Dragon Warrior Explorers Handbook
Dragon Warrior Explorers Handbook
Dragon Warrior Explorers Handbook
OLSCUS )AN
_ Explorer’s Handbook
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ENTERTAINMENT
SYSTEM?
PRECAUTIONS
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Never hit it or drop it. Do not take it apart.
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Pak and/or the Control Deck.
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into the Control Deck.
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Entor Waa
Enter Your Name;
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Command?
— @Listen
ToKing Lorik @
When you start the game, you will find yourself in front of King Lorik. As soon as
you press any of the Buttons on the Controller, the King will begin totell you a
story. While reading this story, you will notice that the text stops at times. When it
stops, a flashing triangle is shown. Press any button to continue the message.
Se
6
| As a general rule in all adventure games, Talk To
Everyone! Before you leave any area, be sure to talk
to every person you can find. They are bound to
give you useful information. It’s a very good idea to
keep a notebook and write down your findings; you
may forget them later.
Pare ad SPELL
STATUS ITEM
cate Set w eles)2) ee z Pay
SEARCH TAKE
ee ares C eld
be re merchants pale
A much an
fea
EsRe
arm Me have ; rere odnas
Sto
cPtetetn tat of , eet LSD
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=
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FONT ee eee ee eee ee came ee se erases ees a nanan wee ea renee sense ee sesereressesensessseeeeses
NOTEBOOK
@ THE KING NEEDS YOUR HELP AGAINST THE DRAGON-
LORD.
@ THE PRINCESS MUST BE RESCUED.
@ CHECK THE TREASURE CHESTS IN THE KING'S ROOM.
@ TALK TO EVERYONE IN TANTEGEL CASTLE.
CASTLE
Kings live in Castles.
IMPORTANT: When you
talk to King Lorik, your towns contain stores, Inns
game will be saved. and lots of clues.
FORESTS MOUNTAINS
Monsters are Mountains slow you
lurking in the down a bit. Many mon-
forests ... beware! sters live here, too.
Dea a i CRAGGY
Co ee} | MOUNTAINS
Goi Meh ss
Se a
Ne
ae i 9 mountains.
NS BRIS : They are
Ci ; impassable.
SBE RES
WATER
Unless you
use a bridge,
it’s not
possible to
cross water.
CHARLOCK
CASTLE
This is the lair
of the elusive
Dragonlord.
POCONEED TONG
SOME EQUIPMENT
rere]
TAKE
eae
cra tha a
Sih Mel
De CLs Ca
ed se Care a :
_
Choose YES when asked if Select the item you wish to Confirm the transaction by
you would like to buy purchase. selecting YES.
10
There are many different weapons to assist you on your quest. This list shows you
the price of each weapon and the additional strength you receive when you use
it. Different Weapon & Armor Shops may carry different weapons.
300 G
Fairy Water -
Using this ITEM
will keep
enemies away
for a short time
while —>
traveling. { |
Wyvern \ i
Wings that
transport you.
home to Tantegel—
Castile when thrown
Magic Keys to open
doors. Different shops
38 G SS)
ag al charge different amounts.
13 '
er hy
Inthe land ofAlefgard, thereare manyhidden items. Here are some of the things
: you will come across. _
; : ; ‘. es
¥
Some of the items you find may be magically cursed. If you pick one up, it is a
good idea to get rid of it as soon as possible.
Fighter's Ring
Use this item and your fighting ability
will increase. It also causes some
enemies to run away. \
&
PDC
Erdrick’s Sword Erdrick’s Armor |
A priceless sword with
tremendous power. It
cannot be bought. It must
be found.
Another priceless
item. This is the best
armor in existence.
15
ty, A Pear
@ lf 10U Are Xl 12
If you accidently pick up a cursed
item, you will not be able to enter
Tantegel Castle. To remove the
curse, talk to the wizard in the
town of Brecconary.
It is very important to talk to everyone in the towns. They will provide clues that
will help you play the game. Also remember totalk to King Lorik often in order to
save your progress.
‘Watch thy Hit Points ‘Go north to the
when an the Poasonous seashore then foltow
Marsh.’ west
hela)
© Be Oe Oe esOrgs 5-7)
cere ree error eee cere er eee cere ree
a Be Cae Te
NOTEBOOK
@ BUY THE CLUB AND SOME CLOTHES.
@ BUY AND USE THE DRAGON SCALE.
@ TALK TO EVERYONE.
@ SEE THE KING AND SAVE YOUR GAME OFTEN.
16
At Level 1 you should purchase a Club
and Clothes from the Weapons & Armor
Shop in Brecconary. Then you should
buy a Dragon’s Scale and Herbs in the
Item Shop. Now go into the fields sur-
rounding Brecconary and Tantegel
Castle. Fight and defeat Slimes and Red
Slimes, returning to the Inn at Breccon-
ary when your HP gets low. In this way
you'll soon reach Level 2. You'll also earn
enough Gold to buy a few extra Herbs
and two Torches. See the King and save
your progress when you reach Level 2.
If you head south to Skeletons and The bridge that Magidrakees and
the Mountain Cave, Scorpions will make leads to Kol marks Magicians will cast
you'll meet fierce quick work of a where stronger HURT spells at
opposition. Level 1 warrior. creatures lurk. unwary wanderers.
17
@ How ToFight@
Fierce enemies are sure to attack if you wander about
outside the towns. It is an important part of your
quest, because you will earn Experience Points and
Gold by defeating these enemies. The enemies near
Tantegel Castle are fairly weak, but at Level 1, armed
only with a Club, so are you. Don’t underestimate the
enemy!
BATTLE SCREEN
COMMAND”
: ¢ COMMAND
STATUS ae : WINDOW
WINDOW ~
THE ENEMY
@ Battle Commands ©
You have four options. Choose FIGHT to attack the enemy with your weapon.
Trying to escape using the RUN command
doesn’t always work. SPELL allows you to use
>F TGHT SPELL magic once you've learned some spells. The
ITEM command is for using Herbs or the
amen sRing.
18
Using spells in battle requires knowledge of
the enemy. Not every foe will succumb to
FIGHT >SPELL every magic spell. The spells you can use in
battle are HEAL, HURT, SLEEP, STOPSPELL,
a OS tes
Both healing spells can be used in battle, but to use one means losing aturnto
attack. If your HP is low it is probably worth it torestore:s some HP. Otherwise,
keep up the attack.
reduced by
Pe a a | ei ectiattoh ae
5 Command? Ef S a ee
Bring up the Item Window The result of using the In this case, the warrior
from the Command options _ item is indicated in the has recovered lost HP.
and choose an item. Text Window.
19
@ Restoring HP& MP @
There are several ways to restore your reserves of HP and
MP. To replenish HP you can stay the night at an Inn, use
Herbs from your Item screen, or cast a HEAL spell. MP §
can be restored at the same time as HP when you spend
the night at a village Inn. You can also visit a Wise Man in
Tantegel Castle to fill up your MP reserves.
NEWNAN ein
keeper and use the
TALK command. He
will offer you a room
for the night at a price
which varies from vil-
lage to village. In the
morning you'll have
full HP and MP.
The advantage of
using Herbs to re-
store HP is that Herbs
can be carried with
you. In addition, you
+ can use them in
battle or while wan-
dering about. One
* Herb, however, re-
2 stores only about 20
to 30 HP.
20
ue sePiLa os AN ORANGE SCREEN
If the screen text and the window
borders turn an orange color, it means
that your HP is critically low. Use the
RUN command at once to try to
escape.
RESTORE HP AT
THE INN, OR USE
Don't let your HP get so low that the
HEAL OR HERBS
orange danger warning appears. Use Herbs
or HEAL in heated battles to keep your HP
high. If your enemy is too strong, try to run
away and restore HP at a town Inn.
Dragon Warriors who have the bad fortune to fall in battle will be revived
automatically by the King. After a brief period of darkness your character will
appear back at Tantegel Castle. Apparently so much is at stake with your
quest that the King has decided to give you asecond chance. Unfortunately, it
is at the cost of half your Gold,
21
STATUS SCREEN
When you choose the STATUS option from the COMMAND screen a window
opens up showing your vital statistics. Here you can judge your character's
overall strength for attacking and defending and you'll also havealist of the
weapons and armor you are currently using. You should always check the
STATUS window when you find or buy a new piece of armor or a new weap-
on to see that you are using it. Knowing your maximum HP and MP will help
you compare your strength to that of an enemy.
NAME : LINK
STRENGTH:
AGILITY:
MAXIMUM HP
MAXIMUM MP:
oa eee el,
,EFENSE POWER:
HEAPON
tele alee
SHIELD
a
eSerrere game fre-
quently to
VAN avoid either
_ oe losing half
F j your Gold or
1 REStieecr a eee the Experi-
; The Red Stime
- attacks’
ence gained > 7
a decreased bs since the last POONTENUE A QUEST
Biel)tieSak mest -1.0. a
time you
ADVENTURE LOG 1:MARI
visited the ADVENTURE LOG 2:NEST
King. ADVENTURE LOG 3:LIENK
You should always weigh your need for Exper- (jay
ience Points-and Gold against your chances of §
success when confronted with an enemy. If your
HP is low and you're far from an {nn or have no }
Herbs, the RUN option during battle is a smart |
move. At other times you'll want to preserve
your strength for a difficult battle. Using RUN to SRSBaaie:
avoid enemies before a critical battle will help Saas
keep your HP at maximum.
Many enemies have some weak points, either they can be put to sleep using
the SLEEP spell, they are slow (so you can run from them) or perhaps magic
doesn’t work against them, in which case you shouldn't waste MP casting
spells at them. The chart of enemies on the poster included with Dragon
Warrior lists these important facts.
Pere r
Although Magicians use Use SLEEP against Skele- Don’t waste your MP
magic, they can be put to tons. Attack them when against a Knight. It’s bet-
sleep. STOPSPELL also they areasleepforaneasy ter to stand and do battle.
works on them. victory.
24
@ Seeking The Tablet @
Somewhere inside Erdrick’s Cave is a relic from the time of - f
legends. It is a tablet upon which is written a message from Erd-
rick himself. The message reveals vital secrets for your success. {fy
Take at least two Torches with you to avoid getting lost in the jem
darkness. iT,
25
After finding Erdrick’s Tablet, return to Tantegel Castle
to see the King. He will offer to save your progress in the
Imperial Scrolls of Honor. A wise warrior returns to the
King whenever he accomplishes a task.
Psrtrd
cottosCCM eele |
Same an
aC ea
Pee)
Bist pete tae tt tse
etme eee e eee ee meee eee e teense mena esas esas ss ees esses eeseessestereeesersenees
NOTEBOOK
@ GO TO ERDRICK’S CAVE.
@ FIND THE TABLET.
@ YOU WILL NEED THREE MAGIC ITEMS.
@ THEDRAGONLORD’S CASTLE IS SOUTH OF BRECCONARY.
@ RETURN TO THE KING AND SAVE YOUR GAME.
26
“~~
[LARGESHIELD | 8006
OO NOTENOUK
JTEBOOK
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30
WEAPON & ARMOR SHOP eg
NOTEBOOK
@ KEYS ARE FOR SALE IN RIMULDAR.
@ GOLEM IS AFRAID OF THE FAIRY FLUTE.
@ STRONG ENEMIES LIVE IN THE SOUTH.
Yd AY
From Kol, travel southwest Magicians, Magidrakees, Proceed northeast until you
the narrow passage between Skeletons and others canbe reach a stairway on the
the mountains and the sea. put to sleep. peninsula. This is the North-
Then turn north. E ern Cave.
¥ ¥ ¥ ¥ “tt : r 4 To prove your bravery and win the Staff
+. } of Rain from the Wise Man in the North-
I ern Cave, you must find the Silver Harp,
-} which is hidden in the Grave of Garin-
ham. Then you must bring the Silver
on1 Harp back to the Wise Man for your
|reward.
NOTEBOOK
@ THE DRAGON WARRIOR MUST PROVE HIMSELF.
en You ae FIND THE SILVER HARP. ee
On the first level of the cave is a
Treasure Chest containing‘Herbs.
The second level has Treasure
Chests containing Gold and
Torches. Gather these items, then
leave the cave. When you. go
back to the cave, the Treasure
Chests and the items they con-
tain will have returned sothat you
can collect them again. This
means that you can go in and out
of the cave as many times as you
like and collect valuable Gold and
items. It’s a quick way to earn
enough money for better weap-
ons, armor or special items like
the Wings.
B-2
34
Swamp Cave
South of Kol in a swamp is the
entrance to the Swamp Cave.
Each step in the poisonous
swamp area will take away
several Hit Points. Prepare for
this by packing many Herbs.
Inside, you should head due
south, or downward. Later you will be strong
enough to explore the Swamp Cave more
thoroughly. But at Level 8 the dragon who hides
in the maze will roast you like a marshmallow.
When you reach Level 12, return to the Swamp
Cave and explore it. If you defeat the dragon you
can rescue the Princess.
i f
JOH
7 ste
rel
oe
’ LEVEL 9 « ‘
On anisland south of Kol lies the town of Rimuldar, but it is not easy to reach. The
enemies who surround the town are stronger than any you've met so far. Use
SLEEP to gain yourself an advantage against enemies of the Wolf family, then RUN
for the town.
36
i @MagicKey Shope ee
To reach the Key shotiitellow.sthe
outer moat of Rimuldar around
the upper part of town and cross |
the bridge at the far left. You can 3
carry six Keys at one time and §
should do so. This is the cheapest
place to buy Keys at only 53 #2
pieces of Gold a piece. What a ~
bargain!
@ Valuable Information @
Here you learn that the Stones Of Sunlight are back at Tantegel Castle, that Erd-
rick made his Rainbow Bridge to the Dragonlord’s Island from the Island of
Rimuldar and that there is a hidden entrance in the Dragonlord’s Castle. Also,
there’s a clue about the Rainbow Drop and directions on finding the Fairy Flute.
“NOTEBOOK
-@ THE STONES OF SUNLIGHT ARE AT TANTEGEL.—
@ THE FAIRY FLUTE IS SOUTH OF THE FOUNTAIN IN KOL.
@ FIERCE MONSTERS LIVE FURTHER SOUTH..
The area around Rimuldar is a good place to wander about. First, you'll need to
raise your Level before moving on. And second, you can earn more Gold from
the enemies than in the North. On the island south of Rimuldar you will find
Goldmen near the Southern Cave. The prize for defeating a Goldman can
exceed 200 pieces of Gold.
OS E ara to the
ise Man in
rn the Cave and
learn about
your quest.
. NOTEBOOK ~
- @ YOU MUST PROVE YOUR IDENTITY.
@ BUILD UP YOUR LEVEL AND COLLECT GOLD.
- @ GET THE FAIRY FLUTE.
y
39
| STONE |
NINN NSIIEIE SISOS IASITIOS IAI A INIA IOAN STATA II IESE IEDISA E
;
5 yy ;
&
a
§ One of the magic items you néed to obtain the 4 :
5 Rainbow Drop is the Stones of Sunlight. It is kept 3
§ by a Wise Man beneath Tantegel Castle. From the = i
5 _castle’s Key Shop, follow the right wall south to the $
stairs. ¢
$5 &
5 a
Tantegel Castle
WLSOW OWL DOWLIO WLIO SOO
ee SWE al FOL OW OL Ph PO HEahDON sewer alPEWS al OW IO DOL PO WL POW OA POLIO POLE Si
Sy wer SS s
ae ws a ad
= Se Se x
=.
; j | | | |
With a Key you can now enter the locked room in
Garinham. Talk to the people and open the Treas-
ure Chests as always. Then look for the hidden
entrance to the Grave. Take three steps to the
right from the upper lefthand corner then one
step up into the black wall. The Grave-entrance is
5 revealed!
PO
PC
el
ISPD
CWA
APS
APN
LPN
IE
I
POL
ae
TO THE GRAVE Jim
Oey
:
SEM
IM
HOMOGE
IEMIEM
IMSEIMIEINIIAIOINIIAIOTN
2S OF GANNGAMES
TO B-2
42
The second level of
the Grave has. six
stairways to choose
from. The stairway
marked D is the
correct one. The
other -stairs lead
to dead ends.
Wolflords, Wraith
Knights and other
monsters are some
of the strongest
you've yet encoun-
tered. Your task will
be’ easier if you
have the Broad
Sword.
TO B-1
SLEEP often works against The Drolimagi is a fierce Use FIGHT against this
Wolflords. Use SLEEP and opponent, but he can be deceptively strong foe.
then attack. put to SLEEP.
Follow the route indicated by the letters below to pass quickly through
the Grave.
B-19B-29D09F>G
43
The Cursed Belt is one treasure you don’t want to
use. If you take it and put it on, you will be squeezed.
To get rid of the Cursed Belt you must visit a Wise
Man in Brecconary.
a.
pele elois ay
TALK SPELL
STATUS ITEM
STAIRS DOOR
SEARCH »>TAKE
PiattSoe oe8
paalsiMgr toa Ace) Sd
Cursed Ber
AA
@ The Silver Harp@
The main reason for risking your skin in the Grave of Garinham is to find the Silver
Harp. The Wise Man in the Northern Cave promised to give you the Staff of Rain
if you brought him the Silver Harp. By following the Shortcut Chart on p.43 you'll
walk straight to the Harp. Once you have it, though, don’t use it. Playing the Harp
will cause enemies to attack, without fail.
@ fairy Flute @
Howard tells you where the Fairy Flute is located if you find him in Rimuldar. Go
four steps south ofthe fountain in Kol and use your SEARCH command to find the
Flute. Once you have it you can use it to put Golem to sleep. Golem is found out-
side the fortress town of Cantlin in the far South.
STATUS ITEM
STAIRS DOOR
>SEARCH TAKE
Tae e
STATUS ITEM ground all about.
Sy cl Mele2)
Pesala LINK dascovers the
4 r€ Faary Fliute.
45
; LEVEL 12 "
Return to the Swamp Cave now that you are stronger and wiser. Instead oftaking
the straight and narrow path to Rimuldar, turn aside and head for the room
where the Princess is kept. Make sure you bring a Key to unlock her prison cell.
=
:
@ 2)
2 LEVEL 13 "
7 aaa ey. R
If You Take The Wrong Bridge On Your Way To Cantlin, You May Not Make It To
The Town. The Monsters Here Are Hungry!
rr eet:
oe ees its
Rites brett tH
‘ee Se eC Ts be Rory eCity
S| Commana? a ert
Golem is lying in wait for Remember that music Once Golem is asleep you
you before the gates of soothes the savage beast? can defeat him and move
Cantlin Town. on into the town.
Cantlin Town Far and wide Cantlin is known for the high
ARTA IEESS ES. BEES, quality of its weapons and armor. Spec-
ialty items such as the Flame Sword and
Silver Shield may be expensive but they are worth the price. Shops Band C have
the best merchandise. As always there will be information available from the
townsfolk. To reach the Wise Man in the garden in the middle of the town, walk
under the grey tile roof at any corner. Then, to reach the Wise Man in the room
filled with Barriers, go to the bottom of the garden and walk downward from
where the water meets the black wall. There you'll get special directions.
Remember that barriers will cause damage at every step.
49
WEAPON & ARMOR SHOPA WEAPON & ARMOR SHOP B
BAMBOO POLE | 10G| [HAND AXE —|_5606
|G
CLUB BROAD SWORD |1500G
COPPER SWORD |1806) FULLPLATE ——|_ 30006
LEATHER ARMOR MAGIC ARMOR | 77006
CHAIN MAIL | 3006) TOOL SHOP A
IRONSHIELD | 8006
Pe Ee ey ag
FLAME WORD | 98006 Cele]RY fe) ae)
SILVERSHIELD | 148006 DRAGON’S SCALE| 206]
WINGS
| 306,
8 information®
A man in the town will tell you
about his Grandfather who once |/f
ran a shop on the east side of
NOTEBOOK
@ ERDRICK’S ARMOR IS IN HAUKSNESS.
@ SOMETHING IS BURIED NEAR A TREE AND BEHIND A
SHOP IN HAUKSNESS.
-@ SEARCH FOR SOMETHING AT 70 STEPS SOUTH AND 40
STEPS EAST.
30
se de
ie]
Salea
Bd
|
tea
SPELL laa
Petar) patsy
Crees] rele}
ans
52
@ GoBack To The Wise Man @
When you have collected the Staff of Rain, the Stones of Sunlight and Erdrick’s
Token, return to the Wise Man in the Southern Cave. He is bound to help Erd-
rick’s rightful heir. He will transform the Staff of Rain and Stones of Sunlight into
the Rainbow Drop and give you this most precious gift. Now it is just a matter of
finding the right place to use the Rainbow Drop.
Press oe o
STATUS ITEM
Paros a: \ Mlels]s}
SEARCH
53
ZS AM INCU Ney Ro
54.
Once inside Charlock your first task is to find Erdrick’s Sword. The
Shortcut Chart on p.56 will speed you to it. Even so, you'll run into
many foes. You'll need new strategies to defeat some of them. For
—-B-lL- instance use STOPSPELL against Starwyverns. ;
1F3A3B9C9D |
9E9FIGH Seven
56
; | LEVEL 20 (
NOTEBOOK
@ OBTAIN ERDRICK’S SWORD.
@ MEET THE DRAGONLORD WITH FULL HP.
_ @ DON'T WASTE MP ON ATTACK SPELLS.
_@ PREPARE FOR A SURPRISE!
a7
The Saga
The Kingdom of Alefgard had long
been a placeof peace and light with
King Lorik on the throne, dispens-
ing justice and planning fabulous
celebrations for the people. It was a
golden time. Tales of dragons and
other mythical monsters were little
more than ghost stories with which
the children of the kingdom fright-
ened each other on winter nights.
But the winters in Alefgard were PS 1
short, and the reason for this was the Ball ofTishtce magical object whose
origins were steeped in mystery. Peace and contentment seemed to radiate from
the Ball of Light like the warmth froma fireplace. Life could not have been bet-
ter and, as is often the case, it wastoo good to last.
Of all the ip aes ons one was unhappy, but one was enough. This
: man lived alone in a mountain
cave. Shunning the light, he
turned inward to his dark moun-
tain home, which was as riddled
with tunnels as an anthill. He
explored ever further into the
passages until one day he
reached the bottom chamber and
discovered a sleeping dragon.
Suddenly the dragon woke up
and the man thought he would be
consumed in the monster's fiery
breath, But to his surprise he found that the dragon kneeled before him. He
commanded the dragon to sit, then run around the room, then roll over and play
dead. Like a trained dog, the dragon did all these things. So that is how the man
became the Dragonlord. From that day on he began plotting his rise to power
and the downfall of Alefgard.
58
oe Wied tke Biel asiaill’ oi!theton
came it was like a nightmare. Dragons
swooped low over the battlements of Tan-
tegel Castle. The rooftops of Brecconary
were aflame! Horns sounded in the night
as sleepy, terrified citizens ran into the
streets. In the cold light ofthe moon they
witnessed the end of their golden age. The
: ‘ Dragonlord himself had arrived, riding
: Y; on the shoulders ofa huge
reddragon. —
4 Wiehastshadiw ox todiea passed
over the town inthedirection
of the King’s
castle. There thepeople sawitland atopthe highest tower—the tower in which _
the Ball of Light was kept. One swipe of the dragon's spiked tail was enough to
shatter thestone walls. Atiny figure could beseen dancing in theruins like a
madman holding a great prize. And then it was all over, the dragons gone, the
‘kingdom abandoned to a gloom ofsmoke and rubble and the Ball ofLight stolen.
Thenext day, a man named Erdrick sought an audience with the King. He was
a stranger, armed with a great sword and shield and protected by strong armor.
King Lorik thought the stranger looked as ifhe had travelled a long way, for his
cloak was torn and his boots were caked with mud. "I am Erdrick," he said
simply. "1 can help you." He asked only for a hearty meal, which the King gladly
provided, then the stranger set off into the wilderness. Soon stories began pour-
ing in from the other towns of the kingdom, from Garinham, Kol, Rimuldar and
even distant Cantlin. Monsters had appeared. They were wreaking havoc in the
towns, destroying crops and making the roads unsafe. But then came the other
stories, tales of a brave ceeoewho eae the beasts and chased
them back into the er : z
wilds. :
Across the land Erd-
rick searched for clues
that would lead him to
the Dragonlord. In
time, he learned that
the Dragonlord lived —
on an island that could —
be reached only by —
building a _ bridge Se
‘using a magical Rain- * &
Once he had set off on the final quest,
nothing more was heard of the great war-
rior known as Erdrick, but years later an-
other stranger appeared in the land, Again
the kingdom had faced a recent assault by
the Dragonlord. This time the King's
ow ox A lita sen <<" and inside the cavern he founda tablet. The
message carved in stone was from Erdrick and it spelled out.the destiny of his
descendant who would follow in his heroic footsteps.
What followed was a quest of extraordinary bravery and deadly dangers.
Across the length and breadth of the kingdom the descendant of Erdrick followed
the cold trail. Although he eventually rescued Princess Gwaelin, he knew that
there was much more to set right. He knew he must face the Dragonlord.
But this new Dragon Warrior fared better than his ancestor. In a battle that
became the subject of songs, the Dragonlord fell and his castle of Charlock was
emptied of its evil host. The hero returned to Tantegel where the King offered his
kingdom as a reward, but the Dragon Warrior refused, saying he would find a
kingdom for himself elsewhere. With Gwaelin, the Dragon Warrior set out to
explore the world and build a new home.
The second chapter of the Dragon Warrior saga opens many years later. The
Castle of Moonbrooke has been sacked by a sorcerer and hisarmy. One survivor
where he «(glean
wc Lda
escapes to the Castle of Midenha
warns the aging king e
that his land is in dan-
ger. Their only hope lies
with the Prince of
Midenhall. Like Erd-*¥
rick and the Dragon
Warrior before him, the
Prince is about to step
into history.
__ APPENDIX
Shopperis List
4 aane
ES |Price |aces | .
: &
| Copper Sword é
PoHaein
ph.
Ra akerh) ert
[Clothes | 206|_+2 | Breccona
[LeatherArmor| __70G| +4 |Brecconary, Garinham |
[ChainMail | 3006| +10 |Garinham, Contin
HalfPlate | 1000G| +16 |Garinham, Kol,Rimuldar,Contin
[FullPlate |30006 |+24 |Kol, Rimuldar, Cantlin |
[Magic Armor | 7700G| +24 [Rimuldar, Contin
[Erdrick’sArmor|Find| +28 [Hauksness
a Bed Ree
[LeatherShield | 90G| +4 |Brecconary, Kol
[IronShield | _800G| +10 |Garinham, Contin |
[Silver Shield [148006
61
APPENDIX al
a Brecconary, Garinham, Kol, Cantlin
|Torch = ss] 8G | Huminctes Brecconary, Garinham, Kol, Cantlin
| Dragon’s Scale | 20G | ogc, | Brecconary, Garinham, Kol, Cantlin
List of Spell's
eT
Spell Name Spell Is
Learned
Pe ess aCe OM) 111
HEAL replenishes some of the HP lost in battles
HEAL Level 3 and exploration.
SLEEP Level 7 i)
» uv Put enemies to sleep using this spell. Then it's
vu
E5
easy to attack.
|z/z=/°
3/5
O|0
2|m
SiPls|aic
SAIeEIl|FIcigd
im!;}27;2Z2/0
Ij |
A E Level 19 5MP
Unleash devestating fire attacks against many
enemies.
— APPENDIX
Extra) Tips
CSPut The Silver Harp To Work.
Once you have the Silver Harp you #8
can use it to call foes. Why would hla arms
anyone want to cause monsters to Es
attack? It’s an easy way to build up Ta
levels and Gold without having to walk 2 ae! SECRETE
all over the place. If you use the Harp oan Ca
near Hauksness you can earn a great BRS aes i
deal of Gold from Goldmen. Use the Silver Harp Before you take
astep
= ee from your a monster will appear.
errors
Pores Poste
PS meeats
Vea coed
SEARCH TAKE
To reach the reve Once in the Grave Leave the Grave to ff you don’t leave
you must unlock this you will unlock an- recover HP at the town, all the doors
outer door. other door. Inn. will remain open.
63
ao vt
ees ras.
a
ITEMS:
Ball of Light APMOR sich. ehicee
Bridges.........
_. Buying ltems ..... a
Collecting Information........... 16
b ; Copy A Quest 2.0...
eb ea Se26
ileToken .Rae at se PREP E OAD 2 CURSOR MOMS crue Gah
co)<hy SiS
Fairy Flute ........... ies dogs GAO tape A Quast. noe. Ca ve 26
Fairy Water. -...........- ata GOWN ea ae iy ton aatye wate CaaS 48
Fighter's. Ring. Ciskes guia, ss ESCO EO ORS UR ego 20
Flame Sword ra eae ty OrangeScreen ...........0.
04: 21
Gwaelin’s Love Restore HP and MP ............ 20
Hen vias oo. Sete ccc yy tie Reviving <228i eer cer ec Sebaa 21
Keys (once. Ron ce en ee Save Your Game ......... Pe toe 26
Rainbow Bridge ................ Oke SIGS Sos oto Seees 13
Rainbow Drop ...............6. 53 Special ltems.................. 14
Silver Harp wig « <a wel ee wa ees ke ABS Satin on eek. cae cutee 2
Staff’ of Rain. Fo Pe A 32° Status Screen’... ......50. 08.5. 22
Stones of Sunlight.............. 40 Tool Shop Items ............... 13
TOUGH tes eat see Wines Sea ae Fie: WEAPONS 6.2 SKS a ei a Seale 11
Wyvern’s Wings ............26.. 13 : i
LOCATIONS:
Brecconary a0. ie ia ssing wie» al 9
Cantina "cist oy tosses eae yas 49
Charlock....... Fn aan peace 54
Domdora Desert... ..re eet 47
Erdrick’s Cave ........-.....55. 17
Garinham .............. eget. 2o
Grave Of Garinham ............. 41
Hauksness 2
Kokua. Ree ees 30
Mountain Cave... ..hess ends GOy of
Northern Cave .......... eGo 5 2
R Bimuldanyice. 3 wiv sey events cvs BO 5
Southern Cave............ Ro 39 “i \
Swamp Cave ...........-2:--.. 35 Be RN
Tae! Castion *.0... oes 4 SOR
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