Inventor 2022 Intro To Solid Modeling
Inventor 2022 Intro To Solid Modeling
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Autodesk® Inventor® 2022
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Learning Guide
Mixed Units - 1st Edition
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Cover Page
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Authorized Publisher
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ASCENT - Center for Technical Knowledge®
Autodesk® Inventor® 2022
Introduction to Solid Modeling
Mixed Units - 1st Edition
Prepared and produced by:
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ASCENT Center for Technical Knowledge
630 Peter Jefferson Parkway, Suite 175
Charlottesville, VA 22911
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866-527-2368
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www.ASCENTed.com
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Lead Contributor: Jennifer MacMillan
Copyright
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ASCENT - Center for Technical Knowledge (a division of Rand Worldwide Inc.) is a leading developer of
professional learning materials and knowledge products for engineering software applications. ASCENT
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specializes in designing targeted content that facilitates application-based learning with hands-on software
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experience. For over 25 years, ASCENT has helped users become more productive through tailored
custom learning solutions.
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We welcome any comments you may have regarding this guide, or any of our products. To contact us
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AS-INV2201-ISM1MU-E // IS-INV2201-ISM1MU-E
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C o n t e n ts
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Preface ......................................................................................................... xvii
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Practice Files .............................................................................................. xxiii
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Chapter 1: Introduction to Autodesk Inventor ........................................... 1-1
e EN1.1 Autodesk Inventor Introduction..................................................... 1-2
Feature-Based Modeling................................................................... 1-4
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Parametric Features.......................................................................... 1-6
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My Home........................................................................................... 1-8
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2.2 Sketched Base Features................................................................. 2-6
Setting an Origin Plane as Default .................................................... 2-8
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Grid and Axis Display........................................................................ 2-9
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Sketch Entities ................................................................................ 2-10
Sketching Revolved Sections.......................................................... 2-11
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Dimensioning .................................................................................. 2-12
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Constraining .................................................................................... 2-15
Depth............................................................................................... 2-19
Direction .......................................................................................... 2-20
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2.3 Editing Sketched Features ........................................................... 2-23
Show Dimensions ........................................................................... 2-23
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Sketch Visibility ............................................................................... 2-24
e EN Edit Sketch ...................................................................................... 2-24
Edit Feature..................................................................................... 2-25
Show Input ...................................................................................... 2-25
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Change the Sketch Plane ............................................................... 2-25
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Constraint Settings.......................................................................... 3-19
Deleting Constraints........................................................................ 3-22
Relax Mode ..................................................................................... 3-22
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3.4 Advanced Dimensioning Techniques ......................................... 3-24
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Center Dimensions.......................................................................... 3-24
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Radius/Diameter Dimensions.......................................................... 3-25
Angular Dimensions ........................................................................ 3-25
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Tangent Dimensions ....................................................................... 3-26
Revolved Sketch Dimensions ......................................................... 3-26
Arc Length Dimensions ................................................................... 3-27
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Dimension Types ............................................................................ 3-28
Over Dimensioned Entities.............................................................. 3-28
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Practice 3a Apply Constraints ............................................................ 3-29
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Practice 3b Create Sketched Geometry I ........................................... 3-34
Practice 3c Create Sketched Geometry II .......................................... 3-41
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5.4 Sharing a Sketch ........................................................................... 5-10
5.5 Sketching with Dynamic and Precise Input................................ 5-11
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Dynamic Input & Dimensioning for Sketching ................................. 5-11
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Precise Input ................................................................................... 5-12
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5.6 Using AutoCAD Data in Inventor ................................................. 5-14
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Practice 5a Create a Sketched Revolve ............................................. 5-15
Practice 5b Create Sketched Extrusions ........................................... 5-19
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Practice 5c Share Sketch..................................................................... 5-26
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Practice 5d (Optional) Create a Sketch Using
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Precise Coordinates............................................................................. 5-29
e EN Chapter Review Questions................................................................... 5-37
Command Summary ............................................................................. 5-40
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7.1 Work Planes..................................................................................... 7-2
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7.2 Work Axes........................................................................................ 7-7
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7.3 Work Points ................................................................................... 7-10
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Practice 7a Using Work Features to Create Geometry I ................... 7-13
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Practice 7b Using Work Features to Create Geometry II.................. 7-17
Practice 7c (Optional) Using Work Features to Create
Geometry III........................................................................................... 7-23
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Chapter Review Questions................................................................... 7-31
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Command Summary ............................................................................. 7-33
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Chapter 8: Equations and Parameters........................................................ 8-1
8.1 Creating Equations ......................................................................... 8-2
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10.4 Sectioning Part Models ................................................................ 10-6
10.5 Part Design Views ......................................................................... 10-8
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Practice 10a Section and Design Views............................................. 10-9
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Practice 10b Feature Order ............................................................... 10-15
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Chapter Review Questions................................................................. 10-23
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Command Summary ........................................................................... 10-26
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Chapter 11: Fixing Problems ..................................................................... 11-1
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11.1 Sketch Failure................................................................................ 11-2
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11.2 Feature Failure .............................................................................. 11-4
e EN Sketch Doctor.................................................................................. 11-4
Design Doctor ................................................................................. 11-6
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Practice 11a Resolve Sketch Problems ............................................. 11-9
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14.1 Rectangular Feature Patterns ...................................................... 14-2
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14.2 Circular Feature Patterns ............................................................. 14-9
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14.3 Sketched Driven Patterns........................................................... 14-14
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14.4 Mirror Features or Solids ........................................................... 14-17
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14.5 Manipulating Patterns................................................................. 14-19
Suppress Patterns......................................................................... 14-19
Edit Pattern ................................................................................... 14-19
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Delete Patterns ............................................................................. 14-19
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Practice 14a Pattern Features ........................................................... 14-20
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Practice 14b Mirror a Model .............................................................. 14-27
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Practice 14c Mirror Features ............................................................. 14-29
Chapter Review Questions................................................................. 14-32
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Command Summary ........................................................................... 16-52
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Chapter 17: Joint Connections.................................................................. 17-1
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17.1 Assembling Components Using Joints ...................................... 17-2
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Practice 17a Assembly Basics II (Joints)......................................... 17-15
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Practice 17b Assembly Basics III...................................................... 17-28
Chapter Review Questions................................................................. 17-32
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Command Summary ........................................................................... 17-35
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Chapter 18: Manipulating Assembly Display ........................................... 18-1
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18.1 Moving and Rotating Assembly Components............................ 18-2
e EN Moving Components ....................................................................... 18-2
Rotating Components ..................................................................... 18-3
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Updating the Assembly ................................................................... 18-4
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Measuring Planar Faces ................................................................. 19-6
Measuring Cylindrical Faces ........................................................... 19-6
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Restart a Measurement................................................................... 19-6
Add to Accumulate .......................................................................... 19-6
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Context Sensitive Measurements ................................................... 19-8
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Using Measure When Entering Required Values............................ 19-8
Region Properties ........................................................................... 19-9
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19.2 Model Material and Appearance Settings ................................. 19-10
Material ......................................................................................... 19-10
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Appearance................................................................................... 19-12
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Practice 19a Properties and Measurements .................................... 19-14
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Practice 19b (Optional) Model Measurements................................. 19-20
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Chapter Review Questions................................................................. 19-22
Command Summary ........................................................................... 19-24
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Mirror............................................................................................... 21-3
Copy................................................................................................ 21-4
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Pattern............................................................................................. 21-5
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21.3 Restructuring Components.......................................................... 21-6
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Promote........................................................................................... 21-7
Demote............................................................................................ 21-7
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Assembly Folders............................................................................ 21-8
21.4 Driving Constraints....................................................................... 21-9
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21.5 Contact Solver............................................................................. 21-11
21.6 Interference Detection ................................................................ 21-13
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21.7 Error Recovery ............................................................................ 21-16
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Practice 21b Replacing Components ............................................... 21-22
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Equivalent Components .................................................................. 23-9
Material ........................................................................................... 23-9
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Column and Row Organization ..................................................... 23-10
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Item Numbering............................................................................. 23-10
Part Number Merge Settings......................................................... 23-13
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23.3 Instance Properties in a BOM .................................................... 23-15
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Creating Instance Properties......................................................... 23-15
Displaying Instance Properties in a BOM...................................... 23-17
Assigning Instance Property Values in the BOM .......................... 23-18
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Modifying Instance Properties....................................................... 23-19
Deleting Instance Properties ......................................................... 23-20
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Practice 23a Bill of Materials............................................................. 23-21
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Chapter Review Questions................................................................. 23-32
Command Summary ........................................................................... 23-35
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Draft Views.................................................................................... 25-19
Break Views .................................................................................. 25-20
Break Out Views ........................................................................... 25-21
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Slice Views.................................................................................... 25-22
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Crop Views.................................................................................... 25-24
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25.4 Manipulating Views..................................................................... 25-26
Delete Views ................................................................................. 25-26
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Suppress Views ............................................................................ 25-26
Move Views................................................................................... 25-27
View Orientation............................................................................ 25-27
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Transparent Components ............................................................. 25-27
View Alignment ............................................................................. 25-27
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Change View Scale....................................................................... 25-28
e EN Editing View Labels....................................................................... 25-28
Replace Models ............................................................................ 25-29
View Properties ............................................................................. 25-30
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Chapter Review Questions................................................................. 26-54
Command Summary ........................................................................... 26-57
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Chapter 27: Drawing Annotations............................................................. 27-1
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27.1 Drawing Text.................................................................................. 27-2
Modifying Text................................................................................. 27-3
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Adding Parameters and Properties as Text .................................... 27-4
Adding Properties as Text............................................................... 27-5
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27.2 Symbols ......................................................................................... 27-6
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27.3 Hole and Thread Notes ................................................................. 27-8
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Creating a Hole or Thread Note ...................................................... 27-8
e EN Adding Text to a Hole Note ............................................................. 27-8
Editing a Hole Note ......................................................................... 27-9
Hole Quantity in Notes .................................................................... 27-9
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Hiding Hole or Thread Note Values .............................................. 27-10
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Practice 27b Notes, Center Marks, and Center Lines ..................... 27-28
Practice 27c Adding a Revision Table and Tags............................. 27-34
Practice 27d Adding Hole Tables...................................................... 27-39
Chapter Review Questions................................................................. 27-43
Command Summary ........................................................................... 27-45
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Colors Tab....................................................................................... 28-3
Display Tab ..................................................................................... 28-3
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Drawing Tab.................................................................................... 28-4
Prompts Tab.................................................................................... 28-4
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Sketch Tab ...................................................................................... 28-5
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Part Tab .......................................................................................... 28-6
Assembly Tab ................................................................................. 28-7
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28.2 Document Settings ....................................................................... 28-8
Standard Tab .................................................................................. 28-8
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Units Tab......................................................................................... 28-8
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Sketch Tab ...................................................................................... 28-9
Modeling Tab ................................................................................ 28-10
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Bill of Materials Tab....................................................................... 28-11
e EN Default Tolerance Tab................................................................... 28-11
Drawing Tab.................................................................................. 28-12
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Sheet Tab...................................................................................... 28-12
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D.1 Tips for Capturing Design Intent in Your Models ........................D-2
Considerations for Getting Started....................................................D-2
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Modeling Strategies ..........................................................................D-3
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Appendix E: Additional Practices II ............................................................ E-1
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Practice E1 Assembling with Joints..................................................... E-2
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Practice E2 Turntable Assembly......................................................... E-23
Practice E3 Assembly Parts and Features......................................... E-29
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Practice E4 Drawing Creation I ........................................................... E-36
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Practice E5 Drawing Creation II .......................................................... E-37
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Practice E6 Drawing Creation III ......................................................... E-39
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The Autodesk® Inventor® 2022: Introduction to Solid Modeling guide provides you
with an understanding of the parametric design philosophy through a hands-on,
practice-intensive curriculum. You will learn the key skills and knowledge required
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to design models using Autodesk Inventor, starting with conceptual sketching,
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through to solid modeling, assembly design, and drawing production.
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Topics Covered
•
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Understanding the Autodesk Inventor software interface
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• Creating, constraining, and dimensioning 2D sketches
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• Creating and editing secondary solid features that are sketched and placed
• Creating equations and working with parameters
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Prerequisites
• Access to the 2022.0 version of the software, to ensure compatibility with this
guide. Future software updates that are released by Autodesk may include
changes that are not reflected in this guide. The practices and files included
with this guide are not compatible with prior versions (e.g., 2021).
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• As an introductory guide, Autodesk® Inventor® 2022: Introduction to Solid
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Modeling does not assume prior knowledge of any 3D modeling or CAD
software. You need to be experienced with the Windows operating system,
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and having a background in drafting of 3D parts is recommended.
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Note on Software Setup
This guide assumes a standard installation of the software using the default
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preferences during installation. Lectures and practices use the standard software
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templates and default options for the Content Libraries.
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Students and Educators Can Access Free Autodesk Software
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and Resources
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Autodesk challenges you to get started with free educational licenses for
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Get started today - register at the Autodesk Education Community and download
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Visit www.autodesk.com/education/home/
Note: Free products are subject to the terms and conditions of the end-user
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license and services agreement that accompanies the software. The software is
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for personal use for education purposes and is not intended for classroom or lab
use.
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Jennifer has achieved the Autodesk Certified Professional certification for
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Inventor and is also recognized as an Autodesk Certified Instructor (ACI). She
enjoys teaching the training courses that she authors and is also very skilled in
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providing technical support to end-users.
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Jennifer holds a Bachelor of Engineering Degree as well as a Bachelor of Science
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in Mathematics from Dalhousie University, Nova Scotia, Canada.
Jennifer MacMillan has been the Lead Contributor for Autodesk Inventor:
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Introduction to Solid Modeling since 2007.
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The following highlights the key features of this guide.
Feature Description
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Practice Files The Practice Files page includes a link to the practice files and
instructions on how to download and install them. The practice files
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are required to complete the practices in this guide.
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Chapters A chapter consists of the following - Learning Objectives,
Instructional Content, Practices, Chapter Review Questions, and
Command Summary.
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• Learning Objectives define the skills you can acquire by learning
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practice.
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software.
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Introduction to Autodesk
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Inventor
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Understanding how Autodesk® Inventor® models are built and how they react to
change is fundamental when designing robust and intelligent models. In addition,
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learning the working environment is important. The environment consists of many
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• Understand how the Part, Assembly, Presentation, and Drawing environments enable you to
create and document a 3D Digital Prototype.
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• Understand how the five key Inventor attributes contribute to creating robust parts and
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• Use the model orientation commands to pan, zoom, rotate, and look at a model.
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Prototyping by providing a comprehensive set of tools for 3D
mechanical design that enables you to design, visualize, and
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simulate products before they are built. Digital Prototyping helps
you to minimize the need for physical prototypes, design better
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products, reduce development costs, and get to market faster.
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There are a number of tools available to design models in the
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Autodesk Inventor software. To begin, you must start with a
foundation in solid 3D part design. Then you progress to placing
the models relative to one another in an assembly, followed by
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creating drawings that document the 3D parts and assembly
models in a 2D format.
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Parts and assemblies
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are often referred to used for 3D model design.
collectively as
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components, because Environment Description
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either a part or another Assembly Parts are added to assemblies to position and constrain
assembly file. (.IAM) them together to form a completed design. Parts are not
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As with assemblies, part
models can also be
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directly referenced to
create drawing views.
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Assembly and
presentation files
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can be referenced to
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create a drawing.
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Figure 1–1
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Autodesk Inventor software for review. You can also import and
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• Feature-Based Modeling
• Parametric Features
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• Associative
• Assembly Management
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• Model Documentation
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Feature-Based The Autodesk Inventor software is a feature-based modeling
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program, which means that a part evolves by creating features
Modeling one by one until it is complete. Each feature is individually
recognized by the software. A part model consisting of several
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individual features is shown in Figure 1–2.
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either add or remove
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material from the model.
Shell
Hole
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Extrude
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Drafts Fillets
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Figure 1–2
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1st (Base) Feature: Extrude 2nd Feature: Drafts 3rd Feature: Fillets
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4th Feature: Shell 5th Feature: Extrude 6th Feature: Hole
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Sketched Features
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Figure 1–4
A pick and place feature is a feature for which a shape has been
predefined. For example, the cross-section of a Hole feature is a
circle. To create a pick and place feature, you must define the
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location of the feature and the references required to locate it
with respect to the existing geometry. An example of a pick and
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place Hole feature is shown in Figure 1–5.
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The hole feature is
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located on this surface
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Feature Relationships
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are formed between one. As a result, feature relationships are created as new
features as a model is features reference existing ones. For example, the hole shown in
created. Figure 1–5 cannot exist without the cylindrical extruded feature
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For example, the dimensional value that positions the cut feature
shown in Figure 1–6 is changed. Therefore, the position of the
feature updates to reflect the design change.
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Names are
automatically assigned
to dimensions (e.g., d1
or d2). You can display
either the name or value
of the dimension, as
required.
Figure 1–6
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• Consider changes that might need to be made to the model
and how easily the dimensions facilitate these changes.
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• Periodically modify dimensions to test what if scenarios. This
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is called flexing the model and ensures that the model
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behaves as expected.
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Equations are Parameters and dimensions can be used in an equation to
user-defined capture and control design intent. The ability to use equations in
mathematical relations. a model becomes extremely important in making a robust model.
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Associative The Autodesk Inventor software is fully associative, which
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means it operates in a concurrent engineering environment. You
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Assembly, or Drawing), and all modes are fully associative.
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Therefore, changes made to a model in any of the modes
propagate to all other modes.
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My Home When you launch the Autodesk Inventor software, the My Home
dashboard displays. The default view for My Home is the Home
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view, which displays the New, Projects, Shortcuts, File Details,
and Recent Documents areas, as shown in Figure 1–7. This
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enables you to create a new file, activate a project file, or open a
recently used file.
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Figure 1–7
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• The Recent Documents area lists previously opened files for
the active project. When you hover the cursor over a file in
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the Recent Documents area, the following three buttons
display, as shown in Figure 1–8:
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• : Opens the document. Alternatively, double-click on
the thumbnail to open the file.
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• : Removes the document from the Recent Documents
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area. This does not delete the local copy of the file.
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• : Accesses the options shown in Figure 1–8.
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Figure 1–8
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files.
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The tools in the Home • Use the filters on the left of the Recent Documents area to
dashboard are also refine the files are that displayed in the list. You can refine
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available in the Get based on project, file format, recently modified, etc.
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menu. Details area displays the details for the file (e.g., file format,
location, modification date, etc.).
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If you are using the • Use the Projects area to activate any preloaded project by
Autodesk Vault double-clicking on the project’s name.
software, a file’s status
in the Vault displays in • Use the Shortcuts area to create a link to a folder or web
the Recent Documents page for easy access.
area.
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• Resize the areas of the My Home dashboard by dragging
each area’s border to reposition it.
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• Change the layout of the available areas using the buttons
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at the top of the dashboard to flip the locations of the
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available areas or maximize the Recent Documents area.
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• Change the display style of the recent documents (e.g., tile,
large, small, or list).
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Project Files If you work as part of a design team, managing access to the
shared Autodesk Inventor data is crucial. Incorporating project
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files enables you to organize and access the files that are used.
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At a fundamental level, a project file specifies the locations of the
files in the project and maintains all of the required links to the
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files. When you open a model, the paths specified in the active
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Opening Files Files can be opened using a number of different methods in the
Autodesk Inventor software. Use one of the following methods to
open an existing file:
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• Click (Open) in the Quick Access Toolbar at the top of
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the interface.
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• In the File menu, select Open>Open, or select a file from the
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File menu’s Recent Documents list.
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• In the My Home dashboard select a file in the Recent
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thumbnail image.
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For all but the recent document methods, the Open dialog box
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The (Find Files) button in the Open dialog box can also be
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used to find a file to be opened.
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Once a file has been opened, the My Home tab icon displays at
the bottom of the graphics window, as shown in Figure 1–9.
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Figure 1–9
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elements are shown in Figure 1–10.
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Quick Access Toolbar Title bar
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Tabs Panels
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Ribbon
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Graphics window
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Status
Bar
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Graphics window
tabs
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Figure 1–10
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Title Bar
The title bar at the top of the interface displays the name of the
current active file.
Ribbon/Tabs/Panels
Many commands can The ribbon provides access to commands and settings. The
also be accessed by ribbon is divided into tabs and they are further subdivided into
right-clicking on a panels. The tabs that are available vary depending on the mode
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feature in the model or that is currently active. All commands are listed in panels. In
in the Model browser. Figure 1–11, the 3D Model tab is active. Sketch, Create, and
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Modify are some of the panels in this tab.
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Figure 1–11
• Commands can be hidden into either compressed panels or
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Click to pin a panel
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open. Select a second commands. To expand hidden commands, click on the
time to unpin it. panel or command name, as shown for the Modify panel and
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Start Sketch command in Figure 1–12.
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Commands can
be compressed
Commands can within a panel
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be compressed
within a
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command
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Figure 1–12
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Alternatively, you can
right-click on the ribbon,
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expand Show Panels,
and then select a panel.
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Figure 1–13
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Graphics Window
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tab name to display it. In the example shown in Figure 1–14, two
models and the My Home dashboard are open. The active model
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Figure 1–14
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Tile), and (Vertical Tile).
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Quick Access Toolbar
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Commonly accessed commands are available at the top of the
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software window in the Quick Access Toolbar, as shown in
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Figure 1–15.
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Figure 1–15
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customize the toolbar. Alternatively, you can right-click on any
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Toolbar.
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Model Browser
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The Model browser can The Model browser lists all of the features or components in your
be displayed or models, in order of creation. The Model browser is a powerful
Al ple
removed from the tool that can be used to complete any of the following actions:
interface. To control its
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identified by its name and a symbol that identifies the feature
type. Expandable nodes reveal additional information on the
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features.
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Figure 1–16
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Status Bar
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The Status Bar displays messages that are related to the active
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command. For example, in a sketch, the Status Bar can display
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information related to sketching, dimensioning, and constraining
an entity.
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Modeling Tools The marking menu and feature creation controls are commonly
used in the design process.
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Marking Menu
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The marking menu can The marking menu provides alternative access to commands.
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be customized using
Customize in the Tools
When you right-click in the graphics window, a radial marking
menu and a vertical menu display. Both menus provide quick
tab. access to commonly used, context-sensitive commands.
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Figure 1–17
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these operations are completed in 250 milliseconds, the
selected wedge is briefly displayed to confirm that the
operation has been performed.
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• To close the marking menu, you can start another command,
select away from the marking menu, or press <Esc>.
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Feature Creation Controls
Autodesk is slowly When you create a feature, you must define a variety of
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transitioning all feature properties. Depending on the feature type being created, you
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creation controls to the can define these using the Properties panel, a Feature dialog
Properties panel box, or the mini-toolbar.
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interface. As of the 2022
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Inventor release, this • In the example shown in Figure 1–18, a Hole feature is being
has not yet been created and it uses the Properties panel to define all the hole
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completed. properties. Dimensional values and references can also be
defined directly on the model geometry.
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Values can be
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defined in the
Properties panel
or in the entry
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fields in the
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graphics window
The elements that
display in the
Properties panel vary
according to the
feature being defined,
in this case a hole
Figure 1–18
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display in the dialog box
or mini-toolbar vary Mini-toolbar
according to the feature
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being defined
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Feature
dialog box
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Figure 1–19
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dialog box. They are not available when creating features that
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Accessing Help A number of different tools are available to get help with the
software:
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any active Feature dialog box or click (Advanced Settings
Menu)>Help in a Properties panel.
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• Hover the cursor over a command name to display a tooltip,
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as shown in Figure 1–20. Some tooltips provide a video
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demonstration in place of a static image.
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Figure 1–20
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• If you are connected to the Internet, you can use Online Help.
To access the Help documentation, click (Help) in the
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• Enter text in the <Search Help & Commands> field in the title
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bar to search for a keyword or phrase. The resulting list
updates as you are typing and is divided based on the type of
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the result (e.g., commands, help articles, support articles,
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discussion groups, etc). If you press <Enter> after entering a
keyword or phrase, the Help files are loaded.
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shown in Figure 1–21.
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Navigate
panel
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ViewCube
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e EN Navigation
Bar
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Figure 1–21
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Model A model can be oriented using the software’s pan, zoom, rotate
and ViewCube controls.
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Orientation
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Pan a Model
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You can also pan a The Pan command moves a model in the graphics window in
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Navigation Bar.
mouse button.
2. Press and hold the left mouse button.
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Rotate a Model
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How To: Rotate a Model
You can also press and
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hold <F4> to rotate, or 1. Click (Orbit) in the View tab>Navigate panel or in the
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press and hold <Shift> Navigation Bar. The Rotate symbol (a circle) displays on the
screen. The appearance of the cursor changes based on the
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and the middle mouse
button. location of the cursor relative to this circle.
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2. Drag the cursor to the required orientation.
• To rotate freely, move the cursor inside the circle. The
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cursor appearance changes to . Click and hold the left
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mouse button and then rotate the model in any direction.
• To rotate about the horizontal axis, move the cursor to the
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top or bottom handle of the circle symbol. The cursor
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appearance changes to . Press and hold the left mouse
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button and rotate the model about the Y-axis.
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center.
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while still in the orbit circle, move the cursor away from
the model until displays, and click in the graphics
m
window.
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Zoom a Model
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Figure 1–22
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How To: Zoom in a Model
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You can also press and 1. In the View tab>Navigate panel or the Navigation Bar, expand
hold <F3> to zoom. the zoom controls and click Zoom.
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2. Press and hold the left mouse button.
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the current zoom level. Selecting the reverse (the entity and
Al ple
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Look At
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To orient a face parallel to the screen, click (Look At) in the
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View tab>Navigate panel or in the Navigation Bar, and select the
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face. The model reorients and displays the selected face parallel
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to the screen. In the example shown in Figure 1–23, a face was
selected and was reoriented using this command.
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Select this surface
to be parallel to
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the screen
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Figure 1–23
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ViewCube
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ViewCube Options When you hover your mouse over the ViewCube in its 2D or
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dialog box enables you 3D orientation, you can return to the Home view or access
to control the location, additional orientation options.
Al ple
Figure 1–24
• Select any of the sides of the cube to display the parallel view
that is associated with it (Front, Right, Bottom, etc.). Edges
can also be selected on the ViewCube to reorient the model.
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• Set the type of view to Orthographic, Perspective, or
Perspective with Ortho Faces by right-clicking on the
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ViewCube and selecting the required option.
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• Return to a Home view by clicking , which displays at the
top-left of the ViewCube when you hover the cursor over it.
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Initially the Home view is the default isometric orientation.
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ViewCube and selecting Select Current View as Home.
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2D orientation, select the rotation arrows that appear.
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Full Navigation Wheel
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Figure 1–25
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In addition to the Zoom, The Full Navigation Wheel moves with the cursor to provide
Orbit, Pan, and Rewind access to the navigation tools.
Al ple
are not covered in this 1. Enable the tool by clicking (Full Navigation Wheel) in the
guide. View tab>Navigate panel or in the Navigation Bar. The Full
Navigation Wheel displays attached to the mouse.
2. Press and hold the mouse on a command (e.g., Zoom).
3. Move the cursor to change the view as required.
4. Release the mouse button to end the navigation command.
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Appearance panel as shown in Figure 1–26. The ability to use
many of the styles depends on your computer’s graphics
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hardware.
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The Realistic setting is
dependent on the color
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and lighting settings that
are applied in the
model.
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When using the
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Realistic style you can
also incorporate Ray
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Tracing to further
enhance model display.
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provide artistic,
hand-painted, and
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drawn representations
of the model.
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Figure 1–26
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Sa
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Shaded Shaded with Edges Shaded with Hidden Edges
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Wireframe Wireframe with Hidden Edges Wireframe with Visible Monochrome
e EN Edges Only
Figure 1–27
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Al ple
m
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Sketched Entity There are several ways to select sketched entities for editing.
Consider using any of the following:
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Selection • To select an individual object in a sketch, select it using the
left mouse button.
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In the default color • To add additional objects to the selection set, hold <Ctrl> or
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scheme, unselected <Shift> and left-click additional objects.
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objects display in dark • Select and drag a boundary box from left to right
blue, pre-highlighted
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around objects (as shown in Figure 1–28) to select them.
objects display in white, Only objects that are entirely enclosed in the window are
and selected objects in selected. This is called the Window Selection technique.
light blue.
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e EN Window: 1st
point on left side
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If you drag a boundary • Select and drag a boundary box from right to left around
d
box in the wrong objects (as shown in Figure 1–29) to select them. Objects are
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direction (i.e., start a selected if they are entirely enclosed in the window, or if any
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window instead of a part of the object crosses the sketched border. This is called
crossing) select a the Crossing Selection technique.
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Figure 1–30
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drop-down list and select the required entity when it is
highlighted.
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You can also use the
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middle mouse button to
scroll through the shown
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and hidden features. The cursor was
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hovered in this
location to activate
the Select Other
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drop-down list
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Figure 1–31
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Selection Filter The selection filter in the Quick Access Toolbar enables you to
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Edges, you can only select the faces or edges on the model.
The options that display in the drop-down list vary depending on
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Figure 1–32.
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Figure 1–32
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at the bottom of the graphics window.
• Orient the model using the Zoom, Pan, Rotate, and Look At
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commands available in the ribbon, Navigation Bar, and ViewCube.
• Change the visual style of a model for improved visualization.
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• Change the visibility status of features in the model.
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• Modify dimension values and delete features associated with a model to
verify associativity between a part and its drawing file.
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• Use the Select Other drop-down list to efficiently select hidden features
in a model.
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In this practice, you will open and work in part and drawing files
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to learn the Autodesk Inventor interface. You will also manipulate
the orientation of a model, delete, and modify features to learn
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about associativity of files between environments.
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Task 1 - Open a model.
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Project files can also be • In the Get Started tab>Launch panel, click (Projects).
assigned using the New
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If the file extensions do 6. Select Joint.ipt and click Open. The model geometry
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not display, open displays and the Model browser lists all of the features in the
Windows Explorer. model, as shown in Figure 1–33.
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Select Options>
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Change Folder and
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search options, select
the View tab, and clear
the Hide extensions
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for known file types
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option.
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Al ple
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Figure 1–33
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1. The 3D Model tab is the active tab. Select the View tab at the
top of the ribbon interface. The options in each tab are
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subdivided into panels to help you quickly find commands.
Locate the Navigate panel. It contains all of the commands
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that you can use to manipulate the location and orientation of
the model.
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2. In the Navigate panel, click (Zoom), as shown in
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Figure 1–34. In some situations, similar commands are
compressed in a panel and you must expand commands to
access them.
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Figure 1–34
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3. Move the cursor to the graphics window, click and hold the
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You can also use the mouse scroll wheel to zoom in or out.
Al ple
m
Sa
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Navigation Bar and click Zoom All, as shown in Figure 1–35.
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6. The model should refit to the center of the screen. If not, click
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the model.
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4. Click or release the left mouse button again when the box is
the required size. The model zooms in on the area defined by
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Figure 1–36
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To zoom in on a face, 7. Expand the zoom commands in the Navigation Bar and
you can also select the select Zoom Selected to zoom in on a selected element.
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face first and then click Select the face shown in Figure 1–37. The model is zoomed
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(Zoom Selected).
to the selected face.
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Select this
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face
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Figure 1–37
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to zoom all.
Al ple
When zooming in on an 9. Expand the zoom commands in the Navigation Bar, select
edge, the order in which Zoom Selected, and select anywhere on the edge, as shown
m
you select the entity and in Figure 1–38. When selected in this order, the selection
the command is point on the edge is positioned in the center of the screen
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Select this
edge
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Figure 1–38
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10. Use either of the Zoom All options to refit the model in the
center of the screen.
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11. Select anywhere on the same edge and select Zoom
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Selected in the Navigation Bar to zoom to the selected entity.
This time, the model zooms to the selected edge.
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e EN Task 4 - Zoom in and out on the model using the Navigation
Wheel.
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Consider trying the 1. In the Navigate panel or Navigation Bar, click (Full
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can decide which works 2. Click and hold the left mouse button on the Zoom navigation
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You can also pan a model using the middle mouse button or the
Full Navigation Wheel.
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1. Ensure that (Pan) is toggled off, and press and hold the
middle mouse button to drag the model.
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2. In the Navigate panel, click (Full Navigation Wheel) to
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enable the Full Navigation Wheel. Click and hold the left
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mouse button on the Pan navigation command. Drag the
mouse to pan the view as required.
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3. Click (Full Navigation Wheel) again to close the Full
Navigation Wheel.
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Task 7 - Rotate the model using the Orbit command.
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e EN 1. In the Navigate panel or Navigation Bar, click (Orbit). A
circle displays on the screen. The appearance of the cursor
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changes depending on its location relative to the circle.
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While you are still in the 2. Move the cursor inside the circle. The cursor appearance
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3. Click and hold the left mouse button and rotate the model
the cursor away from freely in any direction.
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displays and then 4. Release the mouse button and move the cursor outside the
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5. Click and hold the left mouse button to rotate about an axis
through the center of the circle symbol (normal to the screen).
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To change the center of 6. Move the cursor to the line at the top of the circle. The cursor
Al ple
8. Move the cursor to the line at the right or left side of the circle.
The cursor appearance changes to .
9. Click and hold the left mouse button and rotate the model
about the vertical axis.
10. Move the cursor over the ViewCube and click in the
top-left corner of the ViewCube (as shown in Figure 1–39) to
orient the model into its isometric Home view (3D).
Alternatively, you can right-click and select Home View to
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orient the model in the same way. Note that (Zoom All)
only refits the model in the center of the screen while
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maintaining the same orientation.
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Figure 1–39
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Task 8 - Rotate the model using the ViewCube, keyboard, or
e EN Navigation Wheel.
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As an alternative to using (Orbit), you can use the
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1. Ensure that (Orbit) is toggled off, click and hold the left
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rotating.
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3. Hold <Shift> and the middle mouse button and drag to rotate
Al ple
enable the Full Navigation Wheel. Click and hold the left
mouse button on the Orbit navigation command. Drag the
mouse to rotate the view as required.
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8. In the View tab>Windows panel, expand User Interface.
Select the box next to Navigation Bar to return it to the
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display. The remaining options enable you to control the
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display of the Model browser (Model), ViewCube, Status Bar,
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Document Tabs, and other interface tools.
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Task 9 - Orient the model.
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1. In the Navigate panel or Navigation Bar, click (Look At) to
orient a model face parallel to the screen. Select the face as
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shown in Figure 1–40. The model orients into a 2D
e EN orientation.
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Select this
face
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Figure 1–40
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The (Look At) command can help to orient faces that are
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Select the
RIGHT
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surface
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Figure 1–41
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over the ViewCube. It displays as shown in Figure 1–42.
e EN Select either of the rotating arrows to rotate the model while
remaining in the RIGHT view.
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Figure 1–42
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The ability of a software 1. In the View tab>Appearance panel, expand Visual Style, as
to spin a shaded model shown in Figure 1–43. Note that the model display is set to
and use all of the styles
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depends on the quality (Shaded) for this model.
of its graphics hardware.
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The default Visual Style
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for models that are
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started with a default
template is Shaded
with Edges.
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Al ple
Figure 1–43
m
Planes, axes, center 4. Right-click on the YZ Plane in the Model browser and select
points, and coordinate Visibility, as shown in Figure 1–44. The YZ plane displays.
systems are features
that exist in the model
by default.
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YZ plane
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Figure 1–44
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To temporarily display 5. Hold <Ctrl> and select the XZ Plane and Y Axis. Right-click
an origin object, hover and select Visibility to display both the XZ plane and Y-axis
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Y-axis
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XZ plane
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m
Sa
Figure 1–45
7. Toggle off the visibility for the three origin objects by selecting
them all again and disabling the Visibility option. Press and
hold <Ctrl> while selecting to select all of the objects at once.
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• In the Get Started tab>Launch panel, click (Open).
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• Click (Open) in the Quick Access Toolbar at the top of
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the window.
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• In the File menu, select Open>Open.
• In the Model browser, right-click on the filename (Joint.ipt)
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and select Open Drawing.
2. Note that there are tabs along the bottom of the graphics
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window. One tab is the model and one (currently active tab) is
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the drawing of that model. Additionally, you can use the My
Home tab to access the Home screen.
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e EN 3. Select the Joint.ipt tab to activate it.
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Task 12 - Edit feature dimensions on the model.
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To select features 1. Right-click on Fillet9 in the Model browser and select Show
directly on the model Dimensions.
you must have the
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selection filter in the 2. Double-click on the .010 dimension in the graphics window.
Quick Access Toolbar
d
Features).
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Al ple
m
Sa
Figure 1–46
(Local Update) 4. In the Quick Access Toolbar, click (Local Update). The
recalculates the model radius of the fillet updates.
geometry. The length of
update time depends on 5. Double-click on Hole1 in the Model browser or graphics
the complexity of the window to open the Properties panel that was used to create
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change and the model. the hole.
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panel or the on-screen entry field. Click OK in the Properties
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panel to complete the feature change. The model displays as
shown in Figure 1–47.
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e EN Change the
diameter of the
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hole to 0.15
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Figure 1–47
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panel, the model is updated when you click OK. Therefore, each
is updated individually. If you are making a lot of changes, the
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7. Select the Joint.idw tab to activate the drawing. Note how the
sizes of the fillet and hole update to reflect the changes that
m
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selection filter in the select Delete. The Delete Features dialog box opens as
Quick Access Toolbar shown in Figure 1–48. It prompts you to determine whether
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the sketch that was used to create Extrusion11 should also
set to (Select be deleted. You might want to delete it or you might want to
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Features). retain it for use in another feature.
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Delete this
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Extrusion
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Figure 1–48
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option.
4. Select the Joint.idw tab to activate the drawing. Note that the
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Edit this
dimension value
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Figure 1–49
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in the model.
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1. In the part model, select the View tab, change the visual style
to Shaded with Hidden Edges.
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only being used so you
can see the hidden
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feature for the purpose Hover the cursor
of this practice. The
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over the extruded
Select Other tool does cut that was
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not require this visual created on the
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setting to be used. back of the model
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Figure 1–50
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e EN 3. A drop-down list displays. Expand it as shown in Figure 1–51,
and hover the cursor over each of the selections. When
Extrusion10 highlights, click to select it. The cut is
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highlighted in the Model browser.
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As an alternative to
expanding the
down-drop list to review
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options.
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Figure 1–51
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features, and it is difficult to identify the features in the Model
browser using only names.
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5. Activate the window containing the drawing to verify that the
drawing has changed.
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6. In the Quick Access Toolbar, click to save the drawing.
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The Save dialog box opens indicating that changes were
made to both the Model and the drawing. Click OK to save
both files.
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7. Close both the drawing and part file by clicking X in the
top-right corner of the graphics window for both of the files.
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Alternatively, you can click X on the file’s tab at the bottom of
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7
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5
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Figure 1–52
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a. Navigation Bar
b. Model Browser
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c. Status Bar
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3. Which of the following are valid filename extensions for
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Autodesk Inventor files? (Select all that apply.)
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a. .IPT
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b. .IDW
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c. .IAM
d. .INV
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4. Clicking enables you to automatically reorient the display
of the model to its top view.
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a. True
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5. Which mouse button do you click and hold to pan the model
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a. Left
b. Middle
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c. Right
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that apply.)
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a. A surface and .
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c. A surface and .
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Figure 1–53
a. To switch back to a previous view or ahead to a current
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view.
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c. To pan the view left or right.
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Command Summary
Button Command Location
Full • Ribbon: View tab>Navigate panel
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Navigation • Navigation Bar
Wheel
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Help • Quick Access Toolbar
• Keyboard: < F1>
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Home View • Ribbon: View tab>Navigate panel
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• ViewCube
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• Context Menu: In the graphics window
• Keyboard: <F6>
Look At • Ribbon: View tab>Navigate panel
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• Navigation Bar
• ViewCube
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Open • Ribbon: Get Started tab>Launch panel
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• File Menu
• My Home: Recently Used
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Orbit (rotate) • Ribbon: View tab>Navigate panel
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• Navigation Bar
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• ViewCube
Pan • Ribbon: View tab>Navigate panel
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• Navigation Bar
Projects • Ribbon: Get Started tab>Launch panel
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• My Home: Projects
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• Navigation Bar
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