Game CPP
Game CPP
h"
#include <set>
#include <vector>
namespace Tetris {
void Game::startGame(){
currentBrick = std::make_unique<Brick>(shapesContainer.getNextShape(),board);
board.placeBrick(*currentBrick);
pause = false;
}
void Game::setPause(const bool& p){pause = p;}
void Game::endGame(){gameOver = true;}