Agricola - All Creatures Big and Small
Agricola - All Creatures Big and Small
Introduction
You are farmers raising sheep, pigs, cows and horses. You have three workers on your farm, who will build stalls, enclose
pastures, and upgrade your farm. Stalls become stables, and your cottage can be upgraded into a half-timbered house. The
winner will be the player who has raised the most animals and built the most valuable buildings at the end of the game.
Setup
1. Place the Game Board in the middle of the table.
2. Give both players a Farm Board. Place them so that the forest is at the top and the path is at the bottom.
3. Lay out the 4 Special Buildings (Half Timbered House, Open Stables, Shelter, and Storage Building) next to the
Farm Board.
a. If playing with the expansions, in addition, place 4 Special Buildings at random from the expansion(s) in
play.
4. Place the 4 Farm Expansions (5 Farm Expansions if playing with the expansions), 10 Feeding Troughs, and 4
Stall Tiles (Stables on reverse) ( 5 Stall Tiles if playing with the expansion(s)) to one side of the Game Board.
5. Sort the Building Materials (17 Wood, 15 Stone, and 5 Reed) into piles.
6. Sort the Animals (22 Sheep, 15 Pigs, 13 Cows, 14 Horses) into piles.
7. Pick up the 26 Borders (yellow wooden sticks). Give each player 9 Borders. Place the remaining 8 Borders next to
the “Expand” section on the Game Board.
8. Determine a Start Player.
Gameplay
The game is played over 8 Rounds. Each Round consists of four Phases:
1. Refill Phase
2. Work Phase
3. Home Phase
4. Breeding Phase
Make sure you don’t forget to add 1 yellow Border per round to the “Expand” space to count the round number!
1 Stone Take all the stone from this space and add it to your supply.
2 Stone Take all the stone from this space and add it to your supply.
Fences Add as many borders to your farm as you want. You can only use borders from your personal
supply. Pay 1 wood for each border you add.
Walls Add as many borders to your farm as you want. You can only use borders from your personal
supply. The first two borders are free. You must pay 2 stone for each additional border. You may
just build the free borders if you wish.
Building Take 1 wood, 1 stone and 1 reed from the general supply and add them to your supply. (This is
Materials not a refill space).
Expand Take one Farm Expansion and add it to the left or right of your farm so that the edges match. You
also receive all of the yellow borders on the Expand space, adding them to your personal supply.
Important! You are not allowed to place the borders with this action. You may take this action
even if there are no Expansions left, to get the borders. A player may have as many Expansions on
his farm as he likes. The total number of available Farm Expansions is limited to 4 (or 5 if playing
with More/Even More Buildings).
Stalls Build exactly 1 Stall. This costs 3 stone and 1 reed. You can add it to any farm space without a
building yet. You may build a stall on a space with a feeding trough.
Feeding Build 1 feeding trough for free. You can build additional feeding troughs for 3 wood each. You
Trough can add them to any farm space without a feeding trough yet.
Millpond Take the reed from this space and add it to your supply. Also, take all the sheep from this space,
and keep them on your farm, or let some (or all of them) run away.
Pigs and Take all the animals from this space, and keep them on your farm, or let some (or all of them)
Sheep run away.
Stables Pay either 5 wood, or 5 stone (but not a combination of both) and turn one Stall over to become
a Stables. You can repeat this action as many times as you want. Stables can hold up to 5 animals.
A stall with a feeding trough becomes a stable with a feeding trough.
Special There are two special building spaces on the board, so two workers (from the same player, or
Building one from each player) can build a special building each round. Whenever you use this space, you
may build exactly 1 available special building, paying the costs shown on the building and adding
it to your farm.
Cows Take all the animals from this space, and keep them on your farm, or let some (or all of them)
and Pigs run away.
Horses Take all the animals from this space, and keep them on your farm, or let some (or all of them)
and run away.
Sheep
Component Limitations
• Building materials and animals are unlimited. If you run out, use the cardboard multiplier tiles to signify higher
numbers.
• Feeding troughs, stall tiles, and farm expansions are limited, and when they have been taken by players, no more
are available.
Game End
The game ends after 8 rounds. Rounds are counted down by adding the yellow borders to the board each.
Final Scoring
At the end of the game, calculate your final score as follows:
1. Total number of animals – Count the number of animals you have. Gain 1 point per animal.
2. Animal Bonus Points: Then score points by comparing the number of each type of animal you have with the below
table (points are not limited to 6 if you have additional animals of a type – gain 1 additional VP for each animal
above the top limit for each animal type):
-3 1 2 3 4 5 6
Sheep 0-3 8-10 11-12 13 14 15 16
Pigs 0-3 7-8 9-10 11 12 13 14
Cow 0-3 6-7 8-9 10 11 12 13
Horses 0-3 5-6 7-8 9 10 11 12
3. Each farm expansion where all three spaces has been used is worth 4 points:
a. A farm space is used if it has a building, a feeding trough or is part of a fully enclosed pasture.
b. A farm space is unused if it is part of a pasture that has no borders, or the border does not fully enclose it.
c. Farm expansions are worth 0 points if they are not fully used.
d. Whether or not your Farm Board is fully used has no effect on your ability to score your farm expansion
boards.
4. Buildings (Stalls, Stables, and Special Building) are worth the points shown on them. The storage building scores
points depending on how many building materials you have in your supply.
The player with the most points wins the game. In the case of a tie, the player who was not the Start Player at the
beginning of the game is the winner.
Special Buildings
NB – If a building uses the wording ‘also’, the part of the action before ‘also’ is mandatory, but the part after ‘also’ is
optional.
NB2 – A building may be built inside a Pasture. A trough in the space being built on is placed inside the building rather
than being applied to the pasture. The pasture is now one space smaller.
Base
Name Cost Effect VP
Half-Timbered 3 wood, The Half-Timbered House is built over the cottage. You may not build the Half-Timbered House 5
House 2 stone, on a different farm space. You can keep up to 2 animals of the same type in the Half-Timbered
1 reed House.
Storage Building 2 wood, Only the building materials in your own supply count when scoring points. Do not round up or 0.5 x
1 reed down. Half points are possible. Borders left in your personal supply do not count as building building
materials. The Storage Building cannot keep any animals. materials
Shelter 2 wood, When you build the Shelter, immediately take 1 animal of your choice from the supply and place 0
1 stone it in your Shelter or elsewhere on your farm. You can keep 1 animal in the Shelter.
Open Stables 3 wood The Open Stables are stables but are built with the Special Building action space. When you build 2
or 3 the Open Stables, return the stall tile it replaces to the general supply (you cannot build an
stone Open Stables if there is no Stall to return). That tile is again available to either player. When you
build the Open Stables, immediately take either 1 horse or 1 cow from the supply and add it to
your farm. You can keep up to 5 animals of the same type in the Open Stables.