CoC DMZ - French Indochina War 1953-54 Supplement
CoC DMZ - French Indochina War 1953-54 Supplement
CoC DMZ - French Indochina War 1953-54 Supplement
COMMAND
DMZ
FRENCH INDOCHINA
WAR SUPPLEMENT
VIET MINH
FRENCH PARATROOPERS
1953 - 1954
INTRODUCTION
This Unofficial French Indochina War supplement has been designed to be used in conjunction with
the Chain of Command DMZ rules which can be located here:
http://carportgaming.blogspot.com/2019/09/on-road-again.html
Any reference to Communist and Free World forces in Chain of Command DMZ can be applied to Viet
Minh and French Forces respectively.
The following lists cover the Viet Minh and French Paratroopers during 1953 - 1954.
I have avoided rating the French Paratroopers as elite given the imbalances that can occur within the
rules. Instead I have rated them as regular but added additional elite characteristics.
Once again I would like to acknowledge Richard Morrill (Monty Lardo) and the Too Fat Lardies Team
whose works this supplement has been based on.
Please let me know if you have any questions or suggestions for changes.
Cheers
Jason Sendjirdjian
VIET MINH
National Characteristics
Human Wave
A Viet Minh Senior Leader can use all of his Command Initiative to order all the units within his
Command Distance that haven’t been activated yet in that Phase, to assault the enemy. Any troops so
activated can choose to move up to 4D6 straight towards their chosen enemy (terrain dependant),
each squad dicing for its own movement. They halve their Shock for Movement purposes (rounding
up). Any Squad or Squads which gets within 4” from enemy initiates Close Combat.
Defenders will count any unit that moved 4D6 as 3D6 for defense purposes.
Hard to Detect
The Viet Minh tactics of dispersal, rapid concentration and excellent camouflage mean they are hard
to target during their build up. If an opponent takes a pre-game game barrage the Viet Minh player
will add +1 to their dice when attempting to bring forces onto the table.
Regular
Command Dice: 5
Platoon Force Rating: 0
Green
Command Dice: 4 +1 Different Coloured dice counting 5-6 only.
Platoon Force Rating: -5
PLATOON HEADQUARTERS
Platoon Commander: Senior Leader with a pistol
Platoon 2ic: Senior Leader with an SMG
LIST ONE
Medical Orderly (1)
Engineer Mine Clearance Team, 4 men
Engineer Wire Cutting Team, 4 men
Engineer Demolition Team, 4 men
OC Adjutant (1)
Minefield (3)
Barbed Wire (2)
Jeep or truck
Entrenchments for one Team
LIST TWO
Roadblock (1)
Pre-Game Barrage
Local Knowledge*
Ambush (1)
LIST THREE
Political Cadre (1)
60mm mortar team, Junior Leader and 3 crew on or
off table (1)
Sniper Team (1)
Maxim MMG on tripod mount, Junior Leader and 3
crew on or off table (4)
LIST FOUR
Engineer Section with Junior Leader (1)
57mm RCL gun with 3 crew and Junior Leader on or
off table (3)
Green Infantry Squad (1)
LIST FIVE
75 mm Recoilless Rifle with Junior Leader and 3
crew on or off table (1)
12.7 mm HMG on tripod mount, Junior Leader and
3 crew (3)
Regular Infantry Squad (1)
LIST SIX
Forward Observer and 82mm Mortar Section (1)
FRENCH PARATROOPERS
National Characteristics
When a Leader is attached to a machine gun team and uses two or more Command Initiatives to
direct their fire, he may add that many D6 to the Team’s Firepower dice.
Elite Morale
A French Paratrooper force adds +2 to the D6 roll that determines their force morale.
Elite Deployment
French Paratrooper infantry units or Leaders deploying onto the table may deploy within 9" of a Jump
Off Point.
Regular
Command Dice: 5
Platoon Force Rating: +3
PLATOON HEADQUARTERS
Platoon Commander – Senior Leader with am SMG
Platoon Sergeant – Senior Leader with an SMG
1 x 50mm mortar and 2 crew
Squad One
Junior Leader with an SMG
TEAM 1 TEAM 2
2 men with semi auto carbines Team Leader with SMG
3 riflemen 1 Box Fed LMG with 2 crew
1 man with rifle grenade discharger 1 rifleman
1 Designated Marksman
Squad Two
Junior Leader with an SMG
TEAM 1 TEAM 2
4 men with SMGs Team Leader with SMG
4 men with semi auto carbine 1 Box Fed LMG with 2 crew
1 man with rifle grenade discharger 1 rifleman
1 Designated Marksman
SUPPORT LISTS
LIST ONE
Medical Orderly
Engineer Mine Clearance Team, 3 men
Engineer Wire Cutting Team, 3 men
Engineer Demolition Team, 3 men
OC Adjutant (1)
Minefield (2)
Barbed Wire (4)
Jeep or truck
Entrenchments for one Team (4)
LIST TWO
Roadblock (1)
Red Dice (Extra Command dice counting only 1-4) (1)
5cm mortar Team, 2 men (1)
Pre-Game Barrage
Ambush (1)
LIST THREE
60mm mortar Junior Leader and 3 crew on or off table with
Forward Observer (1)
Engineer Flamethrower Team, 3 men (1)
Sniper Team (2)
LIST FOUR
Engineer Section with Junior Leader (1)
0.30 MMG on tripod mount, Junior Leader with 3 crew on
or off table (1)
57mm RCL gun, Junior Leader with 3 crew on or off
table(1)
LIST FIVE
0.50 HMG on tripod mount, Junior Leader with 3 crew on
or off table (1)
M24 Chaffee with Junior Leader and 3 crew (1954 only) (5)
LIST SIX
Paratrooper Infantry Squad (1)
Forward Observer and 81mm Mortar Section (1)