Psbook
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i
Introduction
Discovering the world of pen spinning is fascinating. What seems like
an activity to pass time during class turns out to have an incredible inter-
national community, with its own complex culture, events, videos and
tournaments. A language exists to describe not only tricks, but also deeper
concepts like aesthetic and technical values. As one starts to learn more
about pen spinning, it becomes natural to wonder more about these topics:
the language, the community-based society, the presentation of pen spinning
videos, how pens are modified, and even the way tournaments are judged.
One may find the answer to those questions by reading old blogs and
talking with experienced members. However, word of mouth fades with time.
Additionally, it is hard to quickly obtain a broad view: to comprehend the
importance of this language, its origins and its influence. That is why I
decided to start this project eight years ago, as a way to conserve and
share our history. The book was written with intermediate spinners in
mind, although I think that anyone familiar with the basics can follow. If
you decide to take on this lecture, thank you! I really hope that you find it
entertaining and helpful.
5
NOTATION FOR
day. Here we can see how much has hap-
pened during the last twenty years and
ANALYSIS
how the internet in its various forms has
been the medium that powered this devel-
6 JAPANESE
NOTATION
8
TRICK
Tournament and World Cup to the present
day, reviewing the top performers in each DICTIONARY
ii Introduction
The reader can either use this book as a regular book, reading it from
start to finish; or as a reference, searching for and reading any parts
that they may be interested in. Similar tricks are listed together in the trick
dictionary, so for an alphabetic list, please check the index at the end of the
book.
Chapter 2
19 Boards and communities
2.1 Japanese . . . . . . . . . . . . . . . . . . . . . . . 19
2.2 Korean . . . . . . . . . . . . . . . . . . . . . . . . 25
2.3 English . . . . . . . . . . . . . . . . . . . . . . . . 27
2.4 French . . . . . . . . . . . . . . . . . . . . . . . . 33
2.5 Chinese . . . . . . . . . . . . . . . . . . . . . . . . 39
2.5.1 Hong Kong . . . . . . . . . . . . . . . . . . 40
2.5.2 Taiwan . . . . . . . . . . . . . . . . . . . . 41
2.5.3 Mainland China . . . . . . . . . . . . . . . 44
2.6 Thailandese . . . . . . . . . . . . . . . . . . . . . 48
2.7 German . . . . . . . . . . . . . . . . . . . . . . . 52
2.8 Spanish . . . . . . . . . . . . . . . . . . . . . . . . 56
Chapter 3
59 International tournaments
3.1 Results and analysis . . . . . . . . . . . . . . . . 59
II Notation
Chapter 4
89 English notation
4.1 Trick names . . . . . . . . . . . . . . . . . . . . . 89
4.2 Fingerslots . . . . . . . . . . . . . . . . . . . . . . 89
4.2.1 Locators . . . . . . . . . . . . . . . . . . . 89
4.2.2 Changes in the position of the pen . . . . . 91
4.2.3 Same-trick sequence shortening . . . . . . 91
4.2.4 Finger prefixes in arounds and spins . . . . 91
4.2.5 Unstable slots (asterisk locator) . . . . . . 92
4.2.6 Dot notation . . . . . . . . . . . . . . . . . 93
4.2.7 Fingercrossings . . . . . . . . . . . . . . . 94
4.2.8 Special positions & fc shorthands . . . . . 96
4.3 Modifiers . . . . . . . . . . . . . . . . . . . . . . . 97
4.3.1 Hand orientation . . . . . . . . . . . . . . 97
4.3.2 Prefixes and suffixes . . . . . . . . . . . . . 98
4.3.3 Number of revolutions . . . . . . . . . . . 103
4.3.4 Direction of rotation . . . . . . . . . . . . 104
4.3.5 PSC notation (push-spin-catch) . . . . . . 105
4.3.6 Pushes and relative movement . . . . . . . 107
4.3.7 Planes of reflection and non-modifiers . . . 109
4.3.8 Wiper-in and wiper-out . . . . . . . . . . . 110
4.3.9 Compound tricks and modifier order . . . 111
4.3.10 Omission and intent . . . . . . . . . . . . . 112
4.4 Linking symbols . . . . . . . . . . . . . . . . . . . 113
4.5 Multiple pens and hands . . . . . . . . . . . . . . 113
Chapter 5
117 Notation for analysis
5.1 Formal trick names . . . . . . . . . . . . . . . . . 117
5.2 Hexbinmos’ elementary notation . . . . . . . . . . 119
5.3 Simplified elementary notation . . . . . . . . . . . 120
5.4 Pitch-Yaw-Roll . . . . . . . . . . . . . . . . . . . 125
5.5 Tablature notation . . . . . . . . . . . . . . . . . 126
vi
Chapter 6
127 Japanese notation
6.1 Syntax . . . . . . . . . . . . . . . . . . . . . . . . 127
6.2 Axis finger . . . . . . . . . . . . . . . . . . . . . . 128
6.3 Modifiers . . . . . . . . . . . . . . . . . . . . . . . 129
6.4 Linking symbols . . . . . . . . . . . . . . . . . . . 134
Chapter 7
135 Korean notation
7.1 Slots . . . . . . . . . . . . . . . . . . . . . . . . . 135
7.2 Linking symbols . . . . . . . . . . . . . . . . . . . 137
7.3 Roots and modifiers . . . . . . . . . . . . . . . . . 137
Chapter 8
141 Trick dictionary
8.1 Passes . . . . . . . . . . . . . . . . . . . . . . . . 142
8.2 Perpendicular arounds . . . . . . . . . . . . . . . 153
8.3 Oblique arounds . . . . . . . . . . . . . . . . . . . 157
8.3.1 Powerpasses . . . . . . . . . . . . . . . . . 177
8.4 Conical . . . . . . . . . . . . . . . . . . . . . . . . 184
8.5 Spins . . . . . . . . . . . . . . . . . . . . . . . . . 199
8.6 Wipers . . . . . . . . . . . . . . . . . . . . . . . . 223
8.7 Rolls . . . . . . . . . . . . . . . . . . . . . . . . . 230
8.8 Slides . . . . . . . . . . . . . . . . . . . . . . . . . 232
8.9 Rotationless stable . . . . . . . . . . . . . . . . . 233
8.10 Equilibrium . . . . . . . . . . . . . . . . . . . . . 235
8.11 Throws and catches . . . . . . . . . . . . . . . . . 240
8.12 Historical . . . . . . . . . . . . . . . . . . . . . . . 250
8.12.1 Devil’s, demon’s and angel’s . . . . . . . . 269
8.12.2 Combos . . . . . . . . . . . . . . . . . . . . 272
Appendix A
277 List of notation articles
287 References
History
1 Origins
Pen spinning is a form of object manipulation or juggling dating back
to the 1970s, and quite possibly even earlier. Thanks to the advent of internet
and video sharing platforms, it developed at an unprecedented rate during
the early 2000s. Considering the central role of the internet, its history can
be divided into four eras: starting from pre-internet period to the present
day. After this review, we will focus on each of the following aspects of pen
spinning: videos, pen modding, notation and tournaments; and explain how
they have evolved throughout the years.
During the 70s, there was a pen spinning boom in Japan. There were
two main driving factors: the new widespread availability of mechanical pen-
2 Pen spinning history
cils, which previously used to be a luxury item, as well as the steady increase in
students thanks to the ongoing economic miracle. Because these writing uten-
sils were easier to spin, students all across the country started independently
discovering and sharing tricks like the Thumbaround Normal and Reverse,
Sonic, Neosonic and so on. It is said that
written trick guides were also made and
shared between students, although none
remain today. At this time, the current
term ペ ン 回 し(pen spinning) wasn’t
used, either being called シャーペン
ローリング(mechanical pencil rolling)
or 浪人回し(wanderer’s spinning). This
was due to its popularity among stu-
dents who had to take an extra year to
Weekly post - Ronin mawashi (1989) obtain better grades in the university
entrance examinations, called 浪人(ronin/wanderer). It was precisely in these
preparatory and private schools where it became the most popular,
many masters being said to be from Sundai Preparatory School, located in
Tokyo and the oldest in all of Japan.
Since there was no easy way for spinners from various schools or coun-
tries to communicate, its development stagnated until the availability of
the internet. In 1997, Hideaki Kondo made the first ever pen spinning
website, called 私のペン回しの歴史 (My History with Pen Spinning) and
soon afterwards, the bulletin board ペン回し研究室 (Pen Spinning Research
Room). In his website, explanations and videos of tricks were compiled and
presented. Thanks to the attention brought to the site by traditional media,
the bulletin board gained traction, and thus even more tricks were developed.
"Pencil Manipula�on"
Microjuggling By Wrenn
Two finger twirl
연필돌리기까페 Korean
"Pencil Turning Cafe" (Forum)
nota�on
윈드밀 (Windmill), 계단 (Stairs),
휘감기 (Winding), 수직 (Ver�cal), 내계단B>C
naegyedan B>C
원그리기 (Circle drawing) ...
Present
1998
2001
2000
1999
2002
day
The first pen spinning websites and the terms they created.
Hideaki’s website wasn’t the only one created. From mid-1998 to the
beginning of the new millenium, various websites in English also appeared:
“Pencil spinning” by David Weis, “Iluvitar” by Patrick Szeto, “Microjuggling”
4 Pen spinning history
During this early stage, the concept of combos didn’t exist yet. Notation
was extremely important: bandwidths were small and data transfer rates
limited, so videos were scarce and heavily compressed. In order to discuss
in forums, it was imperative to do so through text. Thus, new tricks were
named as they were discovered. While the interactions between websites were
rare, they did happen. When one website learned a trick from another, it
also adopted the name, and in this way allows us to understand the early
interactions and discoveries of the community.
The personal pages provided learning materials and new tricks, but forums
allowed communities to grow together. It was during this time that most
of the aspects of modern pen spinning originated: pen modifications,
collaboration and solo videos, freestyles and planned combos, tournaments,
gatherings, as well as technical and aesthetical values about combos (exe-
cution, difficulty, creativity...). With the advent of video sharing websites
like YouTube, there was no need to use notation to develop pen spinning
anymore. After being freed from this restriction, some spinners continued
pushing notation just for the sake of understanding pen spinning better.
Since the release of the Pen Spinning Research Room, the use of bulletin
boards for pen spinning in Japan was common. On August 29, 2005, the
JapEn Board (JEB) was founded as a more organized platform for the
Japanese community. For the years to come, JEB remained as a strong
community thanks to a solid media presence, a constant influx of new members
and projects like the JapEn collaboration series, in which participation became
something for members to pursue. That same year, on the 8th of February,
2005, the French Pen Spinning Board (FPSB) was also created. FPSB
became one of the strongest boards, winning several world competitions
as well as having the most consistent yearly collaboration series outside of
JapEn. UPSB was established as the central hub for pen spinning, where
updates for international events and tournaments were posted, among other
projects. As for Korea, its history had its ups and downs. After the Pencil
Turning Cafe, another cafe called Pendolsa was created in 2003. It would gain
immense popularity thanks to a key TV appearance, but internal disputes
caused it to decline. In China, a board called PSH was created. Due to the
country’s large size, as well as strong promotion from ZhiGao and other pen
brands, it would go on to become one of the largest boards ever.
In the decade of 2010, another change would occur and affect the
ways in which spinners communicated with each other. Forums and personal
websites pose a problem: they are too scattered across various domains which
makes it hard to keep up-to-date on many of them at the same time. Because
of this, social media platforms like Twitter, Instagram, and Facebook became
more popular options: centralizing the communications, giving easy access to
notifications and focusing on individuals.
6 Aspects of pen spinning
Throughout 2010 and for few years after, social media and forums were
both simultaneously used as popular communication options. However, as
2014 came around, inactivity in forums was becoming evident. After years of
consistent yearly World Tournaments and World Cups, 2016 was the first
year without the usual organized world event. Most Japanese spinners moved
to Twitter, leaving the forum as an announcement board for projects and
collaborations and on October 1, 2018, UPSB closed indefinitely as the
administration couldn’t cover the costs of the website anymore.
This didn’t mean that pen spinning was dead. Spinners moved to Discord,
a popular chat platform, which substituted forums; social media made pen
spinning more visible to the world and the organization of World Tournaments
and World Cups went back to normal. In 2020, the measures to contain the
COVID-19 pandemic resulted in numerous lockdowns across the world,
which brought many retired members to pick up the hobby again.
1.2.1 Videos
One of the oldest types of pen spinning videos is tutorials. In the early
website days, these videos or gifs were low-resolution, heavily compressed,
containing one to two second-long single-trick demonstrations with comple-
mentary text explanations. As the infrastructure of the internet improved,
explanations and slow-motion clips were incorporated, resulting in the much
longer tutorials that we’re used to now.
1.2.2 Pens
Pen spinning used to be done with regular pens and mechanical pencils.
Even though there were some common trends among them, like being fairly
light, balanced, and having a uniform body, the particular models depended
on the country. In the US, the most common one was the Pentel RSVP,
although the Pilot G2 and Pentel Hybrid Gel Roller (HGR) were also used.
In Japan, the main products were the Pilot Dr. Grip, Tombow Playcolor,
Rushon, Pentel Sharplet and the Pilot Super Grip. Pencils were also common:
in the US the Sanford American #2 Pencil was sometimes preferred for being
heavier than others and in Japan, one with two metal caps at the ends was
popular for its length and weight.
Putting a second cap on the other end of pens like the Rushon (Japan)
or comssa (Korea) was a common modification in early years. The Canadian
spinner nhk_9 popularized the Zebra 3000*F, a double-capped version of
Origins 9
the Zebra F-3000. However, the 3000*F was already extremely rare back in
the early 2000s. Although some purists like David Weis and nhk_9 rejected
modifications and continued spinning unmodded pens, this practice became
less popular with time. Nowadays, this prejudice is mostly extinct, with some
spinners choosing unmodded pens like the Dr.Grip or Stalogy purely for
aesthetic reasons.
As the pen spinning communities started to grow, a need for better pens
emerged. On April 28th, 2003, Kam posted an article on Pentix detailing how
to do variations of his RSVP-based modifications. The first version (v1)
consisted of a RSVP with its cap on the back, the clip cut and the inktube
reversed. The second version (v2) changed the original grip by replacing it
with the grip from a Pentel Hybrid Gel Grip (HGG), as well as attaching
the HGG’s metal tip to the front and sliding a decorative paper design into
the transparent barrel of the pen. The paper design in a modified pen was
replicated in other mods, and later became known as an insert. The Pentix
board user Nate proposed using the spare RSVP grip inside the cap so that
the pen could be more balanced and longer. Some of Nate’s own mods were
featured in a Pentix article. The MMX (Momentum MaXimum) had a G2
barrel instead of the HGG grip and was created to be optimal for spinning.
However, as its construction was considered to be too complicated, Kam
made his final design: the RSVP MX, considered to be easier to make and
more affordable. This style of single-capped modification became popular
in all countries even though the base pen (RSVP) was only available in
America. In early Pendolsa, a variant called the Jellpin MX was devised,
using MonAmi Jell·Pin for the body [26], Evergreen Curvejell for the cap
and optionally, MonAmi Jeller for the tip. In both Japan and China, mods
like the Lakubo SG (Super Grip) and the G3 Jimnie were invented, using the
Uni Lakubo and Pilot G3 as base pens to substitute the non-existent RSVP.
10 Aspects of pen spinning
In Korea, the Dong-A com.ssa was a common and cheap marker. Spinning
it double-capped was common, but further modifications like removing the
inktube and adding Dong-A Anyball grips to the caps were done later. In
a 2003 gathering, a young member showed Mr.LSC an HGG tip, which
he then screwed onto the comssa caps, thus creating the metal comssa.
Mr.LSC would later start Penspinstore, where he sold these modifications
made with exclusive comssa bodies and later on, with outserts (decorative
papers affixed to the outside of the body). As more pen modification took
place, the gate-keeping around what was considered or wasn’t considered a
valid pen for spinning continued, as Kam said to Mr.LSC that “The comssa
is a stick, not a pen”. However, they would end up trading pens later.
Explaining the Dr.KT name and its parts Bonkura showing the Dr.M&M
in the Japanese TV (RYO, Jun 2006) he used in WT07 (Bonkura, 2007)
Origins 11
During the first half of 2006, RYO created a mod which he called the
Dr.KT, as the tips were from Dr.Grip and the body from a marker called
KeyTyo. He later appeared on Japanese TV demonstrating his pen spinning
skills and explained how he made his new mod. Thanks to it being significantly
heavier than mods made prior, the TV appearance and the use of it by a
popular spinner named Bonkura, who used it in World Tournament 2007, the
Dr. KT became very famous all around the world. Many variations became
common: using Miffy & Melanie markers for the body (Dr.M&M), using
Dr Grip grips instead of Sailor Gel or using Color Twin instead of Keytyo
(Dr.CT) to have more color choices. Two other well known modifications
from that time were made in France: the Grip Aviaire by Banz, published
in August 12th, 2006 and the Waterfall mod.
Buster CYL (Peem, Oct 2008) VGG emboss (VicGotGame, Jun 2010)
At this point, spinners began to understand that longer and heavier pens
were very helpful for performing difficult tricks. This was taken to the next
level by Spinnerpeem on October 21, 2008, when he designed the Buster
CYL. As it used Crayola Supertips for its body, it was longer than the Dr.
KT, and due to the Zebra Airfit tips, it was also heavier. Aesthetically, the
completely white makeup of the mod gave off the impression that it was even
bigger when spun. The Buster helped Peem win the World Tournament of
2009, with many spinners opposing these modifications, as they thought that
his tricks couldn’t be performed without very heavy pens like his.
12 Aspects of pen spinning
Two years later, on June 19, 2010, VicGotGame from UPSB created the
VGG Emboss mod. The Japanese spinner Kirbo had already made a mod
with an Emboss, which was a pen considerably thicker than the Supertips
or Keytyo. However, VicGotGame extended the body and used airfit tips to
make the pen heavier and longer than any mod before it. This was the first
of many popular heavy emboss-based mods, which due to their weight and
design were especially apt for tournaments and hard tricks. The trend would
be pushed even further by A13X with his Giotto bullet mod.
As time goes on, some pens are discontinued and become rare. Man-
ufacturing them again, for the sole purpose of pen spinning, is often not
cost efficient, as the molds and dies for them require an immense amount of
production to be economical. However, Eno has made his own versions of pen
parts like the Reynolds 094 cap (the one used in the Waterfall mod), Vega
gel tip or Penzgear rings, all of which come from discontinued pens. Some
spinners have also been able to contact the original producers, like Vore-Tex
did with Beifa grips. Regardless, there is an avid group of pen collectors
who try to hunt rare and expensive pens like the 3000*F, Pendolsa comssa
versions v1-v5 (only 500 exist of the v1), Bonkura penzgear (only 500 exist),
14 Aspects of pen spinning
1.2.3 Language
In order to discuss pen spinning efficiently via text or voice, new termi-
nology had to be developed. We have already seen how important this
was in the early 2000s, as data rates were incredibly restrictive so videos
and photos were few and very compressed. Each community developed its
own way to precisely write down and describe tricks and concepts, which got
more complex as pen spinning developed.
In the timeline of early websites, we saw the origins of some terms
commonly used today. Most of the time, websites conserved the names
given to the tricks by their creators, which lets us know a bit about their
influences and relationships. For example, the Japanese trick name Gunman
was coined in 1990, in the Korokoro comic special feature, which Hideaki
then kept on using. Reverse also originated in Korokoro as Reverse Roll, a
name for the Thumbaround Reverse. It was also used that way by Hideaki,
and later extended to become a modifier and applied to many other trick
names by both Hideaki and Kam.
Thanks to this bond between technique and name, the place where
people learned these tricks often determined how they refer to them. Nowa-
days, there are three very distinct notations. Japan continued with
Hideaki’s naming. In Korea, it evolved from the names given by the Pencil
Turning Cafe. For everywhere else, which not only included English-speaking
countries, but all those in Europe, South America and the rest of Asia, the
names given by Kam in Pentix stuck around.
Origins 15
1.2.4 Tournaments
While it’s fair to assume that comparisons between spinners have always
happened, tournaments, as we know them today, started to be conceived
around 2003 when freestyles and combos were made standard. It was then
that nhk_9 wrote on the Troposphere a small post about his vision for
possible tournaments, with ideas like a test-based qualification, themed
rounds, simple methods of evaluation for combos, as well as objective, record-
based rounds. But at this time, it wasn’t clear if giving numerical scores to
combos made sense.
16 Aspects of pen spinning
Some of the earliest known organized battles started in UPSB v2, in 2004
and 2005. The Battle Records Committee (BRC) was established, their first
project being the UPSB official battles. Spinners could submit previously
unreleased videos during one week, following the theme of each battle. The
spinner name couldn’t be published, to avoid biases while voting. Results were
decided by the UPSB members during a 1 week-long poll. The battles started
on June 11th, 2004, and at least 10 of them occurred. Another event was called
Capture the Throne, which was announced in January 14th, 2005 [24]. It
consisted of ten rounds in which participants had to overcome the challenges
created by the BRC. For example, copying some tricks, small combos, or
even doing a trick with greater speed. In 2004, Zombo proposed an UPSL
(Universal Pen Spinning League) but it wasn’t organized. However, on July
11th, 2005, Phya announced the first UPSB tournament, which consisted
both of an overall category and various themed ones (speed, smoothness, air,
stalls, creativity and strange object spinning).
Cases and CDs of the 2005, 2007 and 2008 Pendolsa winter tournaments.
In 2005, there was another important event: the first known offline tourna-
ment. It was the first of the Pendolsa winter tournaments, for which CDs
with video recordings were sold. Other interesting formats also originated at
this time. In 2005, in UPSB v2, Rookie proposed the tack-on format [23].
After a starting trick, each participating spinner had to append a new trick
while copying what was done before until no one else could continue to add to
the chain. This format was shared in a Russian website in 2007, and tack-on
became a very popular format in Russian pen spinning communities.
Origins 17
In 2007, Zombo, who was also a member of the BRC, organized the Team
Spinning Tournament (TST). It was the first tournament to feature teams,
as well as the first one to span internationally, with 16 teams from 8 boards.
This event introduced a now common format of holding various 1 vs. 1 with
an additional 2 vs. 2 for each team battle. It was also in this year when the
first World Tournament (WT07) was organized by Crash with the help of
various other spinners. The tournament had judges chosen by the committee
and a basic point score system. Its final round was a battle royale among five
spinners, in which a Korean spinner named KTH won.
From 2004 to 2008, the basis for how tournaments should be conducted
were formed. Individual and team tournaments in the style of WT and
WC became standard for high-level competitions, while other formats were
relegated to a more casual status. WC and WT proceeded to be held in
alternating years, pushing the boundaries of pen spinning further and further.
18 Aspects of pen spinning
2.1 Japanese
In 1997, Hideaki Kondo made the
first ever pen spinning website,
called 私のペン回しの歴史 (My His-
tory with Pen Spinning) and soon after-
wards, the bulletin board ペン回し研
究室 (Pen Spinning Research Room).
In his website, explanations and videos
of tricks were compiled and presented.
Thanks to the attention brought to the
site by traditional media, the bulletin
Detail of Hideaki Kondo’s page.
board gained traction, and thus even
more tricks were developed. While other sites appeared later, like Crasher’s
ペン回し道場 (Pen Spinning Dojo) in 2001, Hideaki’s site remained the one
with the most information. As more tricks were discovered, Hideaki decided
to create a more elaborate nomenclature based on organic chemistry, which
became the basis of the current Japanese notation system. Spinners like
Crasher opposed these changes, arguing that individual names represent the
history and originality of each trick.
From 2003-2004, there was a feeling of having exhausted all the possi-
bilities of pen spinning and so many experienced spinners, including Hideaki,
20 Japanese
either quit or reduced their activity. However, in the first half of 2004, the
Korean promo video Pendolsa 1st started being shared in Japan, appearing
on the viral video website 神動画 (Kami Douga, meaning “god video”) as
well as in some discussion threads in 2ch (2ch was a website similar in
structure to 4chan, but whose influence in Japanese society at the time was
comparable to that of TV and radio.) The 2ch spinners marked the beginning
of a revitalization, a new generation that was interested in spinners abroad
and saw the creative potential of the hobby.
One of the first teams formed in Japan was Evolving Spinners (ES).
Their first, relatively unknown project was two videos (うp祭りCV) in 2006.
Two years later, they would start the Saz’ect series. New Generation (NG)
is another team worth mentioning. Since NG1st in 2009, they have made
numerous collabs, the last one being NG6th in 2020. MG+ selected their
members in 2014, and have continued up to MG+ 5th in 2021. In 2016,
the team Sephirot was formed. Led by VAIN, they’ve produced Sephirot,
Sœphistication and omachi-kudasai, as well as 5 episodes of a podcast.
In 2015, the first PSA cup was held. In this event, teams could register
and submit their own collaborations, after which the best ones were selected
by public voting. In this first edition, teams like NG, Lovetrap and Jaunty
Fool participated. The event has also been held in 2017, 2019 and 2021.
JEB also had a very strong interna-
tional tournament presence, winning
four consecutive World Tourna-
ments and World Cups. Sutomo won
WT13 and ctionist finished in the top
4. The team consisting of ACT, HAL,
Kay, Menowa*, mi and oZone won
WC14. In WT15, Menowa* took the
trophy and Ease, a Dr Grip spinner,
finished in the top 8. The 2017 PWT
was won by Beige. Ease in WT15 R4 (2015)
There were various problems with the forum server which the busy admin-
istration couldn’t take care of. Ease was already a respected spinner but he
wasn’t an admin of the v2. After receiving the approval of the community via
a Twitter poll, he launched JEB v3 in August 10, 2016. As we have already
explained, this year marked the transition between the dominance of forums
to the prevalence of social media platforms. Ease’s idea was to keep the new
board to a minimum, as most of the communication was already happening
either via Twitter or Line. However, its functionality was eventually expanded
to replicate the features of the old website.
Because of the disorganization during this year, two JapEn project
teams were formed, which gave rise to JapEn12th “Twelve Moments” and
“LittleMemory”. All of the official board videos since then (JapEn project,
Spinning of the Year, and Spinfest, among others) have been uploaded to the
official JEB YouTube channel. In 2017, the Japanese Pen Spinning Foun-
24 Japanese
Posters for 2019’s JEB spinfest entry (left) and JapEn 15th live premiere (right).
The ceiling of high-level edits steadily rose as editors like Lotus ventured
into the professional world and the tendency shifted from long series to one-off
projects. From these, we can highlight -.Lab- by Takan and Noel, Cygnus by
Drowsy, Faint Golden Time by Takan and Julia, End of the World Album
by Ippei, Stylø by Mel, and Anone by Wabi. Lotus has been in charge of
edits like 0+ the final, JEB Spinfest 2019 and Dance Above the Floor. Other
great editors to mention are Lagoon, who made 春風 and Fanfare!; as well as
Amausa, who was in charge of editing JEB Spinfest 2021.
JapEn 15th stands out thanks to its promotion, planification and filming.
Its production team consisted of 9 spinners. In addition to the custom BGM
and merch, it had elaborate guest performances like those of Menowa*, Kay,
and Ocha. The premiere was done live in a cinema, together with that year’s
Spinning of the Year announcement [11][12].
Boards and communities 25
2.2 Korean
In 2001, the 연필돌리기까페 (Pencil Turning Cafe) opened. The name
of the cafe, “pamspin”, is a word play with 팸 (pam), short for “team” or
“family”, as the forum was organized into various teams of spinners (like the
ones called BC, Se, ND, VS and RF). Compared to other boards and their
emphasis on innovation, Korean spinners paid careful attention to imitation.
Tricks from overseas were shared and the most proficient combos were shown
in the Hall of Fame, which featured spinners like Mr.Sundenglee and Bukpa.
tion was new, so at the end of the video they included an apology message
which translates to "It’s a bit long, but thank you for watching to the end.
I’m sorry for making this video without getting permission from the people
who recorded them."
Some notable members from these early days are zlzlzb, GPC, and Two
Tempers man. The PenDolSa series was continued, now exclusively via combo
26 Korean
Some interesting projects from this era are the 2007 book (ペン回し魂,
Pen Spinning Soul), and also the CDs from the Korean winter tournaments
from 2005 to 2008. Interestingly, the book was written in Japanese and sold
in Japan. Spinners like Nagi, Choochun, Cheukii, KTH, Vision, Nanna and
Taeryong were very relevant, as well as the Sangkm CV series.
KPSA’s results in WC08 were poor, but the Korean team won the Asian
Cup 08 and Taeryong (KPSA) advanced to WT09’s top 8. From this era (2008-
2011), spinners like Nia, Crew, ZzaJae and Skydigital became well-known, as
Boards and communities 27
From 2011 to 2016, the Naver Pendolsa forum was used, from which we
can highlight FLow (formerly known as Kipple), Tez, Kune and the Pendolsa
X UPSB collab. In 2016, still unsatisfied with the direction of Pendolsa, a
group of spinners lead by FLow moved to a private Google Plus group, which
later became KIPS (Korean Institute for Pen Spinning). From KIPS,
the spinners Fizz, FlaSh, Naru and Plum are to be mentioned, as well as
the G_Code series. In the present-day, reminiscent of the old NX lectures,
FLow can be found making trick tutorials on his Youtube channel as well as
improving the Korean naming system [5][6][7].
2.3 English
The first pen spinning website in English appeared in 1998: it was the
translation of Hideaki Kondo’s “My History with Pen Spinning”. Not
all of the content was translated and unlike its Japanese counterpart, there
was no bulletin board, which made it less engaging. However, it was a very
valuable resource thanks to the number of short videos and trick explanations.
Until now, pen spinning was focused on individual tricks, which were
always pushed by the fingers. Inspired by his other passion, BMX, he tried
to implement the idea of conservation of momentum by linking tricks
into combos and creating continuous sequences. He tried to explain his vision
28 English
In 2001, the Pentix users section was created. Spinners from all around
the world could list their name, hobbies and location, so other nearby spinners
could interact with them. As it wasn’t very effective in that regard, on
June 18, 2002, the Pentix board was created. Eventually, a moderation
team consisting of AC, nhk_9, tohlz and Zombo was formed. The improved
communication between spinners led to many new projects, a comprehensive
Boards and communities 29
pen spinning guide called “The Guide” being the most notable among them.
Their proponents were quickly overwhelmed, so Kam built upon their initial
ideas and published them in the article “Types of Spins”.
nouncement message. After its release, he continued using the /upsb2/ URL,
which is why many consider the Pentix board as UPSB v1. From 2004 on-
wards, UPSB’s activity increased and spinners like Tohlz, Zombo, nhk_9 and
kelvinchan appeared in the “UPSB + Pendolsa Collaboration Video”.
30 English
Many committees were formed during the v2 era. One of those was the
Kammys Awards Committee. These were some pen spinning awards to
commemorate UPSB’s first year anniversary, proposed by Phya on January
13, 2005. Additionally, the Battle Records Committee (BRC), the Pen
Spinning Naming Committee (NC), the Pen Spinning History Commit-
tee (PSHC), The Trick Guide Project Committee, and the Records Approval
Committee (RAC) were formed.
The Research Department (RD) was created, with the Naming Com-
mittee and the History Committee embedded within. It was during the v3
that the Naming Committee was the most impactful, thanks to the influence
of the UPSB wiki, which was open for everyone to read and was the main
outlet for the Naming Committee articles. Members like Sketching and Mats
went to great lengths to ensure that proposed notational changes were similar
and compatible with what was already being used, so most changes were
adopted by the general public.
The forum software was prone to SQL injections and other vulnerabilities.
An attack forced the community to move to a v4 in June 2010, which featured
a brand new premium membership to help cover its operating costs. The
WT, WC and UPSB Tournaments were still organized as usual, and a team
composed of Eriror, Hippo2626, i.suk, neoknux_009, Pen Ninja and Twine
reached second place in WC12. More casual events were also held: Reason
started MX Monday, where spinners would post a combo every Monday
with an MX. Zkhan ran podcasts covering the WT and WC, tentcell &
theaafg organized a radio show, and HobbyLogics started a talkshow. v4
is warmly remembered thanks to its shoutbox feature and its integration
with Tinychat, a video meeting service where both new and old spinners
spun together while chatting. Tek, mainly known for his innovative modding,
released the popular collab Weapon of Choice in 2012.
Pixel and Coffeelucky series are of note. As time passed, the donations dwin-
dled and the administration couldn’t keep up with the on-going server costs,
which led to its final closure on October
1, 2018. This led to its members moving
to other platforms: the activity in the pen
spinning subreddit increased and some oth-
ers moved to Mango’s Pen Spinning Dis-
cord Server, which had been created while
the UPSB was still active. The organiza-
tion of international events was now car-
ried by the members of the Pen spinning
Board Of Directors (PBOD) Discord
server. Hobby created another server called
The Workshop on December 10, 2018,
and was released to the public on March
26, 2019. It wasn’t intended as a substitute
for UPSB, but it became one of the main
platforms for international spinners to com-
municate. To honour the board’s legacy, the
Poster for UPSB 4th by DioBrando.
four bots on that server (Rhythm, Dyno,
Mee6, and Carl) were renamed to Eso, Kam, nhk_9, and David Weis. After
a failed attempt years prior, in 2021, UPSB 4th was released. In the words
of v3’s member ShonenBatman:
“[The UPSB] represents what was once our home, our birthplace, and
really when the internet was in an infancy compared to the massive flow and
access to information we all have now. Logging into the forum and chatting
in the shoutbox, browsing the show off your pens thread, keeping up with cvs
and solos— it was a lifestyle man. Getting home from school, typing upsb.info
into firefox just to continue to spin more and more after spinning in class all
day. [...] UPSB is a big, definitive chunk of my life” (ShonenBatman, 2021)
In 2020, a new version of the UPSB forum was released by Arteq. The
staff was completely different from that of UPSB v5 and it didn’t even reach
the point of having active members. Old-timers like Tigres expressed their
doubts about the viability of a new UPSB forum at all. In the end, the
structure of the modern international community is completely different
from the monolythic forum that existed back then, but for many, UPSB keeps
on living as the abstract project that joins all of the different communities
together [15][17][27].
Boards and communities 33
2.4 French
On January 1, 2005, a French Super Smash Bros player called Radek was
browsing unusual videos on the internet when he stumbled upon Pendolsa
1st. Impressed by it, he posted a link to both the CV and Pentix to the
forum which he used to talk to other Smash players: the Cube forum. The
topic became very popular and the number of threads related to pen spinning
rapidly increased. In order not to encumber that platform, Radek created
the French Pen Spinning Board (FPSB) on February 8, 2005 and asked
the moderators of the Cube Forum to lock all pen spinning threads.
Radek, Romain HXC and Tourneffaceur were the webmasters of the v1. On
August 4, 2005, the first collaboration was released, FPSB: The Beginning,
in which we can see some of the members of Spowash, Tourneffaceur, Radek,
and Joanna Dark, among others. In late 2005, FPSB v1 was hacked, so a
34 French
temporary board was created while Radek prepared what would become the
FPSB v2. During this time, Fratleym was in charge of several big projects:
FPSB Hall of Honor, FPSB+UKPS, and FPSB 2: the next step.
The tutorials found in Xtend Spin were very up to date for the time, with
tricks like shadow being explained just a few months after being discovered
in the UPSB. However, the available resources started to fall behind during
the next two years. Thus, Tikle made some efforts in the vulgarisation
of breakdowns and notation, as well as the promotion of the new tricks
discovered in the English communities. These efforts culminated in a great
trick list, made between 2006 and 2008 by DaftSystem among others [173].
As for competitions, the French teams didn’t have top finishes in ei-
ther WC08 nor WC10, but Fratleym reached the quarterfinals of WT09.
Within the board, the beginner tournament still happened yearly and in 2010
the organization of the official FPSB tournament was restarted, won by
Gollumsk8.
36 French
As for CVs, Seindfu and Skyblue made Just a Dream. Near edited
FunSpinning and Smile - a penspinning hint, pioneering the direction
of pen spinning videos shot outside. Yaemgo and Neptune made FPSB
Echoes, which narrates the history of the board.
finished second in WC10. Towards 2011 the board was becoming less and
less active so the administrators at the time, Twim, Knuckles, Aka, Gisele
8, Ivabra, Katix and Neslux decided to make the last official video: BPSC
Final. In its description, Gisele8 said that “[...] the board isn’t entertaining
anymore, for anyone. [...] [It] doesn’t mean that the website will be closed, it
is just a way to say a nice goodbye for many of us, proudly.”
In 2013, after some quarrels among the staff, FPSB v4 was made. Yaemgo
was in charge of the official collabs, making FPSB 6th and FPSB 7th. Around
2015-2016, with the rise of social media, activity shifted to Skype and What-
sapp groups. On May 17, 2016, the first official FPSB Discord server was
created, which was among the first pen spinning servers. After a while, the
Discord server became the main community hub, with most events being
organized there. By 2019, the FPSB v4 forum was considered inactive.
An important team of spinners during this time is the Far West, com-
posed by Tchus, tache, aaytowi2, banz, gollumsk8, seindfu, megas & dryd.
They had been organizing meetings and collabs since 2007, but it was from
2015 onwards that they started taking over the official projects, their members
either organizing or editing FPSB 8th, 9th, 10th, 11th and FPSB x JEB.
The organization of FPSB 10th in particular was controversial due to the
disagreements between Far West, the old, and the new moderation teams,
but the collab is now considered by far the best of the series due to its edit,
combos, and guests. Gollumsk8, who had participated in all past editions of
the tournament, obtained great results in both WT17 and WT19.
38 French
In order to more easily manage the community and not lose all visibility on
the internet, Banz made the FPSB v5. It wasn’t intended as a replacement
for the Discord server, but nowadays it’s still one of the most active pen
spinning forums. In WC20, the team composed by Ark0nix, Gunter, Ivabra,
Tchus, Thebeygeek and Leftfinger won the event.
Nowadays, FPSB is well known
for their pen modders. Two world-
famous mods can be traced back to
the early days of the board: Banz
designed the Grip Aviaire in Au-
gust 2006, which became his signa-
ture mod. The Waterfall mod was
first made by skatox as a modifica-
tion of A_qui’s rey.as mod. In May-
June 2008, Waterfall reinvented and
popularized it. Neptune was a pio-
neer in grip cutting techniques, with
his decorative grip cutting tutorial
translated to English and still used
Neptune for PMWT (2009) to this day. Near, who was the owner
of the biggest French blog of penmodding tutorials, created a new website
in 2008: The Spyre. In 2009, Near, in collaboration with Tek (UPSB) or-
ganized the first Pen Modding World Tournament (PMWT). In 2013,
Saurkk successfully organized the second edition of the PMWT after a failed
attempt two years prior. Vore-Tex took over the management of The Spyre,
which moved to penmodding.pm in March 2019. In April 2018 he created
the International Pen Modding Community (IPMC) Discord server, whose
members have translated many tutorials to English, added them to the Spyre
and even continued with old projects like the Lost Angelus [UPSB] pen index.
After organizing it for several years, the CV called X Incipiens Stabilus
premiered in February 2020. It was edited by Near and featured 10 famous
spinners, each using mods custom-made by Vore-Tex for this project.
FPSB has a complex history. The tournament scene not only created
strong personalities like s777, A13X and fel2fram; the consistent organization
of beginner and official tournaments was a major player in keeping the board
alive even during the pre-Discord era. Old and new spinners still meet yearly
in the official gatherings. During them, a Super Smash Bros tournament
takes place, commemorating their origins in the Cube forum [28][29].
Boards and communities 39
2.5 Chinese
Old members like Leo, Edwin, KiT-CaT, and sing started being less active;
Taiwanese spinners moved to the newly created TWPS and Mainland members
moved to PSH. Because of this, KiT-CaT and Penzone had to participate
together in World Cup 2008 and then merge into a new board, HKPSA (Hong
Kong Pen Spinning Association). KiT-CaT, OnLy (former KCF moderator)
and Taihoi (former Penzone moderator) took part in the administration of the
new forum. In 2009, the HKPSA Facebook group was made and HKPSA 1st
was organized. Also during this year, the first HKT (Hong Kong Tournament)
took place. With similar rules to the WT, its main purpose was to nurture
new members so they could then par-
ticipate in international events like
WT. It was won by Fls-noibita.
gine won the competition. The HKPSA team qualified for the quarterfinals of
WC10 and the HKT2010 was organized, with ccw and Leon finishing in first
and second place respectively. At the end of the year, Fls-noibita performed
in TV as a pen spinning stunt double for Trevor, the main character of the
show “Every move you make” (讀心神探).
2.5.2 Taiwan
other activities were held during the gatherings, which usually had between
50 and 70 participants, sometimes even more than 100.
After the COVID-19 pandemic, the number of new members and the
overall activity increased. In PSO20, Dove and MG finished 2nd in the
aestheticism and counters categories respectively. A new moderating team
was formed and official Youtube and Instagram accounts for TWPS were
created. In 2020, Herenz, Mei, MG, Farly and Dove created “Yggdrasill”,
with the objective of teaching new, promising spinners.
44 Chinese
Chinese spinners from all around the globe. The PSH series and the EaglE
series also took place, alongside many other one-off projects like KCF+PSH.
The board didn’t participate in WT07 but they sent teams to both WC08
and AC08. The World Cup results weren’t good, but the team consisting of
12ve, 3Shine, Answer, Garlic, PaleMaster, and ssEno finished in 3rd place
in the Asian Cup. There were more interactions with foreign boards in this
year, like the PSH+THPSC collab. The results in international tournaments
would only get better from here: Answer finished in the top 4 of WT09, losing
vs minwoo in the semifinals. Snow, who was a pioneer in both 1p2h and 2p2h
styles, also achieved top 4 in WT11, losing vs s777.
Various interesting projects happened during this time. The spinner Xiao
Gui drew a manwha about pen spinning in 2009, which was three years
later fan-translated to English. In late 2011, EaglE announced Spinny, a
pen spinning organization based in Guangzhou, capital of Guangdong, with
the purpose of promoting pen spinning. In the announcement video not only
EaglE, but also co2, alexis, menophenon and fish appeared. As of today,
Spinny is the pen spinning organization that has remained active for the
longest time. The SharpSpinner team was formed, led by ENO, and in
2011 they released their first team CV.
live lectures about pen spinning. They also appeared in Pearl River Story, a
program featuring stories from the Guangdong Province.
From 2012 onwards, the company was in full charge, and later it developed
a commercial campaign to promote the Zhigao brand, less focused on
the competitive aspect. From 2014 onwards, famous foreign spinners like
peem, supawit, precel, ppm, and x1213, among many others, were invited to
participate in the tournament and do live performances. Things went south
in 2017 when Zhigao decided to rename the tournament to WPSAL finals,
WPSA (World Pen Spinning Alliance) being a sub-brand of Zhigao. The
2017 edition was just done online and it never paid what it promised to
players and judges. Although the company has done many TV commercials
and animations, thus promoting the hobby, their brand image within the
community was weak and this didn’t help. In
2017 Spinny held their own meeting and offline
tournament independently from Zhighao, which
had more than 100 participants.
2.6 Thailandese
In the forum, tutorials for overseas mods were translated and shared,
and although members also discussed single capped pens like RSVP MX,
Colorgel MX, and Flexible MX, it was Metal ComSSA and Dr. KT that
resonated with them the most. In an attempt make similar versions with
local materials, symmetrical mods like Syn-Neji83, Syn-Tex83, and Na-
mae83 were made. These used Synectic Brand permanent markers and Pentel
Meteor BK83 tips, which are extremely heavy. Since mid April of 2007, the
ThaiSpinner online shop opened, which imported Pendolsa and exclusive
ThaiSpinner RSVP MX and Metal ComSSA, among other materials. Thanks
to the success of this shop, as well as the general growth of the forum, Mr.
CsPSer opened an official shop in Union Mall, a shopping mall in the
north of Bangkok in June 19, 2008. Aside from selling pens, Mr. CsPSer held
on-demand events for the forum members, like live tack ons.
The ThaiSpinner shop storefront (left) and its inside (right) (c. 2009, photo: Clyde)
During 2007, the international presence of THPSC was still low. There was
no proper Thai team in the first World Tournament; only Sathonmig joined
under the representation of UCPSB, as he lived in the States. However, one
of the strongest new generations of spinners was being formed. A team
consisting of Dongza, mr.showtimez (aka Mez), Golfzabemix (aka Chawthai),
longhorn, highwave, and MJ joined WC08 and the team of GZSakuraz,
Tanexat, Niceget, highwave, Tigeroat, and longhorn joined AC08.
There were two offline tournaments: the “Thai Pen Spinner Offline
Battle 2008” and the “WE-PCT Thailand Pen Spinner Championship 2008”,
which lasted two days and was sponsored by the telephone company PCT/True
corp. The best 64 spinners were selected during the first day, and then spun
on stage in 1v1 format on the second day. The winner got a plane ticket for
the 2008 Pendolsa winter tournament. Spinnerpeem, who had mastered
powertricks, won all three of them with his personal mod: the Buster CYL.
50 Thailandese
Over the next two years, THPSC dominated the competitive scene.
Spinnerpeem won WT09, and Supawit127 and Dongza finished in top 4 and
top 8 respectively. After that, the team consisting of Spinnerpeem, Supawit127,
Dongza, BaiMai, The Legend, and 8 won WC10. This tournament was very
theme-focused, so aside from Spinnerpeem and Supawit127’s consistency,
it was thanks to BaiMai’s participation in themes like 2h, creativity, and
spinless that they were able to obtain the victory.
Although it wasn’t the focus of the community, 2008 was a great year in
terms of CV productions, with Tribute to Mr.CsPSer, THPSC stars, and
the BusterCYL Promo. One year later, the WC10 Qualification Collab was
also heavily watched. The first official board project, ThaiSpinner 1st, was
organized to celebrate the victories in WT09 and WC10. 2010 also marked the
beginning of the Coffeelucky series, of which he has made seven instalments.
The period from 2011 to 2012 marked the downfall of THPSC. The
shop closed as sales weren’t enough to cover the rental fees. Peem withdrew
again from WC12, and the Thai team didn’t end up performing well. That
year’s local tournament, “Thaispinner Tournament 2012” (TT12) only had
23 participants and various spinners didn’t even send their combos. Zui
Nyaa organized two CVs, RE-start and RE-novation, which were some of the
last CVs made on the forum. Members moved to the Facebook group, as
the forum stopped being used. The board participated in both WT13 and
WC14 without much success, and coffeelucky tried to host TT13, which was
cancelled due to a lack of participants.
The revival of the community began in 2015, with Spinnerpeem creating
Windwalk, a small team focused on content creation. They made several
tutorials, custom Windwalk Buster CYL and Ivan mods, viral videos like
Ultimate Pen Spinning! (120k views), and organized various gatherings.
Coffeelucky organized TT16, which ran with just 12 participants and was
won by Cladoublev. Thaispinner 2nd was their submission for SpinFest 2016.
Sirapob won WT17 thanks to his mastery of fingercrossings. In the same
year, another local tournament was held. In 2017 Coffeelucky created the
THPSC Discord group, which became the main place for the community.
He also organized a national meeting, which was a big success, with many
old-timers coming back for it. He kept organizing it as a yearly event. Supawit
was interviewed by The Standard and despite this video reaching more than
350k views on YouTube, almost no new members entered the community.
In 2018, OhYeaH! won TWC18
as part of The Front Row, a multi-
board team. Since then, THPSC par-
ticipated on all international tourna-
ments and the Thaispinner Tourna-
ment was organized on a yearly ba-
sis. Coffeelucky created a team called
Asura with the intention of motivat-
ing the community. Aside from tuto-
rial videos, both Asura 1st and 2nd
were organized. Enkronidus, one of its Coffeelucky in Coffeelucky 7th (2020)
members, kept making trick tutorials in his own channel, which reached 16k
subscribers. To commemorate this revival, Coffeelucky made Thaispinner 3rd.
Aside from his work within the board, he is in charge of PS Calendar and
has taken part in the organization of various international events. [33]
52 German
2.7 German
In the summer of 2005, Robert discovered pen spinning from one of his
classmates. After learning the TA by himself and motivated to go further, he
searched for tutorials and was able to find Pentrix, together with other English
and Japanese sites. Robert was convinced that by documenting his journey,
others could learn pen spinning faster so together with Bobbycartuner, his
kindergarten friend, they designed the first German pen spinning website in
November 2005: penskills.de.vu.
Robert and his friends filmed and uploaded videos of the tricks that they
had learnt, but they quickly realized that it would be more convenient to
have a forum. Thus, in the same month of Penskills’ creation, Robert took it
down and rebuilt it in the form of the German Pen spinning Community
(GPC). Bobbycartuner stepped down from the web construction but became
one of the most active members during the early days of the board.
Although the bulk of their members are from Germany, we should keep
in mind that German is also the official language in Austria and Switzer-
land, with most Dutch people also learning it in school as their second or
third language. Together with the ease of transportation from other Euro-
pean countries like France and Spain, this has made their meetings highly
international. It also meant that GPC members had lofty expectations
when the EuRaPen board went online in November 2006. Robert and Le0n
Boards and communities 53
Since early 2007, the TV presence of pen spinning was incredibly strong,
with Robert appearing on news programs on RTL, Sat1 & Kabel1, doing
advertisements for E-plus, Fujitsu, Faber Castell, Mentos, Duplo, 5 against
Jauch, Guiness, Wrigleys, Ültje among others. He even appeared in national
magazines like DB, dpa & Zeit, as well as other local ones. Robert then
started to arrange some of those jobs for other younger penspinners and
negotiating fair wages for them. The result of that was the following.
Finals of the 2008 De-Gather live tournament between Eriror and Minwoo.
2008, GPC 2nd was released. With more than 235k views on YouTube it
was an absolute success and set very high expectations for future official
collaborations. The Elite Collaboration of GPC and the first GPC Girls
CV were released towards the end of the year and DontKnow started his
incredibly popular trick tutorial series.
Taichi, Product/3A5 and Might were the writers of the PSWS blog
(Pen Spinners With Sunglasses), which was a big source of news, opin-
ions and debate among the community. The first big project of PSWS was
(Thumb)Around the World, in which Zombo, Kam, Hideaki and 74 other
world-famous spinners were shown together in what is considered one of
the most iconic pen spinning CVs. Their second project, 45 Sec CV, is also
very remarkable. A year after the cre-
ation of the blog, in a Hannover gather
during the summer of 2010, the PSWS
staff considered the idea of creating
a new board in which only a select
number of spinners could enter. This
led to the birth of LPSA (Liecht-
estein Pen Spinning Association)
and soon afterwards the organization
of LPSA 1st began. Of course, the
Lekunga in LPSA 1st (2010) members weren’t from Liechtestein
and the whole project was highly controversial, raising questions like what
are the requirements for constituting a board or if it was acceptable for them
Boards and communities 55
With an average of 500 posts a day and all-time high De-Gather atten-
dance, GPC was at its peak of activity. Despite this, whether fueled by or
simply concurrent to the birth of LPSA, it was also starting to break down.
The common debate of style vs power often resulted in personal attacks
and furthered the LPSA vs GPC duality. There was a surge in small boards
like GPSA (Green Pen Spinners Association), TCPA (The Chocolate Spinners
Association) and ASCPB (Another Stupid Closed Penspinning Board) which
imitated or parodied LPSA’s exclusiveness.
But not all projects failed: following Robert’s yearly GPC newslet-
ter, from 2008 to 2012 four volumes of the newsletter “PS-press” were
made. Kickstarted by the beautiful trailer “Penspinning is art”, Minwoo and
Samuirai created Penspinning: Online, a page with well produced tutorials
as well as a new social network specifically for spinners.
The forum became inactive and people kept in touch via various Whatsapp
groups. From 2016 onwards, Juzzle made 11 collabs for which he managed to
relentlessly motivate old and new German spinners alike. Videos were made
for Spinfest 2016, 2019 and 2021, as well as WC20. The GPC discord was
founded in January 2017, although at the beginning only 4 or 5 people were
active. Robert asked for donations to keep the forum servers running. Various
members, many of whom were not even active anymore, donated because
they still cherished the time they had spent with their friends. Despite all
of the controversy, they remember the gatherings kindly, visiting new towns
and meeting spinners from both Germany and abroad. Nashi and Eriror, who
met thanks to pen spinning, became married, their engagement pen made by
the German modder Syrti. Activity in the Discord server increased in 2020
and for the first time, a De-Gather was organized in September 2021. [34]
2.8 Spanish
The first pen spinning web page in Spanish was made by Shalafi, around
2002 while he was still a university student. In his website he translated
most of the content on Pentix, together with explanations for various other
hobbies. His website was very popular, appearing in the front page of the
Spanish online magazine Yonkis and being reposted to other popular forums
like Taringa. In 2006-2010, Shalafi also made some pen spinning workshops
in the European Juggling Convention.
Boards and communities 57
Unaware of this website, in 2006 the Mexican spinner Chino88 created his
own blog, El Bolígrafo, after having practiced pen spinning for two years.
He translated some of the content on Pentix and linked CVs like “The Asia
Pen Spinning Presentation”. In September of 2007, Maggot created a thread
about pen spinning in El Otro Lado, a popular forum at the time.
WT07
1st KTH (PDS)
2nd eriror (UCPSB)
3rd fratleym (FPSB)
4th banz (FPSB)
5th ps-728 (JEB)
Ayatori (JEB), Uriel (PDS), Bonkura (JEB),
6th-10th
Gollumsk8 (FPSB), Leo (Penzone)
Coming into the tournament, Pendolsa was one of the biggest and most
dominant boards, and among their participants, Nagi was considered one of
the strongest. Outside of Korea, three spinners were established as the main
forces: Bonkura, Banz and Eriror. Due to his hand motions and overall
artistic elements, Bonkura’s way of spinning originated several debates, but
nevertheless he was one of the top contenders. Fratleym was very ahead of
his time with his use of fingercrossings and thumbcross in his combos.
Despite Fratleym’s third place finish, those kinds of tricks didn’t become
mainstream. The results were quite unexpected: the tournament was won
by KTH, from Korea, while Nagi lost in round three. Another controversial
match happened in round 4, when Eriror won vs Bonkura.
TST
SwS - ShadoW Spin Val, DaftSystem, SnOz,
1st
Team (FPSB) Sallem, Franou, Romfist
TSX - Team Sex Fitzgeraldhimself, Blackhero, Eriror,
2nd
(UPSB) Asian Tim, Scott Shaputis, Toast
TPS - ThaiSpinner Sathon, Dongza5047, Bluehawk,
3rd
(THPSC) Shineo, MJ, Pinyo9801
C.b.S - Courageous but .Nightfall, Noctambul, s777,
4th
Suicidal (FPSB) Spartan, Yomea, Aelema
The structure of the event was quite complex. Each team had a man-
ager, who could use “cards”: special actions which affected the outcomes
of the random pairings. Cards were either “swap”, which exchanged two
International tournaments 61
spinners in the lineup and “freeze”, which prevented a match from being
swapped by the opponents. Up to three cards could be used per round. This
gave the manager a strategic role.
WC08
1st JEB Ayatori, Key3, Saizen, kUzu, Pesp, toro
2nd Swespin Sfsr, Hamor, Ceedgee, Ålan, Baovern, Pe/PDR
3rd PPP Thelian, Zaliwaja, Rarka, Przemo, Gumix89, Mikul
4th GPC Minwoo, LeOn, Alucard, Stuhl, Maniok, McDudelsaeck
Crash, who organized WT07, wanted to wait until 2009 for the next event
since he argued that the overall level of pen spinning wouldn’t change that
much from one year to another, which would make it boring. However, due to
the high demand for more events, Zombo proposed the idea of team cups
in alternating years with WTs. For this event, a rulebook was made,
based on the one used for TST.
Going into the event, JEB had already established itself as the most
prominent board, and just like that they ended up taking the first place.
The Korean board had previously split into Pendolsa and KPSA, only the
latter participating in this tournament. Although their team was formed by
spinners like KTH, Nory and Sound, it wasn’t enough to advance past the
group stages.
Another notable point was the merge of KiT-CaT and PenZone into a
single team: HKPSA. As usual, the controversy in UPSB’s discussion threads
mostly centered around Eriror. in this tournament in particular, it was about
his win over Ayatori in the first round and his loss to Toro in the second
round.
AC08
1st KPSA Taeryong, Caras, Saturn, Skydigital, Sound, Rafe
2nd UPSB ChauTran, DaThroat, ellusion67, Minwoo, pholord, Toast
3rd PSH 12ve, 3Shine, Answer, Garlic, PaleMaster, ssEno
4th JEB Coco_A, SEVEN, PenSOn, RiAsON, MaKiN, RYO
International tournaments 63
The Asian Cup was a tournament inspired in WC08 but in which all
participants were from Asian countries. Of the 8 participating teams, UPSB
was one of them, although only spinners of Asian descent like Minwoo and
Chautran were allowed in it. As we mentioned, the Korean board had recently
split, and thus they participated in two teams, one for PDS and another for
KPSA, the latter becoming the winner.
As for the tournament’s structure, it was very short, with only two rounds.
The first one was comprised of 100% individual (1vs1) matches. The best 4
teams advanced to the last round, which was a battle royale between four
collaboration videos.
WT09
1st Spinnerpeem (THPSC)
2nd Minwoo (GPC)
3rd-4th Supawit127 (THPSC), Answer (PSH)
Taeryong (KPSA), Eriror (UPSB),
5th-8th
Dongza (THPSC), Fratleym (FPSB)
The tricks that Peem and Supawit used completely reinvented the defi-
nition of difficulty. While Peem was already known before this tournament
−his standalone battle vs Chautran in UPSB got some attention− it was
WT09 that really popularized their style of spinning. The key idea was that
by practicing more, instead of doing a trick once you could do it multiple
times, increasing its difficulty. Peem used a mod (Buster CYL) longer and
heavier than the other participants, which was also revolutionary in itself.
Some parts of the community disregarded the use of those mods and
tricks and considered that powertricks couldn’t be done with lighter or
shorter mods. This, of course, was later shown to be false. Peem and supawit
also showed that doing difficult tricks didn’t necessarily require compromising
your control nor execution.
Supawit and Peem faced in R5, which took supawit out of the tournament.
Peem then won the final over Minwoo by just one point (174-173). This
tournament showed the world not only powertricks, but how these events
were powerful at popularizing styles and advancing pen spinning.
WC10
1st THPSC Spinnerpeem, Supawit127, Dongza, BaiMai, The Legend, 8
2nd BPSC Ivabra, Littleboy, knuckles, Gisele 8, Kr4zy, Voltaic
3rd GPC colddi, Stuhl, TheKOok, thumbskiller, Minwoo, taichi1082
4th JEB hibachi, ponkotu, Fire@fox, forever, Sister_R, HAL
Crash and Zombo organized the second World Cup, in which a total of
15 communities participated. Teams were composed of 6 spinners. It was the
first WC to have a CV qualification round: each board edited a collab
with 6 to 10 spinners, which then didn’t need to be the members of the team.
The collabs were ranked by all other communities and assigned points so that
the 8 teams with the most points advanced.
International tournaments 65
The two highest voted collabs from the qualification round (THPSC
and JEB) were very popular, still being watched and commented on years
later. However, JEB’s selection of spinners for their team could have been
stronger. Ponkotu was their MVP, not losing a single match and carrying
the team to a fourth place finish. Neither FPSB nor UPSB qualified for
the tournament, which meant that notable spinners like s777, pyralux, and
Eriror couldn’t participate. PSH opted to rely on their new generation of
spinners rather than on oldies like answer, who didn’t participate. THPSC
clearly dominated the tournament, as their lineup was suited perfectly for
the themes. Powertrickers like Spinnerpeem and Supawit would be in charge
of the technical matches, while BaiMai took care of creativity, spinless and
two hands (twice), winning all four of his matches.
The point system used for the qualification round resulted in awkward
situations. For example, UPSB being in 71% of top 8s but having fewer total
points than HKPSA, which was in just 43% of them. The judging system was
also criticised, as for rounds 1 to 5, judges gave no numerical scores to the
combos, unlike what was done in WTs. Although the inclusion of themes was
very well received and would define World Cups for years to come, the theme
selection was dubious. Body and enviroment, two hands and spinless were
considered gimmicks and became community in-jokes. However, it has left us
with legendary combos like Stuhl’s round 4 for body and environment, or
the two hands duel between Stuhl and Ponkotu in round 5.
66 Results and analysis
WT11
Another heated match took place in the fifth round, when kin won vs
supawit. Since kin was using a RSVP mx, his combo was given a difficulty
bonus, while the popular opinion is that supawit’s breakdown was harder.
This stirred a debate over taking into account mod use in tournaments,
since light and unbalanced mods are harder to spin, but can’t be confirmed
without disassembling them. This debate was further stirred by s777 often
doing incredibly hard combos with comssa and rushon DC’s, which many
people thought had heavy weights under the caps. From then on, rulebooks
stated that no bonus would be given because of suboptimal pens, making
the viability of MX and Dr. Grip in tournaments much lower.
Going into the tournament, s777’s status as the greatest spinner was
indisputable. Soon before the beginning of the tournament he had released
his 4th year solo, which had left the community speechless. With a style
reminiscent of Bonkura’s, it was a breath of fresh air in a competitive scene
that had been so dominated by powertricks. His win showed that well balanced
combos, with equal difficulty, creativity and aesthetic appeal are key for good
tournament performance. Having participated in international events for the
past few years, shortly after after winning, s777 quit pen spinning, as
university entrance exams would leave him with no free time.
WC12
1st FPSB Anikis, Fel2fram, Futhark, Gisele8, Ivabra, Lindor
2nd UPSB Eriror, Hippo2626, i.suk, neoknux_009, Pen Ninja, Twine
VikroaL (SPSC), Yorch (SPSC), Lucky (MyPSC),
3rd-4th KMSC
Alvaris (MyPSC), Kipple (KPSA), Tose (KPSA)
3rd-4th GPC Deathfish, Josh_Pr_, Kirua, Minwoo, Sponge, Swob
Organized by Zombo, WC12 had 16 teams of 6 participants each. It was
one of the longest World Cups, with a total of 6 rounds. The tournament
68 Results and analysis
started with a round-robin: teams were put into groups of four, and all teams
in the group faced eachother throughout the first three rounds. Afterwards,
8 teams advanced, which went through three single elimination rounds. The
battles were divided into 2 individual matches (1vs1) and 1 doubles (2vs2).
The 1vs1 battles were themed, although the themes were limited to artistic
and technical. This was done in order not to constraint the freedom of the
spinners, who in WC10 had to participate in narrow or niche themes like
“aerials” or “two hands”, or themes that weren’t considered serious, like “body
and environment” or “spinless”. Numerical scores were given for the first
time in a World Cup, evaluating execution, difficulty, creativity, presentation
and theme for each combo. Each participating board submitted one judge.
Fel2fram, who had been spinning for less than three years, had already
become well known thanks to his 2011 FPSB tournament combos, as well
as the video “The 8 main PowerPasses”. Although his execution was contro-
versial, nobody doubted his genius, which was reflected in his results in this
tournament: he won all of his five matches.
WC12 is infamous for some of its videos. In R2, the Russian spinner
Sly submitted a drunk video for the aesthetic category. Lucky (MYPSC)
submitted a foot combo for the R3 doubles category, which forced Alvaris
and VikroaL to film and submit a last minute tag. In R5, the German
spinner Minwoo cheated in a 2p2h section of his combo by filming each
part separately and joining them together, as he had filmed with a black
background. taichi1082 raised the brightness of the raw video and exposed
the cheat in UPSB. neoknux_009, his opponent, said that he didn’t wish for
judges to disqualify him but rather for Minwoo to send a version without the
edited segment. After this incident, Minwoo quit pen spinning.
WT13
1st sutomo (JEB)
2nd A13X (FPSB)
3rd-4th Ivabra (BPSC), ctionist (JEB)
Leftfinger (FPSB), Gibki (PPP),
5th-8th
fel2fram (FPSB), Baaron (LPSA)
Organized by Zombo, WT13 had 105 participants from 20 boards, thus be-
ing the largest WT to date. It employed the same structure as WT11, with
the first round being a group stage and afterwards, five rounds of single elimi-
nation. The judging system was also more or less the same as the one used in
WT11. However, there was one impor-
tant difference. In WT11 each board
could only submit one judge, while in
WT13, multiple judges could be
registered. All communities had the
same voting power in round 1, regard-
less of the amount of judges, but from
round 2 onwards more judges meant
higher voting power, which some argue
that skewed the results towards the
views of the bigger boards. sutomo (JEB)
FPSB, which won the past World Cup, showed their power again by
placing three spinners in the top 8, four if we count the Belgian spinner
Ivabra. Coming into the tournament, Fel2fram was one of the favourites
to win, but his run ended in the third round, defeated by sutomo in a very
controversial match. Although his combos were still very creative, Fel2fram
70 Results and analysis
was becoming increasingly frustrated with the amount of time that they took
to plan and film. Unsatisfied with his WT13 combos, he deleted all of them
from his channel. The university entrance exams that forced s777 to quit did
the same to Fel2fram.
He won the first five rounds unscathed, after which he faced one of the
big surprises of this tournament. Sutomo, just a 2 year spinner at the time,
showed mastery of countless triangle pass variations in combos somewhat
reminiscent of s777’s balanced style. On the finals, sutomo won over A13X
by a narrow margin.
Even today, opinions on who should have won are quite divided. What is
clear is how big A13X’s influence has been. His combos popularized the
use of extremely heavy mods, with bullets as tips and Giotto for their body;
as well as cont backarounds with multiple spins, pun new and lever tricks.
After this tournament, Sutomo had to quit pen spinning because his family
broke all of his mods, as they distracted him too much from his studies.
WC14
1st JEB ACT, HAL, Kay, Menowa*, mi, oZone
2nd PSH cLear, Cloud, EaglE, GSL, jin, Orange
RPD (SPSC), Blue (BPSC), Ivabra (BPSC),
3rd-4th GSB
Swob (GPC), Deathfish (GPC), Der Däne (GPC)
3rd-4th TWPS minzian, MKSFT, PPM, Rex, Shakespeare, Zuo
One of the big surprises was FPSB not qualifying for the tournament.
However, although their CV wasn’t bad, none of the spinners on the WC12
winning team, nor the ones that reached top 8 in WT13 participated in it.
WT15
1st Menowa* (JEB)
2nd xound (PPSC)
3rd vice (PSH)
4th x1213 (TWPS)
Pixels (PUPSC), Ease (JEB),
5th-8th
Rotation87 (IPSB), MKSFT (TWPS)
Menowa*, who now had made true his dream of winning a World Tourna-
ment, retired from international competitions. Far from quitting pen spinning,
he kept on being incredibly active. From then on, he focused his efforts on
the team Sephiroth, CV participations and pen spinning outreach via viral
music sync videos and the Japanese Pen Spinning Foundation.
2016 ended without any World Cup, and people were increasingly worried
that there wouldn’t be a UPSB-organized WT17 either. Thus, other spinners
took initiative. The French spinner Aaytowi2 ran the Global Pen Spinning
League, a 16-person tournament. However, it wasn’t completely successful.
Tez and Mr.LSC, from Korean Pendolsa organized the Pendolsa World
Tournament (PWT) sometimes referred to as the PDS cup.
PWT (2017)
1st Beige (JEB)
2nd Pixels (SGPSC)
3rd Kagami (PSH/JEB)
4th Piruru (PSH)
afterwards. The prizes were 500 USD, a PDS gift set and a custom spinsticks
for 1st , 2nd and 3rd place respectively. Kagami had a great run in this
tournament and his style became very popular in PSH for the next years.
Beige’s energetic and creative wiper style wasn’t new, but it indicated the
beginning of an upward trend in good tournament results for modern wiper
spinners, in contrast to old school style spinners like mind.
PWT17 contributed to the interest for an official WT, but the organization
is generally considered the worst of all international tournaments to date.
The rulebook lacked many details, communication from the organizers was
mediocre and the judges were only from Japan and Korea, which some argue
biased the results.
WT17
1st Sirapob (THPSC)
2nd Gollumsk8 (FPSB)
3rd i.suk (UPSB)
4th Van (UPSB)
5th-8th kAtts (JEB), DArKT (PSB), GSL (PSH), Scream (PSH)
For the first time, the judge names were public from the beginning.
The bribery concerns that organizers had in 2007 didn’t turn out to be a
problem, and this allowed the participants to check that the judges were
indeed capable spinners, and to consult with them in case they heavily
disagreed with any of their judgements.
International tournaments 75
To bypass the cap on the number of participants per board, PSH registered
two spinners (Wayne and Isa) under the name of two inactive boards (NLPSC
and PSUK). After the evasion was foiled, they were listed as PSH without
any penalties.
i.suk, who had also been spinning for very long, was considered the
clear favourite for winning this event. When the tournament started, he
held between 40 and 50 world records, and had made various popular mods
and tutorials for practicing powertricks. He was exploring more than just
fundamental powertricks, and delving into more creative spinning. However,
his style as we know it today wasn’t completely fleshed out: he hadn’t designed
his personal emboss yet, and his combos were still around 25 seconds long.
In a controversial match, he lost round 5 vs Sirapob, whose spinning was
based on fingercrossings. This was largely due to the judging of Menowa*,
which was heavily criticized at the time.
However, that is not to say that Sirapob didn’t deserve the win. After
intensive flexibility practice, he was able to master fingercrossings in a way
that had never seen before. As his technique didn’t compromise the execution
of his combos, there was enough balance between difficulty, creativity and
execution for him to consistently receive good scores. While Sirapob’s win
gave rise to some fingercross-based spinners, it’s a style that didn’t really
become widespread.
76 Results and analysis
PSO18
1st 2nd
Power Arkonix (France) ocha (Japan)
2 Hands i.suk (Australia) Laku (Japan)
Complexity Herenz (Taiwan) PT (Taiwan)
Wipers DioBrando (New Zealand) kin (Hong Kong)
Taps & Counters Van (USA) Taeko (France)
More than a decade prior, there had been another attempt to run an
Olympics-style event, but it failed. In 2018, Coffeelucky revived this idea and
organized the first successful Pen Spinning Olympics. It was an individual
tournament, with its distinctive feature being that spinners would register
into various categories. The idea behind the different categories was to
make room for more diversity, as the style that World Tournament criteria
favour is quite narrow. In theory, as the criteria are different for each category
and the combos are more similar to eachother, this should allow judges to be
more precise and more fair in their scores.
There were five categories: power, two hands, complexity, wipers and
taps & counters; with 11, 13, 25, 15 and 11 participants respectively. Each of
those consisted of three rounds. The first one was a battle royale between all of
the participants of the category. For each category, five spinners advanced to
round two, which was another battle royale. The two best combos would battle
in the finals in a 1vs1 battle. Since the events were inspired by the Olympics,
spinners represented their countries instead of their boards, something that
was both very innovative and increasingly relevant, in a time when UPSB had
closed and new spinners started wondering if they were also considered to be
from UPSB. Each country could send up to two spinners to each category,
and any individual spinner could only participate in up to two categories.
As the event series was still new, it was seen more like a casual event
rather than something in the level of a WT or WC. Thus, some categories
like power were notably empty of some of the top performers at the time, like
i.suk or Katts. The number of forfeits due to unsent videos was also quite
high: 7 in the first round and 4 in the second round, while all finalists sent
a video. The most popular category was complexity, as it was the most
broad in scope. Some argued that complexity led to a mini-WT, which is
why it was removed in PSO20.
International tournaments 77
The match between Arkonix and ocha in the power category was very close,
and heavily debated. Arkonix’ combo had very clean execution, although
it didn’t show any particularly new techniques. On the other hand, ocha’s
combo was very inspired by juggling, including vertical stalls as well as other
tricks reminiscent of devil sticks. The judges initially considered it a draw,
although the win was then granted to Arkonix in the tiebreakers.
TWC18
DArKT (BrPSC), Rotation87 (IPSB),
1st The Front Row
juan (PPSC), OhYeah! (THPSC), Pixels (UPSB)
Eastern Youth
2nd yua, kAtts, Beige, Ennis, TUv4
(JEB)
Pun Kannot
3rd DustFall, Gunter, Taeko, Mushwoom, Patchwork
(FPSB)
Among the
4th Tidus, Ivabra, Aaytowi2, Neir’da, Arkonix
Baguette (FPSB)
While the forumless order was more or less established by now, the
uncertainty regarding the WC organization continued. Two FPSB members,
Tidus and Dustfall, took the initiative and organized a team tournament.
78 Results and analysis
Although it was in the same spirit as the former World Cup, it was also slightly
experimental, so they gave it a different name: Team World Cup (TWC).
Boards were allowed to send multiple teams, which resulted up in FPSB
registering four and PSH, eight. Later, it was suggested that this number
should be limited. Alliances could also be made without any restrictions,
which resulted in the quintuple alliance that formed the winning team, The
Front Row. In total, the event had 16 teams of 5 spinners each, from 10
boards. The first round was a CV qualification round, followed by three
rounds of single elimination.
There were three matches for each team battle. A more varied selection
of themes was implemented, although they were much less niche than in
WC10. The themes were pulled randomly from the following: complexity,
power, taps and counters, aestheticism, wipers and duet (2vs2). There needn’t
be a duet in each team match. The criteria weren’t based in the known and
tested past WC criteria, and although the point system was more complex,
the definitions were very vague, which was criticised. The organization was,
in general, not widely liked. However, we have to keep in mind that no other
group volunteered at the time, and in the end, no major issues occurred.
WT19 (A-side)
The time had come for the first World Tournament after the closure of
UPSB. Tidus and Dustfall, who were the organizers of TWC18, joined forces
with other experienced spinners to form the Pen Spinning Board of Directors
(PBoD) and tackle the organization of their first WT.
As for the judging guidelines, the penalties for misconduct and unfit
videos still weren’t very fleshed out, but the judging criteria and their
definitions were upgraded to be the most detailed and precise they have
ever been, mostly thanks to the contributions of i.suk. However, some people
criticised that the criteria which were chosen favoured i.suk heavily, who also
was a participant.
The level of the spinners who lost R1 of the A side wasn’t necessarily low,
which resulted in a power level imbalance in the B side. For example, Neir’da,
who finished 3rd in the B-side, was one of the spinners eliminated from the
80 Results and analysis
The A-side showcased by far the highest level of competitive pen spin-
ning that had been seen to date. Drowsy, who was already very popular
thanks to his CV submissions, showed a creative and aesthetic style of spin-
ning based on fishing tricks and changes of plane of rotation. Padrace,
with creative spinning based mostly on slides and hand motions, finished in
the top 4. Monheim, also known as nine, based his spinning in hard tech,
cardioid variations and fxxk with very clean execution. Gollumsk8 did
one of the first and most impressive 2p1h combos in R5 vs i.suk. DArKT
further developed his spinning based on changes of direction, balanced
between creative and technical.
WC20
Ark0nix, Gunter, Ivabra,
1st X (FPSB)
Tchus, Thebeygeek, Leftfinger
Dawn Wanderer
2nd Ennis, Fukrou, KoVi, Laku, Kyousuke Kanbara
(JEB)
3rd W (PHPS) abc, ch, Mond, wla, Xound
Ultimate Rookies
4th C17H27NO3, Haro, sututu, tetora, Vekzy
(JEB)
Again under the name of PBoD, a committee of spinners from all around
the world organized 2020’s World Cup. The tournament featured 16 teams
and 4 rounds, the first one being a CV qualification round. The rulebook
was mostly the same as the one for TWC18, with some minor changes: 1p2h
was added to the pool of themes that could be drawn. Alliances were limited
to a maximum of two boards, and large ones (UPSB, JEB, PSH and FPSB)
weren’t allowed to form any, in order to avoid what had happened with The
International tournaments 81
Front Row in TWC18. Other than that, the imprecise criteria definitions, no
tiebreakers and no definite penalties were the same as in 2018, completely
disregarding the feedback.
As for the qualification collabs, both JEB teams were very powerful.
Some notable spinners were Haro and his standup (performance) combos,
abc with very crisp execution in taps and counters, Xound coming back to
competitive spinning and Thebeygeek, which was later crowned as spinner
of the year and the one with highest difficulty by 2020’s Spinawards. It was
said that his high difficulty combos were key to FPSB X’s final win.
PSO20
1st 2nd
Aestheticism VAIN (JEB) Dove (TWPS)
Power Neir’da (FPSB) Allwars (LSPSC)
2 Hands Zefia (UPSB) Jiv. (JEB)
Wipers MEL (JEB) Kin (HKPSA)
Counters DArKT (PSB) Cowabunga (TWPS)
Multipen RPD (SPSC) Gollumsk8 (FPSB)
Standup PSAkkey (PHPS) ponkotu (JEB)
In addition to those, there were two completely new ones: multipen and
standup, which consisted of 2p1h and performance spinning respectively. As
they were considerably less developed than the other five, they consisted of
only one round, in which all spinners did a battle royale. This allowed those
spinners to go all-out in one combo.
International tournaments 83
In order not to have issues like the ones seen in WC20, the criteria
definitions were written in a much more precise way and penalties were clearly
stated. The criteria were completely different for each category. Notably,
standup combos had to be longer, execution was less important in multipen,
difficulty didn’t count at all for aestheticism and in wipers, and both aesthetic
and technical approaches were taken into account for the first time in a
tournament.
WT21 (A-side)
The 2021 World Tournament was organized by PBoD and took place
during the latter half of the year. Tigres was the leader of the organizing team
and his objective was to take what had been done in WT19, improve upon it
and document the process of its organization so that future generations of
spinners could also make these tournaments by themselves.
The tournament was again divided in two. The A side (WTA) had 64
participants and 6 rounds. WT19 had 3 groups rounds, which were said to
be too many, so on this occasion the organization opted for only 2 group
rounds and 4 individual rounds. The B side (WTB) was comprised of 32
participants and 5 rounds. Unlike in the last edition, spinners who lost during
the first round of WTA didn’t had the option of participating in WTB, a
change implemented to keep the WTB shorter and truer to its objective.
There were various trends during this tournament. Power combos were
pushed to levels never seen before, thanks to the pioneering efforts of i.suk
and new developments in tricks like the Fl PD arounds. i.suk and Arthur
are to be mentioned in this category, as well as vanilla. The vast majority
of the top performing spinners opted for technical combos but with a lot of
care put into the spinning effect and overall aesthetics. Among these I should
International tournaments 85
mention Haton, Zefia, TUv4, Beck, Padrace, and V 01D. It’s not uncommon
for spinners to opt for non-traditional combos in order to hedge over the
competition, but this was particularly important in this tournament: Jiv.,
i.suk, and Zefia submitted 1p2h combos, Padrace’s R2 was a standup combo,
CrisWea!!’s whole WT run (R1-R3) was 2p1h, and i.suk’s R6 was in xpxh
style.
Notation
4 English notation
In this chapter we will learn about the notation commonly used in English-
speaking boards and communities. Both informal and formal notation
are shown together in order to avoid repeated information. To distinguish
notation from surounding text, a typewriter font is used.
4.2 Fingerslots
A fingerslot or slot determines the possible range of positions of the pen at
a certain instant. It’s one of the most developed aspects of English notation.
4.2.1 Locators
We form slots by using locators, which represent every part of the hand:
A Arm T Thumb
E Elbow Tf Thumbflap
W Wrist 1 Index finger
H Hand 2 Middle finger
B Back of the hand 3 Ring finger
P Palm of the hand 4 Pinky finger
A > E > W > H > B > P > T > Tf > 1 > 2 > 3 > 4
Sometimes we want to be more specific and also lay out the trajectory
of one particular trick, in which case we can use multiple hyphens:
sonic 23-12 = sonic 23-12.3-13-1.23-12
4.2.3 Same-trick sequence shortening
At times, within a breakdown, we want to write the same trick multiple
times. If the tricks are done one after the other, exactly the same in terms
of modifiers but with different slots, we can shorten those same-trick
sequences by connecting the slots using >.
Notice that pass 12-23-34-23 would’t make sense, as you would have to
go through all those positions in just 0.5 revolutions (only one pass).
pass 12-23 > pass 23-34 > pass 34-23 ⇒ pass 12-23>34>23
This improvement came up in a conversation I had with Fel2Fram, and while
it’s well accepted within the notation community, it’s not uncommon to see
other spinners shortening same-trick sequences with hyphens.
When going around more than one finger, the order in which you
write the prefixes is important. The first finger the pen goes around is written
first, and so on. For example, a MIA 23-23 is the around with 1.0 revolutions
that goes first around the middle and then around the index, while an IMA
92 Fingerslots
T1-T1 would be the opposite of that. Notice that there is only one around.
If we go around the index finger, catch the pen, and then go around the
middle finger, that would be IA > MA (2.0 revolutions).
Prefixes are only written once. However, we see how in a MIA 23-23 the
pen goes around the middle, index and then middle finger again, thus being
a different trick from a MIA 23-12. Most of the time, slots can clear up any
confusions like this, but that isn’t always the case. Consider an around 1.0
starting from 34 and ending in 34. In the first half, it goes around ring,
middle and index. Before the pen starts falling back, the middle finger is
straightened, so it only goes around the index and ring fingers. To distinguish
this peculiar trick from the usual RMIA 34-34, we should write the finger
prefixes as many times as they’re needed. Thus, RMIMRA 34-34 would be the
usual trick, and RMIRA 34-34 the one that we just described.
Finger prefixes are also used in spins. They don’t specify on which part
of the finger the pen must rotate. For example, an indexspin could rotate
on its palm side (the most common case) but also on its back. If multiple
prefixes are used, like in thumbindexspin, then it spins in all of those places
simultaneously.
1* 1b2s* 1b2b*
The asterisk locator * represents the air or gravity, and is used to describe
slots where the mod is over some fingers rather than between them. Using
* by itself means that the pen is suspended in the air. This was developed
in FPSB under the name of “invisible finger”. The following examples are to
ilustrate its usage; they’re usually not written so explicitly.
aerial sonic = sonic 23-13-*-13-12
IA 12-12 = IA 12-1*-12
English notation 93
13.42 31.24
To write these positions with dot notation, start from the side of the mod
that contains the first finger by the usual hierarchy (T>1>2>3>4). Write
each locator clockwise if it’s the right hand and anticlockwise if it’s the left
hand, while adding a dot for the mod. In this way, the left picture would be
13.42 and the one on the right would be 31.24.
As Freeman pointed out when dot notation was proposed, this is useful
for explaining the trajectories of some tricks:
Flush sonic 23 - 21.34 - 14 - 13.42 - 23
Swuck 23 - 2P.3 - P3
Sonic 23 - 12.3 - 13 - 1.23 - 12
Inverse sonic 23 - 21.3 - 13 - 1.32 - 12
94 Fingerslots
4.2.7 Fingercrossings
The usual way to notate crossed fingers is with a square bracket after the
fingerslots. It doesn’t specify when those fingers cross/uncross.
The first improvement to this notation was made by Freeman and Kurot-
suki (SPSC) in mid 2009. Meaning is given to the locator order: while
looking from the same points of view used to determine the direction of
rotation, the fingers above are written first, followed by those below. Thus,
we distinguish [fc 12] (1 over 2) from [fc 21] (2 over 1). So a middlearound
pushed via a fingercrossing would be:
MA 12-12 [fc 21]
However, this doesn’t account for all crossings! This can be seen by adding
the locators of the back (b) and palm (p) sides of a finger and then checking
for all of the possible combinations. Around 2013, I defined the x-type and
o-type fingercrossings and their notation. This classification only applies to
the case in which just two fingers from the same hand are involved.
On the next page you can see a table with several examples of finger-
crossings between T, 1 and 2. Check that you understand how everything has
been notated and why locators were ordered that way.
English notation 95
In addition to those twelve there are eight more, which probably can’t
be done without hurting yourself. Notice how the combinations that we
are able to do change depending on if we consider opposable (T and 1) or
non-opposable (1 and 2) fingers.
[fc Tp>1p] [fc Tb>1p] [fc 1b>Tb] [fc 1b>Tp]
[fc 1p>2b] [fc 1b>2p] [fc 2b>1p] [fc 2p>1b]
Although not mandatory, we can also notate the end of a crossing. In this
case, there’s no need to repeat which fingers uncross if it’s obvious.
While we can use the [fc __] bracket to determine crossed positions of
the fingers, we can use the same concepts and ideas without the fc keyword
to determine non-crossed, special finger positions.
There is one shorthand form for the fc and special position bracket
which we can use in the case that the locators in the slot and inside the
bracket are exactly the same, proposed by Tchus in 2021. For example:
12 [12] ⇒ [12]
123 [fc 312] ⇒ [312]
Let’s see both the shorthand form and the special position bracket in action
with an example: wiper 12. Depending on how we decide to position the
fingers, the plane of rotation of the wiper will change. This change of plane
of rotation isn’t described otherwise in the breakdown of the trick, but can
be expressed with special positions. There are eight basic possibilities. Let’s
assume palm side position, with ourselves looking towards the palm:
Moving up Moving down Moving away Coming near
wiper [12] wiper [21] wiper 12 wiper rev 12
wiper rev [21] wiper rev [12] wiper rev [fc 21] wiper [fc 12]
4.3 Modifiers
Modifiers are words which provide extra information about aspects of a
trick, like where and how it is executed. By using modifiers instead of new
trick names we give information in a descriptive manner, thus reducing
the number of arbitrary names and conventions that need to be memorized.
For each trick, modifiers are written in the following order:
The so-called prefix modifiers are words that we put before the name
of the trick, and the suffix modifiers are the ones that go after it. These
modifiers change the trick itself. They allow us to neatly classify tricks in a
descriptive manner.
Prefixes Suffixes
inverse continuous normal rise
mirrored double reverse fall
fingerless triple ... harmonic bust
tipped * curled riser double bust ...
counter * side release * cardioid
aerial * palm still * pop
isolated * backhand
moonwalk * Defined after the v3 NC
In this table, most commonly used modifiers are shown. Those marked
with an asterisk have been added recently and won’t be found in old notation
guides. Moonwalk and still were deprecated, but it’s now commonly accepted
that their usage is correct when no slots are written.
English notation 99
Fingerless Abbreviated fl, when the impulse of that trick does not come
from the movement of the fingers but rather from the movement of the wrist
or arm. A more in-depth explanation of fingerless and other pushes can be
found in section 4.3.6.
Inverse Abbreviated inv. When in the original trick the mod passes
“behind...”, in the inverse it passes “in front of...” and vice versa. For example,
a sonic nor passes behind the middle finger, so its inverse is exactly the
same but passes in front of it.
Release One of the two types of aerial pushes. The mod is thrown in the
air immediately after the initial push. Therefore, the mod can’t turn on top
of the hand until after finishing the aerial spin.
Riser The second type of aerial pushes. The mod rotates somewhere in
the hand after its initial push and then is thrown to the air. After the aerial
spin, the pen is caught without any additional rotations on the hand.
English notation 103
Pop Pop is one type of catch in which the mod does 0.5 revolutions on
top of the hand after an aerial spin. Its initial meaning was different (see:
Elbow pop), its current meaning was standarized by Fel2Fram in 2010. It
can be used in conjunction with either riser, release, as well as by itself.
Aerial Used to say that while performing the trick, the mod has been
thrown to the air. Neither how nor when is said, so it could be a release or
riser.
Fall The opposite of rise, starting at 12 and ending at 34. The bak fall
has been used so much that name and modifier have fused into bakfall.
Sonic fall = sonic 12-23 > sonic 23-34
Bakfall = indexbak > midbak > ringbak > pinkybak
Still Used to say that a trick starts and ends in the same slot, mainly
used in shadow still. It should only be used when no slots are written down.
Cardioid Originally used to refer to the trick TA > wiper rev T1, it was
adopted as a concept for any around-wiper trick and later used as a modifier.
It consists of adding a wiper after the around in question, in the same slots
and without changing direction. So, for example:
pinkybust cardioid = (PD) pinkybust > wiper 34
pinkybak cardioid = (PD) pinkybak > wiper rev 34
This modifier gives information about the number of rotations that the
mod makes when doing a trick. Some examples are TA 1.0, sonic 1.0 or
thumbspin 1.5. It is mandatory to put a point between integers and decimals,
even when the number of revolutions is an integer. Otherwise, it could be
confused with some types of slots. This modifier is mainly used for spins.
104 Modifiers
There is no need to specify the slot and revolutions all the time. For
example, TA T2-T1 [p] [s] [c]. This kind of thing would be useful when
breaking down a hybrid, where we should see how some of the brackets are
dropped. For example, a twisted sonic is:
charge [p] [s 0.5] ~> pass [p] [s 0.5] [c] >~ charge [s 0.5] [c]
The charge, which is usually 1.0, isn’t finished and thus the [c] isn’t written.
It’s then interrupted by a complete pass. Finally, another half charge finishes
the trick.
Modern PSC
You may have noticed a problem. For the charge, the whole extent of
the motion is a push and there is no spin. Furthermore, a trick like bakfall
or powerpass contains multiple pushes. In the end, only some tricks have a
push-spin-catch structure, so a more general understanding was needed.
Most of this was developed by me in 2014.
1 I won’t write T* in the spin bracket since it’s a historical explanation of PSC notation,
For [p], not only fingers can be specified but also movements or other
tricks can be used. A spin is only considered when the pen is in an ustable
slot, so not all tricks will have [s]. In the same way, [c] is written only when
there has been a spin prior. Some examples:
Charge 23 = charge [p 23 1.0]
Tw sonic = charge [p 23 0.5] ~ charge+pass [p 23-12 0.5]
~ charge [p 12 0.5]
Bakfall = bakfall [p][s 1*][c][p][s 2*][c][p][s 3*][c][p][s 4*][c]
For the first three the pen is pushed continuously, so only [p] is written. A
bakfall is comprised of 4 arounds, so it also makes sense that it has 4 pushes,
4 spins and 4 catches. This was just to show the conceptual difference, as
writing down all brackets for such a long trick is unnecessary.
We can use PSC to see the difference between riser and release. A riser
does some spin in the hand before being thrown to the air, differing in [s].
TA riser = TA T2-T*-*-T*-T1 = TA [p T2] [s T*-*-T*] [c T1]
TA release = TA T2-*-T*-T1 = TA [p T2] [s *-T*] [c T1]
We can combine the use of the PSC brackets with the [fc] and [/fc]
brackets from before to specify when a fingercrossing or other special position
starts and finishes. In a) and b), fc is inside [p], which means that the
crossing is the cause of the push itself. In c) and d), [fc] is at the beginning,
which means that before the push, the crossing was already there. In a) and
c) there is no [/fc] so the fingers remain crossed at least until the beginning
of the next trick. In b) and d) there is a [/fc], which means that the fingers
are uncrossed between [s] and [c].
a) MIA 12-23 [fc 21] = MIA 12-23 [p fc 21][s][c]
b) MA 12-12 [fc 21] = MA 12-12 [p fc 21][s][/fc][c]
c) MIA 23-23 [fc 21] = MIA 23-23 [fc 21][p][s][c]
d) MA 23-12 [fc 21] = MA 23-12 [fc 21][p][s][/fc][c]
English notation 107
2. Fingerless
Charge, crossing and uncrossing are not really separate types of pushes,
but a variation of either bending, extending or reciprocal. However, since
they’re very distinct it can simplify things to notate them in a different way.
The push information is often non-descriptively ingrained in the
trick name. For example, a twisted sonic and a pass are the same trick
but with a different push, so we could consider a more general trick without
any push information, which I’ll call gpass to distinguish it from the usual
one, just for this explanation. In this way:
108 Modifiers
Thus, we could break down the previous examples the following way:
powerpass = around 0.5 fall [p f→P]
powerpass rev = around rev 0.5 rise [p f←P]
tp charge harmo = cont (tp charge [p 1→P 2←P 0.5][p 2→P 1←P 0.5])
twisted sonic = twisted sonic [p charge 23]
Leon’s dual pass = PD cont (spin 12* [p 1→←2 0.25][p 1←→2 0.25])
MA 12-12 [fc 21] = MA 12-12 [p fc 21]
IA 12[fc 21]-12 = IA 12-12 [p /fc 21]
baktap = PD tap rev 12*-12* [p wrist rotation]
Fl TA (special push) = Fl TA [p hand displacement]
slide = slide [p *]
While some end up considerably shorter, like the powerpasses (in which
f has been taken as an abbreviation for any finger from 1 to 4), others like
the tipped charge or Leon’s dual pass are incredibly long. They’re also
very precise, so they have utility. For fingerless pushes, using the fingerless
prefix should be enough most of the time.
In reality, pushes aren’t usually pure but a combination of various
types. Tchus proposed a scale that goes from fingerless to finger-pushed,
so a particular trick execution can exist anywhere in between:
Fingerless Finger-pushed
As an example of its usage, let’s see how it works with a sonic 23-12:
Wiper-in sonic
Wiper-out sonic
English notation 111
For compound tricks, a problem arises when notating its revolutions. For
example, when writing it in the standard order:
powerpass = around fall 0.5 [p f→P]
We are uncertain if what’s 0.5 is each of the individual arounds or the whole
trick. In this case, we can use an out-of-order number of revolutions
modifier in order to write more clearly. This idea was first proposed by me in
the second edition of the book (2020) and completed in 2021 after discussing
it with the other Naming Committee Discord members:
• When written as the first modifier, it refers to the revolutions of each
of the individual tricks. Similar, in a way, to how we use half tipped
charge or half around.
When a spinner plans a combo, special focus is put into particular aspects.
Maybe some tricks over their linkages, a particular change of speed or a trick
with an unusual plane of rotation. Thus, a combo breakdown made by the
spinner shows not only the “bare” tricks, but also information about what
English notation 113
4.5.1 Fingerslots
written after the dominant ones. Thus, 12, 1’2’, 1’2 and 12’ are all correct,
but 2’2 is in the wrong order (it should be written as 22’). If we wanted to
write a third hand, we could use two apostrophes: 1”2” and so on.
pass T1-1'2' > I'A 1'2'-1'2' > pass 1'2'-T"1" > T"A T"1"-1"2"
.’ Second pen
.” Third pen
E.g., the slot in which we have one pen in 12 and another in 23 is:
1.2; 2.'3
The semicolon is used only to separate both parts. In the case that each mod
is doing a different trick it may not be necessary to notate both, but only
what’s relevant to that trick.
Using apostrophes here can make notation hard to read, so another option
would be to use a different symbol (preferably one resembling a dot) for the
second pen, for example:
º Second pen
Thus, the slot that we described before could also be written as
1.2; 2º3
There is no well established xpxh notation, so this is a matter of personal
preference.
In the case of completely independent 2p2h (one mod in the left hand
and another in the right with no exchanges) the easiest thing is not to use
any apostrophes but rather to write each breakdown in separate lines:
MIA 23-12 > PS-PU Fl inv shadow ~> Fl TA > PU-PD IA ~ inv sonic rev
MIA rev 23-T1 > PS-PD sonic T1-T3>34
To give information about the simultaneity of each trick, a table could also
be used.
L MIA 23-12 > PS-PU Fl inv shadow ~> Fl TA > PU-PD IA ~ inv sonic rev
R MIA rev 23-T1 > PS-PD sonic T1-T3 > sonic T3-34
English notation 115
When spinning with two hands, the usual hand positions are not sufficient.
For that, Lindor proposed various symbols to be written between two of PD,
PU, PS and BS, one for the left and another for the right hand:
PU><PD PS!PS
4.5.3 Fingercrossings
Following the usual points of view of the hand to determine the writing
order in fingercrossings, no new notation needs to be made. Specifying the
relative hand position can be useful, but not necessary.
However, we need to know from which reference system it was written (i.e.
if the spinner is left or right handed) because PU!PD [fc 14’23’] (right
hand reference sys.) is different from PU!PD [fc 3’24’1] (also from the
right hand reference sys.).
5 Notation for analysis
When using notation as a language there is a limit to its complexity, as
it quickly becomes more efficient to forgo it and communicate via videos.
However, some discussions and studies require tools more advanced than
plain words. In this way, notation can be used for in-depth analysis of
pen spinning, as a tool for understanding the particularities of different
movements. Understanding and developing to this level of abstraction is
useful even if you don’t use the notation explicitly, as it can provide new
ways of thinking about pen spinning.
In this section I want to mention three trick names which were first used
for analysis purposes in Hexbinmos’ elementary notation, but that are now
sometimes used in other contexts too: fingerswitch, tipped charge and
wiped charge.
5.1.1 Fingerswitch
conjunction with other tricks. In the following example, the dashes represent
fingerswitches. Thus, a sonic could be written as:
Sonic 23-13-12 = (some tricks) + fingerswitch 23-13-12
5.1.2 Tipped charge
This trick was once called half tipped charge, but it’s less ambiguous
to call each of the 0.5 revolution movements a tipped charge and the usual
trick, tipped charge harmonic. As you can see in the picture sequence, a
tipped charge normal consists of 0.5 clockwise revolutions perpendicular to
the fingers.
We can consider a set of reference axes for both the hand and the mod.
In the mod there are only two due to its symmetry (all perpendicular ones
are equivalent to n). The movements can be thought in terms of these axes:
a 1) Slot change: −→ example: a T1-12
2) Frame of reference rotation: −→ example: (PD-PU) a
3) Change of axis’ shape: −→ example: a 12[126=P]-12[12=P]
(i.e. 12 is straightened)
b Mod rotation along x.
c Mod rotation along y or z.
d Mod rotation along s.
e Particular case of a.
Notation for analysis 121
The theory by itself can be a bit difficult to grasp, so I believe that the
best way to understand this elementary notation is through some examples.
Example I - Pass
The mod rotates perpendicular to the fingers and also changes slots, so
it is logical that a pass is made up of fingerswitches and tipped charge.
The mod rotates clockwise, so the tipped charge is normal.
Example II - Charge
charge = b+c 0.25 > b rev+c 0.25 > b rev+c rev 0.25 > b+c rev 0.25
charge rev = b rev+c 0.25 > b+c 0.25 > b+c rev 0.25 > b rev+c rev 0.25
There are no fingerswitches because the mod doesn’t change slots, but
there are tipped charge and wiped charge, which alternate between normal
and reverse, giving rise to the conical movement.
With the help of the figure above, try to understand how a charge is
written. For that, do a charge while facing the palm of your hand. The
circular motion done by the tip of the mod can be decomposed into two parts:
horizontal, which corresponds to the wiped charge; and vertical, which is
the tipped charge. Each quarter rotation has a different combination of b,
b rev, c and c rev.
sonic = b+c 0.25 23 > a+b rev+c 0.25 23-13 > a+b rev+c rev 0.25 13-12
> b+c rev 0.25 12
sonic rev = b rev+c 0.25 23 > a+b+c 0.25 23-13 > a+b+c rev 0.25 13-12
> b rev+c rev 0.25 12
Example IV - Around
IA 12-12 = a+b rev 12-1*>12
In an indexaround, the pen rotates perpendicularly to the fingers while
also changing slots, so it is composed of both fingerswitches and tipped
charges. An IA rotates counterclockwise, so the b is reverse.
We should notice that passes and some arounds are, in some sense, the
same trick: both are a+b. We should also notice that not all arounds are a+b
and vice versa. A backaround isn’t a+b, and a pass, which is a+b, isn’t an
around.
The reason why backaround and other similar tricks (bust, hai tua...)
are different is because they rotate obliquely to the fingers, and from what we
deduced before we know that there has to be b+c somewhere in the structure
of the trick.
TA T1-T1 = a+b rev+c rev T1-T*>T1
backaround 12-12 = (PD) Fl a+b+c 12-1*>12
With the popularization of powertricks, a trick called inverse bust
emerged. It was said for quite some time that this name was incorrect,
because there is no inverse of an around (more precisely, it was said that it’s
the same as it’s reverse). But with the elementary notation we can better
understand what an inverse bust is and why it’s a different trick.
Bust = (PD) Fl a+b rev+c rev 12-1*>12
Inverse bust = Fl a+b rev+c 12-1*>12
The difference between one and the other is the direction of the wiped
charge. Both turn obliquely to the index finger, but one opposite the other.
Furthermore, we could write the reverse versions of the two previous tricks
and none of them would coincide; they would be four different tricks.
Notation for analysis 123
Example V - Spin
palmspin = (PU) c rev P*
A spin is a continuous wiped charge. We can deduce this from the
definition previously given for wiped charge: rotation of the mod with
respect to the y or z axis.
However, we quickly notice two big issues: the starting angle for the pen
isn’t specified and can’t be deducted from context. If the pen doesn’t start
angled, then y 1.0 23 is not a charge. In addition to that, compositions of
two rotations can be written in many different ways.
The two gimbal arrangements. b, c and d are black, grey and white respectively.
The two other possible arrangements are shown in the figure. In both
choices, conical tricks like charge and twisted sonic are notated as the
usual combinations of b+c. In the b>c>d choice, angled arounds are also a
combination of b+c, while in the c>b>d choice, arounds are always b.
Planes of rotation for b>c>d during a charge. b, c, d are black, grey and white respectively.
The diagrams with the three rings are useful for understanding how the
system is set up, but for visualizing the motion of the pen, it’s better to show
the planes of rotation. Hopefully the above diagram is enough to understand
that a charge is still notated in the standard way:
charge = {b>c>d} b+c > b rev+c > b rev+c rev > b+c rev
Notation for analysis 125
One thing to be aware about this system is that, when the middle gimbal
rotates 180º, the criteria for nor and rev will change with respect to the
standard choice. For example:
tw sonic = {standard} b+c > b rev + c > a + b rev + c rev
> a + b rev + c > b rev + c rev > b + c rev
tw sonic = {b>c>d} b+c > b rev + c > a + b rev + c rev
> a + b rev + c rev > b rev + c > b + c
In these systems the rings won’t always be perpendicular to each other.
We can reach a point in which the outer and inner axes align and we lose one
degree of freedom (gimbal lock). In the b>c>d choice, this is reached when
the pen is parallel to the fingers, while in the c>b>d choice this happens when
the pen is pointing downwards. V01D, who first proposed using Euler angles,
also suggested that we could define a set of anchor points (reference angles
that are reset to favorable states when the pen reaches certain positions) to
avoid issues like the change of criteria in rotations.
5.4 Pitch-Yaw-Roll
In 2021, V01D developed a new version of elementary notation, imple-
menting the knowledge that had been acquired over the years. There are
three key ideas. First, the information of fingerswitch and slide can just be
collapsed into the path of the pen, here represented by the usual fingerslots.
Second, tipped charge, wiped charge and roll can be collapsed into a single
trick with six directions, rotate. Thus, those three movements would all be
given the same symbols but with an order: b → c → d, and instead of having
to type rev you could incorporate the direction into the symbols:
+ Normal - Reverse . None
Rolls are not very common, so you can even omit the dot at the end most
of the time and assume it instead. He argued that with a reduced number of
symbols and better grammar, the readability of elementary notation improves.
As an example of its usage, let’s look at a sonic 23-12.
sonic 23-12 = ++ .25 23 > -+ .25 23-13 > -- .25 13-12 > +- .25 12
If formatted as a list, the time evolution of the trick is even more clear:
sonic = ++ .25 23 >
-+ .25 23-13 >
-- .25 13-12 >
+- .25 12
126 Tablature notation
The tablature consists of two sections. The top section has 1 line for
the mod, 5 for the fingers and 1 for the palm/backhand. A white and a black
dot represent the beginning and end of the corresponding location, as seen in
the left picture. Three additional lines were added for the fingers, to indicate
the angles at which the phalanges are bent, as seen in the right picture. A
solid black line connecting them represents a contact. There are two types of
contacts:
Lateral contact Non-lateral contact
points: The pen is points: The pen is in
in contact with one contact with either the
of the lateral sides palm side or the back
of the finger. side of the finger.
The bottom section is used to indicate the movements of the pen. The
first three lines are for rotations and the last three, for translations. The
number of revolutions is indicated for rotations. The movements are then
connected with the pen position with a dashed line.
As you can see, it’s a very interesting proposal. There are many details
missing from this explanation, which have been lost to time, but the main
idea is here. In 2021, Hexbinmos said that he wanted to do an upgraded
version of this notation.
6 Japanese notation
Japanese notation originated at the beginning of the century on Hideaki
Kondo’s website “My history of Pen Spinning” and its bulletin board, “Pen
Spinning Laboratory”. In the very beginning, only new trick names were in-
troduced, but it quickly became centered around the creation and application
of new modifiers. It received great contributions until about 2010; ever since
it has remained almost unchanged.
Although there are several commonalities between English and Japanese
notation, their origins and development are quite different. For an English-
speaking person, the interest in learning this notation is mainly to understand
pen spinning tricks from a new perspective. Although both systems are similar
in terms of their focus on modifiers, there is a fundamental difference
between English notation’s fingerslots and Japanese notation’s axis fingers,
which should be enough to make its study interesting to the reader.
The Japanese writing system is composed of kanji (漢字, Chinese char-
acters), hiragana (ひらがな, syllabary for Japanese words) and katakana
(カタカナ, syllabary for foreign words). In order to make this section and
the following ones readable for people who don’t know Japanese, I
have added romanizations of all trick names in italics, next to their English
equivalents in monospace. Japanese as a language has a heavy tendency to
make long words by agglutination, and then shorten them. While I have tried
to write down the most common shortenings, I recommend any interested
readers spend a few days studying katakana so they can also understand how
and why these words are shortened.
6.1 Syntax
In Japanese notation, tricks are formed by agglutination of various words
without spaces, following this structure:
軸指 接頭語 技名 接尾語
−
(Axis fingers) (Prefixes) (Trick name) (Suffixes)
For example: シメトリカルスキップガンマンリバース (symmetrical skip
gunman reverse). The modifiers are ordered following no hard rules other
than what sounds better or more natural.
128 Axis finger
1 親指 Thumb
2 人差し指 Index finger
3 中指 Middle finger
4 薬指 Ring finger
5 小指 Pinky finger
The numbers corresponding to each finger are different from the ones
used in English. As you can see, 12345 is used instead of T1234. Sometimes,
to write the slots of a trick, a notation like the English one is used, with no
particular locator hierarchy:
ガンマン43-32 gunman 43-32 MA rev 23-12
However, these 接尾指番号(Suffix numbers) aren’t the most common way
to determine where a trick is done. Instead, the 接頭指番号(Prefix numbers)
are often used, which indicate the 軸指(Axis finger). The axis finger is
somewhat similar to the prefixes thumb, index... pinky used in English for
arounds, but in Japanese notation these are more versatile, being used in
passes, sonics and other tricks too. Their syntax is:
6.3 Modifiers
As we previously mentioned, Japanese notation is also heavily focused on
modifiers. Some are unique to Japanese, like スリップト(slipped), フルーエ
ント(fluent) or 変形(different form), while others have either been adopted
from English or vice versa.
Although many modifiers exist, and while most are understood even by
new spinners, not all of them are commonly used. Without worrying about
their frequencies in modern speech, let us look at the following modifier list:
修 飾語 /修 修飾 辞 Modifiers
接 頭語 (Prefixes) 接 尾語 (Suffixes)
接頭指番号 Axis fingers 接尾指番号 Slots
回転数 # of rev. 回転数 (海外) English-style rev.
コンティニュアス Continuous ノーマル Normal
ハーモニカル Harmonical バース Reverse
カウンター Counter ライズ Rise
フルーエント Fluent フォール Fall
フェイクト Faked バスト Bust
シメトリカル Symmetrical フィンガーレス Fingerless
スキップ Skip 横式 PD
スリップト Slipped 縦式 PS
ムーンウォーク Moonwalk
パームサイド Palm side
フィンガーレス Fingerless
変形 Different form
スプレッド Spread
スクエア Square
キューブ Cube
The three modifiers at the end (spread, square and cube) are, more often
than not, considered standalone tricks nowadays. フィンガーレス (fingerless)
is usually a prefix but it could be suffix, especially for continuous tricks.
130 Modifiers
シングル(single) is used for 1.0 rotations but just like in English, it’s
mostly omitted when obvious. Some examples of their usage:
シングルアクセルソニック single axel sonic shadow 1.5
thumbspin 1.5 >
シングルアクセルカージオイド single axel cardioid
wiper rev T1
They can also be a suffix, especially when dealing with spreads:
1,1-スプレッドダブル 1,1-spread double TA > Fl TA
By the way, for those who are curious, アクセル(axel) comes from Axel
Paulsen, a Norwegian ice skater who invented the 1.5 spin jump.
ス キ ップ (Skip) This modifier is used when there is more than one axis
finger, but the number of revolutions doesn’t increase. Since this is never
indicated in western notation, it is best to see some examples:
スキップソニック skip sonic sonic 34-12
3,2-スキップガンマン 3,2-skip gunman (PS) MIA rev
スキップシングルアクセルソニック skip single axel sonic shadow 1.5 34-12
Think about why skip was used in the gunman example. Otherwise:
3,2-ガンマン 3,2-gunman (PS) MA rev > IA rev
4-ソニック⇒3-ソニック
4-sonic ⇒3-sonic
sonic 34-23 > sonic 23-12 (sonic rise)
4-ソニック≫3-シメトリカルソニック
4-sonic ≫3-symmetrical sonic
sonic 34-23 ~> inv sonic 23-12
3-ソニックひねり≫2-フェイクトシングルアクセルソニック
3-twisted sonic ≫2-faked single axel sonic
twisted sonic 23-12 ~ shadow 12-12
ノーマル≫2-シメトリカルガンマン
normal ≫2-symmetrical gunman
TA ~ Fl IA
7 Korean notation
Korean notation originated around 2002, together with the first Korean
pen spinning forum. At the beginning, names were created exclusively on
the board as they were needed, helped in 2005 by a great linguistic reform
article called the NX lecture [4]. In this article, spinners like 원빈택MA
and zlzlzb, among others, standarized the notation, substituted several old
names for new ones, and created what is now known as ABCD notation.
In the following years, Korean notation started to be more influenced by trick
names used overseas, which were directly transcribed into hangul [5]. In 2020
and 2021, FLow initiated another linguistic reform, developing many new
names and modifiers, which were popularized through the KIPS YouTube
channel [8][9].
The only effort that was previously made to explain Korean notation in
English was a 2007 UPSB v3 article by Joshy [10]. To account for this, I have
talked extensively with FLow so that the information here is as accurate as
possible. Direct translations of Korean words are written in italics and their
English equivalents are written in monospace. In this chapter, we will explain
the syntax (slots and modifiers) in its current form (that is, after FLow’s
reform). More than 200 trick names from all periods have been included in
the trick dictionary (Chapter 8).
7.1 Slots
The following names for the fingers are sometimes used as prefixes. For
example, 검지 휘감기 (index winding) is the name for both an IA and a bust.
엄지 T Thumb
검지 1 Index finger
중지 2 Middle finger
약지 3 Ring finger
소지 4 Pinky finger
When used as prefixes, you may see the finger names in abbreviated forms.
For example, a thumbaround, usually written as 엄지돌리기 (thumb rotation),
is often abbreviated as 엄돌 (1st and 3rd characters of 엄지돌리기).
136 Slots
The most popular way of writing slots is the so-called ABCD notation.
In this system, only four slots exist; a, b, c and d. If the tricks are in their
basic form, only the initial slots are written for the normal direction, and
only the final ones for their reverse.
a 34 The slot between the pinky and ring fingers.
b 23 The slot between the ring and middle fingers.
c 12 The slot between the middle and index fingers.
d T1 The slot between the index finger and the thumb.
One simple example of their usage would be the following:
계단a stairs a sonic 34-23
역계단a reverse stairs a sonic rev 23-34
FLow devised various improvements to notate more complex slots:
: Fix (고정) For positions other than the ones in abcd.
> Move (이동) The pen moves from one slot to another.
First, slots outside of the ones in ABCD notation can be written with
a : between the usual T1234. For example, 2:4 would be what in English
is just written as 24. In case that the spinner also wants to write final or
intermediate positions, those can be connected with a >. For example:
내계단b>2:4 inner stairs b>2:4 inverse sonic 23-24
There are two more symbols used when notating slots
* Air (공중) The pen is suspended in the air
& Fc (손가락교차) Two fingers are crossed.
Borrowed from English notation, the symbol * is also used here for aerials.
As for fingercrossings, they can be notated with the & symbol between the
usual T1234. For example, 2&3 would be equivalent to [fc 23] in English.
Korean notation 137
Certain words are commonly used as roots (suffixes) for name formation.
As for 계단 (stairs), it’s often included in names of the tricks from the
sonic family. Just like we say flush sonic and moonwalk sonic, in Korean
the names 꽃계단 (flower stairs) or 문워크계단 (moonwalk stairs) are used.
The prefixes equivalent to the reverse and inverse modifiers were stan-
darized in Korean during the NX lectures:
역 Reverse Equivalent to the English reverse modifier.
내 Inside Equivalent to the English inverse modifier.
138 Roots and modifiers
Although they aren’t commonly used, FLow coined the following words
for their corresponding non-modifiers:
정 Normal The non-modifier of 역 (reverse) (i.e. normal).
외 Outside The non-modifier of 내 (inside) (i.e. classical).
The hand orientation can be written down in four different ways. All
of the following are used as prefixes:
English equivalent Prefix (1) Prefix (2) Transliteration Symbol
PD (palm down) 백 아래 팜다운 \
PS (palm side) 사이드 옆 팜사이드 |
PU (palm up) 팜 위 팜업 /
The transliteration was the first one to be used, but it’s now deprecated.
Notably, for wipers, only the ones in the prefix (1) column are used. Other
than that, it’s up to the spinner to choose in which way they want to write.
E.g. 아래윈드밀, 백윈드밀 and \윈드밀 all mean (PD) tw sonic.
There are other modifiers which are comparatively newer. Some of these
are still not widespread, or their usage is currently being discussed by the
members of KIPS:
제자리 Place Equivalent to still.
스냅 Snap Equivalent to fingerless.
무회전 No rotation Equivalent to tipped.
카운터 Counter Equivalent to counter.
핑거크로스 Fingercrossing Equivalent to fingercrossing.
아이솔레이션 Isolation Equivalent to isolation.
에어 Air Equivalent to aerial.
팝 Pop Equivalent to pop spin.
제자리 (place) is a new prefix meaning that the slots don’t change. For
example, 제자리계단 (stairs in place) is a pseudo sonic. 팝 (pop) is a new
suffix replacing 이오리 (iori) and it means pop spin. An example would be
손목팜 (wrist pop).
8 Trick dictionary
Trick names have been classified into 12 categories:
Passes Perpendicular arounds Oblique arounds
Conical Spins Wipers
Rolls Slides Rotationless stable
Equilibrium Throws & catches Historical
The last category, historical, refers to those hybrids and combos that
were given a name before hybrid notation was developed, and that can be
easily described with it. In the dictionary, and especially in that category,
many obsolete names can be found. The intent of this dictionary is to also
explain those names, which doesn’t imply that they should be used nowadays.
In order to capture how well known each trick name is, a survey was
conducted within the Naming Committee Discord server and shared on
Twitter. In total, about 40 spinners gave scores to each name, which can
be found in the header of each entry accompanied of the following keywords:
10 9 7 5 3 1 0
Well-known Frequent Common Infrequent Rare Very rare
Also in the header, the direction of rotation for a right-handed spinner
and the normal version of the trick can be found. The convention for this
is the same as the one explained in Ch. 4, with the exception of sometimes
using backhand directions for clarity. Note that backhand clockwise would be
counterclockwise if checked via the standard palm angle! Trick names which
are used mostly in Japanese or Korean are also marked as so.
There are various sections within each entry. The image shows four
snapshots of the trick, to be read left-to-right for the normal direction. After
that, a description of the trick is provided. The etymology and origin of
the trick, if known, are written as well. The names of the trick in various
languages are given (with a dark grey bar on their left), as well as some
obsolete names if any (marked with a light grey bar). The year of creation
of the trick name, or an upper bound, and the trick name creator is written,
if known, only next the original versions of the name (not its translations).
The entries follow an order such that similar tricks are found near each
other. For an alphabetic ordering, you can consult the index.
142 Passes
8.1 Passes
A minicombo that consists entirely of passes, going through all the fingers
except for the thumb. Fingerpass is one of the only tricks that has had a
serious history of speed records. Novy achieved 99 fingerpasses in one minute
on August 1st, 2010. [183]
Etymology The name fingerpass comes from Kam, with both normal
and reverse variations added to Pentix in February 2001. Kam listed
fingerpass as the fundamental trick instead of pass because at that time,
pass wasn’t considered a trick by itself (see: Pass).
Japanese Hideaki listed the trick as drummer in 1998, during one of the
first updates of his website, but later drummer would acquire a new meaning
(see: Drummer). For this trick, the English name フィンガーパス (fingerpass)
would go on to be used.
Notation Traditionally, both start from 12. This was relevant especially
during the early days when the names first/second half fingerpass and
first/second/third/fourth quarter of fingerpass were used.
nor ⇒ pass 12-23 > pass 23-34 > pass 34-23 > pass 23-12
rev ⇒ pass rev 12-23 > pass rev 23-34 > pass rev 34-23 > pass rev 23-12
These can also be written in a much shorter way:
fingerpass nor = pass 12-23>34>23>12
fingerpass rev = pass rev 12-23>34>23>12
Fingerpass [Kam42 , 2000]; FP [abbr.]
フィンガーパス (fingerpass)
핑거패스 (fingerpass)
Classic finger twirl [Wrenn40 , 1999]
ドラマー (drummer) [Hideaki60 , 1998]
Trick dictionary 143
Pass 12-23
A pass consists of passing the pen from one pair of fingers to another.
The pen must move perpendicular to the fingers. If it moves obliquely or
with some kind of conical motion then it’s called a twisted sonic.
Etymology The trick existed for a long time, but it remained unnamed.
Hideaki didn’t list it as a trick at first, as he considered it a movement instead.
Tohlz from PenstudioZ named each pass as first quarter of fingerpass,
second quarter of fingerpass, etc. The name pass is attributed to Kam,
as he was the first to use it in 2001, when describing the fingerpass:
“The Finger Pass family consists of tricks that "roll" the pen through
many fingers. At any time, the pen is always been held by at least two fingers,
and each "Pass" (which is a definite step for Finger Pass tricks) will only
cause the pen to rotate 180 degrees (half rotation).” (Kam42 , 2001)
He continued to use the term later on to describe the parts of a double
charge as “basically a combination of two Charges and two Passes (passes are
parts of a FingerPass)” (Kam42 , 2002) and in December 2003 he included it
as one of the various “spin types”. However, it wasn’t considered a standalone
trick and thus included in trick lists until at least 2004 [172].
Japanese In Japan, the term half gunman was used to describe both the
pass and the passaround. During the years 2006 and 2007, there were various
debates among JEB members which concluded that those were different tricks
due to the different ways in how the pen is held during the movement. From
that point onwards, パス (pass) began to be used.
Pass [Kam42 , 2001]
パス (pass), シメパス (symmetrical pass) [for backhand/palm resp.]
First / second / third / fourth quarter of fingerpass [Tohlz46 , 2003]
ハーフガンマン (half gunman); 裏パス (rear pass) [for シメパス]
144 Passes
A hybrid trick between a charge and a pass. In other words, what you
get when you put conical motion to a pass. Its basic variation starts with a
charge 23, which then is interrupted by a pass rev 23-12.
Etymology The name was first given by Hideaki in 1997, being one of
the initial tricks in his website. It was then directly translated into English
by Kam, as ひねり (hineri) basically means twisted.
Controversy The name has been controversial since its inception: Kam
said in 2001 that it was “Not really a Sonic, but since it looks like the Sonic
and I can’t find anywhere to put this technique, I’ll leave it here”. Two years
later, Tohlz from PenstudioZ also said that twisted sonic is “A nice trick
which is not really Sonic”. Despite all of this, the name twisted sonic is now
so ingrained in our culture that it’s impossible to change. Lately, in FPSB
they’ve started using twisted pass, as a more accurate way of naming it.
Notation If we think about the different possible combinations of charge
and pass on the slots 23 and 12 we can come up with eight variations (8 = 23
since we have three modifiers: reverse, inverse and slot permutation). The
first four are usually covered under the name twisted sonic. The last four
are usually named warped sonic, although they can be notated with twisted
sonic, making the name warped sonic unnecessary:
twisted sonic = charge 23 ~ pass rev 23-12
twisted sonic rev = charge rev 12 ~ pass 12-23
inv tw sonic = charge 23 ~ pass 23-12
inv tw sonic rev = charge rev 12 ~ pass rev 12-23
warped sonic = charge 12 ~ pass 12-23 = tw sonic 12-23
warped sonic rev = charge rev 23 ~ pass rev 23-12 = tw sonic rev 23-12
inv warped s. = charge 12 ~ pass rev 12-23 = inv tw sonic 12-23
inv warped s. rev = charge rev 23 ~ pass 23-12 = inv tw sonic rev 23-12
Notice how some funny things happen with the directions of the passes: tw
sonic 23-12 has a pass rev but tw sonic 12-23 has a pass nor. This is
because we think about classic (inverse) twisted sonic as the trick that
happens on the palm side (back side) while pass normal (reverse) as the
trick that happens clockwise (counterclockwise).
A twisted sonic but with different slots. Its basic variation is in 12-23
(see: Twisted sonic).
A twisted sonic in which the pass is done in the back of the hand (see:
Twisted sonic).
Etymology While it had been done for a long time before, it was first
Trick dictionary 147
named east sonic by the French spinner Chronos in 2007. It was named
that way because, when the motion of the ring finger is exaggerated, the
finger positioning is reminiscent of the East Coast gang symbol.
Etymology While we know that the name east sonic was made in 2007,
and that west sonic originated later for its inverse, it’s unknown exactly
when that happened. For example, in [173] there is east sonic but no west
sonic. Instead, inverse east sonic is listed. In Japanese trick lists, only
イーストソニック (east sonic) appears.
West sonic
내스위스트 (inverse swist), 역내스위스트 (inverse swist reverse) [for
tipped west sonic normal and reverse respectively, FLow9 ]
148 Passes
A trick that involves using both hands. In this movement the pen goes
around one finger of each hand in a continuous way. It can be done with
other finger combinations, like 22’, 13’, etc.
Etymology In recorded pen spinning history, the trick was first invented
and named by Chris from Microjuggling in 1999. In Japan it was discovered
independently and named ソー (sew) as the trick’s execution is similar to an
old person sewing sweaters.
Notation The traditional way to break it down is as a simultaneous
around, as seen in the NC articles for simultaneous trick notation:
two finger twirl 11' = Cont (Indexaround 1 + Index'around 1')
However, this isn’t true, as for it to be an around it would need to be in an
unstable slot at some point, which doesn’t happen. Thus, it would be better
broken down as a pass, which is also the reason it’s classified here as such.
two finger twirl 11' = Cont pass 1b1p'-1p1b'>1b1p'
Two finger twirl [Wrenn40 , 1999]
ソー (sew)
Twirl [Kam42 , ≤2002]
Twirl T1
This trick is usually done with the thumb, as it’s the only opposable
finger. It comes from trying to do a two finger twirl with only the fingers
of one hand, as explained in the original video “1p1h twirls” by Fel2fram.
Notation It’s basically a 1p1h two finger twirl, so the same argument
about its nature as a type of pass also applies here (see: Two finger twirl).
Twirl T1 = pass Tp1st -Tb1sp
An in-out (or out-in) charge is very similar to a 1p1h twirl (see: Twirl),
except that the pen is held by the middle, and in its non-tipped version, like
the one shown in the figure above, there is circular motion.
Etymology The trick itself was first done by korean spinners in PDS.
It was first named in UCPSB in 2006, in a thread where a member named
Leviathan was asking if it had any name in English. FallenSeraph proposed
the name Korean sonic, although he was worried about it creating another
annoying dichotomy like the one regarding Weis/Korean backaround. The
user grsbmd said that:
152 Passes
“Technically, this spin type has no circular motion. It’s just tipping up,
then tipping back down. And it also doesn’t need to use the thumb. If you use
other fingers, though, it starts looking a lot like a sonic.” (grsbmd, 2006)
Thus, he generalized the concept for when the thumb isn’t involved, and
proposed the name tipped sonic. He also gave other examples (such as
tipped charge) of how the new modifier could be used.
Indexaround 12-12
The term (finger)around is used when the mod rotates perpendicular
to the fingers. When some kind of oblique motion is present, names like
backaround, bust or spread are more appropiate. Arounds involving the
thumb are usually classified separately since in those, the pen spins oblique
to the fingers. For an explanation on how the finger prefixes are used (like in
middleindexaround, shortened as MIA), see (Section 4.2.4).
Etymology Although it’s a debate that is no longer active, the difference
between an around and a spin was heavily discussed back at the beginning
of the century. The first name in English notation for one of these tricks
was indexspin, by Kam in 2000. It’s uncertain who started this change, but
as early as in 2003 we can see the name indexaround for this very same
trick in penstudioz, although indexspin was still cited as the main name. In
2004, the Naming Committee released an article called “Around vs Spin” in
which the difference between both trick names was established: around for
1.0 revolutions and spin for 1.5 and higher.
However, the actual first name for one of these tricks comes from Japan, as
the Korokoro comic (1990) had ガンマンロール (gunman roll) as the name for
the IA rev 12-T12. Hideaki then simplified the name to ガンマン (gunman)
and extended its meaning to all fingeraround reverse.
Japanese ガンマン (gunman) is used for fingeraround reverse. The
modifier シメトリカル (symmetrical) is usually equivalent to inverse, but in
this case it’s more similar to mirrored. A シメトリカルガンマン (symmetrical
gunman) would be, for example, MA 12-12.
휘감기 (winding) was created. This is used as a suffix together with finger
prefixes, in a similar way as in English. We should notice that in Korean
notation, the same term is used for both bust and indexaround, thus ignoring
how angled the trajectory may be.
Neosonic 12-Tf
Passaround 23-12
Japanese Half gunman was used to describe both pass and passaround
(see: Pass). The foreign term パスアラウンド (passaround) is also used.
The Iteza trick is cont (IA rev 12-T1 > pass T1-12).
Iteza trick
Itezaトリック (Iteza trick)
이태자트릭 (Iteza trick)
Forward single [Weis39 , 1998]; 360 degree normal [Kam42 , 2000]; Simple
thumb spin [Szeto44 , 2000]; 360; Thumb spin; Forward; Helicopter
亢龍有悔 [sula_la78 , 2003]
ビッグロール (big roll) [Korokoro2 , 1990]; シングル (single)
As for the Chinese names, we also have 見龍在田 from sula_la, meaning
the dragon soars in the sky. 反轉 is the most common hanzi name nowadays
in TWPS and PSH, although experienced spinners mostly call it TAR. Inter-
estingly, this abbreviation isn’t used in other English communities, which
usually abbreviate it as TA rev.
with a reverse motion (usually a fingerless push) to bring the pen back to
the starting position. This results in a hybrid of a trick in one direction plus
another trick in the opposite direction. The aim of counters is to look as
though you are performing a full single trick as normal, but then abruptly
interrupting it by moving the pen in the opposite direction.
Etymology The concept and name comes from Kam. It was added
to Pentrix on November 2004, although the date of creation may be even
earlier since Pentrix updates were slow at times. This is the origin of the
fingerless modifier. Both the modifier and the trick were later used in
Japanese notation.
Flick TA reverse
In a flick TA rev, with the mod held in T2, the middle finger is extended
and the pen goes around T, counterclockwise. This is in contrast to a normal
TA rev in which the push comes from the index finger.
Flick TA
Since many spinners confuse both, let’s also explain its normal variation.
In a flick TA, the pen is held over 2 while touching the back of 1 and with
a sudden extension of 1, the pen goes around T.
Etymology The name flick TA comes from Zoda and Lindor, who in
2008 proposed it as a new trick in the FPSB laboratory. While flick TA was
probably new, flick TA rev had already been done multiple times, being a
trick that characterized Bonkura’s style. As for the origin of the word flick,
it was coined by Eso (see: Flick). In 2007, sketching proposed in the NC to
add tapped and flicked as modifiers, although the idea didn’t stick.
Notation Although quite formal, we can break down the different pushes
of a TA and a flick TA:
TA = TA [p 2→P] flick TA = TA [p 1←P]
Flick TA [Zoda167 & Lindor, 2008]
역엄지수평돌리기 (thumb horizontality reverse), 역엄수 (thumb hori-
zontality reverse) [abbr.], 역엄수 돌리기 (thumb horizontality reverse) [all
three names are for Flick TA rev]
역수평 내리기 (horizontality fall reverse) [for Flick TA rev, until 2005]
162 Oblique arounds
TA riser
ノマライザー (normal riser / normalizer)
TA release
TAリリース (TA release)
릴리즈 (release) [FLow9 ]
Index backaround
Etymology The trick itself, the backaround name and the bak abbre-
viation come from David Weis. Afterwards, other words were coined to
describe different styles of executing the trick: Weis backaround and Korean
backaround. The abbreviation bak has been somewhat controversial, as many
spinners don’t like that it drops the c. For this reason, many prefer to use
back instead. On the other hand, some spinners call the trick bakaround,
although that is not as common.
Korean backaround
One way of executing a backaround, which was popular during early PDS.
It consists of doing the trick on the tips of the fingers:
korean bak = bak 1z2z
Weis backaround
Etymology The origin of the trick and its name is interesting, as they
went hand in hand. The first trick was the 233, popularized after the Japanese
spinner aaaa did it in Japen 1st, which consisted of
233 = bak > midbak x2
Afterwards, a variation emerged, which was sometimes called Neo233:
Neo233 = neobak 12-12 ~> midbak x2
And after that, SA233, SA standing for Single Axel (the Japanese term for
extra 0.5 revolutions), notably done by G-Ryzer in PSN 2nd:
SA233 = bak > midbak 1.5 ~> midbak
In the end, by combining both, NeoSA223 was coined. Even in Japanese, it’s
written in roman letters most of the time, although sometimes it’s written
as ネオサ (NeoSA). The scope of the name has grown, for example, into
tricks like NeoSA334 or NeoSA4555. Recently the name has gained popularity
overseas. Some overseas spinners call it neossa, but this spelling is incorrect.
Korean There are three terms that refer to similar tricks, so let’s see
them one by one. The first one is 네오백 (neobak):
네오백 = neobak 12-12 ~> midbak
Notice that the midbak isn’t 1.5. The 네오백배감기 (neobak rewind) is:
네오백배감기 = neobak 12-12 ~> midbak ~> midbak
Where the midbak still isn’t 1.5. Finally, there is the NX식네오백배감기 (NX-
NeoSA), which equals the usual NeoSA233:
NX식네오백배감기 = neobak 12-12 ~> midbak 1.5 ~> midbak
Holding the mod between P and T, an around reverse is done on the palm
(not the fingers). Palmbackaround is also a name used and is more correct
due to the direction of rotation of the trick.
Palmaround [≤2005]; Palmbackaround [≤2008]
パームアラウンド (palmaround)
Etymology The first instance of the word bust is in 2002, with the
creation by Kam of the trick sonic bust (see: Sonic bust). His objective with
that trick was to link two tricks that in principle have different directions of
rotation: the sonic (CW) and the indexaround (CCW). This was the first
definition of bust: an indexaround attached to a trick which, in principle,
had a different direction of rotation.
170 Oblique arounds
The name was used widely during UPSB v2 and in 2006, there were
three well known tricks with the bust modifier attached to them: sonic
bust, twisted sonic bust and demon sonic bust [205]. Years later, Thai
powertrickers popularized its continuous usage. At that point, the initial
definition was lost, and bust not only began to mean attaching a backaround
reverse to any trick regardless of its direction of rotation, but it started to
be used as a standalone trick as well.
Japanese This trick is mostly notated with スプレッド (spread) (see:
Spread), although the name バスト (bust) can also be seen at times, especially
among powertrickers and newer generations.
Bust [Kam42 , 2002]
バスト (bust)
검지 휘감기 (index winding) [for both bust and IA]
For its continuous version:
Continuous bust; Cont. bust [abbr.]
コントバスト (cont. bust)
검지배감기 (indexfinger winding more than one)
Pinkyspread
Spread
縦スプレッド (vertical spread)
스프레드 (Spread)
Mid fxxk
172 Oblique arounds
The fxxk is a variation of the spread, usually done with the fingers more
or less straight and palm up, with the pen rolling on the back of the fingers
before being thrown to the air. The most common variation is middle fxxk.
It’s from that finger positioning that the name comes from.
fxxk = (PU) Fl midbust release
Fxxk
Symmetrical backaround
A Hai Tua is done as follows: (PS) 1.0 spin on the thumb, (PD) 1.0 spin
on the back of the fingers/hand, aerial push with the pinky side of the hand,
0.5 aerial spin, (PS) optional TA for the catch (0.5 revolutions). In total: 1
aerial push, 2.5 revolutions continuous, 3.0 revolutions if done just once.
While aerial hai tua is most of the time understood as a hai tua riser,
it can technically be a release too and some spinners use it that way. So for
that, both variations will be described here:
Riser case (PS) Thumbaround (1.0 rev.), aerial push with the index
finger, 0.5 aerial spin, (PD) 0.5 spin on the back of the fingers/hand, (PD)
aerial push with the pinky side of the hand, 0.5 aerial spin, (PS) optional
TA for the catch (0.5 revolutions). In total: 2 aerial pushes, 3.0 revolutions if
done continuously, 3.5 if done just once.
174 Oblique arounds
Release case (PS-PD) TA release, 1.0 aerial spin, (PD) 0.5 spin on the
back of the fingers/hand, (PD) aerial push with the pinky side of the hand,
0.5 aerial spin, (PS) optional TA for the catch (0.5 revolutions). In total: 2
aerial pushes, 2.0 revolutions if done continuously, 2.5 if done just once.
(PD) aerial push with the pinky side of the hand, 1.0 aerial spin going
around the whole hand. In total: 1 aerial push, 1.0 revolutions.
Hand bust
ハンドバスト (hand bust)
While technically handaround could also be used for any of the previous
variations, it’s used especially for the following trick: (PS) thumbaround (1.0
revolutions) followed by (PS) IndexMiddleRingPinkyAround (1.0 revolutions).
In total: no aerial pushes, 2.0 revolutions.
Handaround
Rex trick
レックストリック (rex trick)
렉스트릭 (Rex trick)
176 Oblique arounds
The muscle around is similar to the punkan, but instead of going around
the forearm it turns around the upper arm.
Antigravity [≤2006]
The trick starts with a comet, but instead of being caught in 23, the hand
is moved so the pen does an pinkybust riser, slanted in the opposite way
than usual. The pen is then thrown to the air again, and the trick is finished
with a bust, again slanted in the opposite way than usual. All of this is done
in palm down.
NGO = (PD) Comet ~ inverse pinkybust ~ bust
Etymology The trick was first done by Drowsy for his submission to
the collab “Dance Above the Floor”. During that time, it was common for
bots to comment on Youtube videos −even those that hadn’t premiered yet,
like DAtF− with a random timestamp and some NSFW URL. A bot called
Paul Roberts commented “0:17 naughty-girls.online”, which made waves on
PS twitter. Drowsy named the trick after that event.
8.3.1 Powerpasses
Powerpasses are sequences of fingeraround 0.5. There are many varia-
tions, and since the history of their development is common to all of them, I
will explain this at the beginning of this section and then show images and
breakdowns for several important powerpasses.
and gave the name powerpass to the whole trick. In 2010, he uploaded this
trick x2 to his YouTube channel, which popularized the trick. [116]
Nowadays, powerpass is also used for each individual around 0.5, e.g.:
powerpass 12-23 = middlearound 0.5 12-23 [p 2→P]
An around 0.5 rise [p f→P]. This trick was commonly done by Korean
spinners, which triggered the development of the other powerpasses.
Japanese It was named 昇りガ ンリバ (rising gunman rev), about a year
after discussing the difference between pass and passaround (see: Pass).
Notation The actual mechanics of the trick are, in a way, more similar
to a pass than to an around, although the slots are unstable.
knuckle powerpass = (PU) pass rev 1b2b*-2b3b*>3b4b*
It’s hard to determine if it’s a pass normal or reverse. However, if the fingers
could be straight while doing the trick, which is the standard position, we
would see the pen moving counterclockwise. As for the locators, either b,
k or yz could be used to determine the position of the pen. In the above
breakdown I opted for b as it’s the shortest and most well known.
8.4 Conical
Charge 12
One of the four fundamental tricks. In a charge, the pen spins without
changing fingers, with a conical movement. To do a charge, the two fingers
move relative to each other to achieve the desired circular motion. The pen
is usually, but not necessarily, held by its center of gravity.
Etymology The name charge was given by Kam. The earliest record that
we have of that name is from 2001, where it appeared on Pentix, although it
may have been given even earlier. Prior to Kam, this trick was independently
discovered and named by at least 3 other spinners: Szeto, Wrenn and Hideaki.
Japanese Hideaki called the trick フェイクトソニック (faked sonic) in
1998, and this name is still used today. However, sometimes the direct
translation, チャージ (charge), is also used.
Charge [Kam42 , ≤2001]
フェイクトソニック (faked sonic) [Hideaki60 , 1998]; チャージ (charge);
フェイソニ (feisoni) [abbr.]
원 그리기 (circle drawing)
Gyrating twirl [Szeto44 , 2000]; Drumstick Twirl [Wrenn40 , 1999]
Sonic 23-12
Trick dictionary 185
An inverse sonic is like a sonic, but the fingerswitch happens while the
pen is in front of the middle finger instead of on its back.
Etymology The trick seems to have been discovered independently by
Kam and Hideaki, as both gave it different names. This is the origin of the
inverse modifier in English and the symmetrical modifier in Japanese.
Inverse sonic [Kam42 , 2001]
シメトリカルソニック (symmetrical sonic) [Hideaki60 , 2001]
Etymology The first time that the name sonic clip is seen is in
November 2003, in PenstudioZ. It doesn’t appear on the Pentix trick names
table, so it originated some time between 2001 and 2003, but the creator is
unknown. The Japanese term スリップトソニック (slipped sonic) may be
younger, as it doesn’t appear in any of the trick lists from Crasher (2001)
Korean There are various names for this trick. 원계단 (circle stairs) is
used as a general name for all variations. Sonic clip 34-12 (this is, with a
charge 14) is a particularly popular variation, and it was named 초난강 (cho
nan gang) by Sound, as it reminded him to a typical hand gesture from
草彅剛, a Japanese comedian. This trick was then renamed by FLow to
더블원계단 (double circle stairs).
It’s a sonic that finishes in the same slots as where it starts. E.g.:
pseudo sonic 23 = sonic still 23 = sonic 23-13-23
188 Conical
To do a side sonic 23-12, start with a sonic 23-12 and when the pen
is in 13, pass the middle finger between the index and ring, finishing the
movement with an inverse sonic 23-12.
Etymology The first spinner who recorded the trick was Flip. Shortly
after, Fratleym also recorded it and gave it the name side sonic. [180]
MISS 23-24-23
Moonwalk inverse side sonic [i.suk, 2018]; MISS [abbr., i.suk, 2018]
A variation which combines both flush sonic and side sonic. When
doing a flush sonic, and when the mod is in 14, exchange the positions of
the middle and ring fingers. That is, the one that is near the palm should go
outside it and vice versa.
Notation The most clear way of breaking down this trick may be with
special positions:
side flush sonic = sonic 23-14[2←P; 3→P]-14[2→P; 3←P] > pass 14-23
The reason why dot notation is unfit for this breakdown is because the dot
notation of the 14 slot on this sonic is undefined, and it’s at that point when
the fingers change positions. Because of this, when breaking down flush
sonic (see: Flush sonic), the dot notation was used on the pass and not on
the sonic.
Side flush sonic
サイドフラッシュソニック (side flush sonic)
A (PS) inverse tw sonic 12-24 >~ MISS 24-23. When correctly executed,
the wrist motion should be minimal.
During a bending finger charge, the two fingers involved in the move-
ment bend alternatingly, each once per rotation.
Etymology This trick was first done by ayaNo in Japen 14th. He made
a tutorial shortly after, where he coined both English and Japanese names.
指曲げチャージ (finger bend charge) [ayaNo87 , 2019]
Bending finger charge [ayaNo87 , 2019]
Etymology The name comes from Ian Jenson, from PSH, who was the
first spinner to implement this concept from contact staff, another manipula-
tion art, into pen spinning.
One particular kind of fishing. It can be done just on the index finger, or
with the whole hand (fist bust fishing).
Index lever
It consists of doing a palm side backaround, after which there are an extra
0.5 revolutions in which the pen rolls around the middle finger.
Etymology The trick was discovered and named by A13X, who popu-
larized it by using it during his WT13 run.
Notation The hardest part when breaking down this trick is to interpret
the last 0.5 revolutions. We could see them as a middlearound 0.5:
index lever trick = (PS) backaround ~ MA 0.5 1*-12
but it could also be interpreted more abstractly as half of an inv sonic:
index lever trick = (PS) backaround ~ inverse sonic rev 1*-12*-12
Lever trick [A13X85 , 2013]; Lever
レバートリック (lever trick)
레버트릭 (lever trick)
Trick dictionary 195
The correct thumb lever is obtained when applying the same concept of
a lever trick to the thumb.
Controversy A13X was the first to use this name, and during his first
videos (for example, his WT13 R3) the final 0.5 revolutions weren’t added,
making the trick just a (PU) Fl TA rev. Whether this inconsistency should
be kept or not was discussed extensively. Nowadays, most people think that
for consistency, a correctly executed thumb lever should also have the final
0.5 revolutions, as it was done in the image above.
Thumb lever
サムレバー (thumb lever)
PU Fl TA reverse
アレリバ (alex reverse)
Thumb lever [A13X, 2013]
196 Conical
However, Lindor wasn’t the first to do this trick. Twisted cobra bite
predates swivel and is a pinkyswivel rev. Even prior to that, the Japanese
spinner Coulomb did a pinkyswivel bust in one of his videos, which was
then called Coulomb combo (see: Coulomb combo).
In Taiwan, the name 水蛇 (water snake) is very commonly used, and it’s
the only trick name that is more often written in hanzi than in roman letters
by experienced spinners. In PSH’s last set of tutorials, done in 2013, the trick
was called swirl.
Notation The fact that this trick is a fingerless sonic was first pointed
out by Jamie Enns and disputed at the time [209].
pinkyswivel = (PD) fingerless sonic P4-12
Thus, we could write it like that. The initial slot can be interpreted as 44, if
we think that it’s held just by the pinky; or as P4, if we think that it’s held
between the pinky and palm of the hand.
Swuck 23-P3
In a swuck the pen goes from being held between two fingers (in the
original version, 23) to being held between those fingers and the palm, with
a charge rev motion. Afterwards, there is a direction change and the mod
changes fingers again, now going to Tf.
Notation We can break down swuck formally the following way. The
last slot, P3, could also be written as 33, depending on how we interpret it
(whether the pen is between the palm and the ring finger, or between two
phalanges of the ring finger):
swuck 23-P3 = (PS) charge rev 23 ~> (PD-PS) fingerswitch 23-P3
In the original video, Fratleym also did a trick which he called swuck around,
which consisted of the following:
swuck around 12-12 = swuck 12-P2 > IA P2-12
Another trick in that video was the palm swuck
palm swuck 23-34 = swuck 23-P3 > palmspin 0.25 P3-34
Korean The trick is called 좀보 (Zombo), due to its similarity to that
trick (see: Zombo trick).
In a twisted sobra bite, starting from a neobak 12, the pen then rolls
over the back of the hand, after which it’s caught with all of the fingers.
Etymology In 2007, the French spinner Skatox created and named both
the cobra bite and the twisted cobra bite, the latter being the version
with conical rotation of the former (see: Cobra bite). The name was inspired
by the cobra stall .
8.5 Spins
Thumbindexspin
In a spin the mod rotates counterclockwise on some part of the hand.
Notation Where the pen spins is indicated by using finger prefixes. For
example, during a thumbspin, the pen spins over the thumb. In the case that
the pen spins over multiple fingers at once, we can use various prefixes, like
thumbindexspin. If it rotates first on the thumb and then on the index, then
we would write it as thumbspin ~ indexspin (Section 4.2.4).
These prefixes don’t specify on which part of the finger it rotates. For
example, an indexspin could rotate on the palm side, the most common case,
but also on the back side of the index finger (see: Indexspin).
Etymology The evolution of spin notation has been quite complex,
particularly in English. For this reason, instead of just listing all names as
usual, let us organize them like this:
Hideaki, 1998: シングルアクセル (single axel), ダブル (double), ダブル
アクセル (double axel), ...
シングルアクセルリバース (single axel reverse), ダブルリバース (double re-
verse), ダブルアクセルリバース (double axel reverse), ...
During an indexspin the pen could spin in the palm side, lateral side or
back side of the index finger (see: (Finger)spin). However, the most common
one is spinning on the palm side, usually pushed by a twisted sonic:
If the pen spins on the lateral side, it usually receives different names. In
English, indexsidespin (see: Sidespin). In Japanese, 変形インデックススピン
(different form indexspin) and in Korean, 수평 돌리기 (horizontality rotation),
one of their names for halftap [189].
Sidespin [≤2003]
サイドスピン (sidespin)
사이드스핀 (sidespin)
Trick dictionary 201
Shadow 23-12
The pen spins on the back side of some fingers, usually while palm down.
It can either go up some fingers (e.g. shadow 23-12, stay in the same slot (e.g.
shadow 23-23, aka shadow still 23) or go down slots (e.g. shadow 23-34).
Notation During a shadow, as defined by the NC, the push and catch
are the same as in a sonic, 0.5 revolutions each. The spin in the middle has
to have at least 0.5 revolutions. Thus, one possible breakdown is:
Neobackaround 12
A neobackaround is a fingerless shadow rev.
neobak 12-12 = Fl shadow rev 12-12
Neo-BackAround [Weis39 , 2003]; NeoBak [Weis39 , 2003]; Neobackaround
ネオバックアラウンド (neobackaround)
Trick dictionary 203
Palmspin
Palmspin (powertrick)
Counterclockwise | Well-known (9.4/10)
also known as Peemspin Rare (2.4/10)
also known as Rarka trick Mainly in Poland | Very rare (0.6/10)
A palmspin (powertrick)
is cont (Fl TA ~> palmspin 0.5).
Spider spin
While palm up, the mod spins over flexed 2 and 3. It is frequently, but not
always, done after a thumbaround. When done continuously, it’s considered a
different trick (see: Spider spin (powertrick) ).
Trick dictionary 205
Notation There are two main ways of breaking down the trick. In the
first one, we just focus on the fact that the hand is palm up and the pen
rotates on the back of 23, which implies that 23 are bent, but says nothing
about 14. In the second version, the position of all fingers is specified.
spider spin 23 = (PU) spin 2b3b*
spider spin 23 = (PU) spin 23* [146=P; 23=P]
Nowadays, the term spider spin is used to refer to the power sequence
cont (Fl TA ~> spider spin), but also used occasionally for the family of
powertricks involving around + spin, in a general sense. This is thanks to
spinners who have greatly developed the concept beyond its basic definition,
like i.suk, who made a series of 4 videos classifying dozens of spiderspin
variations according to their difficulty [194]. The SS abreviation is also said
to come from i.suk.
Fl TA > Spider spin; Spider spin; SS [abbr., i.suk]
蜘蛛旋転 (spider rotation); コンティニュアススパイダースピン (con-
tinuous spider spin)
스파이더스핀 (spider spin)
蜘蛛迴旋 (spider spin); 蜘蛛轉 (spider spin)
206 Spins
In the case of a TA ~> spider spin over just one finger instead of the
usual two, it’s called advanced spider spin.
Notation The original variation was done over the ring, so if no finger
prefixes are specified, it refers to that one:
advanced spider spin = (PU) cont (Fl TA ~> spin 0.5 3*)
middle advanced spider spin = (PU) cont (Fl TA ~> spin 0.5 2*)
蜘蛛旋転改 (spider rotation revised) [Menowa*138 , 2011]
Advanced spider spin [Menowa*138 , 2011]; ASS [abbr., 2011]
어드밴스드스파이더스핀 (advanced spider spin)
While palm up, with all of the fingers bent, the pen spins on top of the
index and middle fingers. It’s frequently, but not always, done after a TA.
Knuckle spin
ナックルスピン (knuckle spin)
Fist spin [Lindor132 , 2008]
Butterfly spin
스파이더스핀 (spider spin) [until 2007, now it only means spider spin]
Trick dictionary 207
Like the cont (Fl TA ~> palmspin 0.5) but being pushed by a Fl IA
instead. It’s sometimes written as Fl IA - SS or Fl IA SS because YouTube
doesnt allow users to write the character “>”. Spider pun new is the direct
translation of the Japanese name.
Scissor spin
In a copter spin/wrist spin, the pen spins over a bent wrist, palm
down. It’s usually pushed by the other hand.
copter spin = Wrist spin = (PD) spin W
Dual pass 12
210 Spins
In this kind of dual pass, the pen spins over the backside of two fingers,
originally over 12. The pen is pushed by those fingers doing a scissoring
motion, by opening and closing.
Etymology The trick was invented and named by Le0n, from GPC,
together with a few more tricks in his video “New PenSpinning Trick-Concepts”
[129]. While this is the first instance of a dual pass, it has remained mostly
unused. Fel2fram called this kind of trick linear spin while the other kinds
of dual pass, he called linear spun pass.
Notation We can write it with push notation without going into the
details of how this push is really done.
dual pass = (PD) cont spin 1b2b [p 12]
There aren’t too many ways of pushing this kind of spin with 12, but if we
want to be even more precise, we could write:
dual pass = (PD) cont spin 1b2b [p 1→←2 0.5][p 1←→2 0.5]
Dual Pass [Le0n129 , 2008]; Linear spin [Fel2Fram, ≤2013]
Dual pass 23
While palm side, the pen spins over the backside of one finger (e.g. 2)
while pushed by one of the fingers below it (e.g. 3).
continuous powerpass 23 = (PS) cont. spin 2b* [p 3]
Etymology This trick was first created and named by Fire@fox as cont.
powerpass, but for some time the trick remained unused. It was first used
within a combo by Van, three years later. He described it as 2 fingered
inverse T-pass 23 but, together with other UPSB shoutbox members, finally
Trick dictionary 211
named the trick dual pass. After being used by smile in 2012 and Sutomo
in WT13 the trick became way more popular, and received other names like
powerpass still and linear spun pass. [200]
Dual pass T2
It’s a trick similar to a triangle pass, but using only two fingers, one
of them usually being the thumb. There are only two points of contact, so
it is harder to balance the mod on the fingertips. The mod is pushed by a
pinching motion of the fingertips.
Etymology The trick was both conceived and named by the French
spinner A13x, who first used it in his WT13 R3 combo.
However, this has an obvious problem: we need to write the same initial and
final slots for those! This awkwardness can be solved by writing it as a spin
over the tip of a finger:
The 0.5 revolutions aren’t spread out evenly among the three movements for
all variations (e.g. triangle pass 123), but sometimes they are. If we want
to stress that fact, we could do it the following way:
Notice how in both cases, the number of revolutions has been written out of
the usual order for the sake of clarity, as explained in (Section 4.3.9).
Trick dictionary 213
Notation Here, the use of inverse is quite different from its formal
meaning. In a regular triangle pass, the pen doesn’t really spin on the
palm side but rather on the tips of the fingers. In addition to that, in the
so called inverse triangle pass, the pen is sometimes pushed by the palm
side (and not the back side) of one of the fingers. We can just notate the slots
in a more detailed manner, which doesn’t require stretching the meaning of
inverse. Fel2fram also sometimes notated it like this:
inverse triangle pass 123 = triangle pass 12b3
Three similar tricks exist: the original by Fire@Fox (i), a similar one
done by 3ternity and Enzo (ii) and the most common today, done by i.suk
and PPM (iii). In (i) and (ii) the middle finger is always bent while in (iii)
it’s not. All are 1.0 revolutions for each repetition. i.suk also popularized
the fingercrossed version, originally made by Zarne (JEB). [202] The (iii)
variation is considered oversimplified, since it’s just a flush pass rev.
Notation The breakdowns for each of the versions have been made so
that the differences between each can be seen more easily.
square pass (i) = cont pass rev 23-23*-14>23*-23
square pass (ii) = cont pass rev 23-23*-14>23
square pass (iii) = cont pass rev 23-14>23
fc square pass = cont pass rev 23-14[fc 32]>23
In a TA 0.5, the push is the same as in a TA but after 0.5 revolutions, the
pen falls back to the initial position, without completing the around.
Notation The official name for this trick is uncertain. TA 0.5 is the
simplest, but some could argue that TA 0.5 ~ fingerswitch, thumbsidespin
0.5 or even Neo TA (see: Neo around) are more accurate.
The mod starts by being held in T2. By extending the middle finger, the
pen is pushed so that it then rotates 0.5 revolutions clockwise on top of Tf.
Etymology The trick had been done for some years, usually lumped
together with the slightly different semi reverse (see: Semi reverse). In 2007,
Eso made a tutorial and called it flick, which has then been used for tricks
with a similar push (see: Flick TA).
Fl TA rev 0.5
올려치기 (upperhit) [until 2005]
218 Spins
With the same push as a TA rev (that is, pushed by the index finger),
the pen spins 0.5 revolutions clockwise on top of the thumb, after which it
falls back to the initial position.
Etymology The first name for this trick is semi reverse. Although
Hideaki changed it to half faked reverse in 2001, nowadays semi reverse is
still more common, even in English. The official English name would be TA
rev 0.5.
セミリバース (semi reverse) [Hideaki60 , 1997]; ハフフェイク
トリバース (half faked reverse) [Hideaki60 , 2001]
TA rev 0.5; Semi reverse
With the same push as a TA rev (that is, pushed by the index finger),
the pen spins 1.0 revolutions clockwise on top of the thumb, after which it
falls back to the initial position.
Etymology In 2001, Hideaki changed the name from double semi reverse
to fake reverse, which became the most used one. The name was also used
in English since at least 2006, as it appears in trick books from that year.
However, the official English name would be thumbspin rev 1.0.
Baktap 12
A tap 0.5 done on the back of the fingers. For example, in a baktap 12,
the pen is parallel to the fingers, on top of 1 and 2, in palm down position.
With a sudden wrist movement, the pen starts spinning counterclockwise,
usually 0.5 revolutions.
baktap = (PD) tap 12*-12*
Baktap [Weis, 2003]
バックタップ (baktap)
백탭 (baktap)
In palm up position, the pen spins clockwise after being pushed by the
base of the index finger, which remains straight throughout the movement.
It’s sometimes said that a palmtap is an inverse baktap but this is incorrect,
as the pushes are different.
Etymology While the name palmtap comes from Le0n, the actual trick
was almost certainly already done before.
DArKT trick
In a hook, the pen is just held by the index finger, which moves so that
the pen rotates 1.0 revolutions counterclockwise on top of the side of the
index finger. Although the normal version was found first by Kazuhi, who
sent the video to Hideaki in 2001, the hook rev is the easiest to implement
in a combo, and thus the most used one.
Soft tap 12
To do a soft tap, start in palm side position, with the mod over the
lateral side of 2 and next to the back side of 1. The index finger is then bent
and moved backwards, so that the pen spins over 2. It is finally stopped by
the palm side of 1. The trick has 0.5 revolutions.
The pen starts in fist stall position. From there, 4 is slightly straight-
ened and the pen starts spinning clockwise over the fingers, after which it’s
caught by 4.
The pen starts in spider stall position. From there, 1 is bent and
the pen starts spinning clockwise over 23, after which it’s caught by 4. In
the original video, in spider tap reverse, the pen is pushed by 4, spins
counterclockwise and is then caught by 1.
Spider tap [for 0.5 revolutions, Lindor131 , 2008]; Spider fulltap [for 1.0
revolutions, Lindor131 , 2008]
Trick dictionary 223
8.6 Wipers
Wiper T1
In a wiper, the mod follows a sweeping motion while held by its tip, which
is pushed by either the fingers, the hand, or helped by gravity.
Etymology Although tricks from the wiper family like the infinity
had been known since the year 2000, it was in November of 2002 when Tohlz
from PenstudioZ named wiper and its reverse:
“Wiper got its name from the idea of the car screen wiper (the thing
which wipe the car screen when raining). The trick looks similar to a car
screen wiper and can be link to other tricks. A very nice and simple trick for
beginners to learn.” (Tohlz46 , 2002)
Korean Originally there were two tricks for wiper, done with the thumb
and index fingers: 엄지 올리기 (thumb raise) and 엄지 내리기 (thumb fall).
After the 2005 NX lecture, 올리기 (raise) and 내리기 (fall) began to be used
with other slots as well. Nowadays, FLow always specifies the hand position
in which they’re done:
Palm down Palm side Palm up
Wiper normal 백올리기 사이드올리기 팜올리기
Wiper reverse 백내리기 사이드내리기 팜내리기
Figure 8 T1
Infinity T1-12-T1
In Japan and Korea, infinity style is used to refer to the spinning style
that consists mainly of wipers (what in English would be called wipers).
Etymology The trick was made by Tchus but named by Blue, originally
triangle pass en wiper and shortened as TPW. Shortly after, they changed
its name to the nowadays more commonly known triangle wiper.
Triangle pass en wiper [Tchus & Blue162 , 2014]; Triangle wiper [Tchus,
2014]; TPW [abbr., Tchus, 2014]
Palmwiper P.23
Palmwiper is a wiper done while holding the pen between some fingers
and the palm. In the example image above, we show a palmwiper P.23 but
it could be done in other slots with P as well. For example, wiper P.1.
Cardioid T1
Key3 trick
Key3トリック (key3 trick)
Helix
230 Rolls
8.7 Rolls
The blaze ring is a trick in which, with the thumb and index making
an O shape, the pen rolls on its inside, pushed by the movement of the
hand. There are various versions. In the first version, which comes from
neoknux_009, the pen rolls perpendicular to the ring made by T1.
In the second version, which was first done by Lindor, the pen rotates
oblique to the O-ring, thus being a combination of roll + charge. Ponkotu
also discovered the trick independently and almost at the same time. This
version with charge was done by Menowa* with both hands, making an O
shape both thumbs and index fingers, in a video called “kaleidoscope”, thus
the 2-hands version is often called like that. [199]
Blaze ring [neoknux_009, Lindor, Ponkotu, 2011]; Kaleidoscope [for
the 1p2h version, Menowa*, 2016]; Fukrou’s trick
Trick dictionary 231
Backhand tracer
Backhand tracer is a palm down roll over the back of the hand, pushed
by the movement of the fingers and not by tilting the hand.
backhand tracer = (PD) roll 12-23>34
Etymology Although it’s sometimes attributed to Kam, Kam mentions
in Pentix how the trick was discovered by a spinner called Alexander Koo. It
was first posted to Pentix in April 2002.
With the mod perpendicular to the table, put the tip of your index finger
on the upper tip of the pen. Then, assisted by the other fingers, make it roll
in place.
ドリル (drill)
Drill
A drill that continues spinning when you take your hand out (like a
spinning top) is called a freedom drill.
8.8 Slides
Seasick T1
To do a seasick, you let the mod slide between your fingers, pushed
either by gravity, a hand movement, finger movement or the pen inertia.
Seasick; Slide
アップ (up); ダウン (down)
슬라이드 (slide) [FLow9 ]
8.10 Equilibrium
Etymology Chris was the first to name these kinds of tricks, in 1999,
which were caled balancing. Tohlz created the term stall in 2003 in contrast
to that.
“Stall means to stop or to delay something and Balance means to get into
a steady position, without falling to one side or the other.” (Tohlz46 , 2003)
However, as I have explained before, the meaning has shifted and stall
is nowadays used mostly for the unsteady ones while hold is used for the
steady ones.
The cobra bite consists of, while palm down with the pen over your
fingers, moving back your hand very fast so the pen falls, then moving the
hand forward so that the pen is caught with your full hand.
With all fingers bent, palm up, the pen sits over
1234, perpendicular to the fingers.
fist stall = (PU) stall 1234*
Fist stall [Lindor132 , 2008]
In a metronome, the pen keeps changing direction due to the push of the
thumb. Between pushes, it’s suspended on one of its tips on the palm.
Metronome
Unrelated to wipers, the pen goes from the back to the front of the hand
by changing the hand position from palm down to palm up.
Windshield wiper = cont (PU-PD-PU) fingerswitch P*-B*-P*
Windshield wiper [≤2006]
To do a swing/lever, while palm down, hold the pen between two fingers.
Now, either extend your fingers or do a sudden wrist movement so that the
upper tip of the pen touches the back of your hand, and the rest of the pen
becomes suspended. Due to gravity the pen falls back to your fingers, where
it’s caught. Not to be confused with the lever trick.
Etymology The initial name was Lever and even though it was quickly
changed to Swing by Lindor, Lever still stuck because of its usage on Lindor’s
video title, related UPSB threads, and the first tutorial made by Freeman.
In 2010, Freeman did a new tutorial with the name “Swing” in the title and
explained the confusion in the description.
With the hand in palm side and a finger extended, the pen is hit alternately
by its palm and back sides. In the original version, the push was done with 3,
but it can be any finger.
Starbust stream = cont (RA release 0.5 1b* > RA release rev 0.5 1b*)
Etymology The trick was named by the Japanese spinner Ctionist in
2014. Starburst stream is the name of one of the techniques used by Kirito in
the manga, anime, and games franchise “Sword Art Online”. A very similar
trick was already done by Ponkotu in 2009, in his 3 year solo video. [181]
While palm down, the pen is thrown to the air via a pinkybak release.
After hitting the middle finger, the direction of rotation changes and it goes
around the middle finger, after which the pen is caught. It was first used by
Sutomo in his WT13 R4 combo.
Izumi reflect = (PD) pinkybak release ~ Fl MA release 2*-13.2
和泉リフレクト (Izumi reflect) [Sutomo159 , 2013]
Trick dictionary 241
The trick starts by the pen being thrown into the air, for example with
an IA release. It then hits a finger (in our example, the index), the pen
stops mid-air and the hand is moved to the other side of the pen, hitting it
again and continuing the around.
Etymology “Stop and go” is both a trick and a trick name from devil
sticks. The first spinner to do it was Menowa*, in his JC18 Semifinals combo.
Kay first used the name Stop&go in the context of pen spinning in 2019, and
further popularized it in 2020 with a tutorial.
ストップ&ゴー (Stop&go) [Kay123 , 2019]
Stop and go
It consists of throwing the pen into the air while in a vertical stall. It
has no revolutions.
Stable jump [DArKT95 , ≤2020]
無回転ペン立てフリップ (no rotation stall flip)
An upside down flip is a sideways stall flip that goes under the
hand. The trick has 1.5 revolutions.
The pen (which, for this trick, is usually an unmodded or a short mod) is
held in T12. The index and middle fingers push the pen so that it rotates in
place (thus the length of the pen, otherwise it can’t pass comfortably next to
Tf, which is the problem in the picture above), after which it’s caught.
Etymology The trick was first named air spinning by Hideaki in 2001.
The abbreviated form airspin ended up being more well known and more
widely used. However, both air spinning and airspin also became widely
used for describing a general aerial throw and catch of the pen, so in tutorials
like the one made by the JPSF, the longer but more precise half faked
gunman has been used.
While palm down, the pen is held with T1 and with a quick upwards
movement of the hand, the pen does 0.5 revolutions after which it’s caught
again in T1. It is usually done continuously.
A snap flip starts with the pen over T and touching the side of 1. With
a fast upwards motion of the thumb, the pen is thrown to the air, where it
does 1.0 revolutions and is caught.
While beginning a neobak, just as the pen lands between 12, flick 1 so
that it’s thrown into the air, where it does 0.5 revolutions.
Etymology The trick is mostly known because of David Weis, who used
to do it in his combos and also showed it when filming for the “Book of Cool”.
However, around the same time that David Weis discovered it (2003), nhk
also did so independently, naming the trick Air baktap.
The pen is held in T2, with its tip resting on Tf. By applying pressure
downwards with the thumb and upwards with 2 the pen goes flying, after
which it’s caught.
Etymology The trick was made and named thumb snap by Patrick Szeto
in 2000. The trick was listed in Pentix in 2002, which greatly popularized it.
David Weis did a snap flip for the “Book of Cool” and mistakingly called
it thumb snap.
With the hand palm up and the mod perpendicular to the fingers, the
mod is thrown to the air, without rotating. During its fall, the middle, ring
and pinky fingers are flexed and the pen bounces on the index finger, doing
0.5 rotations and then being caught with the whole hand.
In a levitator, the pen is held with the thumb below it and the index
above it. Pressure is applied with T so that when the index finger is removed,
the pen rotates over the hand, after which it’s caught.
Etymology First done by Brandon Pannabecker, who sent the trick
to Kam in 2001. He said that “It’s a combination of the Thumb Snap from
Patrick Szeto and the Single Reverse. The pen is snapped into the air while
making a counterclockwise spin.” Later, David Weis created and named the
levitator. Although the execution of both tricks is slightly different, in 2004,
the NC member Phya considered them the same trick [172].
Horizontal thumb snap [Brandon Pannabecker, 2001]; Levitator [Weis39 ,
2003]; Forward levitator [Weis39 , 2003]
Like a thumb snap, but while the pen isn’t resting on Tf.
P-rial 23-23
While the pen is held by 23, fingers are bent and then quickly straightened,
letting the pen rotate in the air, after which it’s caught.
The pen is held in 13.2 in our dominant hand, with our nondominant
hand positioned next to it. The fingers of both hands are bent, then suddenly
straightened, throwing the pen forward, after which it’s not caught.
Etymology It was done in 2005 by Kelvinchan, for the 7th battle “Aerial
tricks”. Both the name and movement are inspired by the anime “Dragon
Ball”. In the original combo, it was preceded by a double charge, which is
how it’s shown in many tutorials.
Kamehameha [Kelvinchan125 , 2005]
The trick is similar to fist snap, but instead of all fingers being bent,
1 and 4 are straight. The pen sits over the fingernails and the palm (P23*).
With a sudden movement, 2 and 3 are straightened and the pen flies away,
where it’s caught with the other hand.
The hand is in palm up position, 2 and 3 bent, 1 and 4 straight, the pen
sits between and over 23 (note that this is different from spider stall!). 23 are
quickly straightened, so the pen flies to the other hand.
8.12 Historical
First done by David Weis, it used to be both a very popular trick and
name. There are three versions of the trick, as its meaning evolved over time.
The original trick by Weis is:
RevToBak (Weis) = fake reverse ~> backaround
that is, the pen does 1.0 revolutions on top of the thumb, after which a
backaround is done. The second version was the one uploaded by Kam, in
which he did only 0.5 revolutions on the thumb:
RevToBak (Kam) = semi reverse ~> backaround
The last one, which is the most widely known in both Korea and Japan, is:
RevToBak (KR/JP) = thumbaround reverse ~> backaround
Trick dictionary 251
In a faked index spin, the pen starts in T1, with the thumb slightly
252 Historical
bent. By pushing with both fingers, the pen goes around the index finger,
finally being caught in 12.
faked index spin = IA 0.5 T1-12
Etymology Although who made up this name is uncertain, it was widely
used in battles during the UPSB v2 era, when breakdowns for each video
were usually mandatory. Back in the day, an IA was called index spin, thus
this variation was called faked. However, when asked, Kam didn’t recognize
it as an official trick:
“Definitions like "Fake" for example, have not been determined, and even
the most knowledgeable pen spinners could have different answers depending
on where they got the meaning of Fake from. ” (Kam211 , 2005)
An indexaround rev which starts in 12, and is then caught just by the
index finger.
좀보트릭 (Zombo trick) = IA rev 0.75 12-11
Etymology The earliest we can see Zombo talking about this trick, or
about its reverse, is in his interview with Aaron Robertson in PS3K:
“I tried to create some new tricks too, but it is very hard to create
something completely original. I only came up with a rather weak reverse
neo-sonic (laugh) and a basketball-inspired spin.” (Zombo21 , circa 2003)
Surprisingly, the trick became popular among Korean spinners, who called
it 좀보트릭 (Zombo trick). It may have gotten popular since then, or maybe
254 Historical
from his videos showing counter tricks, as this is just the first half of a
counter indexaround reverse.
좀보트릭 (Zombo trick); 좀보 (Zombo) [abbr.]
수직잡기 (Perpendicular holding) [until 2007]
The pen is held by 23, with the fingers slightly bent. By straightening the
fingers, the pen moves 0.25 revolutions away from the thumb, after which a
thumbaround is done.
tossed normal = tipped charge 0.25 23 > TA
Etymology Although this trick is mainly used in Japanese notation, its
origin could be from an English site. Circa 2004, the trick Tossed Thumbspin
was uploaded to Larry’s Pen Spinning Site, which was very similar to the
aforementioned tossed normal.
トスィドノーマル (tossed normal)
キャンセル (cancel)
A backaround whose push is just gravity, not any finger motion nor hand
motion. The pen is held almost completely vertical in 12. After slightly tilting
the hand backwards, the pen falls due to gravity, is caught, and the trick is
completed.
256 Historical
ガトリング (gatling)
korean pass = TA rev > pass 23-12 > backaround > Fl TA rev
턴 (turn)
It’s a Korean name for a ThumbMiddleAround T2-23 > pass rev 23-34 >
TA, with the last TA being pushed by the ring finger. 짭 is a prefix that means
faked.
リシャーボ (rishabo)
ボフィーボ (bofibo)
The cyclone consists of a fake double and afterwards, one Fl TA. It’s
almost not aerial, just very slightly before the last Fl TA.
cyclone = (PS) TA ~> Fl IA ~> Fl TA
サイクロン (cyclone) [Crasher92 , 2001]
Etymology Eso thought about calling each two finger twirl “water”,
and decided that a combo full of “waters” would be called Waterfall if the
pen goes down the hand.
During a sonic, while the mod is in 13, the mod is left static behind the
hand for a moment, after which the sonic is continued.
Bonkura made a popular variation of this trick in which, while the mod
was hidden behind the hand, he spread out his fingers to enhance the illusion
of the pen having disappeared (see: Bonkura’s invisible sonic)
Etymology The name was given by Kam, and first shown in Pentix, in
March 2002. He says that it was his background in magic which inspired to
create this trick.
Invisible sonic [Kam42 , 2002]; iSonic [abbr., Kam42 , 2002]; i-sonic
アイソニック (i-sonic)
아이소닉 (i-sonic)
A mix between a pen spinning trick and a magic trick. Bonkura’s variation
of iSonic (see: Invisible sonic). During a sonic, while the mod is in 13, the
mod is left static behind the hand for a moment. While the mod is hidden
behind the hand, the fingers are spread out so that the viewer gets the illusion
of the pen having disappeared. Then, coming back to the initial position, the
pen reappears and the trick is finished.
パーフェクトアイ (perfect I)
Bonkura’s invisible sonic
アイソニックを超えるアイソニック (iSonic beyond iSonic) [Bonkura];
真パーフェクト·アイ (true perfect I); 京大式アイソニック (Kyoto
University-style iSonic)
Trick dictionary 263
Start with a sonic rev in your dominant hand. Before finally stopping
the pen, bring your nondominant hand closer and grab the pen between the
middle and ring fingers. Finally, do a sonic with your nondominant hand.
sonic transfer = sonic rev 12-23 > switch 23-2'3' > sonic 2'3'-1'2'
Sonic transfer [Kam42 , 2002]
ソニックトランスファー (sonic transfer)
Out-in sonic
アウトインソニック (out-in sonic)
다니스트 (danist)
A pseudo sonic 12. That is, a sonic 12-T2-12. It was created in 2001,
which is the same year the pseudo sonic was developed (see: Pseudo sonic).
In [187], the trick is executed palm down.
This trick was first named super sonic 2. The first meaning of the trick
was just a sonic followed by a neosonic
super sonic 2 = (PS) sonic > neosonic
It was then renamed to summersalt sonic in order to avoid the name clash
with super sonic 1. After the name change, Hideaki also sometimes changed
the trick at the beginning from sonic to sonic rise.
It’s a name for the following minicombo. Notice that there’s a change of
direction between the sonic rev to the pinkyaround rev.
moonsalt sonic = (PS) sonic rev 12-23>34 > (PS) pinkyaround rev 34-34
ムーンサルトソニック (moonsalt sonic) [Crasher92 , ≤2001]
Bonkura trick = TA rev > palmbackaround ~> charge W* > ext TA rev
Bonkura trick
Trick dictionary 267
クリスタル (crystal)
シェイド (shade)
dragonaround = neobak 12 > baktap > shadow 12-P4 > swivel P4-12
Dragonaround
A figure 8, but the wiper rev part is done palm up so that the pen goes
upwards instead of sideways.
Beige trick = (PD) wiper T1 > (PU) wiper rev T1
Sometimes, Beige trick is also understood as cont ringpinkybak cardioid,
as it’s one of the tricks that the spinner frequently does.
It’s very similar to Helix1 , but the mod is instead held by its center. As-
sisted by the other fingers of the hand, it spins. It’s a two handed continuous
wiper rev.
helix2 11’ = cont wiper rev 11’
Helix
It’s the second half of an infinity. This trick can be seen in HAL’s
“Penspinning minor & old tricks video” [198].
helix3 = wiper rev 12 + pass rev 12-T1
ヘリックス (helix)
FLow has called this trick 앙마라묜식 인피 in the past because the spinner
앙마라묜a (Angmaramyon a) used to do this trick. The name is used for both
sonic 23-13 ~> wiper rev 13 and inverse sonic 23-13 ~> wiper rev 13.
It’s a trick that Tohlz made in 2003. In OC tricks you first uncap the pen
(in his case, a Pentel RSVP) with the spinning hand, then perform the trick
(in this case, a fingerpass) and then put the cap on back again without any
help of the non-spinning hand.
“OC meaning Open and Closing Technique. A small example of using OC
Technique to open and close your pen. Combining pen spinning moves into
opening the cap of the pen. In this case, the OC is the Fingerpass” (Tohlz46 ,
2003)
In this OC trick (see: OC Fingerpass), Tohlz first uncapped the pen, then
did a TA 1.5 and then put the cap back on again, without the help of the
non-spinning hand.
Etymology Although nhk_9 claimed that this was his own trick and
name, Penstudioz [175] and Pen Spin Sector [57] attribute it to Kam.
The trick consists of doing a devil’s sonic, and while the pen is spinning
over 12, change from palm down to palm up while bending the fingers and
continue doing a knuckle spin, without any additional impulse (just the
inertia of the pen).
devil's conversion = (PD) devil's sonic ~> (PU) knuckle spin
Devil’s conversion [Le0n129 , 2008]
The trick consists of doing a windshield wiper, but instead of all fingers
being straight, 2 and 3 are bent.
devil's windshield wiper = windshield wiper [23=P]
Devil’s windshield wiper [Lindor132 , 2008]
twisted demon's sonic = tw sonic 34-23 > sonic 23-24 > tw sonic 24-12
Twisted demon’s sonic [≤2006]
8.12.2 Combos
“This is the first combo ever created that used a tilt of the hand (palm down
-> palm vertical) as part of the combo. [...] The first K4LC video was posted
on 22th Febuary 2002 by Kam, the webmaster of Pentix. When the video was
first created it impressed many influencial pen spinners such as tohlz and
Hideaki Kondoh. [...] K4LC later becomes Kam’s signature move. [...] To
give recognition to the famous tilt-of-the-hand combo, K4LC, a "Variations
of Kam’s 4 Loop Combo" based theme was set as the UPSB Official Battle
#3 in September 2004.” (Tohlz, Phya212 , 2005)
A minicombo made by nhk_9, which he did at the very end of the first
promotional video of The Troposphere.
N7LC = fake reverse 2.0 > backriser 2.0 > tw sonic > bak 1.5
“This combo features one of the tricks that I invented, the BackRiser.
This is an advanced combo, since the transition from the BackRiser to the
Twisted Sonic is rather difficult.” (nhk_9140 , 2003)
Tohlz released HyperSonic in August 25, 2002. It was one of the first few
combos in PenstudioZ and later became his signature move. A different, more
complex version was shown on May 28, 2004.
HyperSonic v1 = sonic 34-23>12 > pass rev 12-23>34 > sonic 34-23>12
> (pass rev 12-23 > sonic 23-12) x2
HyperSonic v2 = shadow 2.0 34-12 > pass rev 12-23>34 > rising fans > TA
1997
1998
1999
278
2000
2001
2002
2003
2004
2005
2006
2007
- upsb-v3.spin-archive.org/topic/24645
UPSB|Da Zogger, Useless, Essence Of Life - Trick books (Jun 23)
- archive.org/details/2007-06-23-upsb-trick-books
UCPSB|Skatox - Cobra bite and twisted cobra bite (Also in UPSB NC too)
- z15.invisionfree.com/UCPSB/index.php?showtopic=6433
- upsb-v3.spin-archive.org/topic/155
NC|Mats - Redefining Incorrectly Named Tricks (Sep 10→∅) (Flicked and tapped)
- upsb-v3.spin-archive.org/topic/533
2008
2009
2010
2011
- archive.org/details/2011-05-19-nc-simultaneous-tricks
FPSB|Fel2fram - Notation des fingerslots, le retour (Jul 18) (Dot notation)
- archive.org/details/2011-07-18-fel2fram-notation-des-fingerslots-le-retour
FPSB|Hexbinmos, Phlogistique - Proposition de nomenclature 2p1h (Aug 18)
- archive.org/details/2011-08-18-hexbinmos-phlogistique-proposition-de-nomenclature-2p1h
FPSB|Fel2fram - The 8 main Powerpasses (Oct 31) (New variations and notation)
- youtu.be/zyRBHBjvygU
FPSB|Skatox - Systeme de breakdown bas niveau (Nov 28)
- archive.org/details/2011-11-28-skatox-systeme-de-breakdown-bas-niveau
FPSB|Lindor - Un language informatique descriptif des combos (Dec 12)
- archive.org/details/2011-12-12-lindor-un-language-informatique-descriptif-des-combos
2012
2013
2014
2015
2016
2017
2018
TWC18 (The Front Row wins) PSO18 UPSB closes indefinitely (Oct 1)
2019
2020
List of websites
Each list is exhaustive, to my knowledge, but only in the considered year
ranges. The dates are the website creation dates, being either day-precise,
month/year ranges or upper bounds (denoted with <).
[38] Hideaki Kondo, Pen spinning, partial translation of the original in Japanese,
1st half of 1998.
bennyhills.fortunecity.com/candy/441/index.htm
[39] David Weis, Pencil Spinning, 1998.
ps.davidweis.com
wind.prohosting.com/~kamykaze/pencilspinning/
pencilspinning.davidweis.com
pencilspinning.tripod.com
davidweis.com/PencilSpinning
[40] Wrenn, Microjuggling, < Aug 23, 1999.
members.iweb.net.au/~kith/juggling/pencil.htm
members.iweb.net.au:80/~kith/juggling/Micro/pencil/pencil_f.htm
[41] Planet NJC, Pen Spinning, < Aug 23, 1999.
geocities.com/Tokyo/Flats/1117/penspin.htm
[42] Kam, Pentix, Jan 2000.
www.geocities.com/kam_ykaze/ (web prototype)
www.geocities.com/pentix2000/ (1st)
wind.prohosting.com/kamykaze/ (1st - mirror)
pentix.modenstudios.com/index.html (2nd)
www.pentrix.com/pentix/index.html (Backup within Pentrix)
[43] Kay, Pencil flipping, < May 5, 2000.
www.people.fas.harvard.edu/~kay/pencilflipping/index.html
[44] Patrick Szeto, Iluvitar - Pencil Spinning 101, Feb 27, 2000.
www.iluvitar.com/sections/pencilspinning/
[45] De’vo, SuperhandZ, 2002.
www.superhandz.com
[46] Shawn Tohlz, PenstudioZ, Aug 25, 2002.
members.fortunecity.com/tohlz/penstudioz/
www.geocities.com/shawn_tohlz/main.html
www.penstudioz.cjb.net
www.penstudioz.tk
List of websites 291
[73] Hideaki Kondo, Einen Bleistift drehe ich gern [DE], partial translation
of the original in Japanese, 1999.
bennyhills.fortunecity.com:80/candy/441/index_de.htm
[74] Hideaki Kondo, Интресно вертеть ручка [RU], partial translation of the
original in Japanese, 2001.
www.geocities.co.jp/Athlete-Acropolis/4837/index_ru.htm
[75] Réda, Xtend Spin [FR], Late 2003.
www.xtendspin.ca
www.xtendspin.vze.com
[76] Shalafi / Raul Portales, Girar Bolis [SP], < Jun 8, 2003.
www.shalafi.tk
shalafi.org/Pen_Spinning/
[77] Eddie, ePentix/Penzemi [CH], Jun 6, 2003. The name changed in November
2003 so as not to be a copy of Kam’s site name.
www2.hkedcity.net/citizen_files/aa/ir/ex9438/public_html/index.htm
[78] sula_la, Deep Blue/降龍十八轉 [CH], Aug 10, 2003. Deep Blue may not be
the original name and instead just be how non-Chinese spinners called the
site, as they couldn’t read 降龍十八轉.
sula.all.at
knight.fcu.edu.tw/~d9063070/turn%20pen/pen.htm
[79] (Author unknown), Strong-Penspinning [CH], < Aug 3, 2004.
st-penspinning.hk.st:80 (not archived)
[80] Stephen, Justspin [CH], < Jun 11, 2005.
home.pchome.com.tw/net/lifeonmars77
[81] A_Qui, Scelus, Skatox, Sorez, Spowash [FR], April 21, 2005.
penspinning.skyblog.com
[82] Tourneffaceur, Tourneffaceur [FR], July 14, 2005.
tourneffaceur.free.fr
[83] Chino88 / Gabriel Martínez, El Bolígrafo [ES], <May 5, 2006.
www.elboligrafo.tk
mx.geocities.com/the_boligrafo/
elboligrafo.blogia.com
[84] Robert, German Pen Spinning / Penskills [DE], November 2005 (deleted
on the same month).
penskills.de.vu (not archived)
294 References
thefpsb.1fr1.net/t2622-new-trick-cheat-around
[146] Picool, P-rial. Discussion thread, 20080119, [v3:3395]
www.upsb.info/wiki/index.php/P-rial
[147] Pierre, Copper stall. Discussion thread, 20080403, [v3:5163]
[148] Ponkotu, Zipower pass. 20130629, youtu.be/Lt3kYbVOG60
[149] ps-728, Naniwa pass. 20061122,
psn728.blog62.fc2.com/blog-entry-95.html
[150] Pyralux, Armaround. 20080602
thefpsbv2.penspinning.fr/viewtopic.php?p=221171#p221171
[151] RPD, Pseudo around. 20130618, youtu.be/KoXV4PGvS04
[152] Siva, 8 types of co...sonic. 20190907, youtu.be/qM_OF7gohEQ
[153] Skahars, Snake around. 20080721 [v3:8723]
[154] Skatox, Cobra bite & Twisted cobra bite. 20070426,
thefpsbv2.penspinning.fr/viewtopic.php?f=37&t=3984
20070427, youtu.be/wfmWwhyNAKc
[155] Smile, Bend tap. 20081109, youtu.be/108ulXmffXU;
Smile, 20081108, archive.org/details/2008-11-08-smile-bend-tap
[156] Spinnerpeem, Hai Tua. 20080812, youtu.be/mqiz2-l7qEo
[157] Spinnerpeem, Pun new. 20100425, youtu.be/u3d-sV24cTQ
[158] Supawit, Switch spread. 20100806, youtu.be/RnBgbIsWsFk
[159] Sutomo, Izumi reflect. 20130406, youtu.be/A-QCas88Ias
[160] $weety, Infinity return. 20080224, youtu.be/3VSUSVRUqQ8;
thefpsbv2.penspinning.fr/viewtopic.php?f=37&t=7844
[161] Taber, 1.5 turn upside down flip. 2021312,
twitter.com/TaberPS/status/1370307091026616321
[162] Tchus & Blue, Triangle wiper. 20140728,
thefpsb.1fr1.net/t2491-triangle-wiper
[163] Tohlz, Chaos. youtu.be/6kV9v3sTHTM. Discussion thread, 20060505,
www.tapatalk.com/groups/ucpsb/chaos-combo-thread-t1136.html
[164] Tohlz, Hypersonic. History Committee post, 20050822,
www.upsb.info/forums/showthread.php?t=22
[165] Tohlz, Teleporter. Discussion thread, 20060829,
298 References
www.tapatalk.com/groups/ucpsb/tohlz-39-s-teleport-t2606.html#p1096533
[166] Tohlz, Windshield wiper. 20051024,
upsb.info/forums/showthread.php?t=117
[167] Zoda, Flick TA. 20081110, youtu.be/tI8FIrbVp1w;
Zoda, 20081012, archive.org/details/2008-10-12-zoda-flick-ta
International tournaments
[213] WT07 - World Tournament 2007
Rules archive.org/details/ps-rulebooks-wt07
Videos & pairings [spsc:3641]
All pairings [thpsc:t177-wt07-world-tournament-2007]
Official site www.alexsimpsononline.com/worldtournament07.html
Participants and rounds
www.penspinning.info/wiki/wiki.cgi?page=World+Tournament+2007
[214] TST - Team Spinning Tournament
Rules archive.org/details/ps-rulebooks-tst
International tournaments 301
R1 [v4:3488][v4:3935] R2 [v4:3936][v4:4297]
R3 [v4:4302][v4:4673] R4 [v4:4674][v4:5064]
R5 [v4:5065][v4:5441] R6 [v4:5442][v4:5829]
s777 quits [v4:7531]
[220] WC12 - World Cup 2012
Rules archive.org/details/ps-rulebooks-wc12 [v4:6586]
All pairings [thpsc:t182-wc12-world-cup-2012]
Official site worldps.org/wc12
Groups [v4:9343] Discussion [v3:5662]
R1 [v4:9470][v4:9699] R2 [v4:9700][v4:9998]
R3 [v4:10001][v4:10300] R4 [v4:10302][v4:10648]
R5 [v4:10651][v4:11019] R6 [v4:11020][v4:11410]
Sly youtu.be/yMpie2vQfTg Minwoo youtu.be/wK72anrRzLE
[221] WT13 - World Tournament 2013
Rules archive.org/details/ps-rulebooks-wt13
All pairings [thpsc:t183-wt13-world-tournament-2013] [v3:13894]
Official site worldps.org/wt13 YT channels [v4:13929]
Info [v4:12783][v4:12963][spsc:5313][spsc:4882]
R1 [v4:13946][v4:14076][v4:14206][spsc:5312][spsc:5328]
R2 [v4:14208][v4:14353][v4:14414][spsc:5329]
R3 [v4:14416][v4:14550][v4:14611][spsc:5345]
R4 [v4:14625][v4:14746][v4:14787][spsc:5360]
R5 [v4:14799][v4:14909][v4:14947][spsc:5372]
R6 [v4:15032][v4:14949][spsc:5383]
Judging complaint [v4:14215]
[222] WC14 - World Cup 2014
Rules The rulebook hasn’t been recovered yet. [v4:15786]
All pairings [thpsc:t190-wc14-world-cup-2014]
Official site worldps.org/wc14
Qualification [v4:16189][v4:16294][spsc:5791]
worldps.org/wc14/?p=11
Rosters worldps.org/wc14/?p=24
Group stage info [spsc:5901] worldps.org/wc14/?p=26
R1 [v4:16349][v4:16382][v4:16435][v4:16472][spsc:5902]
worldps.org/wc14/?p=28
R2 [v4:16473][v4:16563][spsc:5945]
worldps.org/wc14/?p=46
R3 [v4:16597][v4:16659][v4:16718][v4:16738][spsc:5971]
worldps.org/wc14/?p=58
R4 [v4:16739][v4:16821][v4:16856][spsc:5978]
worldps.org/wc14/?p=72
International tournaments 303
R5 [v4:16857][v4:16891][v4:16934][v4:16971]
worldps.org/wc14/?p=83
Final announcement worldps.org/wc14/?p=93
[223] WT15 - World Tournament
Rules archive.org/details/ps-rulebooks-wt15
All pairings [thpsc:t189-wt15-world-tournament-2015]
Participants [spsc:6081] worldps.org/wt15/?page_id=45
R1 [spsc:6082] worldps.org/wt15/?p=73
R2 [spsc:6093] worldps.org/wt15/?p=101
R3 [spsc:6098] worldps.org/wt15/?p=114
R4 [spsc:6115] worldps.org/wt15/?p=128
R5 [spsc:6116] worldps.org/wt15/?p=143
R6 [spsc:6123] worldps.org/wt15/?p=155
[224] PWT - Pendolsa World Tournament
Official site doobugi77.wixsite.com/worldtournament
Participants [spsc:6653]
doobugi77.wixsite.com/worldtournament/appliying-community
Twitter twitter.com/official_pwt
Schedule doobugi77.wixsite.com/worldtournament/schedule
YT channel www.youtube.com/channel/UCEzkHvKXEojyl1qEwxxa80A
Qualifications [spsc:6672]
R1 [spsc:6684] R2 [spsc:6695] R3 [spsc:6696]
[225] WT17 - World Tournament 2017
Rules archive.org/details/ps-rulebooks-wt17 worldps.org/rules
Official site worldps.org
Participants worldps.org/participants
R1 [spsc:6708] worldps.org/2017/07/30/groups
R2 [spsc:6710] worldps.org/2017/08/28/round-2-matchups-out
R3 [spsc:6711] worldps.org/2017/09/19/round-3-matchups-out
R4 [spsc:6728] worldps.org/2017/10/10/round-4-matchups-out
R5 [spsc:6730] worldps.org/2017/10/30/round-5-matchups-out
R6 [spsc:6735] worldps.org/2017/11/20/round-6-matchups-out
[226] TWC18 - Team World Cup 2018
Rules archive.org/details/ps-rulebooks-twc18
Official site teamworldcup.wordpress.com
Twitter twitter.com/teamworldcup_ps
Lineups teamworldcup.wordpress.com/2018/10/04/the-teams/
[227] PSO18 - Pen Spinning Olympics 2018
Rules archive.org/details/ps-rulebooks-pso18
Official site penspinningolympics.wordpress.com
304 References