2689692-Extra Chromatic Dragons v1.3.1
2689692-Extra Chromatic Dragons v1.3.1
2689692-Extra Chromatic Dragons v1.3.1
Table Of Contents
1 Extra Chromatic Dragons
1.1 Chromatic Dragons
1.1.1 Dragon History
1.1.2 Dragon Dilemma
1.1.3 Solution
1.1.4 Mythology Changes
1.2 Brown Dragons
1.2.1 Brown Dragon Lore
1.3 Gray Dragons
1.3.1 Gray Dragon Lore
1.3.2 The True Gray Dragons?
1.4 Gray Dragons II
1.4.1 Fang Dragon Lore
1.5 Orange Dragons
1.5.1 Orange Dragon Lore
1.6 Purple Dragons
1.6.1 Purple Dragon Lore
1.7 Yellow Dragons
1.7.1 Yellow Dragon Lore
Legendary Actions
The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The dragon regains spent
legendary actions at the start of its turn.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 19 (+4) 14 (+2) 13 (+1) 17 (+3) 17 (+3) 10 (+0) 15 (+2) 12 (+1) 11 (+0) 15 (+2)
Saving Throws Dex +4, Con +8, Wis +5, Cha +7 Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +9, Stealth +4 Skills Perception +4, Stealth +2
Damage Immunities Force Damage Immunities Force
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Senses Blindsight 10 ft., Darkvision 60 ft., Passive
Perception 19 Perception 14
Languages Common, Draconic Languages Draconic
Challenge 9 Challenge 2
Actions Actions
Multiattack. The dragon makes three attacks: one Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,
with its bite and two with its claws. one target. Hit: 8 (1d10 + 3) piercing damage plus
3 (1d6) acid damage.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
one target. Hit: 16 (2d10 + 5) piercing damage Petrifying Breath (Recharge 5–6). The dragon exhales
plus 5 (1d10) acid damage. an ash-filled gas in a 15-foot cone that is 5 feet
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., wide. Each creature in that line must make a DC 16
one target. Hit: 12 (2d6 + 5) slashing damage. Dexterity saving throw, taking 55 (10d10) acid
damage and becomes Petrified on a failed save, or
Petrifying Breath (Recharge 5–6). The dragon exhales half as much damage on a successful one.
an ash-filled gas in a 30-foot cone that is 10 feet
To break free of Petrification they must succeed on
wide. Each creature in that line must make a DC 16
a DC 10 Strength saving throw on their turn.
Dexterity saving throw, taking 55 (10d10) acid
damage and becomes Petrified on a failed save, or
half as much damage on a successful one.
To break free of Petrification they must succeed on Battle Tactics
a DC 12 Strength saving throw on their turn. Fang dragons are quite skilled at physical combat as their
body is a weapon that can easily mortally wound an opponent
if they move in a certain way. Furthermore, this gave them a
tendency to "play with their food". Yet they didn't have a
Gray Dragons II breath weapon until they were granted one by Tiamat so a
good amount of fang dragons that actually refer to
Fang Dragon Lore themselves as fang dragons do not have a breath weapon, yet
Believe it or not, but the world of dragons is very confusing as most of the fang dragons that refer to themselves as gray
another group of dragons has been referred to as gray dragons do. The fang dragons that have a breath weapon
dragons for a long amount of time. This second group of gray have a breath weapon that is a simple cone of acid breath
dragons are better known as fang dragons and are a weapon.
completely different creature. Firstly, they can be different by
their spiked body and heavy muscular wings which made it Livelihood
difficult for them to fly. Their body is covered in a bony plate Fang Dragons tend to live in caves behind boulders and out of
and their tail ends in a scythe-like tip. sight from people. They were also well versed in languages
At some point in the more recent past, Tiamat chose to knowing more than the average dragon which they could
subject certain fang dragon eggs to a ritual that "improved" normally use to negotiate and get themselves out of deadly
hatchlings by giving them a breath weapon. After that point, battles. They did however prefer to hunt for food away from
they were to be known as "gray dragons" and all that went by their homes and leave the life around it there so they didn't
the title "fang dragon" were to be eliminated. These gray destroy their local habitats. They like other dragons enjoyed
dragons might have evolved into the gray dragons we know the flesh of creatures but fang dragon's favorite food was the
today over many generations as their breath weapon is also flesh or meat of a creature which they considered to be
acidic and their affinity to bone and fang might have slowly intelligent.
shifted towards stone.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
21 (+5) 10 (+0) 19 (+4) 14 (+2) 13 (+1) 17 (+3) 17 (+3) 10 (+0) 15 (+2) 12 (+1) 11 (+0) 15 (+2)
Saving Throws Dex +4, Con +8, Wis +5, Cha +7 Saving Throws Dex +2, Con +4, Wis +2, Cha +4
Skills Perception +9, Stealth +4 Skills Perception +4, Stealth +2
Damage Immunities Bludgeoning, Piercing, and Damage Immunities Bludgeoning, Piercing, and
Slashing from Nonmagical Attacks Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Senses Blindsight 10 ft., Darkvision 60 ft., Passive
Perception 19 Perception 14
Languages Common, Draconic Languages Draconic
Challenge 9 Challenge 2
Actions Actions
Multiattack. The dragon makes three attacks: one Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,
with its bite and two with its claws. one target. Hit: 8 (1d10 + 3) piercing damage plus
3 (1d6) slashing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft.,
one target. Hit: 16 (2d10 + 5) piercing damage Acid Breath (Recharge 5–6). The dragon exhales acid
plus 5 (1d10) slashing damage. in a 15-foot line that is 5 feet wide. Each creature
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., in that line must make a DC 11 Dexterity saving
one target. Hit: 12 (2d6 + 5) slashing damage. throw, taking 22 (5d8) acid damage on a failed
save, or half as much damage on a successful one.
Acid Breath (Recharge 5–6). The dragon exhales acid
in a 30-foot line that is 5 feet wide. Each creature
in that line must make a DC 14 Dexterity saving
throw, taking 49 (11d8) acid damage on a failed
save, or half as much damage on a successful one.
Actions
Multiattack. The dragon can use its Frightful
Presence. It then makes three attacks: one with its
bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft.,
Orange Dragons one target. Hit: 21 (2d10 + 10) piercing damage
plus 14 (4d6) force damage.
Orange Dragon Lore Claw. Melee Weapon Attack: +17 to hit, reach 10
Orange dragons prefer a much more tropical climate and ft., one target. Hit: 17 (2d6 + 10) slashing damage.
even when in that climate they do not normally stay up on Tail. Melee Weapon Attack: +17 to hit, reach 20 ft.,
land. Orange dragons, prefer to live under the water as they one target. Hit: 19 (2d8 + 10) bludgeoning
are amphibious and resemble large orange alligators. They damage.
tend to furthermore force every being in the area under its Frightful Presence. Each creature of the dragon's
servitude and become a tyrant over all the creatures in the choice that is within 120 feet of the dragon and
area. aware of it must succeed on a DC 21 Wisdom
saving throw or become frightened for 1 minute. A
Battle Tactics creature can repeat the saving throw at the end of
Orange dragons like to ambush their prey like most other each of its turns, ending the effect on itself on a
dragons by emerging from the water whether it be a river or success. If a creature's saving throw is successful or
lake and then begin its assault. This normally results in it the effect ends for it, the creature is immune to the
using its breath weapon which is essentially a compound that dragon's Frightful Presence for the next 24 hours.
it erupts from its mouth and when it makes contact with a Combustion Breath (Recharge 5–6). The dragon
creature it explodes. exhales an explosive compound in a 90-foot cone.
Each creature in that area must make a DC 24
Livelihood Dexterity saving throw, taking 91 (26d6) force
Orange dragons unlike other dragons will ensure its survival damage on a failed save, or half as much damage on
by having other creatures serve it and rely on them more than a successful one.
any other dragon would imagine. They rely on their servants
to bring them food and to ensure its safety and those who Legendary Actions
oppose it are made an example of. The dragon can take 3 legendary actions, choosing
from the options below. Only one legendary action
option can be used at a time and only at the end of
another creature's turn. The dragon regains spent
Ancient Orange legendary actions at the start of its turn.
Dragon Detect. The dragon makes a Wisdom (Perception)
Gargantuan dragon, neutral evil check.
Tail Attack. The dragon makes a tail attack.
Armor Class 22 (Natural Armor)
Hit Points 446 (28d20 + 152) Wing Attack (Costs 2 Actions). The dragon beats its
Speed 40 ft., fly 80 ft., swim 40 ft. wings. Each creature within 15 feet of the dragon
must succeed on a DC 25 Dexterity saving throw
or take 17 (2d6 + 10) bludgeoning damage and be
STR DEX CON INT WIS CHA knocked prone. The dragon can then fly up to half
its flying speed.
30 (+10) 10 (+0) 29 (+9) 18 (+4) 15 (+2) 23 (+6)
Yellow Dragon
Wyrmling
Young Yellow Dragon Medium dragon, chaotic evil
Large dragon, chaotic evil
Armor Class 16 (Natural Armor)
Armor Class 17 (Natural Armor) Hit Points 16 (3d8 + 3)
Hit Points 110 (13d10 + 39) Speed 30 ft., burrow 15 ft., fly 60 ft.
Speed 40 ft., burrow 20 ft., fly 80 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 10 (+0) 11 (+0) 13 (+1)
19 (+4) 10 (+0) 17 (+3) 12 (+1) 11 (+0) 15 (+2)
Saving Throws Dex +2, Con +3, Wis +2, Cha +3
Saving Throws Dex +3, Con +6, Wis +3, Cha +5 Skills Perception +4, Stealth +2
Skills Perception +6, Persuasion +5, Stealth +3 Damage Immunities Fire
Damage Immunities Fire Senses Blindsight 10 ft., Darkvision 60 ft., Passive
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 14
Perception 16 Languages Draconic
Languages Common, Draconic Challenge 5
Challenge 10
Spellcasting. The dragon is a spellcaster. It's
Spellcasting. The dragon is a spellcaster. It's spellcasting ability is Intelligence (spell save DC
spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells,
15). It can innately cast the following spells, requiring no components:
requiring no components: 1st level (3 slots): Create or destroy water
1st level (3 slots): Create or destroy water 2nd level (2 slots): Dust devil, Enervation,
2nd level (2 slots): Dust devil, Enervation, Invisibility
Invisibility 2nd level (at will): Silence
2nd level (at will): Silence 3rd level (1 slots): Wind wall
3rd level (2 slots): Wind wall
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft.,
one target. Hit: 15 (2d10 + 4) piercing damage.
Fire Breath (Recharge 5–6).The dragon exhales fire in
an 20-foot line that is 5 feet wide. Each creature in
that line must make a DC 11 Dexterity saving
throw, taking 14 (4d6) fire damage on a failed save,
or half as much damage on a successful one.
Subscribe for D&D Content, we're just getting started but hope to be able to grow a community here too.
Sources:
Draco Historia: https://dnd.wizards.com/articles/features/draco-historia
Forgotten Realms Wiki:
Brown Dragon: https://forgottenrealms.fandom.com/wiki/Brown_dragon
Gray Dragon: https://forgottenrealms.fandom.com/wiki/Fang_dragon
Purple Dragon: https://forgottenrealms.fandom.com/wiki/Deep_dragon
Yellow Dragon: https://forgottenrealms.fandom.com/wiki/Yellow_dragon
Wikipedia: https://en.wikipedia.org/wiki/Dragon_(Dungeons_%26_Dragons)#Chromatic_dragons