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HIT ! English Rulebook v1.1

Hit! is a push-your-luck card game where players draw cards to gain points, but risk losing their accumulated cards if they draw a duplicate. The goal is to have the most points after all cards are drawn. On a turn, a player can draw cards one by one and steal matching cards from opponents, but drawing a duplicate causes the player to lose their accumulated cards for that turn.
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0% found this document useful (0 votes)
198 views

HIT ! English Rulebook v1.1

Hit! is a push-your-luck card game where players draw cards to gain points, but risk losing their accumulated cards if they draw a duplicate. The goal is to have the most points after all cards are drawn. On a turn, a player can draw cards one by one and steal matching cards from opponents, but drawing a duplicate causes the player to lose their accumulated cards for that turn.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Setup

Shuffle all the cards and place them in a pile in the


center of the table.
Note: After a game, cards of the same value may all end up
together, so be sure to shuf�e the deck well before playing.

How to Play
The player with the largest hat starts.The players then
take turns playing clockwise.A player's turn goes like this:

STOP OR GO ? SCORE YOUR WINNINGS


OR If you have any cards face up in front of you at the
SHABBY THUGW EST ?
beginning of your turn, pick them up and stack them
LEGEND OF THE face down to make up your loot.These cards represent
your final score.
Note: This step, of course, is not to be taken on the very �rst turn
Make the right bets and rob your of the game.
opponents to win the game. DRAW CARDS
Continue your turn by revealing new cards from the
deck one by one. Place these cards in front of you,
Introduction & Objective sorting them by value. Each card of the same value is
Hit ! is a push-your-luck game where you have to draw added to those already in front of you to form a column
cards to get victory points. Know when to stop... or (see example). Make sure you don't completely cover the
you risk losing all your winnings! cards so that all players can see how many cards of each
type you have. After each card, you decide if you want
The winner is the player who has the most points once to continue drawing or if you prefer to end your turn.
the deck is exhausted.
Components
• 90 cards (11 cards numbered 1 to 5, 7 cards numbered
6 to 10).

STEAL CARDS
Each time you draw a card, you may also, if you wish,
steal from all opponents' face-up cards of the same
value. Add them to the cards face up in front of you.
LOSE A TURN Game End
If you draw a card of the same value as a card already The game ends immediately after the last card of the
placed in front of you, you lose your turn! deck is revealed. All players add the face-up cards still
Discard all the cards face up in front of you and place in front of them to their already scored cards.
them back in the box, they are lost. COUNT YOUR POINTS
Each player adds up the values of the cards in their
Attention : This rule only applies if you loot.The player with the highest score wins the game.
already have 3 or more cards face up in front
of you. If you only have one or two cards, you Note: You can play multiple rounds if you wish. If you do, we
can add a card of the same value and advise you to play as many rounds as there are players,
changing the �rst player each time.Add up the scores from all
continue our turn. the rounds to determine the overall winner.

EXAMPLE :
It is your turn to play.
1• The first card you draw is a 6. No other player has one.
You place the card face up in front of you.
2• The second card you draw is a 1. You could steal two 1
cards from the players around the table but prefer not to
do so. This allows you to stay safely under your three-card
limit.
3• The third card you draw is again a 6. Fortunately, you
only have two cards in front of you. You add the 6 to it.
4• From now on, you have more than three cards in front
of you and you run the risk of losing everything by
drawing a 1 or 6 card. You take a chance and draw a 5.
Two 5 cards are available from your opponents. Of
course, you steal them!
5• What to do next? Your loot becomes interesting... You
could stop and hope that your cards are still in front of you
when your turn comes around again. Or you could draw
a new card? You are tempted enough to steal the three 8
cards in front of the player next to you. We understand,
it's a lot of points. You decide to draw and reveal a 6.
Unfortunately, you lose your turn and discard all the cards
face up in front of you. You can't win every time... The
next one will be the good one!

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