Thief 2 Manual

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EPILEPSY WARNING

Please read before using this video game system or allowing your
children to useit.
Some people are susceptible to epileptic seizures or loss of consciousness when exposed to
certain flashing lights or light patterns in everyday life. Such people may havea seizure while
watching certain television images or playing certain video games. This may happen even if
the person has no medical history of epilepsy or has never had any epileptic seizures. If you
or anyone in your family-has ever hadisymptoms related to epilepsy (seizures or loss of
consciousness) when exposed to flashing lights, consult your doctor prior to playing. We
a that parents should monitor the use of video games by their children. If you or your
child experience any of the following symptoms: dizziness, blurred vision, eye or muscle
twitches, loss of consciousness, disorientation, any involuntary movement or convulsion,
while playing a video game, MM EDIATELY discontinue use and consult your doctor.

PRECAUTIONSTO TAKE DURING USE

. Do not stand too close to the screen. Sit a good distance away from the television
screen, as far away as the length of the cable allows.

. Preferably play the game on a small television screens”

. Avoid playing if you are tired or have not had much sleep.

. M ake sure that the room in which you are playing iS


welllit.

. Rest for at least 10 to 15 minutes per hour while playing a video game.
CONTENTS.
INSTALLING THIEF 2: THE METAL AGE ~ STEALTH
UNINSTALLING THIEF 2: THE METAL AGE Don't be seen
SYSTEM REQUIREMENTSFOR THIEF 2: THE Don’t be heard
METAL AGE Don't leave Evidence
Take Advantage of the Less Skilled
INTRODUCTION
COM BAT
GAME SCREENS The Sword
Main M enu The Bow
New Game Screen The Blackjack
Options Screen Your Health
Game Menu Player Tools
Difficulty leveland mission objectives
Loadout ARROWS
BOMBS AND MINES
MOVEMENT POTIONS
Walking and Running THE COMPASS
Climbing THE MAP
~ Swimming THE MECHANICAL EYE
THE SCOUTING ORB
INTERACTING WITH THE WORLD THE FINE ART OF LOCKPICKING
Using objects in general HINTS & TACTICS
Using objects in the world DEFAULT CONTROLS
Using objects in your general inventory 15 THIEF 2: THE METAL AGE CONTROLS
Using inventory objects THIEF 2: THE METAL AGE CREDITS
with objects in the world 15 EIDOSINTERACTIVE CUSTOMER SUPPORT
Picking pockets 15 LIMITED WARRANTY

3
INSTALLING THIEF 2: THE METAL AGE
4 Installing Thief 2:Th@M etal Age couldn't be easier. Simply insert the CD into your CD-ROM drive. After
afew seconds,the
Launch Panel will appear.

NOTE
In the event the Launch Panel does not appear when you insert the CD:

4 Double-click onthe M y Computer icon, then double-click on the CD-ROM icon, and lastly double-click on the
SETUREXE file OR: a
_- at : P

DS Click on the START button


2. ChooseRun from the ensuing pop-up menu.
3. Type d:\setup in the box provided (where d: designates your CD-ROM drive letter).
4. Click on the OK button'to begin the install program.

4 Click on the Install button to begin installation. The program will guide you through the remaining process via on-screen
prompts.

Soe You will be prompted to select the install size and directory to which you wish to install the game on your hard drive; the
default directory is C:\G ames\T hief2.

4 Theinstaller will check to seeif your machine requires any additional files such , se 7.0. If the installer detects that those
files are needed, follow the additional prompts that appear on screen. t
7
iit you are experiencing difficulties installing Thief 2: The M etal Age, please COnsult the Troubleshooting section of the
readme. ml

Note: Once the game is installed, CD2 will need to be in your CD-ROM drive while playing T hief 2.
“UNINSTALLING THIEF 2: THE METAL AGE
7]
If yo need to uninstall Thief 2: The M etal Age, you may do any of the
following three things:

1, Insert theCD into the CD-ROM drive to activate the AutoPlay feature. Click the Uninstall button on the Launch Panel
and follow the onscreen prompts.

2. Click on the START button from the Windows taskbar, go to Programs/T


hief 2 and select "Uninstall Thief 2" and follow
the onscreen instructions.

3. Go to the CONTROL PANEL and choose ADD/REMOVE PROGRAMS. Click on Thief 2: The Metal Age, select the
Add/Remove button, and follow the onscreen instructions.

If You are experiencing difficulties uninstalling Thief 2: The M etal Age, please consult the Troubleshooting section of the readme.

SHSTEH REQUIREMENTS FOR THIEF 2: THE METAL AGE


Minimum Requi its: Recommended Requirements:

* A 100% Windows 95/98 compatible computer system * A 100% Windows 95/98 compatible computer
{including compatible drivers for CD-ROM drive, system (including compatible drivers for CD-ROM
video card, sound card and input devices) drive, video card, sound card and input devices)
= Pentium 233 * Pentium I! 400
* 48M B RAM + 64MBRAM
* Quad Speed CD-ROM drive + 8x CD-ROM drive
* 3D Hardware Accelerator with a minimum of 4M B memory * 3D HardwareAccelerator with 16M BVRAM memory
* 100% DirectX 7.0 compatible sound card + Soundblaster EAX 2.0 or Aureal A3D 2.0
* 100% Microsoft-compatible mouse and driver compliant audio card
* Hard Disk Space 250M B Uncompressed Hard Drive Space * 100% M icrosoft-compatible mouse and driver
+ Hard Disk Space 600MB Uncompressed Hard
Drive Space

Note: 3D accelerated video card required. It may be necessary to update your hardware drivers before playing.
THIEF 2: THE
"It is not a question of wi ie Law is, but rather what it is not. The Law is
neither noble, nor an end i f. It is not for the weak-minded or the squeamish
The Law is simply a meas for those who control it, namely me, to acquire that
which | want. One with your wealth and connections, who is prepared to sacrifice
to havea troubling problem resolved, need only describe to mein detail the favour
you are requesting."
f
- Gorman Truart, correspondence
a
ve Fy
“yisecsuce came unto us. He built for us a new house, and the house was
\ louse. And He gifted us with knowledge, and we learned to use Boiler and
ogy Gear. That unto us would come His Paradise, and there would be no pain." 4
= iF - from M echanist Rote Texts for Novices

"Twice moons face darks us showed ke


Twice thems jackals singsie —
Thrice Him harvest failsy blights
Thrice we weeps and chillsing..."

- Unattributed, Ink on Parchment

"Our focus shifted to those who presented two faces: one manifest yet false, the other
hidden yet true. To interfere directly would bring ruin, still, the glyph warnings were 2
absolute."
|
- Keepers A nnalg
INTRODUCTION
In Thief 2: The M etal Age you play the character of Garrett, a hardened thief of the highest calibre. Shadows and silence are your allies.
Lightis your enemy. Stealth and cunning are your tools.

And the riches of others are yours for the taking.

You ply your trade in the City, preying on the rich nobility and corrupt merchants, who are no more deserving of their worldly
goods than a hard-working thief.

Every job comes with some danger. Being a thief means always being one misstep away from finding an angry guard bearing down
on you with a drawn blade. For these unfortunate moments, you carry a sword yourself. A blackjack and a short-bow are also
part of your arsenal. Fighting is usually your last choice, but sometimes it’s the only choice.

M ore often, however, the road to riches is dark and silent. You will
, have tools designed to deceive your enemies, tools which can better
- keep you out of danger, and tools to help you get into hard-to-
reach places. You are a thief, not a warrior. So keep your wits
about you, and you won't lose your head.

You may have heard the term "First Person Shooter" to describe other
action games with a first-person point of view. Thief 2
is not one of those games. Instead, think of Thief 2 as
iy a "First Person Sneaker". Sure, you can use your
sword and bow to kill your enemies, but the general
tule of engagement is: "The enemy should never
know you were there". Make sure to read the
section in this manual titled "Stealth", if you want
to survive the harsh world of Thief 2.
GAME SCREENS
Main Menu
NEW GAME Start a new game of Thief, by bringing up the N ew Game screen.
LOAD GAME Load a previously saved:game.
OPTIONS Adjust video, audio, control and game settings.
PLAY INTRO FE Replay the game's intro sequence.
CREDITS Show the names of all the people who worked to bring you Thief 2.
QUIT : Quit back to the desktopii

tieWGame Screen

START GAME Play the first mission.


OPTIONS Adjust video, audio, control and game settings.
CANCEL Cancel back to the Main M enu.
DIFFICULTY The difficulty level may be changed at this screen. The default is "Normal", but if you want more
of a challenge, you can select "H ard", and if you're feeling exceptionally stealthy, choose" Expert’ .

If this is your first introduction to the Thief series, we strongly recommend that you play the first 3 missions on "Normal"
difficulty level. When played on N ormal difficulty, these missions will introduce you to some key concepts of stealthy gameplay,
and will help you understand how to succeed by giving you extra hints. If you've pl; Thief before or think you have what it
takes, you can play these missions on "Hard" or "Expert" for additional objectives and challenging gameplay.


|
Options Screen
CONTROLS i
Reconfigure your input controls, including the keyboard, mouse and joystick.

JOYSTICK Enables Joystick and Gamepad support.


INVERT MOUSE Reverses the Up/Down movement on the mouse.
LOOKSPRING With Lookspring ON, the mouse will change the direction you are facing only when the
Fredook key ished down, and will automatically centre your view when theFredook key is released.
ALWAYS FREELOOK Changes the direction you are facing when moving the mouse in all directions (ON by default)
MOUSE SENSITIVITY M ove the slider Right/L eftto Raise/Lower the mouse sensitivity. Your view moves faster with the
: sensitivity raised.
CUSTOMIZE CONTROLS Click this option to rebind your contro! keys and buttons.

To rebind a control function, click on the function, then press the key or button you wish to use for that function, or press ESC
to cancel. Each ki button can only be assigned one control function at a time. Click SAVE to save your keybinds; click LOAD
to load a saved, keybinds (we offer several different configurations).

Note: Your will be loaded when you load a saved game, so you will only need to load your keybinds separately if you
start anew game,

VIDEO
Change various video options to increase performance or graphical quality. Lowering the resolution and turning off special effects will
ingles performance, but the game won't look as nice.

HARDWARE DRIVER Switch between Primary and Secondary 3D cards.


RESOLUTION Change the graphic resolution. Lowering the resolution will increase frame rate but lower graphical
quality.
FOGGING Turn fog effects ON/OFF.
SKY DETAIL Change thedetail level of the sky, HIGH /LOW.
WEATHER Turn weather effects ON/OFF.
GAMMA ADJUST Raise or lower the gamma (brightness).
Proper gamma correction (scree dightness) is vital for the most enjoyable Thief 2 experience. Given that different monitors and video
cards exhibit a wide range of, values, it is important to understand the optimal setting for gameplay. The ideal gamma settings
allow you to seethe basic oul terrain and objects even in deep shadow, but only barely. Darker settings than this won't allow you
to see where you're going in| areas (of which there are plenty in Thief 2). Brighter settings tend to wash out shadows, making it hard
to tell where you're safe fr m detection and where you're exposed. Also, dark shadows look much cooler!

AUDIO
Change various audio options and volume levels.

SPEAKER TEST Test your current sound settings.


REVERSEDISTEREO, = Switch'the output from your left and right speakers.
Haglan ACCELERATION Enable hardware acceleration on your sound card to improve sound quality
Z and performance.
AUDIO CHANNELS Number of audio channels in use, lower to increase performance.
EAX Activate environmental sound effects; only available on supported cards.
VOLUME F Change the main volume level.
AMBIENT VOLUME { Change the volume level of the ambient background sounds.

Sound plays an important role in Thief. When you're sneaking around some guy's house at night, you want to be able to hear
which direction the armed guard is coming from, how close he is, and what sort of surface he's walking on. If your sound card
supports hardware acceleration using DirectSound3D and/or EAX, we strongly recommend that you use it while playing Thief 2.
Turning on these options will also enable 3D positional audio and environmental effects on cards that support it, which
significantly enhances the Thief 2 experience.

GAME F
Adjust various gameplay settings. 4 ®

Attach Ladder: Touch means you will automatically "stick" to a ladder (and go iftoladder-climbing mode) whenever you come
into contact with a ladder. Jump means you will only go into climbing mode when you jump onto a ladder. (See the M ovement
section below for more on jumping and ladders.)

Bow Zoom: Bow-zooming will only occur when this setting is active. (See the Combat section below for more on using the bow.)

Auto-Search: W hen this setting is active, using a corpse or unconscious body will first remove items on that body,
18 such as keys, pouches, etc. Only when there is nothing left on the body will you be ableto pick up the body itself.
) If a body has multiple items, you will have to use the body once for each object.
When this setting is inactive, you will always pick up the body if you use it; to pick up items on the body, you will haveto highlight
the items themselves. (See the section Interacting with the World below for more on miegingup and using items.)
7]
Auto: quip: With Auto-Equip turned ON , any weapon or item that is picked up will automatically be selected and become active.

Goal Notification: When active, you will receive both text and audio feedback whenever one of your mission objectives has been
completed.

Game Menu
You can pause the game and bring up the Game M enu in the middle of a mission, by pressing the ESC key.

SAVE GAME Save your progress to the hard drive.


LOAD GAME Load a previously saved game.
OPTIONS Bring up the Options Menu
MAP = Look at your mission map, and take notes.
OBJECTIVES View your mission objectives, includes information about which objectives have been completed.
RESTART ‘ Restarts the same mission from the beginning.
QUIT Quits out of the mission, back to the
Main M enu.
CONTINUE 4 Returns back to the mission in progress.

DIFFICULTY LEVEL AND MISSION. OBJECTIVES


Before each mission, you'll have the opportunitytosetthe Difficulty Level at which you'll play that mission.
Your options are" N ormal,"
"Hard," and "Expert." You cannot change Difficulty in the middle of a mission, so be prepared to live with your choice.

Your Difficulty Level will determine the M ission Objectives for that mission. Often, you will need to collect a minimum level of
loot on the higher difficulty levels. Sometimes there will be additional objectives, like obtaining a specific treasure, or performing
an important task. At the "Expert" level, you will often be obliged to play through the mission without killing any of your fellow
human beings. You can click on the different Difficulty Levels to see what M ission O bjectives will be required for each, before
you make your decision.

Beware: In addition to requiring more difficult objectives, the harder levels may present extra challenges. Doors that were
unlocked may now be locked, healing potions and other useful items may be absent, and enemies may be more numerous and
powerful! rT
LOADOUT
Before each mission starts, go through a Loadout screen, in which you can view the tools you'll have at your disposal for
the upcoming mission.

* The left column of this Screen shows your starting gear. This will vary from mission to mission.
* The right column displays a selection of items for sale.
* The centre column shows you what items you have purchased for this mission.

Clicking on an item in any of these columns will select.it, and bring up a short description of the item, along with its price. To
purchase item, click onit in the "Items For Sale" column; and then click the left-facing arrow button to moveit into the "Items
Pu column. This will decrease your Cash total (shown below your starting gear) by the price of your purchase. If you
a, mind about a purchase, click on its icon in the "Purchased" column, and move it back to the store by clicking the
“fight-facing arrow button. (This willalso return your money.)

From the LoadoutScreen, you can review the mission briefing and mission goals.

Money found in one mission can only be spent in Loadout, before the next mission starts. Similarly, items found or purchased do
not carry over to the next mission. Therefore, there is no benefit in saving money during each Loadout session, and there is no
benefit in saving items you've purchased during the mission. Live for the present!

There are descriptions of all player tools in the section below, Player Tools. f

aal

12
Weapon Inventory

Air Supply
Walking-and Running: (underwater only)
Visibility gem
As athief, you'll spend a majority of your time walking, or prowling, as they say in the trade. Running is useful for getting out of
trouble once you've gotten into it, but most of the time, walking is safer. Running is noisy, and you'll be more easily noticed. When
walking, you are lesslikely to be seen and heard by others, which is almost always preferable.

Climbing: :
of your time jumping onto ledges, and climbing ladders and ropes. There are two different ways to climb:
scaling and mant Scaling means climbing up ropes and ladders. M antling is when you pull yourself up onto a high surface.
To scale, position yourself in front of the rope, ladder or surface you want to climb, and jump into it. This will "stick" you to that
object or surface. To mount a ladder from the top, walk carefully over the top of the ladder. Once you are in this climbing mode,
the Forward key will move you along the ladder/rope/climbable surface, in the direction you are facing. If you want to ascend a
ladder or rope, look up, and move forward. To descend, look down and move forward. Jumping while in scaling mode will cause
yousto let go of the object or surface you are scaling. You can "stick" to ladders without jumping by changing Attach Ladder to
Tolich in the Game Options.

To pull yourself up onto a ledge (mantling), you need to face the ledge, move right up to it, and then jump. N ote that you have
to hold down the jump button the entire time you are mantling. You can also jump across and grab a ledge or pull yourself out
of water by holding the jump button.

Swimining-
Sometimes, swimming is the only means of getting where you need to be. Other times, the water makes a good temporary hiding
place. Just remember that splashing around in the water makes noise, and can draw unwanted attention to your
position.
13
Swimming is easy: just facetl rection you want to swim, and move forward. When you want to leave the water, swim to a
ledge low enough for you to, j, and jump.

Current: Some water will je current, which will be visibly apparent. Swimming against the current will be slower than
swimming with the curret ‘and if a current is too strong, it will be impossibletomake your way upstream.

Drowning: Stay underwater too long, and you'll drown. While you're underwater, you'll see a row of bubbles appear on the lower-
right portion of the screen. These bubbles representyour air supply. As you stay underwater, these bubbles will slowly disappear.
When there are no more bubbles, you'll start drowning and will take damage, unless you resurface for air.

INTERACTING WITH THE WORLD


wpusing: objects in general:
M ost objects.in Thief 2 can be used in some Way. Thereisasingle use button (the default is the right mouse button), which is used
on all such objects. What happens when you use an object depends on the object - if you use an unlocked door, the door
will open. If you usea piece oftreasure, you'll take it. If you use abook, you'll read it.

Using: objects fa the world


To use an object in the world, centre it in the 3D view. When an object is centered, it will light up. Pressing the use button will
use the highlighted object. When you use an object in the world, one of two to fle depending on the type of object
itis:

4 The object will be manipulated right there in the world. Things like doors, lever Min fit this description. You cannot use
these "fixed" objects while you have certain types of inventory items selected (see Below).

i the object will be picked up and put into your inventory. Things like arrows treasure, skulls, keys, and potions go into your
inventory when used. You'll see a spinning picture of the object at the bottom of the screen; the object's type determines its
exact location in your inventory.

When objects go into your inventory, they're either weapons, general.inventory, or junk. Weapons are things that
you swing at people or shoot from your bow, using the attack button (see Combat below). General inventory is
14 anything that's not a weapon, but you want to hang on to anyway. Maybe it's valuable loot, or maybe it's
something you can carry around and use later with the use button. Junk is anything you wouldn't want to hang
on to, but you might want to move, hide or throw to distract or injure an enemy, like corpses, crates and debris. The only effect of
using junk once you've picked it up is to throw or drop it, and while you're carrying junk you can't attack, or use general inventory
items. The use button will throw junk, and the Drop key ("R") will drop junk, which can béthuietet Weapons will appear in the
bottom left corner of the screen, junk in the bottom centre, and general inventory in the bottom right

Using: objects in your general inventory


Anything that you've picked up which isn’t a weapon or junk will be placed in your general inventory. You can cycle through your
inventory items with the Tab and Shift-Tab keys. The item that appears in the lower right corner of the screen is your currently selected
inventory,item. If you have more than one of the same kind of object in your general inventory, you'll seethe total number you have
nexttothe item. If you have picked up more than one" loot" object, you'll seethe total value of all the loot you have. (N ote: loot and
treasure items go into your inventory, but cannot be used.)

To use your selected inventory item, press the use button. If it’s a potion, you will drink it-If it’s a scroll, you will read it. If it’s a
Flash Bomb or M ine, you will toss it into the world. Press the Backspace key to clear your inventory. Inventory items will only
stay on screen for five seconds after they are selected; press Tab to bring the item back on screen. Almost every inventory item
also has a hot key, which will directly select the item.

Using: inventory objects with objects in the world


Some objectsinyour inventory (like keys) can be used on objects in the world. To use (for example) a key on a door, select and use
thekey. The key icon will zip the centreofthe screen, indicating that it can be used on other objects. Centre the door on your screen,
so that it becomes highlighted. Using the door while your key is centered will usethe key on the door. While oneofthesetoo! objects
iseurrently selected, you will be unable to use most fixed-in-the-world objects. For example, if a key is your currently selected object,
you will be unabletopress buttons or pull levers.

Picking: pockets
The great thing about being athief isthatyou can pick up things that someone else foolishly thinks they're hanging on to. Of course,
the pocket hasn't actually been invented yet, but many people will havea key or a purse of coins hanging at their hip. If they don’t
know you're there, you can take their possessions right off their belts! This works just as if the object were sitting out anywhere
else in the world, the only problem being getting close enough to remain undetected by the object's onetime owner!

15
STEALTH
The most important asset jave as a thief is secrecy; success will come only to those who can avoid being noticed. There are
three ways to fail at this important task
* you can be seen a
* youcan beheard {7
* you can leave behind signs that a thief has beenrat work

Don +t Be Seen!
anil ut : : af >
As authaster thief, you have the ability to become practically invisible while in shadows. If an enemy is otherwise ignorant of your
he can pass quite close to you without seeing you, as long as you are concealed in darkness. If you hear someone
approaching, the best course of actionyis often to hide in a deep shadow until the threat has passed.

Yourcan make your own areas\of darkness by using your water arrows to shoot out torches and gas-lights. Don't underestimate
how useful this can be! (Therelare electric lights as well, which cannot be extinguished with water arrows, so don’t waste your
supply trying.)

TheVisibility Gem

One of your most important tools is the Visibility Gem, a small yellow gem at the bottom centre of your screen. The Visibility
Gem indicates how difficult it is for enemies to see you. If the gem is bright yellow, you are easy to spot; if it is black, you
are almost invisible.

There are several factors that contribute to your visibility. First among these is the agolttOf light in your immediate vicinity. The
other factors are: int

* Standing vs. crouching. Crouching will make you less visible and will make thegem glow a little less brightly as a result.
+ Having a weapon drawn will make you more visible and will make the gem glow a little more brightly.
* Being right up against a wall will make you less visible. F
* Any movement will make you more visible, and the faster you go, the more easily you'll be seen.

Therefore, if you are running directly beneath a street lamp with your sword drawn, the gem will be at full brightness,
3 and you will be spotted by just about anyoneinthe area. If you are standing still in a deep shadow with your sword
16 andidbi thgem will Ilbe
bow put away, the be dark,
dark, and and an un-alert
il guard d willwill walk walk right
right past you without
hi seeing you.
Don't Be Heard
i J
Your enemies can see you, and they can also hear you. Different kinds of flooring materials will make different amounts of noise
when you walk on them. For example, walking on metal or tile floors will make lots of noise, while walking on carpets or grass will
be very quiet.

If you have some moss arrows, you can use them to muffle what would otherwise be very loud surfaces to walk on. (see Player Tools,
below) Running instead of walking will also make much more noise and make it much morelikely that you will get caught.

Don't, Leave Evidence


Even if no one has seen or heard you, you can still give yourself away by leaving evidence. If you'we knocked a guard unconscious,
and you leave his body in the middleof a travelled hallway, the next person who walks by is going to be just a mite suspicious.
Don't be surprised to hear alarm bells sounding, if you leave a trail of slumbering victims in plain sight.

If you defeat an jent, hide the body in the shadows, so that other passers-by won't be alerted to your presence. If you have Water
Arrows to jem to clean up incriminating bloodstains. (see Player Tools, below) Closing doors behind you can also serveto
keep anyone fro ming suspicious. Also be aware that, if you steal a treasure that's prominently displayed, someone might notice
if it goes missing.

Take Advantage ofthe Less Skitled


Chances are, the people around you aren't trained thieves. They don't pay attention to how much noise they're making, and they're
ieee, paranoid about their personal possessions.

Much of the time, your enemies will be making a fair amount of noise, (walking, humming, whistling, or mumbling) so you can
hear them before you see them. It’s a good practice to stop in a shadowy place and listen for a few moments before moving into
anew area.

You can also "listen at doors" (eavesdrop) by leaning into the door. This allows you to hear what's happening on the other side.
(Press "Q" to lean left, "E" to lean right and "ALT-W" to lean forward.)

You are also a great pickpocket, and can steal keys, pouches, potions, and even arrows from passers-by. They
must be unaware of you for pickpocketing to succeed, so for best results, hide in a shadow and wait for a
victim to pass close by. 17
COMBAT
Sometimes, thieving can bi le easier by a measured application of force. Usually, this means a stealthy sword-blow from
behind, or a well-placed ary shot from a place of concealment. In a desperate situation, a frontal one-on-one melee may be the
best option. If there are t Or more guards bearing down on you, running away is almost always a better option than fighting.
Hey, it’s always good to /e options.

To attack with any equipped weapon, use the attack-button. (The default is the left mouse button.)

The Sword
To draweyour sword, pressthe "1" key. You'll see a Spinning sword in the lower left corner of the screen, showing you the
— Selected weapon. While your sword is drawn, you will move slightly slower than your normal speed and you will be
‘more Visible to enemies. Also, remember that people in the world who might otherwise ignore you could become alarmed if you
have your sword drawn and raised to strike.

To attack with thesword, press and hold the attack button to draw back the blade, and release the button to swing. The amount
of time you hold down the button will determine the height and ferocity of the swing:

Keeping the attack button down for a very short time (a brief tap) executes a quick left-to-
right or right-to-left cut.
Keeping the attack button down for a short time executes a more powerful left-to-right or
right-to-left slash. 4.
* Holding the attack button down for a long time executes a powerful overhead slash. (Once ‘e
the sword has been raised over your head, holding the attack button down will ot increase
the power of the attack any further). Fe
|
You can block an enemy's sword attack, by pressing the block key ("B" or M ouseBuitton 3), while the sword is equipped.

The Bow =f

To ready an arrow, first select the type of arrow you wish to fire, using the 3 through 9 keys. 3 equips the standard broadhead
arrows, the other numbers are for special types of arrows, described in the Arrows section. You'll see an image of the arrow in
the lower left corner of the screen, showing you the currently selected weapon. While your bow is drawn, you
will move much slower than your normal speed, and will be more visible to your enemies. As with the sword,
18 walking around with your bow drawn might make some people nervous.
To draw the bow, press and hold the attack button. The longer you hold down the attack button, the
farther back you'll draw thestring, and the farther the arrow will go when you releaseit.Bs the on-
screen bow reaches itsfull extension, you've reached maximum power. 4

Afterthebow has been fully drawn for a few seconds, your view will zoom in on your target, making
it easier to lineupa shot (unless Bow Zoom is off). A few seconds after that, your arm will grow tired,
the sight of your bow will start wobbling, and eventually you will put the bow down, Once this
happens, you can immediately draw the bow again. If you decide against shooting an arrow after the
bow has been drawn, press the Clear Weapon key ("~") to put the bow away.
Use the sight on the bow to aim the arrow. It will take some practice to learn how high or low you
should aim, and how much you should lead moving targets.

The Blackjack
The blackjack is 2 blunt club-like weapon, used for knocking a foe unconscious quickly and quietly,
without actually Ig him. The disadvantages are: it won't work on enemies that can see you, or
enemies that ai and armed. In addition, there may be enemies with heavy helmets and full
face-guards th ler the blackjack useless.

Its big advantages are: your target won't have time to scream and potentially alert other nearby
enemies, and usingablackjack won't leave messy bloodstains, which could be noticed by others. Also,
unlike other weapons, the blackjack will not slow you down or make you more visible to enemies
when readied. Lastly, the blackjack doesn’t kill your enemies, which might bea requirement in certain
situations.

To ready the blackjack, press the"2" key. You'll seea picture of the blackjack in the lower-left corner
of the screen, showing that as your currently selected weapon.

Press and hold theattack button to draw back the blackjack, and release the button to swing. Remember
to aim for an opponent's head - swatting them in the legs is unlikely to knock them out. Also, don't
bother using the blackjack on any sort of creature without a head, assuming there are any.

To put away any readied weapon, press the Clear Weapon key (" ~")

19-
Your Health
Being a thief is a dangerou: ness. Get hit with a foe's weapon, or fall a long distance, or go swimming in lava, and you'll take
damage. Your health isr ited by a row of red shields on the bottom left corner of the screen. As you take damage, these
shields will disappear oné byone. When you run out of shields, you're dead. So don’t let that happen.

PLAYER TOOLS.
In addition to having, @sword, abow, anda blackjack, Garrett will sometimes have other tools at his disposal. Each of these tools
exists in limited quantities, so use them wisely.’ Some of the tools mentioned in this section won't be available to Garrett until later
in theiganie. xT /

_
Arrows
In the world of Tihief, there até seven types of arrows, described in detail below. Broadhead arrows are conventional and are
provided in all missions. Other arrow types-water arrows, fire arrows, gas arrows and moss arrows - are added to your inventory
when you pick up a crystal of the appropriate type. Water Crystals add water arrows, Fire Crystals add fire arrows, Air Crystals
add gas arrows, and Earth Crystals add moss arrows. You can also find or purchase rope arrows and noisemaker arrows, which
do not require crystals.

To use an arrow, equip the arrow using the appropriate key. The bow will automatically shoot that type of arrow until you run
out of them, or until you change or clear your weapon.

The arrow hotkeys are: ©


x.| *
3 - Broadhead Arrow 7- Gas Arrow yw
4 - Water Arrow 8 - Rope Arrow “if ‘
5 - Fire Arrow 9 - Noisemaker Arrow 4
6 - Moss Arrow

* Broadhead Arrow - Thisis an ordinary arrow that can be used to fight enemies, This arrow will travel in an arc, so adjust your
aim accordingly. If you aim for the head and hit, you can do extra damage. When enemies are completely unaware
of your presence, you will be abletostrike down most enemies with one shot.
26
+ Water Arrow - The water arrow’s primary use is to extinguish torches and gas lamps, creating more darkness and shadows in
which to hide. They can also be used to wash away incriminating bloodstainsfrom any surface, and may even be useful against
Cettain enemies. J ‘4.

FireArrow - Unlikeordinary arrows, fire arrows will travel in a flat trajectory until they hit something. At their point of impact,
they explode, doing damage to everything in the vicinity, and burning flammable objects. No, they're not very stealthy, but
they're good for creating a distraction, and they do a lot of damage. Sometimes a fiery explosion is exactly what you want. Fire
arrows can also be used to re-light extinguished torches.

Moss Arrow - When a moss arrow strikes a surface, it blossoms into a patch of soft moss. When this moss drops to
the ground (assuming you didn’t just shoot it at the ground to begin with), it will sprout a number of smaller moss
Patchesinthat vicinity. Walking in the area covered by the moss patches makes almost no noise whatsoever. You don’t
have to step precisely on the moss patches - the general area around them is covered as well). So, if you
Need to sneak up On a guard, but to do so means crossing a tile or metal floor, covering the floor with moss will allow
you to make your approach in silence.

Gas Arrow » arrows are extremely potent. They create a small cloud of knockout gas at their point of impact,
which will all humans and some creatures unconscious. If you're good, you can knock out multiple targets with
‘One gas arrow, but the targets have to be close together. Like Fire Arrows, Gas Arrows fly in a flat trajectory.

‘Two pieces of advice: Gas arrows are expensive and generally hard to come by, so don’t waste them. If you accidentally
fire one into a nearby surface, you'll probably catch yourself in the gas cloud, which will cause damage, and frankly be
downright embarrassing.
=
* Rope Arrow - Rope arrows can only be fired successfully into wooden or earthen materials. When they hit, they will embed
themselves in thesurface that was struck, and a rope will extend straight downward from the point of impact. These ropes can
be climbed just like ladders.

* Noisemaker Arrow - Noisemakers are used for distraction. Upon impact, they will start making an odd noise, and can be used
to draw guards away from places you want to go. Remember that when someone discovers the true source of the noise, they'll
probably grow suspicious.

21
Bombs and Mir
To use a bomb or a mine, it in your inventory, and press the use button. This will throw the bomb or mine out in front of
you, into the world

Flash Bomb - A flash bomb will burst on impact with any surface or object, and temporarily stun any creature (well, any
creature with eyes) that can see the explosion. If you are looking at the detonation, you'll experience some visual side effects.

Explosive M ine-An explosive mine will sit around waiting for something to wander by, and then explode, doing a great deal
of damaggand making a great deal of noise. Like firejarrows, they're not very stealthy, but can be highly effective in the right
situations.

Gas M ine - Gas mines are used just like explosive mines, but instead of exploding when triggered, they release a cloud of potent
knockout gas.

Flash M ine-Flash mines ar@used just like explosive mines, but instead of exploding when triggered, they will burst in a flash
of bright light, having the same effect as a Flash Bomb.

Flare - Flares can be used to light up very dark areas. The flare is a portable, throwable light source with a limited duration
(about 15 seconds). While unlit, a Flare is a treated like ageneral inventory item. If you use it, it will become lit, and is then
considered "junk" in terms of what you can do with it (seethe section Interacting with the World). While you are carrying a lit
Flare, you cannot use any other object in the world or in your inventory. You can,éither drop or throw the Flare once itis lit,
and it will stay lit for its duration. r

Potions *
* Healing Potion - This gives you health if you have been hurt, though it takes tirfi@for its full effects to be realised. To drink any
potion, select the potion in your inventory, and use it (right-click) :

* Air Potion - This potion provides an extra gulp or two of air, which is useful when you're underwater and have been holding
your breath for too long. 4

+ Slowfall Potion - This potion slows your rate of descent when you jump from high places, allowing you
to land safely from what would otherwise be a dangerous fall.
22
+ Speed Potion - This potion will give you an extra burst of speed, but only for a short time. It’sjust the thing you'll need to flee
from trouble. It’s also useful for chasing someone down, before they can run off and er ther friends about you.
7]
* Invisibility Potion - This potion makes you invisible
fora short time, allowing you to get out of @ jam, or perhaps sneak by a
heavily guarded area. Although you may be invisible, guards can still hear any noise you make.

The Compass
The Compass is a tool you'll have on every mission. To use it, select it as your current inventory item. It will turn as you turn,
with the red pointer always indicating north. (On all of your mission maps, the tops of the pages are north.) Since you may not
have detailed knowledge of all the locations you'll visit during the game, the Compass is an extremely useful navigational aid.

The Map
The ap is a vital tool for figuring out both where you are and where you want to go. When you bring up the M ap, the area you
are currently in willbe Shaded differently from the rest. Using the M ap and Compass together will allow you to plan routes and
approaches.

You can notate the Map by left-clicking anywhere on it, and typing in notes.

‘The Mechanical’ Eye


After an unfortunate incident, Garrett lost his eye, and it was replaced with a M echanical Eye. Garrett can use his M echanical Eye
to
Zoom in and out to take a closer look at his surroundings. Use the Zoom In and Zoom Out keys to control the magnification,
and use Reset Zoom to change back to the normal view.

The Scouting: Orb


The Scouting Orb can be used to scout the surrounding area without alerting anyone to your presence. Select the Orb in your
inventory, and use it (right-click) to throw the Orb into the world. When the Orb lands and becomes stationary, your view will switch
to the Scouting Orb’s perspective, and you will be able to look around the area. When you are finished, press Attack (left-click) to
return to the normal view. You will have to go and pick up the Orb before you are able to use it again, unless you have extras.

23
THE FINE ART OF LOCKPICKING
There are times when the hard-working thief needs to get through a locked door, and the key is not readily available. For this
eventuality, a good pair o} picks is the connoisseur’s tool of choice.

Some locks are quite simple. Select either one of your:lockpicks, use it on the door, and hold down the mouse button until the
handle moves. While you are using the pick, the handle of the door or lock will jiggle and move toward its unlocked position, and
you'll hear the sound of progress being made. After a few seconds, the handle will turn completely, you'll hear a satisfying click,
and the door will open.

Othenlotks are more complex, and will requireaspecificpick. If you try using one lockpick, and hear only a single short click, try
tl pick. The most complex locks require the use of both picks. Sometimes you'll use a pick for a few seconds, and the handle
sof the door will only move part of the way. If this happens, try switching pickstocomplete thejob.Some locks areso well constructed
that you may need to change lockpicks more than once, as each use of a pick only gets you part way through the lock.
ral
If that fails, it means your unkindly host didn’t skimp on that lock, and you'll have to find the key. If you try using a lockpick on
an unlocked, unpickable or open door, you will hear a short, single click.

Be aware that picking a lock makes noise that could alert an enemy to your presence, and you may be out in the open while you
are picking the lock

If all elsefails, and the door isn’t too sturdy, you may be ableto use your sword as a‘) ekpick." Be
careful - bashing a door open
makes lockpicking seem silent by comparison!

Thelockpicks can also be used to deactivate mines that have not detonated. Bring up thelockpick in your inventory and useiton
the minetodeactivate it.

24
HINTS. & TACTICS.
Youare not a tank. a
E
The mostimportant thing to remember about Thief is that you are not an unstoppable fighting machine. If you're planning on
making bold frontal assaults on multiple foes at once, go get fitted for your coffin now.

Try to be invisible,
The best Way to stay alive is to stay out of sight. Remember the rules of the M aster Thief:
* Stick to the shadows, and avoid brightly lit places whenever possible.
+ You're more visible when you're moving than when you're standing still.
+ You're more likely to be seen when you have a weapon drawn.
+ You're less likely to beseen if you stick closetowalls, than if you're out in open spaces.
re harderte when crouching.

Don't make too much noise; otherwise you'll give yourself away and alert the enemy.

p ak instead of run, to dampen your footsteps.


* Avoid moving across loud surfaces unless absolutely necessary, and use moss arrows to cover the surface.
* Don't throw objects, jump around, shoot arrows at walls or perform other actions that create excessive noise unless you
wantto provide a distraction.
* Use the blackjack to quietly dispose of your enemies. If you successfully knock out a guard, he'll make less noise as he goes
down, and he's less likely to alert others.

Take the high ground.


When possible, look for positions where you can look down on your enemies. They're less likely to see you up on a wall, or
crouching in the rafters.Also, even if they do see you, they won't be ableto reach you easily, and unless they have
a ranged attack, you'll have time to escape.
26
Even the odds.
If you're confronted with yesthan you can reasonably handle (which, in most cases, is more than one), try to arrange things
so that you can engage them one at a time (or run like the wind!).

Know thy enemys


M ost guards will be on regular patrols, so if you study their movements you can often discover holes in their routes, or good times
to make a dash for it,”

Kno your position. f 7


ae. M ap and Compass frequently, especially if you are lost; always be aware of the general direction you need to go.

Plan your attack.


Use the Zoom, Scouting Orb and other toolstoscout ahead. Use all of the information you have gathered to comeup with the
best strategy for achieving your objectives. Think first, then act.

Read the Stealth section of thts manual.


Really. Go read it if you haven't already. You'll thank us later. We promise. jf

®
.|

26
FAULT CONTROLS

2 Button M ouse 3 Button M ouse


Attack M ouse Button 1 | Attack M ouse Button 1
Useltem Mouse Button 2 | Useltem M ouse Button 2
Block M ouse Button 3

Walk Forward WwW Numpad _8 Up Arrow


MoveBackward| S Numpad _5 Down Arrow
Move Left A Numpad _4 Left Arrow
Move Right D Numpad _6 Right Arrow
Turn Left Z Numpad _1
Turn Right G Numpad _3
Speed Toggle SHIFT Numpad _Enter
Crouch x Numpad _2
Jump SPACE Numpad _9
Lean Left Q Numpad _7
Lean Right E Numpad _9
Lean Forward | ALT+W
Zoom In ]
Zoom Out [
Reset Zoom I?

27
Use Item j Enter M ouse 2
Next Inventory Item Tab Numpad _* M ouse Wheel
Previous Inventory Item Shift-Tab Numpad _/
Clear Inventory Backspace
Drop Item R
Screen Gamma Adjust +-

Attack Mouse 1
Block B M ouse 3
Next Weapon Numpad_+
Previous Weapon Numpad_-

Clear Weapon ~ | Breath Potion F2


Sword 1 _| Invisibility Potion | F3
Blackjack 2 | Slowfall Potion F4
Broadhead Arrow 3 Speed Potion FS
Water Arrow 4 | LockPick 1 F6
Fire Arrow 5 | LockPick 2 F7
M oss Arrow 6 | Flash Bomb F8
Gas Arrow 7 |GasMine ~ F9
Rope Arrow 8 Mine F10
Noisemaker Arrow 9 | Scouting Orb Fll
Healing Potion F1 | Compass F12
Flare F

28
Game M enu (Pause) ESC
Map M
Objectives fe}
Quick Save ALT-S
Quick Load ALT-L
Look Up T Page Up
Look Down G Page Down
Centre View Vv Delete

29.
Project Leader Steve Pearsall Engine Programmers Sean Barrett
Lead Designer Tim Stellmach Chris Carollo
Lead Artist M ark Lizotte Doug Church
Programming, Alex Duran Kate Jenkins
_ Bill Farquhar. Marc "M ahk" LeBlanc
= Pat M cElhatton, Tom Leonard
Design Laura Baldwin M at M ack enzie
. Terri Brosius Add'l Zarko Bizaca
Rob Caminos Jon Chey
Zdim {Richard Dale Carlson} Jeff Dixon
M ike Chrzanowski Rob "X emu" Fermier
likka" Fingers" Keranen James Wiley Fleming, aka Jaemz
Leaf{R afael Jabulani Brown} Darren LaFreniere
Emil Pagliarulo Cynthia M onter
Randy Smith Don Porges
Sara Verrilli Briscoe Rogers
Additional Design Michael Ryan Dan Schmidt
Dorian H art Kevin Wasserman
Art M att Gilpin ‘ Mark Justin Waks
Jennifer H rabota-L esser Website Ross Spiller
Daniel Thron M anual ® Dorian Hart
Karen Wolff | James Fleming
Audio Director Eric Brosius | Cynthia M onter
AN Neil Forman, Cutscene Darren LaFreniere
Animator i Mark Justin Waks
Fred Galpern, Cutscene Rob “X emu” Fermier
Producer Zarko Bizaca
Ross Spiller, Briefings Pat M cElhatton
Animator Build Engineer David Teichholtz
Additional Design Peggy O'Connell
lan Vogel
38 Nate Wells
Jeff Yaus.
Assistant Producer Lulu Lamer Jenivere Karen Saltus
Library Ghost Sara Verilli
QA Manager Michael J. Steinkrauss Masked Slave I aura Baldwin
Hammer Stephen Russell
Lead Tester Daniel Krikorian M urus Randy Smith
Old Woman Esra Gaffin
QASupervisor Lulu Lamer TranslatorC
hild Nancy Taylor
Keepers Nate Wells
Senior Tester Kevin Callow Daniel Thron
lan Vogel
Testers Shaun Atkinson
Thomas M . Blackheart Additional Voices Terri Brosius
Jerrett Brunelle Stephen Russell
Jason Chrzanowski Joffrey Spaulding
Jim Fleming Daniel Thron
M att Gamble Edward M oore
The" Hoosh" Rafael Brown
David Jackson Karen Saltus
Sean Latham Nancy Taylor
Mike "Lucky" Luzcz
Mike M cAffee LOOKING GLASS.
Steven Pastore
CEO Bill Carlson
Voices
M anaging Director Paul N eurath
Garrett Steven Russell
Guards Bill Farquhar VP Product Development Joe Gilby
James Foster-K eddie
Daniel Krikorian M arketing Director Mike Malizola
Stephen Russell
Carole Simms Financial Analyst Mark Matthews
Daniel Thron
M echanists Caroline Brown Office Administrator Jennifer Galpern
Nancy Taylor
Thieves Mike Chrzanowski Human Resources Director Susan Perras Z wirble
Mike Romatelli
Civilians Alex Duran Accounting Kathy
Lulu Lamer Forrest
Emil Pagliarulo Eileen
Stephen Russell
Karen Saltus
McGrath 31
SPECIAL THANKS.
The other project team: Compatibility Testing Kenneth Schmidt
at Looking Glass Filterfresh Coffee
Dolly's Catering Product M anager M att Knoles
Rebecca's Cafe
Fresh City Catering Public Relations Manager Brian Kemp
Bill Havlicek, Creative
Labs M anual Design Carol Ann Hanshaw
Vernon Chiang, ATI
. Dan. Tood and therest.of | Marketing Support Sutton Trout, Chip
= the folksatTTLG.com Blundell, Paul Baldwin,
= Antonia Phillips

EIDOS. INTERACTIVE -US Customer Support


M anager Micheal R. Kelly
Executive Producer James Poole
1 Executive VP Sales &
Associate Producer Michael McHale Marketing Dave Cox

VP Product Development Nick Earl VP Finance Kevin Weston

QA Manager Brian King VP Operations Robert Barrett

Assistant
QA Manager , Clayton Palma President of Thi Guild Rob Dyer
Corey Fong y
Special Thanks Jo Kathryn Reavis,
Lead Tester Chris Lovenguth © Katrina M edema, M ike
| M cGarvey, Gary Kinnsch,
Assistant Lead Tester Ron Lauron cd Monica M alone, Eric
= Adams, M ike Schmitt,
Testers Lars Bakken J Frank Hom, Tom M arx,
Ryan Natale Matt Miller, Mike
Tamara Williamson Kawahara, Pop Rocks,
Anthony Constantino Marmite
Shawn Taylor
Eva Whitlow
Dave Burton —

Jason Walker

M atthew Carter-J ohnson


Caroline Simon
Daniel Bura

Creative Experience,
sractive Customer Support
If you require technical assistance, call the Technical Support helpline on:

0121 356 0831


or e-mail us on:
techsupport@eidosnet.co.uk
or alternatively please visit our technical support web page at:
= http://www.eidos.com

All telephone charges incurred by you in connection with this facility will be met by you.
Eidos Interactive shall pay postage costs in returning to you any program which is returned
to Eidos Interactive by you under this agreement but shall not be responsible for postage
costs incurred by you in returning the program to Eidos Interactive.
IMPORTANT = LIMITED WARRANTY
Eidos Interactive Ltd reserves the right to make changes and improvements to this product at
any time and without notice. Eidos Interactive Ltd warrants to the original purchaser of this
product that the physical medium on which the software program in this product is recorded
will under normal use and conditions be free from material defects in materials and
workmanship for a period of ninety (90) days from the date of purchase. The entire liability of
Eidos Interactive Ltd under the limited warranty set out above will be at its sole option either
to repair or to replace free of charge the product provided you return it in its original condition
to the point of purchase with a copy of your receipt.

THISLIM ITED WARRANTY DOESNOT AFFECT YOUR STATUTORY RIGHTS. SUBJECT


TO THE LIMITED WARRANTY ABOVE, THIS PRODUCT IS PROVIDED “AS IS” AND
WITHOUT WARRANTY OF ANY KIND.TO THE MAXIMUM EXTENT PERMITTED BY
APPLICABLE LAW, EIDOS INTERACTIVE LTD FURTHER DISCLAIMS ALL
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