IT 101 Final Project 2
IT 101 Final Project 2
IT 101 Final Project 2
DIRECTION:
1. Revisit your Midterm Project. Using your approved prototype, conduct an evaluation survey minimum
of 50 respondents. Respondents lesser than the number mentioned is considered if and only if number
of specific respondents is 100% already.
2. The evaluation survey result must show that the prototype is acceptable. Otherwise, prototype must
be redesign and survey will be reconducted until results shows acceptable rate.
3. Develop the prototype using any framework when developed as mobile app, MVC/MVT when
developed as web app.
4. Prepare documentation. Template is provided below.
5. Project Presentation. Submit softcopy at masaoLMS and one hardcopy during the presentation.
o May 1-2, 2024 (Graduating Students) & May 6-8, 2024 (Non-Graduating Students)
The following table outlines the criteria for scoring and evaluating the group project.
Score Multiplier
Highest Possible
Components (*Presentation and
Score
**Documentation)
Prototype Evaluation Result * x3 5 x 3 =15
** x3 5 x 3 = 15
Database Integration * x2 5 x 2 = 10
** x2 5 x 2 = 10
* x5 5 x 5 = 25
UI/UX of the Redesigned Application
** x5 5 x 5 = 25
15+10+25 = 50
TOTAL HIGHEST SCORE: 15+10+25 = 50
100 pts
Peer Grading (Individual Scoring): *This will be provided by the instructor during the presentation date.
Each student will rate his/her groupmates and self-rate based on the contribution in the format of %. Minimum of 1% and
maximum is 100%. The individual score will be calculated based on the equation given:
𝑃𝐺1 + 𝑃𝐺2 + 𝑆𝐺
𝑰𝑺 = 𝐺𝑆 ∗ ( ∗ 0.01)
3
where GS is the total score received by the group;
where PG1 and PG2 is the Peer Grade given by group members, and SG is the grade you given to your self
where IS the total individual score the student will receive.
PLATFORM EVALUATION AND REDESIGN CHALLENGE (Phase 2)
IT 101 - Final Project
The evaluation was conducted through a Google Form survey with 57 respondents, particularly
targeting job seekers. The User Acceptance Testing (UAT) Questionnaire was utilized, incorporating usability and
acceptability criteria. A five-point Likert scale ranging from Strongly Disagree to Strongly Agree was employed for
respondents to express their level of agreement with each proposition. Each question addressed specific aspects
of usability and acceptability of the mobile application prototype. After collecting responses, the Likert scale
scores were converted to numerical values, and the SUS scores were calculated for both usability and
acceptability categories. the overall SUS score was computed as the average of the two category scores, providing
a comprehensive assessment of the prototype's usability and acceptability.
The Usability of Mean: 4.085213033. This mean falls within the range of "Usable, Acceptable" (3.41-
4.20). It indicates that the system, particularly in terms of usability, is functioning well. Users find it easy to
navigate and interact with the features provided. The system is considered usable and acceptable by the
respondents. And the Acceptability of Mean: 4.235588972. This mean falls within the range of "Very Usable, Very
Acceptable" (4.21-5.00). which suggests that the system, in terms of acceptability, is performing excellently. Users
not only find it usable but also highly acceptable. They are satisfied with the features, content, and design of the
system. which indicates a very positive perception of the system's acceptability among the respondents.
Result:
https://docs.google.com/spreadsheets/d/1c-SjIxBRYvFOklGCAHu_UO_gCL9KWmwTo1x_gJ0Fvj8/edit?
resourcekey#gid=598826384
Among the notable comments from the interviews was the recognition of the potential utility of the existing systems,
provided they were designed with the users' capacity in mind. Specifically, job applicants emphasized the prevalence of
mobile phones or Android smartphones as their primary devices, highlighting the need for mobile-friendly applications.
Furthermore, concerns were raised regarding the digital literacy levels of the respondents, where the web system isn’t
that accessible to the respondents especially the job applicants especially when verification codes are sent via email
along with the updates of the application status which makes the users disappointed and prefer not to use the system.
Following the user interviews, the implementing agencies, including DEP-ED, DOLE, PESO, TESDA, and PSA, were
approached to verify the identified problems through guided questions. To highlight, PESO confirmed the existence of
some non-utilization of the system by job seekers, further validating the concerns raised during the user interviews to
the job applicants however one of the reasons she raised about the non-utilization of the system is that the design is
not pleasing to the eyes, not enticing, the navigation experience is somehow vague and confusing. With the informative
feedback from the respondents, we came up with the proposed redesign highlighting the user-centric design taking into
consideration the accessibility of the system to a mobile-based design.
In summary, the prototype evaluation process involved gathering insights from both job seekers and employers, as well
as validating these findings with relevant implementing agencies. The results highlighted the importance of designing
user-friendly and accessible systems that address the specific needs and challenges faced by stakeholders in Butuan
City's job market.