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House Trask

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Sergio Jaimez
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48 views

House Trask

Uploaded by

Sergio Jaimez
Copyright
© © All Rights Reserved
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SARVUS TRASK ee ee Siting ies opel poles Parts yg eb fsa Rops Ta Tak aed vo nly fing the me records) along with a darker reputation journeys, he uncovered a lost Adeptus Mechanicus Explorivor vessel ‘and exchanged its location for a gleaming suit of power armour presented by the grateful Magos of Altar-Templum- CCaliis-Est-17, and it is rumoured that he once serawled his same across the surface ‘of. lost planet within the Hecaton Rift as a means of claiming it for his own, Not all of his encounters, however, led to such fortune; there are many whispers upon Foorfall that say Survus Trask has gone slightly i, that his eyes have gazed into he abyss and seen too much. Even his ‘own crew are reluctant to speak of their Lord-Captain, other than to spread tales of his recklessness. ‘The madness that aflcts Sarvus Trask tends to manifest itself as 2 wild, bombastic disregard for his ‘own safety and those of his retinue and crew. In addition, he sometimes will speak to an imaginary person or Jnanimate object (such as his sword), onsulting with them before deciding on a his loyal crew) have kept ehese issues to a manageable level, and few of Trask's friends and rivals are even aware of the extent of his insanity. Known by his peers as a man with unbridled ambition, forthe advancement Trask sees every setback as an opportun of his dynasty. He has left the Imperium far behind and now considers the Expanse to be his true home. Trask Dynasty INTERESTS “Trask's Dynasty has risen swiftly upon the back of Fortuitous ventures in exploration and founding trade routes into the Unbeholden Reaches ofthe Expanse. Along the way, Sarvus has ble finds, including the lost olom and the Imperial laid claim to some extremely ¥ Adeptus Mechanicus vessel the Ago Navy vessel Relizle In addition to these triumphs, Trask has up quite comfortably within the Carros system, where he re-discovered lost Imperial colonies frst founded by Elayna, The resources within the Carros system have provided Trask with a small fleet of system ships and considerable reserves of promethium and m Much wealth has then been invested in the Ecclesiarchy—it is well known that Trask seks closer ties with both the Adeptus Ministorum and the Adeptus Mechanicus establishing outposts and auto-temples upon Farflung worlds apower along his journeys. A great deal of Trask’s remaining profit ends up being funneled into his vessel, the Cerberus—ofien for repairs suited during another daring adventure. Within the last two years ‘multiple encounters with hostile xenos (particularly the rapacious Rak’Gol) have Although Tra plasma venting through holes in its superstructure, it has so far always returne mn these conflicts, od regular returns to the maintenance yard K's ship often returns limping along, with pe aA I OO al Most recently, Trask has been seeking an unity to establish a stable Imperial shipyard wit system, However, many of his peers consider this a foolhardy effort, given the difficulty of providing .dequate security and protection from Ork. Freebooters, given the proximity of Undtred: Undred Teef, It is rumoured that Trask has stumbled across a stockpile of ancient Imperial atomic ‘weapons on some world within the Hecaton Rifi, and more than a few interested partes have had meerings with Trask to discuss theie sale or distribution. So far, nothing, more than talk has resulted from these mestings, but there are many on Footfll who are confident that Trask will be making an jin the Carros on. So far, Trask (and the efforts of Icy RADE FAMOUS ROGUE TI Mg % %\ s announcement soon regarding the buyer Trask has modelled much of his actions on the legendary exploits of Calligos Winterscale. The two men have met— | most famously ina dinner held upon Foosfall chat began with a tense standoff, but ended with both men holding great respect for the other. So far, Task has scrupulously avoided encroaching into any of Winterscale’s operations, and some of his bridge crew have began to speculate how long it will be before Trask weighs in on the rivalry between Winterscale and Aspyce Chorda. Trask is certainly anything but subte and his recent overtures towards gaining a larger, more powerful ship, and his designs upon creating a shipyard in his home system have made him both a role model for younger Rogue Traders and a target for those more established peers who consider him a growing threat to their power, ‘Trask Profile & ] WS | BS Ag | Int Per | WP| Fel ene t T 54 | 44 |30 | 41 | 43 | 42 | 33 | so | s6 Movement: 4/8/12/24 Wounds: 20 Fate Points: 5 Profit Factor: 52 Skills: Awareness (Per), Carouse (T) +10, Charm (Fel) +10, Command (Fel) +10, Common Lore (Imperium, Koronus Expanse, Rogue Traders) (Int), Deceive (Fel), Dodge (Ag) Evaluate (Int), Gamble (Int), Literacy (Int), Pilot (Spacecrafi) (Ag) +10, Scholastic Lore (Astromancy, Legend) (Int), Serutiny (Per), Speak Language (High Gothic, Low Gothic) (Int) Talents: Air of Authority, Ambidextrous, Enemy (House Krin), Exotic Weapon Training (digital weapon), Iron Discipline, Jaded, Master & Commander, Melee Weapon ‘Teaining (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Quick Draw, Resistance (Fear), Sprint, Touched by the Fates, Two-Weapon Wielder (Ballistic, Melee) Armour: Best Craftsmanship Power Armour (All 9) ‘Weapons: Best Craftsmanship power sword (1d10+ 11 E; Pen 6; Balanced), two las-guuntlets with motion trackers (50m; S/4/~; 1d10+4 E; Pen 1; Clip 20; Rid Full, Reliable): Best CCrafismanship plasma pistol with red-dot laser sight (30m: S/2/~; 1d10+6 E; Pen 6; Clip 10; Rid 3 Full; Overheat) Gear: Chrono, bestcraismanship clothing, ford-captin's baton, Mefonte's orthodoxy, micro-bead, —photo-visor, veid-sui, Common Crafismanship Bionic Hear, Best Crafismanship Bionic Eye Crazy Enough To Work: Task is undoubvedly mad, bu there are those who say he has 8 method to his insanity. Once per combat (or other instance of structured time, Trask of one of his allies gain a +10 bonus to all Tests he makes until the end. of that combat. IFhe evr fils a Test, be suffers a 20 penalty toll Tess he makes unt the end of that combat instead, Favoured by Fate: Trask i unusually fortunate (some might, say suspiciously so). For the purposes of Touched by the Fates, Trask gains a number of Fate Points equal this Willpower Bonus, not half his Willpower Bonus as pr usual ‘Tue CERBERUS—FLAGSHIP IN THE (eventuaL) GRAND FLEET OF TRASK The first ship in Sarvus Trask’ fleet and the ancestral agship cof his dynstasy, the Corbis an old ship with a service record spanning centuries. Originally, it served as a pilgrim vese before being purchased by Rogue Trader Elayna Trask in 402, Mal Since that time, the Cerbems has been heavily modified into a fast and extremely well-armed raider 10 match the oiginal capabilites ofits bull. The ship contains immense and powerful plasma batteries along with some proscribed xenotech grav-sis—the source of which remains a secret held only by the Trask family records. The ship is crewed by: 4 crack group of experienced voidfares, kept well-motivated by the (so-far) astounding success of ‘Trask’s endeavours amongst the stars Many of the crew; however, spread stories that the ship itself is haunted by the spirit of Elayna Teas, Iti said that she fuides her heir through visions and dreams, although many dismiss such tale as mere excuses for Sarvus Trask’s mumerous eccentricities Class: Modified Havoc-Class Merchant Raider Dimensions 1.6 hm long, 0-4 km aban approx. ‘Mass: 6 megaonnes approx Crew: 24000 ere apprax: Accel: 5 gravtes max sustainable acceleration Speed: 10 Manocuvrability: +30 Void Shields: | Armour: 16 Morale: 100 Crew Population: 100 Turret Rating: 1 Weapon Capacity: Prow 1, Dorsal 1 Space: 40 Power: 45 Essential Components Sustaner,Voidsmen Quarters, M-201.b Augut Array Supplemental Components Gravity sails, murder-servitors Armament and Ordnance ‘Sunsear Laser Battery (Prow): (Str 4; Dam 141 Complications and Special Rules Stoic, Haunted + All Tech-Use Tests to repair the ship gain +10, WRATH UMBOLDT ears of plying the Expanse and coming up empty hhanded or worse would madden most Rogue Traders Wrath Umboldt has taken this sad experience and instead refined it into a sober view of reality, hoping one day to make sense of all that fate bas handed him. His journeys of late have been low risk and reaped paltry rewards, bu also hazard less the horrors of the void so that he may spend ‘more of his valuable time reflecting on past misfortunes and the lessons taken fiom them. His frugal aesthetic and sombre disposition remind those who know him of the most pious and humble of the faithful, yet his years upon the Rightoxs ‘Cnuader have withered his oul to but afew bare threads. "Among his many experiences, the unexpected voyage imo | the Processional of the Damned haunts him most. Beyoud the eerie memories of horrifying visages, the confusion of machine spirits, and the ghastly, dark mass at the system's Jovian Pattern Class 2 Plasma Drive, Strefow 1 Warp Engine, Gellar Field, Single Void Shield Array, Combat Bridge, M-L.r Life Ryza Pattern Plasma Battery (Dorsal) (Str 4; Dam 1410+5; Crit 4; Range 5) +2; Crit 4; Range 9) ‘+ Whenever 4 Component on this ship becomes damaged or unpowered, oll 1d10—on a 7+ the damage is ignored ‘+ Any attempts to board or Hit and Run against the Cerbras suffer a~5 penalty. When conducting a Hit and Run, the Cerberus ‘gains +20 to the Command Test and may select any Crit Result between | and 6, Detection: +21 Hull Integrity: 30 Crew: Veteran (50) JE TRADE iB Sa Xe.6] FAMIOU! in lost among the myriad husks floating in orbit about the turbulent star. Were theie souls silenced by death he could rest bette, but rumours from other explorers who claim to hhave reached the Processional say that desperate scavengers skirt the system's edges. These lost humans claim to be the descendants of the Righeous Crusade’s past crew, Umbolde profited from this venture through rare arrefacts he exteacted fiom the systems space hulks, but these hollow earnings do not bring him the sleep lost in the journey’s wake. BARSAPINE AND FIRST ADVENTURES Umbolde hails from the busting Calixis Sector hive world, Barsapine. The unlikely hei to his family’s Warrant of Trade, he laboured studiously under the tutelage of his uncle Lut Umbolds, expecting to inherit cogitatorfactorium. Whe ‘word came that his grandfather, Kaden Umboldt, left the, ‘Warrant in Wrath’s name, a number of other relations quickly. mobilized to intercept his inheritance through guile and asasination. Wrath outwitted his assailants Having as litle rime

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