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Lecturer: Sebastian Coope: Ashton Building, Room G.18 E-Mail: Coopes@liverpool - Ac.uk

software engineer lecture 26
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0% found this document useful (0 votes)
22 views30 pages

Lecturer: Sebastian Coope: Ashton Building, Room G.18 E-Mail: Coopes@liverpool - Ac.uk

software engineer lecture 26
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 30

Lecturer: Sebastian Coope

Ashton Building, Room G.18


E-mail: coopes@liverpool.ac.uk

COMP 201 web-page:


http://www.csc.liv.ac.uk/~coopes/comp201

Software Cost Estimation

COMP201 - Software Engineering 1


Software Cost Estimation
 Software cost estimation involves predicting the
resources required for a software development
process

COMP201 - Software Engineering 2


Fundamental Estimation Questions
 How much effort is required to complete an activity?
 How much calendar time is needed to complete an
activity?
 What is the total cost of an activity?
 Project estimation and scheduling and interleaved
management activities

COMP201 - Software Engineering 3


Software Cost Components
 Hardware and software costs
 Travel and training costs
 Effort costs (the dominant factor in most projects)
 salaries of engineers involved in the project
 Social and insurance costs
 Effort costs must take overheads into account
 costs of building, heating, lighting
 costs of networking and communications
 costs of shared facilities (e.g library, staff restaurant, etc.)

COMP201 - Software Engineering 4


Costing and Pricing
 Estimates are made to discover the cost, to the developer,
of producing a software system
 There is not a simple relationship between the
development cost and the price charged to the customer
 Broader organisational, economic, political and business
considerations influence the price charged

COMP201 - Software Engineering 5


Software Pricing Factors

COMP201 - Software Engineering 6


Programmer Productivity
 A measure of the rate at which individual engineers
involved in software development produce software and
associated documentation
 Not quality-oriented although quality assurance is a
factor in productivity assessment
 Essentially, we want to measure useful functionality
produced per time unit

COMP201 - Software Engineering 7


Productivity Measures
 Size-related measures based on some output from the
software process. This may be lines of delivered source
code, object code instructions, etc.
 Function-related measures based on an estimate of the
functionality of the delivered software. Function-points
are the best known of this type of measure

COMP201 - Software Engineering 8


Measurement Problems
 Estimating the size of the measure
 Estimating the total number of programmer months
which have elapsed
 Estimating contractor productivity (e.g. documentation
team) and incorporating this estimate in overall estimate

COMP201 - Software Engineering 9


Lines of Code
 What's a line of code?
 The measure was first proposed when programs were
typed on cards with one line per card
 How does this correspond to statements as in Java which
can span several lines or where there can be several
statements on one line
 What programs should be counted as part of the system?
 Assumes linear relationship between system
size and volume of documentation

COMP201 - Software Engineering 10


Productivity Comparisons
 The lower level the language, the more productive the
programmer
 The same functionality takes more code to implement in a
lower-level language than in a high-level language

COMP201 - Software Engineering 11


High and Low Level Languages

COMP201 - Software Engineering 12


Function Points
 Based on a combination of program characteristics
 external inputs and outputs
 user interactions
 external interfaces
 files used by the system
 A weight is associated with each of these
 The function point count is computed by multiplying each
raw count by the weight and summing all values

COMP201 - Software Engineering 13


Object Points
 Object points are an alternative function-related measure
to function points
 Object points are NOT the same as object classes
 The number of object points in a program is a weighted
estimate of
 The number of separate screens that are displayed
 The number of reports that are produced by the system
 The number of modules that must be developed

COMP201 - Software Engineering 14


Productivity Estimates
 Real-time embedded systems, 40-160 LOC/P-month
 Systems programs , 150-400 LOC/P-month
 Commercial applications, 200-800 LOC/P-month
 In object points, productivity has been measured
between 4 and 50 object points/month depending on
type of application, tool support and developer capability

COMP201 - Software Engineering 15


Factors Affecting Productivity

COMP201 - Software Engineering 16


Quality and Productivity
 It could be argued that all metrics based on volume/unit
time are flawed because they do not take quality into
account
 Productivity may generally be increased at the cost of
quality
 It is not clear how productivity/quality metrics are related
 If change is constant (simplifying and improving code for
example) then an approach based on counting lines of
code is not meaningful

COMP201 - Software Engineering 17


Estimation Techniques
 There is no simple way to make an accurate estimate of
the effort required to develop a software system
 Initial estimates are based on inadequate information in a
user requirements definition
 The software may run on unfamiliar computers or use new
technology
 The people in the project may be unknown
 Project cost estimates may be self-fulfilling
 The estimate defines the budget and the product is
adjusted to meet the budget

COMP201 - Software Engineering 18


Estimation Techniques
 Algorithmic cost modelling
 Expert judgement
 Estimation by analogy
 Parkinson's Law
 Pricing to win

COMP201 - Software Engineering 19


Algorithmic Code Modelling
 A formulaic approach based on historical cost
information and which is generally based on the size of
the software
 Discussed later …

COMP201 - Software Engineering 20


Expert Judgement
 One or more experts in both software development and
the application domain use their experience to predict
software costs. Process iterates until some consensus is
reached.
 Advantages: Relatively cheap estimation method. Can be
accurate if experts have direct experience of similar
systems
 Disadvantages: Very inaccurate if there are no experts!

COMP201 - Software Engineering 21


Estimation by Analogy
 The cost of a project is computed by comparing the
project to a similar project in the same application
domain
 Advantages: Accurate if project data available
 Disadvantages: Impossible if no comparable project has
been tackled. Needs systematically maintained cost
database

COMP201 - Software Engineering 22


Parkinson's Law
 The project costs whatever resources are available
 Advantages: No overspend
 Disadvantages: System is usually unfinished

 Parkinson’s Law states that work expands to fill the time


available. The cost is determined by available resources
rather than by objective statement.
 Example: Project should be delivered in 12 months and 5
people are available. Effort = 60 p/m

COMP201 - Software Engineering 23


Pricing to Win
 The project costs whatever the customer has to spend on it
 Advantages: You get the contract
 Disadvantages: The probability that the customer gets the
system he or she wants is small. Costs do not accurately
reflect the work required

COMP201 - Software Engineering 24


Top-Down and Bottom-Up Estimation
 Any of these approaches may be used top-down or
bottom-up
 Top-down
 Start at the system level and assess the overall system
functionality and how this is delivered through sub-systems
 Bottom-up
 Start at the component level and estimate the effort
required for each component. Add these efforts to reach a
final estimate

COMP201 - Software Engineering 25


Estimation Methods
 Each method has strengths and weaknesses
 Estimation should be based on several methods
 If these do not return approximately the same result,
there is insufficient information available
 Some action should be taken to find out more in order to
make more accurate estimates
 Pricing to win is sometimes the only applicable method

COMP201 - Software Engineering 26


Experience-Based Estimates
 Estimating is primarily experience-based
 However, new methods and technologies may make
estimating based on experience inaccurate
 Object-oriented rather than function-oriented development
 Client-server systems rather than mainframe systems
 Off the shelf components
 Component-based software engineering
 CASE tools and program generators

COMP201 - Software Engineering 27


Pricing to Win
 This approach may seem unethical and unbusinesslike?
 However, when detailed information is lacking it may be
the only appropriate strategy
 The project cost is agreed on the basis of an outline
proposal and the development is constrained by that cost
 A detailed specification may be negotiated or an
evolutionary approach used for system development

COMP201 - Software Engineering 28


Algorithmic Cost Modelling
 Cost is estimated as a mathematical function of product,
project and process attributes whose values are estimated
by project managers
 Effort = A  SizeB  M
 A is an organisation-dependent constant, B reflects the
disproportionate effort for large projects and M is a
multiplier reflecting product, process and people attributes
 Most commonly used product attribute for cost estimation
is code size
 Most models are basically similar but with different values
for A, B and M

COMP201 - Software Engineering 29


Estimation Accuracy
 The size of a software system can only be known
accurately when it is finished
 Several factors influence the final size
 Use of COTS and components
 Programming language
 Distribution of system
 As the development process progresses then the size
estimate becomes more accurate

COMP201 - Software Engineering 30

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