Fiche Technique - Bete Du Chaos
Fiche Technique - Bete Du Chaos
Fiche Technique - Bete Du Chaos
Many horrors too foul to name spill from the daemon worlds of the Eye of Terror. They are the
foul abomination of Chaos, creatures taken by the dark gods and corrupted for their entertainment
or possessed by ravenous daemons. Tormented and driven insane by its new hideous form, its
soul driven by the base desires of the daemon within, the Chaos Beast seeks only to kill before
being slain in its turn. Chaos Beasts come in many forms, but each is a creature of muscles,
sinew, fangs and claws, with only one thought driving it, to charge headlong into the enemy,
tearing and goring a bloody path across the battlefield.
Pts WS BS S T W I A Ld Sv
110 5 0 7 6 4 4 3 5 -/5+
Number/squad: 1
Options: The Chaos Beast may be given a Mark of Chaos, as if it was an independent character.
If given the Mark of Tzeentch it become a Sorcerer, but may only select the following psychic
abilities for the points cost indicated in Codex: Chaos Space Marines. Doombolt, Minor Pyschic
Power, Wind of Chaos. If you take a Mark of Chaos, the Beast should be painted in an
appropriate manner for its patron god.
The Chaos Beast may not select from the Chaos Armoury.
Character: A Chaos Beast is an independent character and follows all the independent character
special rules as given in the Warhammer 40,000 rulebook, except for the following. A giant
spined chaos beast cannot join another unit. Because of its sheer size it is always possible to fire
at a Greater Daemon even if it is within 6” of another viable target.
Transport: A Giant Spined Chaos Beasts may not ride in a transport vehicle.
Heavy Support: A Giant Spined Chaos Beasts is a Heavy Support choice for a Chaos Space
Marine army or a Lost and Damned army (see Codex Eye of Terror).
SPECIAL RULES
Fearsome: Giant Spined Chaos Beasts have the Daemonic Visage Daemonic ability.
Fearless: Giant Spined Chaos Beasts never take morale tests, never fall back and cannot be
pinned.
Monstrous Creature: Huge and powerful, the Giant Spined Chaos Beast rolls 2D6 for Armour
penetration and ignore their opponents armour saves in close combat.
Invulnerable: Created from the raw stuff of Chaos, the beast is very difficult to stop. They may
therefore make an invulnerable save against all wounds they take, even those that would normally
permit no save.