IQ - Cumulative Pacing Guide
IQ - Cumulative Pacing Guide
IQ - Cumulative Pacing Guide
All STEM Labs contain activities that are structured around iterative, Engineering processes, real-world applications and
opportunities for students to build teamwork and collaboration skills. STEM Labs provide students with hands-on, minds-on engagements that encourages students to design creative solutions and
innovate through experimentation. STEM Labs are flexible enough to be used in any instructional setting (e.g. in-school, after-school, camps, VEX robotics teams/clubs, etc.)
The following Pacing Guide shows all VEX IQ (2nd generation) STEM Labs Units and Activities, VEX IQ (1st generation) STEM Labs, and VIQC Virtual Skills in sequence for a 36 week (full
year) implementation.
Note: If you are using VEX IQ (2nd generation) Kits to complete these STEM Labs, see this article to learn about how to adapt the STEM Labs for your classroom.
Summary:
Each VEX IQ (2nd generation) STEM Lab Unit is centered around a competition game, where students will apply their learning, use the Engineering process, and collaborate with teammates to
compete in a classroom competition. STEM Lab Units are designed for flexible implementation, and can be used in a variety of time frames and sequences, to best meet the needs of your students.
VEX IQ (2nd generation) Activities offer more ways to engage with the VEX IQ (2nd generation) Kit, providing simple one page exercises that blend STEM concepts with curricular content in fun and
engaging ways. They are designed to be easy to follow for independent student use, giving them great flexibility in terms of classroom implementation. Activities can be used as part of a teacher's
lesson, as an extension activity, or as a scaffolding strategy to support differentiated learning.
Weeks STEM Lab/Activity Title Level Description Build Programming? Key Concepts
Students will play a game with a partner to find parts
Can You Name that
Activity Beginner of the VEX IQ (2nd gen) Kit, to help learn part names None No Introduction
Part?
and types.
Activity Square Dance Beginner Students will code the BaseBot to drive in a square. BaseBot Yes (VEXcode IQ) Programming
To the Left, To the Students will code their BaseBot to turn left and right
Activity Beginner BaseBot Yes (VEXcode IQ) Programming
Right to navigate a path.