Learning Visual 3 D

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Learning Visual3D

A COMPREHENSIVE INTRODUCTION TO USING VISUAL3D

C-MOTION | SUPPORT@C-MOTION.COM
LEARNING VISUAL3D 1

Learning Visual3D

C-Motion’s Visual3D Wiki website offers extensive information on how to use the
software and biomechanics in general.

We do understand that for new Visual3D users, the sheer amount of information
presented on the Wiki can be daunting.

For this reason, we have put together the following list as a recommendation of
where to get started.

We recommend completing the first 5 sections using either the sample data
provided on the wiki or using data you have collected in your own lab.

Please note that we also offer two-day training sessions either on site or in house
(USA, CA, UK). Prior to training we recommend these tutorials be completed.

1. Downloading/Installing Visual3D
2. Workspace Overview
a. Get familiar with the user interface
3. Model Building Tab
a. Build a model
4. Workspace/Signals and Events Tab
a. Load motion data
b. Review data in Signals and Events tab
c. Begin processing (interpolate & filter)
d. Create Events
5. Reporting Tab
a. Define joint angles (kinematics & kinetics)
b. Define graphs
6. Introduction to pipelines
a. Create a CMO
7. Other:
a. Export Data
b. Create Normal Database
LEARNING VISUAL3D 2

Downloading/Installing Visual3D

The first step to using Visual3D is installing the software. The software can be
downloaded from c-motion.com (Link 1). There is one account per institution and
the password/log in information was e-mailed at the time of purchase.

Once the software has been downloaded, the installer (Visual3D_Setup_v*.exe) must
be run (Link 2). If this is the first time Visual3D is being installed on a computer, you
must download and install the license file. If you are just doing an update of
Visual3D, you can run the installer, but do not need to install the license file.

New updates are released approximately every two weeks, so you should check for
updates often. If support expires, you will not have access to download the latest
version of Visual3D, so you should make sure to store and back up your .exe files.

Visual3D licenses are associated to a computer. You can move licenses by


deactivating a current license and then reactivating on another machine. To
deactivate a license from a computer, you must open Visual3D on the computer and
go to Help -> Deactivate this Copy of Visual3D (Link 3).

Link 1 -
http://c-
motion.com/v3dwiki/index.php?title=Getting_Started#Downloading_Visual3D

Link 2 -
http://c-
motion.com/v3dwiki/index.php?title=Getting_Started#Installing_Visual3D_v5

Link 3 -
http://c-
motion.com/v3dwiki/index.php?title=Getting_Started#Uninstalling_Visual3D
LEARNING VISUAL3D 3

Workspace Overview

The Signal Processing tutorial aims to familiarize the user with the interface and
some of the available features.

http://c-motion.com/v3dwiki/index.php?title=Tutorial:_Signal_Processing
LEARNING VISUAL3D 4

Model Building Tab

The first step to using Visual3D is creating a model template (.mdh). Once a model
template has been created, you can save the template and use it for other subjects.
The model template is specific to the target names and marker set used by your lab.
Visual3D has no standard or default marker set, but there are tutorials aimed to
familiarize you with the options and dialog (Link 1).

In order to calculate clinically relevant ankle angles, many users create a virtual foot
segment. This process is explained in the Foot And Ankle Angles tutorial (Link 2).

When calculating joint angles relative to the lab (for example: trunk with respect to
lab), it is often necessary to create a virtual lab segment. This is helpful if your
subject is walking back in forth in the lab (Link 3).

Link 1 -
http://c-motion.com/v3dwiki/index.php?title=YouTube_Tutorial:_Model_Building

Link 2 -
http://c-motion.com/v3dwiki/index.php?title=Tutorial:_Foot_and_Ankle_Angles

Link 3 -
http://c-motion.com/v3dwiki/index.php?title=Tutorial:_Virtual_Laboratory
LEARNING VISUAL3D 5

Workspace/Signals and Events Tab

When building a CMO file in Visual3D, there are a few steps that you need to follow:
1. Load the static trial
2. Apply model template
a. Specify the subject’s height & weight
3. Load dynamic trials
4. Assign model to motion trials
5. Begin processing
a. Filter data (Recalc)
b. Modify Force Assignments
c. Create gait events
d. Load report template

The typical processing session tutorial outlines this process (Link 1).

Gait events can be created manually (Link 2), or using the Automatic Gait Events
command (Link 3).

Link 1 -
http://c-motion.com/v3dwiki/index.php?title=Tutorial_Typical_Processing_Session

Link 2 -
http://www.c-motion.com/v3dwiki/index.php?title=Tutorial:_Gait_Events

Link 3 -
http://c-motion.com/v3dwiki/index.php?title=Automatic_Gait_Events
LEARNING VISUAL3D 6

Reporting Tab

Joint kinematics and kinetics are defined using the Compute Model Based Data
command (Link 1). This is where you would define the joint angles and moments.
Using this command is described in the Model Based Computations tutorial (Link 2).

Once the signals have been created, you can plot them in the Reports tab (Link 3).
Once you define a report template, you can save it as a .rgt file and apply to other
subjects CMO files.

When a Compute Model Based Data command is created, it is added to the Recalc
pipeline (Link 4). The Recalc pipeline is also saved in the rgt file.

Link 1 -
http://www.c-motion.com/v3dwiki/index.php?title=Compute_Model_Based_Data

Link 2 -
http://www.c-
motion.com/v3dwiki/index.php?title=Tutorial:_Model_Based_Computations

Link 3 -
http://c-motion.com/v3dwiki/index.php?title=Tutorial:_Creating_a_Report

Link 4 -
http://c-
motion.com/v3dwiki/index.php?title=Pipeline_Commands:RECALC_Pipeline
LEARNING VISUAL3D 7

Introduction to pipelines

Every step in the Workspace/Signals and Events Tab tutorial (Link 1) can also be
completed through the pipeline to streamline processing and ensure the same steps
are followed during each processing session (Link 2).

Link 1 -
http://c-motion.com/v3dwiki/index.php?title=Tutorial_Typical_Processing_Session

Link 2 -
http://c-
motion.com/v3dwiki/index.php?title=Tutorial_Basic_Pipeline_For_Processing_A_Se
ssion
LEARNING VISUAL3D 8

Other

Data can be exported to text files (Link 1) so that it can be processed in statistical
analysis software.

Large data sets can be processed using the CMO Library (Link 2). This is very useful
when processing multiple subjects.

A normal database can be created (Link 3) and added to a report template (Link 4).

Link 1 -
http://www.c-motion.com/v3dwiki/index.php?title=Export_Data_To_ASCII_File

Link 2 -
http://c-motion.com/v3dwiki/index.php?title=CMO_Library

Link 3 -
http://www.c-
motion.com/v3dwiki/index.php?title=Normative_Data_From_CMO_Library

Link 4 -
http://www.c-
motion.com/v3dwiki/index.php?title=Using_Normative_Data_in_a_Report

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