Assembly CSharp

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 20

<?xml version="1.0" encoding="utf-8"?

>
<Project ToolsVersion="4.0" DefaultTargets="Build"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{08E2F54B-D3DB-4D26-FBC7-74B750067D08}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>

<DefineConstants>UNITY_2021_3_25;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5
_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_
2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_
2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;U
NITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NE
WER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_
OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE
_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;E
NABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTU
RING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNIT
YWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CL
OUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_W
EBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;EN
ABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUIL
D;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIR
ECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JO
BS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;
INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFT
WARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TE
XTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;E
NABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_C
OMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH
_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_P
LAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET
_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFI
LER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENAB
LE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDE
R_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_
TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEW
ER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>

<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyRefere
nces>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-
BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.18</UnityProjectGeneratorVersion>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2021.3.25f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Analyzer Include="/Applications/Visual
Studio.app/Contents/Resources/lib/monodevelop/AddIns/MonoDevelop.Unity/Analyzers/
Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/SkewTextExample.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/SimpleScript.cs" />
<Compile Include="Assets/Scripts/Trap.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/Benchmark01_UGUI.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_TextSelector_A.cs" />
<Compile Include="Assets/Scripts/SceneSwap.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/VertexShakeA.cs" />
<Compile Include="Assets/Scripts/EnemyScript.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/Benchmark04.cs" />
<Compile Include="Assets/Scripts/CameraController.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/ChatController.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TextMeshProFloatingText.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/VertexShakeB.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/EnvMapAnimator.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_UiFrameRateCounter.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/CameraController.cs" />
<Compile Include="Assets/Scripts/MovementNinja.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMPro_InstructionOverlay.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_ExampleScript_01.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TextConsoleSimulator.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/ObjectSpin.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_TextInfoDebugTool.cs" />
<Compile Include="Assets/Scripts/ProjectileScript.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_TextEventCheck.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/ShaderPropAnimator.cs" />
<Compile Include="Assets/Scripts/EnemyProjectile.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/WarpTextExample.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_DigitValidator.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/Benchmark02.cs" />
<Compile Include="Assets/Scripts/PlayerHealth.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TextMeshSpawner.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/Benchmark03.cs" />
<Compile Include="Assets/Scripts/ItemCollector.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_FrameRateCounter.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/VertexJitter.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_TextEventHandler.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_TextSelector_B.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/DropdownSample.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TMP_PhoneNumberValidator.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/VertexColorCycler.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/TeleType.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/VertexZoom.cs" />
<Compile Include="Assets/TextMesh Pro/Examples &amp;
Extras/Scripts/Benchmark01.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets/TextMesh Pro/Shaders/TMPro.cginc" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader" />
<None Include="Assets/TextMesh Pro/Examples &amp; Extras/Fonts/Oswald-Bold -
OFL.txt" />
<None Include="Assets/TextMesh Pro/Examples &amp; Extras/Fonts/Anton
OFL.txt" />
<None Include="Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader" />
<None Include="Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader" />
<None Include="Assets/TextMesh Pro/Resources/LineBreaking Leading
Characters.txt" />
<None Include="Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc" />
<None Include="Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc" />
<None Include="Assets/TextMesh Pro/Resources/LineBreaking Following
Characters.txt" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader" />
<None Include="Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader" />
<None Include="Assets/TextMesh Pro/Shaders/TMP_Sprite.shader" />
<None Include="Assets/TextMesh Pro/Examples &amp; Extras/Fonts/Bangers -
OFL.txt" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference
Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/
UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreFontEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreTextEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsNativeModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityCurlModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VirtualTexturingModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.CoreModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DeviceSimulatorModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.DiagnosticsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.GraphViewModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.PackageManagerUIModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.QuickSearchModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.QuickSearchModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.SceneTemplateModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreFontEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.TextCoreFontEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TextCoreTextEngineModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.TextCoreTextEngineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIBuilderModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.UIBuilderModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIElementsSamplesModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UIServiceModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UnityConnectModule">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>Library/PackageCache/com.unity.visualscripting@1.8.0/Runtime/
VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll</
HintPath>
</Reference>
<Reference Include="Unity.Android.Types">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/PlaybackEngines/
AndroidPlayer/Unity.Android.Types.dll</HintPath>
</Reference>
<Reference Include="Unity.Android.Gradle">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/PlaybackEngines/
AndroidPlayer/Unity.Android.Gradle.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/ref/2.1.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/Microsoft.Win32.Primitives.dll</
HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Collections.Concurrent.dll</
HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Collections.NonGeneric.dll</
HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Collections.Specialized.dll</
HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.ComponentModel.Primitives.dll</
HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.Contracts.dll</
HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.Process.dll</
HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.StackTrace.dll</
HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.TraceSource.dll</
HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Diagnostics.Tracing.dll</
HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Globalization.Calendars.dll</
HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Globalization.Extensions.dll</
HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.Compression.ZipFile.dll</
HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</
HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</
HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</
HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</
HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</
HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.NetworkInformation.dll</
HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.WebHeaderCollection.dll</
HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.WebSockets.Client.dll</
HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.DispatchProxy">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Reflection.DispatchProxy.dll</
HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.ILGeneration">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Reflection.Emit.ILGeneration.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit.Lightweight">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Reflection.Emit.Lightweight.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Emit">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Reflection.Emit.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Reflection.Extensions.dll</
HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Reflection.Primitives.dll</
HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Resources.ResourceManager.dll</
HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.InteropServices.dll</
HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.Serialization.Json.dll</
HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</
HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Security.Cryptography.Csp.dll</
HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/
System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Security.SecureString.dll</
HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Text.Encoding.Extensions.dll</
HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Text.RegularExpressions.dll</
HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.Overlapped.dll</
HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.Tasks.Extensions.dll</
HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</
HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.ThreadPool.dll</
HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Xml.XPath.XDocument.dll</
HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</
HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll</
HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.IO.Compression.FileSystem.dll</
HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>/Applications/Unity/Hub/Editor/2021.3.25f1/Unity.app/Contents/
NetStandard/compat/2.1.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow.Editor">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.Flow.Editor.dll</
HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.2D.Tilemap.Editor">
<HintPath>Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.Shared.Editor.dll</
HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core.Editor">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.Core.Editor.dll</
HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State.Editor">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.State.Editor.dll</
HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.SettingsProvider.Editor">

<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.SettingsProvider.Editor.dl
l</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Flow">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.Flow.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.State.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>Library/ScriptAssemblies/Unity.VisualScripting.Core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below
and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy