CSE 315 Lec-03
CSE 315 Lec-03
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Outline
Process Concept
Process Scheduling
Operations on Processes
Inter-process Communication (IPC)
Examples of IPC Systems
Communication in Client-Server Systems
Operating System Concepts – 10th Edition 3.2 Silberschatz, Galvin and Gagne ©2018
Objectives
Operating System Concepts – 10th Edition 3.3 Silberschatz, Galvin and Gagne ©2018
Process Concept
An operating system executes a variety of programs that run as a
process.
Process – a program in execution; process execution must progress
in sequential fashion. No parallel execution of instructions of a single
process
Program is passive entity stored on disk (executable file); process is
active
• Program becomes process when an executable file is loaded into
memory
Execution of program started via GUI mouse clicks, command line
entry of its name, etc.
One program can be several processes
• Consider multiple users executing the same program
Operating System Concepts – 10th Edition 3.4 Silberschatz, Galvin and Gagne ©2018
Process Structure
• The program code, also called text section
• Current activity including program counter, processor
registers
• Stack containing temporary data
Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run
time
Operating System Concepts – 10th Edition 3.5 Silberschatz, Galvin and Gagne ©2018
Process in Memory
Operating System Concepts – 10th Edition 3.6 Silberschatz, Galvin and Gagne ©2018
Memory Layout of a C Program
Operating System Concepts – 10th Edition 3.7 Silberschatz, Galvin and Gagne ©2018
Process State
Operating System Concepts – 10th Edition 3.8 Silberschatz, Galvin and Gagne ©2018
Diagram of Process State
Operating System Concepts – 10th Edition 3.9 Silberschatz, Galvin and Gagne ©2018
Process Control Block (PCB)
Information associated with each process(also called task
control block)
Process state – running, waiting, etc.
Program counter – location of instruction to next
execution
CPU registers – contents of all process-centric
registers
CPU scheduling information- priorities, scheduling
queue pointers
Memory-management information – memory
allocated to the process
Accounting information – CPU used, clock time
elapsed since start, time limits
I/O status information – I/O devices allocated to
process, list of open files
Operating System Concepts – 10th Edition 3.10 Silberschatz, Galvin and Gagne ©2018
Threads
So far, process has a single thread of execution
Consider having multiple program counters per process
• Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details, multiple program
counters in PCB
Explore in detail in Chapter 4
Operating System Concepts – 10th Edition 3.11 Silberschatz, Galvin and Gagne ©2018
Process Representation in Linux
Represented by the C structure
task_struct
pid t_pid; /* process identifier */
long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent; /* this process’s parent
*/
struct list_head children; /* this process’s children
*/
struct files_struct *files; /* list of open files */
struct mm_struct *mm; /* address space of this
process */
Operating System Concepts – 10th Edition 3.12 Silberschatz, Galvin and Gagne ©2018
Process Scheduling
Maximize CPU use, quickly switch processes onto CPU for time
sharing
Process “gives” up then CPU under two conditions:
I/O request
After N units of time have elapsed (need a timer)
Once a process gives up the CPU it is added to the “ready queue”
Process scheduler selects among available processes for next
execution on CPU
Maintains scheduling queues of processes
• Job queue – set of all processes in the system
• Ready queue – set of all processes residing in main memory,
ready and waiting to execute
• Device queues – set of processes waiting for an I/O device
• Processes migrate among the various queues
Operating System Concepts – 10th Edition 3.13 Silberschatz, Galvin and Gagne ©2018
Ready and Wait Queues
Operating System Concepts – 10th Edition 3.14 Silberschatz, Galvin and Gagne ©2018
Representation of Process Scheduling
Operating System Concepts – 10th Edition 3.15 Silberschatz, Galvin and Gagne ©2018
Schedulers
Short-term scheduler (or CPU scheduler) – selects which process should
be executed next and allocates CPU
• Sometimes the only scheduler in a system
• Short-term scheduler is invoked frequently (milliseconds) (must be
fast)
Long-term scheduler (or job scheduler) – selects which processes should
be brought into the ready queue
• Long-term scheduler is invoked infrequently (seconds, minutes)
(may be slow)
• The long-term scheduler controls the degree of multiprogramming
Processes can be described as either:
• I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
• CPU-bound process – spends more time doing computations; few very
long CPU bursts
Long-term scheduler strives for good process mix
Operating System Concepts – 10th Edition 3.16 Silberschatz, Galvin and Gagne ©2018
CPU Switch From Process to Process
A context switch occurs when the CPU switches from
one process to another.
Operating System Concepts – 10th Edition 3.17 Silberschatz, Galvin and Gagne ©2018
Context Switch
When CPU switches to another process , the system must save the
state of the old process and load the saved state for the new process
via a context switch
Context of a process represented in the PCB Context-switch time is
pure overhead; the system does no useful work while switching
• The more complex the OS and the PCB the longer the context
switch
Time dependent on hardware support
• Some hardware provides multiple sets of registers per CPU
multiple contexts loaded at once
Operating System Concepts – 10th Edition 3.18 Silberschatz, Galvin and Gagne ©2018
Multitasking in Mobile Systems
Some mobile systems (e.g., early version of iOS) allow only one process to
run, others suspended
Starting with iOS 4, it provides for a
Single foreground process – controlled via user interface
Multiple background processes – in memory, running, but not on the
display, and with limits
Limits include single, short task, receiving notification of events, specific
long-running tasks like audio playback
Android runs foreground and background, with fewer limits
Background process uses a service to perform tasks
Service can keep running even if background process is suspended
Service has no user interface, small memory use
Operating System Concepts – 10th Edition 3.19 Silberschatz, Galvin and Gagne ©2018
Operations on Processes
Operating System Concepts – 10th Edition 3.20 Silberschatz, Galvin and Gagne ©2018
Process Creation
Operating System Concepts – 10th Edition 3.21 Silberschatz, Galvin and Gagne ©2018
Process Creation (Cont.)
Address space
• Child duplicate of parent
• Child has a program loaded into it
UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the process’
memory space with a new program
• Parent process calls wait()waiting for the child to terminate
Operating System Concepts – 10th Edition 3.22 Silberschatz, Galvin and Gagne ©2018
Process Termination
Process executes last statement and then asks the operating system
to delete it using the exit() system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system
Parent may terminate the execution of children processes using the
abort() system call. Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting, and the operating systems does not allow a
child to continue if its parent terminates
Operating System Concepts – 10th Edition 3.23 Silberschatz, Galvin and Gagne ©2018
Process Termination
Some operating systems do not allow child to exists if its parent has
terminated. If a process terminates, then all its children must also be
terminated.
• cascading termination. All children, grandchildren, etc., are
terminated.
• The termination is initiated by the operating system.
The parent process may wait for termination of a child process by
using the wait()system call. The call returns status information
and the pid of the terminated process
pid = wait(&status);
If no parent waiting (did not invoke wait()) process is a zombie
If parent terminated without invoking wait(), process is an
orphan
Operating System Concepts – 10th Edition 3.24 Silberschatz, Galvin and Gagne ©2018
Inter process Communication (IPC)
Operating System Concepts – 10th Edition 3.25 Silberschatz, Galvin and Gagne ©2018
• Modularity: We may want to construct the system in a modular
fashion, dividing the system functions into separate processes or
threads.
• Convenience : Even an individual user may work on many tasks at
the same time. For instance, a user may be editing, listening to music,
and compiling in parallel.
Operating System Concepts – 10th Edition 3.26 Silberschatz, Galvin and Gagne ©2018
Communications Models
Two models of IPC (Inter process communication)
• Shared memory
• Message passing
Operating System Concepts – 10th Edition 3.27 Silberschatz, Galvin and Gagne ©2018
Shared Memory Systems
A region of memory that is shared by cooperating processes.
An area of memory shared among the processes that wish to
communicate
The communication is under the control of the users processes not the
operating system.
Major issues is to provide mechanism that will allow the user processes
to synchronize their actions when they access shared memory.
Operating System Concepts – 10th Edition 3.28 Silberschatz, Galvin and Gagne ©2018
Message Passing Systems
Mechanism for processes to communicate and to synchronize their
actions (messages are exchanged between processes) without
sharing the same address space.
is particularly useful in a distributed environment, where the
communicating processes may reside on different computers
connected by a network.
Operating System Concepts – 10th Edition 3.29 Silberschatz, Galvin and Gagne ©2018
Message Passing (cont’d))
If only fixed-sized messages can be sent, the system-level
implementation is straightforward. This restriction, however, makes
the task of programming more difficult.
Operating System Concepts – 10th Edition 3.30 Silberschatz, Galvin and Gagne ©2018
Implementation of Communication Link
• Physical:
– Shared memory
– Hardware bus
– Network
• Logical:
– Direct or indirect
– Synchronous or asynchronous
– Automatic or explicit buffering
Operating System Concepts – 10th Edition 3.31 Silberschatz, Galvin and Gagne ©2018
Direct Communication
Operating System Concepts – 10th Edition 3.32 Silberschatz, Galvin and Gagne ©2018
Indirect Communication
Messages are directed and received from mailboxes
(also referred to as ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
Operations
• create a new mailbox (port)
• send and receive messages through mailbox
• delete a mailbox
Primitives are defined as:
• send(A, message) – send a message to mailbox A
• receive(A, message) – receive a message from mailbox A
Operating System Concepts – 10th Edition 3.33 Silberschatz, Galvin and Gagne ©2018
Indirect Communication (cont’d)
Properties of communication link
• Link established only if processes share a common
mailbox
• A link may be associated with many processes
• Each pair of processes may share several
communication links
• Link may be unidirectional or bi-directional
Operating System Concepts – 10th Edition 3.34 Silberschatz, Galvin and Gagne ©2018
Indirect Communication Issues
Mailbox sharing
• P1, P2, and P3 share mailbox A
• P1, sends; P2 and P3 receive
• Who gets the message?
Solutions
• Allow a link to be associated with at most two processes
• Allow only one process at a time to execute a receive
operation
• Allow the system to select arbitrarily the receiver. Sender is
notified who the receiver was. (Algorithm like RR)
Operating System Concepts – 10th Edition 3.35 Silberschatz, Galvin and Gagne ©2018
Blocking and Non-blocking schemes
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
• Blocking send -- the sender is blocked until the message is received
• Blocking receive -- the receiver is blocked until a message is available
Non-blocking is considered asynchronous
• Non-blocking send -- the sender sends the message and continue
• Non-blocking receive -- the receiver receives:
A valid message, or
Null message
Different combinations possible
• If both send and receive are blocking, we have a rendezvous
Operating System Concepts – 10th Edition 3.36 Silberschatz, Galvin and Gagne ©2018
Buffering
Whether communication is direct or indirect, messages exchanged by
communicating processes reside in a temporary queue.
Such queues can be implemented in three ways:
• Zero capacity – no messages are queued on a link. Sender must
wait for receiver (rendezvous)
• Bounded capacity – finite length of n messages. Sender must wait
if link is full
• Unbounded capacity – infinite length Sender never waits
Operating System Concepts – 10th Edition 3.37 Silberschatz, Galvin and Gagne ©2018
Example of IPC Systems
There are four different IPC systems:
• POSIX API for shared memory
• Mach operating system, which uses message passing
• Windows IPC, which uses shared memory as a
mechanism for providing certain types of message
passing.
• Pipes, one of the earliest IPC mechanisms on UNIX
systems.
Operating System Concepts – 10th Edition 3.38 Silberschatz, Galvin and Gagne ©2018
Mach
Mach communication is message based
• Even system calls are messages
• Each task gets two mailboxes at creation- Kernel and Notify
• Only three system calls needed for message transfer
• msg_send(), msg_receive(), msg_rpc()
• Mailboxes needed for commuication, created via
• port_allocate()
• Send and receive are flexible, for example four options if mailbox
full:
Wait indefinitely
Wait at most n milliseconds
Return immediately
Temporarily cache a message
Operating System Concepts – 10th Edition 3.39 Silberschatz, Galvin and Gagne ©2018
Windows
Message-passing centric via advanced local
procedure call (LPC) facility
• Only works between processes on the same system
• Uses ports (like mailboxes) to establish and maintain
communication channels
Communication works as follows:
• The client opens a handle (an abstract reference to a resource) to
the subsystem’s connection port object.
• The client sends a connection request.
• The server creates a private communication port and returns the
handle to the client.
• The client and server use the corresponding port handle to send
messages or callbacks and to listen for replies.
Operating System Concepts – 10th Edition 3.40 Silberschatz, Galvin and Gagne ©2018
Local Procedure Calls in Windows
Operating System Concepts – 10th Edition 3.41 Silberschatz, Galvin and Gagne ©2018
Communications in Client-Server Systems
Sockets
Remote Procedure Calls
Remote Method Invocation (Java)
Operating System Concepts – 10th Edition 3.42 Silberschatz, Galvin and Gagne ©2018
End of Chapter 3
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018