. The main function performs a series of arithmetic operations on these variables, assigning the results to output registers and parameters at each step. Key operations include multiplying and dot products on vector variables, as well as trigonometric functions. The code appears to transform and process vertex attributes through a series of computational steps.
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This document contains the source code for a graphics shader. It defines variables and registers for processing vertex attributes and outputs. The main function performs a series of arithmetic operations on these variables, assigning the results to output registers and parameters at each step. Key operations include multiplying and dot products on vector variables, as well as trigonometric functions. The code appears to transform and process vertex attributes through a series of computational steps.