R36S Handheld Game Console - Ivo's User Manual
R36S Handheld Game Console - Ivo's User Manual
R36S Handheld Game Console - Ivo's User Manual
30-3-2024
By Ivo Senden
This manual is meant for first time R36S users and for those who want to maintain their own selection of ROMs
(games). It covers optional configurations which I myself found very helpful and preferrable, although they are
by no means mandatory. I wrote this manual based on my own experiences and information I found and used
that was scattered around many fora, websites and youtube videos. I did my own cherry picking and exploring.
This manual will not cover the use of wifi or any non standard ways of using the R36S, just the basics and
suggestions for particular configurations to get the most out of the many available ROMs and emulators.
FOR STARTERS…
IMPORTANT: CORRECT WAY TO POWER OFF
The power button only powers the device on and switches to stand-by. It does not turn the device off, unless
you press and hold for a forced shutdown. This is not recommended, as it can be harmful.
To power off the R36S, from the main menu (console selection):
START BUTTON (= menu) > QUIT > SHUTDOWN SYSTEM.
CONTENTS
1. CHARGING
2. MEMORY CARDS
3. LIST OF COMPATIBLE EMULATORS
4. FIRST USE: ARKOS AND/OR NEW MICRO SD CARD
5. FIRST USE: CONFIGURATION AND MENU
6. KEY COMBOS AND BUTTON LAYOUT
7. ADDING AND MANAGING GAMES
8. SCRAPING BOXART ON YOUR PC
9. SHADERS
10. REMAPPING BUTTONS
11. MS-DOS, COMMODORE, ATARI MSX, COLECOVISION GAMES
12. BACKUP AND DUPLICATION
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1. CHARGING
Charge battery throught the LEFT USB port, not the right one
The R36S does not have proper power management. It might be best fort he battery to not use a very powerful
fast charger. A slower charger (0.5A – max 2A) would be best. The LED turns off when charging is complete. Do
not leave the device on the charger overnight.
2. MEMORY CARDS
Choosing and preparing memory cards for games (ROMs) and operating system (OS)
One can either use 1 memory card to store both games and OS, or use 2 memory cards to separate games and
OS. Maximum capacity of memory cards is 256 GB. In case of a two card setup, the OS card only needs a 16 GB
capacity.
In case of 1 memory card, use the right hand card slot.
In case of 2 memory cards, use the left hand card slot for games and the right hand slot fort he OS.
Using 2 cards has the advantage of storing more games (although 1 card is usually plenty) and not losing games
when the OS needs to be re-flashed.
→ The device comes with poor quality stock cards, prone to failure. Replace these as soon as possible with
brand cards like Kingston or Samsung. Do not use Sandisk for a ROM card, as the R36S seems to have troubles
reading Sandisk cards in het left hand slot.
→ Make a backup of the original card(s), especially the \BIOS folder in the EASYROMS partition. This contains
necessary files for several emulators, which might be hard to find online once you lose them.
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These emulate several different computers with full size keyboards. Games might require individual
configurations and key mappings. Also, during gameplay the use of an onscreen keyboard might be necessary.
In DOS this can be displayed by pressing the left thumbstick. In Amiga by pressing SELECT.
The necessary folder structure for ROMs categorized by console is created while flashing an ArkOS card or
while starting the R36S with an empty ROM card in the left hand slot.
The main menu will only display a particular console/emulator if at least one ROM (game) is added to the
subfolder for this console.
BIOS FILES
Several emulators cannot function without the necessary bios files in the \BIOS folder on the memory card
where your ROMs (games) are stored. Make sure to backup at least the \BIOS folder from the original memory
card that came with the R36S.
For additional cores (emulators), consider downloading the RetroArch Bios Pack from Archive.org (and keep a
backup of it). Add the contents of this bios pack to the \BIOS folder for maximum compatibility.
https://archive.org/details/retroarch-bios-pack_202308
A new R36S most likely comes with a very old version of the ArkOs operating system. Before using the device,
first update ArkOS to the latest version, to improve functionality and stability of the R36S:
Look for the RG351MP/R35S version of ArkOS or a dedicated R36S version. Check these download sources:
https://github.com/AeolusUX/ArkOS-R3XS
https://github.com/christianhaitian/arkos/releases
5. Select the ArkOS image file and hit START. Flashing will
take a few minutes.
6. Once complete, the card will show a partition called
BOOT.
7. While the R36S is powered off, insert the card into the
right hand card slot.
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→ Using 1 memory card for both OS and ROMs (games)
Power on the device containing the flashed memory card in the right hand slot. First boot takes a couple of
minutes to configure everything. Once booted (the display shows the main menu), power off the R36S, place
the memory card back in your PC and add your selection of ROMs to the EASYROMS partition (see ADDING
AND MANAGING GAMES)
→ Using 2 memory cards, the separate card for ROMs (games) is a new card
Power on the device containing the flashed memory card in the right hand slot and a new, empty card for
ROMs (games) in the left hand slot. Power on the R36S, first boot takes a couple of minutes. Once it shows the
main menu, go to:
→ Using 2 memory cards, the separate card for ROMs already contains games
Power on the device containing the flashed memory card in the right hand slot and a card containing ROMs
(games) in the left hand slot. Power on the R36S, first boot takes a couple of minutes. Once it shows the main
menu, the ROMs card should be recognized and available right away. If case you do not see your games, go to:
4
Then, enter the same menu again, under THEME CONFIGURATION:
Gamelist View Style: DETAILED
Default Grid Size: AUTOMATIC
Make sure that Port 2 has the same button numbers as Port 1. To change these, select a button in the list, press
A and then press-hold the desired button. In the standard configuration, most likely only button A needs
reconfiguration in Port 2.
4. Activate Quick Exit activeren (in order to exit games with 1x FN+START in stead of 2x)
1. In the main menu, open “console” RETROARCH
2. Go to SETTINGS > INPUT > CONFIRM QUIT. Switch to OFF
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8. Switch A and B keys (optional)
By default, the R36S uses the “Nintendo configuration” of A and B keys, where A = confirm and
B = back/exit.
If desired, these can be switched for all emulators to the “X-Box/Playstation configuration:”
START (menu) > ADVANCED SETTINGS > SWITCH A/B BUTTONS IN
EMULATION STATION
(Alternatively, buttons can also be remapped for individual consoles/games. See chapter 10)
NOTICE: in order to re-enable full functionality from Kiosk/Kid modus, go to main menu (console selection) and
enter the following key code::
After this, the R36S needs a restart in order to re-enable the quick menu.
NINTENDO DS
Because of the double screen on NDS, the R36S needs to switch screens where necessary to play a game.
This can be done with the FN button. The quick exit option (FN + START to exit a game) does not work on NDS.
In order to exit a Nintendo DS game, press the left hand thumbstick and go down to the last line of very tiny
text on the popup menu.
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7. ADDING AND MANAGING GAMES
While the R36S comes with a huge selection of games, many of these might be undesired, so you’ll want to
make your own collection and obtain a more managable list of games in your emulator menus.
Also, your R36S stock card(s) might get corrupted, so you need to download proper ROM collections. A very
good source, with complete collections sorted by console, can be found here:
NOTICE:
Although not necessary, it is recommended to keep a backup of your ROM collection. Make sure that this
backup also includes the \BIOS folder with the necessary files for all the emulators. In case of a memory card
failure, you can easily use this backup to restore your own game collection.
Both the backup and the memory card with EASYROMS partition will have the same structure: separate folders
per console/emulator with the proper names that the R36S will put in the EASYROMS partition when a new
memory card is first configured. Each console folder will also have a subfolder containing media (boxart images
and/or videos/screenshots)
1. When you have downloaded ROM collections on your PC, open three windows in Explorer:
- 1. subfolder \MEDIA or \MEDIA IMAGES in a selected console folder
- 2. folder with unsorted ROMs of this particular console
- 3. corresponding ROM folder on your backup drive
2. Use the media folder (1) to browse and decide which games you want to add to your collection.
3. Select these titles in the middle (2) window
4. Copy them to the right (3) window, to build your game collection on the backup drive.
5. After making your selection (this can of course be done in parts), you can scrape the boxart and additional
screenshots/example videos to build your game menus. For this, see chapter 8.
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ARCADE GAMES (\MAME)
Games from the good old arcade machines in stead of home game consoles, can be played with the MAME
(Multiple Arcade Machine Emulator). Do not unzip these ROMs, as they contain multiple files with similar
names and can be run from inside the ZIP files anyway. Copy these zipped ROMs to the \MAME subfolder.
Several additional files in the \MAME folder might be needed to run these games, so make sure to obtain these
files from the stock card that came with the R36S and add them to the backup as well.
Due to the many different configurations with regards to processor speed and keyboard controls, adding DOS
games needs a different approach than console games. Refer to chapter 11: MS-DOS GAMES.
8. SCRAPING BOXART
Images (and videos) to present in the game selection lists on the R36S
Boxart images are available in the ROM collections on Archive.org (see link above), but in order to add
additional images and videos, boxart can be scraped from scratch very easily by using the free application
Skraper. This can be done on your PC, so you do not need to find the proper hardware to obtain a wifi
connection on the R36S.
2. Start Skraper and select RECALBOX > NEXT (or use the Wizard in the main menu)
3. Click the folder icon and select the ROM folder on the backup drive.
Skraper will now show the consoles of which the corresponding subfolders contain ROMs.
4. Check “Include non-Recalbox rom folders”, click Next > Next.
5. In the main screen, select GAME LIST:
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7. Then, go to MEDIA:
→ In order for media to show up on the R36S, the output folder for both media types (image and video) need
to altered. Remove the text “media\” from both of them, so the folders are changed to:
%ROMROOTFOLDER%\images en %ROMROOTFOLDER%\videos
11. Arcade games do not have boxart, obviously. In order to show media for those, use a specific configuration
for the “MAME console”:
Select MAME ARCADE in the left pane. Then, check “Use specific configuration.”
Set the left one to IMAGE > SCREENSHOT and the right one to NORMALIZED VIDEO.
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Again, remove “media\” from the output folder, or the R36S will not recognize it.
11. Above the left pane, click ALL SYSTEMS (or, in case you only added a single console type and do not want to
re-check many already existing ROMs in your collection, only select that particular console.
Now click the PLAY button to start scraping. This might take a while. You will hear a short clip of game music
when it’s finished.
12. The scraped images and videos are now added to your game collection backup.
13. Insert the R36S ROM memory card in the PC and copy the backup ROM collection to the memory card.
You now have a similar ROMs collection on the backup drive and on the R36S memory card.
Repeat the steps in chapters 7 and 8 everytime you want to expand your collection with additional games.
9. SHADERS
Simulate old displays
Here are two examples to demonstrate how to relive the experience of particular old displays:
GAMEBOY
RetroArch uses shaders to simulate particular screen/display properties. This can be particularly useful to
emulate the experience of the original 1989 Gameboy. By default, the R36S will display these games in a very
crips black and white, but originally the Gameboy had a black and green dot matrix display with visible pixels
and blurred movement because of its low refresh rate. Here are optional settings to simulate that experience:
This will apply these settings to all games in the Gameboy emulator folder. The display now has visible matrix
pixels and blurred movement. However, it is still black and white, not green.
1. Again, open the quick menu from within a running game (R3 + X)
2. CORE OPTIONS > MANAGE CORE OPTIONS
3. If there is an option REMOVE CONTENT DIRECTORY OPTIONS, click this first.
4. Go back and choose GB COLORIZATION > INTERNAL > INTERNAL PALETTE
5. One of the best options to simulate Gameboy green is palette “TWB64-285 (DMG-SWITCH.” If you prefer to
use the R36S outdoors and you find this palette too dark, consider “SGB – 3H” which is less green, but brighter
and has a higher contrast:
or:
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VECTREX
This neat old console had monochrome vectors in stead of pixels and they sometimes had a certain glow
around them. In order to simulate this display, a shader is not needed, but adjustments can be made to the
Vectrex core (emulator):
1. Run a random Vectrex game and open the quick menu (R3 + X)
2. CORE OPTIONS > MANAGE CORE OPTIONS
3. If this shows REMOVE CONTENT DIRECTORY OPTIONS, then click that first, in order to be able to save
them after changing the settings.
4. Go back and select CORE OPTIONS. The following values give a nice result:
1. While running a random N64 or NeoGeo game, open the quick menu (R3 + X)
2. CONTROLS > MANAGE REMAP FILES
3. If this shows REMOVE CONTENT DIRECTORY REMAP FILE, then click that first, in order to be able to
save it after changing the settings.
4. CONTROLS > PORT 1 CONTROLS
5. Go to B BUTTON (DOWN)
6. Press A to change it. In the list, select the B button: B BUTTON (C-LEFT)
7. Press A to confirm.
8. Repeat step 5 - 7 for: A BUTTON (C-RIGHT) > A BUTTON (C-DOWN)
9. Go back to MANAGE REMAP FILES > SAVE CONTENT DIRECTORY REMAP FILE
From now on, when you start a game for this particular console, you will briefly see a notification: Content
directory remap file loaded, indicating that it will use the remapped layout.
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* if, after first configuration/first use of a game in a ZIP-file, this title suddenly appears as a duplicate in the MS-
DOS games list, it means that the game has created new files, for instance to store player data. Because these
new files cannot be added to the ZIP-file, they are placed in a new subfolder with the same name. This causes
the duplicate in the games list. To avoid this, games who show this behaviour can be placed in the ROMs
collection in a subfolder, in stead of a ZIP-file.
COLECOVISION
This console had numerical keypads. In order to press the numerical keys (0-9) and * or #, press and hold the
left (L1) or right (R1) shoulder button. Meanwhile, use the cursor keys to select the desired keypad key. Release
L1 or R1. Now, press X to press the selected keypad key.
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BACKUP ARKOS SETTINGS (keymappings, core settings, save states and more)
1. In the main menu, open “console” SCRIPTS SETUP
2. Go to ADVANCED > BACKUP ARKOS SETTINGS.
3. All configuration files, save states and keymappings are now copied to subfolder /BACKUP in the
EASYROMS partition.
4. To restore these settings when needed, go to ADVANCED > RESTORE ARKOS SETTINGS.
1. Make a current backup of the ArkOS settings on the old memory card (see above).
2. Flash a new memory card (see chapter 4).
3. Copy the complete contents of the EASYROMS partition from the old card to the new card. This will include
the favorites list, ArkOS configuration, keymappings and custom made menu- and background images (except
for the boot image, which is stored as logo.BMP in the BOOT partition).
13. MISCELLANEOUS
CHANGING IMAGES
The boot image, loading image and menu background images can be altered/replaced with custom images.
Always make sure to stick with the correct resolution (mostly 640 x 480 pixels) and the correct file type (BMP,
JPG, PNG). Images can be altered/replaced by using Photoshop, Paintshop or any other image editor.
BATTERY REPLACEMENT
In case the battery is defective or worn out, it can be replaced by disconnecting the 2-pin cable.
Replace it with a Li-ion battery model 8040662 (3.7 volt, 2 pin JST 1.25mm, 3200 mAh).
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