We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 3
SARVUS TRASK
ee ee
Siting ies opel poles
Parts yg eb fsa Rops Ta Tak aed vo
nly
fing the
me records)
along with a darker reputation
journeys, he uncovered a lost Adeptus Mechanicus
Explorivor vessel ‘and exchanged its location
for a gleaming suit of power armour
presented by the grateful Magos of
Altar-Templum- CCaliis-Est-17, and
it is rumoured that
he once serawled his
same across the surface
‘of. lost planet within the
Hecaton Rift as a means of
claiming it for his own,
Not all of his encounters,
however, led to such
fortune; there are many
whispers upon Foorfall that say
Survus Trask has gone slightly
i, that his eyes have gazed into
he abyss and seen too much. Even his
‘own crew are reluctant to speak of their
Lord-Captain, other than to spread
tales of his recklessness.
‘The madness that aflcts Sarvus
Trask tends to manifest itself as
2 wild, bombastic disregard for his
‘own safety and those of his retinue
and crew. In addition, he sometimes
will speak to an imaginary person or
Jnanimate object (such as his sword),
onsulting with them before
deciding on a
his loyal crew) have kept ehese issues to a manageable level,
and few of Trask's friends and rivals are even aware of the
extent of his insanity.
Known by his peers as a man with unbridled ambition,
forthe advancement
Trask sees every setback as an opportun
of his dynasty. He has left the Imperium far behind and now
considers the Expanse to be his true home.
Trask Dynasty INTERESTS
“Trask's Dynasty has risen swiftly upon the back of Fortuitous
ventures in exploration and founding trade routes into the
Unbeholden Reaches ofthe Expanse. Along the way, Sarvus has
ble finds, including the lost
olom and the Imperial
laid claim to some extremely ¥
Adeptus Mechanicus vessel the Ago
Navy vessel Relizle In addition to these triumphs, Trask has
up quite comfortably within the Carros system,
where he re-discovered lost Imperial colonies frst founded by
Elayna, The resources within the Carros system
have provided Trask with a small fleet of system ships and
considerable reserves of promethium and m
Much wealth has then been invested in the
Ecclesiarchy—it is well known that Trask seks closer ties with
both the Adeptus Ministorum and the Adeptus Mechanicus
establishing outposts and auto-temples upon Farflung worlds
apower
along his journeys.
A great deal of Trask’s remaining profit ends up being
funneled into his vessel, the Cerberus—ofien for repairs suited
during another daring adventure. Within the last two years
‘multiple encounters with hostile xenos (particularly the rapacious
Rak’Gol) have
Although Tra
plasma venting through holes in its superstructure, it has
so far always returne mn these conflicts,
od regular returns to the maintenance yard
K's ship often returns limping along, with
pe aA I
OO al
Most recently, Trask has been seeking an
unity to establish a stable Imperial
shipyard wit system,
However, many of his peers consider this
a foolhardy effort, given the difficulty of providing
.dequate security and protection from Ork.
Freebooters, given the proximity of Undtred:
Undred Teef,
It is rumoured that Trask has stumbled
across a stockpile of ancient Imperial atomic
‘weapons on some world within the Hecaton
Rifi, and more than a few interested partes
have had meerings with Trask to discuss theie
sale or distribution. So far, nothing,
more than talk has resulted from
these mestings, but there are
many on Footfll who are
confident that Trask
will be making an
jin the Carros
on. So far, Trask (and the efforts of
Icy
RADE
FAMOUS ROGUE TI
Mg
%
%\
sannouncement soon regarding the buyer
Trask has modelled much of his actions on the legendary
exploits of Calligos Winterscale. The two men have met—
| most famously ina dinner held upon Foosfall chat began with
a tense standoff, but ended with both men holding great
respect for the other. So far, Task has scrupulously avoided
encroaching into any of Winterscale’s operations, and some
of his bridge crew have began to speculate how long it will
be before Trask weighs in on the rivalry between Winterscale
and Aspyce Chorda. Trask is certainly anything but subte
and his recent overtures towards gaining a larger, more
powerful ship, and his designs upon creating a shipyard in his
home system have made him both a role model for younger
Rogue Traders and a target for those more established peers
who consider him a growing threat to their power,
‘Trask Profile &
]
WS | BS Ag | Int Per | WP| Fel
ene
t T
54 | 44 |30 | 41 | 43 | 42 | 33 | so | s6
Movement: 4/8/12/24 Wounds: 20
Fate Points: 5 Profit Factor: 52
Skills: Awareness (Per), Carouse (T) +10, Charm (Fel) +10,
Command (Fel) +10, Common Lore (Imperium, Koronus
Expanse, Rogue Traders) (Int), Deceive (Fel), Dodge (Ag)
Evaluate (Int), Gamble (Int), Literacy (Int), Pilot (Spacecrafi)
(Ag) +10, Scholastic Lore (Astromancy, Legend) (Int), Serutiny
(Per), Speak Language (High Gothic, Low Gothic) (Int)
Talents: Air of Authority, Ambidextrous, Enemy (House
Krin), Exotic Weapon Training (digital weapon), Iron
Discipline, Jaded, Master & Commander, Melee Weapon
‘Teaining (Universal), Nerves of Steel, Pistol Weapon Training
(Universal), Quick Draw, Resistance (Fear), Sprint, Touched
by the Fates, Two-Weapon Wielder (Ballistic, Melee)
Armour: Best Craftsmanship Power Armour (All 9)
‘Weapons: Best Craftsmanship power sword (1d10+ 11 E; Pen
6; Balanced), two las-guuntlets with motion trackers (50m;
S/4/~; 1d10+4 E; Pen 1; Clip 20; Rid Full, Reliable): Best
CCrafismanship plasma pistol with red-dot laser sight (30m:
S/2/~; 1d10+6 E; Pen 6; Clip 10; Rid 3 Full; Overheat)
Gear: Chrono, bestcraismanship clothing, ford-captin's
baton, Mefonte's orthodoxy, micro-bead, —photo-visor,
veid-sui, Common Crafismanship Bionic Hear, Best
Crafismanship Bionic Eye
Crazy Enough To Work: Task is undoubvedly mad, bu there
are those who say he has 8 method to his insanity. Once per
combat (or other instance of structured time, Trask of one of
his allies gain a +10 bonus to all Tests he makes until the end.
of that combat. IFhe evr fils a Test, be suffers a 20 penalty
toll Tess he makes unt the end of that combat instead,
Favoured by Fate: Trask i unusually fortunate (some might,
say suspiciously so). For the purposes of Touched by the Fates,
Trask gains a number of Fate Points equal this Willpower
Bonus, not half his Willpower Bonus as pr usual
‘Tue CERBERUS—FLAGSHIP IN THE
(eventuaL) GRAND FLEET OF TRASK
The first ship in Sarvus Trask’ fleet and the ancestral agship
cof his dynstasy, the Corbis an old ship with a service record
spanning centuries. Originally, it served as a pilgrim vese
before being purchased by Rogue Trader Elayna Trask in 402,
Mal
Since that time, the Cerbems has been heavily modified
into a fast and extremely well-armed raider 10 match the
oiginal capabilites ofits bull. The ship contains immense
and powerful plasma batteries along with some proscribed
xenotech grav-sis—the source of which remains a secret
held only by the Trask family records. The ship is crewed by:
4 crack group of experienced voidfares, kept well-motivated
by the (so-far) astounding success of ‘Trask’s endeavours
amongst the stars
Many of the crew; however, spread stories that the ship
itself is haunted by the spirit of Elayna Teas, Iti said that she
fuides her heir through visions and dreams, although many
dismiss such tale as mere excuses for Sarvus Trask’s mumerous
eccentricitiesClass: Modified Havoc-Class Merchant Raider
Dimensions 1.6 hm long, 0-4 km aban approx.
‘Mass: 6 megaonnes approx
Crew: 24000 ere apprax:
Accel: 5 gravtes max sustainable acceleration
Speed: 10 Manocuvrability: +30
Void Shields: | Armour: 16
Morale: 100 Crew Population: 100
Turret Rating: 1 Weapon Capacity: Prow 1, Dorsal 1
Space: 40 Power: 45
Essential Components
Sustaner,Voidsmen Quarters, M-201.b Augut Array
Supplemental Components
Gravity sails, murder-servitors
Armament and Ordnance
‘Sunsear Laser Battery (Prow): (Str 4; Dam 141
Complications and Special Rules
Stoic, Haunted
+ All Tech-Use Tests to repair the ship gain +10,
WRATH
UMBOLDT
ears of plying the Expanse and coming up empty
hhanded or worse would madden most Rogue Traders
Wrath Umboldt has taken this sad experience and
instead refined it into a sober view of reality, hoping one day
to make sense of all that fate bas handed him. His journeys
of late have been low risk and reaped paltry rewards, bu
also hazard less the horrors of the void so that he may spend
‘more of his valuable time reflecting on past misfortunes and
the lessons taken fiom them. His frugal aesthetic and sombre
disposition remind those who know him of the most pious
and humble of the faithful, yet his years upon the Rightoxs
‘Cnuader have withered his oul to but afew bare threads.
"Among his many experiences, the unexpected voyage imo
| the Processional of the Damned haunts him most. Beyoud
the eerie memories of horrifying visages, the confusion of
machine spirits, and the ghastly, dark mass at the system's
Jovian Pattern Class 2 Plasma Drive, Strefow 1 Warp Engine, Gellar Field, Single Void Shield Array, Combat Bridge, M-L.r Life
Ryza Pattern Plasma Battery (Dorsal) (Str 4; Dam 1410+5; Crit 4; Range 5)
+2; Crit 4; Range 9)
‘+ Whenever 4 Component on this ship becomes damaged or unpowered, oll 1d10—on a 7+ the damage is ignored
‘+ Any attempts to board or Hit and Run against the Cerbras suffer a~5 penalty. When conducting a Hit and Run, the Cerberus
‘gains +20 to the Command Test and may select any Crit Result between | and 6,
Detection: +21
Hull Integrity: 30
Crew: Veteran (50)
JE TRADE
iB
Sa Xe.6]
FAMIOU!
in
lost among the myriad husks floating in orbit about the
turbulent star. Were theie souls silenced by death he could
rest bette, but rumours from other explorers who claim to
hhave reached the Processional say that desperate scavengers
skirt the system's edges. These lost humans claim to be the
descendants of the Righeous Crusade’s past crew, Umbolde
profited from this venture through rare arrefacts he exteacted
fiom the systems space hulks, but these hollow earnings do
not bring him the sleep lost in the journey’s wake.
BARSAPINE AND FIRST
ADVENTURES
Umbolde hails from the busting Calixis Sector hive world,
Barsapine. The unlikely hei to his family’s Warrant of Trade,
he laboured studiously under the tutelage of his uncle Lut
Umbolds, expecting to inherit cogitatorfactorium. Whe
‘word came that his grandfather, Kaden Umboldt, left the,
‘Warrant in Wrath’s name, a number of other relations
quickly. mobilized to intercept his inheritance
through guile and asasination. Wrath
outwitted his assailants Having as litle rime