Dragon Warrior Explorers Handbook

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OLSCUS )AN

_ Explorer’s Handbook
This official seal is your assurance that
Nintendo has reviewed this product
and that it has met our standards of
excellence in workmanship, reliability,
and entertainment value. Always look
for this seal when buying games and
accessories to ensure complete com-
patibility with your Nintendo Entertain-
ment System”.

This game is licensed by


Nintendo for play on the

(Nintendo)
ENTERTAINMENT
SYSTEM?

Thank you for selecting


The Dragon Warrior®* Game Pak
for your
Nintendo Entertainment System

PRECAUTIONS
1) This is a high precision Game Pak. It should not be stored in places that are very hot or cold.
Never hit it or drop it. Do not take it apart.
2) Avoid touching the connectors. Do not get them wet or dirty. Doing so may damage the Game
Pak and/or the Control Deck.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
4) Store the Game Pak in its protective sleeve when not in use.
5) Always check the Game Pak edge connector for foreign material before inserting the Game Pak
into the Control Deck.

@ WARNING @
DO NOT USE WITH FRONT OR REAR PROJECTION TELEVISION!
Do not use a front or rear projection television with your Nintendo Entertainment System ("NES")
and NES games. Your projection television screen may be permanently damaged if video games
with stationary scenes or patterns are played on your projection television. Similar damage may
occur if you place a video game on hold or pause. If you use projection television with NES games,
Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or
NES games; other fixed or repetitive images may cause similar damage to a projection television.
Please contact TV manufacturer for further information.

Note: In the interest of product improvement, Nintendo Entertainment System specification and
design are subject to change without notice.

TM & ® are Trademarks of Nintendo of America Inc.


% © 1989 Enix Corp.
Getting Started.
@* lantegel (er
— The Start of vay pe R Te
Cae Cee a
Erdrick’s Cave.........
How To Fight ...
Battle Techniques....
Go to Garinham.....
The Town Of Kol....
The Northern Cave ..
The Mountain Cave ..
Island Of Rimuldar. . .
Rimuldar Town .
Insert your Dragon Warrior Game Pak into your NES as
described in your NES Control Deck Manual. Turn the
POWER on and you're ready to embark on your journey!
s } ) f in f \f

After you turn on the POWER,


press the Start Button. The mes-
sage BEGIN A NEW QUEST will
appear. Press the Start Button
again to open the Adventure Log
window. Press Start once more.

Entor Waa
Enter Your Name;
And Choose Message Speed
And fhaaca Gnaad accaae

Now it’s time to personalize your sei


quest. Using the + Control Pad ee
and the A Button, spell the name Ce aee ane? pipet IE Be
you wish to use for your charac- Ci ae a)
oe oe
CY
ter. Move the cursor to END and Po
mnoparstu
press the A Button. Then use the Cee
+ Control Pad to choose the Mes-
sage Speed. You can choose from
Spell your character's
name. three speeds for the
sentence displays.

Your Dragon Warrior Game


Pak has a battery in it. This
allows it to save your game
so that you can continue ata
later time. The Option
»>CONTIENUE
CHANGE
BEGIN A
A
MESSAGE
NEW
QUEST
SPEED
QUEST
INFO ON
screen contains ways to
change the games saved in
memory. Don’t worry about
COPY
ERASE
A
A
QUEST
QUEST PAGE
these options yet.
26
@ You Can Save Three Different Adventures @
Up to three different games can be saved at once-
Adventure Logs 1, 2, and 3. This is quite useful as it
allows more than one player to save their game. You
can also use the three adventure logs to save your
game in different stages of Dragon Warrior if you wish
to do some experimenting. An example of entering H.jggiersaem =o
three different names into the three different adven- (Beit aaron tonries
ture logs is shown below.

EXAMPLE #1 fo)ad SPELL


TATUS ITEM
3 fos S-leeelels)<]
SEARCH TAKE

ren
>BEGIN A NEW QUEST mmm Miah so

Je been the
who have
on this
Set ane
Uae A; br ‘Bub for the ‘
AovEeNTURE Loco | Etiteter-tt aia(12-3tal

Tee at a
SPELL

(oie)

STAIRS pele
ia) si

ial d:

ry
se a ot a oda
R
aC
= aa
Coe

Cee aT
Ce tae tae tb
Command?
— @Listen
ToKing Lorik @
When you start the game, you will find yourself in front of King Lorik. As soon as
you press any of the Buttons on the Controller, the King will begin totell you a
story. While reading this story, you will notice that the text stops at times. When it
stops, a flashing triangle is shown. Press any button to continue the message.

ick, tisten now


words.’

majestic King Lorik Press any button to begin


sits on his throne. King Lorik’s story. continue.

The + Control Pad moves your


You can move your char- character on the screen and moves
acter using the + Control — the cursor in any of the windows.
Pad. If you stop for a few
seconds, a window will
appear with some of ess) done.
your character‘gieurrent
statistics. 3 | Oo (ClO
THI ae
see ey) Display
Command
Window.
enter
Pause and Game Start. selections.
@ Take The Treasure Chests @
After talking to King& ares Cate
Lorik, take a look around mata)
mT
his room. Inside the aad
Treasure Chests you
might find some useful
things.
Move on
top of the Press A to display Select TAKE and
Treasure the Command press A again to take
Chest. Window. the Chest.

@ Talk To The Guards @


Now that you've emptied the
Treasure Chests, you should see if
you Can get any information from
cry st} the guards. To talk to someone,
ESCoct rele)
you must stand right next to them
=
Merce
ELLE ELHet
and face them, then press A to
display the Command Window.
Choose TALK and press A again.

Ef You will learn Other people


Ee about your give you infor-
quest from mation about
= many people. == how to get
== One of your around. This
2°% SSan Sees = tasks will be = guardlets you
Sac
St OF this castie

to rescue the know how to


Princess. = open doors.

There are two


Pe ata)
Come ways to open a
door: 1) Select
ITEM on the
Command
Window, then
choose Key. 2)
Choose the
DOOR com-
mand on the
== Command
= Window.
In most of the towns and dun-
geons in Dragon Warrior, you will
find stairs. Stairs allow you to go
up or down one level. To use the |EEE
stairs, move on top of them, then BEEEEEEEE
select STAIRS on the command
window.
Thesestairstake yeu These stairstake you
down.

@Tantegel Castle 1-Fe


Here isa map of the 1st (bottom) floor of Tantegel Castle. The stairs go back up to
the King’s Room where you'll save the game. There are many people to talk to
on the ground floor. The locked doors will remain out of bounds until you find a
Key.

Se

6
| As a general rule in all adventure games, Talk To
Everyone! Before you leave any area, be sure to talk
to every person you can find. They are bound to
give you useful information. It’s a very good idea to
keep a notebook and write down your findings; you
may forget them later.

Pare ad SPELL
STATUS ITEM
cate Set w eles)2) ee z Pay
SEARCH TAKE
ee ares C eld

be re merchants pale
A much an
fea
EsRe
arm Me have ; rere odnas
Sto
cPtetetn tat of , eet LSD
3

=
_—S

FONT ee eee ee eee ee came ee se erases ees a nanan wee ea renee sense ee sesereressesensessseeeeses

NOTEBOOK
@ THE KING NEEDS YOUR HELP AGAINST THE DRAGON-
LORD.
@ THE PRINCESS MUST BE RESCUED.
@ CHECK THE TREASURE CHESTS IN THE KING'S ROOM.
@ TALK TO EVERYONE IN TANTEGEL CASTLE.
CASTLE
Kings live in Castles.
IMPORTANT: When you
talk to King Lorik, your towns contain stores, Inns
game will be saved. and lots of clues.

FORESTS MOUNTAINS
Monsters are Mountains slow you
lurking in the down a bit. Many mon-
forests ... beware! sters live here, too.

Dea a i CRAGGY
Co ee} | MOUNTAINS
Goi Meh ss
Se a
Ne
ae i 9 mountains.
NS BRIS : They are
Ci ; impassable.
SBE RES

WATER
Unless you
use a bridge,
it’s not
possible to
cross water.

CHARLOCK
CASTLE
This is the lair
of the elusive
Dragonlord.
POCONEED TONG
SOME EQUIPMENT

After you exit Tantegel Castle, RSs


you'll see a town to the East. This
is Brecconary. Walk over to it and
enter. Many people are here to
assist you on your quest
€Buying Weapons And Armor @
Once you're in Brecconary, go to the Weap-
on & Armor Shop. After you talk to the shop-
keeper, he will offer his many items for sale.
To buy an item, select it with the cursor and
press the A Button. On the Status screen in
the upper left of the screen, you can see how
much Gold (money) you have. This is the
number to the right ofthe G.You should have
120 G when you enter. The Club and the
Clothes are highly recommended. Weapon &
Armor Shops will also buy any used weapons
you wish to sell, but they will only give you
half of what you paid.

rere]
TAKE

eae
cra tha a
Sih Mel
De CLs Ca

ed se Care a :
_
Choose YES when asked if Select the item you wish to Confirm the transaction by
you would like to buy purchase. selecting YES.

a oeVisit TheTool Shop@


The Tool Shop is a
place where you can
usually buy and sell
things other — than
weapons and armor. In
this shop, however, a
useful piece of armor
can be found. Buy the
Dragon's Scale for 20
G, After leaving, bring
up the Command Win-
dow by pressing the A
Button. Choose ITEM,
then the Dragon's
Scale to wear it. We tcone.
He dealin t
tia tote oe a :
att
ee

10
There are many different weapons to assist you on your quest. This list shows you
the price of each weapon and the additional strength you receive when you use
it. Different Weapon & Armor Shops may carry different weapons.

Inexpensive, but not very


effective in battle. Save
) your Gold for the
Club.

By the time you have


enough Gold to buy this

weapon when wielded by


an experienced warrior.
ARMOR
As your adventure progresses, you will find protective armor extremely helpful.
Shown here are prices for each type and the amount of increased defense.

Clothes Leather Armor


Clothes don't offer much protection, but Better than clothes,
they'll keep you warm. but still not too
strong.

Chain Mail Half Plate


Astrong but : Its strong metal
lightweight shirt plates protect you
made of chain well.

300 G

Full Plate _ Magic Armor


Much more An enchanted suit
durable than the ith
Half Plate, but heal
Neclha
ealii ng powers, i
aieece
heavier.
Use of a shield, like armor, increases your defensive power.

Leather Shield Iron Shield —


gE,
D

This shield A very


This |
shield will serve valuable .
_ item, and worth.
ing most of your east Hy mece of gold.

Clie) CLUES 14800 G


feb eas |

Herbs Torch Dragon’s Scale


<<)
el can
restore 20
When you
/ go in a cave,
toPoints.
35 Hit you can use
them to light
‘ the way.
If youusethis —
i item, you re-
ceive a small
: amount
of magi-
cal pro-
_tection.

Fairy Water -
Using this ITEM
will keep
enemies away
for a short time
while —>
traveling. { |
Wyvern \ i
Wings that
transport you.
home to Tantegel—
Castile when thrown
Magic Keys to open
doors. Different shops
38 G SS)
ag al charge different amounts.

13 '
er hy
Inthe land ofAlefgard, thereare manyhidden items. Here are some of the things
: you will come across. _
; : ; ‘. es

A tablet that holds - An ancient relic with in handy. Listen


Erdrick’s words of great power. carefully to clues
advice. regarding this item.

When combined with the


Staff of Rain, something
_ wonderful will be formed.

The beautiful music of


this instrument can make
certain evil beings fall
asleep.

You must have


some direction to
our quest.
Gwaelin"s ee Love is

¥
Some of the items you find may be magically cursed. If you pick one up, it is a
good idea to get rid of it as soon as possible.

Cursed Belt Cc ed Necklace

Even though this item is


This dangerous item will squeeze you = rather difficult to find, it
like a vice. Ouch! is a prize you don’t want.

Fighter's Ring
Use this item and your fighting ability
will increase. It also causes some
enemies to run away. \
&

PDC
Erdrick’s Sword Erdrick’s Armor |
A priceless sword with
tremendous power. It
cannot be bought. It must
be found.

Another priceless
item. This is the best
armor in existence.

15
ty, A Pear
@ lf 10U Are Xl 12
If you accidently pick up a cursed
item, you will not be able to enter
Tantegel Castle. To remove the
curse, talk to the wizard in the
town of Brecconary.

It is very important to talk to everyone in the towns. They will provide clues that
will help you play the game. Also remember totalk to King Lorik often in order to
save your progress.
‘Watch thy Hit Points ‘Go north to the
when an the Poasonous seashore then foltow
Marsh.’ west
hela)

‘art thou the peelTiM alae


descend
nda nt of can be
Hast Ehou any proof?’

‘Beware the bridges’’ ‘Tell as ng Lo ae ba


the earch tm ha
‘Danger peo og alan da ett stats co re ried.’
thou crosses.’
‘I am almost gone....’

© Be Oe Oe esOrgs 5-7)
cere ree error eee cere er eee cere ree
a Be Cae Te
NOTEBOOK
@ BUY THE CLUB AND SOME CLOTHES.
@ BUY AND USE THE DRAGON SCALE.
@ TALK TO EVERYONE.
@ SEE THE KING AND SAVE YOUR GAME OFTEN.

16
At Level 1 you should purchase a Club
and Clothes from the Weapons & Armor
Shop in Brecconary. Then you should
buy a Dragon’s Scale and Herbs in the
Item Shop. Now go into the fields sur-
rounding Brecconary and Tantegel
Castle. Fight and defeat Slimes and Red
Slimes, returning to the Inn at Breccon-
ary when your HP gets low. In this way
you'll soon reach Level 2. You'll also earn
enough Gold to buy a few extra Herbs
and two Torches. See the King and save
your progress when you reach Level 2.

@ Don't Travel Too FarNorth @


The further you travel from Tantegel Castle, the stronger the enemies will
become. At Level 1 or 2 you aren't ready to explore very far from Tantegel. Erd-
rick’s Cave should be the northern limit of your wanderings.
e .
fies PEPER: RRR RAN
A ‘

If you head south to Skeletons and The bridge that Magidrakees and
the Mountain Cave, Scorpions will make leads to Kol marks Magicians will cast
you'll meet fierce quick work of a where stronger HURT spells at
opposition. Level 1 warrior. creatures lurk. unwary wanderers.

17
@ How ToFight@
Fierce enemies are sure to attack if you wander about
outside the towns. It is an important part of your
quest, because you will earn Experience Points and
Gold by defeating these enemies. The enemies near
Tantegel Castle are fairly weak, but at Level 1, armed
only with a Club, so are you. Don’t underestimate the
enemy!

BATTLE SCREEN
COMMAND”

: ¢ COMMAND
STATUS ae : WINDOW
WINDOW ~

THE ENEMY

@ Battle Commands ©
You have four options. Choose FIGHT to attack the enemy with your weapon.
Trying to escape using the RUN command
doesn’t always work. SPELL allows you to use
>F TGHT SPELL magic once you've learned some spells. The
ITEM command is for using Herbs or the
amen sRing.

The battle begins [fyouattack, youcan IfyourHPlevelstays Although it looks


when an enemy usually bet that the out of the danger easy, fighting has
appears on the enemy will attack zone, keep up the hidden strategies
screen. you in turn. attack. (See p.23).

18
Using spells in battle requires knowledge of
the enemy. Not every foe will succumb to
FIGHT >SPELL every magic spell. The spells you can use in
battle are HEAL, HURT, SLEEP, STOPSPELL,

a OS tes

Closse an appropriate spell When youpushtheAButton, The result of your magic


from your list of spells. the spell is cast on your attack appears in the Text
enemy. Window.

Both healing spells can be used in battle, but to use one means losing aturnto
attack. If your HP is low it is probably worth it torestore:s some HP. Otherwise,
keep up the attack.

Only two items will have any effect on a bat-


tle—Herbs and the Fighter's Ring. Herbs raise
FIGHT SPELL
your HP level. The Fighter’s Ring frightens
many enemies, causing them to run away.

reduced by
Pe a a | ei ectiattoh ae
5 Command? Ef S a ee
Bring up the Item Window The result of using the In this case, the warrior
from the Command options _ item is indicated in the has recovered lost HP.
and choose an item. Text Window.

Use the RUN option if you want to avoid a


fight. It doesn’t always work, but in general
FIGHT SPELL running away is a good way to speed up the
>RUN ITEM time it takes to reach distant towns or dun-
geon chambers.

19
@ Restoring HP& MP @
There are several ways to restore your reserves of HP and
MP. To replenish HP you can stay the night at an Inn, use
Herbs from your Item screen, or cast a HEAL spell. MP §
can be restored at the same time as HP when you spend
the night at a village Inn. You can also visit a Wise Man in
Tantegel Castle to fill up your MP reserves.

NEWNAN ein
keeper and use the
TALK command. He
will offer you a room
for the night at a price
which varies from vil-
lage to village. In the
morning you'll have
full HP and MP.

The advantage of
using Herbs to re-
store HP is that Herbs
can be carried with
you. In addition, you
+ can use them in
battle or while wan-
dering about. One
* Herb, however, re-
2 stores only about 20
to 30 HP.

The HEAL spell has


the advantage of
being free, unlike
) Herbs, which costs 24
Gold. It can be used
either in battle or
while exploring but it
restores only about
10 to 20 HP.

In a battle it is better to Save your MP for HURT,


your Herbs first. SLEEP and STOPSPELL.

20
ue sePiLa os AN ORANGE SCREEN
If the screen text and the window
borders turn an orange color, it means
that your HP is critically low. Use the
RUN command at once to try to
escape.

RESTORE HP AT
THE INN, OR USE
Don't let your HP get so low that the
HEAL OR HERBS
orange danger warning appears. Use Herbs
or HEAL in heated battles to keep your HP
high. If your enemy is too strong, try to run
away and restore HP at a town Inn.

Dragon Warriors who have the bad fortune to fall in battle will be revived
automatically by the King. After a brief period of darkness your character will
appear back at Tantegel Castle. Apparently so much is at stake with your
quest that the King has decided to give you asecond chance. Unfortunately, it
is at the cost of half your Gold,

Notall aiiventinies on Luckily the King balieved


happily, as this warrior in the warrior enough to
has sadly discovered. have him revived.

21
STATUS SCREEN
When you choose the STATUS option from the COMMAND screen a window
opens up showing your vital statistics. Here you can judge your character's
overall strength for attacking and defending and you'll also havealist of the
weapons and armor you are currently using. You should always check the
STATUS window when you find or buy a new piece of armor or a new weap-
on to see that you are using it. Knowing your maximum HP and MP will help
you compare your strength to that of an enemy.
NAME : LINK
STRENGTH:
AGILITY:
MAXIMUM HP
MAXIMUM MP:
oa eee el,
,EFENSE POWER:
HEAPON
tele alee
SHIELD

Revive Vs. Reset


If you lose a battle and push RESET to start over,
you'll retain the items, Gold and weapons you
had when you last saved the game. But if the
King revives you, half your Gold is gone!

seeeeee, Save the

a
eSerrere game fre-
quently to
VAN avoid either
_ oe losing half
F j your Gold or
1 REStieecr a eee the Experi-
; The Red Stime
- attacks’
ence gained > 7
a decreased bs since the last POONTENUE A QUEST
Biel)tieSak mest -1.0. a
time you
ADVENTURE LOG 1:MARI
visited the ADVENTURE LOG 2:NEST
King. ADVENTURE LOG 3:LIENK
You should always weigh your need for Exper- (jay
ience Points-and Gold against your chances of §
success when confronted with an enemy. If your
HP is low and you're far from an {nn or have no }
Herbs, the RUN option during battle is a smart |
move. At other times you'll want to preserve
your strength for a difficult battle. Using RUN to SRSBaaie:
avoid enemies before a critical battle will help Saas
keep your HP at maximum.

Many enemies have some weak points, either they can be put to sleep using
the SLEEP spell, they are slow (so you can run from them) or perhaps magic
doesn’t work against them, in which case you shouldn't waste MP casting
spells at them. The chart of enemies on the poster included with Dragon
Warrior lists these important facts.

Pere r

Although Magicians use Use SLEEP against Skele- Don’t waste your MP
magic, they can be put to tons. Attack them when against a Knight. It’s bet-
sleep. STOPSPELL also they areasleepforaneasy ter to stand and do battle.
works on them. victory.

Like you, enemies have a limited number


of Hit Points. See the chart of enemies on §
the poster to determine the maximum HP §
of each enemy. Keep track of how many §
Hit Points an enemy loses for each attack
during a battle and you'll have a goodidea §
how much HP that enemy has left. If your a 2
foe has more HP than you, maybe you aaa a attacks,
should use the RUN command. Pl peat t=)
Command?
a a CI ae1 crete ree pein) saneh A fp
~ fs f se 4B es i San
wee cSBaieveaie Weg

Erdrick’s Cave is far enough away to present a


real challenge, but close enough so that you
should be able to return alive. There, you'll
learn about your heritage and the quest that
lies ahead. On the way to the cave you will
encounter Slimes, Drakees and perhaps
even a Magician. The Magician may use the
spell of HURT, so bring along Herbs to restore
HP lost in battle.

Later in the game you won't


have to worry about running
out of Torches, because you'll
have the spell of RADIANT.
This spell creates a patch of
light, like a Torch, so you can
see in an underground laby-
rinth.

Buy several Torches at the Item Shop in the town


of Brecconary. Use the Torch from your Item list
once you enter the dark cave. A small patch of
light will surround you, allowing you to explore the
maze.

24
@ Seeking The Tablet @
Somewhere inside Erdrick’s Cave is a relic from the time of - f
legends. It is a tablet upon which is written a message from Erd-
rick himself. The message reveals vital secrets for your success. {fy
Take at least two Torches with you to avoid getting lost in the jem
darkness. iT,

Unlike most other dungeons,


there are no enemies here.

Concentrate your search in the


second basement.

The stone tablet reveals your


true identity as a descendant of
Erdrick. But that isn’t all.
Erdrick knew that you would
need three magic items in order
to reach the Dragonlord. These
three items are in the keeping
of three Wise Men.

25
After finding Erdrick’s Tablet, return to Tantegel Castle
to see the King. He will offer to save your progress in the
Imperial Scrolls of Honor. A wise warrior returns to the
King whenever he accomplishes a task.

SAVE YOUR GAME This allows you to save.


A VITAL TIP your progress at any time
ou wish,
Dragon Warrior is not a game that can be played inone sitting. As a result, you'll
have to save your progress in the Imperial Scrolls of Honor. Return to the King
and save the game whenever you acquire new weapons or special items. If you
do this yesh)won't have to repeat any steps.

Psrtrd
cottosCCM eele |
Same an

aC ea
Pee)
Bist pete tae tt tse

ey ey Change Message Speed


This allows you to store Use this option if you want This controls how fast the
the game as insurance to start a new quest in text is written on the
against accidental erasure. _ place of an old quest. screen.

ie Ol MC toa CONTINUE A QUEST CONTINUE A QUEST


CHANGE MESSAGE SPEED Peau ea toteseis ee SM totals aot aa
Pisce OM MO Mc toa »ERASE A QUEST fae a
Per mem toa
ERASE A QUEST

etme eee e eee ee meee eee e teense mena esas esas ss ees esses eeseessestereeesersenees

NOTEBOOK
@ GO TO ERDRICK’S CAVE.
@ FIND THE TABLET.
@ YOU WILL NEED THREE MAGIC ITEMS.
@ THEDRAGONLORD’S CASTLE IS SOUTH OF BRECCONARY.
@ RETURN TO THE KING AND SAVE YOUR GAME.

26
“~~

@ Using The HURT Spell @


In battle situations there is an alternative to fighting hand to claw against your
enemies. Choose the SPELL command then move the cursor to HURT and press
A. The spell shoots a ball of fire at your foe, causing severe damage. Two attacks
using HURT should be enough to
defeat the enemies you meet in
the area around Garinham. Don't
waste MP on monsters that you
can easily defeat using the Club Be‘Dior
or Pole. commanar

You may have a tough time if you


haven't reached Level 4 by the
time you set out for Garinham.
The extra time you spend build-
ing up to Level 4 will make your
journey easy. Remember, if you
die, you'll lose half your Gold.

RAISE YOUR LEVELS CLOSE


TO TANTEGEL CASTLE
Garinham Town

[LARGESHIELD | 8006
OO NOTENOUK
JTEBOOK
A eee ee eee eee eee wena en eee eee eres sees assesses earesesessssessessarenessssssrsessseseseeses

@ THE KIDNAPPED PRINCES GWAELIN IS HELD IN A CAVE


TO THE EAST.
28
@ Enemies Across TheBridge @
Bridges in Dragon Warrior are not only a means to cross water. They also indicate
where you enter a region of different enemies. As you move into regions further
fromm Taptege! Castle the monsters get stronger. One of the maps provided
2 aa y shows which monsters live in
j each region. When you cross a
bridge, look up the monsters for
# that area on your monster chart
to see if you are strong enough to
defeat them.

Whenever you set out on a great


journey across unexplored lands
it is a good idea to save your pro-
gress in the Imperial Scrolls of
Honor. The time you lose by
returning to Tantegel Castle to
save the game is nothing com-
pared to the loss of half your
Gold, which is what happens if
you are defeated on your trip. If
you did save the game, you can
push Reset and start your journey
again from the castle.
The Town Of Kol
1S So WT PE
Spend some time building up your Level and Gold near Kol. The Hand Axe and
Half Plate armor will come in handy as you encounter stronger enemies in the
southern lands. Later in the game you will return to Kol to find a magical instru-
ment. A new item in the Tool Shop-the Wyvern's Wings—allows you to fly
directly back to Tantegel. Buy a few of them.

The Wise Man


suggests that you will According to this
need better weapons. woman, the bath has
medicinal value.

Ss. ee eS
Be

ar
RB Be
%

<< ee ee eet
ee ee ae
<¥ ee eee ee ee
Si i oh
: eee eae
7? cess
> > >s

The city of Rimuldar


must have a shop
where you can buy
Keys.

30
WEAPON & ARMOR SHOP eg

@ Listen ToNew Information @


The people of Kol tell you about the city of Rimuldar far to the South. Much of
what they say seems to indicate that this southern island is a very dangerous
place. They are right.
Wolves and other ene- |
mies will prove a great Seti Oni
challenge there. You : paalee cal
also learn about the
Fairy Flute and the
effect this flute has on
Golem. Perhaps the
most important mes-
sage, however, has to
do with Keys. Here in
Kol you learn that you
can purchase Keys in
Rimuldar. Many treas-
ures and clues are
locked behind doors,
so the Keys are vital.

NOTEBOOK
@ KEYS ARE FOR SALE IN RIMULDAR.
@ GOLEM IS AFRAID OF THE FAIRY FLUTE.
@ STRONG ENEMIES LIVE IN THE SOUTH.
Yd AY
From Kol, travel southwest Magicians, Magidrakees, Proceed northeast until you
the narrow passage between Skeletons and others canbe reach a stairway on the
the mountains and the sea. put to sleep. peninsula. This is the North-
Then turn north. E ern Cave.
¥ ¥ ¥ ¥ “tt : r 4 To prove your bravery and win the Staff
+. } of Rain from the Wise Man in the North-
I ern Cave, you must find the Silver Harp,
-} which is hidden in the Grave of Garin-
ham. Then you must bring the Silver
on1 Harp back to the Wise Man for your
|reward.

NOTEBOOK
@ THE DRAGON WARRIOR MUST PROVE HIMSELF.
en You ae FIND THE SILVER HARP. ee
On the first level of the cave is a
Treasure Chest containing‘Herbs.
The second level has Treasure
Chests containing Gold and
Torches. Gather these items, then
leave the cave. When you. go
back to the cave, the Treasure
Chests and the items they con-
tain will have returned sothat you
can collect them again. This
means that you can go in and out
of the cave as many times as you
like and collect valuable Gold and
items. It’s a quick way to earn
enough money for better weap-
ons, armor or special items like
the Wings.
B-2

the second level of the


Mountain Cave. Unlike
the other treasures in
this cave, you can get
the Fighter's Ring only
once.
Go south to the Island of Rimuldar when you reach Level 8. You should have the
Fighter’s Ring from the Mountain Cave by now, and for armor and weapons you
should at least have the Half Plate Armor and the Hand Axe, both of which are
available in Kol.

You will meet new


monsters here in the
South. Try the HURT
and SLEEP spells to SOUTHERN
see if they are
effective.
CAVE

34
Swamp Cave
South of Kol in a swamp is the
entrance to the Swamp Cave.
Each step in the poisonous
swamp area will take away
several Hit Points. Prepare for
this by packing many Herbs.
Inside, you should head due
south, or downward. Later you will be strong
enough to explore the Swamp Cave more
thoroughly. But at Level 8 the dragon who hides
in the maze will roast you like a marshmallow.
When you reach Level 12, return to the Swamp
Cave and explore it. If you defeat the dragon you
can rescue the Princess.

i f
JOH

7 ste
rel

Dragons are about the


strongest enemies in the
game. Even the weaker
if
i
dragons, such as the one
who lives in the Swamp
Cave, are a major chal-
lenge.

You can save on the cost of Torches if you memo-


rize the quick route through the Swamp Cave
and pass through it in darkness. Except for the
last section it is straight south.
=| RDA
UDR ean Oa

oe
’ LEVEL 9 « ‘
On anisland south of Kol lies the town of Rimuldar, but it is not easy to reach. The
enemies who surround the town are stronger than any you've met so far. Use
SLEEP to gain yourself an advantage against enemies of the Wolf family, then RUN
for the town.

36
i @MagicKey Shope ee
To reach the Key shotiitellow.sthe
outer moat of Rimuldar around
the upper part of town and cross |
the bridge at the far left. You can 3
carry six Keys at one time and §
should do so. This is the cheapest
place to buy Keys at only 53 #2
pieces of Gold a piece. What a ~
bargain!

@ Valuable Information @
Here you learn that the Stones Of Sunlight are back at Tantegel Castle, that Erd-
rick made his Rainbow Bridge to the Dragonlord’s Island from the Island of
Rimuldar and that there is a hidden entrance in the Dragonlord’s Castle. Also,
there’s a clue about the Rainbow Drop and directions on finding the Fairy Flute.

WEAPON & ARMOR SHOP


COPPER SWORD |1806
[HANDAXE | 5606
BROAD SWORD | 15006
|HALF
PLATE |10006|
FULL
PLATE |30006,
MAGIC ARMOR _| 77006

“NOTEBOOK
-@ THE STONES OF SUNLIGHT ARE AT TANTEGEL.—
@ THE FAIRY FLUTE IS SOUTH OF THE FOUNTAIN IN KOL.
@ FIERCE MONSTERS LIVE FURTHER SOUTH..
The area around Rimuldar is a good place to wander about. First, you'll need to
raise your Level before moving on. And second, you can earn more Gold from
the enemies than in the North. On the island south of Rimuldar you will find
Goldmen near the Southern Cave. The prize for defeating a Goldman can
exceed 200 pieces of Gold.

Wraiths, Wyverns and Goldmen live near the


Southern Cave. All have a lot of Gold. They
are tough, too, so go prepared with plenty of
Herbs. Because Goldmen are rare, you'll have
to defeat many Wyverns and other creatures
for every Goldman. Watch your HP closely!

Many of the locked rooms you've already


seen contain Treasure Chests with Gold.
Go back to Tantegel and the other towns
to unlock their secrets and build up your
supply of Gold. Some Treasure Chests eens
contain other valuable items such as re
Herbs and Wings, which save you Gold to Pasty
spend on weapons and armor. Remem-
ber to save your game byvisiting the King.

Many mysteries are ‘


waiting to be solved; if >TALK SPELL
i 4 |) status xem /}9 oSey tts)
for instance, how to i 4 STAIRS pooR | oSte a oted
find the FairyFlute. Vil- § | ere eele a SEARCH
lagers reveal many =
secrets, but often '
you'll learn the full Se eo
answer only by talking x ES
ba:ba aie th
to many people.
ri)
1 (en Sh
When you first meet the Wise Man in the Southern Cave he will send you on a
quest to prove your identity. If you return and have not proven yourself, then he
will send you away until you bring proof. The proof he seeks is Erdrick’s Token.
Whoever finds thislegendary artifact proves himself to be the rightful heir of Erd-
rick. As Erdrick’s descendant, you will get help from the Wise Man in the
Southern Cave, but not before you prove your claim. See p.52 for the details of
finding the Token.

OS E ara to the
ise Man in
rn the Cave and
learn about
your quest.

When the Wise


Man is done
_ talking he will
_ magically trans-
port you out-
- side the Cave.

. NOTEBOOK ~
- @ YOU MUST PROVE YOUR IDENTITY.
@ BUILD UP YOUR LEVEL AND COLLECT GOLD.
- @ GET THE FAIRY FLUTE.
y

39
| STONE |
NINN NSIIEIE SISOS IASITIOS IAI A INIA IOAN STATA II IESE IEDISA E

;
5 yy ;
&
a
§ One of the magic items you néed to obtain the 4 :
5 Rainbow Drop is the Stones of Sunlight. It is kept 3
§ by a Wise Man beneath Tantegel Castle. From the = i
5 _castle’s Key Shop, follow the right wall south to the $
stairs. ¢
$5 &
5 a

Tantegel Castle
WLSOW OWL DOWLIO WLIO SOO
ee SWE al FOL OW OL Ph PO HEahDON sewer alPEWS al OW IO DOL PO WL POW OA POLIO POLE Si

Sy wer SS s
ae ws a ad
= Se Se x
=.
; j | | | |
With a Key you can now enter the locked room in
Garinham. Talk to the people and open the Treas-
ure Chests as always. Then look for the hidden
entrance to the Grave. Take three steps to the
right from the upper lefthand corner then one
step up into the black wall. The Grave-entrance is
5 revealed!
PO
PC
el
ISPD
CWA
APS
APN
LPN
IE
I
POL

ae
TO THE GRAVE Jim
Oey
:
SEM
IM
HOMOGE
IEMIEM
IMSEIMIEINIIAIOINIIAIOTN
2S OF GANNGAMES

The Grave is a maze of narrow, winding passages and dead


ends, four levels deep. Bring plenty of Torches and Herbs,
because the monsters here are strong. Inside you'll find the
Silver Harp and a Cursed Belt.

TO B-2

42
The second level of
the Grave has. six
stairways to choose
from. The stairway
marked D is the
correct one. The
other -stairs lead
to dead ends.
Wolflords, Wraith
Knights and other
monsters are some
of the strongest
you've yet encoun-
tered. Your task will
be’ easier if you
have the Broad
Sword.

TO B-1

SLEEP often works against The Drolimagi is a fierce Use FIGHT against this
Wolflords. Use SLEEP and opponent, but he can be deceptively strong foe.
then attack. put to SLEEP.

Follow the route indicated by the letters below to pass quickly through
the Grave.

B-19B-29D09F>G

43
The Cursed Belt is one treasure you don’t want to
use. If you take it and put it on, you will be squeezed.
To get rid of the Cursed Belt you must visit a Wise
Man in Brecconary.

a.

pele elois ay
TALK SPELL
STATUS ITEM
STAIRS DOOR
SEARCH »>TAKE

PiattSoe oe8
paalsiMgr toa Ace) Sd
Cursed Ber

If you pick up the Cursed Belt, go to a


Tool Shop. The shop owner will give
you an excellent price for it.

AA
@ The Silver Harp@
The main reason for risking your skin in the Grave of Garinham is to find the Silver
Harp. The Wise Man in the Northern Cave promised to give you the Staff of Rain
if you brought him the Silver Harp. By following the Shortcut Chart on p.43 you'll
walk straight to the Harp. Once you have it, though, don’t use it. Playing the Harp
will cause enemies to attack, without fail.

> TALK SPELL K | SPELL


STATUS oes.) STATUS ITEM
STAIRS DOOR STarRs ovooorR
SEARCH TAKE SEARCH »>TAKE

‘Thou hast brought the


harp. Good.’ ”
‘KE have been waiting
fong for one such as
thee.’
+

@ fairy Flute @
Howard tells you where the Fairy Flute is located if you find him in Rimuldar. Go
four steps south ofthe fountain in Kol and use your SEARCH command to find the
Flute. Once you have it you can use it to put Golem to sleep. Golem is found out-
side the fortress town of Cantlin in the far South.

STATUS ITEM
STAIRS DOOR
>SEARCH TAKE

Tae e
STATUS ITEM ground all about.
Sy cl Mele2)
Pesala LINK dascovers the
4 r€ Faary Fliute.

your SEARCH command to find the Fairy Flute.

45
; LEVEL 12 "

Return to the Swamp Cave now that you are stronger and wiser. Instead oftaking
the straight and narrow path to Rimuldar, turn aside and head for the room
where the Princess is kept. Make sure you bring a Key to unlock her prison cell.

@ Fight The Dragon @


A combination of magic spells, attacks, and the use
emai Of Herbs will get you past the dragon. SLEEP gener-
eee : ally isn’t effective against dragons,
@ Green
rtd
Dragon draws but HURT and STOPSPELL can be
useful. Your best offense is to attack
using the Broad Sword.

Rescue Princess Gwaelin after defeating the dragon.

@ Win Gwaelin’s Love @


Gwaelin’s Love is the name of a al am
Per Ty magic object that allows you to ;
ee aed locate yourself in relation to Tante- §
te gel Castle. You'll need it to find Erd- FRRGFGES
+ Ls ttn eae)
rick’s Token. oeststoakd
S O O
ZzSUMP ORACLE SER. ay

=
:

@ 2)
2 LEVEL 13 "

Knights, Demon Knights, Goldmen, Wyverns and


Rogue Scorpions haunt this wasteland. All are
strong, but they also will give lots of Gold. The
DON’T ENTER
extra Gold will come in handy in Cantlin where
the best weapons and armor are available. When
fighting these foes, concentrate on using your
HAUKSNESS YET.
weapon. Spells are not particularly effective
against most of them. (SEE P.51)
eR DL REE ATT
CANTUNPLAICAU &>

7 aaa ey. R
If You Take The Wrong Bridge On Your Way To Cantlin, You May Not Make It To
The Town. The Monsters Here Are Hungry!

@ Use The Flute On Golem@


Outside the gates of Cantlin you will encounter a ferocious fellow named Golem.
If you have the Fairy Flute, however, you have nothing to worry about. Use the
Fairy Flute wee: the battle scene.

rr eet:
oe ees its
Rites brett tH
‘ee Se eC Ts be Rory eCity
S| Commana? a ert

Golem is lying in wait for Remember that music Once Golem is asleep you
you before the gates of soothes the savage beast? can defeat him and move
Cantlin Town. on into the town.
Cantlin Town Far and wide Cantlin is known for the high
ARTA IEESS ES. BEES, quality of its weapons and armor. Spec-
ialty items such as the Flame Sword and
Silver Shield may be expensive but they are worth the price. Shops Band C have
the best merchandise. As always there will be information available from the
townsfolk. To reach the Wise Man in the garden in the middle of the town, walk
under the grey tile roof at any corner. Then, to reach the Wise Man in the room
filled with Barriers, go to the bottom of the garden and walk downward from
where the water meets the black wall. There you'll get special directions.
Remember that barriers will cause damage at every step.

49
WEAPON & ARMOR SHOPA WEAPON & ARMOR SHOP B
BAMBOO POLE | 10G| [HAND AXE —|_5606
|G
CLUB BROAD SWORD |1500G
COPPER SWORD |1806) FULLPLATE ——|_ 30006
LEATHER ARMOR MAGIC ARMOR | 77006
CHAIN MAIL | 3006) TOOL SHOP A
IRONSHIELD | 8006
Pe Ee ey ag
FLAME WORD | 98006 Cele]RY fe) ae)
SILVERSHIELD | 148006 DRAGON’S SCALE| 206]
WINGS
| 306,
8 information®
A man in the town will tell you
about his Grandfather who once |/f
ran a shop on the east side of

town a soldier says that the last


man to have Erdrick’s Armor was
that same Grandfather.

ere ee eee eee eee ee eee eee eee eee ees

NOTEBOOK
@ ERDRICK’S ARMOR IS IN HAUKSNESS.
@ SOMETHING IS BURIED NEAR A TREE AND BEHIND A
SHOP IN HAUKSNESS.
-@ SEARCH FOR SOMETHING AT 70 STEPS SOUTH AND 40
STEPS EAST.

30
se de
ie]

Salea
Bd
|
tea

used at once, then attack and keep your HP level out of


the orange danger zone.
~ @Use Erdrick’s Armor
Erdrick’s Armor will
protect you from
the effects of the
poisonous swamp.
Once you _ have
found it in Hauks-
ness, you can put it
on by going to your
ITEM screen and
pushing A.

@ Finding The Token @


The directions “70 South and 40 East” that you heard in Cantlin will take you to
the Great Swamp beyond the mountains south of Cantlin. Use Gwaelin’s Love to
determine your own coordinates. Remember that the numbers refer to steps,
for instance 70 steps south and 40 steps east. When Gwaelin’s Love indicates that
you've reached the proper coordinates, use your SEARCH command.

SPELL laa
Petar) patsy
Crees] rele}
ans

Once you reach the Great Gwaelin will telepathically


Swamp, use Gwaelin's Love speak to you and give you 40 East, use the SEARCH
as you would any item. your present coordinates. command.

52
@ GoBack To The Wise Man @
When you have collected the Staff of Rain, the Stones of Sunlight and Erdrick’s
Token, return to the Wise Man in the Southern Cave. He is bound to help Erd-
rick’s rightful heir. He will transform the Staff of Rain and Stones of Sunlight into
the Rainbow Drop and give you this most precious gift. Now it is just a matter of
finding the right place to use the Rainbow Drop.

Press oe o
STATUS ITEM
Paros a: \ Mlels]s}
SEARCH

‘Now the sun_and rain


ial ow) Coes and the
Rainbow Drop passes
to thy keeping.’

In the northwest corner of the


Island of Rimuldar you'll finda fin-
ger of land pointing towards the
Dragonlord’s island. Only a nar-
row channel of water separates
you from the island. This is the
place to use the Rainbow Drop.
Use it from your ITEM list just like The narrow channel is Use the Rainbow Drop
you would any other item. Magi- the closest approach to to create a bridge
cally, a bridge will span the water! theBrewoniels s island across the channel.

53
ZS AM INCU Ney Ro

54.
Once inside Charlock your first task is to find Erdrick’s Sword. The
Shortcut Chart on p.56 will speed you to it. Even so, you'll run into
many foes. You'll need new strategies to defeat some of them. For
—-B-lL- instance use STOPSPELL against Starwyverns. ;

AOE) OA) OSL Mtn) Oho BIRO


LE) 0
eee yay = A rey
Speer eee

It’s easy to go astray in these vast


dungeons. Carry plenty of
Torches to light your way. By
using Torches you'll preserve
your Magic Points for use in
battle. The magic you save might
prove to be the winning edge.
_B-3-
Stonemen, Wizards and Blue
Dragons inhabit this level of the
castle. Stonemen can be put to
sleep with the SLEEP spell, then
attacked. Wizards can have their
spells blocked using STOPSPELL.
Blue Dragons are magic users, but
using magic on them doesn’t 9
usually work. Save your MP and
attackwith the Flame Sword. mm

The fourth level of the castle con-


tains more of the same foes and
Axe Knights, too. To save HP for
your up-coming battle with the
Dragonlord, try to run from many
of these enemies, including Were-
wolves, Dragons and Stonemen.
The spell of HURTMORE is effec-
tive against Axe Knights but is inef-
fective against Wizards and Blue
Dragons.

Follow the route indicated below to find


Erdrick’s Sword quickly. Notice that you
have to go up and down between the
various levels of the castle dungeon
before reaching the small chamber in the
‘middle of B-2 where Erdrick’s Swordis ina
Treasure Chest.

1F3A3B9C9D |
9E9FIGH Seven
56
; | LEVEL 20 (

Make sure you are at full &


HP when you face the
Dragonlord. Use Herbs
and magic when you #
reach his inner court to Spe
maximize your strength. &
Your attack should be with
Erdrick’s Sword while you
save MP for the HEAL-
MORE spell to heal your-
self quickly. There’s more §
to this battle than meets |
the eye, so stand ready to
fight to the finish.

NOTEBOOK
@ OBTAIN ERDRICK’S SWORD.
@ MEET THE DRAGONLORD WITH FULL HP.
_ @ DON'T WASTE MP ON ATTACK SPELLS.
_@ PREPARE FOR A SURPRISE!

a7
The Saga
The Kingdom of Alefgard had long
been a placeof peace and light with
King Lorik on the throne, dispens-
ing justice and planning fabulous
celebrations for the people. It was a
golden time. Tales of dragons and
other mythical monsters were little
more than ghost stories with which
the children of the kingdom fright-
ened each other on winter nights.
But the winters in Alefgard were PS 1
short, and the reason for this was the Ball ofTishtce magical object whose
origins were steeped in mystery. Peace and contentment seemed to radiate from
the Ball of Light like the warmth froma fireplace. Life could not have been bet-
ter and, as is often the case, it wastoo good to last.
Of all the ip aes ons one was unhappy, but one was enough. This
: man lived alone in a mountain
cave. Shunning the light, he
turned inward to his dark moun-
tain home, which was as riddled
with tunnels as an anthill. He
explored ever further into the
passages until one day he
reached the bottom chamber and
discovered a sleeping dragon.
Suddenly the dragon woke up
and the man thought he would be
consumed in the monster's fiery
breath, But to his surprise he found that the dragon kneeled before him. He
commanded the dragon to sit, then run around the room, then roll over and play
dead. Like a trained dog, the dragon did all these things. So that is how the man
became the Dragonlord. From that day on he began plotting his rise to power
and the downfall of Alefgard.
58
oe Wied tke Biel asiaill’ oi!theton
came it was like a nightmare. Dragons
swooped low over the battlements of Tan-
tegel Castle. The rooftops of Brecconary
were aflame! Horns sounded in the night
as sleepy, terrified citizens ran into the
streets. In the cold light ofthe moon they
witnessed the end of their golden age. The
: ‘ Dragonlord himself had arrived, riding
: Y; on the shoulders ofa huge
reddragon. —
4 Wiehastshadiw ox todiea passed
over the town inthedirection
of the King’s
castle. There thepeople sawitland atopthe highest tower—the tower in which _
the Ball of Light was kept. One swipe of the dragon's spiked tail was enough to
shatter thestone walls. Atiny figure could beseen dancing in theruins like a
madman holding a great prize. And then it was all over, the dragons gone, the
‘kingdom abandoned to a gloom ofsmoke and rubble and the Ball ofLight stolen.
Thenext day, a man named Erdrick sought an audience with the King. He was
a stranger, armed with a great sword and shield and protected by strong armor.
King Lorik thought the stranger looked as ifhe had travelled a long way, for his
cloak was torn and his boots were caked with mud. "I am Erdrick," he said
simply. "1 can help you." He asked only for a hearty meal, which the King gladly
provided, then the stranger set off into the wilderness. Soon stories began pour-
ing in from the other towns of the kingdom, from Garinham, Kol, Rimuldar and
even distant Cantlin. Monsters had appeared. They were wreaking havoc in the
towns, destroying crops and making the roads unsafe. But then came the other
stories, tales of a brave ceeoewho eae the beasts and chased
them back into the er : z
wilds. :
Across the land Erd-
rick searched for clues
that would lead him to
the Dragonlord. In
time, he learned that
the Dragonlord lived —
on an island that could —
be reached only by —
building a _ bridge Se
‘using a magical Rain- * &
Once he had set off on the final quest,
nothing more was heard of the great war-
rior known as Erdrick, but years later an-
other stranger appeared in the land, Again
the kingdom had faced a recent assault by
the Dragonlord. This time the King's

ow ox A lita sen <<" and inside the cavern he founda tablet. The
message carved in stone was from Erdrick and it spelled out.the destiny of his
descendant who would follow in his heroic footsteps.
What followed was a quest of extraordinary bravery and deadly dangers.
Across the length and breadth of the kingdom the descendant of Erdrick followed
the cold trail. Although he eventually rescued Princess Gwaelin, he knew that
there was much more to set right. He knew he must face the Dragonlord.
But this new Dragon Warrior fared better than his ancestor. In a battle that
became the subject of songs, the Dragonlord fell and his castle of Charlock was
emptied of its evil host. The hero returned to Tantegel where the King offered his
kingdom as a reward, but the Dragon Warrior refused, saying he would find a
kingdom for himself elsewhere. With Gwaelin, the Dragon Warrior set out to
explore the world and build a new home.
The second chapter of the Dragon Warrior saga opens many years later. The
Castle of Moonbrooke has been sacked by a sorcerer and hisarmy. One survivor
where he «(glean
wc Lda
escapes to the Castle of Midenha
warns the aging king e
that his land is in dan-
ger. Their only hope lies
with the Prince of
Midenhall. Like Erd-*¥
rick and the Dragon
Warrior before him, the
Prince is about to step
into history.
__ APPENDIX
Shopperis List
4 aane
ES |Price |aces | .
: &

- Brecconary, Cantlin "

| Copper Sword é
PoHaein
ph.

{Flame Sword | 98006 Ce

Ra akerh) ert
[Clothes | 206|_+2 | Breccona
[LeatherArmor| __70G| +4 |Brecconary, Garinham |
[ChainMail | 3006| +10 |Garinham, Contin
HalfPlate | 1000G| +16 |Garinham, Kol,Rimuldar,Contin
[FullPlate |30006 |+24 |Kol, Rimuldar, Cantlin |
[Magic Armor | 7700G| +24 [Rimuldar, Contin
[Erdrick’sArmor|Find| +28 [Hauksness

a Bed Ree
[LeatherShield | 90G| +4 |Brecconary, Kol
[IronShield | _800G| +10 |Garinham, Contin |
[Silver Shield [148006
61
APPENDIX al
a Brecconary, Garinham, Kol, Cantlin
|Torch = ss] 8G | Huminctes Brecconary, Garinham, Kol, Cantlin
| Dragon’s Scale | 20G | ogc, | Brecconary, Garinham, Kol, Cantlin

|Wings | 70G| “ertoget_| Kol,Contin =

List of Spell's
eT
Spell Name Spell Is
Learned
Pe ess aCe OM) 111
HEAL replenishes some of the HP lost in battles
HEAL Level 3 and exploration.

HURT hurls fire at an enemy when used in battle.


H URT Level 4 No= a)

SLEEP Level 7 i)
» uv Put enemies to sleep using this spell. Then it's
vu
E5
easy to attack.

Use this spell in dungeons to light up your path


RADIANT Level 9 wo= 0 like a torch.

Nn — Q ”n“vumrf L Level 10 NO = ~~ This spell can be used to block the magic of


some enemies.

Transport to the outside of a dungeon, but not


Level 12] OMP during a battle.

Transport back to Tantegel Castle from any-


Level 13 Ce)= ~~
where in the overworld.

Keeps overworld monsters from attacking you.


Level 15 2 = vu
Recover far more lost HP than with the HEAL
E Level 17] 1OMP spell.

|z/z=/°
3/5
O|0
2|m
SiPls|aic
SAIeEIl|FIcigd
im!;}27;2Z2/0
Ij |
A E Level 19 5MP
Unleash devestating fire attacks against many
enemies.
— APPENDIX
Extra) Tips
CSPut The Silver Harp To Work.
Once you have the Silver Harp you #8
can use it to call foes. Why would hla arms
anyone want to cause monsters to Es
attack? It’s an easy way to build up Ta
levels and Gold without having to walk 2 ae! SECRETE
all over the place. If you use the Harp oan Ca
near Hauksness you can earn a great BRS aes i
deal of Gold from Goldmen. Use the Silver Harp Before you take
astep
= ee from your a monster will appear.

Oe Keep Unlocked Doors Open


Every time you unlock a door it will cost you one Key. With the great number of
doors in the game that gets to be expensive. Don’t waste Keys using them then
leaving the town or dungeon. As long as you stay in that location the door will
remain open. But if you leave the town, the door will be shut when you return.

Unlocking a door If you leave town ...you will find


like this will cost without fully ex- that door
islocked
you one Magic Key. pins behind the —_ when you
door... return.
This business of not leaving a town is of particular importance when you are
exploring the Grave in Garinham. You will probably need to leave the Grave sev-
eral times to recover lost HP.

errors
Pores Poste
PS meeats
Vea coed
SEARCH TAKE

To reach the reve Once in the Grave Leave the Grave to ff you don’t leave
you must unlock this you will unlock an- recover HP at the town, all the doors
outer door. other door. Inn. will remain open.

63
ao vt

ees ras.
a

PLAYING nae GAME:


%

ITEMS:
Ball of Light APMOR sich. ehicee
Bridges.........
_. Buying ltems ..... a
Collecting Information........... 16
b ; Copy A Quest 2.0...
eb ea Se26
ileToken .Rae at se PREP E OAD 2 CURSOR MOMS crue Gah
co)<hy SiS
Fairy Flute ........... ies dogs GAO tape A Quast. noe. Ca ve 26
Fairy Water. -...........- ata GOWN ea ae iy ton aatye wate CaaS 48
Fighter's. Ring. Ciskes guia, ss ESCO EO ORS UR ego 20
Flame Sword ra eae ty OrangeScreen ...........0.
04: 21
Gwaelin’s Love Restore HP and MP ............ 20
Hen vias oo. Sete ccc yy tie Reviving <228i eer cer ec Sebaa 21
Keys (once. Ron ce en ee Save Your Game ......... Pe toe 26
Rainbow Bridge ................ Oke SIGS Sos oto Seees 13
Rainbow Drop ...............6. 53 Special ltems.................. 14
Silver Harp wig « <a wel ee wa ees ke ABS Satin on eek. cae cutee 2
Staff’ of Rain. Fo Pe A 32° Status Screen’... ......50. 08.5. 22
Stones of Sunlight.............. 40 Tool Shop Items ............... 13
TOUGH tes eat see Wines Sea ae Fie: WEAPONS 6.2 SKS a ei a Seale 11
Wyvern’s Wings ............26.. 13 : i

LOCATIONS:
Brecconary a0. ie ia ssing wie» al 9
Cantina "cist oy tosses eae yas 49
Charlock....... Fn aan peace 54
Domdora Desert... ..re eet 47
Erdrick’s Cave ........-.....55. 17
Garinham .............. eget. 2o
Grave Of Garinham ............. 41
Hauksness 2
Kokua. Ree ees 30
Mountain Cave... ..hess ends GOy of
Northern Cave .......... eGo 5 2
R Bimuldanyice. 3 wiv sey events cvs BO 5
Southern Cave............ Ro 39 “i \
Swamp Cave ...........-2:--.. 35 Be RN
Tae! Castion *.0... oes 4 SOR
90-DAY LIMITED WARRANTY NINTENDO GAME PAKS
90-DAY-LIMITED WARRANTY: REPAIR/SERVICE AFTER EXPIRATION OF
WARRANTY:
Nintendo of America Inc. (“Nintendo”) warrants to
the original consumer purchaser that this Nintendo If the PAK develops a problem requiring service
Game Pak (“Pak”) shall be free from defects in mate- after the 90-day warranty period, you may contact
rial and workmanship for a period of 90 days from the Nintendo Consumer Service Department at the
date of purchase (if no purchase, date of shipment) phone number noted at left. If the Nintendo Service
if a defect covered by this warranty occurs during Representative is unable to solve the problem by
this 90-day warranty period, Nintendo will repair or phone you will be advised of the approximate cost of
replace the Pak, at its option, free of charge. Nintendo to repair or replace the PAK and will be
given a Return Authorization number.
To receive this warranty service:
1. DO NOT return your defective Game Pak to the You may then record this number on the outside
retailer. packaging of the defective PAK and return the
2. Notify the Nintendo Consumer Service Depart- defective merchandise, FREIGHT PREPAID AND
ment of the problem requiring warranty service by INSURED FOR LOSS OR DAMAGE,
to Nintendo, and
calling: 1-800-255-3700. Our Consumer Service enclose a check or money order payable to Nin-
Department is in operation from 4:00 A.M. to mid- tendo of America Inc. for the cost quoted you.
night Pacific Time, Monday through Saturday and 8 (Repairs may also be charged on a VISA or MAS-
A.M.-5 P.M. Sunday (times subject to change). TERCARD credit card.) If after personal inspection,
Please do not send your Pak to Nintendo before the Nintendo Service Representative determines
calling the Consumer Service Department. the PAK cannot be repaired, it will be returned and
3. Ifthe Nintendo Service Representative is unable your payment refunded.
to solve the problem by phone, you will be provided
WARRANTY LIMITATIONS:
with a Return Authorization number. Simply record
this number on the outside packaging of your ANY APPLICABLE IMPLIED WARRANTIES, INCLUD-
defective PAK, and return your PAK FREIGHT PRE- ING WARRANTIES OF MERCHANTABILITY AND FIT-
PAID AND INSURED FOR LOSS OR DAMAGE, to- NESS FOR A PARTICULAR PURPOSE, ARE HEREBY
gether with your sales slip or similar proof-of-pur- LIMITED TO NINETY DAYS FROM THE DATE OF
chase or receipt within the 90-day warranty period to: PURCHASE AND ARE SUBJECT TO THE CONDI-
Nintendo of America Inc. TIONS SET FORTH HEREIN. IN NO EVENT SHALL
NES Consumer Service Department NINTENDO BE LIABLE FOR CONSEQUENTIAL OR
4820-150th Avenue N.E. INCIDENTAL DAMAGES RESULTING FROM THE
Redmond, WA 98052 BREACH OF ANY EXPRESS OR IMPLIED WARRAN-
RA # TIES.
The Consumer Service Representative may alter- The provisions of this warranty are valid in the Unit-
nately refer you to a World Class ServiceS™ Center ed States only. Some states do not allow limitations
in your area (You do not need a Return Authorization on how long an implied warranty lasts or exclusion
number for this service.). of consequential or incidental damages, so the
This warranty shall not apply if the PAK has been above limitations and exclusion may not apply to
damaged by negligence, accident, commercial use, you. This warranty gives you specific legal rights,
unreasonable use, modification, tampering, or by and you may also have other rights which vary from
other causes unrelated to defective materials or state to state.
workmanship.

COMPLIANCE WITH FCC REGULATIONS


This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in
strict accordance with the manufacture’s instructions, may cause interference to radio and television recep-
tion. It has been type tested and found to comply with the limits for a Class B computing device in accordance
with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable pro-
tection against such interference in a residential installation. However, there is no guarantee that interfer-
ence will not occur in a particular installation. If this equipment does cause interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
—Reorient the receiving antenna
—Relocate the NES with respect to the receiver
—Move the NES away from the receiver
—Plug the NES into a different outlet so that Control Deck and receiver are on different circuits.
!f necessary, the user should consult the dealer or an experienced radio/television technician for additional
hee The user may find the following booklet prepared by the Federal Communications Commission
elpful:
How to Identify and Resolve Radio TV Interference Problems.
ice eae. is available from the U.S. Government Printing Office, Washington, D.C. 20402, Stock No. 004-
eI 5-4.
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A. PRINTED INUSA

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