STD 7 Capa
STD 7 Capa
STD 7 Capa
FOR
SYLLABUS
STANDARD SEVEN
The Department of Curriculum Development and Evaluation wishes to thank them for
their valuable contributions in putting this document together for the benefit of both
teachers and learners of Upper Primary School Education. Our gratitude is also
extended to taskforce members who edited the content and made invaluable
suggestions to the Teacher’s Guide.
Introduction
Creative and Performing Arts is a subject that draws its content from Art and Craft,
Business Studies, Design & Technology, Drama, Dance, Home Economics, Music, and
Physical Education. The Teacher’s Guide seeks to help teachers understand the
contents of standard 7 Creative and Performing Arts syllabus so that they are effective
in carrying out instructional activities. The document provides information about the
topic areas of each module, suggesting teaching and learning activities to be carried out
to achieve the objectives of the syllabus. The Teacher’s Guide also provides details of
resources to be used to support teaching and learning activities. The document further
suggests activities that could be assigned to the learners to determine the extent to
which the learners have acquired desired knowledge, skills and attitudes. A glossary of
key terms used in the syllabus is also provided.
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The Teacher’s Guide is not meant to be prescriptive and as such teachers should design
activities for their classes and use other support materials to facilitate learning. It should
be used in conjunction with the syllabus.
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MODULE 1- HEALTH AND SAFETY
UNIT 1.1: HYGIENE AND SAFETY
CONTENT
Introduction
Proper waste disposal should be taken into consideration in every household. This will
ensure maintenance of a healthy environment. Methods of waste disposal include:
burning, burying, re-cycling, re-using and decomposing. Apart from keeping the
surroundings clean there are other important reasons for removing waste such as to:
• prevent illnesses and the spread of diseases.
• make the home look attractive and pleasant to live in.
• make equipment and furniture last long.
• eliminate household pests from breeding and living in the home and its
surroundings.
• minimize and prevent accidents in and around the home.
• prevent pollution.
• avoid contamination of water.
SUPPORT MATERIALS
⇒ Paper, scissors, magazines, manila and glue.
GLOSSARY
Environment - Everything in our surrounding such as land, vegetation, air,
water.
Healthy environment - An environment free from substances that cause pollution.
Pollution - Contamination of the environment by waste products.
Waste - Anything that is no longer considered useful.
Waste disposal - Removal of waste to keep surrounding clean.
ASSESSMENT
List four reasons for proper waste disposal.
List tools and materials that are no longer considered useful.
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UNIT 1.1: HYGIENE AND SAFETY
CONTENT
Recap standard 5 and 6 Teacher’s Guide on safety and first aid. The standard 7
Teachers Guide is a continuation and will address safety and first aid issues pertaining
to poisons and bandaging. Accidents are never planned. In an emergency situation it is
important that every person has some knowledge of what to do while waiting for a
doctor or ambulance. First aid is immediate care given in an emergency situation while
waiting for a doctor or ambulance.
A. Poisons
Poisons are solids or liquid substances or gases which when taken into the body in
sufficient quantities will be harmful. Poison can enter the body through: breathing,
the skin and the mouth.
What to do
1. Remove the victim from the source of poison, if possible; otherwise call
the rescue squad.
2. If the victim is in a closed room, garage, or other small space, take a deep
breath and hold it before entering. Quickly turn off the source of the
poisonous gas (engine, or stove) and pull the victim outside or to
a place where there is fresh air.
3. Loosen the victims’ tight clothing and clear the airway.
4. If the victim has stopped breathing give artificial respiration (this includes
mouth to mouth resuscitation and any other modern items used to
restore breathe).
5. Immediately transfer victim to hospital.
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It can be caused by corrosive chemicals, poisonous plants and flowers which
when coming in contact with the skin can cause an allergy e.g. swelling,
itching,
redness, blisters, burning sensation. Insect bites and snakebites are also
poisoning that are inflicted through the skin.
What to do
1. Remove clothing of the affected part if necessary.
2. Flush the affected skin with clean water.
3. Continue to wash with soap and water for at least 5 minutes.
4. Transfer the victim to hospital.
Snake bite
What to do
1. Lay the casualty down and reassure him/her.
2. Wash wound well with soap and water clearing away any venom that
remains on the skin near the wound.
3. Cover the wound with a clean dressing.
4. Immobilize injured part using constrictive bandage, in a lowered position
keeping the involved area below the level of the victim’s body.
5. Arrange for urgent transfer to hospital, with the dead snake if possible.
6. Should the casualty show signs of failing breathe, or should the breathing
stop, then apply artificial respiration.
7. Should the casualty become unconscious, turn him into the recovery
position and maintain a clear airway.
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4. Transfer patient to the hospital, and take the swallowed medicine
containers with you.
What to do
1. Do not induce vomiting.
2. Dilute the paraffin by giving milk.
3. Immediately send the patient to the hospital.
B. Bandaging
(i) Triangular bandage
A triangular bandage can be made or improvised. It is used :
1. for immobilizing fractures.
2. to keep dressing in place.
3. as a sling.
Point
Fo
ld
de
lin
Si
e
50 cm Base
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(ii) Reef knot
The bandage should be tied in a reef knot which does not slip. A reef knot is
flat and neat. It is also easy to untie.
1 2 3
1 2 3 4 5
1. Place the hand on a fully open triangular bandage with the point away
from the patient.
2. Fold the point over the hand.
3. Bring the ends over and round the wrist.
4. Cross them and tie over the point.
5. Bring the point down the knot and pin it.
1 2 3 4 5
1. Place the foot on a fully open triangular bandage with the point away from
the patient.
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2. Fold the point over the instep.
3. Bring the ends over and round the ankle.
4. Cross them and tie over the point.
5. Bring the point down the knot and pin it.
1 2 3
1. Lay the point on the back of the arm or back of the thigh with the middle
of the base on the limb below the joint.
2. Carry the ends round the joint (not too tight).
3. Bring the joint down over and tie the knot and pin it.
iii) Slings
This is used for injuries to collar bone and hand.
1. Place the patient’s forearm across the chest so that the fingers point
towards the injured shoulder, and the palm of the hand on the chest.
2. Lay an open bandage over the forearm with one end over the hand.
3. Steady the limb and tuck the base of the bandage well under the hand,
forearm and elbow.
4. Bring the lower end under the bent elbow and up around the back to
uninjured shoulder.
5. Tie both ends together in the hollow above the collarbone.
6. Tuck the point in between the forearm and the bandage in front, making a
fold.
7. Turn this fold backwards over the lower part of the arm and pin it.
1. Support the forearm and place the bandage over the front of the body
bringing the upper end round the neck and well over the injured shoulder.
2. Move the injured arm on the bandage with the hand slightly higher than
the elbow.
3. Bring the lower end up over the forearm and tie a reef knot in front of the
shoulder of the injured side.
4. Turn the corner at the elbow forward and pin it.
5. Fold in the edges.
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6. Leave the fingertips exposed so that the circulation may be tested.
Improvised Slings
Turn of the bottom edge of the coat and pin it to the opposite lapel, use belts,
braces, neckties or tapes.
SUPPORT MATERIALS
⇒ Plain cotton fabric, triangular bandage, scissors.
GLOSSARY
Poison - A substance that causes illness, injury, or death if taken into the body or
produced within the body.
Flush - To run cold water on the affected area.
Sling - A piece of cloth loosely hang from the neck in order to support a
broken
or injured arm.
Hazard - Something which could be dangerous to you, your health or safety.
ASSESSMENT
What is a poison?
How can poison enter the body?
What are the uses of an open bandage?
Where is the arm sling used?
What items can be used as improvised slings?
Demonstrate how to make a reef knot.
Explain how to apply first aid to someone who has taken a poison.
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UNIT 1.2 FOOD AND NUTRITION
CONTENT
Malnutrition
Malnutrition is the condition that occurs when a person's body receives unbalanced
nutrients (under malnutrition and over-malnutrition). The condition may result from
inadequate or too much nutrients, digestive difficulties, absorption problems, or other
medical conditions.
Causes of malnutrition
Malnutrition can occur because of the lack of a single vitamin in the diet, or it can be
because a person isn't getting enough food. Starvation is a form of malnutrition.
Malnutrition also occurs when adequate nutrients are consumed in the diet, but one or
more nutrients are not digested or absorbed properly.
Treatment of malnutrition
Restore lost body nutrients.
Eat a balanced diet.
Correct any micronutrient and macronutrient deficiencies.
Prevention of malnutrition
Prevention of malnutrition in children starts with an emphasis on good parental care
and nutrition.
Food supplementation programmes.
Kwashiorkor and marasmus are two diseases that are closely associated with
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malnutrition. These diseases mainly affect children.
A. Kwashiorkor
Causes
• Inadequate intake of protein.
NB: Severe cases of edema may lead to severe emaciation. If the condition is not
relieved in time by an improved diet, the child dies. Mental deficiency – the brain
of the child grows very fast in the first two years and an acute shortage of food
may adversely affect the growth of the brain. The child’s growth may be retarded
depending on the degree of deficiency.
B. Marasmus
Causes
• Inadequate intake of food especially
carbohydrates and proteins.
NB: Both children and adults can suffer from marasmus. This disorder is
common where people do not have enough to eat i.e. poverty stricken areas.
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Vitamin A Dark green • Keeps the retina of the • Night blindness
(Retinol) vegetables, carrots, eyes healthy. • Retarded growth
spinach, paw-paw, • Keeps mucus • Reduced
avocado, pear, membrane healthy. resistance to
yellow maize, • Promote growth in disease
cheese, milk, oily children
fish, egg, fortified, • Increase ability to see
margarine, in deem light.
tomatoes, liver. • Keeps the skin healthy.
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Iron Liver, kidney, • It forms the blood. • Anaemia
heart, eggs,
vegetables,
potatoes and dried
fruits
SUPPORT MATERIALS
⇒ Cooking utensils
⇒ Recipe books
⇒ Reference books
GLOSSARY
Malnutrition - A condition that arises because of incorrect or inadequate intake
of
nutrients in the body.
Kwashiorkor - A disease caused by inadequate intake of protein in the body.
Marasmus - A disease caused by inadequate intake of food or starvation.
Balanced meal - A meal containing all the nutrients in their correct proportions.
ASSESSMENT
What are the causes of malnutrition?
Define the following terms:
- kwashiorkor
- marasmus
What are the signs of kwashiorkor?
What are the signs of marasmus?
List the deficiency diseases for the following vitamins and minerals: Vitamin A,
Vitamin B1 and B2, Vitamin C, Calcium, Phosphorus and Iron.
Plan a balanced meal.
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MODULE 2 - COMMUNICATION
UNIT 2.1 DRAWING
CONTENT
Art elements
Art elements are parts that could be combined to make artwork. These are lines, shapes,
textures, colours, space and value. The art elements could also be used to suggest
distance.
Line
Line is an element of art that refers to the mark or path made by a moving tool on
surfaces. There are different tools that are used in drawing lines. These can be either
natural or man-made such as crayons, pencils, pen and ink, pastels, charcoal, finger,
paws, twigs, hooves. Lines could be used in varied ways such as to create texture,
crosshatching for shading and pattern.
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Shape
Shape is an element of art that refers to the area
enclosed by line. There are two types of shapes
namely geometric or freeform.
Texture
Texture is an element of art that refers to the look or feel of a surface or the surface
quality of an object. In two-dimensional artworks, artists create the sense of texture
using other art elements such as value and colour. In three-dimensional artworks
texture is both visual and tactile, that is we can see and feel it.
Colour
Colour is an element of art that refers to the way something looks like when struck by
light. The colour is seen because light waves are reflected from objects to your eyes.
Light from the sun is a combination of all colours. When light passes through a prism,
it is bent and separated into bands of colour called the colour spectrum. A rainbow is a
natural example of a spectrum.
Space
Space is an element of art
that refers to the area around
or between objects and
shapes.
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Value
Value is an element of art that refers to the lightness
and darkness of an object. It depends on how much
light the surface reflects. A surface would show a
dark value if little light is reflected and a light value
if a lot of light is reflected.
Art principles
The art principles are the guidelines used to create artwork. They help in organising the
artwork. These are such as contrast, movement and pattern.
Pattern
Pattern refers to a design created by repetition of art elements such as line, shape and
colour. When the art elements are repeated with sufficient regularity pattern is created.
There are two main types of pattern and these are planned and random pattern. In an
artwork pattern is either used to decorate a surface or help to unify and organise the various
parts. There are pattern in the natural and man-made environment.
Natural patterns
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Movement
Movement refers to the path our eyes follow as we look at a work of art. The repeating
lines in the picture cause our eyes to move across the page creating visual movement.
Contrast
The art principle of contrast refers to things that appear distinctively different from one
another. Contrast in a work of art could be created by using dark and light colours, big and
small shapes, smooth and rough textures and thin and thick lines.
SUPPORT MATERIALS
⇒ Chalk charcoal, pencils, pastels, crayons, rubbers, skins, papers (variety), erasers,
money clip etc.
GLOSSARY
Experiment - To explore the possibilities and alternatives of media and
topic/theme. (This would be an idea that one has in mind).
Composition - An arrangement of parts in a work of art. These are lines, shapes,
and colours and are usually arranged according to the art
principles such as pattern, balance and emphasis.
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ASSESSMENT
Describe the various ways of using art elements and principles in an artwork.
Differentiate between art elements and principles.
Analyse how the varied elements and principles have been used in a given piece of
artwork.
Create an artwork that shows pattern, movement and contrast.
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UNIT 2.2: PAINTING
CONTENT
Colour Scheme
A colour scheme is a plan for arranging or organising colours. Unplanned colours cannot
create an appealing work of art. Monochromatic and complimentary colours are examples
of the colour schemes.
Tertiary Colours
Tertiary or intermediate colours are created by mixing a primary colour with secondary
colour.
• Red and orange make red-orange
• Red and violet make red-violet
• Blue and violet make blue violet
• Blue and green make blue-green
Monochromatic Colours
Monochrome means one colour. A monochromatic colour scheme is a colour that uses
only one colour and the values, tints and shades of that colour.
Complimentary Colours
Complimentary colours are colours opposite one another on the colour wheel. They create
the strongest contrast when put next to each other. In a colour wheel red is opposite green,
violet is opposite yellow and blue is opposite orange.
Neutral Colours
The colours that do not appear in the spectrum such as black, white, brown, and grey are
called neutral colours.
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and cool colours.
Experiment with different colour schemes.
Create composition using a colour scheme of your choice.
SUPPORT MATERIALS
⇒ Paints, brushes, pallets, pallet knifes, paper, boards, sticks, feathers, leaves, barks,
toothbrushes, and visual aids of works that has the illusion of space and distance.
GLOSSARY
Technique - Working skillfully with materials.
Experiment - To explore the possibilities and limitations of media and
topic/theme (This would be an idea that one has in mind).
Composition - An arrangement of parts in a work of art. These are lines, shapes,
and colours and are usually arranged according to the art principles
such as pattern, balance and emphasis.
ASSESSMENT
Describe the various ways of creating the illusion of space and distance in an
artwork.
Differentiate between foreground and background.
Analyse a given piece of artwork.
Analyse the use of colour schemes a given piece of artwork.
Create a composition using a colour scheme.
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UNIT 2.3 MEDIA
CONTENT
Introduction
Just as information can be passed by letters through the post office, we can also pass
information by advertising through various means such as the radio, television,
newspapers, magazines, etc. (advertising media). The information about products we
hear on the radio or see on television is advertisement. The teacher should explain
advertising as a means of passing information to the general public by businesses,
individuals, government and other organisations. The teacher should use anyone of the
learners who have something to sell as an example to emphasise this point.
An advertisement may be made with the sole aim of persuading the public to buy a
particular product. Such advertisement may carry messages which sound very
convincing. When you read or hear the advertising message you feel being compelled
to buy the product. They may contain messages such as ‘a simple pair of jeans could
signal the day to day uniform of the Chief Executive Officer’, ‘a pair of jeans is a must
have for the open mind’, Nokia N series is made for everything you are.
Some advertisements only try to draw people attention to a product which they seem to
be forgetting. It tries to tell potential customers that the product is still important to
them. An advertisement which is meant to remind potential consumers about a product
has messages such as ‘milk is still the best food drink for babies’, ‘next time you want a
car Toyota is there for you’.
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• Cost of using the medium
• The size of the market
• The nature of the product
• The people being targeted
SUPPORT MATERIALS
⇒ Newspapers, magazines and other print materials containing advertisements.
⇒ Manila paper
⇒ Radio
⇒ Tape recorder
GLOSSARY
Media of advertising - The channels which are used for advertising. For
example, television, radio, newspapers, magazines, etc.
ASSESSMENT
Differentiate between advertising and advertisement.
List three types of advertising media.
Why would you choose a television instead of newspaper to advertise a product?
Why do some manufacturers use famous people to advertise their product?
Choose a product and produce an advertisement for it.
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MODULE 3 - COMPOSING AND PERFORMING
UNIT 3.1 TRACK AND FIELD EVENTS
CONTENT
Introduction
A relay is a race in which an athlete runs at high speed and passes the baton to the next
athlete. It is a team race of 4 athletes, each running equal distance. There are two
types of relays – 4 x 100m relay and 4 x 400m relay.
Relays employ two types of baton pass: The non-visual (blind) pass and the visual
pass.
In the 4 x 100m relay, each runner runs 100m – keeping the same lane throughout the
race, and the athletes pass the baton while sprinting at top speed. A non-visual or blind
method of baton pass is used. This means that the baton receiver does not look back or
turn and reach back for the baton.
Exchange Zones
There are three 20m change over zones in 4 x100m relay.
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Before each exchange zone is a 10 m acceleration zone. The rules of the event permit
the baton receiver to accelerate within the 10 m acceleration zone but the baton must be
exchanged within the 20m change-over zone.
Accelerationּ
Takeover Zone 10 m
Zone 20 m
In the 4 x 400m relay, lanes are kept by the first runner, and the second runner keeps
the lane in the first bend only. There are no change-over zones in the 4 x 400m relay.
The baton receiver looks back and reaches for the baton. The receiver concentrates on
taking the baton out of the carrier’s hand, rather than being given the baton. The visual
method of passing the baton is used.
Relay starts
The relay races are started from a crouch position. The crouch start has three types,
namely; bunch start, medium start and elongated/extended start.
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The medium start
In the medium start, the knee of the hind leg is in line with the arch of the grounded
foot. This is suitable for medium height athletes.
Finishes
There are three types of finishing a race namely drop finish, running through the tape
and shrug finish.
Drop finish
In the drop finish the athlete leans forward or drops the upper body/torso as he/she
reaches the finishing line.
Shrug finish
The athlete shrugs the shoulder forward as he/she crosses the finishing line.
SUPPORT MATERIALS
⇒ Starting pistol, cones, whistle, lime and rope.
GLOSSARY
Acceleration zone - An area where an outgoing runner builds speed/gathers
momentum
before receiving the baton.
Baton exchange - An incoming runner handing over the baton to the outgoing
runner.
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Exchange zone - Also referred to as change over zone. It is an area where the
baton is handed over by the incoming runner to the outgoing runner.
Non-visual - Also referred to as blind pass. It is where a receiver receives the
baton not looking at the incoming runner. It is used in the
4x100m relay.
Visual pass - This is where a receiver receives the baton while looking at
incoming runner. It is used in the 4x400m relay.
CONTENT
Throws refer to field events such as shot put, discus and javelin. These events have
rules and throwing sectors used during execution. The events have different techniques
and styles.
Shot put
Shot put is one example of a throwing event, however, it is not thrown but put, hence
the name. Shot put is executed from a circle with an angle sector of 40 degrees. The
circle is bounded by a band of steel. The modern shot put event features the glide and
rotational technique. The glide technique is more popular and is considered the easier
technique to perform. Therefore it is important to introduce glide technique first. The
rotational technique is based on the movement pattern used in the discus throw, hence
its name discus throw. Teach this technique only after the glide technique has been
mastered, and also after you have taught the rotational throw in the discus throw.
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Shot put circle
The Turn
This phase of shot put brings about the two techniques of putting the shot:
Glide technique
In preparation for the glide technique the athlete:
• stands at the rear of the circle with the back towards the direction of throw.
• weight is on the right leg, and the athlete’s line of vision is directly to the rear.
• holds the shot under the chin.
• left arm is extended and pointed backwards.
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• upper body is still inclined toward the rear of the circle.
In putting the shot, the athlete begins the action by applying force from the ground in
the following sequence; legs, hips, chest and finally throwing arm.
Glide technique
• Continuing to pivot, the athlete pushes toward the end of the circle.
• The athlete places the right foot in the centre of the circle and with additional
rotation positions the left foot at the front of the circle. The right leg is flexed and
the left leg is extended toward the front of the shot put circle.
• The athlete begins the final action in the rotary technique just like an athlete using
glide. Force is applied from the ground up in the sequence – legs, hips, chest, and
throwing arm.
Rotational technique
The difference between the glide and the rotary technique is the additional rotation that
is included in the rotary technique.
The Release
Feet and hips are turned to the left side of the circle.
The head faces back of the circle.
Body weight is over right leg, and the right and left legs are bent.
Recovery
After a well-balanced throw, recovery will happen naturally and throwers will have the
following range of options:
• To stand and watch the shot land.
• To slightly lower the body and quickly reverse the foot positions.
• To rotate around the left foot to the centre of the circle.
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Discus
Just like shot put, it is thrown from a circle and must land within the marked sector.
The discus is a piece of wood or other suitable material with a smooth metal rim
Rules of discus
If there are less than eight competitors, each will generally have six trials, otherwise
competitors usually have three trials each and the best eight can have three further
throws.
Throwing must commence from a stationary position.
Leave the circle from behind once the discus has landed.
If the thrower touches either any top part of the ring bounding the circle or ground
is not valid.
Measuring for each throw is from the nearest mark made by the discus.
Distances are rounded off to the nearest 0.01m below the distances measured.
Discus circle
The hold
Place the left hand under the discus for support.
Place the right hand on top of the discus.
Spread the fingers evenly but not stretched.
The first joint of the fingers curling over the rim of the discus.
The Stance
Fig a & b a b c d e
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• Adopt a shoulder width stance and perform preliminary swings.
• Keep everything very long to provide maximum possible radius on the discus.
• Body weight in the middle of the stance.
• Aim for chin over knee over toe on the left leg.
The Turn
Fig c & d
• As the right foot leaves the ground the weight must be over the left leg.
• Discus kept high and relaxed, trailing behind the hips.
• Swing the right foot wide of the left foot into the centre of the circle.
Fig e
• On grounding the right foot pivots on the ball of the foot.
• Keep the left foot low and fast.
f g h i
Fig f
• Discus held high and back.
• Keep the shoulders level and balanced.
• As the right foot lands aim for a chin over knee over toe on the right leg.
• Keep the left foot low and fast.
The Release
Fig g
• Real power position is at the moment the left foot makes contact with the ground.
• Left arm points in direction of the throw.
• Right foot pivots.
• Left side of the body is braced.
• Drive the right hip forward.
Fig h
• Right hip has been driven forward - note the "bow" position.
• The right arm is long and relaxed ready to strike.
• Left side kept firm and braced.
Fig i
• The right arm comes through fast and last.
• The release angle (angle between the horizontal and the right arm) for the discus
has to take into consideration aerodynamic lift and drag. The optimum angle for the
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discus is about 35 degrees.
• Left foot is kept grounded until well after the discus is released.
Recovery/Follow through
The right hip drives through as the bent legs drive upward and the weight shifts to the
left leg. The throwing arm is whipped through by this powerful leg/trunk action.
Javelin
Javelin is another example of throws with a different throwing sector and similar rules
to other throws. Javelin is thrown from behind an arc and must land within the
throwing sector.
Throw from the shoulder or upper part of the throwing arm and may not be slung or
hurled.
A throw is valid only if the tip touches the ground before any other part of the
javelin.
Do not turn away from the throwing sector until the javelin has landed.
Do not leave the delivery area until the javelin has landed and must leave from
behind the arc.
Measuring is done immediately after each throw from where the javelin has struck
the ground with its tip.
As in discus, round off the measurements to the nearest even unit of 0.01m.
30 - 36m
Landing
4m
29˚
Runway Sector
Basic techniques
Working from right to left in the above standing throw picture sequence:
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• The chin-knee-toe position should be adopted with the weight over the rear leg.
• Hips are forward.
• The feet should be in line with the throwing direction.
• The throwing arm held parallel to the ground, long and relaxed with the palm
uppermost.
• The rear leg drives the hips to the front, transferring the weight from right to left
leg.
• The arm is brought in fast and last.
• The elbow should be kept high and close to the head, with the javelin being thrown
over the top of the head.
SUPPORT MATERIALS
⇒ Shot put, javelin, discus and tennis balls.
ASSESSMENT
Throw any given implement at given distances.
Measure individual and peer throws.
Demonstrate basic techniques for each throw.
Identify different types of throws.
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UNIT 3.2 CREATIVE DANCE
CONTENT
This topic aims to encourage learners to express their ideas in movements. It gives
them the chance to think, cooperate with and relate well to their environment and
peers. Dance is about the subjective, the body is an instrument of expression and
performance is about the presentation of the self. It is about reviewing one’s personal
contribution of physical and technical skills, imagination, creativity and level of
understanding. It is about making public ideas and feelings. Creative dance at this level
will focus on elements of dance such as levels, shape, direction and pathways. There
will be a discussion on aspects of body movements such as body awareness and space
awareness. These aspects will help learners when responding to different stimuli and
when performing such that learners are able to utilise available space efficiently and are
aware of what their bodies are doing and where and how the movements are performed.
Dance elements
These are movements that make up a dance. These include level, shape, speed,
pathways, size, relationship and direction.
Level: Height of the body as you dance e.g. low, medium, high.
Shape: Kind of movement made, i.e. how the movement looks – e.g. angular,
twisted, round.
Speed: Time taken to perform a movement.
Pathways: Imaginary lines left behind a movement. They are the floor patterns
of travel e.g. the pathway of body gesture, the pathway of transitional
movements that are made between one shape and another – zigzag,
curved, diagonal movement pattern.
Size: Large, medium or small. Manipulating movement so that they are
larger or smaller than normal. It creates visual interest.
Relationship: Moving alone or with a partner in a group at the same time (unison)
or leading and others follow (canon).
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Direction: Forward, backward and sideways.
In creative dances, there is movement. This movement can be defined in these terms by
asking;
What parts of the body are involved? (Body awareness) – whole body, shoulders,
back, fingers, eyes, etc.
What action – rising, turning, stretching, walking, etc.
What is the quality of the action? (Effort awareness) – how you move: fast, slow
light, strong, staccato, weighty, flowing, etc. Attitude towards the action.
Where does it go in the space? (Space awareness) – up, down, forwards, etc.
through a variety of body actions.
We can also observe relationships between one part of the body and another and
between partners, groups, objects and the surrounding environment.
Body awareness
Body refers to the actual size, shape and weight of a person or performer. Awareness
refers to what the body does during dancing. In body awareness, children have a range
of well-managed actions. They can manipulate actions according to given or self-
selected tasks. They can pick up movements by watching others and repeat a short
sequence fluently. They can describe and explain the sequence to others. Children
understand the body as an instrument of performance and expression. They can also
understand the need for good posture, control and management of energy and the need
for skill acquisition.
Space awareness
Refers to where the body moves into space. This may be either personal or general
space. By personal space we mean the space around you whilst general space refers to
the space in the environment you will be using. In dance the movement of the body
makes the space visible and therefore communicable.
Effort awareness
This is the amount of energy, force or power which enables you to feel the difference
when making actions in dance.
In creation and on finding the stimuli, dance will provide the opportunity for pupils to:
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• share, explore and consider ideas, feelings and experiences.
• examine and interpret form
• order, emphasize and search for meaning in form
• formulate and express response to the environment in a communicable form.
This will be for them to create form, to become aware of the relationship between form
and function, to become aware and develop aesthetic appreciation of form. In creating
dances, use the following steps to come up with your dance:
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
Taking weight on various parts of the body in accordance with sound.
Leading with other body parts. Transferring weight onto other body parts adding
jumps, turns, travel and changing body shapes.
Quantify on using simple actions such as side, close step, gesture, step and waltz.
Create and demonstrate a movement sequence in response to drums beating, hand
clapping, matlhoa.
Work with a partner to imitate natural sounds made by rain, thunder and wind.
Individually or/and as groups perform some of the following movements; skipping,
jogging, brisk walking, push ups, rolling, jumping, twisting, leaning, galloping,
swinging, dropping stretches (body side, arms, legs, neck), running, aerobics and
marimba.
In a group of three, demonstrate how you can move the body to depict jungle
animals, baby farm animals and different types of transport.
In groups, agree on a piece of music. Create and demonstrate a short sequence that
enables you to show rhythm and timing. Incorporate all the elements of
composition (space, dynamics, rhythm, timing and relationships).
In a group of four, find a theme that you would like to explore through dance. Plan
your concept in regard to music, costume, dance style, movement steps, turns and
jumps, floor formations and relationships.
Explain the difference between personal and general space.
Each learner is expected to finally evaluate their compositions using a set of criteria
such as comparing and contrasting.
SUPPORT MATERIALS
⇒ Drums, sticks, rattles, shakers, beads, empty cans, whistles, traditional dance attires,
magazines with creative dance movements, skipping ropes, hoops, radio tapes and
video cassettes.
GLOSSARY
Body awareness - What the body does or bodily activities such as being still,
swinging, stopping.
Choreography - Coordination of movement.
Costumes - The attire that pupils are using in performing dances.
Dance element - Those movements that make up a dance
Effort awareness - The way the body moves such as shapes and levels. The
position of the body e.g. squatting, bending, upright,
sustained, sudden and jerky movements.
Elements - Any movement that makes up a dance. Examples include
shapes, directions, pathways and levels.
Evaluate - To provide feedback on an activity observed or seen.
Percussions - Hit, shaken or scratched musical instrument.
Social skills - Skills of working or acting together with others such as
cooperation, obedience and interpersonal skills.
Space awareness - Where the body moves in relation to space such as moving
in large or small shapes.
Speed - Time taken to perform a movement.
Staccato - Detached movement that is not smoothly coordinated.
Stimuli - Something that arouses the mind, spirit, or incites activity.
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ASSESSMENT
Identify and perform elements of dance.
Explain the difference between body, space effort awareness and relationships.
Use all selected dance elements to create a dance.
Demonstrate proper beginning and ending in a dance.
Demonstrate different aspects of body movements.
Demonstrate a variety of patterns as you dance in small groups.
Make patterns and formations as they dance.
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UNIT 3.3 GYMNASTICS
CONTENT
Gymnastics at this level will still be rhythmic and learners are encouraged to fully
explore their bodies in terms of movement. They should be exposed to elementary
movements that will enhance their movement vocabulary and competence. The content
below can be used to teach gymnastics at this level;
Balance
This involves a set position for a few seconds to show strength, flexibility and stability.
There are two types of balances; static balance and dynamic balance.
Static balance
Static balance means at rest or equilibrium. A stationary gymnast is a gymnast in
equilibrium. A gymnast’s centre of gravity is at rest at this point. The centre of gravity
is the ‘weight centre’ or the average position of the gymnast’s weight distribution. The
centre of gravity is around the navel. This involves maintaining a desired shape in a
stationary position such as in headstand and handstands. Thus not changing in a state of
balance. Examples of static balance are illustrated in the next page.
Arabesque
Raise your rear leg, toe pointed and keep your head up, arms stretched sideways.
Shoulder stand
Raise your legs and hips to a vertical position, point your toes and provide support with
your hands.
Tripod balance
Place the hands, shoulder-width apart, on the mat. The head is placed on the mat to
make the third point of a triangle with equal sides. The balance is done on the roof of
the forehead, not the crown of the head. Raise the hips and place the knees, one at a
time, on the elbows. Balance.
Head stand
Raise your first leg and place your hands shoulder-width apart, on the floor. Kick the
second leg to a vertical position so that the legs are together and the body is in a
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straight line. The supporter should stand to the side to avoid being kicked in the face.
Handstand
Raise your first leg and place your hands shoulder-width apart, on the floor. Kick the
second leg to a vertical position so that the legs are together and the body is in a
straight line. The supporter should stand to the side to avoid being kicked in the face.
Arabesque
Headstand Handstand
Dynamic balance
Dynamic balance is when an athlete maintains an on-balance position, while moving,
starting or stopping. Dynamic balance occurs in weight transference, jumping,
throwing, catching and all forms of travel. The following are examples of dynamic
balances:
Forward roll
Squat and place the hands, shoulder-width apart, on the mat. Tuck the chin to the chest,
bend the arms and raise the hips. The back of the head touches the mat and continues to
roll onto the feet to a stand.
1 2 3 4 5 6 7
Forward roll
Backward roll
Begin in a squat position. Hands begin on the mat, but as the backward roll starts, they
37
move upward to the shoulders, fingers pointing back and palms up. The chin is tucked.
Hands reach back and are placed on the mat beside the head, under the shoulders. As
the hips come over the head, the hands push off the floor. Remain tucked, never
allowing the knees to touch the mat, and land on the feet.
Cartwheel
When performing this move, visualize the spokes of a wheel. The cartwheel is
performed to either side (usually there is a preference).
• Stand with the right side to the mat. The legs are spread slightly more than
shoulder-width apart and arms are overhead.
• Bend sideways, placing the right hand (straight arm) on the mat, and at the same
time raise the left leg up, followed by the right, as the left hand goes down onto the
mat.
• The left foot follows, and then the right foot arrives.
• As the feet are landing, the hands are coming off the mat.
• As with a wheel, the spokes (hands and feet) move in a straight line and hit the
floor in an even count.
The following are some of the techniques in gymnastics: unison, canon, mirroring and
matching with a partner.
Unison
“In unison” means that the gymnastic movement takes place at the same time in a
group and there are four possibilities of presenting unison.
Unison: all performing the same movements at the same time.
Canon
“In canon” means that one part is followed by another. The actual amount of time that
one part of the group is in front of another can be varied. It also means performing
something in turns, repeatedly.
Mirroring
Copying actions and movements face to face.
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Matching
Copying actions and movements of a partner the way they are.
Use of apparatus
In use of apparatus, pupils will be encouraged to fully explore their bodies in terms of
movement over and under apparatus. They should be performing elementary
movements which lead to tumbling, somersaulting over benches and landing on mats.
Benches
At this stage the elements of extra height from the ground are added and the surface
area on which the balance is performed is reduced. Benches can be used either side up
if the surface area needs to be even further reduced for more able pupils.
Vaulting boxes
The box tops themselves can be used as just one section height and then the height of
the box can be gradually increased for the more competent and able pupils.
SUPPORT MATERIALS
⇒ Gymnastics mats, skipping ropes, hoops and benches.
GLOSSARY
Dynamic balances - When an athlete maintains an on-balance position, while
moving, starting or stopping.
Static balances - Is when the body weight is supported by lower body
parts; upper arms or head such as feet/knee or bottoms with
the shoulders above the point of support.
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ASSESSMENT
Identify games which have chasing and running with varied speed and pathways.
Jump low and make turn half, quarter and full turns.
Straddle jump.
Cat-leap and jump with a partner in unison.
Partner jump over the rope in unison/canon.
Travel with your partner touching and not touching as in walking, running,
jumping, skipping etc.
Run from point A – B and be still when required.
Join hands with your partner and travel together with a partner.
Perform a wheelbarrow.
Balance while moving with a beanbag on the head.
Perform forward and backward rolls in a straight line.
Perform a cartwheel.
Move with weight on others e.g. carry each other on your backs i.e. Back to back
like tea/coffee game.
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UNIT 3.4 BALL GAMES
CONTENT
Net/Wall/Racquet games are those games that are played on a rectangular court which
is divided into two equal playing territories by means of a net. Each player/team stay in
their own playing territory throughout the game and is not allowed to enter or step into
the other’s territory. The games are played by hitting the ball across the net using
racquets.
Table tennis
Table tennis is an indoor game. It is played by using a racquet and a very small round
ball. The unique thing about the game is that it is played on a table. Table tennis, like
other net/wall/racquet games, is a non-contact game. This means that the opponents do
not touch each other – each team is on their own side of the court. Players or teams try
to send the ball over the net into the diagonal court using different types of strokes/hits
to score a point.
Racquet/bat
The racket may be of any size, shape or weight but the table
shall be flat and rigid. A side of the blade used for striking the
ball shall be covered with either pimpled rubber, with pimples
facing outwards having a total thickness including adhesive of
not more than 2mm, or sandwich rubber, with pimples inwards
or outwards, having a total thickness including adhesive of more Racquet/bat
than 4mm.
The ball
The ball is small, celluloid, spherical, white or orange in colour.
It has a diameter of 40 mm and weights 2.7 g. Ball
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Net and its support
The net is lightweight. It is stretched taut across the centre of the table and attached to
the outside by vertical standards. The top of the net should be 15.3cm above table and
extend to the attached posts (15.3cm) outside of the sidelines.
Service
A good service is delivered by projecting the ball from the free (non-serving) hand,
which must start from above playing surface.
Scoring
A point is scored by the side that makes the last successful return prior to the end of a
rally. An unsuccessful return occurs whenever the ball is missed, struck with the side of
a racquet blade having an illegal surface, hit off the table, sent into the net, or hit onto
the player’s own half of court on the return. Failure to make a good serve also scores a
point for the opponent unless it is a let, or a player’s free hand touches the playing
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surface while the ball is in play.
Singles game
Where a game is played by one player against one opponent.
Doubles game
The game is played by two players both sides. The pair who has the right to serve first
five services in any game decides which partner shall serve, and the opposing pair
decides similarly who will receive first.
1. The Grip
Forehand grip
In the forehand grip the short handle of the racquet is gripped very closely to the
blade, with the blade itself partially held in the hand and the forefinger and thumb
bracing opposite sides of the blade. Rotate the top of the racquet toward the body
(upward) to obtain a stronger forehand.
Backhand grip
The backhand grip is the same as for the forehand, except that the side of the
thumb rests on the back of the blade.
Penhold grip
Because the same blade surface is almost always used for
all shots, the grip position remains unchanged unless the
racquet is deliberately rotated between rallies in order to
use the striking surface on the other side of the blade.
Shakehands grip
The racquet is grasped as if shaking hands with it. The
wrist should not be bent, but rather the forearm is rotated
to adjust the angle of the racquet face.
Points to remember
Do not grip the racquet too tightly – relax.
Hold the wrist firmly and rotate the forearm as needed to obtain the correct
blade angle.
Whenever possible, face to the side when making forehand and backhand shots
in order to move forward when striking the ball.
Constantly check the racquet head, making sure that it is not dropped because
the wrist is bent.
Regularly check the thumb and index finger to keep them in the proper place.
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2. Footwork and Stance
Proper stance and footwork in serving or receiving are just as important in learning
table tennis as they are in tennis and badminton.
Ready Position
The feet are spaced well apart – knees slightly bent.
The body is pushed slightly forward and the weight of the
body is carried on the balls of the feet.
The eyes are kept on the ball.
The racquet should be parallel to the ground, pointing
towards the table.
3. Stroke Techniques
Backhand drive
The backhand drive is similar to the forehand drive, except that it is often
shorter because the arm may cross in front of the body if not turned sideways.
The ball is hit preferably on the rising part of the bounce.
The racquet is held with the thumb supporting the blade, and a snap of the
wrist is used at contact.
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Forehand chop
This is primarily a defensive stroke.
It is executed with a hatchet-chopping motion.
The stroke starts from nearly shoulder height, hitting forward with the top of
the racquet blade tilted back away from the ball.
The stroke is finished with arm fully extended in front of the body.
Backhand chop
The backhand chop also requires that the racquet be tilted backward.
It is like forehand chop, except that it is a shorter stroke and employs stronger
use of the forearm wrist.
The stroke is started at about chest height and ends at about waist-height.
The shot requires a great deal of practice to acquire a worthwhile degree of
control and accuracy.
The stroke starts from nearly shoulder height, hitting forward with the top of
the racquet blade tilted back away from the ball.
The stroke is finished with arm fully extended in front of the body.
Points to remember
Make your opponent guess what stroke you will make.
Check your opponent’s weakness and work toward strengthening yours.
Practice spins for control and accuracy.
If shots are hitting the net too often, try an upward, lifting motion instead of a
straight-forward swing.
In a drive, be sure to follow through.
Vary your serves and returns.
Always strive to perfect form.
SUPPORT MATERIALS
⇒ Table tennis tables, bats/racquets, balls, nets and supports.
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GLOSSARY
Backhand - Hitting the ball with back of hand facing the direction of
movement.
Blade - The racquet face minus any covering.
Block - A quick return performed by holding the racquet directly in the
ball’s path soon after it bounces.
Chop - Hitting the ball downward on the back of the ball, giving the ball a
backspin. Used primarily on defence when not close to the table.
Drive - Giving a stroke topspin by turning the racket slightly forward as the
ball is hit, hitting the ball with a closed racket face.
Forehand - Hitting the ball with the back of the hand turned toward the body.
Let - Occurs when the ball strikes the top of net and falls into the correct
service court; also if a ball breaks or if a player is interfered with by
an official or spectator.
Receiver - The player to whom the ball is played.
Server - The player who puts the ball into play.
ASSESSMENT
Perform sending and receiving skills for table tennis.
State basic rules for table tennis.
Demonstrate proper stance/grip for table tennis.
Demonstrate proper hand-eye coordination for table tennis.
CONTENT
Badminton
Badminton is played indoors where the wind and other wind elements will not affect
the shuttle. It is played on a rectangular court divided into two by a net, so that each
player/team remain in their respective playing territory throughout, hence it is classified
as a non-contact game. The players/teams hit the shuttlecock back and forth over the
net, with the aim of forcing the opponent(s) to either fail to return the shuttle, hit the
shuttle outside the court, or miss the shuttle so that it falls within their court, thereby
scoring a point.
Shuttlecock
(Plastic)
Shuttlecock
Racket (Feathers)
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Racket
The racket can be made of wood, aluminium or metal. The racket can be strung with
either nylon or gut.
Shuttlecock
The shuttlecock, usually called shuttle or bird is made from goose feathers that are
placed in a leather-covered cork head.
Badminton court
Singles
The game of singles demands a great deal of determination, hustle, quick reactions and
patience. The serving court for singles is bounded by the centre line, the singles
sideline, and the back boundary line of the court. The server must stand within this
court, feet not touching any lines, and serve diagonally over the net into the opponent’s
singles service court in order to have a legal serve.
Doubles/mixed doubles
Doubles is a more complex game than singles. It is faster-paced and demands
considerable strategy and cohesive teamwork for partners to be effective. It is offense
oriented, which means that attacking, energy-consuming strokes are used most of the
time. The serving court for doubles is bounded by the short service line, the centerline,
the doubles sideline, and the long service line for doubles. The server must stand within
this court, feet not touching any lines, and serve diagonally over the net into the
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opponent’s doubles service court in order to have a legal serve.
Serving
The server has to serve diagonally across the net into the opposite serving box and
within the required lines. The shuttle must always cross the short service line but the
doubles sideline is out in singles and the singles long service line is out in doubles.
When serving, the head of the server’s racket has to be pointing downwards when the
shuttle is hit and the shuttle must be below the server’s waist when it is hit. The action
of the service must be continuous and the server’s feet must be within the service areas.
Scoring
Points only count for the purposes of scoring if they are scored by the player, or team
who has just served. In both doubles and singles, if you win a point when serving, you
carry on serving but you must swap to the other side of the court to serve diagonally
across. In singles, the opponent also swaps sides to receive the serve, but in doubles the
receiving pair must remain on their particular side of the court and receive the serve
diagonally.
Faults
A point is scored:
if a service is not correct (including the server missing the shuttle)
if the shuttle fails to pass the net, or if it lands outside the boundary of the court, or
touches the roof, ceiling or side walls or touches a person or their clothing.
if a player touches the net or makes contact on the wrong side of the net or if they
deliberately distract a player by shouting, etc.
Let
This is where, for some reason, the point does not count and has to be replayed. It can
be called by the umpire if both server and receiver fault at the same time, the shuttle
gets stuck on the net, the receiver is not ready when the server serves, the shuttle breaks
during play or there is uncertainty about whether a shuttle landed in or out of court.
Setting
Where the scores are level towards the end of a game, the rule of ‘setting’ applies. The
following ‘settings’ can be chosen by the player, or pair, who arrive at the setting point
first. If the score is 13 all, you set to 5 points, if it is 14 all, 3 points, at 9 all (only in
women’s singles) 3 points and at 10 all, 2 points. The game is then played on to further
set stage.
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Fundamental skills and techniques
1. The grip
Forehand grip
To acquire the proper grip for a forehand stroke, hold the racket by the shaft in
the left hand with the face of the racket perpendicular to the floor, and “shake
hands” with the grip.
Slide your hand down so that the fatty part rests comfortably against the “butt”
of the handle.
There will be a “V” formed by the juncture of your thumb and index finger.
This “V” should be slightly to the left of centre for right-handed players.
Grasp the handle lightly, with fingers spread slightly. The thumb wraps around
the handle on the left side.
Proper thumb placement is vital for stroking proficiently.
When not in the act of stroking the shuttle, your grip should be relaxed and
fairly loose. As you stroke, you will tighten your grip somewhat just enough to
maintain control of the racket. The more forceful the shot, the tighter the grip.
Backhand grip
Move the racket a quarter turn clockwise from the forehand grip, so that your
thumb moves farther behind the racket handle.
3. Service
There are two basic badminton serves: the long serve, which is hit high and deep,
and the short serve, which is hit low and short.
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Starting position
Feet in stride position with left foot in front for right-handed players. Shift
weight to the rear on backswing, then forward as racket comes forward. Both
feet must remain in contact with the court – “stepping” is a fault.
- A full backswing is made with the wrist cocked.
- The wrist is un-cocked just before contact.
Follow through
Shuttle contact is made well in front of the body, not at the side. On the
follow-through of the underhand stroke, the racket carries over the left
shoulder.
4. Clears
These are used as a defensive stroke to allow you time to return to the ready
position and regroup, as you move your opponent as far away from the net as
possible.
Overhead clear
This is usually taken from a backcourt position. From your home base position,
move into a position under and slightly behind the oncoming shuttle. Prepare your
racket for the stroke by bringing it back behind the shoulder into what is called the
“back scratching” position – arm bent, elbow parallel to the floor.
With your racket shoulder now in line with the shuttle, extend the arm to meet the
shuttle at the highest point possible.
At the moment of contact, your forearm rotates outward, and the wrist snaps
quickly, causing the racket head to accelerate and drive the shuttle upward and
outward deep into your opponent’s court. The racket head will be facing slightly
upward at contact
Follow-through with the racket arm crossing your body in the direction of your
non-racket side.
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As the shuttle is dropping toward your forehand side and in the forecourt area,
from the ready position take a short first step with your non-racket leg and then
a long lunge to the shuttle with the racket leg.
Reach for the shuttle with the wrist slightly cocked and your racket arm in as
high a position as necessary to contact the bird at its highest point possible. At
the moment of contact, rotate your forearm so that the racket is uncocked
explosively up and through the shuttle. The follow-through is in the direction
that you intend the shuttle to travel.
Attacking clear
Used primarily to drive your
opponent to the backcourt (farthest
point from the net) after s/he has
come very close to the net, and you
think you can “clear” the shuttle Defensive clear
Attacking clear
over his/her racket for a winner.
They are stroked similar to the
clears discussed above except that
the trajectory is lower. This lower
trajectory will cause the shuttle to
reach the floor sooner, and in turn
put your opponent in a very
offensive situation.
There is no backswing to this stroke, but merely a slight push of the shuttle to have
it rebound from the racket and barely clear the net. The force of your push will
depend upon the speed of your opponent’s smash. The harder the smash, the less
the push.
5. Smashes
The smash is the basic offensive shot in badminton. It is a very powerful stroke
that is used primarily for getting the shuttle to land in your opponent’s side of
the court as quickly as possible. However, if the shuttle does not land on his
court and end the volley as expected, it will force him to “lift” the shuttle –
putting him in a very defensive situation. The smash is a shot that can be
tremendously effective.
Body position: Similar to the overhead clear stroke, with one exception: the
racket should be lined up ahead of your racket shoulder, farther ahead than the
contact point of the overhead clear.
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The racket face must be angling downward, as compared with upward for the
overhead clear
Contact the shuttle at the highest point possible. The higher you contact the
shuttle, the greater the angle down to your opponent’s court. The greater the
angle, the greater the chance you have for clearing the net.
Your forearm and wrist will rotate and snap rapidly as the shuttle is contacted.
Follow –through is similar to that for the overhead clear.
6. Blocks
Blocks are used as a defensive stroke in response to an opponent’s smash.
They are used primarily for returning a smash in an emergency situation.
It is best accomplished by trying to get the racket head out in front of your
body and to the shuttle as quickly as possible.
Use the forehand grip.
Crosscourt clears. Partners hit continuous clears diagonally to each other, working
on distance and accuracy. Each partner attempts to get the shuttle into the back
alley and corner of the singles court.
Side alley clears – Partners hit continuous clears within the side alley boundaries,
working on accuracy and distance.
Straight underhand clears using the half court area. One player hits overhead drops
from the back alley while the partner hits underhand clears from the net area.
Straight smashes using the half court area. One player hits short, underhand clears
while the partner returns them with smashes.
Smash and block drill using the half court area. One player hits a short, high
underhand clear that the partner smashes. The returner attempts to block the smash
and get it over the net shallow in the forecourt.
SUPPORT MATERIALS
⇒ Badminton rackets, shuttlecocks, nets and whistles.
GLOSSARY
Alley - The area on each side of the court that is used for
doubles. Often referred to as the “side alley”.
Back alley - The area between the doubles long service line and the
baseline.
Backcourt - The back third of the court.
Backhand - A stroke made on the non-racket side of the body.
Baseline - The back boundary line of the court.
Bird - Name for the shuttlecock.
Block - A soft shot, used primarily in defense against a smash.
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Intercepting an opponent’s smash and returning it back
over the net.
Centerline - The mid-line separating the service courts.
Clear - A high shot that goes over your opponent’s head and
lands close to the baseline.
Crosscourt - Shot hit diagonally into the opposite court.
Defense - The team or player hitting the shuttle upward (lifting),
usually from an underhand stroke.
Doubles service court - The short, wide area to which the server must serve in
doubles play.
Fault - Any infraction of the rules. It results in the loss of serve
or in a point for the server.
Forecourt - The front area of the court, usually considered to be
between the net and the short service line.
Forehand - Any stroke made on the racket side of the body.
Home-base - The stopping of play due to some type of outside
interference. The point is replayed.
Let - The position in the centre of the court from which the
player can best play any shot hit by the opponent.
The stopping of play due to some type of outside
interference. The point is replayed.
Lifting the shuttle - To stroke the bird underhand and hit it upward.
Long serve - A high, deep serve landing near the long service line in
doubles or back boundary line (baseline) in singles.
Love - The term used to indicate zero in scoring.
Midcourt - The middle third of the court, usually considered to be
between the short service line and the long service line
for doubles.
Overhead - A motion used to strike the shuttle when it is above the
head.
Racket foot or leg - The foot or leg on the same side as the hand holding the
racket.
Ready position - The position a player assumes to be ready to move in any
direction.
Receiver - The player to whom the shuttle is served.
Server - The player who puts the shuttle into play.
Short serve - A serve that barely clears the net and lands just beyond
the short service line.
Shuttlecock (shuttle) - The feathered, plastic, or nylon object that is volleyed
back and forth over the net.
Side out - When a player or team loses the serve.
Smash - An overhead stroke hit downward with great velocity
and angle. The principal attacking stroke in badminton.
Underhand - A stroke that is hit upward when the shuttle has fallen
below shoulder level.
ASSESSMENT
Perform sending and receiving skills for badminton.
State basic rules for badminton.
Demonstrate proper grip for badminton.
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Demonstrate proper hand-eye coordination for badminton.
CONTENT
Volleyball
Volleyball is an adaptable team sport which may be played by various numbers of
players (from 2-on-2 to 6-on-6); by males, females, with no height adjustment for men,
women, or age group differences; and using a variety of playing surfaces (wood,
rubberized material, sand or grass).
Volleyball is a net game and a rebound sport in which, following the initiation of play
(serve), the ball may not visibly come to rest. Each team is allowed a maximum of
three contacts before the ball is returned across the net. A player may not play the ball
twice in succession.
Equipment
Volleyball is an inexpensive activity. The player equipment is minimal, requiring only
rubber-soled shoes and possibly kneepads. A ball, net and net supports are the only
other equipment necessary. Volleyballs are available in different sizes, weights and
coverings. The recommended covering is either synthetic leather or leather with
molded carcass.
The Court
The court is divided into equal halves separated by a centre line and net. Each half has
a front-court attack area which restricts back row players from attacking or blocking in
that area. There is a serving area in the right back of each half court for determining
where the serve is legally initiated. The boundary lines are considered a part of the
court, thus a ball landing on these lines is considered inbounds. The game can be
played both indoor and outdoor. The illustration of a volleyball court is shown below.
Volleyball court
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The Net
The net is placed at a fixed height of 2.43metres for men and 2.24metres for women.
These heights may be adjusted for different age groups.
Players need to be in their correct rotational positions until the serve is executed. This
means that players cannot overlap positions from front to back or from side to side.
After the serve, players are allowed to play in a position on or off the courts with one
restriction - back row players cannot leave the floor to hit the ball when in front of the
attack line.
Basic rules
There are many rules which relate to volleyball. Below is a summary of the major
ones.
Any mistake leads to a point to the opposing team.
Servers are only allowed to play the ball with their hands and arms.
All players have to take it in turns to serve and they must do this on a very strict
rotation basis with each player serving in turn and moving round in a clockwise
direction. If a point is won on the service, then the player continues to serve until
the service passes over to the other team.
The serve must go directly over the net and the ball can touch the net but it must
cross it.
A set is won by the team which scores 25 points and with 2- point advantage.
The ball must be hit clearly and not held or thrown.
The first team to win three games wins the match. If the teams are tied at 2-all, the
deciding set (fifth) is played as a tie-break, using the rally point system.
There are a maximum of six substitutes allowed and one or more substitute players
can enter the game only per set in place of a player in the starting line up and can
then only be replaced by the same player.
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then only be replaced by the same player.
Service
The ball can be served either overhead or underarm and the serve must be made by the
back right hand player who must not step on to the court until after the serve has been
made.
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Blocking
This is allowed at the net by up to three players only who are allowed to place their
arms over and above the net.
Volley/Overhead pass
This is a two-handed pass above the forehead. It is the most accurate way of passing the
ball or setting.
Dig/Forearm pass
Here the ball is controlled using the forearms and the ball is lifted upwards. Its main role is
to prevent the ball from touching the floor. It is also known as the forearm pass.
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Stance for forearm pass
1. Feet shoulders-
width apart
2. Knees bent
3. Hands must be
joined
4. Forearms parallel
to thighs
5. Back straight
Spike/Smash
This is the shot played at the net by one of the attacking players when the ball is hit
downwards hard and fast into the opponents’ court.
Approach to spike
1. Weight is forward, attacker ready to move.
2. Attacker remains at sideline until beginning approach.
3. Attacker watches setter until ball is set, then focuses on the ball.
4. Attacker waits at attack line until set is half the distance from the setter to the attacker.
Defensive
The block is a defensive shot which is played very close to the net. Block is used to
counter a forceful attack defensively.
Offensive play
Offensive play in power volleyball is an aggressive play through spike against opponents
to keep them from returning the ball or making a transition to return it aggressively.
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o Lower position
o Shuttle steps
o Forward and backward
Medium position
o Shuttle step
o Run lateral/forward
o Backpedal
Play modified game
o 1 on 1, 2 on 2, 3 on 3
o Small court, half wide front court
o Do slides and stride practices
SUPPORT MATERIALS
⇒ Homemade balls, plastic balls, hula-hoops, bibs, skipping ropes, volleyball balls
and whistle.
GLOSSARY
Attack - Any method used to return the ball across the net in an attempt to
put the opponent at a disadvantage.
Block - The process of intercepting the ball just before or as it crosses
the net. A block may be executed by any front row player.
Dig - An emergency pass, usually used to defend a hard-driven attack.
Fault - An infraction of the rules.
Forearm pass - A pass made off the forearms. Used to play served balls, hard-
driven spikes, or any low ball.
Front court - The playing area in which it is legal to block or attack.
Held ball - A ball that is simultaneously contacted above the net by
opponents and momentarily held upon contact.
Overhand pass - A pass made by contacting the ball above the head with finger
Point - pads.
A point is scored when the receiving team fails to return the ball
Rotation - legally to the opponent’s court.
Shifting of the players clockwise upon gaining the ball from the
Serve - opponents.
The method of putting the ball in play over the net by striking it
Set - with hand.
Side out - The placement of the ball near the net to facilitate attacking.
Side out is when the serving team fails to win a point or plays
Spike - the ball illegally.
A ball hit with topspin and a strong downward force into the
opponents’ court.
ASSESSMENT
Perform sending and receiving skills for volleyball.
State basic rules for volleyball.
Demonstrate proper stand/grip or hold for volleyball.
Demonstrate proper hand-eye coordination in volleyball.
Demonstrate offensive and defensive techniques in volleyball.
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UNIT 3.5 MUSIC OF BOTSWANA
CONTENT
Modern instruments
Most modern instruments are either electric or acoustic. Electric instruments need
electric power to work and acoustic instruments do not need electric power to work or
produce sound. Modern instruments can be grouped into main families namely strings,
wind and percussions. They come in different shapes and sizes but work the same way.
Some of the modern instruments common in Botswana are: Guitars, keyboards, drum
kits, shakers, trumpets and saxophones. Other modern instruments are steel drums,
violins, flutes, clarinets, piano, trombones, accordions, harmonicas, concertinas,
recorders, panpipes, double bass, harp, cymbals, Conga drums, tambourines, triangles,
xylophones and metallophones.
Percussion instruments
Percussion instruments make sound when you hit, scrape or shake them. Hitting,
shaking or scraping an instrument causes it to vibrate and produce sound waves. In a
drum, for example, some of the waves produced spread down into the hollow part of
the drum where they bounce around and get louder. This is called resonance. They are
either tuned to produced musical notes or un-tuned to produce sound. Some examples
of percussion instruments are shown below:
Rattles
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String instruments
String instruments produce sound from the vibration of a string. A string will vibrate
when plucked or bowed. A vibrating string makes the air inside the body, or sound box
to vibrate. This makes the whole instrument to vibrate and resonate. Some examples of
string instruments are shown below:
Violin
Guitar
Cello
Harp
Viola
Double Bass
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Wind instruments
Wind instruments produce sound when air is blown into the instrument causing a
column of air inside to vibrate. Air is blown over a hole to make the air vibrate. There
are two types of wind instruments woodwinds and brass. The name woodwind and
brass come from materials used to make the original instruments. Today these
instruments are made from other materials. Some examples of wind instruments are
shown below:
Melodica
Accordion
Harmonica
Recorder
Concertina
Clarinet
Saxophone
Flute
Trumpet Trombone
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Electric and electronic instruments
They use electricity to amplify the sound waves instead of a sound box, or column.
Some use electronic to create the sounds themselves. Some examples of electric and
electronic instruments are shown below:
Electric guitar
Bass guitar
Electronic Keyboard
Synthesizer
Drum machine
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
Activity 1
Listen to different musical instruments and identify the sounds they produce. Discuss
in groups which musical instrument is producing the sound and why you think it is that
particular instrument.
Activity 2
Play some musical instruments to accompany some songs that you know. Divide the
class into groups and give them different instruments to play at the same time.
Activity 3
Use one of the available musical instruments to create your own rhythmic patterns or
melodic patterns. Practice your compositions and present them to class. Organize a
group to perform for the whole school at assembly.
SUPPORT MATERIALS
⇒ CD player or Radio cassette, CDs, Music video tapes or DVDs, modern musical
instruments e.g. guitars and percussion kits.
GLOSSARY
Accompaniment - Playing music while someone sings or plays the main tune.
Percussions - Musical instruments played by hitting, shaking or
scratching.
ASSESSMENT
List four modern instruments prevalent in Botswana.
Classify instruments into strings, wind and percussions.
Listen and identify sounds made by various instruments.
Perform your own composition using an instrument of your choice.
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UNIT 3.6 PITCH
CONTENT
The Stave
A staff is a grid of five horizontal lines with four equal spaces used to write music.
These lines and spaces are numbered from bottom up.
Pitches are named after the first seven letters of the alphabet (A B C D E F G). They
are shown below on a keyboard arrangement.
A clef is a musical symbol placed at the beginning of the staff that determines the letter
names of the lines and spaces. The two main clefs are the treble and the bass:
The five lines read upwards spell EGBDF which you can remember using the phrase '
E very Good Boy Does Fine '.
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The treble clef is also called the G clef because it starts on the line G.
When drawing this symbol freehand it is easiest to start with the end of
the curve about the G line in the middle of the symbol and end at the
large dot at the bottom of the symbol. When the treble clef is placed on
the staff it is called the treble staff. It is used for all notes above middle
C.
Treble clef
The four inner spaces ACEG by the phrases All Cows Eat.
The bass clef is also called the F clef because the two dots in the clef
symbol lie above and below the horizontal line, associated with the note
F below middle C. When drawing this symbol freehand it is easiest to
start from the large dot and end with the tail at the bottom of the symbol
- after which one adds the two dots on either side of the F line. When Bass clef
the bass clef is placed on the staff it is called a bass stave. It is used for
all notes bellow middle C.
When placing notes with stems on the stave all stems of the notes above the third line
should go downwards and all stems of notes bellow the third line should go upwards.
Stems of notes on the third line should go either upwards or downwards.
Stems facing upwards are always on the right of the note-head and those facing
downwards are on the left of the note-head.
Activity 2
Use printed music to play notes CDEFGAB on an instrument of your choice. Use a
variety of instruments for this activity. Play a variety of melodies provided.
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SUPPORT MATERIALS
⇒ Music manuscripts, pencils and plain paper.
GLOSSARY
Freehand - using your own hands without using any aid
ASSESSMENT
Draw treble and bass clef on the stave.
How many lines and spaces are there on a stave?
Name letters of the alphabet used in music notation.
Label lines and spaces of both treble and bass clefs.
Place clef signs correctly on the staff.
Place notes correctly on the treble and bass clef.
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UNIT 3.7 TIME AND RHYTHM
CONTENT
Semi quaver
Semi Quaver has two flags and a quaver has only
one flag. It is some times called a 16th note in
relation to the other notes learnt in standard 6. Quaver Semi quaver
When drawing a semi- quaver always start with the note head and make sure it is at the
right place on the stave. From the head proceed to draw the stem and remember that the
stem can face either up or down depending on the position of the note-head. If the head
is below the third line of the stave the stem goes up. If the head is above the third line
of the stave the stem goes down. When going up the stem is drawn on the right side of
the note-head and when going down the stem is drawn on the left side of the note-head.
From the stem you can then draw the two flags which should always be the same side
as the note-head.
Minim or half-note
Crotchet or quarter-note
Quaver or eighth-note
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Semi-quaver or sixteenth-not
Activity 2
Create a rhythmic pattern using some of the notes including a semi-quaver and clap the
rhythmic pattern to the class or teacher.
Activity 3
Clap patterns created by the teacher and those created by other pupils. Use percussive
instruments to perform different rhythmic patterns in activity 2. Identify which sounds
are long and which ones are short in your rhythmic patterns.
Activity 4
Show rhythmic patterns created in activity 2 in tonic sol-fa notation.
Activity 5
Create new tonic sol-fa patterns and change them to staff notation. Perform these newly
created patterns on percussive instruments and clap them.
SUPPORT MATERIALS
⇒ Keyboard, melodica, xylophones, cassettes, marimba, metallophones, drums
ASSESSMENT
State the value of a semi-quaver.
Draw a semi-quaver on the stave.
Place a semi-quaver on a staff.
Circle semi-quavers among the given notes.
Perform a combination of minims, semi-breves, crotchets, quavers and semi-
quavers.
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UNIT 3.7 TIME AND RHYTHM
CONTENT
Fortissimo = Very loud Accelerando = Gradually faster
Forte = Loud Rallentando = Gradually slower
Mezzo-forte = Moderately loud Ritardando = Gradually slower
Piano = Soft Allegro = Fast and lively
Pianissimo = Very soft Andante = A slow walking pace
Mezzo-piano = Moderately soft Moderato = Moderate speed
cresc. Crescendo = Gradually louder Vivace = Lively
dim. Diminuendo = Gradually softer Adagio = Slow
Tempo markings determine the speed of the music. They are placed at beginning of songs
and sections. These help the performer to use appropriate speed to perform the music.
These three tempo markings are just to show that music can be slow, moderate and fast in
speed when performed. The speed of the music is determined looking at the type of music
and the feeling/effects it should have on the listener. Slow tempo markings can therefore
depict a sad and lonely mood. Gradual increase in tempo (accelerando) can create
excitement and gradual decrease in tempo (rallentando or ritardando) can create a feel of
coming to an end or create sadness. Fast tempo creates a happy mood.
Just like tempo markings dynamic marks can create different moods. Performing softly can
give a song a sad mood and performing loudly can give a happy mood. Gradual change in
dynamics (decrescendo or crescendo) creates gradual change in mood also.
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
Activity 1
Perform music given and respond appropriately to slow, moderate and fast tempo
markings on the music. Perform as an individual and as group. Practise performing
gradual changes in tempo.
Activity 2
Place tempo and dynamic markings on a piece of music. This can be on a sheet of
music or being creative as a song is performed by deciding where to be fast and slow
and also when to be loud and soft. Practise drawing signs representing gradual change
in dynamics.
SUPPORT MATERIALS
⇒ Songs with and without tempo and dynamic markings.
GLOSSARY
Tempo - The speed of music. How fast or slow the music is.
Dynamics - The degrees of loud and soft in music. How loud and soft the music
is.
ASSESSMENT
Demonstrate largo, andante and allegro when performing.
Give the English meaning of largo, andante and allegro.
Place largo, andante and allegro correctly on a given piece of music.
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UNIT 3.8 DRAMATISATION
CONTENT
Drama tells a story through the use of speech and actions of the characters in a
story/play. It is performed by actors who take up roles of characters before an audience
in a theater. A theater is a big hall like the community hall where stories and plays are
dramatized. It has a stage in it where actors play their roles.
It gives order and clarity to feelings, desires, conflicts and reconciliations which are
major aspects of human experiences. Life happens automatically and the events in
it are sometimes confusing. Drama puts these human experiences into logical
sequence which we can all understand.
It can be used to express moods, feelings and thought.
It can also be used to communicate messages.
Music is used in drama as accompaniment to human speech. It is also to fill the gaps of
silences. It can also be used when scenes are changed. Dance plays the same roles as
music in drama but can also be used to help mime some activities. They create interest
and capture the attention of the audience. They give the audience a breathing space in
which to reflect and think about the events of the drama. They also reinforce they
speech of characters as music emphasizes what was said. Songs and dances selected for
different types of drama should therefore be of the same mood as the scenes performed.
Types of Drama
Tragedy
It maintains a mood throughout that shows the plays serious intentions which end
unhappily. It raises important questions about the meaning of existence, morality and
social relationships. It arouses pity, terror and fear.
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Comedy
It is based on behavior that is done beyond its acceptable limits. It tries to arouse
responses that range between scorn and joy and ends happily. It shows people in
relationships. It also uses ridiculous situations and physical clowning for its humorous
effect.
Melodrama
It involves a character who initiates actions that threatens characters with whom the
audience is sympathetic. It portrays a world in which good and evil are clearly
separated. They have sharply defined moral conflict.
Irony
It is conflict of two meanings. One meaning which is the appearance presents itself as
the obvious truth and when the context unfolds in time forms the reality. This now
makes the first meaning to look false or limited. The first meaning looks blind to its
own situation. Irony lies only as a dramatic means of bringing two meanings into open
conflict. It is the relationship meaning in words and another located in their
context/situations.
Activity 2
Create scenes of life in the past and life in the present and act them. Place the scenes
created in the types of drama, say if they are comedies, irony or tragedy. Mime all the
created scenes, and use any accompaniment you can e.g. songs and drums.
Activity 3
Create a scene on a given theme and perform it in a small group showing awareness of
personal and general space.
SUPPORT MATERIALS
⇒ Musical instruments, props and costumes
GLOSSARY
Comedy - A play depicting amusing events.
Irony -A type of humour based on using words to suggest the opposite
of their literal meaning.
Melodrama - A dramatic or other literary work characterised by the use of
stereotyped characters, exaggerated emotions and language,
simplistic morality, and conflict.
Mime - A style of performance in which people act out situations or
portray characters using only gesture and action.
Plot - The story in a narrated or presented work such as a play or movie.
Props - Equipment or materials brought on stage to enhance the performance.
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Synchronize - To happen at the same time.
Tragedy - A serious play that deals with a tragic theme.
ASSESSMENT
Explain the difference between comedy and tragedy.
Demonstrate the use of costumes in drama.
Apply dance components in a short drama piece.
List any two components of drama.
List any two purposes of drama in society.
Explain the difference between personal and general space.
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MODULE 4 - DESIGN AND PRODUCTION
UNIT 4.1 NEEDS AND WANTS
CONTENT
The main aim of this topic is to help learners to have a general idea about productivity.
The explanation should be based mainly on labour or workers. Productivity measures
the quantity of output produced from a certain quantity of inputs. Labour productivity
is the quantity of output produced by a certain number of people in a certain time. If
ten people produce 200 50kg bags of maize per year, labour productivity per year are
20 50kg bags. If the same number of people produce 300 50kg bags using the same
resources as before, labour productivity per year becomes 30 50kg bags. In this case
we say labour productivity has increased.
When workers work harder and smarter, labour productivity increases. Think of what
will be the effect on productivity if labour is provided with superior equipment to work
with. If most workers in a factory are sick most of the time, what will be the effect on
productivity of that factory? People who are HIV positive may often suffer from
infectious diseases. This means they may not be able to work harder and smarter; they
may be at the hospital most of the time. The productivity of people who are HIV
positive will fall. What will happen if many workers in a country have AIDS? It is not
only people who are HIV positive or have AIDS whose productivity may fall, even
those who have relatives who are infected may also have low productivity. Can you
explain why? When people are not happy at work, their productivity will fall.
When productivity in a country increases, it means more goods and services are being
produced than before. People will earn higher incomes, there will be more goods and
services to consume and employment will increase. The economy of the country will
grow.
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SUGGESTED TEACHING AND LEARNING ACTIVITIES Continues
Teacher reads an article on productivity from newspapers to the class.
Learners suggest their understanding of productivity as deduced from the
newspaper article.
Class discussion on the meaning of increase and decrease in productivity.
Teacher explains the effects of workers performance on productivity.
Class calculate labour productivity.
Class discussion on how productivity can be improved.
Learners discuss the effects of increased productivity on people and the country.
SUPPORT MATERIALS
⇒ Magazines, newspapers, Manila paper, markers, tape recorder and taped news
broadcast.
GLOSSARY
Labour - The effort human beings contribute to work.
Equipment - The items of tools which people work with.
Resource - An input (materials, labour, equipment, etc) used for
producing goods or for providing a service.
Work environment - The conditions people work in or the conditions that affect
the way you work.
ASSESSMENT
What is productivity?
How can you measure labour productivity?
Explain increased productivity of labour.
Do you think workers should be paid more if their productivity increases?
Why is the government always talking about productivity increase?
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UNIT 4.2 PRODUCT DESIGN
CONTENT
What is designing?
These are objects or items around you that have been made by people to serve
particular purposes. For example, a chair has been made for people to sit on while
clothes are made for people to wear. Before these items were made there was nothing
suitable to use. People, therefore, came up with ideas and solutions to solve the
problems. They decided on what shapes, sizes, materials and construction methods they
should use. Thinking up solutions to problems is called designing.
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The elements and principles of design
The Design process
This is a set of stages that one has to go through in order to come up with a solution for
a practical problem. Below are the important steps to follow when designing:
1. Problem
A concern that can be identified by you, or anyone else. Find out about the
problem by gathering as much information as possible about the problem. Consult
books, magazines, friends, teachers or anyone who may be able to help you. Think
about different ways of solving the problem. Study the information you have
gathered and this will help identify a need.
2. Brief
This is a short statement about the problem you intent to solve. When writing a
design brief it is important to keep it short and precise. You should always start
with, design and make…
3. Specification
This is a list of requirements specifying what the product must do and look like.
The following questions will assist you write your own specification:
What is the product intended to do?
What material(s) will it be made of?
How much will it cost?
How big does it have to be?
How will it be constructed?
How will it look like (finish)?
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How safe is the product?
4. Solutions
These are a few ideas that will help you solve the problem. Using the specification
as a guide, generate as many possible solutions as you can. To help you come up
with your own solutions you may decide to have a look at a range of existing
products and the way they function. Please remember not to reproduce the same
existing idea but rather a modification or an improvement of the idea.
5. Development
The stage of choosing your best idea and develop it to produce a better solution.
This is usually achieved through improving/modifying your final solution. Make
alterations on the things you are not entirely satisfied. You may look at the
function, sizes, materials and finishes of your intended product.
6. Production plan
This is a plan of action that shows how the product is manufactured. The different
stages of production are arranged in an ordered sequence.
7. Making
Making involves using tools and equipment to turn the developed idea into a
product.
Activity 1 – Design
Scenario
Your friends and relatives always find it difficult to locate your house.
Problem
There is no sign or number to identify your house.
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Brief
Design an item that can be used to identify your house easily.
Specification
What numbers are you going to use in your design?
- Find out the plot number of your place.
- What is the product intended to do?
- Collect samples of number from old magazines.
- Select your favourite style. You may decide to come up with your own style.
Solutions
Generate as many ideas as you possible can. You may look at an existing array of
number plates or signs. Make detailed sketches of the existing ideas and that of your
own.
Development
Choose your best solution and suggest any improvement or modification. Produce a
detailed drawing of the developed solution.
Production plan
Think about all the different tools and processes that you will require to make your
product.
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the learners are required to carry out to make the items they have designed.
It is therefore important for you to show learners how to carry out these processes stage
by stage. For example, show them how to mark out and allow them to mark out before
you show them how to cut.
While they are working move around to provide individual support as needed.
Remember it is important to emphasise safe handling and use of materials, tools and
equipment. Make constant reference to safety rules.
SUPPORT MATERIALS
Make the following craft materials available in sufficient numbers: Jelutong, round
head screws, polyvinyl acetate (PVA) acrylic sheets (assorted colours) and tensol
cement.
GLOSSARY
Artefact - An article made by man.
Attractive - Very pleasing in appearance or causing interest and pleasure.
Brief - A short and precise statement of intent.
Design - ways of thinking up solutions to problems.
Evaluation - Appraising your product against the specification.
Force - Strength or power to hold or withstand the pressure of something.
Scenario - A probable or imaginary situation.
Specification - A list of design requirements
Testing - Checking the outcomes against the specification.
ASSESSMENT
What is the importance of design?
Illustrate the different stages of the design process?
What is a design brief?
Explain in your own words what you understand by specification?
Why is it necessary to come up with a variety of design solutions when designing?
Why is evaluation and testing an important part of the design process?
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UNIT 4.3 TWO-DIMENSIONAL CRAFTS
CONTENT
Batik
This is a method of using wax and dye on cloth
to make a textile technique.
Batik shirt
Tjanting
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Safety Precautions
Wax should not be melted over the flame as it is very flammable. The wax is to be
melted in a double boiler. This could be simple a small tin a pan of water. This pan or
anything that has boiling water should not run out of water as it will burn. The wax
will smoke when overheated and can explode. Work in a ventilated room.
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SUPPORT MATERIALS
⇒ Scissors, metal containers, brushes, newspapers, cloth, wax, tjanting, and sticks
GLOSSARY
Tjanting - A pen with a reservoir for the wax and a spout to draw thin lines. It
is filled by dipping it into hot liquid wax.
ASSESSMENT
Describe the batik processes.
Analyse and describe given work of batik.
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UNIT 4.4 THREE-DIMENSIONAL CRAFTS
CONTENT
Body ornaments
Body ornaments are used for different purposes, for example to decorate or beautify the
body, for ceremonies or for identification. These are such as bracelet, necklace,
earrings and headband. Some materials used are such as beads, metal, plastic, leather,
bones, wood, paper and any other found objects.
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Jewellery
Jewellery is used to beautify and adorn the body. Materials such as beads, glass, paper,
shells, metals, bones and wood have been used to create a variety of jewellery designs.
Papier-mâché jewellery
Papier-mâché is a mixture of small pieces of paper and
paste or glue which can be moulded when wet. Papier-
mâché can be used to make a variety of beads of all shapes
and sizes. It could be rolled around a twig, grass or
toothpick. These are to be removed when dry for stringing. Pendant Brooch
Found objects
These are natural and man-made objects
that could be used in creating a work of
art. Found objects are such as wood,
bone, metal, seeds, eggshell are readily
available in our surroundings and can be
a good medium for making body
ornaments. Bottle top earrings Seed bracelet
SUPPORT MATERIALS
⇒ Threads, wool, yarn, scissors, rulers, pencil, glue, needles, seeds, beads, metal
scraps, bones, glass, paper, fabric scraps, grass, wood and paper strips.
GLOSSARY
Jewellery - Ornament for wearing.
Ornament - An object used for decorative purposes.
ASSESSMENT
Describe the functions of body ornaments.
Analyse and describe a given body ornament.
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UNIT 4.5 SCULPTURE
CONTENT
Sculpture
This is a work of art that could be seen from all sides. Sculpture could be made using
different materials such as soapstone, bones, horn, wood, clay, card boxes, wax, wire,
metals, plaster of Paris, papier-mâché and other found objects. There are two types of
sculpture. These are relief sculpture and freestanding sculpture/sculpture in the round.
Relief sculpture
They are built on a flat prepared surface. Some parts of the sculpture are to be raised by
using the subtractive process. This will make other parts of the sculpture to be low.
There are different techniques that are employed in sculpture making such as sculpture
making by carving, modelling, constructing/assemblage and casting.
Carving
Carving is a subtractive method of sculpture making. The artists use a sharp tool to take
out unwanted material in forming the work of art. In sculpture making by carving both
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relief and freestanding sculptures can be created. The carving motion should always be
away from the body and the material being carved can also be secured to the table. In
carving when using natural materials, the natural textures, bumps, patterns and forms
are sometimes left as are to form part of the sculpture. Materials that can be easily
carved are wood, soapstone, wax and plaster of Paris. The sculpture can be decorated
by painting and scorching.
Carving tools
There are different hand tools that will be helpful in sculpture making by carving.
These are such as nails, chisel and mallet, copping saw, knives, axe, adze, and other
traditional carving tools. These can also be used to make marks and make various
textures or decorations on sculpture and shapes to enhance the form.
Axe Adze
SUPPORT MATERIALS
⇒ Wood, wax, soapstone, plaster of Paris, sticks, boards, plastic bags, plastic buckets
with lids, cloth or rags, pencils, paint, brush, pen, chisels, axe, knives, adze and
other found objects.
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GLOSSARY
Form - A three-dimensional object and that encloses volume.
Relief Forms - Forms are carved out from a flat surface or materials
assembled on a surface which forms a flat base on which they are
held and stand out. Forms in the round - They are forms that
stand on their own and not supported and can be viewed
from all sides.
ASSESSMENT
Critique a relief and freestanding sculpture making by carving.
Compare and contrast a relief sculpture and a freestanding sculpture.
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UNIT 4.5 SCULPTURE
CONTENT
Sculpture making by construction
It is a sculpture made through cutting, gluing, forming, welding, or tying materials
together. This technique of making a sculpture involves the use of different materials
such as cardboard boxes and papers of different types, wood, wire, plastic, metals, tins
and other found objects.
Mobile sculpture
This is a sculpture made by joining materials together and hanged on anything that can
be a support. The different parts are well arranged and joined to create an arrangement
that is interesting from all angles.
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
Identify the material suitable for the sculpture to be made.
Experiment with carving techniques.
Carve either a freestanding or a relief sculpture.
Finish by decorating the sculptures.
SUPPORT MATERIALS
⇒ Wood, wax, soapstone, plaster of Paris, sticks, boards, plastic bags, plastic buckets
with lids, cloth or rags, pencils, paint, brush, pen, chisels, axe, knives, adze and
other found objects.
GLOSSARY
Construction - A technique of making sculpture by joining different
materials together.
Form - A three-dimensional object and that encloses volume.
Relief Forms - Materials are assembled on a surface which forms a flat
base on which they are held and stand out. Forms in the round -
Forms that stands on their own and not supported and can
be viewed from all sides.
ASSESSMENT
Critique a relief and freestanding sculpture making by carving.
Compare and contrast a relief sculpture and a freestanding sculpture.
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UNIT 4.6 CLOTHING AND TEXTILES
CONTENT
Fabric tests
These are tests made on fabric by burning or using chemicals. This is done to check
how the fabric behaves when subjected to different conditions. There are two types of
tests that can be done, namely burning tests and chemical tests.
Burning tests
Give the characteristics of fibres when burnt and it will show whether the fibre is
flammable or non-flammable.
Chemical tests
Give the characteristics of fibres when some chemicals are exposed to them to show
whether they resistant or not.
Requirements
• Cotton and wool fabrics.
• Bunsen burner/ stove/ matches.
Method
1. Remove a yarn from cotton and wool.
2. Do not mix the yarn.
3. Lower each yarn into a flame and withdraw it as it catches fire.
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• Have a grey or whitish powdery ash.
• Burn with a yellow flame.
B. Chemical tests
Requirements
Cotton and woolen fabric pieces, washing soda, test tubes, tongs, and jik.
Procedure
Point the test tube away from your face or the other person.
Washing soda
1. Use cotton and woolen yarns.
2. Place several yarns in a test tube (same fabric)
3. Add 5 ml washing soda and shake for 5 minutes or more.
4. Record the observations.
NB: Chemicals should be handled with care because they are dangerous.
Jik
1. Use the same yarns as for the other activity.
2. Place several yarns in a test tube.
3. Add 3 to 5 of Jik to a test tube and shake for 5 minutes or more.
4. Record the observations.
SUPPORT MATERIALS
⇒ Cotton and woolen fabric pieces, washing soda, test tubes, tongs, and jik.
GLOSSARY
Fabric - Any material that is woven, knitted or crocheted.
Textiles - Products of fabrics such as clothing and furnishings.
Yarn - These are twisted fibres.
ASSESSMENT
Demonstrate a burning test on different fabrics
Demonstrate a chemical test on different fabrics
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UNIT 4.6 CLOTHING AND TEXTILES
CONTENT
Sewing machine
A large number of sewing machines are available on the market today. There is need
to know is how a sewing machine works. All machines follow the same principle. To
be able to use a sewing machine for a long time, it is important to know how it works
and how to care for it properly. Sewing machines need regular maintenance, oiling and
service. The sewing machine comes with an instruction booklet. Study the instruction
booklet/manual and follow the instructions given carefully. Keep the booklet safe and
handy and refer to it when necessary.
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All the above machines come in different variations in the market such as straight
stitching machines, zigzag machines, automatic machine, etc.
Note: There are basic and handy accessories that come with the machine. Make use
of the instruction booklet to identify the accessories of the machine.
3. Balance wheel
10. Tension disk 4. Stop motion screw
5. Handle
6. Stitch regulator
9. Presser foot
8. Needle clamp
7. Feed plate
Parts of a hand sewing machine
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Machine Faults
When using a threaded sewing machine you may come across problems. There could
be many causes to the problem. The remedy is to correct the cause of the fault. The
table below gives some of the machine problems that you may come across when
sewing.
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• Damaged needle. correct needle.
• Use the correct size of
• Needle is too fine needle for fabric sewn.
• Do not pull fabric while
• Pulling work while sewing.
sewing.
Requirements
Clean dust free cloths, soft brush, screwdrivers of different sizes and machines oil.
Procedure
1. Remove the feed plate.
2. Remove the bobbin and shuttle.
3. Lift the machine head
4. Tilt the machine backwards
5. Use a soft brush to remove fluff.
6. Remove dust, fluff and oil from all the part underneath the feeding place and
presser foot.
7. Wipe all machine parts with a dust free cloth.
8. Oil the machine. Use the instruction booklet for oiling instructions. (Put at least
one drop of oil in each hole). Oil the machine once a week if used regularly.
9. After oiling the machine, run it for a while with the presser foot raised to allow the
oil to penetrate.
10. Leave machine for a while without using it overnight to allow the oil to drip.
11. Wipe all excess oil before using the machine.
12. Stitch on a piece of fabric to make sure all the excess oil has been removed.
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2. Place one-drop oil where there is friction. Turn the balance wheel to be sure of
moving parts. Lift the head of the sewing machine if necessary.
3. Replace head of the machine. Put a drop of oil into the small holes in the arm of
the machine.
4. Place a piece of material under the presser foot and run the machine without thread
to work in the oil.
5. Leave some material under the presser foot when machine is not in use to collect
any oil that may drain down the needle bar.
6. Take care not to over oil the machine but never allow parts of the machine to
become dry.
Procedure
1. Use a sewing machine without thread.
2. Place your right/left hand on the handle.
3. Turn the handle away from you.
• The balance wheel turns toward you.
• The needle is in needle bar.
• The take up lever moves up and down.
4. Now turn the handle lowly. Watch carefully as you turn the handle.
• The take up lever moves up.
• When the take up lever is at its highest position the needle is also at its highest
position.
• When the needle is in the hole, it is in its lowest position.
• The feed dog also moves backwards and forwards.
• The feed dog is under the pressure foot.
Note: Do this exercise until you can stitch the number of stitches that you intend
doing. It is very important to get the exercise right. These skills will help one use a
sewing machine confidently.
Sewing on patterns
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Draw patterns on a piece of paper and sew along the patterns e.g s-shapes, triangles,
circles, zigzag etc.
Sewing on corners
Lower the needles to its lowest point then lift the presser foot, turn the piece of paper to
guide your next stitch. Lower the presser foot.
You are now ready to start threading a sewing machine. A sewing machine works with
two sets of threads. These threads are for upper stitching and under stitching. The
under thread is wound on a bobbin or spool.
Upper threading
1. Place a reel of cotton on a spool pin .
2. Lead the thread from the real through the following:
• first thread guide; ( there are a number of thread guides in a machine, locate them)
• tension Disc;
• control spring;
• take up lever;
• second thread guide;
• third thread guide;
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• needle hole from left to right.
Note: Read the instruction book for the directions of threading the needle.
SUPPORT MATERIALS
⇒ Hand sewing machine, sewing threads, fabric pieces and A4 sheet, tailors chalk,
scissors etc.
ASSESSMENT
List three types of sewing machines.
List points to consider in the choice of a sewing machine.
Give a reason for each of the following machine faults and state how each should
be corrected:
• Fabric being unfed through the machine
• Needle unthreaded when beginning to stitch,
• Uneven or skipped stitches.
List point to consider when setting up a sewing machine.
100
UNIT 4.6 CLOTHING AND TEXTILES
CONTENT
Knitting is method of fabric construction in which a single yarn or thread is interlaced
by of long, thin, pointed rods or knitting needles, knitting bars or knitting machines.
For hand knitting, two or four needles, a circular needle, or, knitting bars are used. For
simple hand knitting, two needles are sufficient.
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
Stitches
There are only two basic stitches in knitting namely, knit stitch and purl stitch. With
these, several patterns can be made.
To knit
Hold the needle with cast on stitches in the left hand. Hold the other needle in the right
hand and insert its point from right to left through the first loop. Pass the yarn, which
for plain knitting is always at the back of the work, under and between the needle-
points and draw a loop through, letting the old loop drop off. Continue in this way to
the end of the row.
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The knit stitch
Increasing
There are several ways of increasing. The most usual method of increasing is to
‘make’ a stitch. This can be done by picking up the yarn with the left-hand needle
and knitting into back of it.
Decreasing
There are several ways of decreasing. The simplest is two stitches together. If you
knit two together, you get one stitch out of two.
Tension in knitting
Correct tension of stitches must be maintained in a knitted fabric if the garment is to fit
well. Knitting instructions usually state the tension required. For example 5 stitches
and rows to (one square inch) 2.5cm on No. 6 needles measured over stocking stitch.
To check on one’s tension of knitting stitches, knit a 2-inch square (5cm), using
stocking.
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Variations of two basic stitches
The following are some basic fabric stitches which are variations of knit and purl
stitches.
Too many stitches to the inch indicate tension which is too tight, and too few
stitches mean that the tension is too loose. Tension can be adjusted by using
needles a size larger or a size smaller or a size smaller than what is stated in the
instructions.
Stocking stitch or plain smooth fabric
Alternate rows of knit and purl. Knit side is the right side. i.e. knit 1 row purl one
row
Rib stitch
Alternate stitches or groups of stitches in knit and purl. i.e. purl 4 st knit 1 st.
SUPPORT MATERIALS
⇒ Knitting yarn and knitting needles
GLOSSARY
Knitting - Knitting method of fabric construction where loops of yarn are
interlocked by using long, thin, pointed rods or knitting needles,
knitting bars or knitting machines.
ASSESSMENT
List two basic stitches in knitting.
List three basic steps in knitting.
Give two uses of knitted fabrics.
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UNIT 4.6 CLOTHING AND TEXTILES
CONTENT
Before staring your creative work, ask yourself the following questions:
• What am I going to make?
• Whom am I making the piece for?
• What kind of materials /fabrics am I going to need?
• Why I am making the piece?
• How much money do I have?
• How much time do I have?
Quilting is sewing two layers of fabric together with a filling in between, usually by
using stitching that produces regular or decorative patterns.
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Equipment/tools/ materials for quilting
You will need to equip yourself with basic tools, fabrics and threads for your work.
Threads
Choose the best sewing threads that you can afford to tack and join templates.
Embroidery threads and quilting threads can be used for quilting.
Colour
This is very important in quilting. The first things that attract you to a piece of work is
its colour, then pattern/design and quality may follow. In order to develop the skills of
choosing attractive colours you will need to experiment with colour. Choose colours
that are familiar to you and try combining them. Before quilting, plan and decide on
the choice of colour. Please make use of the colour wheel in textiles or art textbooks.
SUPPORT MATERIALS
⇒ Scissors, needles, pins, thimble, tape measure, pencil, carbon paper and tracing
wheel iron quilting, embroidery hoops/frames, wadding/batting, feathers, sponge.
Polyester cotton or wool and any strong sewing thread.
GLOSSARY
Quilting - It is sewing two layers of fabric together with a filling in between,
usually by using stitching that produces regular or decorative
patterns.
ASSESSMENT
What is quilting?
List materials and tools needed for quilting.
Identify equipment and tools used in quilting
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UNIT 4.6 CLOTHING AND TEXTILES
CONTENT
Edge finishes are processes applied to textiles items to neaten their raw edges.
Examples of edge finishes; facings, bindings, collars, sleeves, hems. Below are edge
finishes and where they can be applied.
Types of collars
Flat collar, standing collar, rolled collar.
Examples of sleeves
Short sleeve, long sleeve and puff sleeve
Hem finishes
A hem is a finish for any bottom edge of any textile item.
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Examples of hems
A turned- up hem, a face hem, an enclosed hem, false hem, plain.
SUPPORT MATERIALS
⇒ Fabric, sewing equipment/tools, sewing threads, glue, magazines.
GLOSSARY
Raw edge - Unfinished edge
ASSESSMENT
List three different type of edge finishes.
Give three examples of collars.
Give three examples of hems
108
UNIT 4.7 TECHNOLOGY
CONTENT
What is a structure?
Anything that can support a load (weight) and is able to support itself is called a
structure. A load is usually in the form of an object, a person or a force.
Forces
A force is something that makes an object move. There are different ways of applying
force to an object. These include compression, tension, torsion, bending and shear.
Compression
A force that tries to press or squash an object is referred to as a compressive force.
Compression
is squashing
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Tension
A force that tries to pull or stretch an object is referred to as a tensile force.
Tension is
pulling apart
Torsion
A force that tries to twist an object is referred to as a torsion force.
Torsion is
twisting
Bending
A force that tries to bend an object is referred to as a bending force.
Bending is
curving
Shear
A force that tries to cut across an object is referred to as a shear force.
Shear is trying
to slice
To cut paper, the blades of the scissors are forcing the paper to break, by forcing one
110
side of the cut upwards and the other side downwards. The paper is being put into
shear.
Compression Tension
The chair’s legs are squashed, or in The ropes of the swing are pulled, or in
compression. tension.
Torsion Shear
Bending
*********
The bookshelf is bending in the middle due to the heavy weight of the books. The
load acting on the shelf is a bending force.
Static force
A stationary force applied to a structure. E.g. a person sitting still on a chair is a static
force.
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Dynamic force
A moving or changing force applied to a structure. E.g. a person bouncing on a
trampoline.
Strip of metal
It becomes out of shape easily. Hence we
say that the frame is not rigid.
Add an additional strip to the frame at A The use of gusset plates as shown below
and B. Try to push or pull the frame to can also add rigidity to a frame structure.
see if there is any change.
A Gusset
The additional strip prevents the corners A gusset is a piece of material used to join
A and B from moving apart. The frame the members of a structure. It comes in
can no longer be forced out of shape. different shapes and sizes. The ones used in
We therefore say the frame is rigid. the structure above is a triangular plate.
Note that the additional strip has formed
two triangles. The effect is known as
triangulation.
Triangulation
A triangle is the most rigid structure. The process of joining strips of material together
to form triangles is called triangulation. The principle of triangulation is used in many
structures. Examples include gates, roofs, bridges, beams, pylons, furniture and cranes.
112
Experiment 2 - Making structures rigid (Three dimensional frames)
The framework made up of square tubes By applying the principle of triangulation
shown below can easily be distorted i.e. adding more tubes to form triangles the
when pressure is applied at the corners. framework will not be distorted.
How can this be prevented?
An open box shown below will tend to Adding a back part will prevent the corner
distort. How can this be prevented? joints from twisting.
Back
The box can be easily distorted. The box will not be distorted.
Examples of triangulation
Ask learners to look for other examples of triangulation from old magazines and paste
them in their notebook.
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Experiment 3- Making structures stable
Structures need not only be rigid but also stable so that they do not fall over easily.
The rectangular block place on its end can By joining a large base to the end of the
easily fall over with a slight push. How block.
can this be prevented?
Similarly the frame below is likely to By making the base bigger than the top.
topple easily. How can this be prevented?
Experiment with the different forms shown below to see which ones are stable.
114
SUGGESTED TEACHING AND LEARNING ACTIVITIES
Explain to learners the different types of forces mentioned above.
Use pictures or diagrams to illustrate each of the forces.
Get learners to demonstrate the practical applications of the different forces.
Explain to learners the concept of triangulation.
Demonstrate the practical application of triangulation.
Illustrate different forms of stable and unstable structures.
Activity 4: Triangulation
Demonstrate practical examples of triangulation using learners’ immediate
surroundings. Ask learners to come up with their own solutions to practical problems
of making structures rigid.
Activity 5: Stability
Through experiment demonstrate the importance of stability in structures. Assign
learners to sort stable and unstable structures from a variety of forms.
SUPPORT MATERIALS
⇒ Cut outs or pictures of examples of forces.
⇒ Building blocks such as Lego kit or wooden blocks.
⇒ Materials - cardboards, straws, dowels, paper glue, wood glue, wood and metal
strips.
⇒ Fixings - staples, paper clips, paper fasteners, nuts and bolts.
⇒ Tools - staplers, hole punches, revolving punch pliers, coping saws, junior
hacksaws, hand drills, drill bits, flat or Phillips screwdrivers, trimming knives,
combination pliers and glue gun.
GLOSSARY
Force - the power of moving an object. A pull or push action.
Load - the amount of weight carried by a structure.
Dynamic force - a moving force.
Rigid - not easily changed or moved into a different shape.
Stable - a structure which will not fall over easily when a force is
applied.
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Static force - A force at rest, still.
Triangulation - The process of joining strips of material together to form
triangles.
ASSESSMENT
What is a force?
Illustrate the different types of forces.
Differentiate between the different types of forces.
Name and draw the symbols of the different types of forces.
What is a common word for compression?
What type of force is acting on the legs of a table?
What parts of a child’s swing are in tension?
Name one part of a bicycle which is torsion when it is being ridden.
Use the minimum number of strips to make the following shapes rigid:
Give examples of structures where the principle of triangulation has been used.
Classify the following forms into stable and unstable structures.
116
UNIT 4.7 TECHNOLOGY
CONTENT
What is a mechanism?
A mechanism is a simple machine that makes work easier by controlling movement. It
helps people do things faster and with less effort.
What is a gear?
A gear is a toothed wheel used to connect the moving parts of a machine. It is usually
made from metal or plastic.
Bicycle bell
Model printing machine
117
More examples of gears used in machines
Corkscrew
Drilling Machine
Breast drill
118
SUGGESTED TEACHING AND LEARNING ACTIVITIES
Experiment 1 – Direction of rotation
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Experiment 3 – Reducing speed
Use a similar model to explain to
learners how gears can be arranged to
reduce speed.
120
Experiment 5 – Changing the rotary motion at an angle
121
SUPPORT MATERIALS
⇒ Cut outs or pictures of examples of gear systems.
⇒ “Lego” kit on gears or “Mecano” kit for demonstration.
⇒ Materials - cardboards, acrylic, straws, dowels, paper glue, wood glue, wire, wood
and metal strips
⇒ Fixings - staples, paper clips, paper fasteners, screws, nuts and bolts.
⇒ Tools - staplers, hole punches, revolving punch pliers, coping saws, junior
hacksaws, hand drills, drill bits, flat or Phillips screwdrivers, trimming knives,
combination pliers and glue gun.
GLOSSARY
Gear - A toothed wheel usually fixed to a shaft so that it rotates with the shaft.
Idler - A small gear fitted in between two gears so that they turn in the same
direction.
Input - The effort applied to a mechanism in order to do work.
Force - The power of moving an object. A pull or push action.
Mesh - Link together.
Output - The total work done by a mechanism.
Speed - Fast movement.
ASSESSMENT
Define a gear.
Identify the inputs and outputs of a gear system.
Explain the mechanical advantage of a gear system.
Using the gear systems, design and make a model of a:
• spinning sign;
• toy car;
• fan.
122
UNIT 4.8 MATERIALS AND MAKING PROCESSES
CONTENT
Craft materials
Name Sources Characteristics Uses
Epoxy resin Resin and • Comes in two parts, Used on all rigid
chemical resin and hardener materials including
hardener • Equal amount of resin wood, metal, glass,
and hardener are mixed china, stone,
and applied over the concrete, rubber and
surfaces of materials to plastic
be joined
• Quite expensive
• Takes a long time to set
• Not suitable for flexible
materials such as textiles
and leather
SA pine Pine trees from • Cream in colour Building
South Africa • Have open grain and construction work
very knotty and furniture.
• Relatively cheap
• Easily available
• Take glues, nails,
screws, paint and
varnish well.
• Can be difficult to work
with
Contact glue Synthetic rubber, • Two films of synthetic Especially useful for
resin and solvent rubber stick under fixing plastic
pressure laminates (e.g.
• The joint is weak Formica
Staples Mild steel • Made from mild steel Used in crate-
and usually galvanised making as well as for
• Quick method of fixing fixing nets and
fabrics to wood fabrics to wood
Pop rivets Aluminium • Grayish-white colour Used for fixing thin
sheets metals.
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• They are hollow and as sheets metals.
strong as solid rivets
• Light in weight
• Metal sheet materials
can be joined quickly
and permanently
SUPPORT MATERIALS
⇒ Sample or pictures of SA pine.
⇒ Examples of the use of contact glue and epoxy resin.
⇒ Sample of different sizes of staples and pop rivets.
ASSESSMENT
Name two common characteristics of SA pine.
What is the use of the following fixings:
• pop rivets?
• staples?
Give two disadvantages of using epoxy resin.
Explain why contact glue is suitable for laminating large surfaces of plastic.
124
UNIT 4.8 MATERIALS AND MAKING PROCESSES
CONTENT
Marking out
Marking out usually requires two straight edges on the material. Marks can then be
made with reference to these straight edges. The straight edges are right angles to each
other and are called the datum references.
Datum references
For metal or plastics workpiece, a datum reference is called a datum edge. In the case
where only points are used for reference then, it is called datum points.
The datum references on wooden workpiece are called the face side and the face edge.
Symbols are used to denote these references and are usually marked with a pencil
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Sliding bevel
A sliding bevel is used for marking out and testing angles other than right angles. It
can be set with a protractor and has a blade and a stock that can be secured with a wing
nut. It is also suitable for copying angles.
Wing nut
Blade
Stock
Centre punch
A centre punch is used to make a small dent in metal in order to accommodate the
chisel edge of a drill. A light punched mark is made first and after checking its
position, it is deepened. The centre punch must always be in a vertical position when
punching.
Dot punch
A dot punch is similar in shape to a centre punch except that it has a smaller diameter
and its point is ground to have an angle of 60˚. It is used for showing lines that have to
be filed to the line (witness marks).
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Mitre square
Mitre square is used for marking out angles of 45 and 135 degrees and for testing
mitres.
Blade
Stock
Mitre square
SUPPORT MATERIALS
⇒ Charts illustrating the correct methods of using measuring and marking out tools.
⇒ sliding bevel, dot punch, centre punch and mitre square
GLOSSARY
Datum line - A reference line on a flat surface from which all measurements can be
taken, e.g. face side and face edge.
ASSESSMENT
What is the use of a sliding bevel?
Explain datum point and datum line.
Make a freehand sketch of the following: sliding bevel, dot punch, centre punch
and mitre square.
Why is accurate marking out necessary when making products?
Which tool should be used to test mitres?
127
UNIT 4.8 MATERIALS AND MAKING PROCESSES
CONTENT
Mitre box
The mitre box is used for cutting mitres in wood
Folding bars
The folding bars are used for bending sheet metal workpiece.
Folding bars
128
SUGGESTED TEACHING AND LEARNING ACTIVITIES
Demonstrate the different ways of holding work using the mitre box and
toolmaker’s clamp.
Ask learners to apply these methods when working on their products.
SUPPORT MATERIALS
⇒ Charts illustrating the different ways of holding work on the workbench.
⇒ Mitre box, folding bars and tool maker’s clamp.
GLOSSARY
Mitre - To shape the end of a piece of wood, by cutting it off at an angle of 45˚
when making corner or mitre joint.
ASSESSMENT
What is the use of the following mitre box, folding bars and toolmaker’s clamps.
How do you stop the jaws of a vice from marking soft surfaces?
Which tool should be used to test the angles of mitres?
Sketch a mitre box and a folding bars.
129
UNIT 4.8 MATERIALS AND MAKING PROCESSES
CONTENT
Hacksaw
A hacksaw is used for straight cutting of metal and plastics.
Frame
Handle
Blade
Wing nut
Hacksaw
Flat cold chisel
Flat cold chisel is used to cut flat sheet metal. The size of cold chisel is specified by
the width of the cutting edge and it varies from 5 mm to 25 mm and the length is
proportion to the width. The head of the chisel is chamfered to slow down the burring
(mushrooming) head caused by the hammering.
Head
Cutting edge
Files
Files are used to shape and smooth materials including metals and plastics. They come
in different shapes, cuts and grades. Files are made of high quality carbon steel. Some
files come with safe edge which stops them cutting surfaces adjacent to the one being
filed.
130
Triangular file
This is also called a three-square file and is used for filing awkward corners and angles
less than 90˚. It tapers in length with angles of 60˚ edges. It tapers for one third of its
length and the faces are double cut.
Round file
This is used for filing concave curves and finishing round holes. It tapers in length and
the teeth are formed by straight chisels cuts intersecting one another. It is usually
double cut and the small sizes are called rat-tail files because of their shape.
Square file
This is used for finishing square edges. It tapers for one third of its length and the faces
are double cut.
Triangular file
Round file
Square file
Warding file
This is used for filing narrow slots and grooves where a hand file cannot be used. It is
similar to the flat file in shape but it is thinner and parallel in thickness. It comes in
small sizes.
Rasp
This is a rough, heavy files but with coarse, raised teeth which make it possible to
remove large amounts of waste from timber and other soft materials.
Hand rasp
Round rasp
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
Demonstrate the different techniques of cutting sheet materials using a hacksaw and
a flat cold chisel.
Demonstrate the different techniques of filing – cross and draw filing.
Ask learners to apply these methods when working on their products.
SUPPORT MATERIALS
⇒ Charts illustrating the techniques of straight cutting using a hacksaw.
⇒ Hacksaw and cold chisel.
⇒ Triangular, round and square files.
⇒ Warding files
⇒ Hand, half round and round files.
GLOSSARY
Burrs - Rough edges form by hitting
Concave - A surface that curves outward.
Technique - The procedure, skill or art used in a particular task.
ASSESSMENT
Describe the different stages of filing to a straight edge of a sheet metal?
Sketch a cold chisel.
Label the parts of a hacksaw.
What is the use of a warding file?
Explain why rasps cannot be used on metals.
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UNIT 4.8 MATERIALS AND MAKING PROCESSES
CONTENT
Pop riveter
A pop riveter or a pop rivet gun is used for joining thin sheets of metal together.
Pop riveting
The following stages show how to pop rivet materials together:
Staple gun
A staple gun is used for fixing soft materials, such as fabrics, to wood.
Staple gun
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Heat gun
The heat gun or hot air gun is suitable for a wide variety of jobs, such as removing
paints, sealing, drying new coats of paint, soft soldering pipes and shaping plastics.
Heat gun
Striking face
Ball pein hammer
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SUPPORT MATERIALS
⇒ Charts illustrating the techniques of using joining tools.
⇒ Ball pein hammers, heat guns and staple guns.
⇒ Charts showing the stages of riveting
GLOSSARY
Acrylic - A brittle plastic commonly known as Perspex.
Insert - to put something inside or into something else.
ASSESSMENT
Sketch a ball pein hammer.
Show by means of notes and sketches the stages of pop riveting?
Label the parts of the following tools: ball pein hammer, heat gun and glue gun.
What is the use of a heat gun?
Which of the following joints should be used for a picture frame?
A. Butt joint
B. Lapped butt joint
C. Mitre butt joint
Which of the following glues is suitable to joint acrylic?
A. PVA
B. PVC
C. Contact glue
Describe with the aid of a sketch how you would join a piece of fabric or textile to a
wooden frame.
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UNIT 4.8 MATERIALS AND MAKING PROCESSES
CONTENT
Types of finishes
There are many different types of finishes that can be used on wood, metal and plastic.
These include sanding sealer, paint and varnish.
Surface preparation
In the process of making products, materials are subjected to a variety of operations
such as cutting and drilling. These operations leave behind marks and rough surfaces,
thereby spoiling the beauty of the product. Also such marks may hurt people who use
the product. To remove marks and smooth edges and surfaces, we use abrasives.
Types of abrasives
There are different grades of abrasives, ranging from very coarse to extra fine. In
choosing a grade of abrasive, you have to take into account the condition of the surface
on which you are working and the degree of smoothness required. If necessary, start
with a coarse grade that removes larger marks quickly and easily, then gradually work
down to the finer grades of abrasives for a final finish.
Painting wood
Before applying paint on wood, you must ensure that the wood surfaces are well
prepared. This should include the following:
Punch all nails below the surface.
Use a coarse glass paper to reduce the roughness of the surface.
Fill cracks or holes with wood filler.
Rub down the surfaces with fine glass paper or steel wool and dust off the surfaces.
Apply sanding sealer or wood primer, undercoat and topcoat.*
Painting metal
Before applying paint on metal, you must ensure that the metal surfaces are well
prepared. This should include the following:
Remove all saw marks with a file.
Smooth the surfaces with a coarse emery cloth.
Rub down the surfaces with fine emery cloth.
Clean off the surfaces.
Apply primer, undercoat and topcoat.*
* Note that in between coats the surfaces should be completely dried before
rubbing down and dusting off takes place.
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SUGGESTED TEACHING AND LEARNING ACTIVITIES
The teacher should demonstrate the methods of:
preparing wooden and metal surfaces for finishing.
applying a pre-finish to wood and metal surfaces.
Applying the different coats of paint.
Ask learners to practice and apply the finishing techniques mentioned above when
working on their products.
SUPPORT MATERIALS
⇒ Charts illustrating the techniques of preparing surfaces and edges of materials.
⇒ Finishing area, paint brushes and assorted of colour paints
⇒ Different grades of glasspaper, and abrasive paper.
⇒ Smoothing planes and rasps.
⇒ The following files: flat, half round, square, triangular, round, warding and needle
⇒ Meranti and mild steel sheet.
⇒ Solvent such as thinners and turpentines.
GLOSSARY
Abrasive - A substance used to smooth or polish a surface by grinding or
scraping
Coat - To cover a surface with a thin layer of something.
Finish - A surface texture or final coat applied to something.
Glasspaper - A sheet of paper covered with ground glass.
Grade - Size of glass or stone used for grinding.
Primer - A paint or sealant used to prepare a surface for painting.
Smooth - Not having a rough or uneven surface.
Topcoat - A finishing coat of paint, applied over an undercoat.
Undercoat - A coat of paint applied to a surface before a topcoat is applied.
ASSESSMENT
State the reasons for finishing materials?
Explain the following terms: primer, undercoat and topcoat.
List the procedure required before sanding sealer is applied to a wooden product.
Describe the correct method of applying paint to a piece of mild steel.
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MODULE 5 - ENTREPRENEURSHIP
UNIT 5.1 ENTREPRENEURIAL SKILLS
CONTENT
This area aims at helping learners to apply the entrepreneurial skills and abilities learnt
in standard 6 to develop feasible business ideas as a first step towards becoming
entrepreneurs.
The following ways of finding business ideas should be discussed with the learners.
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good education
For each need or want help the learners to explain clearly how it is being satisfied,
pointing out what still needs to be done.
Activity 1
• Name two special interests that you have or things you are good at.
• Were you born with these skills or did you learn them?
• Can you use one or both skills in a business?
• What type of business will it be?
• To whom can you sell your skills?
• Do you need more training in these skills?
Activity 2
Read through the examples of skills and abilities and write down, in each case,
what would be a good business idea and who would be the market.
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Skill or Ability Business idea Market
A course in photography
A practical course in poultry
A course in brick-laying
Ten years experience as a nurse
Your hobby is to paint
Your hobby is pottery
You like to do beadwork in your spare
time
You like to weave in your spare time
Activity
• Make a list of businesses that they see in the community
• Which of the businesses would they like to copy?
• Is the product good or service?
• How would they improve the product?
• How would they improve the selling method?
After going through the four way of finding business ideas and the accompanying
activities, learners should be able to come up with a list of business ideas. They have
to find out which of the ideas will be feasible. That is they have to find which one they
will be able to set up and run profitable. They have to screen the business ideas using a
feasibility test. The following criteria should be used.
Use a table such as the following to help you evaluate your business ideas. The first
column has been completed for you.
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Business Size of Cost of Competition Skills & Potential
Idea Market start-up (many/few) expertise (have profit
(large/small) (high/low) all/do not have (good/medium
all /not sure)
Rear large low few Do not have good
layers
to
produce
eggs.
After going through the exercise you will discover which one is more feasible.
SUPPORT MATERIALS
⇒ Manila paper, markers, rulers and bostik.
GLOSSARY
Feasible - Possible or reasonable; a feasible business idea is one which is
possible and likely to make profit.
Market - Prospective customers for a product.
Location - The site of a business.
Competition - Other producers or sellers of a particular product
Potential profit - The profit that can be made from the sale of a product.
Start-up cost - How much money you need to start a business and get it
running.
ASSESSMENT
Write three business ideas.
What is the market for the business idea?
Choose one of the businesses ideas which you think will be successful.
− How do you know the idea will be successful?
− Who are the close competitors?
− How are you going to solve the problem of competition?
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UNIT 5.1 ENTREPRENEURIAL SKILLS
CONTENT
This topic aims at helping learners to find out about the size of the market and the
requirements of the customers. Market research is the systematic collection and
analysis of information about a product. The information is usually about the number
of potential customers so that you know the quantity you can sell. The research can
also tell you what price customers want to pay for your product and how potential
customers generally think about your product. The market research should also help
learners to know who the competitors are.
In developing the business idea, you were able to know there is a market for the
product by asking a few people around or looking at what people buy. Market research
will help you to know the size of the market.
The market research should be confined to the school and its immediate
neighbourhood. The learners may want to read about the product from newspapers and
magazines (Desk research). They may also want to go to the potential customers and
collect information (Field research). In field research learners should decide on what
they want to know, prepare a questionnaire and go out to interview people.
After the interview the information collected should be put together to make meaning.
The information should be able to tell you how many people are out there who want to
buy your product and at what price. Who are the competitors and what to do to beat
the competition?
SUPPORT MATERIALS
⇒ Manila paper, markers, newspapers, magazines
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GLOSSARY
Questionnaire - A set of questions and instructions to obtain information.
Interview - To ask a series of questions to obtain information.
Library research -Finding information by reading from books, magazines,
and newspapers.
Field research Collecting information through the telephone or personal
contact.
Potential customers - Customers who are likely to buy a product.
ASSESSMENT
Describe a field research.
Write two questions about a product you want to include in a questionnaire.
What is the potential market for your business idea?
Explain how you will start an interview.
Explain what is happening in the picture below.
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