Sound Forge Pro 15 Manual
Sound Forge Pro 15 Manual
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Table of Contents
Table of Contents
Table of Contents 3
SOUND FORGE Pro 15 25
What's new in version 15? 25
Customer support 26
Interactive Tutorials 27
Optimizing SOUND FORGE Pro Software 27
Defragmenting your hard drive 27
Increasing playback buffer size 27
Meters 28
Passive updating for video and time displays 28
Audio and video synchronization 28
The SOUND FORGE Pro Window 29
SOUND FORGE Pro Toolbars 29
Show or hide toolbars 29
Customize a toolbar 30
Dock or float (undock) a toolbar 30
The Standard Toolbar 31
The Transport Toolbar 32
The Navigation Toolbar 33
The Status Toolbar 35
The Regions/Playlist Toolbar 37
The Insert Toolbar 37
The Process Toolbar 38
The Effects Toolbar 39
The Tools Toolbar 41
The Levels Toolbar 42
The Transport Toolbar 44
The Status Bar 45
Edit the sample rate, bit depth, or channels 46
Change the status display format 46
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Data Windows 47
Title bar 47
Overview bar 48
Video strip 49
Time ruler 49
Next Edit Tool button 49
Minimize channel height 49
Level ruler 50
CD layout bar 50
Level zoom 50
Playbar 50
Scroll bar 52
Scrub control 53
Selection status bar 53
Time zoom 54
Time zoom resolution 54
Maximize width 54
Close data window 54
Choosing a Status Format 54
Editing Tempo 56
Vocal Activity Detection 57
Wave Coloring 58
Arranging Data Windows 58
Workspaces 59
Open a workspace 60
Save a workspace 60
The Views Toolbar 60
Save the current view 60
Recall a saved view 61
Saving and Recalling Window Layouts 61
Save a window layout 61
Load a saved layout 62
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Oscilloscope 171
Spectroscope 171
Detecting and Marking Clipping 172
Loudness Meters 173
Choose a metering mode 174
Choose a loudness scale 174
Configure peak meters 175
Generate a loudness log 175
Recording 177
Creating a New Recording 177
Create a recording 178
Set up pre- and post-roll 179
Set a prerecord buffer 179
Review recorded takes 180
Recording into an Existing Sound File 180
Record at the current cursor position or into a selection 181
Record multiple takes into a selection 182
Set up pre- and post-roll 183
Set a prerecord buffer 184
Review recorded takes 184
Recording Audio Automatically 184
Record audio over a set threshold 185
Record using MIDI timecode 186
Record using a timer 187
Record Options 188
Choose a recording method 188
Choose a recording mode 189
Set up input monitoring 189
Adjust for DC offset 190
How Do I Record from an External Source? 191
Connect an audio source to your sound card's input 191
Choose an input device and adjust levels 193
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Paste 221
Paste by dragging and dropping a selection 222
Paste audio from the clipboard 223
Paste Special 223
Mix 223
Mix by dragging and dropping a selection 224
Mix audio from the clipboard 226
Overwrite 227
Replicate 227
Example: 228
Paste to New 228
Delete (Clear) 228
Trim/Crop 229
Magnification and Zooming 229
Use the Magnify tool 230
Zoom horizontally 230
Zoom vertically 231
Zoom to a selection 231
Zoom to an event 232
Return to the default zoom ratio 232
Use custom zoom ratios 232
Undoing and Redoing Edits 233
Undo a single operation 233
Undo all edits 233
Redo a single operation 233
Repeat 233
The Event Tool 234
Creating Events 234
Create events by cutting, copying, or pasting sound data 234
Split events 234
Create events by dragging files from the Explorer 234
Create events by dragging selections 235
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SOUND FORGE Pro 15
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SOUND FORGE Pro 15
Customer support
Dear MAGIX customer,
Our aim is to provide convenient, fast and solution-focused support, which is why you
can get unlimited web support and help through our online community at
www.magix.info.
As a registered MAGIX customer, you have unlimited access to web support offered by
the MAGIX service portal in the Support area at www.magix.info. You have access to an
intelligent help wizard, high-quality FAQs, patches and user reports that are constantly
updated.
The Online Community is available for free to all registered MAGIX customers in the
Forum area. The community enables you to ask members questions concerning MAGIX
products as well as use the search function in order to search for specific topics or
answers. In addition to questions & answers, the knowledge pool includes a glossary,
video tutorials and a discussion forum. The multiple experts, who are on
www.magix.info everyday, guarantee quick answers, which sometimes come within
minutes of a question being posted.
Note: A free registration is required for a support request at www.magix.info.
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SOUND FORGE Pro 15
Interactive Tutorials
From the Help menu, choose Interactive Tutorials to start an interactive guide that
will show you each part of the SOUND FORGE PRO interface and teach you how to edit
audio.
Choose a topic from the Interactive Tutorials overview to start a tutorialyou'll be up and
running in no time!
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SOUND FORGE Pro 15
Meters
If you experience gapping during playback and the channel meters are displayed, turn
them off by choosing Channel Meters from the View menu.
If you experience gapping during recording and you have the Monitor check box selected
in the Record (⇗177) dialog, clear the check box to turn off the record meters.
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Customize a toolbar
1. From the View menu, choose Toolbars to display the Toolbars tab in the
Preferences dialog.
2. Select the check box for the toolbars you want to customize. If the check box is
already selected, click the toolbar's name to select it.
3. Click the Customize button. The Customize Toolbar dialog is displayed.
4. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the
buttons on the selected toolbar:
l Select a button in the Available tools column and click Add to add the button
to the toolbar before the currently selected button.
l Select a button in the Current tools column and click Remove to remove the
button from the toolbar.
l Select a button in the Current tools column and click Move Up or Move
Down to rearrange the buttons.
5. Click Reset to restore the toolbar to its default setting.
6. Click the OK button.
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Play: click to play back the file in current playback mode (⇗155).
Playback for musical instrument files behaves slightly differently than
playback in a normal data window.
l If no samples are selected, click Play to play all samples from the
cursor position to the end of the data window.
l If you have samples selected, click Play to play all selected samples
from the cursor position to the end of the data window.
Select the Spacebar and F12 Play/Pause instead of Play/Stop check box in
the General Preferences (⇗ 387) tab if you want the F12 and spacebar
keyboard shortcuts to toggle between Play and Pause mode. In this mode, the
cursor will maintain its position.
Pause: click to pause playback and leave the cursor at its current position.
Stop: click to stop playback and return the cursor to its position prior to
playback.
Go to Start: click to move the cursor to the beginning of the current file.
Go to Previous Track: Moves the cursor to the previous disc-at-once track
or index (⇗122). Hold Ctrl while clicking to skip index markers, or hold Shift
to extend a selection.
This button is available only if disc-at-once tracks (⇗122) are present in your
data window.
Rewind: click to move the cursor backward through the current file.
Forward: click to move the cursor forward through the current file.
Go to Next Track: Moves the cursor to the next disc-at-once track or index.
Hold Ctrl while clicking to skip index markers, or hold Shift to extend a
selection.
This button is available only if disc-at-once tracks are present in your data
window.
Go to End: click to move the cursor to the end of the current file.
Remote Record: Click this button to display the Remote Record (⇗197)
window and hide the SOUND FORGE PRO main window from view.
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Button Description
Zoom in Full: click to maximize the horizontal magnification to 24:1.
Zoom Normal: click to change the horizontal zoom ratio to the value specified
on the Display tab of the Preferences dialog.
Zoom Selection: click to maximize the selected area in the data window.
Custom Zoom 1: click to change the horizontal zoom ratio to the value
specified on the Display tab of the Preferences dialog.
Custom Zoom 2: click to change the horizontal zoom ratio to the value
specified on the Display tab of the Preferences dialog.
Mark In: click to set the beginning of the loop region at the current cursor
position.
Mark Out: click to set the end of the loop region at the current cursor position.
Go To: click to display the Go To dialog.
Center Cursor: click to adjust the display so that the cursor appears in the
center of the data window.
Cursor to Selection Start: click to move the cursor to the start of the current
selection.
Cursor to Selection End: click to move the cursor to the end of the current
selection.
Center Sustaining Start: click to center the beginning of a sustaining loop in
the data window.
Center Sustaining End: click to center the end of a sustaining loop in the data
window.
Center Release Start: click to center the beginning of a release loop in the data
window.
Center Release End: click to center the end of a release loop in the data
window.
Double Selection: click to double the current selection.
Halve Selection: click to reduce the current selection by half.
Shift Selection Left: click to move the current selection left by the length of
the selection.
Shift Selection Right: click to move the current selection right by the length of
the selection.
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Tempo: the box at the right edge of the toolbar displays the tempo of the
current selection as if the selection represents a complete measure.
An initial tempo setting has to be done first
Button Description
Samples: click to display the time ruler, cursor position, and selection in
samples.
Time: click to display the time ruler, cursor position, and selection in
hours:minutes:seconds.seconds.
Seconds: click to display the time ruler, cursor position, and selection in
seconds.
Time and Frames: click to display the time ruler, cursor position, and
selection in hours:minutes:seconds.frames.
Absolute Frames: click to display the time ruler, cursor position, and
selection in absolute frames from the beginning of the file.
Measures and Beats: click to display the time ruler, cursor position, and
selection in measures:beats.quarter-beats.
SMPTE Film Sync: click to display the time ruler, cursor position, and
selection in hours:minutes:seconds:frames with a frame rate of 24 frames
per second. This frame rate matches the standard crystal-sync 16/33 mm
film rate of 24 fps.
SMPTE EBU: click to display the ruler in hours:minutes:seconds:frames
with a frame rate of 25 frames per second. This is known as SMPTE EBU
(European Broadcasting Union) because European television systems run at
25 fps.
Use SMPTE 25 EBU format for PAL DV/D1 projects.
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Playlist Position: displays the total playback time starting at 00:00:00:000 (not
the play cursor time) when playing from the Playlist.
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Rotate Audio: click to change the feel of a given loop by moving the
selection to the opposite end of the file. This command has no effect if the
selection does not touch the beginning or end of the file.
Smooth/Enhance: click to display the Smooth/Enhance dialog.
Time Stretch: click to display the Time Stretch dialog.
élastique Timestretch: click to display the élastique Timestretch
Volume: click to change the volume of a sound file selection.
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If you have a range of data selected, the toolbar will display the level at the active end of
the selection; press the Home key to move the cursor to the beginning of the selection or
press End to move to the end of the selection.
Right-click the toolbar and choose a format from the shortcut menu to specify a format.
Command Function
Sample Displays the right- and left-channel levels at the cursor position as an
Value integer. The range is from -8388608 to 8388607 in 24-bit audio, -32768 to
32767 in 16-bit audio and -128 and 127 in 8-bit audio.
Percent Displays the right- and left-channel levels at the cursor position as a
percentage. The range is from -100 to 100 percent.
Decibels Displays the right- and left-channel levels at the cursor position in decibels.
(dB) A value of 0 dB corresponds to maximum absolute amplitude and negative
infinity (-Inf.) corresponds to complete silence. In 16-bit audio, -90.3 dB is
the lowest possible dB value (sample value of 1).
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Peak Displays the peak sample value in the vicinity of the cursor as a dB value.
SOUND FORGE PRO software scans 50 milliseconds by default. To change
the scan time, choose Preferences from the Options menu. Next, choose
the Status tab and edit the value in the Peak level scan time box.
RMS Displays the Root Mean Square (RMS) of the sample values in the vicinity of
Level the cursor as a dB value. RMS is a more accurate measurement of loudness
than the peak value.
Notes:
l SOUND FORGE PRO software scans 50 milliseconds by default. To
change the scan time, choose Preferences from the Options menu.
Next, choose the Status tab and edit the value in the RMS level scan
time box.
l The maximum value of 0 dB is only achieved by a square wave (or DC
offset) of maximum amplitude. A maximum amplitude sine wave
reaches only -3 dB. Values below -96 dB can be achieved by
combination of silence and very low levels, and only complete silence
will register negative infinity.
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Play: click to play back the file in current playback mode (⇗155).
Playback for musical instrument files behaves slightly differently than
playback in a normal data window.
l If no samples are selected, click Play to play all samples from the
cursor position to the end of the data window.
l If you have samples selected, click Play to play all selected samples
from the cursor position to the end of the data window.
Select the Spacebar and F12 Play/Pause instead of Play/Stop check box in
the General Preferences (⇗ 387) tab if you want the F12 and spacebar
keyboard shortcuts to toggle between Play and Pause mode. In this mode, the
cursor will maintain its position.
Pause: click to pause playback and leave the cursor at its current position.
Stop: click to stop playback and return the cursor to its position prior to
playback.
Go to Start: click to move the cursor to the beginning of the current file.
Go to Previous Track: Moves the cursor to the previous disc-at-once track
or index (⇗122). Hold Ctrl while clicking to skip index markers, or hold Shift
to extend a selection.
This button is available only if disc-at-once tracks (⇗122) are present in your
data window.
Rewind: click to move the cursor backward through the current file.
Forward: click to move the cursor forward through the current file.
Go to Next Track: Moves the cursor to the next disc-at-once track or index.
Hold Ctrl while clicking to skip index markers, or hold Shift to extend a
selection.
This button is available only if disc-at-once tracks are present in your data
window.
Go to End: click to move the cursor to the end of the current file.
Remote Record: Click this button to display the Remote Record (⇗197)
window and hide the SOUND FORGE PRO main window from view.
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Notes:
l The CD Time Remaining box is displayed only when CD tracks exist in the active
data window. You can use the CD Settings tab in the Preferences dialog to specify
whether the software should automatically detect CD lengths or to set a default CD
length.
l If the active data window's sample rate is not supported by your audio hardware, the
output will be resampled to a supported rate for playback when you're using an ASIO
audio device (⇗ 408). During playback, the Sample Rate box in the Status Bar is
displayed in italics to indicate that the output has been resampled.
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Data Windows
Each sound file is opened in a data window. Each data window shows you a graphical
representation of the waveform and other information about the file.
You can quickly toggle the display of portions of a data window (decorations) by right-
clicking the Next Edit Tool button and choosing a command from the shortcut menu or
choosing Options > Data Window:
Title bar
Displays the sound file's title. If no title is specified on the Summary Information (⇗87)
window, the file name will be displayed.
Double-click to maximize and restore the window.
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Overview bar
Allows for quick navigation and playback of any part of the file:
Hold Ctrl and drag the unshaded portion of the waveform display to scrub (⇗ 157) with the
audio event locator.
l To zoom horizontally, you can drag the ends of the unshaded portion of the
waveform display:
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Video strip
When you open a file that contains a video stream, SOUND FORGE PRO displays a video
strip above the audio waveform to help you navigate the file. For more information
about the video strip, click here (⇗142).
Time ruler
Shows the current location in the data window as well as ruler tags.
l Right-click to display the time ruler shortcut menu.
l Drag to scroll the data window.
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Hold Shift while clicking a Minimize button to minimize all channels except for the
one you clicked.
Level ruler
Shows the amplitude of the waveform.
l Right-click to display the level ruler shortcut menu, which allows you to change the
zoom level and labels.
l Drag to shift the view up or down when zoomed in vertically.
CD layout bar
The CD layout bar displays information about the tracks you've created for a disc-at-
once CD. Each CD track shows the track's number and length.
Red indicators are drawn at the right end of the CD layout bar to represent the end of
the disc (if the disc length is known).
You can use the CD layout bar to perform many of the track-editing functions from the
Track List window. (⇗130)
For more information about using the CD layout bar, please see The CD Layout Bar
(⇗127).
Level zoom
To zoom in and out vertically by small increments, click the Level Zoom In/Out buttons,
or click and drag the area between the buttons to zoom quickly.
For more information about magnification, please see Magnification and Zooming
(⇗229).
Playbar
Use the playbar transport buttons to control playback:
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Button Description
Arm: opens the wave device and loads all recording buffers in order to
minimize the amount of time between clicking the Record button and
when recording starts.
When Create new window is selected in the Mode drop-down list in the
Record Options window, the Arm and Record buttons are enabled
even when no data windows are open. When Normal or Create regions is
selected, the Arm and Record buttons are not available until you
create a data window (⇗98) or open a file (⇗98).
Record: starts and stops recording. For more information, please see one of
the following topics:
l Creating a New Recording
l Recording into an Existing Sound File
l Recording Audio Automatically
Go to Start: Moves the cursor to the start of the file.
Go to Previous Track: Moves the cursor to the previous disc-at-once track
or index. Hold Ctrl while clicking to skip index markers, or hold Shift to
extend a selection.
This button is displayed only if disc-at-once tracks are present in your data
window.
Go to Next Track: Moves the cursor to the next disc-at-once track or index.
Hold Ctrl while clicking to skip index markers, or hold Shift to extend a
selection.
This button is displayed only if disc-at-once tracks are present in your data
window.
Go to End: Moves the cursor to the end of the file.
Stop: Stops playback and returns the cursor to its position prior to playback.
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Scroll bar
Within the scroll bar, the box represents the portion of the waveform shown in the
waveform display. Drag to scroll the sound file forward and backward in time to see
parts of the file not currently visible in the waveform display.
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You can drag the end of the scroll box to zoom in or out:
Scrub control
Drag the scrub control ( ) at the bottom of a data window to shuttle forward or
backward from the cursor position to find an edit point.
Hover over the scrub control and roll the mouse wheel forward or backward.
You can drag the Normal Rate indicator ( ) below the scrub control to adjust playback
speed (or double-click the label to type a playback rate).
l Double-click the Selection Start box to edit the current value. Press Tab or Enter
to move the cursor to the new position.
l Double-click the Selection Start or Selection Length box to edit beginning or
ending of the selection. Press Tab or Enter to update the selection.
To update the Selection Start, Selection End, or Selection Length values quickly, you can
type + or - and a numeric value. For example, to extend the right end of a selection one
second, double-click the Selection End box and type +1. To move the left end of a
selection one minute to the left, type -1:00.
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l Right-click to display the Status Format shortcut menu, which allows you to
choose a time format (⇗54).
Time zoom
To zoom in and out horizontally by small increments, click the Time Zoom In/Out
buttons, or drag the area between the buttons to zoom quickly.
For more information about magnification, please see Magnification and Zooming
(⇗229).
Maximize width
Click to stretch the width of the data window to fit within the SOUND FORGE PRO
workspace.
Press Ctrl+Enter.
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Right-click the time ruler and choose a format from the shortcut menu.
Format Description
Samples Displays the ruler in samples.
Time Displays the ruler in hours:minutes:seconds.milliseconds.
Seconds Displays the ruler in seconds.
Time & Displays the ruler in hours:minutes:seconds.frames.
Frames
Absolute Displays the ruler with all frames numbered sequentially from the
Frames beginning of your project.
Measures Displays the ruler in measures.beats.quarter beats. Use the Edit Tempo
and Beats (⇗56) dialog to specify the tempo of a file.
SMPTE Displays the ruler in hours:minutes:seconds:frames with a frame rate of
Film Sync 24 frames per second. This frame rate matches the standard crystal-sync
(24 fps) 16/33 mm film rate of 24 fps.
SMPTE Displays the ruler in hours:minutes:seconds:frames with a frame rate of
EBU (25 25 frames per second. This is known as SMPTE EBU (European
fps, Video) Broadcasting Union) because European television systems run at 25 fps.
Use SMPTE 25 EBU format for PAL DV/D1 projects.
SMPTE Displays the ruler in hours:minutes:seconds:frames with a frame rate of
Non-Drop 29.97 frames per second, which leads to a discrepancy between real
(29.97 fps, ("wall clock") time and the SMPTE time, because there is no
Video) compensation in the counting system as there is in Drop Frame.
Use SMPTE Non-Drop format for NTSC D1 projects that will be recorded
on master tapes striped with Non-Drop timecode.
SMPTE Displays the ruler in hours:minutes:seconds;frames with a frame rate of
Drop 29.97 fps to match the frame rate used by NTSC television systems
(29.97 fps, (North America, Japan).
Video) Use SMPTE Drop Frame format for NTSC DV/D1 projects.
Both SMPTE Drop and SMPTE Non-Drop run at 29.97 fps. In both
formats, the actual frames are not discarded, but they are numbered
differently. SMPTE Drop removes certain frame numbers the counting
system to keep the SMPTE clock from drifting from real ("wall clock")
time. The time is adjusted forward by two frames on every minute
boundary except 0, 10, 20, 30, 40, and 50. For example, when SMPTE
Drop time increments from 00:00:59.29, the next value will be
00:01:00.02.
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You can also specify a beat type and manually enter the tempo in BPM.
PPQ specifies the number of ticks within a quarter note and also
specifies the precision of the beat display.
Get BMP from sel. range uses a selection and the specification Beats in
selected range to find the tempo. Snap/Grid sets grid resolution in
musical beats. Offset to project start sets an interval where the first bar
in the file should begin.
Editing Tempo
From the Options menu, choose Status Format, and then choose Edit Tempo from the
submenu to calculate the musical tempo (in beats per minute) of a file. This tempo is
used when you use the Measures & Beats status format.
Use Time Stretch (⇗320) to change the tempo of a sound.
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2. From the Options menu, choose Status Format, and then choose Edit Tempo from
the submenu. The Edit tempo dialog is displayed.
3. In the Selection length in beatsbox, enter the number of beats in the current
selection.
4. In the Number of beats in a measure, enter the number of beats in a measure.
SOUND FORGE PRO software calculates the tempo and updates the Tempo in
beats per minute control.
5. Click the OK button.
The Vocal activity display is inactive by default and has to be activated for each data
window separately. For this, click the Vocal Activity Display button in the transport
control of the data window.
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The analysis is quite CPU-intensive so it'll take some time until the display is visible after
switching it on.
To toggle the Vocal Activity Display globally in SOUND FORGE PRO, go to the Options
menu, and click Data Window. In the sub-menu you can activate the check box for Vocal
Activity Display in Data Window or Vocal Activity in Overview (on top of the Data
Window) separately.
After editing or processing the audio data in the window you might need to refresh the
analysis. You will recognize this by the fact that the Refresh Vocal Activity Detection
button becomes active.
This button is not visible as long as Vocal Activity Display was not switched on in a data
window.
You can change the wave form color for the Vocal Activity Display on the Display tab of
the Preferences dialog.
Wave Coloring
With WaveColor, two additional properties of the audio material are visualized in the
waveform display via the color.
l The pitch is represented by the hue: Low tones are red, mid tones are green, high
tones are blue.
l The sound characteristic of the audio material is represented by the color
saturation: The more tonal and harmonic the signal, the more saturated the color,
the more noise there is, the less saturated the color will be.
This allows you to quickly find important parts of a recording, such as the beginning of
the individual tracks of a live recording based on the applause. Problems in the audio
material can also be quickly identified, such as wind noise or the typical "rumble" in the
bass range of a vinyl recording.
Activate the WaveColor with the WaveColor button in the Data Window (⇗47).
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Command Description
New Window Creates a new data window. For more information, see Creating a
New Window (⇗98)
Cascade Arranges all open data windows so they overlap with the title bar of
each window remaining visible.
Tile Arranges all open data windows top to bottom with no overlapping.
Horizontally This command affects only nonminimized windows.
Tile Vertically Arranges all open data windows left to right with no overlapping.
This command affects only non-minimized windows.
Arrange Icons Arranges minimized data windows at the bottom of the workspace.
For example, if you had scads of minimized data windows littering
the SOUND FORGE PRO workspace, this command would arrange
them neatly at the bottom of the workspace. Mom would be so
pleased!
Maximize All Maximizes all open data windows. Tabs for each data window also
appear if the Tabs for maximized data windows setting on the
Preferences > Display tab is set to Top or Bottom. For more
information, see Display Preferences (⇗392)
Minimize All Minimizes all open data windows.
Restore All Restores all minimized windows to their previous window size and
position.
Close All Closes all open data windows.
Window List Displays a list of all open data windows. Choose a window from the
menu to switch focus to that data window.
Workspaces
Workspace files (.sfw) allow you to create a snapshot of your SOUND FORGE PRO
desktop so you can return to it at any time. A workspace saves the following
information:
l Open files with their magnification, selection, cursor position, data window size,
and screen location.
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Open a workspace
Opening a workspace opens all of the files in the workspace and restores their positions
on the screen.
1. From the File menu, choose Workspace, and then choose Open from the submenu
to display the Open Workspace dialog.
2. Choose a folder from the Look in drop-down list or browse to a folder. All of the
files available in the folder are displayed in the space below.
3. Select a file in the browse window or type a name in the File name box.
4. Click the Open button.
Save a workspace
Saving a workspace saves the names of all open files along with their position, size, and
any saved views.
1. From the File menu, choose Workspace, and choose Save As from the submenu to
display the Save Workspace dialog.
2. Choose a folder from the Save in drop-down list or browse to a folder. All of the
files available in the folder are displayed in the space below.
3. In the File Name box, type the name of the file that you want to save.
4. Click the Save button.
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If you've modified the current window layout, choose Window Layouts, and then choose
Reload Selected Layout from the submenu to reset the window layout to the last-saved
version.
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4. Click OK to close the Organize Layouts dialog and apply your changes.
Removing a layout from the View > Window Layouts submenu does not remove the
.ForgeWindowLayout file from your computer.
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l To close a window in the docking area or a floating dock, click the Close button .
You can dock several windows in the same area of the screen, and the windows will be
layered. Click a window’s tab to bring it to the top.
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Contents Displays the folders and media files contained in the active
Pane folder.
Up Opens the folder one level above the active folder.
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Views Allows you to change the way the files are viewed in the list
view.
Tree View: Displays all of the available drives and
folders that you may choose from to
find files.
Region Displays any regions that have been
View: defined in the selected media file.
Summary Displays a short description of the
View: selected media file at the bottom of the
Explorer window.
Details: Displays the file size, date and when the
filewas last created or last modified.
All Files: Displays all file types in the active
folder.
Preview a file
If the Auto Preview button is selected, you can click a file in the Explorer to audition
it. You can stop the preview by clicking the Stop Preview button in the Explorer, or
you can turn off the preview feature by deselecting the Auto Preview button.
When the Auto Preview button is not selected, click the Start Preview button to
start preview.
Open files
Double-click a file in the Explorer or drag it to the workspace.
Tips:
l To open multiple files, Ctrl+click (or Shift+click) to select the files and drag them to the
workspace.
l To add a track from an audio CD, browse to your CD drive and double-click a .cda file
(or drag it to the workspace). SOUND FORGE PRO will prompt you to enter a name
for the file and will extract the CD track.
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File Properties
From the View menu, choose File Properties to view or edit information saved in the
active file.
This information is saved with the file and can be displayed by media players when you
save your project in a different file format.
Tips:
l Double-click the Sample Rate, Bit Depth, Channels, or File Length box in the
status bar (⇗45) to edit properties quickly:
l If you want to sort the contents of a metadata window, you can click a column
heading to sort in ascending or descending order. Hold Ctrl and click a column
heading to return to the default sort order.
l If you want to copy metadata to the clipboard, right-click the window and choose
Copy to Clipboard from the shortcut menu.
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l If you want to customize the format for copying metadata to the clipboard, right-
click the window and choose Custom Copy to Clipboard from the shortcut menu.
The Copy Metadata dialog is displayed to let you choose whether you want to
copy the data as formatted text or delimited text, set a delimiter, and choose
whether you want to include a header row. Click OK to copy the metadata to the
clipboard, and you can then paste the information wherever you need it.
Item Description
File name The name of the file saved on disk.
Location The folder where the file is saved.
File size The size of the file on disk.
Audio Click the down arrow and choose a sample rate from the drop-
sample rate down list, or choose Custom to type a value in the edit box to set
the number of samples per second used to represent the audio.
Notes:
l This setting will not resample (⇗ 318) the sound file. If the
playback rate is different from the originally recorded rate,
the pitch will vary unless the file is resampled.
l If the active data window's sample rate is not supported by
your audio hardware, the output will be resampled to a
supported rate for playback when you're using an ASIO audio
device (⇗ 408). During playback, the Sample Rate box in the
Status Bar is displayed in italics to indicate that the output
has been resampled.
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Audio The duration (in time and samples) of the audio file.
length
Video Displays the format used to save the video stream.
format
Video Displays the frame size, color depth and frame rate of the video
attributes stream.
Video Displays the length (in time and frames) of the video stream.
length
Video field Displays the field order of the video stream. Click the down arrow
order and choose a setting from the drop-down list to change the field
order.
Video pixel Displays the pixel aspect ratio of the video stream. Click the down
aspect arrow and choose a setting from the drop-down list to change
ratio the pixel aspect ratio.
Computers display pixels as squares, or a ratio of 1.0. Televisions
display pixels as rectangles (ratios other than 1.0).
Using the incorrect setting can result in distortion or stretching.
Consult your capture/video output card's manual for the proper
settings.
Time Display
From the View menu, choose Time Display to open or close the Time Display window.
The Time Display window displays the current cursor or play position.
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To change the display options (⇗70), right-click the Time Display window and choose a
command from the shortcut menu, or choose Time Display from the Options menu and
choose a command from the submenu.
Option Description
Position When selected, the Time Display window shows the position of the
edit or play cursor. The format of the display will depend on the
Status Format setting.
Sync/Trigger When selected, the Time Display window shows incoming MIDI
Status timecode and trigger signals.
The current MIDI Input port is set on the MIDI/Sync (⇗402) tab of the
Preferences dialog.
Playlist When selected, the Time Display window shows the position of the
Position cursor (relative to the beginning of the playlist) during playback from
the Playlist window (⇗260).
The format of the display will depend on the Status Format setting.
CD Track When selected, the Time Display window shows disc-at-once CD
Position track numbers. In this mode, the Time Display will show track
numbers and the running time for each track. Negative values indicate
the pause time before a track:
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Record Status When selected, the Time Display window shows status for recording
(⇗177).
The contents of the Time Display window vary depending on the
Method setting in the Record Options window.
Recording Time Display
Method
Manual Shows Armed when recording is armed
Shows pre-roll time if you're recording with pre-roll.
Shows the time recorded while recording.
Shows post-roll time if you're recording with post-
roll.
Automatic: Shows the input level (in dB) when recording is armed.
Threshold Displays the release time remaining during recording.
Automatic: Shows Waiting. . . when recording is armed and no
MIDI MIDI timecode is being received.
Timecode Shows Armed when recording is armed and MIDI
timecode has not started.
Shows Armed and counts down to the recording start
time when recording is armed and MIDI timecode is
being received.
Shows Recording and displays the time recorded
during recording when no record stop time has been
set.
Shows Recording and counts down to the recording
stop time during recording when a record stop time
has been set.
Automatic: Counts down to the recording start time when
Time recording is armed and counts down to the recording
stop time during recording.
You can customize the colors used to display the armed, pre- and post-
roll, and recording colors on the Display (⇗ 392) tab of the Preferences
dialog.
Passive When selected, the Time Display window will only be updated when
Update the processor is idle. Use this when using a slow computer to prevent
the audio from glitching. The smallest increments may not be exact,
but the major time increments will be accurate.
Selecting this option can prevent gapping during playback on slower
computers.
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Channel Meters
From the View menu, choose Channel meters to show or hide the channel meters. By
default peak level meters are provided in SOUND FORGE PRO to monitor audio levels.
You can also display VU/PPM (Peak Program) level meters, the Phase Scope, or the
Mono Compatibility meter.
You can also choose to display an oscilloscope or spectroscope instead of the peak meter.
The peak meters display instantaneous levels during playback to help you determine the
loudest level in your audio signal and whether the signal is clipping.
To prevent clipping, keep an eye on your peak meters. Peak levels should never exceed 0
dB. You can use the Status (⇗404) tab in the Preferences dialog to calibrate the VU/PPM
meters to their associated levels on the peak meters and adjust the VU meters'
sensitivity. You can also adjust the VU meters' sensitivity here.
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l For more information about using VU/PPM meters, please see VU and Peak
Program Meters (⇗163).
l For more information about using the phase scope, please see Phase Scope (⇗166).
l For more information about using the mono-compatibility meter, please see Mono
Compatibility Meter (⇗169).
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l Right-click the meters and choose a command from the shortcut menu.
Command Function
Show Toggles the meter level labels on and off.
Labels
Hold Peaks When selected, the highest peak levels are represented by a thin line on the
meter.
Hold When selected, the lowest peak levels are represented by a thin line on the
Valleys meter.
To change the layout of the meters in the Channel Meters window, right click the
meters, choose Layout from the shortcut menu, and then choose a command from the
submenu.
Command Function
Stretch to Fit When selected, the meters will stretch to fit the size of the
window.
Horizontal/Vertical/Auto Choose a command to change the orientation of the meters
in the Channel Meters window.
Narrow Width Toggles narrow- or normal-width meters. Using narrow
meters can conserve screen space.
Narrow meter
Normal Display
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Instant Actions
In the Instant Actions window, various frequently used tasks are available as quick
shortcuts.
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l Cleaning: Here you will find the cleaning functions of SOUND FORGE PRO, from
the included iZotope RX plugin as SOUND FORGE PRO's own
DeClicker/DeCracler, DeHisser and Denoiser plugin and Noise Gate (⇗324).
l Editing: Here you can find scripts for automatic editing of audio files.
Most functions are also accessible from the Explorer context menu. (⇗112).
Additionally there are the Instant Actions
l Shorten Silence: This option creates regions over all sections that contain
spoken word. A dialog asks for the maximum level of silence and the
maximum length of pauses within a region. You can also determine the level
of silence by selecting an area in the file that contains silence before
performing the action.
l Word Regions: This option creates regions over all sections that contain
spoken word. A dialog asks for the maximum level of silence in between and
the maximum length of the pauses within a region. Here, too, the maximum
level of silence can be determined by a prior range selection.
l Batch Converter: Apply effects processing to a number of multiple files
automatically. Read more under (⇗108)
l Mastering: Here you will find a number of presets for mastering audio material.
l The first 6 mastering presets (Modern Master, Smooth Limiting...) are presets
for the included iZotope Ozone mastering plugin.
l There are also presets for mastering to the specifications of the Youtube,
Spotify and Soundcloud publishing platforms.
l User Entries: All actions saved in the Batch Processing dialog in the Actions folder
appear here.
Choose Create new Entry to add a new entry. This brings you to the Batch
Processing dialog where you create these. For more information, see Creating or
Editing a Batch Job (⇗1)
In the Action Manager you can define for each Batch Processing preset whether
and with which icon it appears in the User Entries area of the Instant Actions or in
the Windows Explorer context menu.
l Export: The most important export functions are available here.
l Save and Save as...
l Burn CD
l Youtube, Spotify, SoundCloud: The file is saved in the format recommended
for the respective publishing platform.
SOUND FORGE PRO cannot upload audio files to these platforms, you have to
upload it on the web site of the platform!
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l ACX Check: Check, if you audio file complies to the ACX standard with this
action.
l ACX Export: Saves the file conforming to the ACX standard for audio books.
l Regions: The regions marked in the audio file are exported as individual files.
The result files receive the original file name, supplemented by the number
and the name of the region.
l Region list: A list of the regions contained in the file is exported as a text file.
l Statistics: The function Statistics (⇗138) is executed and the results are saved
in a text file.
The areas can be opened and closed individually with a simple mouse click on its name.
To show or hide the Instant Action window, use Menu View > Instant Actions or
keyboard shortcut Ctrl + Alt + 6.
Metadata Windows
From the View menu, choose Metadata, and then choose a command from the submenu
to display metadata windows, where you can view and edit information about the
current data window.
Tips:
l If you want to sort the contents of a metadata window, you can click a column
heading to sort in ascending or descending order.
l If you want to copy metadata to the clipboard, right-click the window and choose
Copy to Clipboard from the shortcut menu.
l If you want to customize the format for copying metadata to the clipboard, right-click
the window and choose Custom Copy to Clipboard from the shortcut menu. The
Copy Metadata dialog is displayed to let you choose whether you want to copy the
data as formatted text or delimited text, set a delimiter, and choose whether you want
to include a header row.
Click OK to copy the metadata to the clipboard, and you can then paste the
information wherever you need it.
l If you want to display all metadata windows docked together, choose View >
Metadata > Show All, and then choose a command from the submenu to indicate
where you'd like to display the docked window.
Regions List
From the View menu, choose Metadata, and then choose Regions List to open or close
the Regions List window. The Regions List contains all regions (⇗248) and markers
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Tips:
l To play a region, click the Play button to the left of each region.
l Selecting a marker or region (by clicking the leftmost numbered column) moves the
cursor or selection in the data window.
l Click a column heading to sort the results in ascending or descending
order based on the column's contents.
l You can edit a region by typing new values in the Name, Start, End, or Length boxes.
ACID Properties
From the View menu, choose Metadata, and then choose ACID Properties from the
submenu to display the ACID Properties window, where you can view and edit ACID-
specific information in a sound file.
Tips:
l If you want to sort the contents of a metadata window, you can click a column
heading to sort in ascending or descending order.
l If you want to copy metadata to the clipboard, right-click the window and choose
Copy to Clipboard from the shortcut menu.
l If you want to customize the format for copying metadata to the clipboard, right-click
the window and choose Custom Copy to Clipboard from the shortcut menu. The
Copy Metadata dialog is displayed to let you choose whether you want to copy the
data as formatted text or delimited text, set a delimiter, and choose whether you want
to include a header row.
Click OK to copy the metadata to the clipboard, and you can then paste the
information wherever you need it.
l If you want to display all metadata windows docked together, choose View >
Metadata > Show All, and then choose a command from the submenu to indicate
where you'd like to display the docked window.
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Item Description
Time Displays the number of beats in your clip and the note that receives one
signature beat.
You can double-click the value to edit it
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Edit metadata
You can double-click values in the Broadcast Wave Information window to edit them.
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Verify metadata
If an object's metadata is not valid, the Value column is displayed in blue in the
Broadcast Wave Information window, and a warning is displayed in the Description
column:
If you right-click the row in the Broadcast Wave Information window, you can choose a
command from the shortcut menu:
l Set to: if SOUND FORGE PRO can suggest a compliant metadata value, you can
choose Set to <suggested value> to correct the value.
l Hide Warnings: hides warnings for all objects. You can right-click again and
choose Show Warnings to restore warning messages.
l Hide This Object's Warnings: hides warnings for the current object. You can right-
click again and choose Show This Object's Warnings to restore warning messages
for the current object, or choose Stop Hiding of All Object-Specific Warnings to
restore warning messages.
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CD Information
From the View menu, choose Metadata, and then choose CD Information from the
submenu to display the CD Information metadata window, where you can view and edit
information about a disc-at-once (⇗121) audio CD.
Item Description
Universal Universal product codes (UPC) or media catalog numbers (MCN) can
Product be written to a CD as a means of identification. However, not all CD-R
Code/Media drives support this feature. Check your CD-R drive documentation to
Catalog determine if your drive will write these codes.
Number Type the code in this box, and the codes will be written to the CD with
the rest of the project.
Universal product codes are administered by GS1 US. For more
information, click here.
First track Type a number in the box to specify the track number of the first track.
number on Specifying a value other than 1 will produce a valid Red Book CD, but
disc some audio CD players may be unable to play the disc
Name/Title Type a title for the project.
(CD Text) If you select the Write CD Text check box on the Burn Disc-at-Once
CD dialog (⇗135), this data will be written to your disc. In order to
display CD Text, your CD player must support CD Text.
Notes:
l In order to burn valid CD Text, you must specify a title for the disc
and for each track on the disc (artist information is optional). If the
Name/Title box in the CD Information or Track List window is
left blank, a warning will be displayed before burning so you can
choose to write the disc without CD Text or cancel burning and add
title information as needed.
l You can write a maximum of 5000 characters as CD Text.
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Sampler Loops
From the View menu, choose Metadata, and then choose Sampler Loops from the
submenu to display the Sampler Loops window, where you can view and edit
information about loops and sampler information saved in the active file.
Item Description
Sample type Displays the type of sample loop you're creating. Click the down
arrow to choose a new setting.
None Removes the loop from the file.
One shot Causes the sound file to play normally with no loops.
Sustaining Causes the file to repeat the sustaining loop region
the specified number of times.
Sustaining Causes the sound file to play the sustaining loop
with release region the number of times you specify, play the
region between the sustaining and release loops, and
then play the release loop region the number of times
you specify.
Sustain start Displays the beginning of the sustaining loop.
You can double-click the value to edit it.
Sustain end Displays the end of the sustaining loop.
You can double-click the value to edit it. Editing the end will
automatically update the Sustain length value.
Sustain length Displays the length of the sustaining loop.
You can double-click the value to edit it. Editing the length will
automatically update the Sustain end value.
Sustain count Indicates how many times the sustaining loop should be played.
Click the down arrow to choose a new setting. If you choose
Custom, you can type a new value.
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You can double-click the Start, End, Length or Play Count values to edit them. Editing
the Start or End value will recalculate the loop length. Editing the Length value will
recalculate the End value.
For more information about working with sample loops, please see Creating or Editing
Sample Information.
Summary Information
From the View menu, choose Metadata, and then choose Summary Information from the
submenu to display the Summary Information window, where you can view and edit
information saved in the active file.
If the data you want to edit is not displayed in the window, you can right-click the
window, choose Insert from the submenu, and then choose a metadata field from the
submenu.
FourCC Name Description
Code
IARL Archival Indicates where the subject of the file is archived.
Location
IART Artist (CD Text) The artist of the original subject of the file.
ICMS Commissioned The name of the person or organization that
commissioned the subject of the file.
ICMT Comments General comments about the file or the subject of the
file. If the comment is several sentences long, end each
sentence with a period. Do not include new-line
characters.
ICOP Copyright Copyright information for the file. For example, ©
Copyright 2021 MAGIX Software GmbH If there are
multiple copyrights, separate them with a semicolon
followed by a space.
ICRD Creation Date The date the subject of the file was created. List dates in
year-month-day format, padding one-digit months and
days with a zero on the left. For example, 1964-03-02 for
March 2, 1964.
ICRP Cropped Describes whether an image or sound has been cropped
and, if so, how it was cropped. For example, Third
movement, first through fourth bars.
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IDIM Dimensions The size of the original subject of the file. For example,
8.5 in h, 11 in w.
IDPI Dots Per Inch The dots-per-inch setting of the digitizer used to produce
the file.
IENG Engineer The name of the engineer who worked on the file. If there
are multiple engineers, separate the names by a
semicolon and a blank: Engineer, Joe; Mixer, Matt.
IGNR Genre Describes the classification of the original work.
IKEY Keywords Separate multiple keywords with a semicolon and a
blank: Madison; aerial view; scenery.
ILGT Lightness Describes the changes in lightness settings on the
digitizer required to produce the file. The format of this
information depends on hardware used.
IMED Medium Describes the format of the original subject of the file.
INAM Name/Title (CD The title of the subject of the file, such as Madison From
Text) Above.
IPLT Palette Setting The number of colors requested when digitizing an image.
IPRD Product The name of the title the file was originally intended for,
such as Encyclopedia of Midwest Geography.
ISBJ Subject Describes the contents of the file, such as Aerial view of
Madison.
ISFT Software The name of the software package used to create the file.
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How Do I. . . ?
How Do I. . . ?
This section of the help file answers some commonly asked questions about SOUND
FORGE PRO software.
We also maintain forums on our Web site where you can share tips and tricks with other
SOUND FORGE PRO users.
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How Do I. . . ?
7. Use the faders in the Mix dialog to adjust your mix and fade in/out levels. You can
click the Preview button to audition your mix.
For more information about using the controls in the Mix dialog, please see the
Mix (⇗223) help topic.
8. Click the OK button when you're satisfied with your mix.
To change the number of divisions that will be used, choose Options > Set Grid
Divisions, and then choose a setting from the submenu.
3. Select the Loop Playback button , and then click the Play button to preview
your selection. Drag the ends of the selection as necessary until you hear a steady
downbeat.
4. Now let's create a new window for our loop so we don't modify the original file:
1. Click the Copy button on the main toolbar to copy the selection to the
clipboard.
2. From the Edit menu, choose Paste Special, and then choose Paste to New. A
new data window is created from your selection.
5. Now we're ready to set the loop's tempo:
1. From the Options menu, choose Status Format, and then choose Edit Tempo
from the submenu. The Edit tempo dialog is displayed.
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How Do I. . . ?
2. Use the Selection length in beats control to indicate the number of beats in
the current selection. If you're creating a loop in 4/4 time, type 4 in this box.
3. Use the Number of beats in a measure control to indicate the number of
beats in a measure. Again, if you're creating a loop in 4/4 time, type 4 in this
box. SOUND FORGE PRO calculates the tempo of the selection and updates
the Tempo in beats per minute value.
If the tempo seems too high (200 BPM when you expected 100 BPM, for
example), the selection you created in step 2 may have been only half a
measure. Repeat from step 2 and use theDouble Selection button on the
Navigation toolbar or the Menu Edit > Selection > Double command to
extend your selection.
If the tempo seems too low (50 BPM when you expected 100 BPM, for
example), the selection you created in step 2 may have been two measures
long. Repeat from step 2 and use the Halve Selection button on the
Navigation toolbar or the Menu Edit > Selection > Double command to
reduce your selection.
6. Setting the loop's ACID properties will allow the loop to be time-stretched and
pitch-shifted correctly when you load it in an ACID project:
1. From the View menu, choose Metadata, and then choose ACID Properties
from the submenu to display the ACID Properties window.
2. Click the down arrow next to the ACID type setting and choose a setting
from the drop-down list to indicate whether you want ACID to treat your
loop as a one-shot, loop, or an ACID Beatmapped track. For more
information about the controls in this dialog, please see ACID Properties
(⇗79).
In this example, imagine we'd created a 4/4 drum loop:
l Type 4/4 in the Time signature box.
l Choose Loop from the ACID type drop-down list.
l Choose Don't transpose from the Root note for transposing drop-
down list
l Type 4 in the Number of beats box.
7. Save (⇗102) your file, and be sure to select the Save metadata with file check box
to save the ACID information in the file.
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How Do I. . . ?
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How Do I. . . ?
4. Save your file, and be sure to select the Save metadata with file check box.
Basic setup
In this setup, an audio source is connected to an input on your sound card, and your
powered speakers are connected to a Line Out output. You could connect a
computer microphone to your sound card's Mic In input, or you can connect line-
level outputs from a tape deck or other source to a Line In input.
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How Do I. . . ?
special equalization applied. A phono preamplifier will convert the phono-level signal to a
line-level signal that you can record.
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How Do I. . . ?
The maximum number of channels recorded depends on the data window where you're
recording. For example, if you enabled six inputs on the Record tab in Audio Preferences
(⇗408), you need to record into a six-channel data window to record all six inputs. If you
record to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio (⇗408) tab in the Preferences dialog or
click a channel number in the Record Options window and choose a new input port from
the menu.
1. Ensure all cables are connected and that your audio source is generating a signal.
2. Adjust your recording levels:
l If your audio device provides a console application to adjust levels, open the
application and adjust its gain controls while monitoring the peak meters on
the Meters tab in the recording dialog. Adjust the gain controls in the console
application so SOUND FORGE PRO receives a strong signal with no clipping.
For more information about using your sound card and its console
application, please refer to the manufacturer's documentation.
l If you're using your Windows sound card, perform the following steps to
open the recording controls:
1. Double-click the speaker icon in your system tray to open the
Volume Control window.
2. From the Options menu, choose Properties.
3. Click the Recording radio button and click OK.
4. Select (or unmute) the device from which you want to record.
5. Adjust the Volume faders for the selected device and for the Master
Record level while monitoring the recording meters in the SOUND
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How Do I. . . ?
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Working with Files
l Click the New button on the toolbar (or hold the Shift key while choosing
New from the menu) to skip the New Window dialog and use the previously
selected window settings.
l Click and drag a selection box on a blank area of the SOUND FORGE PRO
workspace to create a new window using the previously selected window
settings.
l Drag a selection from a data window to an empty area of the SOUND
FORGE PRO workspace to create a new window using the selected data.
2. Use the New Window dialog to specify the parameters for the new window:
l Choose a sample rate from the Sample rate drop-down list, or type a custom
value in the edit box.
l Choose a setting from the Bit depth drop-down list to specify the number of
bits that should be used to store each sample.
l Choose a setting from the Channels drop-down list (or type a value in the
box) to specify the number of channels (⇗147) that will be used in the
window.
Maximum editing time displays the maximum time currently available on the hard drive
for editing a file of the specified type.
Opening a File
Use the Open command to open a media file in a new SOUND FORGE PRO window. You
may quickly reopen one of the previously opened files by selecting it from the bottom of
the File menu.
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Open a file
1. From the File menu, choose Open. The Open dialog is displayed.
2. Choose the folder where the file you want to open is stored:
l Choose a drive and folder from the Look in drop-down list.
or
l Choose a folder from the Recent drop-down list to quickly select a folder
from which you have previously opened files.
3. Select a file in the browse window or type a name in the File name box. Detailed
information about the selected file appears at the bottom of the dialog box.
If you know that the file format is unsupported, choose Raw File and click the
Open button to display the Raw File Type (⇗101) dialog, where you can specify
format parameters.
To limit the files displayed in the dialog, choose a file type from the Files of Type
drop-down list or enter *. and an extension in the File name box. For example, enter
*.wav to display all wave files in the current folder, or enter *guitar*.wav to display
all wave files that have the word guitar in the file name.
Preview files
On the Open dialog, select the Auto play check box if you want to automatically begin
playback when a file is selected.
When the Auto play check box is not selected, you can click the Play button to audition
the selected sound file without opening it. During playback, the button changes to a
Stop button; click again to stop playback.
If playing a file from a slow network or CD-ROM, some skipping might occur.
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The first file you select will be placed in the left channel, and the second file will be
placed in the right channel.
Compressed files are not supported for merging.
Change file reader settings for VOX, IVC, and RAW files
When you choose Dialogic VOX ADPCM (*.vox), Intervoice (*.ivc), or RAW File (*.raw)
from the Files of type drop-down list, you can click the Custom button to display the
Custom Template dialog, where you can set options for reading files of the selected type.
Select the Remember my preference and apply it in the future check box in the
Custom Template dialog if you want to use your settings each time you open a file of the
selected type.
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2. Choose the folder where the file you want to open is stored:
Choose a drive and folder from the Look in drop-down list or
Choose a folder from the Recent drop-down list to quickly select a folder from
which you have previously opened files.
3. Select a file in the browse window or type a name in the File name box. Detailed
information about the selected file appears at the bottom of the dialog box.
4. Choose Raw File from the Files of Type drop-down list.
5. Click the Open button. The Raw File Type dialog is displayed.
6. Specify format parameters for your file:
1. Choose the sample rate used in your file from the Sample Rate drop-down
list or enter a number in the edit box. This setting specifies the sample
playback rate that will be used when playing the file.
2. In the Sample Type box, click the radio button that corresponds to the
format used to store each sample value.
3. In the Format box, click the radio button that corresponds to the sample
format of data storage. Sound files on the PC are most often saved using the
Signed format.
4. Click the Little endian or Big endian radio button to specify the order in
which the high and low bytes of a 16-bit sample are stored. Little Endian is
used by Intel microprocessors, while Big Endian is used by Motorola
microprocessors.
5. Choose a setting from the Channels drop-down list to specify the number of
channels stored in the file.
6. In the Header box, specify the number of bytes stored in the file before the
sound data.
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7. In the Trailer box, specify the number of bytes stored in the file after the
sound data.
The settings you choose for opening the file with the exception of the sample rate
will be used when you click Save or save the file using the Default Template
setting in the Save As dialog as long as the number of channels in the source file
matches the number of channels in the file you're saving. The sample rate will be
determined from the source file.
If you do not always use the same settings for reading raw files, make sure the Keep
media files locked check box is selected on the General (⇗ 387) tab of the
Preferences dialog. Otherwise, the individual settings will be lost if you have multiple
raw files open and switch away from the SOUND FORGE PRO window.
Closing a File
From the File menu, choose Close to close the current sound file. If the data has been
modified, you will be prompted to save your changes:
l Click No if you want to close the file without saving it.
l Click Yes to save your changes.
l Click Cancel to return to your current project.
Saving a File
1. Click anywhere in the data window to select it.
2. From the File menu, choose Save to save the current sound data.
If the active window contains new data that was not retrieved from a previous file or
was loaded from a format that is not supported for saving, you will be prompted with
the Save As dialog (⇗102).
Save As/Render As
From the File menu, choose Save As to save the current sound data in a different file
and/or file format.
If you're working with a SOUND FORGE PRO project file, choose Render As from the
File menu to commit your edits to a media file.
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l WAV64
l Windows Media Format (WMA and WMV)
8. Select the Stretch video to fill output frame (do not letterbox) check box if you
are saving to a format with a different aspect ratio than your source media
settings. When this check box is cleared, black bars may appear at the top and
bottom (letterboxing) or sides (pillarboxing) of the frame to preserve the aspect
ratio.
9. Clear the Fast video resizing check box if you see unacceptable video artifacts in
the rendered video (these artifacts are most obvious with MPEG and streaming
formats). Turning this option off can correct the artifacts, but your rendering times
will increase significantly.
10. Select the Save project as path reference in rendered media check box if you
want to save the path to your SOUND FORGE PRO project in the rendered file.
Saving the project path allows you to easily return to the source project if you use
your rendered file in another project.
The check box will be unavailable if you haven't saved your project or if you're
rendering using a third-party file-format plug-in
11. Select the Generate Loudness Log check box if you want SOUND FORGE PRO to
analyze the loudness of your file and create a log file that summarizes its loudness
values.
The loudness log is created using the same folder and base name as your sound file
with _loud.txt appended to the name. The log will record the file name, format,
loudness metering mode, and loudness values throughout the file.
Loudness logging is performed after the plug-in chain, but before any codec is
applied to your rendered file. Because audio compression may affect audio levels,
choose Tools > Generate Loudness Log to create a log after saving to a
compressed format.
12. Select the Enable surround processing for files with 6 channelscheck box on the
Status (⇗404) tab of the Preferences dialog if you want to treat audio with six
channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied
to the left and right surround channels). When the check box is cleared, all
channels contribute equally to the loudness measurement.
13. Click the Save button.
Export Dialog
The Export dialog allows you to save all open files in one go. Also if you frequently save
audio files in specific folders or in specific files formats, you can use the Export Dialog to
define and use Export Presets.
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Item Description
Same as Select this radio button if you want to save the original files.
source
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Save Select this radio button and type a path in the edit box (or click
files to Browse to select a folder with an explorer window) if you want
to save the files in a specific folder.
You can select the Preserve source subfolders check box if
you want to use the same folder structure in your source and
target files.
Ask With this option, you will be asked for the location to export
Later when actually exporting. Use this option, when you want to
save a preset with all the other options set but want to leave
open, where to save the files in an actual export.
l File Naming: Select a radio button to indicate the format you want to use for
exported files
Item Description
Same as Select this radio button if you want to save the file using the
source same name as the original file.
Append Select this radio button and type text in the box if you want to
to name add a descriptor to the file names of saved files.
The text you enter will be added to the original file name
during conversion For example, if your source file is
C:\Audio\DoorSlam.wav, the file could be saved as
C:\Audio\DoorSlam-processed.wav during conversion.
l Watermark: Here you can select a watermarking file that is mixed with the
output file.
l Export Formats: Choose a file type from the Renderer drop-down list if you
want to convert your files to a new format.
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3. When everything is set, click Add in the lower left corner of the dialog to add your
preset to the preset menu. The New Preset dialog window opens.
Give your preset a descriptive name and optionally choose a folder (see below)
where the preset should be stored.
4. The Preset is now available in the list on the left side of the dialog.
To delete a preset, right click it and choose Delete Preset.
You cannot edit an existing preset. To change a preset, load it by clicking on it, delete
it, make your changes and save it again
Folders: The preset list can contain folders where you can save presets together,
for instance for a specific purpose.
One folder Factory Presets is already there, containing the factory presets supplied
with the program.
l To create a folder, right click on the list and choose Create New Folder....
l To remove a folder, right click it and choose Remove Folder.
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3. The Export files section on top of the settings shows all currently open audio files.
By default, all are checked for export. You can un-check specific files to exclude
them from the export.
4. Click on the Export button in the lower right corner to carry out the export.
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4. Watermark: Here you can select a watermarking file that is mixed with the output
file.
5. Export Formats: Choose a file type from the Renderer drop-down list if you want
to convert your files to a new format.
Choose a setting from the Template drop-down list to choose the parameters that
will be used for rendering your file, or click Edit to create a custom template. For
more information, see Custom File Templates (⇗114).
You can export the files to multiple output formats at once. After adding an output
format, another drop-down menu appears to add another output format. Delete
output renderers with the Delete button.
For any output format, choose Default Template to preserve the source file's format
(sample rate, bit-depth, and number of channels) in the output file.
Item Description
Same as Select this radio button if you want to save the original files.
source
Save Select this radio button and type a path in the edit box (or click
files to Browse to select a folder with an explorer window) if you want
to save the files in a specific folder.
You can select the Preserve source subfolders check box if
you want to use the same folder structure in your source and
target files.
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l File Naming: Select a radio button to indicate the format you want to use for
exported files
Item Description
Same as Select this radio button if you want to save the file using the
source same name as the original file.
Append Select this radio button and type text in the box if you want to
to name add a descriptor to the file names of saved files.
The text you enter will be added to the original file name
during conversion For example, if your source file is
C:\Audio\DoorSlam.wav, the file could be saved as
C:\Audio\DoorSlam-processed.wav during conversion.
6. When everything is set, click Add in the lower left corner of the dialog to add your
preset to the preset menu. The New Preset dialog window opens.
Give your preset a descriptive name and optionally choose a folder (see below)
where the preset should be stored.
7. The Preset is now available in the list on the left side of the dialog.
To delete a preset, right click it and choose Delete Preset.
You cannot edit an existing preset. To change a preset, load it by clicking on it, delete
it, make your changes and save it again
Folders: The preset list can contain folders where you can save presets together,
for instance for a specific purpose.
One folder Factory Presets is already there, containing the factory presets supplied
with the program.
l To create a folder, right click on the list and choose Create New Folder....
l To remove a folder, right click it and choose Remove Folder.
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4. Click the Run Job button to start processing. After you click the button, you can
monitor the progress of your batch job in the Status section.
This button from the User Entries section of the Instant Actions
window opens the Action Manager, where you can set for each batch
job whether it is available in the Instant Actions window and/or in the
context menu.
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For minor routine tasks, such as converting to other file formats, normalizing, or
removing silence at the beginning and end of a recording, there is no need to open
SOUND FORGE PRO.
Normally, for example, to convert you would first have to launch the program, browse
for the corresponding audio file in the Explorer window and open it, make your edits,
then click Save As..., set the desired format and click Save. And then the new file is still
in the default folder and not just next to the source file, so you might have to move it
around. This is much faster from the Windows Explorer context menu! Simply right-click
on the audio file and select the desired action from the context menu.
The conversion takes place in the background, without the program window being
opened or any output taking place. If user input is required, it is requested in a small
dialog box. The edited file will be saved in the same folder as the source file under the
same name, at the end of the name an abbreviation corresponding to the chosen action
will be added, in case of conversion to another file format with the new file extension,
e.g. file.wav will become file.wav.mp3.
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You can also find the actions from the context menu in the program itself, in the Instant
Actions (⇗75) in the areas Edit and Export.
Open with With this context menu option you can open the program and
SOUND load the file.
FORGE PRO
15.0
Convert Use this context menu item to convert audio files to other file
formats. After selecting this option, a prompt for the desired file
format and the corresponding template appears.
For more information on file format templates, visit Save
As/Render As (⇗102)
Normalize Use this option to normalize the audio file, i.e. increase the level
to a maximum value. To do this, select a template in the following
dialog. In addition to a pure level increase to 0dB or -0.3dB, there
are also templates for RMS normalization (Loudness
Normalization). The level is raised to a target value for the average
loudness. If the file has large level differences, the peak levels can
exceed 0dB, then a limiter is used. The result file gets the original
file name and "_N" is appended.
Trim silence This option removes silence at the beginning and end of the file.
from Start The result file gets the original file name and "_T" is appended.
and end
Fade in/out Use this option to fade in and fade out the file. A query is made
for the length of the fades. The result file gets the original file
name and "_F" is appended.
Split into The audio file is divided into a number of equal-sized parts. It asks
equidistant for the number. The resulting files will have the original file name,
parts with "_Part "+<Part number> added.
Clean region For an export of the regions into individual files (see below), the
names for region names are used as file names. This function ensures that
export the names do not contain any characters that are forbidden for
file names (e.g. : or ?).
Export A list of the regions contained in the file is exported as a text file.
region list
Export The regions marked in the audio file are exported as individual
Regions as files. The result files receive the original file name, supplemented
files by the number and the name of the region.
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Generate The function Statistics (⇗138) is executed and the results are
statistics saved in a text file.
The context menu entries are only available if you activated the corresponding option
when installing SOUND FORGE PRO.
If this was not the case, you must uninstall the program and reinstall it with the option
enabled to create the context menu entries.
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For information about specific controls in each file type's Custom Template settings,
click the Help button .
Delete a template
1. Use the Save As (⇗102) dialog to specify a location and name for the file you want
to save.
2. Click the Custom button to open the Custom Template dialog.
3. Choose a template from the Template drop-down list.
4. Click the Delete Template button .
Built-in templates cannot be deleted.
You can find a plug-in's name by clicking the About button in the Save As/Render As
dialog.
To make a template available on another computer or user account, copy the .sft2 file to
the same location in another account.
For example, to make JSmith's custom wave template available for the AJones user
account, copy the appropriate .sft2 file from this folder:
C:\User\JSchmidt\AppData\Roaming\MAGIX\Render Templates\wave\
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to this folder:
C:\User\AMueller\AppData\Roaming\MAGIX\Render Templates\wave\.
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l The editing computer must have the same version (or later) of the software
that was used to create the project.
l The project file must exist on the editing computer using the same file path as
on the computer where the project was created.
l The project's source media must exist on the editing computer. If the media
files do not use the same file path as on the computer where the project was
created, you will be prompted to choose a new folder or replacement files.
3. Edit the project as necessary.
4. Render the edited project using the same name as the original media file and close
the editing application.
Your project will automatically be updated to use the latest rendered media file.
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3. If you choose Read by track or Read by range from the Action drop-down list,
select the tracks or time range you want to extract.
Click Play to preview your selection. During playback, the button changes to a Stop
button.
4. Select the Create regions for each track check box if you want to create regions
in the extracted audio file to indicate each track.
5. Select the Create markers for each index change check box if you want to create
markers in the extracted audio file to indicate each index change.
6. Select the Create CD tracks from full subcode scan check box if you want to
create a disc-at-once CD track for each extracted track.
When you select the Create tracks from full subcode scan check box, the software
will create a disc-at-once track list (⇗ 132) based on the PQ data on the disc.
ISRC data is added to each track if the data exists on the disc. Universal product
code/media catalog number information is updated on the CD Information
window.
7. From the Drive drop-down list, choose the CD drive that contains the CD from
which you want to extract audio.
8. From the Speed drop-down list, choose the rate at which you want to extract
audio. If you experience gapping or glitching, decrease the speed or click Configure
and adjust the Audio extract optimization slider.
9. Click OK to start extracting audio.
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Close disc Select this check box to close the CD after burning. Closing a disc
when done allows your files to be played on an audio CD player.
burning
Eject disc Select this check box to eject the CD automatically when burning
when done has completed.
Burn Select this check box to burn only the selected audio. When the
selection check box is cleared, the entire sound file is burned to CD.
only
4. From the Drive drop-down list, choose the CD drive that you want to use to burn
your CD.
5. From the Speed drop-down list, choose the speed at which you want to burn. Max
will use your drive's fastest possible speed; decrease the setting if you have
difficulty burning.
6. Click the Start button.
Clicking the Cancel button after the disc-writing process has begun will render your disc
unusable (though it will still make a fine coaster for your favorite beverage).
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From the Insert menu, choose CD Track to add a CD track using the current selection as
the track length.
Tips:
l To preserve events in a file after saving, use a SOUND FORGE PRO project file
(⇗ 116) for editing. You can then edit the tracks' events over multiple editing sessions.
l You can use event envelopes (⇗ 241) to adjust track volume.
Creating CD tracks
1. Select (⇗199) the time range (or event (⇗239)) that you want to use to create a
track. A track must be at least four seconds long.
2. From the Insert menu, choose CD Track (or press N). A CD track is added to the
CD layout bar in the data window:
You can drag CD tracks to rearrange them, drag either end of a track to change its length,
or use the Track List window to edit the track's position or name.
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If you want to add a CD track without pause time, drag the file to the waveform
display above the CD layout bar.
5. Save the new data window as a SOUND FORGE PRO project file (⇗116).
When you save a project file (.frg), SOUND FORGE PRO software creates a .frg file
and creates a subfolder that contains your media file and all temporary files
created by your editing operations.
6. When you're finished editing tracks, you can burn (⇗135) your disc-at-once CD.
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If you want to add a CD track without pause time, drag the file to the waveform display
above the CD layout bar. If Options > Drag-and-Drop Editing > CD Track isn't selected,
click the right mouse button while dragging until the cursor is displayed as a to show
you where the track will be added.
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same effect as toggle-clicking the right mouse button while dragging until the cursor is
displayed as a to show you where the track will be added.
When you drop the file, the audio in the data window will be replaced, and no pause
time will be added.
You can use the Default time between CD tracks control on the CD Settings tab of the
Preferences dialog to adjust the default pause time.
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You can use the Track List window to view track and index markers, edit track position
and length, edit track names, adjust pause time, toggle protection and emphasis flags,
and edit ISRC data.
For more information about using the Track List window, please see The Track List
Window (⇗130).
4. Drag the end of the final track marker to the new end of the CD.
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andDefault CD length controls on the CD Settings (⇗407) tab of the Preferences dialog
to set CD length.
You can use the CD layout bar to perform many of the track-editing functions from the
Track List (⇗130) window.
Reorder tracks
Drag a CD track to move the track, its associated media, and the pause time before the
track. An indicator is displayed to show you where the event will be moved:
If you drag a track in a project where a single event spans more than one track, SOUND
FORGE PRO will split the event as necessary.
Tips:
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l Drag either end of the track to adjust the track's starting or ending position. The
pause time between tracks is displayed in a ToolTip:
l The Pause column in the Track List window (⇗130) allows you to edit the pause
time between tracks. Type a new value in the box, and tracks will move accordingly
in the timeline.
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Rearrange tracks
1. Click in the numbered column to select a row.
2. Drag the row to a new position.
The track is moved to the position where you drop it, and the timeline is updated.
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l In order to burn valid CD Text, you must specify a title for the disc and for each track
on the disc (artist information is optional). If the Name/Title box on the CD
Information (⇗ 84) window or Track List window is left blank, a warning will be
displayed before burning so you can choose to write the disc without CD Text or
cancel burning and add title information as needed.
l You can write a maximum of 5000 characters as CD Text.
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this
data will be written to your disc. In order to display CD Text, your CD player must
support CD Text.
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Field Description
A Country — Represents the recording's country of origin.
B First Owner — Assigned ID for the producer of the project. Each country
has a board that assigns these codes.
C Year of Recording — Represents the year the recording was made.
D Recording — Represents the recording's serial number made by the same
producer in that year:
l This value will use three digits (300-999) when the CD has 10 or more
tracks.
l This value will use four digits (0001-2999) when the CD has 9 or
fewer tracks.
E Recording Item (1 or 2 digits) — Identifies tracks on a CD (each track can
have a different ISRC code).
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2. Choose the format you want to apply to your track list information:
l Cue sheet for replication — the track list is formatted so track times are listed
relative to the beginning of the CD. This is the preferred format for CD replication
houses.
l CD liner notes — the track list is formatted so track times are listed relative to the
first track on the disc.
3. Select the Include summary information with track list output check box if you
want to include UPC/MCN, title, engineer, and comment information with the
track list.
4. Click OK to send the track list information to the clipboard. You can then paste the
information into a text editor or e-mail message.
2. Choose the format you want to apply to your track list information:
l Cue sheet for replication — the track list is formatted so track times are
listed relative to the beginning of the CD. This is the preferred format for CD
replication houses.
l CD liner notes — the track list is formatted so track times are listed relative
to the first track on the disc.
3. Choose the format you want to apply to your track list information:
l Export as formatted text — track information is formatted in a table. Select
the Include summary information with track list output check box if you
want to include UPC/MCN, title, engineer, and comment information with
the track list.
l Export as delimited text — you can choose the character that will separate
columns of text and choose whether to include a header row to identify the
columns.
4. Click OK to save your file.
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Right-click the Track List window and choose Print Track List from the shortcut menu.
2. Choose the format you want to apply to your track list information:
l Cue sheet for replication — the track list is formatted so track times are
listed relative to the beginning of the CD. This is the preferred format for CD
replication houses.
l CD liner notes — the track list is formatted so track times are listed relative
to the first track on the disc.
3. Select the Include summary information with track list output check box if you
want to include UPC/MCN, title, engineer, and comment information with the
track list.
4. Click OK to send the track list information to your printer.
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c. Double-click the Artist (CD Text) box and type the name of the artist who
performed the track.
3. Burn your disc. Select the Write CD Text check box in the Burn Disc-at-Once
Audio CD (⇗135) dialog to write CD Text while burning.
When the check box is cleared, CD Text entries from the CD Information and
Track List windows will be ignored.
Burning a Disc-at-Once CD
After you've created tracks (⇗122) in a disc-at-once CD project, you're ready to burn
your disc. If you want to burn multiple copies, the application will prompt you to burn
another copy after each disc is completed.
1. From the Tools menu, choose Burn Disc-at-Once Audio CD. The Burn Disc-at-
Once Audio CD dialog is displayed.
2. From the Drive drop-down list, choose the CD drive that you want to use to burn
your CD.
3. From the Speed drop-down list, choose the speed at which you want to burn. Max
will use your drive's fastest possible speed; decrease the setting to prevent the
possibility of buffer underruns.
4. Select the Buffer underrun protection check box if your CD recorder supports
buffer underrun protection. Buffer underrun protection allows a CD recorder to
stop and resume burning.
Buffer underrun protection can create a disc that can be played in CD players but
may contain a bit error where burning stopped and restarted. Consider clearing
this check box when creating a premaster disc.
5. Choose a radio button in the Burn mode box:
Item Description
Burn Begins recording audio to your CD immediately.
CDs
Test Performs a test to determine whether your files can be written to the
first, CD recorder without encountering buffer underruns. No audio is
then recorded to the CD during the test, and recording begins after the test if
burn it is successful.
CDs
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Test Performs a test to determine whether your files can be written to the
only (do CD recorder without encountering buffer underruns. No audio is
not recorded to the CD.
burn
CDs)
6. Select the Render temporary image before burning check box if you want to
render your CD project to a temporary file before recording. Prerendering can
prevent buffer underruns if you have a complex project that cannot be rendered
and burned in real time.
The rendered temporary file will remain until you modify your project or exit the
application. If an image file exists when you open the Burn Disc-at-Once Audio CD
dialog, the check box is displayed as Use existing rendered temporary image.
7. Select the Automatically erase rewritable discs check box if you're burning to
rewritable media and want to erase the disc before burning.
8. Select the Eject when done check box if you want to eject the CD automatically
when burning has completed.
9. Select the Write CD Text check box if you want to write CD Text data to your CD.
In order to display CD Text, your CD player must support CD Text. The following
information will be written:
Item Source
Disc Title Name/Title box in the CD Information (⇗84) window.
Disc Artist Artist box in the CD Information window.
Track Title Title column in the Track List (⇗130) window.
Track Artist Artist column in the Track List window.
Notes:
l In order to burn valid CD Text, you must specify a title for the disc and for each
track on the disc (artist information is optional). If the Name/Title box in the
CD Information (⇗ 84) or Track List window (⇗ 130) is left blank, a warning
will be displayed before burning so you can choose to write the disc without CD
Text or cancel burning and add title information as needed.
l You can write a maximum of 5000 characters as CD Text.
10. Click OK to start burning.
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Working with Files
Exporting DDP
This option lets you export CD projects that are compatible with DDP-CD mastering
standards.
The Disc Description Protocol, DDP for short, is a proprietary format from DCA, Inc.
widely used for delivering a CD image to a CD manufacturer in a digital form. A DDP
image has the advantage that it cannot be affected by read errors, that may occur when
a master CD is used. DDP files contain all parameters for the master CD, such as the
exact distance between songs, crossfades and other information. This way you can be
sure that the disc manufacturer receives consistent files.
To export a CD layout as DDP:
1. Choose DDP Export... from the Tools menu.
The menu entry is only available, if CD tracks are present in the file. Read more on
CD layout creation under Creating Disc-at-Once (DAO) CDs (⇗121)
2. In the following dialog window, specify an export folder where all necessary files
will be created.
3. Click OK to export the files.SOUND FORGE PRO shows a message when the
export was finished.
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Working with Files
During exporting, the following files are created: DDPID (DDP ID stream), DDPMS (DDP
map stream), Image DAT, and PQDESC (PQ description), CHECKSUM.TXT (CRC32), and
CHECKSUM.MD5. Zip these before you send them to a CD manufacturer via FTP. If the
manufacturer can unzip the files properly, you can be certain that the files are
consistent.
The DDP ID stream (DDPID), the DDP map stream (DDPMS), the audio data (Image
DAT), the PQ description (PQDESC), and the check sums CRC32 and MD5 can also be
burned to DVD for delivery to the manufacturer with the note "Replica: CD-DA".
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Working with Files
Cursor position The cursor position from the start of the sound file.
Sample value at The number stored by a single sample at the cursor position.
cursor
Minimum/Maximum The maximum and minimum sample values and the locations
sample position and where they occur.
sample value These values can help you determine if any clipping occurs in
the sound file. It can also be used to determine the noise level
of a signal for use with the Noise Gate effect. For example, to
find the noise amplitude, run the Statistics function on a region
of noisy silence.
RMS level The Root Mean Square of the sample values relative to the
RMS value of a maximum-amplitude square wave (the loudest
possible recording).
When used on short intervals, this value relates to the volume
level of the sound file. However, if used on a large selection
with large volume variation, this value becomes less
meaningful. For another way to measure loudness, use the
Scan Levels button in the Normalize (⇗310) dialog.
Average value The sum of all sample values in the selected region divided by
the number of samples.
An average value that does not equal zero (-inf dB) can indicate
a DC offset (⇗444).
Zero crossings The number of times per second that the waveform changes
from a negative value to a positive value.
This value can be used as a rough estimate of the frequency of
the sound data for very simple waveforms.
Maximum true peak The maximum true peak sample value and the location where it
sample value and occurs. This value displays the peak level in dB FS.
position Please note that true peaks are calculated using a higher
sample rate than the Maximum sample position and Maximum
sample value items for increased accuracy.
Maximum filtered The maximum filtered true peak sample value and the location
true peak sample where it occurs.
value and position This value displays the peak level in dB FS.
Peak levels may be miscalculated if audio signals are
asymmetrical or if a DC offset is present. Filtered true peaks
are calculated as the maximum of the filtered and unfiltered
signals.
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Working with Files
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Working with Files
Crash Recovery
When a file is modified, changes and undo information are saved in temporary files until
the file is saved (⇗102). If SOUND FORGE PRO software terminates improperly, these
temporary files remain on your hard drive. The software can use these temporary files to
restore the changes and the undo history for the file.
When you start the application after a crash, the Crash Recovery dialog is displayed if
temporary files are detected in the temporary file folder specified on the General (⇗387)
tab of the Preferences dialog:
l Click the Recover button to restore the changes and undo history for the files
listed in the Files that can be recovered list.
l Click the Cancel button to discard your edits and undo history. The original media
files will remain unchanged.
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Working with Video Files
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Working with Video Files
You can adjust the height of the video strip by dragging the separator between the video
strip and time ruler.
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Working with Video Files
When frame animation is turned off, the video strip always shows the frame that
corresponds to the left edge of each image in the video strip.
If you experience slow or stuttering video preview, turn off animated video to reduce the
load on your CPU.
Video Preview
From the View menu, choose Video Preview to open or close the Video Preview
window. This window shows the video frame at the current cursor or play position.
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Working with Video Files
Command Description
Copy Frame Copies the current frame to the clipboard.
Default Sets the background color of the Video Preview window to the default
Background texture.
White Sets the background color of the Video Preview window to white.
Background
Black Sets the background color of the Video Preview window to black.
Background
Integral When selected, the Video Preview frame will only be stretched by integral
Stretch amounts. Turning this setting on usually provides faster drawing.
Simulate Compensates for any spatial distortion due to nonsquare pixel aspect
Device ratios when viewed on a computer monitor.
Aspect Ratio
External Sends your video output to the IEEE-1394 interface specified on the
Monitor Video (⇗412) tab of the Preferences dialog.
Passive Reduces the overhead needed to update the Video Display window. The
Update Video Display is updated when the processor is idle.
Show Displays the Video Preview window toolbar. The toolbar includes buttons
Toolbar to copy the current frame to the clipboard and send your preview to an
external monitor.
Show Status Displays the Video Preview window status bar. The status bar provides
Bar you with information about media and preview frame size and frame rate,
as well as the Video Preview window frame number.
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2. From the Options menu, choose Preferences, and then select the Video tab.
3. From the External monitor device drop-down list, choose the IEEE-1394 interface
to which your DV device is connected. You can click the Properties button to view
and adjust settings for the selected device.
4. When you click the External Monitor button on the Video Preview window,
SOUND FORGE PRO software conforms the video to DV format and feeds it
through the 1394 interface to the DV device (camcorder or DV-to-analog media
converter). The DV device then sends analog output to the television monitor.
The DV device must support pass-through connections in order to use an external
monitor.
Preview audio
When previewing on an external monitor, no audio is sent through the 1394 interface.
As shown in the illustration above, SOUND FORGE PRO routes the audio to the sound
card and then on to the mixer (if present) and speakers. This allows you to mix your
audio on better speakers than are typically found in television monitors.
Before printing your final project to tape, you may wish to preview the audio through
the television monitor speakers to ensure a good ”r;TV mix.”
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Multichannel Audio - Overview
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Multichannel Audio - Overview
l ATRAC (.oma)
l Sony AVC
l Raw Audio (.raw)
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Multichannel Audio - Overview
You can then edit (⇗216) the file just as you would any mono or stereo file.
Click the Minimize button to reduce the height of individual channels, or click the
Restore button to restore a channel's height. Hold Shift while clicking a Minimize
button to minimize all channels except the one you clicked.
You can use the Display (⇗ 392) tab in the Preferences dialog to change the colors used to
represent each channel.
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Multichannel Audio - Overview
2. Specify the channel where you want to put the sound data:
l Click the Left Channel radio button to place the mono data in the left
channel and set the right channel to silence.
l Click the Right Channel radio button to place the mono data in the right
channel and set the left channel to silence.
l Click the Both Channels radio button to place the mono data in the right and
left channels.
3. Click the OK button.
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Multichannel Audio - Overview
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Multichannel Audio - Overview
To choose your recording input, use the Audio (⇗408) tab in the Preferences dialog
or click a channel number in the Record Options window and choose a new input
port from the menu.
5. Select (⇗199) the sound data you want to replace, or click to position the cursor
where you want to begin recording.
If you want to check your input levels before or during recording, you can use the
meters. The peak meters represent the volume of the recording input. For best results,
the peak level should be somewhere in the yellow range with an occasional red
segment: you want your input to be as loud as possible without clipping.
6. Click the Arm button if you want to begin recording as soon as possible after
clicking the Record button . The Arm button is optional, but can allow for more
accurate takes. When you click Arm, the wave device is opened and all recording
buffers are loaded in order to minimize the amount of time between clicking the
Record button and when recording starts.
7. Click the Record button (or press Ctrl+R). Recording begins, and the Time
Display (⇗69) window and the data window's selection status bar will show the
current record position.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
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Multichannel Audio - Overview
8. Recording will stop automatically at the end of the selection. If you're recording
without a selection, existing data is overwritten during recording, and you can click
the Record or Stop button to end recording.
Clicking Pause suspends recording, clearing the selection and moving the cursor
to the end of the recorded data. When you pause recording, the recording device
remains armed.
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Multichannel Audio - Overview
l For more information about using peak meters, please see Channel Meters.
l For more information about using VU/PPM meters, please see VU and Peak
Program Meters.
l For more information about using the phase scope, please see Phase Scope.
l For more information about using the mono-compatibility meter, please see Mono
Compatibility Meter.
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Previewing a File
Previewing a File
Previewing a file allows you to witness the results of your meticulous editing. You can
preview an audio file from the main SOUND FORGE PRO window or using the playbar in
each data window. Additionally the Video Preview window allows you to preview video
files natively or send them to an external monitor.
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Previewing a File
Preview Cut/Cursor
Press Ctrl+K to play the data before and after the current selection or cursor position.
This command lets you preview the result of a Cut (⇗220) or Clear (⇗228) operation
without altering the file.
Notes:
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Previewing a File
l To set the amount of pre- and post-roll that will be played when you preview a cut,
choose Preferences from the Options menu and choose the Previews (⇗ 403) tab.
Type values in the Pre-roll and Post-roll boxes in the Cut preview configuration
section of the dialog.
l If there is no selection, the playback will pre- and post-roll around the cursor position.
l Choose Preview Cut/Cursor from the Transport menu to preview a cut or the cursor
position.
Hold the Ctrl key and click the Play Normal button in the data window's playbar.
Pre-Roll to Cursor
Press Ctrl+Shift+K to play the data before the cursor position for the default pre-roll
length.
Notes:
l To set the amount of pre- and post-roll that will be played when you preview a cut,
choose Preferences from the Options menu and choose the Previews (⇗403) tab.
Type values in the Pre-roll and Post-roll boxes in the Cut preview configuration
section of the dialog.
l If a selection is made the pre-roll will occur for whichever end of the selection is
active. To toggle between ends of the selection, use the Home and End keys.
l Choose Pre-Roll to Cursor to play the data before the cursor position for the
default pre-roll length.
Hold the Shift and Ctrl keys and click the Play Normal button in the data window's
playbar..
Scrubbing
You can use scrubbing to scroll playback of your project at varying speeds.
Choose a setting from the JKL / shuttle speed drop-down list on the Editing (⇗395) tab
of the Preferences dialog to control the scrub speed and range when you scrub with the
JKL keys.
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Previewing a File
Hover over the scrub control and roll the mouse wheel forward or backward.
You can drag the Normal Rate indicator ( ) below the scrub control to adjust playback
speed (or double-click the label to type a playback rate).
Press the J, K, or L keys to use the keyboard as a scrub control. The scrub control at the
bottom of the active data window will reflect the current rate and direction of playback.
Item Description
J Scrub reverse mode. Press again to accelerate the playback rate.
K Pause.
L Scrub forward mode. Press again to accelerate the playback rate.
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Monitoring Levels in Digital Audio
Decibels
The standard method for digital metering is to use the maximum possible sample value
(⇗457) as a reference point. This value is referred to as 0 dB. Decibels are used to
represent fractions logarithmically. In this case, the fraction is: sample amplitude divided
by the maximum possible amplitude. The actual equation used to convert to decibels is:
dB = 20 log (amplitude/32,768)
To illustrate this, consider a sine wave with a peak amplitude of 50% of full scale.
Inserting the values in the appropriate places yields 20 log (0.50) = -6.0 dB. Each time a
signal's amplitude is divided by two, its dB value is decreased by 6 dB. Likewise, doubling
the amplitude of a signal increases its dB value by 6 dB. Dividing the sine wave until its
peak amplitude is equal to 1 produces lowest peak dB possible, -90.3 dB.
Why are dBs used when talking about audio? Decibels are typically used when dealing
with sound pressure levels because of the vast range of sound (about 120 dB) that the
human ear can perceive. It's also easier to say -90 dB than 0.000030 (1/32,768).
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Monitoring Levels in Digital Audio
Channel Meters
From the View menu, choose Channel meters to show or hide the channel meters. By
default peak level meters are provided in SOUND FORGE PRO to monitor audio levels.
You can also display VU/PPM (Peak Program) level meters, the Phase Scope, or the
Mono Compatibility meter.
You can also choose to display an oscilloscope or spectroscope instead of the peak meter.
The peak meters display instantaneous levels during playback to help you determine the
loudest level in your audio signal and whether the signal is clipping.
To prevent clipping, keep an eye on your peak meters. Peak levels should never exceed 0
dB. You can use the Status (⇗404) tab in the Preferences dialog to calibrate the VU/PPM
meters to their associated levels on the peak meters and adjust the VU meters'
sensitivity. You can also adjust the VU meters' sensitivity here.
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Monitoring Levels in Digital Audio
l From the Options menu, choose Channel Meters, choose Peak Range from the
submenu, and then choose a display range. Next, choose a peak range.
l Right-click the channel meter, choose Peak Range from the submenu, and then
choose a display range.
Choosing a wide range allows you to see low-level signals at the expense of precision
display at high levels.
To change the layout of the meters in the Channel Meters window, right click the
meters, choose Layout from the shortcut menu, and then choose a command from the
submenu.
Command Function
Stretch to Fit When selected, the meters will stretch to fit the size of the
window.
Horizontal/Vertical/Auto Choose a command to change the orientation of the meters
in the Channel Meters window.
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Monitoring Levels in Digital Audio
Narrow meter
Normal Display
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Monitoring Levels in Digital Audio
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Monitoring Levels in Digital Audio
EBU PPM The EBU peak program meter is a Type II meter and is displayed with a
scale of –12 to +12, which corresponds to -12 dBu to 12 dBu. 0 on the
EBU PPM equals 0 dBu.
The EBU PPM and UK PPM respond identically to increases in volume,
but the EBU PPM decays more slowly.
DIN PPM The DIN peak program meter is a Type I meter and is displayed with a
scale of –50 dB to +5 dB, which corresponds to -44 dBu to 11 dBu. 0
dB on the DIN PPM equals 6 dBu.
Nordic PPM The Nordic peak program meter is a Type I meter and is displayed with a
scale of –42 dB to +12 dB, which corresponds to -42 dBu to 12 dBu. 0
dB on the Nordic PPM equals 0 dBu.
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Phase Scope
You can display a phase scope in the Channel Meters window, Hardware Meters
window, and Record dialog to find phase cancellation among the channels in an audio
file.
Right-click the meters and choose Show Phase Scope from the shortcut menu to toggle
the display of the phase scope.
To change the display, right-click the meters, choose Phase Scope Style from the
shortcut menu, and then choose a setting from the submenu:
Style Description
Lissajous - Displays the right and left channels plotted along the X and Y axes of the
XY Plot graph.
For these sample images, a stereo file with simple sine waves was used to
provide a crisp line. When viewing typical audio, the lines will be more
diffused.
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Lissajous - Displays the right and left channels plotted along the X and Y axes of the
Rotated graph. This setting is identical to the Lissajous - XY Plot setting, but the
graph is rotated 45 degrees.
For these sample images, a stereo file with simple sine waves was used to
provide a crisp line. When viewing typical audio, the lines will be more
diffused.
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Polar - Displays the right and left channels plotted vertically on the graph.
Linear For these sample images, a stereo file with simple sine waves was used to
Plot provide a crisp line. When viewing typical audio, the lines will be more
diffused.
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Polar - Displays the right and left channels plotted on a circular graph.
Circular For these sample images, a stereo file with simple sine waves was used to
Plot provide a crisp line. When viewing typical audio, the lines will be more
diffused.
Mono-Compatibility Meter
You can display a mono-compatibility meter in the Channel Meters window, Hardware
Meters window, and Record dialog to detect correlations or differences between the
channels of a file that can cause phase cancellation when downmixing to mono.
Right-click the meters and choose Show Mono-Compatibility Meter from the shortcut
menu to toggle the display of the mono-compatibility meter.
l When the channels are similar, the right (or top) half of the meter is illuminated:
l When the channels exhibit phase cancellations, the left (or bottom) half of the
meter is illuminated:
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Monitoring Levels in Digital Audio
Peak Meter V2
The Peak Meter V2 is a new metering instrument that combines a PPM meter and VU
meter in one combined display. The thinner, outer bars show the Program Peak Meter
(PPM Meter) and the thicker, inner bars display the VU meter, which you might be
familiar with from analog equipment.
Both meter displays are based on a standardized peak meter with precisely defined
display characteristics. The PPM meter displays the peaks of an audio signal, whereas
the VU meter displays the metered values over a specific metering time period.
Open the Peak Meter V2 context menu by Shift+right-click and select from several
presets for PPM and VU meter scales. The Peak range for the Peak Meter is set by the
Peak Range option (⇗163) in the Channel Meters context menu.
K-Metering
The presets for the Peak meter V2 include a number of presets for the K-metering
system. These presets can be opened by Shift + right-clicking on the peak meter display.
Here you'll find the presets „K-12 Broadcast“, „K-14 Music“ and „K-20 Cinema“.
K-metering enables uniform reference volumes for different media especially when
mastering under normalized listening conditions. The peak hold display continues to
show signal peaks and can be used to avoid clipping.
The "K-system" refers to the metering system developed by Bob Katz, and it has become
the standard for monitoring audio signals during mastering. K-system metering enables
uniform calibration and monitoring. You can use it to easily exchange audio material
between different studios and have matching monitoring results. The K-metering system
focuses more on musical dynamics and less on loudness. Setting the level to 0 dB sets
the reference volume which no longer matches the maximum level, as often used to be
the case.
Depending on the application and audio material, three different meter scales can be
used:
l K-20 = 0 dB reference (83 dB SPL) at -20 dB FS
K-20 is recommended when using audio with large dynamics like classical music or
film sound.
l K-14 = 0 dB reference (83 dB SPL) at -14 dB FS
K-14 is recommended for rock and pop productions or for Surround sound.
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Oscilloscope
The oscilloscope displays the signal amplitude over the time curve.
To display the Oscilloscope, right-click the Channel Meters and check the Show
Oscilloscope option in the context menu.
You can display either the Peakmeter V2 or the Oscilloscope in the Channel meters.
To change the look of the Oscilloscope you can choose from several presets: Right-click
the Channel meters and choose a preset from the Oscilloscope Presets sub-menu.
Spectroscope
In the Spectroscope the signal is divided up into individual frequency ranges. The level
amplitude of each frequency band displays volume of the relevant frequency range. This
is a way of telling whether certain frequency bands are being strained.
To change the appearance of the Spectroscope, right click on the graphic and chose from
various presets in the Spectroscope Presets sub-menu.
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Monitoring Levels in Digital Audio
From the Tools menu, choose Detect Clipping to scan a selection of audio for clipping
and add markers where clipping occurs.
Markers can be quickly selected from the list in the Go To dialog. Also, markers are
displayed in the Regions List for quick playback.
1. Select the audio you want to scan.
2. From the Tools menu, choose Detect Clipping. The Detect Clipping dialog is
displayed.
3. Choose a setting from the Preset drop-down list or adjust the controls as
necessary.
1. Drag the Threshold fader to determine the sound level you want to find.
2. Set a value in the Clip Length box to specify how many sequential samples
must meet the Threshold setting to constitute clipping.
3. Select the Use True Peaks check box if you want to detect clipping of true
peaks in dB FS for loudness measurements.
Please note that true peaks are calculated using a higher sample rate than
peaks in the Channel Meters for increased accuracy.
4. When the Use True Peaks check box is selected, select the Enable DC Blocking
Filter check box if you want to filter the true peak sample value to compensate for
asymmetrical audio signals or DC offset. Filtered true peaks are calculated as the
maximum of the filtered and unfiltered signals.
5. Click the OK button.
The selection is scanned, and markers are added whenever the software finds a
number of sequential samples (determined by the Clip Length setting) with the
same value above the Threshold setting.
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Use the Detect all clip-related plateaus preset to detect clipped peaks that may exist in
your file after decreasing the levels in the file. You can then use the Pencil tool or the
DeClipper plug-in to restore the clipped peaks.
Loudness Meters
From the View menu, choose Loudness Meters to display the Loudness Meters window.
The Loudness Meters tool provides data about an audio file's momentary loudness,
short-term loudness, integrated (overall) loudness, and loudness range. You can use
these values when mastering for broadcast to ensure compliance with loudness
standards (such as the CALM Act).
The meters display real-time values for each of the following measurements:
l The M meter represents the momentary loudness — in loudness units (LU) — across
all audio channels based on 400-millisecond integration windows. The Momentary
box displays a numeric representation of the momentary loudness.
l The S meter represents the short-term loudness — in loudness units — across all
audio channels based on 3-second integration windows. The Short box displays a
numeric representation of the short-term loudness.
l The I meter represents the integrated loudness — in loudness units — across all
audio channels over the duration of the program. The Integrated box displays a
numeric representation of the integrated loudness and includes an over-target
indicator.
l The LRA meter represents the loudness range — in loudness units — of the
momentary and short-term levels. The Loudness Range measurement provides a
standardized method of determining the dynamic range of the signal.
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l The True peaks meter represents the peak levels in dB FS. True peaks are
calculated using a higher sample rate than peaks in the Channel Meters window for
increased accuracy.
The True Peaks indicator shows you whether the target loudness has been
exceeded. The indicator is reset when you restart playback, or you can right-click
the Loudness Meters window and choose Reset Clip from the shortcut menu.
The statistics on the left side of the window display the last-calculated values and are
reset when you restart playback. You can reset the values by right-clicking the Loudness
Meters window and choosing Reset Metering Engine from the shortcut menu.
Tips:
l Loudness is recalculated whenever you start, stop, seek, or change playback direction.
If you want to force a recalculation, right-click the window and choose Reset
Metering Engine from the shortcut menu.
l Select the Enable surround processing for files with 6 channelscheck box on the
Status (⇗ 404) tab of the Preferences dialog if you want to treat audio with six
channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied to
the left and right surround channels). When the check box is cleared, all channels
contribute equally to the loudness measurement.
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l When using EBU +9, the meters are displayed with a range of -18 to +9 LU.
l When using EBU +18, the meters are displayed with a range of -36 to +18 LU.
Choosing a wide range allows you to see low-level signals at the expense of precision
display at high levels.
Select Absolute (-23 LUFS) if you want to display loudness values as Loudness Units Full
Scale (LUFS). When Absolute (-23 LUFS) is not selected, all values are expressed as
Loudness Units (LU) relative to the selected mode (EBU R 128 Mode or ATSC A 85
Mode).
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Recording
Recording
SOUND FORGE PRO can record audio into multiple audio channels while simultaneously
playing back existing audio tracks. You are limited only by the performance of your
computer system and audio hardware.
You can use the Stereo Recording window layout (⇗ 61) to optimize the SOUND FORGE
PRO interface for recording.
The maximum number of channels recorded depends on the data window where you're
recording. For example, if you enabled six inputs on the Record tab in Audio Preferences,
you need to record into a six-channel data window to record all six inputs. If you record
to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio (⇗408) tab in the Preferences dialog or
click a channel number in the Record Options window and choose a new input port from
the menu.
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Recording
Create a recording
1. Verify that your recording method is set to Manual.
2. From the View menu, choose Record Options. The Record Options window is
displayed.
3. From the Method drop-down list, choose Manual.
4. If you want to set up pre-roll, post-roll, or a prerecord buffer, click the Settings
button. For more information, see "Set up pre- and post-roll" or "Set a prerecord
buffer" in this help topic.
5. Use one of the following methods to create a new window:
l Choose File > New.
l When you click the Arm or Record button when no data windows are
open, SOUND FORGE PRO creates a new window automatically using the
last-used new window settings.
l When Create new windows is selected in the Mode drop-down list in the
Record Options window (⇗188), a new window is each time you start
recording.
6. Click the Record or Stop button to start recording. During recording, the Time
Display window and the data window's selection status bar will show the current
record position.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
7. Click the Record or Stop button to end recording, or click the Pause button
to suspend recording and leave the recording device armed.
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Recording
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Recording
The maximum number of channels recorded depends on the data window where you're
recording. For example, if you enabled six inputs on the Record tab in Audio Preferences,
you need to record into a six-channel data window to record all six inputs. If you record
to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio (⇗408) tab in the Preferences dialog or
click a channel number in the Record Options window and choose a new input port from
the menu.
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Recording
3. Click the Arm button if you want to begin recording as soon as possible after
clicking the Record button . The Arm button is optional, but can allow for more
accurate takes. When you click Arm, the wave device is opened and all recording
buffers are loaded in order to minimize the amount of time between clicking the
Record button and when recording starts.
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Recording
4. Click the Record button (or press Ctrl+R). Recording begins, and the Time
Display (⇗69) window and the data window's selection status bar will show the
current record position.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
5. Recording will stop automatically at the end of the selection. If you're recording
without a selection, existing data is overwritten during recording, and you can click
the Record or Stop button to end recording. Clicking Pause suspends
recording, clearing the selection and moving the cursor to the end of the recorded
data. When you pause recording, the recording device remains armed.
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dialog, and commands that affect the recording data window are unavailable.
6. When recording reaches the end of the time selection, the cursor returns to the
beginning of the selection, and a new take is recorded. Each take is added to the
Undo/Redo History window (⇗75).
7. Click the Record or Stop button to end recording.
Clicking Pause suspends recording, clearing the selection and moving the cursor
to the end of the recorded data. When you pause recording, the recording device
remains armed.
8. You can click the Play button in the Undo/Redo History window to preview
individual takes, or you can use the Undo and Redo commands to cycle through
your recorded takes while previewing in the data window.
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Recording
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Recording
The maximum number of channels recorded depends on the data window where you're
recording. For example, if you enabled six inputs on the Record tab in Audio Preferences,
you need to record into a six-channel data window to record all six inputs. If you record
to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio (⇗408) tab in the Preferences dialog or
click a channel number in the Record Options window and choose a new input port from
the menu.
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Recording
button .
7. Click OK to close the Record Settings dialog.
3. Click the Arm button in the data window where you want to record. The
Record status value in the Record Options window indicates that recording is
armed, and the meters in the Record Options window monitor the level from your
recording input.
Recording will begin when the audio signal meets the threshold level and will stop
after the level falls below the threshold for the specified release time. recording
begins at the cursor position, and the Time Display (⇗69) window and the data
window's selection status bar will show the current record position.
If the destination window contains a selection that is shorter than the timer
duration, recording will stop at the end of the selection. If the destination window
contains a selection that is longer than the timer duration, recording will stop at
the end of the timer duration.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
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a stop time, recording will continue until you click the Stop button .
7. Select the Bound record length on timecode loss check box if you want to
prevent recording beyond the specified end time. This ensures that your
record length is exact regardless of any inaccurate timecode.
8. Click OK to close the Record Settings dialog.
4. Click the Arm button in the data window where you want to record. The
Record status value in the Record Options window indicates the timecode when
recording will begin, and the meters in the Record Options window monitor the
level from your recording input.
Recording will begin when SOUND FORGE PRO detects the specified Timecode
start value and will stop at the specified Timecode stop value. Recording begins at
the cursor position, and the Time Display (⇗69) window and the data window's
selection status bar will show the current record position.
If the destination window contains a selection that is shorter than the specified
timecode range, recording will stop at the end of the selection. If the destination
window contains a selection that is longer than the timecode duration, recording
will stop at the Timecode stop value.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
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Recording
l If you want to remove all past timer settings, click the Remove All Past
Events from List button .
5. Type a name in the Name box to create a name to identify the preset.
6. Choose a setting from the Recurrence drop-down list to indicate whether
you want to record one time only or repeat the timed recording at a regular
interval.
7. Use the Start date, Start time, and Duration boxes to indicate when you
want to start and stop recording.
8. Click OK to close the Record Timer Event dialog.
9. Click OK to close the Record Options dialog.
3. Click the Arm button in the data window where you want to record. The
Record status value in the Record Options window will display a countdown to
show you when recording will begin.
When the timer is activated, recording begins at the cursor position, and the Time
Display (⇗69) window and the data window's selection status bar will show the
current record position.
If the destination window contains a selection that is shorter than the timer
duration, recording will stop at the end of the selection. If the destination window
contains a selection that is longer than the timer duration, recording will stop at
the end of the timer duration.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
Record Options
From the View menu, choose Record Options to open the Record Options window. You
can use this window to configure various options for recording in SOUND FORGE PRO.
The top of the Record Options window displays the current record status, attributes, time
recorded, and time left on your hard drive. You can also display the record status in the
Time Display window by right-clicking the Time Display window and choosing Record
Status from the shortcut menu.
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When Auto is selected, the input is monitored during pre/post-roll and during recording
only.
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Recording
Basic setup
In this setup, an audio source is connected to an input on your sound card, and your
powered speakers are connected to a Line Out output. You could connect a
computer microphone to your sound card's Mic In input, or you can connect line-
level outputs from a tape deck or other source to a Line In input.
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Recording
If you're recording from a turntable, use a phono preamplifier between your turntable's
output and your sound card's line input. Most turntables' outputs are phono-level (rather
than line-level) outputs. Phono-level outputs are quieter then line-level outputs and have
special equalization applied. A phono preamplifier will convert the phono-level signal to a
line-level signal that you can record.
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Recording
1. Ensure all cables are connected and that your audio source is generating a signal.
2. Adjust your recording levels:
l If your audio device provides a console application to adjust levels, open the
application and adjust its gain controls while monitoring the peak meters on
the Meters tab in the recording dialog. Adjust the gain controls in the console
application so SOUND FORGE PRO receives a strong signal with no clipping.
For more information about using your sound card and its console
application, please refer to the manufacturer's documentation.
l If you're using your Windows sound card, perform the following steps to
open the recording controls:
1. Double-click the speaker icon in your system tray to open the
Volume Control window.
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Recording
1. Connect your audio sources to your sound card's inputs. For more information,
please see Recording Setup.
2. Enable your recording inputs:
1. From the Options menu, choose Preferences, and click the Audio tab.
2. Choose your recording device from the Audio device type drop-down list.
3. Click the Record tab.
4. Select the Enable check box for each input you want to enable for recording,
and then select a radio button to assign the input to an audio channel.
In the following example, the signal from Analog in 1 is recorded to channel
1, Analog In 2 is recorded to channel 2.
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Recording
To choose your recording input, use the Audio (⇗408) tab in the Preferences dialog
or click a channel number in the Record Options window and choose a new input
port from the menu.
5. Select (⇗199) the sound data you want to replace, or click to position the cursor
where you want to begin recording.
If you want to check your input levels before or during recording, you can use the
meters. The peak meters represent the volume of the recording input. For best results,
the peak level should be somewhere in the yellow range with an occasional red
segment: you want your input to be as loud as possible without clipping.
6. Click the Arm button if you want to begin recording as soon as possible after
clicking the Record button . The Arm button is optional, but can allow for more
accurate takes. When you click Arm, the wave device is opened and all recording
buffers are loaded in order to minimize the amount of time between clicking the
Record button and when recording starts.
7. Click the Record button (or press Ctrl+R). Recording begins, and the Time
Display (⇗69) window and the data window's selection status bar will show the
current record position.
During recording, playback commands, the Preferences dialog, and commands that
affect the recording data window are unavailable.
8. Recording will stop automatically at the end of the selection. If you're recording
without a selection, existing data is overwritten during recording, and you can click
the Record or Stop button to end recording.
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Recording
Clicking Pause suspends recording, clearing the selection and moving the cursor
to the end of the recorded data. When you pause recording, the recording device
remains armed.
Remote Record
The Remote Record window reduces the program interface of SOUND FORGE PRO to
the control elements that are necessary to perform recordings.
When you open this window with the button on the Transport toolbar, the main
window of SOUND FORGE PRO is hidden at the same time. This frees up the screen to
display text or sheet music, for example.
File: In the list box, you can select the file for recording among the open files. If no
file is open, a new file is created by clicking on Prepare recording or Recording.
Transport controls: Buttons to control recording and playback, For more
information, see The Transport Toolbar (⇗44)
Set markers: This button allows you to set markers, even while recording.
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Go to...: This button opens the dialog Go to... (⇗212) to quickly reach a position in
the file.
Monitoring: This sets the monitoring mode. For more information, see Record
Options (⇗188)
Peak meter: The peak meter for checking the recording level.
Status information: The recording status information is displayed here. This is the
same information as displayed in the Recording Options window.
Back: Click on Back to display the main window again. The remote recording
window remains open. The button label changes to Remote. With a click on it you
can hide the main window again.
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Selecting Data and Positioning the Cursor
l Double-click the Selection Start box to type a value and move the cursor.
l Double-click the Selection End or Selection Length box to type values in the boxes
to specify or edit a selection.
l Right-click to display the Status Format shortcut menu, which allows you to
choose a time format (⇗54).
Make a selection
1. Select the Edit tool .
2. Click to position the cursor, hold the mouse button, and drag over an area of the
data window to select data. As you drag past markers (⇗246) and regions (⇗248),
the selection edge will snap to the marker/region tag. For more information about
channel selection, please see "Select Channels" in this help topic.
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Select channels
When you are working with stereo or multichannel files, you can select data from the
individual channels or all channels:
l Drag within a channel to select that channel only:
l Drag along the divider between channels (or the loop bar above the ruler) to select
all channels:
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Selecting Data and Positioning the Cursor
l Hold Ctrl and click a channel to add or remove it from the current selection:
You can also drag the ends of the loop region to adjust the selection length. Right-click the
loop bar above the time ruler to display a shortcut menu, where you can set the selection to
the visible portion of the waveform, select the entire file, or create a time selection from the
loop region.
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You can also drag the center of the loop region to move a selection without resizing
it:
Select data
1. From the Edit menu, choose Selection, and then choose Set from the submenu.
2. Choose a selection type or region from the Selection drop-down list, or choose
Custom to specify a custom selection:
a. Type a value in the Start edit box or use the spin controls to specify a starting
point for your selection.
b. Type a value in the End edit box or use the spin controls to specify an ending
point for your selection.
Specifying a value in the End box will modify the value in the Lengthbox.
Specifying a value in the Length box will modify the value in the Endbox.
c. Type a value in the Length edit box or use the spin controls to specify the
length of your selection.
3. Choose Left, Right, or Both from the Channeldrop-down list to specify which
channels will be selected.
4. Click the OK button.
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Selecting Data and Positioning the Cursor
Mark In
From the Edit menu, choose Selection, and then choose Mark In to set the beginning of
the loop region at the current cursor position.
You can then right-click bar at the top of the loop region to insert a region (⇗248), toggle
looped playback, or select (⇗199) the loop region.
Select the Update loop bar on Mark In/Out check box on the Editing (⇗ 395) tab of the
Preferences dialog if you want the loop bar in a data window to be updated when you mark
the beginning (⇗ 203) or end (⇗ 203) of a selection. When the check box is cleared, the
loop bar isn't updated until after you've marked both ends of the selection.
Marking Out
From the Edit menu, choose Selection, and then choose Mark Out to set the end of the
loop region at the current cursor position.
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Selecting Data and Positioning the Cursor
You can then right-click bar at the top of the loop region to insert a region (⇗248), toggle
looped playback, or select (⇗199) the loop region.
Select the Update loop bar on Mark In/Out check box on the Editing (⇗ 395) tab of the
Preferences dialog if you want the loop bar in a data window to be updated when you mark
the beginning (⇗ 203) or end (⇗ 203) of a selection. When the check box is cleared, the
loop bar isn't updated until after you've marked both ends of the selection.
Looped Playback
From the Options menu, choose Loop Playback to repeatedly play back a section of your
project.
When Options > Seek Cursor on Playback is selected, playback will restart when you
position the cursor. If you do not want to interrupt playback when positioning the cursor,
clear this command.
1. Drag the cursor to make a selection (or hold down the Shift key and use the arrow
keys to make the selection).
2. From the Options menu, choose Loop Playback.
3. Click the Play button to hear your selection looped.
If there is no selection, the entire sound file is played in an endless loop.
Quantize to Frames
From the Options menu, choose Quantize to Frames to force edits to occur on project
frame boundaries. This setting is independent of grid and marker snapping (⇗204) and is
useful when editing audio for video and creating disc-at-once (⇗121) CD projects.
When Quantize to Frames is turned on, the following actions will always occur on
frame boundaries:
l Positioning the cursor
l Making selections
l Placing markers and regions
If you drag to a snap point that does not occur on a frame boundary when Quantize to
Frames is enabled, the snap point will be quantized to the nearest frame boundary.
Enable Snapping
From the Options menu, choose Snapping and then choose Enable from the submenu to
turn automatic snapping on or off in data windows.
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Selecting Data and Positioning the Cursor
Snapping helps you position the cursor, make selections (⇗199) and align items along the
grid when you paste (⇗221), mix (⇗223), trim (⇗229), or work with markers (⇗246) and
regions (⇗248).
As you drag items in a data window, snap points are highlighted:
If you want to modify an existing selection, you can use the commands on the Edit >
Selection submenu to snap the selection to the grid and to zero crossings.
Hold the Shift key to temporarily override snapping.
In previous versions of SOUND FORGE PRO, both ends of a selection would snap to the
grid when you released the mouse. SOUND FORGE PRO now uses a softer snapping
mechanism that gives you more control: if you click near a grid line with snapping
enabled, the cursor will snap to that grid line. As you drag a selection along the timeline,
the cursor will stick to grid lines to allow you to snap to them. If you want to snap both
edges of a selection to the grid as in previous versions of SOUND FORGE PRO, you can
press T.
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Selecting Data and Positioning the Cursor
To change the resolution of the grid, choose Status Format from the Options menu and
then choose a setting from the submenu (or right-click the time ruler and choose a format
from the shortcut menu).
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Selecting Data and Positioning the Cursor
Selection Snapping
From the Edit menu, choose Selection, and then choose a command from the submenu
to force the edges of the current selection to the points you choose. Snapping helps you
align your selection with items in the data window.
If you want to use automatic snapping when positioning the cursor and making
selections, use the commands on the Options menu to enable snapping and set snapping
options.
Snap to Grid
From the Edit menu, choose Selection, and then choose Snap to Grid from the submenu
(or press T) to force both edges of a selection to a whole time division as designated by
the marks on the time ruler above the data window.
Before snapping.
To change the resolution of the grid, choose Status Format from the Options menu and
then choose a setting from the submenu (or right-click the time ruler and choose a format
from the shortcut menu).
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Selecting Data and Positioning the Cursor
Before snapping.
To change the resolution of the grid, choose Status Format from the Options menu and
then choose a setting from the submenu (or right-click the time ruler and choose a format
from the shortcut menu).
Snap to Zero
Performing edits at zero-crossings (⇗461) reduces the possibility of introducing glitches
in your sound file.
From the Edit menu, choose Selection, and then choose Snap to Zero from the submenu
(or press Z) to force both edges of a selection to the next zero-crossing of the waveform.
Before snapping.
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Selecting Data and Positioning the Cursor
The Editing (⇗395) tab in the Preferences dialog allows you to choose whether this is a
negative, positive or any zero-crossing.
Before snapping.
The Editing (⇗395) tab in the Preferences dialog allows you to choose whether this is a
negative, positive or any zero-crossing.
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Selecting Data and Positioning the Cursor
The active edge of a selection is defined by the blinking cursor. Press Home or End to
change the active edge.
The Editing (⇗395) tab in the Preferences dialog allows you to choose whether this is a
negative, positive or any zero-crossing.
Adjusting Selections
SOUND FORGE PRO includes tools that are designed to help you create your own loops
for ACID software and other loop-based audio applications.
From the Edit menu, choose Selection, and then choose a command from the submenu
to quickly adjust your selection length and position.
Halve Selection
From the Edit menu, choose Selection, and then choose Halve from the submenu (or
press the ; key) to reduce the current selection by half.
For example, if you have four measures selected and choose halve the selection, only
measures one and two will be selected.
Double Selection
From the Edit menu, choose Selection, and then choose Double from the submenu (or
press the ' key) to double the current selection.
For example, if you have four measures selected and double the selection, an additional
four measures will be selected.
You can also click the button on the Navigation Toolbar (⇗ 33)
Because the exact length of the selection is maintained, this tool is perfect for moving
the selection a beat or measure at a time.
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Selecting Data and Positioning the Cursor
Because the exact length of the selection is maintained, this tool is perfect for moving
the selection a beat or measure at a time.
Rotate Audio
From the Process menu, choose Rotate Audio (or press the : key) to change the feel of a
given loop by moving the selection to the opposite end of the file.
You can also click the button on the Process Toolbar (⇗ 38)
To change the number of divisions that will be used, choose Options > Set Grid
Divisions, and then choose a setting from the submenu.
For example, if you're trying to create a loop in 3/4 time, changing the grid divisions to 3
allows you to divide a selection into three beats.
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Selecting Data and Positioning the Cursor
From the Edit menu, choose Selection and then choose Toggle (or press S or /) to switch
between the last selection and the last cursor position. For instance, you may be setting
the cursor in various places while navigating throughout a sound file. If you use the
Toggle command, the last selected region will immediately return to the display.
From the Edit menu, choose Selection and then choose Cycle(or press Backspace) to
step backward through the previous five time selections.
Select All
From the Edit menu, choose Select All to select all data in the current window.
Double-click in the waveform display to select all data.
l If a file contains regions, triple-click to select all data (if the Disable triple clicking
to select all sound file data check box on the Editing (⇗395) tab in the Preferences
dialog is cleared).
l If you're working with multichannel audio, only the channel you click is selected.
Hold Ctrl while clicking additional channels to add or remove them from the
selection.
Go To
From the Edit menu, choose Go Toto move the cursor to a specific location in a sound
file.
1. From the Edit menu, choose Go To. The Go To dialog is displayed.
2. Choose a preset from the Go To drop-down list, or choose Custom to specify a
cursor position using the Position and Input Format controls:
l Type a value in the Position box or use the up and down arrows to determine
where the cursor will be moved.
l Choose a setting from the Input Format drop-down list to determine the
format (⇗55) used by the Position box.
3. Click OK to close the dialog and move the cursor.
Press F5 and type a value in the Selection Start box in the data window to navigate to a
specific location quickly.
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Selecting Data and Positioning the Cursor
4. Drag the Threshold slope/level slider to determine the sound level you want to
find:
l When Glitch is selected in the Find drop-down list, drag the slider to
determine the minimum slope (steepness) of the glitch. A high setting will
only detect glitches with a high slope, while a low setting will detect both
low and high-sloped glitches.
l When Level equal to or above is selected in the Find drop-down list, drag
the fader to determine the sound level you want to find.
l When End of silent region is selected in the Find drop-down list, drag the
fader to determine the sound level that will be treated as silence. The search
will move the cursor to the next position where the level goes below and
then back above the silence threshold level.
5. When Glitch is selected in the Find drop-down list, drag the Sensitivityslider to
determine how the algorithm looks for glitches:
l With a high Sensitivity setting, any part of the waveform with a slope above
the Threshold slope is detected as a glitch.
l Lower Sensitivity settings force the glitch finder to verify that the high-
sloped waveform is a glitch and not part of the original, smooth waveform.
If no glitches are detected, but you can hear clicks or pops, try decreasing the
Threshold slope and/or raising the Sensitivity. If the search is falsely detecting
glitches, decrease the Sensitivity and/or raise the Threshold slope.
6. Click OK. SOUND FORGE PRO software searches for the next audio data that
matches your parameters and positions the cursor there.
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Selecting Data and Positioning the Cursor
may be very close to the beginning or end of the sound file (and therefore cannot be
centered), or you may be zoomed out so the entire waveform is already visible.
l If you have a range of data selected, you can switch the cursor between selection
points using the Home and End keys.
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Basic Editing
Basic Editing
The edit operations used most often include cut, copy, paste, clear/delete, mix, and
trim/crop. Most of these functions use the clipboard, which is a temporary storage area.
The clipboard can also be used to move data from one window to another.
Editing Tools
From the Edit menu, choose Tool, and then choose a tool from the submenu to change
the active tool.
Click the edit tool selector in the data window (or press D or Shift+D) to toggle through the
Edit, Magnify, Pencil Event and Envelope tools.
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Basic Editing
For more information about zooming and magnification including using custom zoom
ratios please see Magnification and Zooming (⇗229).
The Pencil tool is available only at magnification levels below the Pencil tool maximum
zoom ratio setting on the Editing (⇗395) tab in the Preferences dialog.
Adjusting an envelope
By default, A new envelope will contain a single envelope point. If you want to adjust the
overall level of an envelope, drag the envelope up or down. A floating ToolTip will show
you the envelope's current setting:
If an envelope has multiple points, you can drag each point, or you can drag envelope
segments up or down.
Tips:
l Hold Ctrl while dragging an envelope point or segment to adjust the value in fine
increments without changing the envelope points' horizontal positions.
l Hold Ctrl+Alt while dragging an envelope point or segment to adjust the value in
normal increments without changing the envelope points' horizontal positions.
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Basic Editing
l Hold Alt while dragging an envelope point to move the point's horizontal position
without changing its value.
l With the Envelope tool , you can drag horizontally to select multiple envelope
points in the selected data window.
Flipping an envelope
You can flip an envelope to invert the envelope around its center. Volume, panning, and
effect automation envelopes can be flipped.
Fast Fade
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Basic Editing
Slow Fade
Smooth Fade
Sharp Fade
Hold
6. Click Go to Start if you want the envelope to appear exactly as it was in the
original data window, or click to position the cursor where you want the envelope
to start.
7. From the Edit menu, choose Paste.
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Basic Editing
Cut
From the Edit menu, choose Cut to remove the selected sound data and copy it to the
clipboard. Cutting sound data replaces the previous contents of the clipboard.
1. Choose the Edit tool .
2. Select (⇗199) the data that you want to cut.
3. From the Edit menu, choose Cut. The data is removed and copied to the clipboard.
If you cut data from individual channels of multichannel files, the waveform will contain
silence at the end of the cut channel. The channels in a multichannel file must always be
equal in length.
Before Cut
After Cut
Copy
From the Edit menu, choose Copy to copy the selected sound data to the clipboard.
Copying sound data replaces the previous contents of the clipboard.
1. Choose the Edit tool .
2. Select (⇗199) the data that you want to copy.
3. From the Edit menu, choose Copy. The data is copied to the clipboard.
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Basic Editing
Paste
From the Edit menu, choose Paste to insert a copy of the clipboard contents at the
current cursor position. If there is a selection, the Paste command deletes the selected
data before inserting.
Notes:
l From the Options menu, choose Drag-and-Drop Editing, and choose Paste from the
submenu if you want to use paste mode during drag-and-drop editing. Choosing this
command has the same effect as toggle-clicking the right mouse button while dragging
until the cursor is displayed as a .
You can click the right mouse button while dragging to toggle mix, and paste (⇗ 221),
and CD track drag-and-drop modes.
l Pasting into a multichannel file will insert data to all channels the channels in a
multichannel file must always be equal in length.—
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Basic Editing
Before Paste
(clipboard contents are
highlighted)
After Paste
Silence is pasted to the
unselected channel.
If multiple channels
were selected, the same
data would be pasted to
all selected channels,
and silence would be
pasted to the unselected
channel
If no channels were
selected, the same data
would be pasted to all
channels.
l Pasting data of different sample rates will cause the data in the clipboard to play at
the same rate as the rate of the window in which the data is pasted.
l If any regions, markers, or loops are present in the original sound data, they will also
be pasted into the destination sound file. To turn this feature off, turn off the Lock to
Selection > Markers/Regions command on the Options menu.
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Basic Editing
3. Drag the selection to the location where you want to paste the data and then press
and hold Ctrl. The cursor is displayed as a , and a vertical line is displayed to
show you where the paste will occur.
You can click the right mouse button while dragging to toggle mix, and paste
(⇗221), and CD track drag-and-drop modes.
4. When you release the mouse button to drop the selection, the selection is pasted.
Paste Special
From the Edit menu, choose Paste Special and choose a command from the submenu to
specify how you want to paste the contents of the clipboard.
Mix
From the Edit menu, choose PasteSpecial, and then choose Mix from the submenu to
mix a copy of the clipboard contents at the current cursor position.
Notes:
l From the Options menu, choose Drag-and-Drop Editing, and choose Mix from the
submenu if you want to use mix mode during drag-and-drop editing. Choosing this
command has the same effect as toggle-clicking the right mouse button while dragging
until the cursor is displayed as a .
You can click the right mouse button while dragging to toggle mix, and paste (⇗ 221),
and CD track drag-and-drop modes.
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Basic Editing
l If any regions, markers, or loops are present in with the original sound data, they will
also be pasted into the destination sound file. To turn this feature off, turn off the Lock
to Selection > Markers/Regions command on the Options menu.
3. Drag the selection to the location where you want to mix the data. The cursor is
displayed as a , and a shaded selection box is displayed to show you where the
mix will occur. An envelope is drawn to show you the mix and fade levels (the last-
used settings from the Mix/Replace dialog are used by default).
You can click the right mouse button while dragging to toggle mix, and paste
(⇗221), and CD track drag-and-drop modes.
If you want the Fade In and Fade Out curves to pay attention to the destination
selection and file length when mixing between files, select the Auto-crossfade Mix
with selection check box on the Editing tab of the Preferences dialog.
4. When you release the mouse button to drop the selection, the Mix/Replace dialog
is displayed. If you want to bypass the Mix/Replace dialog, hold Shift when you
release the mouse button.
To customize your mix settings, choose a setting from the Preset drop-down list in
the Mix/Replace dialog, or adjust the controls as needed:
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Basic Editing
Item Description
Source Drag the Source fader to adjust the volume of the selection you
want to mix. Changing this setting has the same effect as
dragging the sustain portion of the wet gain envelope in the data
window:
Select the Invert Data check box to invert (⇗448) the source
audio at the baseline (reverse the phase). Inverting data can help
match transitions and compare the phase relationship of the two
sound files.
Destination Drag the Destination fader to adjust the volume of the selection
you want to mix over. Changing this setting has the same effect
as dragging the sustain portion of the dry gain envelope in the
data window:
Select the Invert Data check box to invert (⇗448) the destination
audio at the baseline (reverse the phase). Inverting data can help
match transitions and compare the phase relationship of the two
sound files.
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Basic Editing
Fade In Type a value in the Fade In box (or use the spinner) to set the
length of the fade in between the source and destination audio.
Changing this setting has the same effect as dragging the attack
portion of the envelope in the data window:
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Basic Editing
5. Choose a setting from the Preset drop-down list, or adjust the controls as needed.
(see above (⇗225))
6. Click the OK button to apply the mix.
Overwrite
From the Edit menu, choose Paste Special, and then choose Overwrite to replace the
selected sound data with the contents of the clipboard.
The Overwrite command replaces data using the following rules:
l If the selected area is greater than the length of the clipboard, the data is
overwritten from the beginning of the selection for the length of the clipboard.
l If the selected area is less than or equal to the length of the clipboard, the data is
overwritten for the length of the selection only.
1. Copy (⇗220) the sound you want use to overwrite the current data.
2. Select (⇗199) the data you want to replace.
3. From the Edit menu, choose Paste Special, and then choose Overwrite.The
selected data is replaced with the contents of the clipboard.
Replicate
From the Edit menu, choose Paste Special, and then choose Replicate to paste multiple
copies of the clipboard contents to the current selection.
The Replicate command will paste as many copies of the clipboard as will fit in the
current selection. If no selection exists in the data window, the command is not
available.
1. Copy (⇗220) the sound you want to paste.
2. Select (⇗199) the area where you want to paste the contents of the clipboard.
3. From the Edit menu, choose Paste Special, and then choose Replicate. The
Replicate dialog is displayed.
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Basic Editing
4. Use the Replicate dialog to specify how you want to paste data.
Item Description
Copy Click to fill the selected region completely, using a partial copy of the
partials clipboard if needed.
Whole Click to use only whole copies of the clipboard contents to fill the
copies selected region. The selected region will not be completely filled if its
length is not an exact multiple of the clipboard length.
Example:
1. Copy a 1-second section of sound data onto the clipboard.
2. Insert 5.5 seconds of silence in the data waveform.
3. Select the 5.5 second area and select Replicate:
l If you choose Whole copies, 5 copies of the clipboard will be placed in the area
the silence previously occupied and 0.5 seconds of silence will remain at the
end.
l If you choose Copy partials, 5.5 copies of the clipboard will be placed in the
data. No silence will remain.
The Replicate command is useful when you are trying to replace silent sections of audio
with background noise. It can also be used to introduce stuttering effects or echoes.
Paste to New
From the Edit menu, choose Paste Special, and then choose Paste to New to create a
new data window (⇗47) that contains the contents of the clipboard.
Delete (Clear)
From the Edit menu, choose Delete (Clear) to remove selected sound data without
copying it onto the clipboard.
If the Treat as Cutlist command is selected (Edit > Playlist/Cutlist > Treat as Cutlist),
deleting a selection creates a region in the Cutlist (⇗260) window, but does not remove
the selection.
1. Select (⇗199) the data you want to delete.
2. From the Edit menu, choose Delete (Clear).
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Basic Editing
If you delete data from individual channels of multichannel files, the waveform will
contain silence at the end of the deleted channel. The channels in a multichannel file
must always be equal in length.
Before Delete
After Delete
Trim/Crop
From the Edit menu, choose Trim/Crop to remove all data outside the current selection
from the selected channel.
This command does not copy sound data to the clipboard.
1. Select (⇗199) the data you want to keep.
2. From the Edit menu, choose Trim/Crop.
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Basic Editing
If you're using the Pencil tool and zoom out past the Pencil tool maximum zoom ratio
setting on the Editing (⇗395) tab in the Preferences dialog, the tool will automatically
revert to the Edit tool (⇗216).
Zoom horizontally
Zooming incrementally
To zoom in and out in time by small increments, press the Up Arrow/Down Arrow keys
or use the Zoom buttons on the lower right-hand side of the data window:
Tips:
l Drag the splitter between the + and - buttons to zoom in large increments.
l You can also drag the end of the scroll box to zoom in or out:
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Basic Editing
Zooming in fully
From the View menu, choose Zoom Time, and then choose In Full from the submenu (or
press Ctrl+Up Arrow) to maximize the horizontal magnification to 24:1 (24 pixels per
sample).
Zoom vertically
Zooming incrementally
To zoom in and out vertically by small increments, click the Level Zoom In/Out buttons,
or click and drag the area between the buttons to zoom quickly.
Zoom to a selection
From the View menu, choose Zoom Time or Zoom Level, and then choose Selection
from the submenu to maximize the current selection vertically and horizontally.
The Selection command calculates the maximum zoom factor for the size of a selection
area, draws the data at this zoom factor, and centers the selection in the data window.
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Basic Editing
Press Ctrl+Up Arrow (when a selection is active) or double-click the Level Ruler.
Zoom to an event
When using the Event tool (⇗234) , you can zoom to the selected event.
Right-click the event and choose Zoom Event from the shortcut menu (or press Ctrl+Up
Arrow). The event is zoomed to fit the width of the data window.
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Basic Editing
Repeat
From the Edit menu, choose Repeat to repeat the last-performed operation. This can be
used with most processing functions.
The last dialog settings will be used unless you hold the Shift key, which allows you to
change the operation's parameters.
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The Event Tool
Creating Events
Events are created when you cut/copy/paste sound data, split events, drag sound data
to existing data windows, or process selections.
Split events
From the Edit menu, choose Event, and then choose Split from the submenu (or press S)
to split one or more selected events at the current cursor position.
For more information about splitting events, please see Splitting Events (⇗236).
1. Drag a file from the Explorer window to a data window. The cursor indicates
where the sound data will be added.
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The Event Tool
2. When you release the mouse button to drop the selection, the selection is pasted,
and an event is created.
3. From the Edit menu, choose Tool, and then choose Event from the submenu.
4. When you click in the data window with the Event tool, events are selected. You
can hold Ctrl or Shift to select multiple events.
In the following example, the data window contains four events, and the second
event is highlighted to indicate that it is selected.
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The Event Tool
4. Select the Event tool . You can then use the Event tool to work with the new
event.
Moving Events
You can move events horizontally along the timeline by dragging them with the Event
tool .
Moving an event past the end of the current file inserts time into the data window. You
must remove any unwanted silence when you are finished editing the file.
When dragging events vertically across channels, you are limited to the number of
channels in the current file. You cannot drag an event past the top or bottom channel in
a data window to create more channels in the file.
Events can cross channel boundaries, but overlapping events must lie on the same
channels. SOUND FORGE PRO automatically splits or merges channels as you move
events.
Crossfaded events before channel split. The channels in both events are split
when the first event is moved to
channels 2 and 3 because overlapping
events must lie on the same channels.
You can also Ctrl+drag events to other data windows or to the workspace to create new
data windows.
Regions, markers, and envelope points are moved with an event. To turn this feature off,
turn off the Lock to Selection > Markers/Regions and Envelope Points commands on the
Options menu.
Splitting Events
From the Edit menu, choose Event, and then choose Split or Split Regions from the
submenu to split one or more selected events.
Splitting an event allows you to adjust a small part of an event or break a single event
into multiple sections that you can edit independently.
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The Event Tool
Cut events
1. Select the events you want to cut.
For more information about selecting events, please see Selecting Events.
2. From the Edit menu, choose Cut, or click the Cut button on the Standard
toolbar.
The selected events are removed from the data window and placed on the
clipboard.
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The Event Tool
Copy events
1. Select the events you want to copy.
For more information about selecting events, please see Selecting Events.
2. From the Edit menu, choose Copy, or click the Copy button on the Standard
toolbar.
The selected events are copied to the clipboard and the waveform is unchanged.
Paste events
After events are copied or cut to the clipboard, you can paste them to a different place
in the data window or to a different data window.
Notes:
l If any regions or markers are present in the original sound data, they will also be
pasted into the destination sound file. To turn this feature off, turn off the Lock to
Selection > Markers/Regions command on the Options menu.
l Envelope points from the original sound data are not pasted into the destination sound
file.
1. Move the cursor to the desired location on the timeline.
2. From the Edit menu, choose Paste, or click the Paste button on the Standard
toolbar.
The clipboard events are inserted into the data window, and existing events on the
selected channels are moved in the data window by the total length of the pasted
events. If no channels are selected, the clipboard events are pasted to all channels.
Mix events
You can mix files, events, and selections when using the Event tool by dragging audio
from the current data window, other data windows, the SOUND FORGE PRO Explorer
window, or Windows Explorer.
Mixed audio is inserted as new events over existing events in a data window. Crossfades
(⇗240) are created, but the Mix dialog is not displayed.
Delete events
1. Select the events you want to delete.
For more information about selecting events, please see Selecting Events.
2. From the Edit menu, choose Delete (Clear), or press Delete.
The selected events are removed from the data window, but they are not placed on
the clipboard.
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The Event Tool
Regions, markers, and envelope points are deleted with an event. To turn this feature off,
turn off the Lock to Selection > Markers/Regions command on the Options menu.
Selecting Events
When working with the Event tool (⇗234) , you can select one or more events, but
you cannot create time selections (⇗199).
If you want to zoom to an event, right-click the event and choose Zoom Event from the
shortcut menu (or press Ctrl+Up Arrow). The event is zoomed to fit the width of the data
window.
schow all
You can quickly restore contiguous channels by dragging the event edge back.
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The Event Tool
Choose Extend to Next Event or Extend to Previous Event to extend the current
selection to the next or previous event in the data window.
Choose Extend to First Event or Extend to Last Event to extend the current selection to
the first or last event in the data window.
Crossfading Events
From the Options menu, choose Event, and then choose Automatic Crossfades from the
submenu if you want to automatically create crossfades (⇗443) when you overlap two
events on the same channel.
When Automatic Crossfades is turned off, overlapping events punch in and out with no
fades.
You can show or hide the crossfade length ToolTip by selecting Event and then Show
Crossfade Lengths from the Options menu or pressing Ctrl+Shift+T.
2. Hover over upper-left or upper-right corner of an audio event until the cursor is
displayed as a .
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The Event Tool
Tips:
l Hold Ctrl (or hold the right mouse button) while dragging the sustain portion of the
envelope to adjust the value in fine increments.
l When you have multiple events selected, the gain of all selected events is adjusted
simultaneously.
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The Event Tool
To remove a fade, drag the end of the fade curve back to the edge of the event.
You can quickly restore contiguous channels by dragging the event edge back.
Trim an event
1. With the Event tool selected, hover over the edge of an event. The cursor is
displayed as a .
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The Event Tool
Events do not loop and cannot exceed the start, end, or channels of the underlying
media. For example, you cannot trim an event past its right edge to insert silence.
Tips:
l Hold the Shift key to temporarily override snapping.
l Regions, markers, and envelope points are moved with the contents of the event. To
turn this feature off, turn off the Lock to Selection > Markers/Regions and Envelope
Points commands on the Options menu.
Slip-trim an event
Hold Alt while dragging the right or left edge of an event. The cursor is displayed as a .
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The Event Tool
As you drag the event edge, the opposite edge of the event will remain fixed, trimming
the media from the edge you drag.
Tips:
l Hold Alt+Shift while dragging any portion of an event to slip-trim the right edge. The
left edge of the event will remain fixed on the timeline, and the media is slipped past
the left edge of the event. This slip mode is useful when you want to slip an event
without changing its last frame.
l Holding the Shift key temporarily overrides snapping if it is enabled. Release the Shift
key while dragging to snap the event to available snap points.
l Regions, markers, and envelope points are moved with the contents of the event. To
turn this feature off, turn off the Lock to Selection > Markers/Regions and Envelope
Points commands on the Options menu.
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The Event Tool
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Using Markers, Regions and Commands
Using Markers
From the Insert menu, choose Marker to add a marker at the current cursor position.
Markers are reference points you can place throughout a file. You can use markers to
identify positions for editing or to seek forward and back within a streaming media file.
Markers can be quickly selected from the list in the Go To dialog. Also, markers are
displayed in the Regions List for quick playback.
Insert a marker
1. Position the cursor where you want to add a marker.
2. From the Insert menu, choose Marker. A marker will be added at the cursor
position.
3. If you want to name the marker, right-click the tag and choose Rename from the
shortcut menu. Type a name for the marker in the edit box and press Enter.
You can also insert markers during playback by pressing the M key.
Move a marker
Drag the marker tag to a new location.
Markers will snap to other markers, regions (⇗248), and command markers (⇗257). Hold
Shift while dragging to override snapping.
Delete a marker
Right-click the marker tag and choose Delete from the shortcut menu.
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Using Markers, Regions and Commands
Preview a marker
Click a marker's Play button in the Regions list (⇗78).
Trigger Description
type
Note The marker will be played when the specified note on message is
On - received and will play for the full length of the file.
Play
Note The marker will be played when the specified note on message is
On - received and will stop when the full file is played or the specified
Play / Note Off message is received.
Off -
Stop
Note The marker will be queued for play when the specified note on
On - message is received and will play when the corresponding Note Off
Queue / message is received. This is used to reduce the time between
Off - receiving a trigger and playing a marker.
Play
3. In the Chan box, specify the MIDI input channel for triggering.
4. In the Note box, specify the MIDI note that will trigger region playback. This value
can be entered as a MIDI note value such as C4 or as a MIDI note number such as
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Using Markers, Regions and Commands
60.
Notes:
l If the Trigger from MIDI Timecode (⇗ 371) command is selected while using this
dialog, you can auto-complete the Chan and Note values by pressing a key on your
MIDI keyboard.
l Triggers in the Regions List function differently from triggers specified in the MIDI
Triggers (⇗ 372) dialog and the Playlist (⇗ 260). When using triggers in the Playlist,
Regions List, or MIDI Triggers dialog, be aware that they can interact to create
unexpected results. SOUND FORGE PRO software first looks at the MIDI Triggers,
then the Regions List, and then the Playlist when determining what to do when a MIDI
command is detected. If you only want to use the triggers in the Regions List, turn off
all the triggers in the MIDI Triggers dialog and the Playlist.
Inserting Regions
From the Insert menu, choose Region to add region markers at each end of the current
selection. Regions can be used to indicate sections of projects such as choruses or
verses, or they can be used to make notes in the project.
The Regions List (⇗78) window contains all of the regions and markers that exist in the
active data window.
Insert a region
1. Drag the cursor in the data window or marker bar to make a time selection.
2. From the Insert menu, choose Region. Numbered region markers are placed at
the start and end of the selected area.
3. If you want to name the region, right-click the tag and choose Rename from the
shortcut menu. Type a name for the region in the edit box and press Enter.
You can also insert regions by pressing the R key (or Ctrl+Alt+R when the Event tool
(⇗ 234) is selected).
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Using Markers, Regions and Commands
Select a region
Right-click the starting or ending region marker and choose Select Region from the
shortcut menu. The region is highlighted.
or——
Double-click the start or end region marker. The region is highlighted.
Move a region
Drag either region tag to move the tab and change the region's size.
Hold the Alt key while dragging either region tag to move a region and preserve its
length.
Regions will snap to other markers (⇗248), regions, and command markers (⇗257). Hold
Shift while dragging to override snapping.
Delete a region
Right-click the region marker and choose Delete from the shortcut menu.
Preview a region
Click a region's Play button in the Regions list (⇗78).
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Using Markers, Regions and Commands
Trigger Description
type
Note On The region will be played when the specified note on message is
- Play received and will play for the full length of the file.
Note On The region will be played when the specified note on message is
- Play / received and will stop when the full file is played or the specified Note
Off - Off message is received.
Stop
Note On The region will be queued for play when the specified note on
- Queue message is received and will play when the corresponding Note Off
/ Off - message is received. This is used to reduce the time between receiving
Play a trigger and playing a region.
3. In the Chan box, specify the MIDI input channel for triggering.
4. In the Note box, specify the MIDI note that will trigger region playback. This value
can be entered as a MIDI note value such as C4 or as a MIDI note number such as
60.
Notes:
l If the Trigger from MIDI Timecode (⇗ 371) command is selected while using this
dialog, you can auto-complete the Chan and Note values by pressing a key on your
MIDI keyboard.
l Triggers in the Regions List function differently from triggers specified in the MIDI
Triggers (⇗ 372) dialog and the Playlist (⇗ 260). When using triggers in the Playlist,
Regions List, or MIDI Triggers dialog, be aware that they can interact to create
unexpected results. SOUND FORGE PRO software first looks at the MIDI Triggers,
then the Regions List, and then the Playlist when determining what to do when a MIDI
command is detected. If you only want to use the triggers in the Regions List, turn off
all the triggers in the MIDI Triggers dialog and the Playlist.
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Using Markers, Regions and Commands
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Using Markers, Regions and Commands
6. Select the Use release point for end of region check box to end a region when the
sound level drops by a factor determined by the Release sensitivity. This is useful
if you don’t want the silence between sounds or phrases to be included in the
regions.
When this check box is cleared, region ends are only created when attacks are
detected.
7. Click the OK button.
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Using Markers, Regions and Commands
value in the File name prefix box and the region name. When this check box is
cleared, file names will conform to the 8.3 naming convention. These names
consist of the first 5 characters from the File name prefix and a unique three-digit
number starting with the number specified in the Start file counter index box. For
example, if you have 4 regions selected for extraction, and your prefix is set to
PREFIX, the names used will be PREFI000.wav, PREFI001.wav, PREFI002.wav
PREFI003.wav.
5. Click the Extract button to extract the selected regions.
To update a marker quickly, right-click the marker or region tag and choose Update
from the submenu.
1. If the Regions List isn't already visible, choose View > Metadata > Regions List.
2. In the Regions List window, select the marker (⇗246) or region (⇗248) you want to
update.
3. In the data window, indicate the new position of the marker or region:
l If you want to update a marker's position, place the cursor where you want
to move the marker.
l If you want to update a region's position, select a range of data in the data
window.
4. From the Edit menu, choose Regions List, and then choose Update from the
submenu:
5. If you are updating a marker, the marker moves to the cursor position. If you have a
range of data selected, the cursor will blink at one end of a selection; press the
Home key to move the cursor to the beginning of the selection, or press End to
move to the end of the selection.
6. If you are updating a region, the beginning and ending points of the region are
moved to match the current selection, and the length of the region is modified if
the selection is a different length than the original region.
Hold Alt while dragging a region tag to move a region while preserving its length.
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Using Markers, Regions and Commands
Splitting Regions
Splitting a region divides an existing region at the current cursor position, producing two
separate regions.
1. In the Regions List window, select the region you want to split.
2. In the data window, position the cursor where you want the split to occur.
3. From the Edit menu, choose Regions List, and choose Split from the submenu (or
right-click a region in the Regions List window and choose Split from the shortcut
menu).
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Using Markers, Regions and Commands
After
split
After
split
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Using Markers, Regions and Commands
2. Choose Session 8 File (.prm) to import a file that supports both Session 8
and SOUND FORGE PRO regions.
3. Choose Windows Media Script File (.txt) to import a file that includes
Windows Media script commands.
4. Choose Text File (Tab delimited) (.txt) to import markers and regions from a
plain text file.
5. Choose Wave File (.wav) to import markers and regions from another sound
file.
4. Click the Open button.
Opening a new regions/playlist file will clear the current regions and playlist entries.
Make sure you have saved the current regions/playlist before continuing.
When this option is not selected, you can hold the Alt key while dragging region markers
to lock the length of a region. To move a loop without changing its length, drag the bar
between the loop markers:
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Using Markers, Regions and Commands
Inserting Commands
From the Insert menu, choose Command to place a metadata command marker at the
current cursor position.
Command markers indicate when an instruction (function) will occur in a streaming
media file. You can use command markers to display headlines, captions, link to Web
sites, or any other function you define.
Windows Media Player 9 and later will ignore metadata commands unless the Run script
commands when present check box is selected on the Security tab of the player's
Preferences dialog. Be sure to instruct your audience to select this check box before
playing your file.
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Using Markers, Regions and Commands
5. In the Position box, type the time you want the command to occur in your project.
The command is inserted at the cursor position by default.
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Using Markers, Regions and Commands
Creating a template
1. From the Insert menu, choose Command to display the Command Properties
dialog.
2. Enter the settings you want to use in the Command, Parameter, and Position
boxes.
3. In the Template box, enter the name you want to use to store the template.
4. Click the Save button .
Recalling a template
1. From the Insert menu, choose Command to display the Command Properties
dialog.
2. Choose the template you want to use from the Template drop-down list. The
Command, Parameter, and Position boxes are automatically filled in using the
information stored in the template.
3. Edit the settings in the Command, Parameter, and Position boxes as necessary.
4. Click OK.
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Editing with a Playlist/Cutlist
Playlist/Cutlist
From the View menu, choose Metadata, and then choose Playlist/Cutlist to open or
close the Playlist/Cutlist window. This window is used to arrange regions for playback.
Tips:
l To play a region, click the Play button to the left of each region. The selected region
and all subsequent playlist entries are played in succession.
l You can edit a Playlist/Cutlist region by typing new values in the Cnt, Trigger, Chan,
Note, and SMPTE Time boxes.
l You can rearrange regions by dragging rows within the Playlist/Cutlist window (drag
the leftmost numbered column).
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Editing with a Playlist/Cutlist
l Drag the region from the Regions List window to the Playlist/Cutlist window.
l Right-click a region in the Regions List window and choose Add to Playlist from
the shortcut menu.
l To create a region and add it to a playlist/cutlist, select a range of data and drag it
to the Playlist/Cutlist window.
A region is automatically created in the data window, and the new region is added
to the playlist/cutlist.
Pre-roll playback
Select the Pre-roll playback check box in the Playlist window and specify a value to set
the amount of pre-roll that will be heard from the end of the previous region when
starting the playlist sequence from the current region.
Example: two regions are defined in the Playlist/Cutlist window, and the pre-roll time is
set to 0.5 seconds. When you start playback from region 2, the last 0.5 seconds of region
1 will be played before starting region 2. This allows you to hear the transition between
the two regions.
From the Edit menu, choose Playlist/Cutlist, and then choose Pre-Roll Playback from the
submenu (or press /) when a playlist region is selected.
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Editing with a Playlist/Cutlist
l Right-click a region in the Playlist window and choose Stop Point from the
shortcut menu.
l Select a region in the Playlist window and press Ctrl+8.
A red indicator is displayed in the left column in the Playlist window to identify the
stop point.
When you play your playlist, it will continue to play through the regions until it
encounters a stop point. This is useful when triggering playback from incoming MIDI or
timecode and you only want certain sections of the playlist to be played at a time.
Item Description
Channel If the playlist region will be triggered by a MIDI note, this is the receive
channel for that region.
Note If the playlist region will be triggered by a MIDI note, this is the MIDI note
number that will trigger this playlist region. This value can be entered as a
MIDI note value (such as C4) or as a MIDI note number (such as 60).
SMPTE If the playlist region will be triggered from a SMPTE time cue, this is the
time point in SMPTE time that will trigger the region.
When a region has a trigger associated with it, a musical note is displayed next to the
region's Play button:
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Editing with a Playlist/Cutlist
4. From the View menu, choose Toolbars. Select the Regions/Playlist check box and
click the OK button. The timecode is displayed in the Regions/Playlist toolbar
when you start your MIDI device.
5. Create a region that includes the sound data you want to trigger.
6. Add the region to your playlist/cutlist.
7. In the Playlist window, choose SMPTE: Play at Time from the Trigger drop-down
list and enter the time at which you want to start playback in the SMPTE time box.
Adding a region
1. Select a region in the Regions List. If the Regions List is not visible, choose View >
Metadata > Regions List
2. From the Edit menu, choose Playlist/Cutlist, and then choose Add from the
submenu (or right-click the Playlist/Cutlist window and choose Add from the
shortcut menu).
Shortcuts:
l Drag the region from the Regions List window to the Playlist/Cutlist window.
l Right-click a region in the Regions List window and choose Add to Playlist from the
shortcut menu.
l To create a region and add it to a playlist/cutlist, select a range of data and drag it to
the Playlist/Cutlist window.
A region is automatically created in the data window, and the new region is added to
the playlist/cutlist.
Moving regions
To change the order of the regions in the Playlist/Cutlist window, drag a region to a new
position.
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Editing with a Playlist/Cutlist
Deleting a region
1. Select a region in the Playlist/Cutlist window. If the window is not visible, choose
View > Metadata > Playlist.
2. From the Edit menu, choose Playlist/Cutlist, and then choose Delete from the
submenu (or press the Delete key).
Removing a region from the Playlist/Cutlist window will not remove regions from
the Regions List window or waveform.
Playing a Playlist/Cutlist
Playing your playlist or cutlist allows you to audition your arrangement of regions in the
Playlist/Cutlist window.
Play a playlist
In the Playlist/Cutlist window, click the Play button for the first region you want to
hear.
Playback begins with the selected region and continues until SOUND FORGE PRO
software encounters a stop point. If no stop point exists, playback will continue through
the end of the playlist.
To change the number of times each region will be played or to set a stop point, type a new
value in the Cnt box or use the Play count box in the Playlist window.
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Play a cutlist
1. From the Edit menu, choose Playlist/Cutlist, and then choose Treat as Cutlist from
the submenu.
Right-click the Playlist/Cutlist window and choose Treat as Cutlist from the shortcut
menu.
Example: two regions are defined in the Playlist/Cutlist window, and the pre-roll time is
set to 0.5 seconds. When you start playback of the playlist from region 2, the last 0.5
seconds of region 1 will be played back before starting region 2. This allows you to hear
the transition between the two regions.
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Right-click the Playlist/Cutlist window and choose Copy onto Clipboard from the shortcut
menu.
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l From the FX Favorites menu, choose Recreate by Plug-In Name to clear the
current FX Favorites structure and create new folders based on the first word in
the plug-ins' names.
l From the FX Favorites menu, choose Organize. In the Organize Favorites dialog,
drag your new plug-ins from the Plug-Ins folder to the desired folder in the FX
Favorites portion of the tree view on the left side of the dialog.
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Applying an effect
1. Select the data you want to process. If no data is selected, processing will be
applied to the entire file. For more information, see Selecting Data and Positioning
the Cursor (⇗199)
When using the Event tool , select the events you want to process.
When you're working with multichannel files, only the selected region in the
selected channel is processed. Most functions can be applied to the individual or
all channels. However, since the channels in a multichannel file must be equal in
length, functions that affect the length of the data cannot be performed on
individual channels. These functions include Insert Silence, Resample, Time Stretch,
Gapper/Snipper, Pitch Bend, and Pitch Shift (without preserving duration).
If you want to apply one of these processes in a single channel, convert the file into
separate mono files (you can select a channel and drag it to the SOUND FORGE
PRO workspace to create a new file quickly), apply the process, and merge the files
into a new multichannel file.
2. Choose a command from the Process, Effects, or FX Favorites menu.
3. Choose a preset from the Preset drop-down list or adjust the dialog controls as
needed. For more information, see Using Processing Dialogs (⇗285)
4. Click the Preview button to hear the effects of your processing settings. Select the
Bypass check box to hear the unprocessed signal.
When using the Event tool , you can click the Go to Previous Event or Go to
Next Event button at the bottom of the processing dialog to navigate events
when multiple events are selected. For more information, see The Event Tool
(⇗234)
5. To change the portion of the sound file that will be processed, change the
selection:
1. Click and drag in the data window to create or change a selection. For more
information, please see Selecting Data Using the Mouse.
2. Click the More button in the processing dialog to display Start, End, Length,
and Channels controls at the bottom of the processing dialog.
6. Click the OK button to start processing.
During processing, a progress meter is displayed at the bottom of the data window.
You can cancel the operation at any time by clicking the Cancel button to the left
of the progress meter, or you can press the Escape key.
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Saving a preset
1. Type a name in the Preset box in the processing dialog.
2. Click the Save Preset button . The current dialog settings are saved in a new
preset.
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Rename a plug-in
You can use the Plug-In Manager to replace a plug-in's default name with a name that's
more user-friendly or meaningful.
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1. Right-click a plug-in and choose Rename from the shortcut menu. The plug-in
name becomes editable.
2. Type a new name in the box and press Enter. The new name is used in the Plug-In
Manager and FX Favorites menu.
Hide a plug-in
If you want to prevent a plug-in from appearing in SOUND FORGE PRO without
uninstalling the plug-in, you can use the Plug-In Manager to hide it. For example, you
might hide a codec that is incorrectly identified as a plug-in.
1. Right-click a plug-in and choose Hide from the shortcut menu. You will be
prompted to confirm that you want to permanently hide the plug-in.
2. Click Yes.
To restore hidden plug-ins, you can force SOUND FORGE PRO to rescan your system for
plug-ins by deleting the HKEY_CURRENT_USER\Software\MAGIX\SOUND FORGE
PRO\15.0\DXCache key in the Windows Registry.
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Removing a plug-in
Click the Remove Plug-In button .
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5. Click the Show Plug-In Window button to display the effect's parameters in a
separate window. For more information about using specific plug-ins, click the
Plug-In Help button.
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3. Browse to the folder where you want to save the .fxb file and type a name in the
File name box.
4. Click the Save button. All presets for the current plug-in are stored in the bank.
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Removing a plug-in
Select a plug-in in the Apply Plug-In Chain window and click the Remove Selected Plug-
In button .
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All presets for the current VST plug-in are replaced with the settings stored in the
.fxb file, and the first preset in the bank is loaded by default
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Item Description
OK Closes the dialog and processes the dialog settings.
Cancel Closes the dialog without making changes.
Preview Click to begin previewing the processed sound file.
Bypass Select this check box and click Preview to hear the unprocessed audio.
This is a useful feature when comparing the affected and unprocessed
signal.
Real-time When this check box is selected, SOUND FORGE PRO will try to preview
the plug-in in real time. If your computer can not keep up, clear the check
box.
When the check box is cleared, the maximum preview length is determined
by the Limit non-realtime previews to setting on the Previews (⇗403) tab
of the Preferences dialog.
More Click to display additional controls at the bottom of the dialog that you
can use to change the selection you want to process or adjust dry and wet
gain and fades.
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Preview audio
Click the Preview button to hear the effect of the current dialog settings on the selected
audio.
During playback, you can select the Bypass check box to hear the unprocessed audio.
This is a useful feature when comparing the affected and unprocessed signal.
You can use the Previews (⇗403) tab in the Preferences dialog to specify how many
seconds of unprocessed audio will be played before and after the processed selection.
Create a preset
1. Choose a command from the Process, Effects, or FX Favorites menu.
2. Adjust the dialog controls to create the desired effect.
3. Type a name in the Preset box.
4. Click the Save Preset button .
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Delete a preset
1. Choose a command from the Process, Effects, or FX Favorites menu.
2. Choose a preset from the Preset drop-down list.
3. Click the Delete Preset button .
The Delete Preset button is available only for custom presets.
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1. Click the More button in the processing dialog. Selection and gain controls are
displayed at the bottom of the dialog.
2. Type a value in the Start box (or use the spinner) if you want to change the
beginning of the selection.
Click the Lock Start button if you want to preserve the selection start when
adjusting the Length or End settings.
When using the Event tool (⇗234) , the Start box is automatically locked.
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Changing this setting has the same effect as dragging the beginning of the selection
in the data window:
3. Type a value in the End box (or use the spinner) if you want to change the end of
the selection.
When using the Event tool , the End box is not available.
Changing this setting has the same effect as dragging the end of the selection in
the data window:
4. Type a value in the Length box (or use the spinner) if you want to specify the length
of the selection. The beginning of the selection remains fixed. Click the Lock
Selection Length button if you want to preserve the selection length when
adjusting the Start or End settings.
When using the Event tool , the Length box is automatically locked.
5. Type a value in the Channels box to change the current channel selection. You can
separate individual channels with commas or use hyphens to indicate channel
ranges. Click the Lock Channels button if you want to lock the channel
selection. For example, type 1, 3, 6-8 to select channels 1, 3, 6, 7, and 8.
Changing this setting has the same effect as holding Ctrl while clicking channels in
the data window. When using the Event tool , the Channels box is automatically
locked.
6. When using the Event tool , you can click the Go to Previous Event or Go to
Next Event button at the bottom of the processing dialog to navigate events
when multiple events are selected.
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If you want to change the default fade values, you can use the Editing (⇗395) tab in the
Preferences dialog.
1. Click the More button in the processing dialog. Selection and gain controls are
displayed at the bottom of the dialog.
2. Type a value in the Wet Gain box (or use the spinner) to set the level of the
processed signal that will be mixed into the output.
Changing this setting has the same effect as dragging the sustain portion of the
wet gain envelope in the data window:
3. Type a value in the Dry Gain box (or use the spinner) to set the level of the
unprocessed signal that will be mixed into the output. Changing this setting has the
same effect as dragging the sustain portion of the dry gain envelope in the data
window:
4. Type a value in the Fade In box (or use the spinner) to set the length of the fade in
between the unprocessed and processed signal. Changing this setting has the same
effect as dragging the attack portion of the envelope in the data window:
5. Click the Fade Curves button and choose a curve type from the menu to set
the speed of the fade in.
6. Type a value in the Fade Out box (or use the spinner) to set the length of the fade
out between the processed and unprocessed signal. Changing this setting has the
same effect as dragging the release portion of the envelope in the data window:
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7. Click the Fade Curves button and choose a curve type from the menu to set
the speed of the fade out.
Tips:
l To reset the fade in and out to the default values, right-click the processing dialog and
choose Reset Fade Values from the shortcut menu.
l To save default fade in and out values, adjust the Fade In and Fade Out controls, and
then right-click the processing dialog and choose Save Fade Values from the shortcut
menu.
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Plug-in parameters can be edited using the plug-in's controls or the automation envelope
in the data window.
Choosing a new effect chain preset will clear the current effect automation settings.
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You can select the Bypass button in the Plug-In Chain to bypass all effects in the
chain, or select the Bypass button for an effect to bypass individual effects.
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Preparation
To integrate Melodyne and SpectraLayers Pro in your SOUND FORGE PRO workflow,
make sure you installed the VST3 plug-in version of the software. The search path for
VST3 plug-ins (usually C:\Program Files\Common Files\VST3\) has to be set as
Alternate VST search folder in the Preferences, VST Effects tab.
Using Melodyne
To edit an audio file or a selection of an audio file with Melodyne, chose Edit in
Melodyne (ARA) from the Tools menu.
Do not load the Melodyne VST plug-in into the Plug-in-chain via the Plug-in Chooser.
Although it is listed there and will load into the chain, you will not have the integration
features. You can recognize this by the fact that there's a transfer button in the Melodyne
GUI then. But the aim of developing the ARA interface was to avoid the tedious process of
transferring the audio data to the plug-in and letting it have access to the audio data in the
host application directly.
Melodyne will be loaded, the audio data will be analyzed and the Melodyne screen will
be opened. There you will see the audio data as a typical Melodyne "blob".
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You can close the Melodyne plug-in window at any time, to show it again, click the
Show Plug-In Window button at the Melodyne entry in the Plug-in Chain window
Adjusting an envelope
By default, A new envelope will contain a single envelope point. If you want to adjust the
overall level of an envelope, drag the envelope up or down. A floating ToolTip will show
you the envelope's current setting:
If an envelope has multiple points, you can drag each point, or you can drag envelope
segments up or down.
Tips:
l Hold Ctrl while dragging an envelope point or segment to adjust the value in fine
increments without changing the envelope points' horizontal positions.
l Hold Ctrl+Alt while dragging an envelope point or segment to adjust the value in
normal increments without changing the envelope points' horizontal positions.
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l Hold Alt while dragging an envelope point to move the point's horizontal position
without changing its value.
l With the Envelope tool , you can drag horizontally to select multiple envelope
points in the selected data window.
Flipping an envelope
You can flip an envelope to invert the envelope around its center. Volume, panning, and
effect automation envelopes can be flipped.
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Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
6. Click Go to Start if you want the envelope to appear exactly as it was in the
original data window, or click to position the cursor where you want the envelope
to start.
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Processes
Automatically Trimming/Cropping a File
From the Process menu, choose Auto Trim/Crop to automatically remove unnecessary
silence in a sound file and automatically fade the end-points phrases in and out.
Item Description
Preset Choose a preset from the drop-down list, or click the Save As button to
create a new preset.
Function Choose a mode from the drop-down list:
l Keep edges outside of the selection: Silence between the selection
points and the sound material is deleted. Use this to remove silence
from the edges of a selection. Data outside of the selection is not
deleted.
l Remove edges outside of the selection: Silence between the
selection points and the sound material is deleted. Anything outside
of the selection is also deleted. Use this to trim a sound from a
larger file.
l Remove silence between phrases (creates regions): All silence
between phrases inside of the selection is deleted. Regions are
created between phrases. Use this to delete the silence between
sound effects and automatically create regions in the Regions List.
For more information, see Regions List (⇗78)
l Remove data beyond loop points: All data after the selected loop is
deleted. Since most samplers never play audio beyond a loop, data
beyond the loop is unnecessary.
l Remove data from start and limit file length: Allows you to specify
an amount of sound that should be deleted from the beginning of
each file and specify a maximum length for converted files. If a file is
longer than this length, it will be trimmed. This setting is useful for
creating sample clips.
Attack Drag the fader to set the threshold level used for the detection of the
threshold trim/crop start point. -Inf. is complete silence; 0 dB is the maximum
amplitude level.
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Release Drag the fader to set the threshold level used for the detection of the
threshold trim/crop end point. -Inf. is complete silence; 0 dB is a maximum
amplitude level.
Fade in Specify the length of fade-in applied to the sound file after the trim/crop
start point is detected. This is useful for preventing glitches at beginning
and ending points.
Fade out Specify the length of the fade-out applied to the sound file after the
detected trim/crop end point.
Minimum Specify the minimum amount of silence that must exist between phrases
inter- before a new region is created.
phrase
silence
Minimum When using the Remove data beyond loop points option, this number
length specifies the number of samples that must exist after the loop. This is
following used to ensure that a sampler can loop properly, since some samplers
loop end don’t use the exact loop points supplied.
Bit-Depth Converter
From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from
the submenu to convert sound files to different bit depths.
Because the signal-to-noise ratio decreases when you decrease the bit depth of a file, you
should maximize the volume of the sound file using the Volume (⇗ 320) or Normalize
(⇗ 310) functions before performing the conversion.
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Setting Description
Half Eliminates distortion caused by conversion to a lower bit
Rectangular depth, but the noise level is dependent on the signal. This
setting uses a maximum dither noise amplitude of 0.5 LSB
(least significant bit).
Rectangular Identical to Half Rectangular, but with a maximum dither
noise amplitude of 1 LSB (least significant bit).
Triangular Eliminates distortion caused by conversion to a lower bit
depth and eliminates noise floor modulation by producing a
slightly higher noise level.
Highpass Eliminates distortion caused by conversion to a lower bit
Triangular depth and eliminates noise floor modulation by producing a
slightly higher noise level. Noise is shifted to higher
frequencies than standard triangular dithering.
Gaussian Does not perform as well as rectangular or triangular
dithering, but may be suitable for some material.
POW-r Uses the POW-r dithering algorithms for best dithering
quality.
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When the POW-r dithering algorithm ist used, you can select from three
noise shaping modes. Which dithering mode sounds the best depends mainly
on the audio signal.
Setting Description
POW-r This function uses a special dithering curve to minimize
#1 quantization noise.
POW-r This function uses additional noise shaping across a wide frequency
#2 range to extend the dynamic range by 5-10 dB.
POW-r This function uses additional, optimized noise shaping to extend
#3 the dynamic range by up to 20 dB between 2 kHz and 4 kHz. The
human ear is most sensitive to this frequency range.
c. Click OK.
Channel Converter
From the Process menu, choose Channel Converter to change the number of channels
in an audio file. The Channel Converter dialog can also be used to reverse the channels
of a stereo file or intermix the channels of a multichannel file to create interesting
panning effects.
To perform quick channel conversion without specifying the mix, use the Audio channels
box on the File Properties window or right-click the Channels box in the status bar and
choose a setting from the shortcut menu.
Notes:
l If you want to apply a panning envelope to a mono file, use the Channel Converter to
convert the file to stereo first.
l You can use mono files in the Pan/Expand dialog if you choose Pan (preserve stereo
separation) or Pan (mix channels before panning) from the Process mode drop-
down list. When you click OK to apply your changes, the file will be converted to
stereo and your panning settings will be applied.
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Removing DC Offset
From the Process menu, DC Offset to change the baseline of a sound file to compensate
for electrical mismatches between your sound card and input device. Glitches and other
unexpected results can occur when sound effects are applied to files that contain DC
offsets (⇗444).
An easy way to spot DC offset is to zoom (⇗ 229) in to a silent section of your sound file. If
the silent waveform matches the centerline in the waveform display, your file does not
contain DC offset.
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The only time that five seconds is not sufficient is if a long fade-in or mute has been applied
at the beginning of the file.
Equalization
From the Process menu, choose EQ, and then choose an equalizer type from the
submenu to adjust the tonal characteristics of your data.
Graphic EQ: For information about using the effect, click the ? button in the FX dialog.
Paragraphic EQ: For information about using the effect, click the ? button in the FX
dialog.
Parametric EQ: For information about using the effect, click the ? button in the FX
dialog.
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Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
l To move all envelope points, press Ctrl+A and drag when the envelope has
focus (the cursor will be displayed as a ).
l Select a radio button in the Maximum Gain group to adjust the range of the
envelope graph.
You can create up to 16 envelope points. Click the Reset Envelope button to remove all
but the outer two envelope points.
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Fade in
1. Select (⇗199) the data you want to fade.
If no data is selected, the fade is applied to the entire file.
2. Choose Fade In to perform a linear fade from -Inf. to 0 dB.
Fade out
1. Select (⇗199) the data you want to fade.
If no data is selected, the fade is applied to the entire file.
2. Choose Fade Out to perform a linear fade from 0 dB to -Inf.
Inserting Silence
The Insert Silence dialog allows you to insert a section of silence in a sound file.
1. From the Insert menu, choose Silence.
2. In the Insert box, specify the length of silence that you want to add.
3. Choose a setting from the at drop-down list to specify where the silence should be
inserted.
l Cursor:inserts silence at the current cursor position.
l Start of File:inserts silence at the beginning of the file.
l End of File: inserts silence at the end of the file.
4. Click the OK button.
Inverting Data
From the Process menu, choose Invert/Flip to reverse the phase (⇗448) of the sound
data. Although inverting data does not make an audible difference in a single file, it can
be useful for matching a sample transition when executing certain pastes, mixes, or
loops.
If no data is selected, the entire file will be inverted.
Muting Sound
From the Process menu, choose Mute to set the volume of a selection to -Inf dB
(silence).
If no data is selected, the entire file will be muted.
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Normalizing Audio
From the Process menu, choose Normalize to raise the volume of a selection so that the
highest sample level reaches a user-defined level. Use normalization to ensure you are
using all of the dynamic range available to you without clipping.
When normalizing multichannel data, normalization is computed on the loudest sample
value found in any selected channel and the same gain is applied to all selected channels.
If a single channel is selected, normalization will affect only that channel.
When you convert files to a compressed format such as MP3, peaks that are at or near 0
dB may be clipped by the compression process. Consider normalizing first to reduce the
possibility of clipped peaks (normalizing to a peak level of -0.9 dB is a good starting point).
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Loudness Normalize
When you Select Loudness loudness normalization is performed. The audio is normalized
in a way that is conforming to an internationally standardized loudness norm.
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Target Settings
For the Loudness Norm you can choose either EBU R128 or ITU-R BS.1770/1771 in their
respective current versions. Here you can also set the target value in LUFS for the
program loudness and specify the tolerance range.
Pan/Expand
From the Process menu, choose Pan/Expand to change the stereo image of an audio file
by drawing an envelope that will be applied across the current data selection. You can
create up to 16 envelope points.
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Use the phase scope (⇗ 166) to watch for phase cancellation when using the Pan/Expand
dialog.
Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
l To move all envelope points, press Ctrl+A and drag when the envelope has
focus (the cursor will be displayed as a ).
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4. Drag the Output gain fader if you want to apply a gain after processing.
5. Click the OK button.
Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
l To move all envelope points, press Ctrl+A and drag when the envelope has
focus (the cursor will be displayed as a ).
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4. Drag the Output Gain fader if you want to apply a gain after processing.
5. Click the OK button.
Fast Fade
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Slow Fade
Smooth Fade
Sharp Fade
Hold
l To move all envelope points, press Ctrl+A and drag when the envelope has
focus (the cursor will be displayed as a ).
4. Drag the Output Gain fader if you want to apply a gain after processing.
5. Click the OK button.
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Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
l To move all envelope points, press Ctrl+A and drag when the envelope has
focus (the cursor will be displayed as a ).
4. Drag the Output Gain fader if you want to apply a gain after processing.
5. Click the OK button.
Resampling
From the Process menu, choose Resample, and then choose Resample from the
submenu to change the sample rate of an existing sound file.
Resampling data changes the number of recorded samples per second. When changing
to a higher sample rate, extra samples are interpolated and the file size increases. When
changing to a lower sample rate, some samples are removed and the file size decreases.
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Reversing Sound
From the Process menu, choose Reverse to reverse the current selection, creating a
backward-tape effect.
If no data is selected, the entire file will be reversed.
Smooth/Enhance
From the Process menu, choose Smooth/Enhance to add or remove high-frequency
content.
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Time Stretch
From the Process menu, choose Time and then choose a command from the submenu
to change the duration of a sound file.
Time Stretch
1. Select (⇗199) the data you want to stretch.
If no data is selected, time stretching is applied to the entire file.
From the Process menu, choose Time, and then choose Time Stretch from the
submenu.
2. For information about using the effect, click the ? button in the FX dialog.
Changing Volume
The Volume dialog allows you to change the volume of a selection. To display this dialog,
choose Volume from the Process menu.
Excessive volume increases may cause distortion. You can also use the Normalize (⇗310)
dialog to maximize the volume of a sound file.
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Effects
Acoustic Mirror
You can use the Acoustic Mirror plug-in to add the acoustic coloration of real
environments and sound-altering devices to existing recordings. Depending on the
acoustic signature applied, the Acoustic Mirror plug-in can simulate responses varying
from large concert halls to the sound of vintage microphones.
SOUND FORGE PRO software includes an extensive library of extremely high-quality
acoustic signatures (impulse responses) that you can use to simulate the acoustics of
many different environments.
For information about using the effect, click the ? button in the FX dialog.
Amplitude Modulation
Use the Amplitude Modulation command to apply a sinusoidal or square-shaped periodic
gain to the input signal. The frequency of the gain waveform can be specified to create
effects varying from a slow tremolo to unusual sound distortions.
For information about using the effect, click the ? button in the FX dialog.
Chorus
From the Effects menu, choose Chorus to add a pitch-modulated and delayed version of
the input signal to the unprocessed input signal. The effect simulates the variances in
pitch and timing that occur naturally when two or more people try to play or sing the
same thing at the same time.
For information about using the effect, click the ? button in the FX dialog.
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Delay/Echo
From the Effects menu, choose Delay/Echo, and then choose a command from the
submenu to apply an echo effect to a selection.
Multi-Tap Delay: For information about using the effect, click the ? button in the FX
dialog.
Simple Delay: For information about using the effect, click the ? button in the FX dialog.
Distortion
From the Effects menu, choose Distortion to tailor the gain at all input levels of a signal.
You can create effects ranging from dramatic to subtle distortion, simple compression,
expansion, and noise gates.
For information about using the effect, click the ? button in the FX dialog.
Dynamics
From the Effects menu, choose Dynamics, and then choose a command from the
submenu to modify the dynamic range of a selection.
Graphic Dynamics: For information about using the effect, click the ? button in the FX
dialog.
Multi-Band Dynamics: For information about using the effect, click the ? button in the
FX dialog.
Envelope
From the Effects menu, choose Envelope to apply an envelope to vary the amplitude of a
waveform over time. Unlike the Graphic Fadecommand, which simply fades a waveform
by a specific amount over time, the gain at each point is dynamically calculated to
achieve the exact specified envelope.
For more information about using processing dialog controls, click here (⇗285).
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Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
3. To move all envelope points, press Ctrl+A and drag when the envelope has focus
(the cursor will be displayed as a ).
You can create up to 16 envelope points. Click the Reset Envelope button to reset
the graph to a simple ADSR (Attack, Decay, Sustain, Release) curve.
4. Select the Smooth gain to minimize distortion on steep slopes check box to
prevent the gain from changing too quickly, which might result in unwanted
distortion. Also, when this option is on, the gain will always begin at 0%.
5. Click the OK button.
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Flange/Wah-Wah
From the Effects menu, choose Flange/Wah-Wah to apply flanging, phasing, and wah-
wah effects to a sound.
For information about using the effect, click the ? button in the FX dialog.
Gapper/Snipper
From the Effects menu, choose Gapper/Snipper to cut chunks from the sound file or
insert silence in the sound file periodically at a set frequency.
For information about using the effect, click the ? button in the FX dialog.
Noise Gate
From the Effects menu, choose Noise Gate to remove signals below a specified
threshold. This effect is used to remove noise from silent breaks in a sound file.
For information about using the effect, click the ? button in the FX dialog.
Pitch
From the Effects menu, choose Pitch, and then choose a command from the submenu to
change the pitch of a selection.
Bend
The Bend command allows you to draw an envelope that increases or decreases the
pitch of a sound file over time.
1. From the Effects menu, choose Pitch, and then choose Bend from the submenu.
2. Drag the Range slider to determine the maximum and minimum pitch change in
semitones (half-steps). Example: A range of twelve half-steps (one octave) allows
an increase or decrease of the pitch by an octave.
3. Adjust the envelope to achieve the desired sound:
l Drag the small envelope points up or down.
l To create a new envelope point, double-click the envelope.
l To delete an envelope point, right-click it and choose Delete from the
shortcut menu.
l To change the fade curve between two points, right-click an envelope
segment and choose a command from the shortcut menu:
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Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
l To move all envelope points, press Ctrl+A and drag when the envelope has
focus (the cursor will be displayed as a ).
l You can create up to 16 envelope points. Click the Reset Envelope button to
remove all but the outer two envelope points.
4. Select the Preserve original duration check box if you do not want pitch bending
to change the size of the sound file. This setting works best when performing small
pitch corrections (up to +/- 2 semitones).
5. Click the OK button.
Shift
The Shift command allows you to change the pitch of a sound with or without
preserving the duration of the selection.
For information about using the effect, click the ? button in the FX dialog.
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Resonant Filter
From the Effects menu, choose Resonant Filter to restrict the range of a sound using
low-pass, band-pass, or high-pass filtering, and then boost and add oscillation to the
resonant frequency.
For information about using the effect, click the ? button in the FX dialog.
Reverb
From the Effects menu, choose Reverb to simulate various acoustic spaces. Reverb
consists of early reflections, which are the first reflections that arrive back to your ear,
and the reverb itself.
For information about using the effect, click the ? button in the FX dialog.
Vibrato
From the Effects menu, choose Vibrato to apply periodic pitch modulation to a
selection.
For information about using the effect, click the ? button in the FX dialog.
Wave Hammer
The Wave Hammer DirectX plug-in is an audio mastering tool consisting of a classic
compressor and a volume maximizer. These components rival the most expensive and
world-renowned units in terms of audio quality and fidelity, yet are easy to use and
seamlessly integrate in one user interface.
For information about using the effect, click the ? button in the FX dialog.
DeClicker / DeCrackler
From the Effects menu, choose DeClicker / DeCrackler to removes crackling and single
clicking noises that are typical of scratched records. The DeCrackler algorithm was
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DeClipper
The DeClipper is a tool for removing overmodulation and distortions. Overmodulated
passages are recalculated, or interpolated, based on the material immediately
surrounding them.
For information about using the effect, click the ? button in the FX dialog.
DeHisser
From the Effects menu, choose DeHisser for noise removal. The DeHisser eliminates
regular, low-level "white" noise that is typically produced by recordings, microphones,
pre-amplifiers, or transformers.
For information about using the effect, click the ? button in the FX dialog.
coreFX
Introduction
The coreFX are a collection of several effects plug-ins with a clear user interface that
ensures a uniform operation. There are 9 coreFX that can be categorized in two groups:
delay-based and dynamic effects, plus the Volume Former. Inside these groups the
effects differ just from the range of the parameter values which results in different
audible effects. The Volume Former is a special case, it cannot be assigned to either of
these two groups.
Each of the plug-ins contains several hands-on presets for daily use. Just try out the presets
to get an idea of how the plug-ins work!
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Delay
Delay Time: The delay time can be adjusted between 1ms and 3 seconds. With Freeze
on, the delay input is muted and the content of the delay buffer is repeatedly played
back. The playback speed can be changed with the Delay Time control, whereby the
value display now shows a multiplication factor of the original speed instead of the delay
time.
Try to automate the delay time for spacey pitch effects!
LFO: The LFO modulation is not essential to obtain a delay effect. It is just an additional
parameter to add small fluctuations of the delay time to simulate the behavior of old
tape-delay machines where the tape speed was not always constant. That's why you can
switch off the LFO with the ON/OFF button. You can chose from 3 different wave
forms for the LFO and set the frequency and depth of the modulation.
Feedback: Feedback controls the amount of signal that is sent back to the delay input.
The more feedback is given, the longer the echo effect will last.
High Pass/Low Pass/Resonance: Restrict the frequency spectrum of the wet signal with
the filters. For instance, move the Low Pass fader to the left to filter out the higher
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frequency parts from the delayed signal. As the filtering is applied before the feedback,
each echo repetition will be a bit more dull and less brilliant. If you move the High Pass
fader to the right, you will cut out the low frequencies from the echo. Resonance
amplifies the effect of the filters, so be careful with high values, too!
Mix: Controls the mix between the unprocessed (dry) and the processed (wet) audio
signal. At 0%, only the dry signal will be heard. For higher values more and more of the
processed signal is added in until at 50% both the wet and dry signals are at full volume.
Similarly, for values above 50% the dry signal level decreases until it reaches zero at
100%.
Flanger
Delay Time: The typical delay time for a flanger effect is between 1ms and 7ms. The
short delay times in combination with high feedback values result in the typical tonal
effects of the delay.
LFO: As with the delay, you can chose from 3 different wave forms for the LFO and set
the frequency and depth of the modulation. You will notice that there are deeper
modulations possible as the LFO modulation is crucial for a flanger effect.
Feedback: Feedback controls the amount of signal that is sent back to the delay input.
The more feedback is given, the stronger the "ringing" of the flanger is.
High Pass/Low Pass/Resonance: Although not essential for a flanger effect, the filter
can help to shape the overall sound of the flanger. Also be careful with the resonance
value!
Mix: Controls the ratio between the unprocessed and the processed audio signal. For an
audible flanger effect this has to be higher than a typical delay mix.
Chorus
Delay Time: The typical delay time for a chorus effect is between 3.5ms and 14ms. This
results in a perceived doubling of the audio signal.
LFO:There are also 3 different wave forms for the LFO with an high amount of
modulation possible. The modulation of the delay time causes a slightly different pitch of
the delayed signal which strengthens the doubling effect.
Feedback: Feedback controls the amount of signal that is sent back to the delay input.
For a chorus effect this is not really necessary (in fact, a flanger is just a chorus with
shorter delay times and feedback). But it is not forbidden to use feedback anyway.
High Pass/Low Pass/Resonance:Although not essential for a chorus effect, the filter can
help to shape the overall sound of the chorus. This is especially useful to keep the bass
unaltered and apply the effect to higher frequencies only.
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Mix: As the chorus effect needs a mixture between the delayed and un-delayed signal,
you will achieve the best results at around 50%.
Dynamic effects
These five effects have a common working principle, they are all dynamic effects: There
is an amplifier with a variable amount of amplification that is controlled by the level of
the input signal. When the level goes over or under a certain point (the treshold) the
amplification changes to obtain the desired effect: So, for instance, you can realize
compression when the signal level is reduced above a threshold, or you get a noise gate
by suppressing audio below the threshold and so on.
A secondary stereo input channel pair can be used to side-chain the dynamic effects
(except the Limiter). The dynamic effect is controlled by another audio signal then to
realize classical "pumping" effects where a kick drum on one track controls compression
of another track to make that little extra headroom for the kick.
There are useful presets for each effect, giving you a great starting point for your
processing needs.
Common Controls
Waveform Display: (1) The display at the upper right corner of the FX shows the
waveform of the processed signal. The colored line shows the amount of the
amplification or attenuation of the signal. Move the mouse over the waveforms to see
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Applying Processes and Effects
the scaling of the display. You can change the scaling of the audio waveform and the
gain reduction graph independently by right clicking on the display.
Peak/RMS:(2) There are two modes of input detection, Peak or RMS. Peak uses the peak
level while RMS uses an average over a short period of time. Peak is therefore faster,
while RMS is more accurate. Which mode is better depends on the audio material.
Attack/Release:(3) These time values specify how quickly the effect kicks in (Attack) or
how long it takes to return to become inactive again (Release).
Soft:(4) The characteristic of a dynamic effect has a typical fold, the "knee" (or two, in
case of the 2-Point Compressor) at the theshold point(s). With the Soft value you can
make the fold more or less round to let the effect sound more natural (this is called "soft
knee").
Out Gain:(5) After the variable amplifier has processed the signal according the volume
of the input signal, it may be lower in volume. The Out Gain slider can be used to
compensate for this
This is also known as Makeup Gain.
Mix:(6) Adjusts the dry/wet mix between unprocessed and processed audio signal.
Peak meters:(7) The Peak meters show the input and output signals, the CLIP indicator
get red when clipping occurs. Click on it to reset these indicators.
Limiter: (8) To prevent the output signal of the effect from clipping, you can activate an
additional Limiter here. This is the same limiter used as Hard Limiter in the Limiter (⇗333)
Compressor
The Compressor is used to compress the audio to balance out the differences between
louder and softer signals. If the signal level goes over the treshold, the amplification is
reduced and so the dynamic range of the signal is reduced by this.
Threshold: This sets the response threshold for regulation. For example, -20 dB indicates
that the input signal is only compressed once it reaches -20 dB; below this level, no
change will take place (please note that this is only strictly true with the Soft control at
0).
Ratio: This parameter controls the compression ratio. A value of 10 means that, above
the threshold level, any additional 10dB of input level will result in a 1dB increase in the
output level.
Out Gain: As the reduced amplification of the signals over the threshold result in an
overall reduction of the audio level you can compensate it with the Out Gain fader.
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Applying Processes and Effects
Expander
This is the opposite effect to a compressor. If the signal level goes below the treshold,
the amplification is reduced, so low signal becomes even lower, increasing the dynamic
range of the signal. You could see this a softer form of a Gate (⇗333), where a signal
below the treshold is not cut out completely but faded out..
Treshold: Above the treshold the Expander does nothing, below the threshold the
Expander reduces the level according to the set ratio.
Ratio: Controls the expansion ratio. A value of 10 means that, below the threshold level,
decreasing the input level by 1dB will reduce the output level by 10dB.
Limiter
This is a special case of a compressor with a very high ratio to make sure that the signal
stays under a certain level. This is used to raise the overall loudness of a signal without
clipping it. While the use of compressors or expanders is to shape the sound the best
limiter is the one you don't notice at all, apart from the desired perceived loudness
increase.
In Gain: The In Gain slider can be used to increase the amplitude of the signal before it
hits the limiter.
Ceiling: The limiter prevents the signal from getting over the ceiling level, so this is
typically set just below 0dB, like -0.1 dB.
Hard Limiter: Due to the attack time, it takes a couple of milliseconds before the limiter
catches up with sudden changes in the input level. This can lead to short transients
exceeding the ceiling level. Activate the Hard Limiter to add a second limiter into the
signal chain that catches the remaining transients and makes sure that not a single
sample exceeds the ceiling level. This hard limiter uses a look-ahead time of 10ms to
observe incoming transients. Due to the look-ahead time, it can start lowering the gain
ahead of the transient, greatly reducing audible artifacts. However, this introduces an
additional delay of 10ms to the entire plug-in. This is usually automatically compensated
in the host software and is only relevant if the overall processing latency must be low,
e.g. when processing audio live.
There is no Mix control in the Limiter (plausible, when you think about it)!
Gate
A gate is the corresponding special case of the expander with a very high ratio, so
essentially the signal is entirely suppressed when it falls below the treshold. The
complete designation of the effect is "Noise gate" and this also indicates the most
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Applying Processes and Effects
common application of this effect: To filter out unwanted background noises in the
pauses of a vocal or instrumental performance.
Level: The Level controls the threshold, below which the signal will be suppressed.
Attack/Release: The attack time can be used to control the transients of the output
signal: With long attack times, it takes a while before the gate opens - cutting away the
transient of a sound. Similarly, the release time can be used to control the sustain of a
sound, making it more or less percussive.
2-Point Compressor
This is a dual Compressor/Expander offering you an even bigger flexibility in dynamic
processing. Unlike the cFX Compressor, the ratios can also be smaller than 1, making it
an expander to increase the dynamic range of the signal. For instance, you can combine
the two sections to a Compressor/Expander combination to shape drum sounds: Expand
the sound at lower levels to remove background noises and compress the loud hits in
one go. Check out the presets!
Ratio: This parameter controls the compression ratio of the point. Values above 1 will
apply compression above the according threshold level, with values below 1 it works as
an expander for signal levels below the treshold level.
Since it is not determined at which point with which threshold compression or expansion is
applied, extreme levels can occur under certain value combinations. We strongly
recommend the use of the Limiter option!
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To use a mix between the internal and the side-chain signal, move the Int/Ext:(2) slider
towards Ext. With the High Pass/ Low Pass (3) filter you can use just certain frequency
components to control the effect, for instance lower the low pass filter value to let only
the bass components of the side-chain signal control the dynamic effect. For control
purposes you can click the Listen button (1) to listen to the side-chain signal.
Volume Former
The Volume Former is an automated volume envelope, that is controlled by a beat-
synched or free running LFO. For the volume control you can alternatively manipulate
the volume level (VCA) or use a low pass (LPG) or high pass gate (HPG). With the the
Volume Former you can apply a Tremolo effect, transform pads into pumping chords (for
hosts that doesn't support side-chaining) or accentuate rhythmical aspects of a drum
loop, like isolating the kick drum. Just try the presets to get the idea!
Trigger LFO
The Trigger LFO (low frequency oscillator) periodically triggers the envelope. So, for
instance, set the time to 1/4 to trigger the envelope every beat.
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When Sync
(1) is active
the trigger
frequency is
set
dependent
from the
host tempo
and you can
chose a
Time (2)
between 1/1
(whole note
or once a
measure
with a 4/4
beat) and
1/64 note (a
quite fast
stutter
effect). The
envelope
tempo and
phase
always
follows the
host tempo
and beat
position.
When Free
(3) is active,
you can set a
trigger
frequency
between 0.2
and 25 Hz.
This is
independent
from the
host tempo
and also
from the
playback
position, the 336 / 512
trigger
Applying Processes and Effects
Envelope
The envelope is a AHD envelope, thus consisting of three phases Attack, Hold and
Decay. The Envelope can be used in Gate or Pump mode (1). In Gate mode the Envelope
rises the volume over the attack time, keeps it at maximum level for the hold time and
lowers it over the decay time. In Pump mode the envelope is mirrored horizontally and
works vice versa: starting from maximum level, it fells to zero over the attack time, stays
there for the hold time and rises back to maximum over the decay time.
(2)Adjust the time spans and curve shapesby dragging the circular handles at the
envelope. Below the graphic there's also a numeric readout of the values (3). You set the
time spans in percent of the whole LFO cycle.
You'll notice, that the values don't have to add up to 100%. That means, you can set
envelopes that are longer or shorter than the LFO cycle. By this you can use only the
parts of the envelopes or open/close the gate for just a part of the LFO cycle.
(4) You can see the effect of the Volume Former on the volume directly in the waveform
display, that runs through behind the envelope.
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Applying Processes and Effects
Gate
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Applying Processes and Effects
The Amount slider (2) controls the overall effect of the volume former: When set to 0%
it has no effect at all, at 100% it turns the volume to silence when the envelope level is 0.
You can check the input and output levels with the peak meters (3)
Bypass the whole effect with the Bypass check box (4).
wizardFX Suite
In the early years of electronic music, synthesizers were often characterized by the fact
that they could produce billions of different sounds through the combination of their
numerous sound parameters. The legendary Prophet-5 synthesizer was one of the first
synthesizers in the world to offer the ability to save a user's individual tone settings as
presets and load them again at any time. After years of receiving these synthesizers for
repair, service technicians were amazed to discover that the vast majority of them had
not been changed from any of the included factory sounds. The musicians weren't
interested in extensively searching for new sounds and were just satisfied with the
sounds provided.
Not everyone is an audio technology specialist, some musicians would rather work in a
goal-oriented manner than spend hours working on the perfect sound. If you don't have
the time or desire to bother with modulation frequencies, envelope filters or delay times,
then the wizardFX Suite is right for you.
Its radical approach: Provide sophisticated, state-of-the-art algorithms "under the hood",
but without tons of settings, but a reasonable number of presets, carefully designed for
their musical functionality.
With this in mind, we'd like to spare you virtually all the technical details in this manual,
scroll through the presets using the mouse wheel, use your ears, and, if you like what
you hear, concentrate on the most important thing – your music!
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Repairing Glitches, Clicks, and Noise
Use this method when a straight connect-the-dots technique is all that is required to
remove the glitch. Otherwise, you may create another glitch.
Replace a selection
1. Select the corrupted audio. For most cases, the selection should be between 5
and 50 milliseconds. The maximum allowed replace time is 0.5 seconds.
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Repairing Glitches, Clicks, and Noise
2. From the Tools menu, choose Repair, and then choose Replace from the
submenu. The selected audio is replaced with the data preceding the selection,
and the edges of the replaced audio are crossfaded to prevent glitching.
Hold Ctrl while replacing data to replace the selected audio with the data following
the selection.
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Repairing Glitches, Clicks, and Noise
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Scripting
Scripting
From the View menu, choose Script Editor to toggle the display of the Script Editor
window. You can use the Script Editor window to open, create, edit, or run scripts.
Scripting helps you streamline repetitive tasks and implement customized features. Our
new Batch Converter, for example, was created using scripting.
SOUND FORGE PRO includes a number of scripts in the Tools > Scripting menu that you
can use or modify as needed.
You can also write your own scripts using JScript, VBScript, or C# as well as scripts that
have been compiled as DLLs.
Running Scripts
Use the Script Editor window or the Scripting submenu on the Tools menu to run
scripts.
Scripts can pose a security risk to your computer. A script has the power to delete files,
read files, write files, execute programs, access the Internet, access files on your network,
and so on. Always examine the contents of a script before running it. If you don't
understand the script, do not run it unless it comes from a trusted source. In general, take
the same precautions you would take for any program you download from the Internet or
receive in an e-mail attachment.
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Scripting
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Scripting
Example: key1=value1&key2=value2&key3=value3…
When you supply arguments to a script, the following static functions can be used to
extract and format the parameters:
public static string GETARG(string key, string str) {
string val = Script.Args.ValueOf(key); if (val == null)
val = str; return val; }
public static int GETARG(string key, int ii) { return
Script.Args.AsInt(key,ii); }
public static Int64 GETARG(string key, Int64 cc) { return
Script.Args.AsInt64(key,cc); }
public static bool GETARG(string key, bool ff) { return
Script.Args.AsBool(key,ff); }
public static double GETARG(string key, double dd) {
return Script.Args.AsDouble(key,dd); }
The first argument to the GETARG functions specifies a key name that is used to identify
the argument to be extracted. The second argument in the GETARG function is a default
value to be returned if the function cannot find the key name. The second argument also
determines which overloaded function the script will use and how the value will be
formatted.
For example, consider a script that accepts three input parameters. The syntax for the
arguments is as follows:
in=C:\Test\input.dls&out=C:\Test\output.dls&repeat=2
The script to handle the parameters would look as follows:
using System;
using System.IO;
using System.Collections;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Drawing;
using SoundForge;
using SoundForge.BatchConverter;
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Scripting
2. From the Tools menu, choose Scripting, and then choose Rescan Script Menu
Folder to update the menu.
If you want to display custom icons for scripts in the Scripting menu and toolbar, you can
create icons as .png files in your Script Menu folder. For more information, please see The
Scripting Toolbar.
Create a script
SOUND FORGE PRO scripting uses the Microsoft .NET framework for scripting. You can
write scripts in JScript, Visual Basic .NET, or C#.
1. From the View menu, choose Script Editor if the Script Editor window isn't already
visible.
2. Create a new script template:
1. Click the next to the New Script Template button .
2. Choose the type of script you want to create.
3. Click the New Script Template button .
A new script is displayed in the Script Editor window with everything you need to
get started.
3. Replace the /*begin here*/ text with your script.
In the following sample JScript script, the text in green was added to the script
template. When run, this script would add information to the Summary window
for the active data window. Red text represents information that you would want
to customize:
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Scripting
import System;
import System.Windows.Forms;
import SoundForge;
public class EntryPoint {
public function Begin(app : IScriptableApp) {
var file = app.CurrentFile;
if (null != file)
{
var sumy = file.Summary;
for (var fcc in sumy)
{
DPF("fcc=" + fcc + " '" + sumy.Item(fcc) + "'");
}
//MODIFY HERE - type your own information in the area
below
sumy.Title = "Title";
sumy.Subject = "Subject";
sumy.Engineer = "Engineer";
sumy.Copyright = "Copyright";
sumy.Comments = "Comments";
sumy.CreationDate = "2005-01-05";
sumy.Genre = "Genre";
sumy.TrackNo = "TrackNo";
sumy.Album = "Album";
sumy.Artist = "Artist";
}
}
public function FromSoundForge(app : IScriptableApp) {
ForgeApp = app;
app.SetStatusText(String.Format("Script '{0}' is
running.", Script.Name));
Begin(app);
app.SetStatusText(String.Format("Script '{0}' is
done.", Script.Name));
}
public var ForgeApp : IScriptableApp = null;
public function DPF(sz) { ForgeApp.OutputText(sz);}
public function DPF(sz,o) { ForgeApp.OutputText
(System.String.Format(sz,o)); }
public function DPF(sz,o,o2) { ForgeApp.OutputText
(System.String.Format(sz,o,o2)); }
public function DPF(sz,o,o2,o3) { ForgeApp.OutputText
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Scripting
(System.String.Format(sz,o,o2,o3)); }
} // class EntryPoint
4. Click the Compile Script button to compile and test your script. Any errors are
displayed at the bottom of the window.
5. Click the Save button to choose the file name and location you want to use to
save the script.
Run a script
1. Click in the data window where you want to apply the script to establish focus.
2. Click a button on the Scripting toolbar.
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Scripting
Hover over a button to show a ToolTip that displays the name of the script associated with
a button.
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Synthesis
Synthesis
From the Insert menu, choose Synthesis and then choose a command from the submenu
to generate tones and waveforms.
8. In the Pause characterbox, specify the character that will cause a pause between
successive tones in the dial string.
9. Choose a position from the Insert new tone sequence at drop-down list to
determine where the generated waveform will be placed within the current data
window.
10. Click the OK button.
For more information about using processing dialog controls, click here (⇗285).
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Synthesis
FM Synthesis
From the Insert menu, choose Synthesis, and then choose FM from the submenu to
create complex sounds from simple waveforms using frequency modulation (FM).
In frequency modulation, the frequency of a waveform (the carrier) is modulated by the
output of another waveform (the modulator) to create a new waveform. If the frequency
of the modulator is low, the carrier will be slowly de-tuned over time. However, if the
frequency of the modulator is high, the carrier will be modulated so quickly that many
additional frequencies, or sidebands, are created.
In SOUND FORGE PRO software, up to four waveforms (operators) can be used in a
variety of configurations. Depending on the configuration, a waveform can be a carrier, a
modulator, or a simple, unmodulated waveform.
Generate a waveform
1. From the Insert menu, choose Synthesis, and choose FM from the submenu.
2. In the Total output waveform length box, specify the length (in seconds) of the
generated waveform.
3. Choose a position from the Insert waveform at drop-down list to specify where
the generated waveform will be placed within the current data window.
4. Drag the Configuration slider to determine the arrangement and number of
operators to be used.
5. Modify each operator as desired.
6. Click the OK button.
l The outputs of operators joined horizontally are simply mixed together. The
outputs of the bottom operators are mixed together to form the final output.
Mixing different simple waveforms is called additive synthesis.
l Operators joined vertically are FM carrier-modulator pairs. The bottom operator is
the carrier, and the top operator is the modulator.
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Synthesis
l Operators that have no other operator directly above are simple waveform
generators.
l When three or more operators are stacked, the top operator modulates the
operator below it, which modulates the following operator, and so on.
Modify an operator
1. Click a Current operator radio button to choose the operator that you want to
modify.
2. Adjust the envelope graph to modify the amplitude of the operator over time:
l Drag the small envelope points up or down.
l To create a new envelope point, double-click the envelope.
l To delete an envelope point, right-click it and choose Delete from the
shortcut menu.
l To change the fade curve between two points, right-click an envelope
segment and choose a command from the shortcut menu:
Fade Type Fade In/Out Envelope
Linear Fade
Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold
To move all envelope points, press Ctrl+A and drag when the envelope has focus (the
cursor will be displayed as a ).
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Synthesis
Simple Synthesis
From the Insert menu, choose Synthesis, and then choose Simple from the submenu to
generate a simple waveform of a given shape, pitch, and length.
1. From the Insert menu, choose Synthesis, and then choose Simple from the
submenu.
2. Choose a shape from the Waveform shape drop-down list to specify the shape of
a single period of the waveform.
3. In the Length box, specify the length (in seconds) of the generated waveform.
4. In the Start Frequency box, specify the frequency of the waveform you want to
generate or the starting frequency of the range you want to sweep.
Notes:
l Aliasing (⇗ 440) can occur with many of these waveforms when using high
frequencies because they are not band-limited.
l When you choose Filtered noise from the Waveform shape drop-down list,
Start Frequency determines the low-pass cut-off frequency.
5. If you want to sweep a range of frequencies, select the End Frequency check box
and specify an ending frequency in the box. Select the Log Sweep check box if you
want to sweep the range logarithmically; when the check box is cleared, the sweep
is linear.
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Synthesis
The available frequency range is limited by your current sampling rate (⇗ 318). The
highest frequency available will be the Nyquist frequency. (⇗ 451)
6. Drag the Amplitude fader to set the peak level of the waveform.
When Filtered Noise is selected in the Waveform shape drop-down list, the
amplitude is affected by the frequency.
7. Choose a position from the Insert new waveform at drop-down list to determine
where the generated waveform will be placed within the current data window.
8. Click the OK button.
For more information about using processing dialog controls, click here (⇗285).
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Sampling
Sampling
With the Sampler Tool, you can use the powerful and easy-to-use sample-editing
capabilities in SOUND FORGE PRO software to create and edit samples and then
transfer them to your external and internal samplers.
Perform steps 6 through 9 only if you selected the MIDI radio button in Step 4.
6. In the MIDI channel box, specify the MIDI channel through which sample data will
be sent when using SDS.
7. Select the Open loop check box if you want to send SDS sample data immediately
upon clicking the Send Sample button. This is an unconditional transfer of sample
data (no handshake). For more information about open-loop transfer, click here.
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Sampling
When this check box is selected, the sampler's MIDI output does not have to be
connected to your computer’s MIDI input. However, Open loop decreases sample
dump speed and is more prone to transfer errors.
8. Select the Send request when retrieving samples check box if you want the
Sampler tool to send a request (handshake) to the sampler before beginning an SDS
sample transfer.
9. Select the Wait for request when sending samples check box if you want the
Sampler tool to wait for a request (handshake) from the sampler before beginning
an SDS sample transfer.
10. Click the Save As button and specify a preset name to save your settings.
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Sampling
For example, the Akai S1000 uses sample numbers 0 through 3 to store its factory-
defined samples. Sample numbers above 3 are available for user-defined samples, so a
sample bias of 4 would allow you to use sample numbers 0 through n as the Logical
send/receive sample number and the Sampler Tool will convert it to the Actual
send/receive sample number automatically.
You can also use the sample bias to define different bases for multiple projects on which
you are working. For example, if you are composing two different pieces that use different
samples, you might want to create a sampler configuration for each of these projects.
Within each configuration, you can define a different sample bias to keep your samples
separated in the same sampler.
3. Right-click the sustaining loop and choose Edit Sample Loop from the shortcut
menu (or press Alt+Shift+L). The Sampler Loops window appears.
4. Use the Sustain count box to indicate how many times the sustaining loop should
be played. Click the value and choose Custom to type a number, or choose Infinite
if you want the loop to repeat infinitely.
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Sampling
3. Right-click the sustaining loop and choose Edit Sample Loop from the shortcut
menu (or press Alt+Shift+L). The Sampler Loops window appears.
4. Click the Sustain count value, choose Custom from the drop-down list, and type a
number to indicate how many times the sustaining loop should be played.
5. In the Sample type box, choose Sustaining with Release. A release loop is created
for the same length as the sustaining loop.
6. Edit the length of the release loop as needed. You can drag the release loop
markers in the data window or edit the Start, End, or Length boxes in the Sampler
Loops window.
7. Type a value in the Release count box to indicate how many times the release loop
should be played.
8. Click the Play as Sample button in the playbar.
The sustaining loop plays the number of times specified by its Sustain count
setting, and then the release loop plays the number of times specified by its
Release count setting.
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Sampling
3. In the Fine tune box, type a value from 0 to 99.999 cents if you want to pitch shift
the unity note up from 0 to 99.999 cents. SOUND FORGE PRO software does not
fine-tune the sound file when fine tuning is used, and not all samplers support the
setting. This option is an informational setting that will be transmitted to a sampler
via a sample-transfer procedure.
A sampler such as the K2000 can use this information to play back the sample.
The K2000 should accurately display this information on Master/Sample/Misc.
page as Pitch Adjust.
4. If you want to add SMPTE offset information to your sample, double-click the
SMPTE offset box and type a new value.
If you want to choose a different time format, click the down arrow in the
SMPTE format column and choose a SMPTE format from the drop-down list.
SOUND FORGE PRO software ignores this offset value, and not all samplers can
store a SMPTE offset value in the sample.
.
l Select a range of data, right-click a loop marker, and choose Update from
Selection from the shortcut menu to move the marker tags to the beginning and
end of your selection.
To edit the start, end, length, or play count for a loop, right-click the loop in the data
window and choose Edit Sample Loop from the shortcut menu (or press Alt+Shift+L).
The Sampler Loops window appears.
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Sampling
When you open a musical instrument file, you'll notice some additions to the data
window:
The left pane lists the banks, instruments, note ranges, and recorded samples in the
instrument file. Click a bank or sample to select it in the waveform display.
Markers represent each sample in the waveform display.
File Properties metadata cannot be edited for musical instrument files.
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Sampling
Preview samples
Playback for musical instrument files behaves slightly differently than playback in a
normal data window.
l If no samples are selected, click Play All to play all samples in the data window.
Click Play to play all samples from the cursor position to the end of the data
window.
l If you have samples selected, click Play All to play all selected samples in the
data window. Click Play to play all selected samples from the cursor position to
the end of the data window.
Select samples
Each sample in an instrument file is contained within an event in the data window. The
data window selection determines which parts of the waveform will be processed.
Event positions are locked; you cannot move events within the data window.
Effects and processes can be applied to individual events or multiple selected events.
You can select an individual sample by clicking the event in the data window (hold Ctrl
or Shift to select multiple samples):
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Sampling
You can select all samples in a bank by clicking the bank in the left pane:
You can select all of an instrument's samples by clicking the instrument in the left pane:
You can select all samples within a note range by clicking the note range in the left pane:
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Sampling
You can select individual samples by expanding a note range or the Sample Pool list and
clicking a sample in the left pane:
Process a selection
1. Select the samples you want to process. If no samples are selected, processing will
be applied to all samples.
2. Choose a command from the Process, Effects, or FX Favorites menu.
3. Choose a preset from the Preset drop-down list or adjust the dialog controls as
needed.
For more information, please see Using Processing Dialogs.
Plug-ins that can change the length of audio data (such as reverb or delay) will use Insert
Tail Data mode. Tails will be added to the waveform, and audio to the right of the tail
will be moved to accommodate the extra audio.
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Sampling
4. Click the Preview button to hear the effects of your processing settings. Select the
Bypass check box to hear the unprocessed signal.
5. Click OK.
During processing, a progress meter is displayed at the bottom of the data window.
You can cancel the operation at any time by clicking the Cancel button to the left
of the progress meter, or you can press the Escape key.
Event selection is not exposed to scripts. When applying an effect to a file via scripting,
you can specify the current time/channel-selection (DoMenu) or a new time/channel-
selection (DoEffect).
When processing musical instrument files, all events in the time/channel selection will
be processed. If no selection exists or the entire file is selected, all events will be
processed.
Edit samples
In addition to applying processing and effects, you can also edit the samples in an
instrument file.
For example, if you need to remove a glitch or replace a sample in an instrument file, you
can open an individual sample in a new editing window.
1. Select the sample you want to edit.
2. From the Edit menu, choose Event, and then choose Edit from the submenu. The
selected sample is opened in a new window. If you selected multiple samples in
step 1, each sample is opened in a separate window.
Press E (or right-click a sample and choose Edit from the submenu) to open the edit
window quickly.
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Sampling
Loop Tuner
From the View menu, choose Loop Tuner to open or close the Loop Tuner window. You
can use the Loop Tuner to adjust the starting and ending points of a loop (or selection) to
create smooth transitions.
The Loop Tuner allows you to view both loop endpoints at once. The left-hand side of
the Loop Tuner window shows the end of the loop, while the right-hand side shows the
start of the loop. A seamless loop will not have any discontinuities; the waveform should
look smooth as it goes from the end of the loop back to the start.
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Sampling
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Sampling
l Click the Zero Crossing Right button to move the endpoint to the next zero-
crossing.
To configure the zero-crossing finders, choose Preferences from the Options menu and
click the Editing tab. You can modify the Snap to zero-crossing slope, Zero-cross scan
time, and Zero-cross level threshold settings to determine how SOUND FORGE PRO
software locates zero crossings.
Crossfading Loops
From the Tools menu, choose Crossfade Loop to create loops in material that otherwise
might not loop well. Mixing sound occurring before the loop start point into the end of
the loop can make the transition from the end to the beginning of the loop much
smoother.
Use the Loop Tuner before applying the Crossfade Loop command to match the loop ends
as well as possible.
Item Description
Loop to Click the appropriate radio button to select the sample loop that will be
crossfade: affected by the crossfade. Most samples only have one loop: the sustaining
loop. If a sample contains two loops, the second loop is called the release
Sustaining loop.
Release
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Sampling
Loop graph The graph shows you where the crossfade will occur. The three areas (from
left to right) represent the sound before, inside, and following the loop
points, and are displayed with different sloped lines.
For example, when performing a Sustaining loop crossfade with no Post-
Loop, you can see the loop data fade out as data from the Pre-Loop is
mixed in to form a crossfade.
Loop Select the check box and drag the slider to determine how much of the
selected sample loop will be crossfaded. The end of the sample loop is
crossfaded with the end of the region before the loop start to make the end
of the loop blend smoothly with the beginning of the loop.
Post-Loop Select the check box and drag the slider to determine how much of the
region following the loop end is crossfaded. The region following the
sample loop is blended with the beginning of the sample loop to make the
transition from the end of the loop to the rest of the sample following the
loop smoother.
Post-Loop crossfading is only necessary if the sampler will play beyond the
loop points.
Preview Choose a mode from the drop-down list to determine how the Preview
mode button will work:
Loop the Loop
Plays the loop area only.
Play Loop through Post-Loop
Plays the loop once and then the Post-Loop.
Play as One Shot
Plays from the beginning of the file and uses the loop settings to determine
how many times to loop each loop.
For more information about using processing dialog controls, click here.
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Sampling
2. Select the Send Program Changes command to select instruments in the device
from the keyboard. Program changes are sent only when a key on the MIDI
Keyboard is clicked.
3. Click the up and down arrows to select the MIDI channel you want to use
for the selected device. Most MIDI devices are configurable to accept MIDI
commands on any channel.
Select instruments
The Instrument drop-down list contains instrument patches listed in the General MIDI
standard. Choose an instrument from the drop-down list and click a key on the keyboard
to play the patch.
Notes:
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Sampling
l The Send Program Changes command must be selected if you want to be able to
select instruments. Program changes are sent only when a key on the MIDI
Keyboard is clicked.
l If your synthesizer does not use the General MIDI convention, choose a patch
number instead of an instrument name.
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MIDI Synchronization
MIDI Synchronization
The Musical Instrument Digital Interface (MIDI) is a set of commands that allow music
software and hardware to communicate. MIDI is most often used for sending commands
such as Play Middle C Now, but can also be used to send information such as
Current Time is: 00:00:01:23 SMPTE, or even digital sound data (see
Sampling for more information).
The most common way to use MIDI is to have a master device (such as a MIDI sequencer)
to generate MIDI commands to a slave device (such as a synthesizer, which plays a note
when instructed). If both were in separate hardware devices, you would run a MIDI cable
from the sequencer’s MIDI out port to the synthesizer’s MIDI in port.
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MIDI Synchronization
1. From the Options menu, choose Preferences, and click the MIDI/Sync tab.
2. On the MIDI/Sync tab, choose the trigger device from the Input drop-down list
and click the OK button.
3. From the Options menu, choose MIDI In/Out, and then choose Trigger from MIDI
Timecode from the submenu to enable MIDI input.
4. From the View menu, choose Toolbars. Select the Regions/Playlist check box and
click the OK button. The timecode is displayed in the Regions/Playlist toolbar
when you start your MIDI device.
5. Create a region that includes the sound data that you want to trigger.
6. Add your region to the Playlist.
7. In the Playlist window, choose SMPTE: Play at Time from the Trigger drop-down
list and enter the time at which you want to start playback in the SMPTE time box.
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MIDI Synchronization
Controller Click if you want to trigger the selected event using a MIDI controller.
Specify the MIDI channel to which the controller is assigned in the Channel
box. Use the Controller box to specify which controller will trigger the
event and specify a value in the Value box.
You can automatically enter the values in the Channel, Note, Controller, and Value boxes.
Select the Enable MIDI Input Sync/Trigger check box and press a key or controller on
your MIDI device.
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MIDI Synchronization
first looks at the MIDI Triggers, then the Regions List, and then the Playlist when
determining what to do when a MIDI command is detected.
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Spectrum Analysis
Spectrum Analysis
The Spectrum Analysis tool allows you to examine the fundamental frequency and
overtones present in a recording. To display the Spectrum Analysis window, choose
Spectrum Analysis from the View menu.
Unlike a SOUND FORGE PRO data window, which represents audio in the time domain
(amplitude vs. time), Spectrum Analysis allows you to examine sound by representing the
sound in the frequency domain (amplitude vs. frequency). Data displayed in the
frequency domain shows the amplitudes and frequencies of sine waves that, if mixed
together, would sound very much like the original sound. Since it’s relatively easy to
remember how a sine wave sounds at different frequencies, it’s possible to visualize how
simple waveforms sound by looking at the spectrum of the sound.
Spectrum Analysis allows you to perform precise Fast Fourier Transform (FFT) analysis
and displays the resulting data in a spectrum graph or a sonogram display. Both formats
make it easy to navigate data and read audio frequency and position.
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Spectrum Analysis
Right-click the graph and choose Show Position from the shortcut menu to toggle the
display of ToolTips. The setting for each graph in a multichannel file is independent.
If you want to display the nearest musical note equivalent of the cursor position in a
ToolTip, right-click the graph and choose Show Notes from the shortcut menu:
Right-click the Spectrum Analysis window and choose Show Statistics from the shortcut
menu to toggle the display of the Statistics area at the bottom of the Spectrum Analysis
window.
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Spectrum Analysis
Some video drivers have problems displaying Filled Graph and Bar Graph modes. If you
encounter problems such as incorrect shading or very slow drawing, use the Line Graph
option or change video drivers.
If you're analyzing a multichannel file, you can click the down arrow next to the Normal
Display button and choose Single Graph to see all channels in a single graph.
Right-click the graph and choose Logarithmic from the shortcut menu to toggle the x-
axis between logarithmic and linear mode. In logarithmic mode, more of the graph is
devoted to lower frequencies.
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Spectrum Analysis
Taking a snapshot
1. Navigate to the portion of the graph you want to capture.
2. Click the Set button , and then click a snapshot button in the Spectrum Analysis
toolbar.
Available snapshots buttons are displayed in black, and buttons that are in use are
displayed in blue and underlined.
Erasing snapshots
You don't need to erase individual snapshots to update or replace them. Simply click the
Set button, and then click a snapshot button in the Spectrum Analysis toolbar to update
its image.
If you want to erase all snapshots, click the Clear all snapshots button .
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Spectrum Analysis
Viewing a Sonogram
Click the Sonogram button in the Spectrum Analysis window to display spectrum
information as a sonogram.
The sonogram displays time along the X (horizontal) axis and frequency along the Y
(vertical) axis. The amplitude of each frequency is represented by the intensity of the
color.
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Spectrum Analysis
Generate a sonogram
1. Select the portion of the waveform you want to analyze. The sound or note you
want to analyze should be in the center of the highlighted area.
Analyzing long sections of audio can take a long time and decreases the time
resolution, so your selection should be relatively short. Also, if the audio has a low
amplitude level, you can boost it by using the Volume or Normalize functions.
2. From the View menu, choose Spectrum Analysis to show the Spectrum Analysis
window if it isn't already visible.
3. Click the Sonogram button in the Spectrum Analysis window to display
spectrum information as a sonogram.
4. Use the toolbar at the top of the window to set your display options.
You can also click the Settings button in the Spectrum Analysis window to set
additional options.
You will often have to experiment with different parameters in the Spectrum Settings
dialog to get the best graph possible. Try to narrow the frequency and amplitude ranges as
much as possible to achieve large contrasts. If the graph is too chunky, increase the Set
sonogram resolution setting to approximately 200. For more frequency resolution,
increase the FFT Size. To decrease processing times, decrease the number of samplings or
the FFT Size.
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Spectrum Analysis
If you want to display the nearest musical note equivalent of the cursor position in a
ToolTip, right-click the graph and choose Show Notes from the shortcut menu:
Right-click the Spectrum Analysis window and choose Show Statistics from the shortcut
menu to toggle the display of the Statistics area at the bottom of the Spectrum Analysis
window.
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Spectrum Analysis
4. Click the down arrow next to the Sonogram button and choose Color from the
menu.
The sound you want to analyze should be displayed in shades of red. Hover over
the center of the area to display the fundamental frequency.
If upper harmonics exist, they will be displayed as less intense red area above the
fundamental, and will usually be multiples of the fundamental (a note at 440 Hz
played on an instrument with fairly predictable or even harmonic content will have
strong upper harmonics at 880kHz and 1.76kHz).
After isolating a sound's fundamental frequency, you can use equalization to emphasize or
attenuate the sound.
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Spectrum Analysis
Item Description
FFT size Choose a setting from the drop-down list to set the size in samples of
the analysis window and number of discrete frequencies analyzed.
Higher numbers produce increased frequency resolution at the expense
of lower time resolution and longer computational time. The following
example illustrates the results of 128-point and 2048-point FFT sizes on
a 44,100 Hz sound file:
FFT Time Analyzed Frequency Frequency
Size (seconds) Bands Bandwidth (Hz)
128 0.003 64 (128/2) 345 (44100/128)
(128/44100)
2048 0.046 1024 (2048/2) 22 (44100/2048)
(2048/44100)
FFT overlap Specify the percentage of overlap between FFT analysis windows.
Overlapping allows for more accurate analysis. Lower settings decrease
the number of distinct analysis functions performed, which decreases
processing time. High settings allow for more analysis, but can result in
slow processing.
Smoothing Choose a setting from the drop-down list to determine the window
window function applied to the input data before analysis. The window function
affects the sharpness of peaks in an FFT graph and the leakage into
neighboring frequencies. The effects of these windows can be easily
seen by analyzing a single sine wave:
Blackman- Using the Blackman-Harris window results in the
Harris least sideband leakage at the expense of rounded
graph peaks.
Hamming Hamming and Hanning windows are commonly used
Hanning in audio applications.
Rectangle No window is applied. Using a rectangular window
results in a very sharp peak but high leakage.
Triangle A triangle window (also called a Bartlett or Parzen
window) results in less leakage than the rectangle
window.
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Spectrum Analysis
Set Select the Set sonogram resolution check box and specify the number
sonogram of FFT samplings used in the sonogram. When this check box is not
resolution selected, the number of samplings is determined by the length of the
selection and the FFT overlap setting.
Increasing the samplings increases the horizontal graph resolution but
requires more processing time.
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Spectrum Analysis
Display The Display Range controls allow you to adjust the range of each graph.
Range Channel Choose a setting from the drop-down list to
choose which graph you want to edit, or choose
All Channels to edit all graphs.
Sync graphs If you are analyzing a multichannel file, select the
Sync graphs check box to synchronize the displays
so you can view the same region of the FFT in all
channels.
Logarithmic Select the check box to display the x-axis in
graphing logarithmic mode rather than linear mode. In
logarithmic mode, more of the graph is devoted to
lower frequencies.
Logarithmic graphing affects the display only when
Normal Display is selected.
Freq. Min Specify the lowest frequency displayed in the
graphs.
The Freq Min and Max settings affect the display
only when Normal Display is selected.
Max Specify the highest frequency displayed in the
graphs.
Ceiling Specify the highest amplitude displayed in the
graphs.
Floor In the box, specify the lowest amplitude displayed
in the graphs.
Hold peaks Select this check box if you want to mark the highest value of each
during frequency bin.
monitoring
Maintain Select this check box if you want to maintain the state of the spectrum
last graph when you stop playback. If this check box is not selected, the
monitored graph will revert to the cursor position.
view
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Customizing Sound Forge
3. Click the Shortcut keys box and press the key combination you want to assign to
the selected command.
4. Click the Add button to assign the key combination in the Shortcut keys box to
the selected command.
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Customizing Sound Forge
The AppData folder is not visible unless the Show hidden files and folders radio button
is selected on the View tab of the Windows Folder Options control panel.
The next time you start SOUND FORGE PRO, the new keyboard mapping will be
available from the Keyboard map drop-down list in the Customize Keyboard dialog.
If you want to edit the name used to identify a keyboard mapping in the Customize
Keyboard dialog, open the .ini file in a text editor and change the <Display Name>portion
of theName=<Display Name> entry. Save the .ini file and restart SOUND FORGE PRO to
use the new name.
General Preferences
Use the General tab in the Preferences dialog to set miscellaneous SOUND FORGE PRO
options. To display this tab, choose Preferences from the Options menu and click the
General tab.
Option Description
Open default If this check box is selected, files that were open when you last exited
Workspace on the program will be opened automatically.
startup
Use Newsfeed When this check box is selected, information from MAGIX will be
to stay displayed periodically at startup. Clear the check box to bypass the
informed about Newsfeed dialog.
Sound Forge
product
updates
Show logo When this check box is selected, the SOUND FORGE PRO splash
splash-screen screen will be displayed briefly upon startup.
on startup
Show a When this check box is selected, a stucco texture will be used for the
textured application background.
background on
the Workspace
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Customizing Sound Forge
Keep media Select this check box if you want to lock media files after you've
files locked opened them.
Clear the check box if you want to unlock media files when you
switch to another application.
Confirm on Select this check box if you want the application to present a
close confirmation message box before exiting.
Always open When this check box is selected, files are opened in new data
dropped files windows when you drop files (or regions) on the SOUND FORGE PRO
in new window workspace.
When the check box is cleared, you can drag files from the Explorer
to an open data window to perform drag-and-drop mixing (⇗223) and
pasting (⇗221).
Always proxy Select this check box if you want to create an uncompressed proxy
compressed (.sfap0) file when you open a compressed file format.
formats Selecting this check box can improve performance on slower
computers or for formats that cannot be decompressed quickly for
real-time playback.
Ignore fact When this check box is selected, the software will ignore fact chunks
chunk when in compressed WAV files.
opening Compressed WAV files use fact chunks to specify how many actual
compressed samples are represented in the file. If a compressed file is improperly
Wave files authored, this may cause some of the compressed data to not be
loaded. If you suspect that not all sound data is being loaded from a
compressed file, try checking this option and reopening the file.
If you change the setting of this check box, please delete any proxy
(.sfap0) files associated with compressed WAV files.
Remember Select this check box if you want the software to remember the last-
last-used used sample rate when you open a .vox file. When the check box is
sample rate for cleared, you will be prompted to choose a sample rate each time you
.vox and .ivc open a .vox file.
files
Remember Select this check box if you want the software to remember the last-
last-used used settings when you open .raw files. When the check box is
settings for cleared, you will be prompted to choose a settings each time you
.raw files open a .raw file.
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Customizing Sound Forge
Hide new Select this check box if you want to turn on the Hidden file attribute
temporary files when creating new peak (.sfk) and proxy (.sfap0) files.
In the Windows Control Panel, double-click Folder Options and
select the View tab. Select the Show hidden files and folders radio
button if you want to be able to see hidden files.
Delete new Select this check box if you want to delete the peak (.sfk) and proxy
temporary files (.sfap0) files associated with a media file when you close a data
on close window.
Remember Select this check box if you want to use the last folder where you
last-used Save saved a file when using Save As or Render As. The first time you save
As folder a file in SOUND FORGE PRO, the Documents folder is used.
When the check box is cleared, files are saved to their current folder.
Allow Wave Select this check box to enable support for WAV files up to 4 GB.
renders up to 4 Clear the check box for compatibility with other software
GB applications.
Warn when Select this check box if you want to be prompted to save metadata to
metadata a separate file if it cannot be saved within the media file.
cannot be When the check box is cleared, metadata will automatically be saved
saved in the to a separate file if necessary.
file
Automatically Select this check box if you want to automatically reopen files when
reopen file you save to a different format. Changes in bit depth, channels, or
after Save As compression format will result in reopening and will allow you to
listen to any changes in sound quality.
Clear the check box and select the Prompt to open new file after
Save As check box if you want to be prompted to open the saved file
in a new data window.
When both check boxes are cleared, SOUND FORGE PRO software
does nothing after saving to a different format. If you’re saving a file
to several compressed formats, clearing these check boxes prevents
you from having to reopen the file after saving each format.
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Customizing Sound Forge
Prompt to When the Automatically reopen files after Save As check box is
open new file cleared, select this check box if you want the application to prompt
after Save As you to open the destination file to a new data window after saving a
sound file to a different format.
Opening the file in a new data window will allow you to hear any
changes in quality between the original file and the result of the Save
As operation.
Allow Undo When this check box is selected, your undo history is maintained
past Save until you close the data window (or exit the application) so you can
undo edit operations even if you've saved your file.
When this check box is selected, quick file saving may not be
available.
If you want to be able to undo edit operations even after closing and
reopening your file, save a SOUND FORGE PRO project (⇗ 116).
Show shuttle When this check box is selected, Rewind and Forward buttons will
controls on appear on each data window's transport controls.
Data Window
transport
Show record When this check box is selected, Arm and Record buttons will
controls on appear on each data window's transport controls.
Data Window
transport
Show When this check box is selected, the waveform is drawn while you're
waveform recording audio.
while
recording
Show free When this check box is selected, the total amount of free disk space
storage space available on your specified temporary drive is displayed on the status
on Status Bar bar.
Use the Temporary files and record folder box at the bottom of the
General tab to set the folder that will be used for temporary files and
recorded data.
Spacebar and Select this check box if you want the F12 and spacebar keyboard
F12 Play/Pause shortcuts to toggle between Play and Pause mode. In this mode, the
instead of cursor will maintain its position.
Play/Stop
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Default to slow In some very fast computers, automatic scrolling while selecting is
scroll when too fast to use accurately. When this option is turned on, drag-
drag selecting selecting will cause a slow scroll.
Click the right mouse button while selecting to toggle slow scrolling.
Allow When this check box is selected, you can hold Ctrl while dragging the
Ctrl+drag style cursor to scrub (⇗157) in data windows.
cursor scrub in 1. Hover over the cursor and press Ctrl. The mouse pointer is
data windows displayed as a when you click.
2. Drag left or right to scrub playback.
Allow When this check box is selected, you can hold Ctrl and drag in a data
Ctrl+drag style window to zoom to a selection.
zoom in data When the check box is selected, you can still use Ctrl+drag to paste a
windows selection; press and hold the Ctrl key after you start dragging the
selection.
Prompt for When this check box is selected, an edit box is displayed so you can
marker and name markers and regions as you place them.
region names
Warn when Select this check box if you want to be warned before pasting or
Paste or Mix mixing data that has different sample rates or bit depths.
formats do not Pasting or mixing data of different formats may produce unintended
match results.
Autoupdate Select this check box if you want to update OriginationTimeRef
BWF metadata when adding or deleting sound data at the beginning of a
Origination Broadcast Wave Format file. When the check box is cleared,
Time OriginationTimeRef metadata is unaffected when you add or delete
Reference sound data at the beginning of the file.
For more information about Broadcast Wave Format metadata,
please see Broadcast Wave Information.
Auto-power Select this check box if you want to open the MIDI device assigned to
MIDI keyboard the MIDI keyboard (if it is not already open) when you click a key on
window the MIDI keyboard. You may want to turn off this option if you are
using the same MIDI output device for MIDI synchronization or for
your sequencer.
If this option is turned off, you need to click the On button on the
keyboard prior to using it to send notes.
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Allow floating When this check box is selected, windows will automatically be
windows to docked (⇗63) when you drag them to the edges of the SOUND
dock FORGE PRO workspace. You can hold the Ctrl key while dragging a
window to prevent it from docking.
When this check box is cleared, windows will not dock unless you
hold the Ctrl key.
Send analysis When this check box is selected, anonymous usage data is sent to
data to MAGIX MAGIX that allows us to further optimize the programs functionality.
If you don't ant this you can disable this here.
Recently used Select the check box if you want to display a list of recently used files
file list on the File menu. Use the edit box to specify the number of files you
want to display.
If you do not want to display recently used files on the File menu,
clear this check box.
Temporary Specify a folder for storing temporary files and recorded audio, or
files and click the Browse button to specify a new folder.
record folder Using temporary file space allows you to edit very large files and
keeps SOUND FORGE PRO from using large portions of RAM on your
computer. Your temporary directory must have enough space to
accommodate the total size of all files you plan to edit along with
space for any clipboard data and undo buffers.
If you change the temporary storage folder, you will have to restart
SOUND FORGE PRO for the change to take effect.
Display Preferences
Use the Display tab in the Preferences dialog to specify options for adjusting the
appearance of the SOUND FORGE PRO window. To display this tab, choose
Preferences from the Options menu and click the Display tab.
Item Description
Interface Select one of the Radio buttons below Interface Type to change the
Type look of the SOUND FORGE PRO interface. Click the Apply or OK
button to finish. You will then get an alert stating that the application
must be closed and restarted for the changes to take affect. Click OK
and restart SOUND FORGE PRO.
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Color The color preferences section allows you set a custom color for a
preference variety of graphics within the SOUND FORGE PRO interface.
for 1. Choose a screen element from the Color preference for drop-
down list.
2. Set the color of the selected item:
l Drag the Hue slider to change the color of the selected item.
l Drag the Saturation and Brightness sliders to adjust the
intensity of the selected color.
When adjusting the display color for channel waveforms,
the Saturation and Brightness sliders are not available. To
adjust saturation and brightness for all channels, choose
Wave: All Channels from the Color preference for drop-
down list and then adjust the controls.
l Click the Default button to restore a custom color to the
default setting.
3. Click the OK button.
Default Drag the slider to specify the default data window (⇗47) height for a
sound file sound file. This magnification level is used when you load a sound file or
window create a new window.
height
Default Drag the slider to specify the default height of the video strip (⇗142)
video strip when you open a video file.
height
Peak ratio Choose a ratio from the drop-down list to specify the zoom ratio above
default for which the application will use a peak file instead of the original file to
new files draw the waveform.
If you notice problems with waveform scrolling, try decreasing this
setting so it is less than your current zoom ratio.
To calculate the size of the resulting peak files, divide the size of the file
by the peak ratio. For example, a 100 MB sound file will need a 0.39 MB
(100/256) peak file when using 1:256.
Normal Choose a zoom ratio from the drop-down list to specify the default
zoom ratio horizontal magnification (⇗229). This magnification level is used when
you load a sound file, create a new window, or use the Zoom Normal
command.
High values show more data, and small values show more detail.
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Custom Choose a zoom ratio from the drop-down list to specify a custom level
zoom ratio 1 of horizontal magnification.
This zoom ratio will be use when you do any of the following:
l Click the Custom Zoom 1 or Custom Zoom 2 button on the
Navigation (⇗33) toolbar.
Custom l From the View menu, choose Zoom Time, and then choose a
zoom ratio 2 Custom Zoom command from the submenu.
l Right-click in a data window, choose Zoom from the shortcut
menu, and then choose a Custom Zoom command from the
submenu.
Tabs for Choose a setting from the drop-down list to choose whether you want
maximized to display tabs to help you browse maximized data windows:
data l Choose None if you do not want to display tabs. You can navigate
windows data windows by choosing a window from the Window menu or
by pressing Ctrl+Tab.
l Choose Top to display tabs above the waveform display.
l Choose Bottom to display tabs below the waveform display.
When tabs are displayed, you can click a data window's tab to bring it
to the foreground.
When you have multiple data windows open and maximized, you can
drag files to a specific data window: while dragging a file or selection
hover over a data window's tab to bring it to the foreground. You can
then drop the file or selection in the desired data window.
Icon color Drag the slider to adjust the color intensity of icons in the SOUND
saturation FORGE PRO window. Drag to the left to decrease the color saturation,
or drag to the right to increase it.
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Icon color Drag the slider to adjust the amount of tinting that is applied to the
tint icons in the SOUND FORGE PRO window. Drag the slider to the right to
add an average of the title bar colors to the icons. Drag to the left to
decrease the amount of tinting applied.
You can use the Display Properties control panel to change your active
window title bar colors.
Editing Preferences
Use the Editingtab in the Preferences dialog to specify preferences for editing and undo
operations. To display this tab, choose Preferences from the Options menu and click
the Editingtab.
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Item Description
Disable Select this check box if you don’t want to select all data when you triple-
triple- click in a data window. You might want to select this option if triple-
clicking to clicks are falsely detected when you make a selection and then try to
select all perform a drag operation. Otherwise, decrease Windows' double-click
sound file threshold time.
data When this check box is cleared, you can triple-click anywhere in a data
window to select all data.
Disable Select this check box if you do not want selections to snap to time or
auto- zero-crossings when the data window zoom ratio is less than 1:4.
snapping This is useful if you commonly zoom in fully to adjust selection points
below 1:4 manually yet still want to use automatic snapping when zoomed out.
zoom
ratios
Force loop Select this check box if you want the loop region to always match the
bar to current time selection. Clicking to position the cursor in a data window
match will clear the loop region. When no loop region exists and looped
selection playback is enabled, the entire data window will play looped. When the
check box is selected, the behavior is similar to SOUND FORGE PRO 8.0.
Clear the check box if you want to be able to position the cursor without
clearing the loop region.
Update Select this check box if you want the loop bar in a data window to be
loop bar on updated when you mark the beginning or end of a selection. When the
Mark check box is cleared, the loop bar isn't updated until after you've marked
In/Out both ends of the selection.
This check box is not available when Force loop bar to match selection is
selected.
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Auto- When this check box is selected, the Fade In and Fade Out settings for
crossfade the Mix tool will pay attention to the destination selection and file length
Mix with when mixing between files. In the following example, notice how the
selection Fade in and Fade Out curves are adjusted when we drag a selection from
one data window to another and move the selection through an existing
selection in the destination window:
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Zero-cross Specify the sample value below which data will be considered a zero-
level crossing.
threshold Setting this value above zero can compensate for DC offset. However, if
possible, you should remove DC offset first.
Pencil tool Choose a setting from the drop-down list to specify the maximum zoom
maximum ratio at which the Pencil tool will be available.
zoom ratio
JKL / Choose a setting from the drop-down list to set the speed that will be
shuttle used for scrubbing the timeline with the JKL keys or with a multimedia
speed controller.
Global Specify the amount of RAM you want SOUND FORGE PRO to reserve for
media media recently read from or written to disk. Reserving excessive amounts
cache of RAM may decrease overall performance.
To turn off the cache, choose 0.
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Default FX Sets the default wet/dry mix and fade in/out curves that will be used in
crossfade processing dialogs.
Wet Type a value in the box (or use the spinner) to set the level of
Gain the processed signal that will be mixed into the output.
Changing this setting has the same effect as dragging the
sustain portion of the wet gain envelope in the data window:
Dry Type a value in the box (or use the spinner) to set the level of
Gain the unprocessed signal that will be mixed into the output.
Changing this setting has the same effect as dragging the
sustain portion of the dry gain envelope in the data window:
Fade Type a value in the box (or use the spinner) to set the length of
In the fade in between the unprocessed and processed signal.
Changing this setting has the same effect as dragging the attack
portion of the envelope in the data window:
Labeling Preferences
From the Options menu, choose Preferences, and then click the Labels tab to modify
the default names that are assigned to data windows, regions, and markers.
Item Description
Window labels
New Select this check box and type a prefix in the box if you want SOUND
window FORGE PRO to display a name in the title bar when you create a new data
prefix window or choose Create a new window for each take from the Mode
drop-down list in the Record dialog.
Clear the check box if you do not want to include a prefix (if you want to
number windows only, for example)
Use Select this check box check box and type a number in the box if you want
counter SOUND FORGE PRO to number new data windows when you create a
and start new data window or choose Create a new window for each take from the
at Mode drop-down list in the Record dialog.
Insert Select this check box and specify a field width if you want to use leading
leading zeros in window names.
zeros in For example, if you specify a field width of 3, windows numbered 1 to 99
field would be numbered 001 to 099.
width of
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Label Select this check box if you want to display text labels for regions in the
Regions data window when you insert regions or choose Multiple takes creating
regions from the Mode drop-down list in the Record dialog.
Prefix Type a name in the box to set the label that will be used for
regions.
Use Select this check box and type a number in the box if you
counter want to number new regions.
and start
at
Insert Select this check box and specify a field width if you want
leading to use leading zeros in region names. For example, if you
zeros in specify a field width of 3, regions numbered 1 to 99 would
field be numbered 001 to 099.
width of
Label Select this check box if you want to display text labels for markers in the
Markers data window when you insert markers.
Prefix Type a name in the box to set the label that will be used for
markers.
Use Select this check box and type a number in the box if you
counter want to number new markers.
and start
at
Insert Select this check box and specify a field width if you want
leading to use leading zeros in marker names. For example, if you
zeros in specify a field width of 3, markers numbered 1 to 99 would
field be numbered 001 to 099.
width of
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1. Select a file type from the list. The File association details box displays information
about the selected file type, as well as the current association.
2. Select the check box for each sound file format you want to associate with
SOUND FORGE PRO, or clear the check box to remove a file association.
3. Click the OK button.
MIDI/Sync Preferences
Use the MIDI/Sync tab in the Preferences dialog to specify preferences for MIDI and
synchronization. To display this tab, choose Preferences from the Options menu and
click the MIDI/Sync tab.
Item Description
Output Choose a MIDI device from the drop-down list to specify the MIDI
output device for synchronization when Generate MIDI Timecode is
enabled.
Input Choose a MIDI device from the drop-down list to specify the MIDI input
device for synchronization and triggering when Trigger from MIDI
Timecode is enabled.
This is the device through which SOUND FORGE PRO will receive all
MIDI triggering and synchronization input, including SMPTE/MTC, MIDI
triggers, and Regions/Playlist triggers.
Bound When this check box is selected, SOUND FORGE PRO software will not
record time allow recording beyond the specified end time. This ensures that your
on SMPTE record length is exact regardless of any inaccurate timecode.
record sync
Use internal Select this check box if you want to use the internal timer for SMPTE
timer for generation rather than position values reported by the sound card
SMPTE driver. Since many sound cards do not report their position accurately, it
generation is usually better to use the internal timer for SMPTE generation.
Choose a value from the Internal timer resolution drop-down list to
specify the internal timer accuracy used for generating SMPTE. Low
values produce more accurate SMPTE generation, but may also decrease
system performance.
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Use free- Select this check box to stop playback if the incoming MIDI timecode
wheel for signal stops. When this check box is not selected, SOUND FORGE PRO
SMPTE loss playback will continue until the user stops playback manually.
In the Free-wheel time box, specify the amount of time that SOUND
FORGE PRO playback will continue after the incoming MIDI timecode
signal stops. If timecode starts again during this time, playback will
continue.
In the Free-wheel slack box, specify how fast the software should
expect timecode updates before going into Free-wheel mode. If you
have a fast computer, this value can be set to a lower value if you want
to stop playback immediately when timecode is interrupted.
Apply offset Select this check box to specify an offset that will be added to the time
to displayed in the SOUND FORGE PRO play counter. For example, if you
generated want to generate MIDI timecode starting at 01:00:00:00, instead of
SMPTE inserting 1 hour of silence at the beginning of your sound file, you can
specify that amount in this box.
When using Record Sync, you’ll often want to set this value to the
Enable MTC/SMPTE Input Synchronization Start time. The SOUND
FORGE PRO ruler and play counter will not display this offset.
Preview Preferences
Use the Previews tab in the Preferences dialog to specify options for previewing files. To
display this tab, choose Preferences from the Options menu and click the Previews tab.
Item Description
Limit non- Select this check box and specify the length of audio that will be used
realtime when generating a preview. Low values decrease the amount of time
previews to needed to generate a preview when tuning effects or processing
values.
This value is used for non-realtime effects or when the Real-time
check box is cleared in a processing dialog.
Pre-roll Select this check box and specify how many seconds of unprocessed
audio will be played before the processed selection. Use this to listen
to the transition from unprocessed to processed data.
Post-roll Select this check box and specify how many seconds of unprocessed
audio will be played after the processed selection. Use this to listen to
the transition from processed to unprocessed data.
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Reactive Select this check box to automatically recalculate and play back the
Previewing preview buffer if the parameters of an effect change. This allows for
immediate feedback of the effects of a change.
This option is most useful when using a fast computer, limiting
preview times, and not using processor-intensive effects.
Audio event Use the Pre-roll and Loop time settings to control how the audio
locator event locator plays audio:
l In the Pre-roll box, specify the amount of data played prior to
the cursor position.
l In the Loop time box, specify the amount of time that will loop
when you stop the cursor while clicking and dragging in the
overview bar.
To use the audio event locator, hold Ctrl, click the overview bar, and
drag the mouse. Similar to a scrub control, playback follows mouse
movement and loops around the cursor position when the mouse is
still. Playback stops when the mouse button is released.
Cut preview Use the Pre-roll and Post-roll settings to control the amount of data
configuration that is played back when you choose Preview Cut/Cursor from the
Transport menu:
l In the Pre-roll box, specify the amount of data played prior to
the selection or cursor position.
l In the Post-roll box, specify the amount of data played after the
selection or cursor position.
Play Looped When Loop Playback mode is turned on and you make a selection
adjust pre-roll during playback, playback is pre-rolled from the end of the selection
to help you tune long loops.
Specify the number of seconds before the end of the selection that
you would like to pre-roll.
Playlist pre- Enter a value in the edit box or use the up and down arrows to specify
roll the amount of pre-roll that will be used when playing (⇗264) entries
in the Playlist/Cutlist window. This allows you to easily hear the
transition from one region to another without having to play all the
way through the first region.
Status Preferences
From the Options menu, choose Preferences, and then select the Status tab to specify
preferences for displaying information in the status bar.
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Item Description
Default The default frame rate used to calculate frame values.
frames per Frame values are useful when trying to synchronize sound with
second animation. Most animation players specify a playback frame rate at
which video frames are shown to the user. If you are using an animation
that has a frame rate of 15.0 frames per second, you would set the
frame rate to 15.0. When status values are displayed, they will be shown
in values of frames. This allows you to find the frame to which a given
point in the sound file corresponds.
Default The number of beats in each measure for displaying in measures and
beats per beats. For example, 2/4 time would have two beats per measure.
measure This setting will also be used in the Edit Tempo (⇗56) window.
Default The number of beats per minute, i.e. the tempo of a song for displaying
beats per lengths.
minute This setting will also be used in the Edit Tempo window.
RMS level The amount of sound data surrounding the cursor used to calculate the
scan time RMS level in the Levels (⇗42) toolbar.
Peak level The amount of sound data surrounding the cursor used when searching
scan time for a peak level to display in the Levels toolbar.
0 VU (+4 Choose a setting from the drop-down list or type a value in the box to
dBu) level calibrate the VU/PPM meters to their associated levels on the peak
meters.
VU meters display sound in dB VU, where 0 VU is a reference level, and
there is headroom above 0 VU. The SOUND FORGE PRO peak meters
display peaks in dB FS (decibels relative to full scale).
In digital audio, there is no headroom above 0 dB FS. Choosing a setting
from this drop-down list subtracts a nominal dB value from the VU
meters so that a signal displayed on the VU meters remains slightly
below 0 dB on the peak meters.
VU meter Type a value in the box to set the amount of data surrounding the cursor
integration that will be used to calculate levels in the VU meters.
time This setting has no effect on the PPM scales, which use fixed
integration times:
l UK PPM: 10 ms
l EBU PPM: 10 ms
l DIN PPM: 5 ms
l Nordic PPM: 5 ms
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Enable Select this check box if you want to treat audio with six channels as
surround surround audio when measuring loudness (a gain of ~1.5 dB is applied to
processing the left and right surround channels). When the check box is cleared, all
for files channels contribute equally to the loudness measurement.
with 6
channels
Open editor Select this check box of you want to automatically open loudness log
when new files (⇗173) in your default text editor when you choose Tools >
loudness log Generate Loudness Log.
is generated
Toolbar Preferences
Use the Toolbars tab in the Preferences dialog to specify which toolbars you want to
display.
Perform either of the following actions to display this tab:
l Choose Preferences from the Options menu and click the Toolbars tab.
l From the View menu, choose Toolbars.
Customize a toolbar
1. Select the check box for the toolbars you want to customize.
2. Click the Customize button. The Customize Toolbar dialog is displayed.
3. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the
buttons on the selected toolbar:
1. Select a button in the Available tools column and click Add to add the button
to the toolbar before the currently selected button.
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2. Select a button in the Current tools column and click Remove to remove the
button from the toolbar.
3. Select a button in the Current tools column and click Move Up or Move
Down to rearrange the buttons.
4. Click Reset to restore the toolbar to its default setting.
5. Click the OK button.
CD Settings Preferences
From the Options menu, choose Preferences and select the CD Settings tab to specify
settings for burning and extracting audio from CDs.
Item Description
Use strict Red Select this check box if you want to be notified prior to burning a
Book specification disc-at-once (⇗121) CD if anything about your CD project is
for DAO validation against strict Red Book standards.
These warnings are not critical, and in most cases you will not
write an unreadable disc if you proceed. Clearing this check box
will not suppress critical warnings that will result in an
unreadable disc.
Use SPTI direct Select this check box if you want to use SPTI (SCSI Pass-Through
for CD burning Interface) to communicate with your CD burning drive.
Overwrite CD If the software incorrectly detects that your CD recorder is not
Text able to write CD Text, select this check box to turn on CD Text
autodetection writing for your drive.
results Please check the documentation provided with your CD recorder
to determine whether the drive is able to write CD Text.
Include wide SCSI Select this check box if you want to scan for wide SCSI CD drives
devices when when you attempt to extract data from or burn CDs.
searching for When the check box is cleared, the application will not scan for
drives wide SCSI devices, which can increase compatibility with some
USB device drivers that incorrectly identify themselves as wide
SCSI.
Skip drive When the check box is cleared, an internal configuration file is
database; used to determine your drive's capabilities.
autodetect drive If you encounter problems burning CDs, select this check box,
capabilities on and your drive to determine its capabilities when the application
startup starts.
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Automatically Select this check box if you want to automatically detect the
detect CD length length of your blank CDs when you insert them in your drive.
When this check box is cleared, the Default CD length (minutes)
setting is used, and you can click the CD Time Remaining box in
the status bar to update the available time on a CD.
Prepend up to 2 When this check box is selected, the default pause time (⇗452) is
seconds of silence inserted when you create disc-at-once CD tracks.
for DAO burning
Default time Type a value in the edit box to specify the length of time that is
between CD inserted between disc-at-once (⇗121) CD tracks.
tracks (seconds)
Default CD length Type the default length for CD media. This length is used if the
(minutes) software has not yet scanned your CD drive or if no CD is in your
drive.
This length is used to calculate the amount of time remaining on
the disc that is displayed in the status bar.
Default All Restores all CD preferences to the default settings.
Item Description
Audio Choose a driver type from the drop-down list.
Device l Microsoft Sound Mapper: The default setting. Allows the Sound
Type Mapper to choose appropriate playback and recording devices.
l Windows Classic Wave Driver: Allows you to choose a specific
audio device using a classic Wave driver.
l ASIO: Allows you to choose a specific audio device using a low-
latency ASIO driver.
Playback Click the Playback tab to adjust playback routing and buffering settings.
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Playback The Channel and Device columns indicate which audio output will be
device used to play each channel in a multichannel file. To assign a channel to a
routing different output, click the Device entry and choose a new output from
the drop-down list.
To change a channel's output device using the Channel Meters window,
click the channel number and choose a new output port from the menu:
Playback Specifies the total amount of buffering that is used during playback.
buffering The larger the number, the more buffering is performed during playback.
(seconds) This value must be as low as possible without gapping. To set it, start at
.25 and play back a typical song. If the playback gaps, try increasing this
slider in small increments until the gapping goes away.
If you simply cannot get playback to be free of gapping, you need to
install more RAM in your computer so you can increase buffering, buy a
faster access hard drive, or minimize the number of audio plug-ins you
are trying to use simultaneously.
Recording Click the Record tab to adjust record input routing and buffering
settings.
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Recording The Channel and Device columns indicate which audio output will be
device used to record each channel in a multichannel file. To assign a channel to
routing a different input, click the Device entry and choose a new input from the
drop-down list.
To change a channel's input in the Record Options window, click the
channel number and choose a new input port from the menu.
Record Specifies the total amount of buffering that is used during recording.
buffering If you use your computer for other tasks while recording, increasing this
(seconds) setting can reduce the likelihood of those tasks interrupting recording.
Advanced Click this button to open the Advanced Audio Configuration dialog. For
more information, see Advanced Audio Configuration (⇗410)
Default All Click to restore the Audio tab to the default settings.
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ASIO
When an ASIO driver is selected, the Advanced Audio Configuration dialog displays
information about the settings for the selected driver. Click the Configure button to
open the driver manufacturer's configuration applet and adjust settings.
Video Preferences
Use the Video tab in the Preferences dialog to specify preferences for displaying video.
To display this tab, choose Preferences from the Options menu and click the Video tab.
Item Description
Frame Determines how individual frame information, located in a box at the
numbering on lower left-hand corner of each frame, will be displayed in the video
thumbnails strip (⇗142) when frame numbering is turned on.
The frame information box can include Frame Numbers or Media
Timecode.
Allow pulldown Select this check box if you want to remove pulldown (⇗453) when
removal when you open 24 fps progressive-scan DV video files.
opening 24p When the check box is cleared, SOUND FORGE PRO software will
DV read 24p video as 29.97 fps interlaced video (60i).
Deinterlace Choose a setting from the drop-down list to determine how SOUND
method FORGE PRO software separates the two fields that make up a video
frame when you render to a progressive format:
Blend Fields: Maintains the data in the two fields by blending them
together. This method can produce a smooth, motion-blurred image.
Interpolate: Deletes one field and uses the remaining field to
interpolate the deleted lines. This produces sharper images than
Blend Fields but can introduce jagged motion or stair-stepping
artifacts.
Resample Select this check box if you want to interpolate video frames when
source video you render to a frame rate that is greater than the source file's frame
when rate.
rendering to a
higher frame
rate
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Item Description
VST search The dialog displays a list of folders where SOUND FORGE PRO
folders looks for VST effects during startup.
Add path If you want to add a new folder, click the Add path button and
then browse to the folder where your plug-in is installed.
Edit path If you want to edit an existing folder path, select a folder in the
VST search folders column, click the Edit path button, and then
browse to the folder where your plug-in is installed.
Remove path If you want to remove an existing folder, select a folder in the VST
search folders column and click the Remove path button.
Select VST Select the check box for each VST plug-in that you want to make
effects to be available in SOUND FORGE PRO software. Clear a check box to
available as audio exclude the plug-in.
plug-ins
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Customizing Sound Forge
Generic VST If there are problems with the graphical interface of a particular
editor plug-in, this option allows you to switch the interface to a generic
VST Editor.
Refresh If you have installed a new plugin, click Refresh to rescan the
plugins so that the new plugin appears in the list.
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Shortcuts
Shortcuts
The following sections contain information about the shortcuts you can use to make
editing in SOUND FORGE PRO software quicker and easier.
Keyboard Shortcuts
From the Help menu, choose Keyboard Shortcuts to view the shortcut keys that are
available in SOUND FORGE PRO. The available shortcut keys are arranged in tables
according to function.
The following shortcuts represent the default configuration. Your system may differ if
you've used the Customize Keyboard dialog to customize your keyboard shortcuts.
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Shortcuts
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Shortcuts
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Shortcuts
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Shortcuts
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Shortcuts
Select from the cursor to the next/previous screen pixel Shift+Right/Left Arrow
Select next/previous event (when the Event tool is
selected)
Select from the cursor to the next/previous sample Shift+Ctrl+Alt+Right/Left
Arrow
Select from the cursor to the next/previous video frame Shift+Alt+Right/Left Arrow
(available only if the data window contains a video file)
Select from the cursor to the first sample visible in the Shift+Home
waveform display
Select from the cursor to the last sample visible in the Shift+End
waveform display
Select from the cursor to the first sample in the data Ctrl+Shift+Home
window
Select from the cursor to the last sample in the data Ctrl+Shift+End
window
Select from the cursor to 10% of the current view prior Shift+Page Up
to the cursor position
Select from the cursor to 10% of the current view past Shift+Page Down
the cursor position
Select 100% of the current view prior to the cursor Shift+Ctrl+Page Up
position
Select 100% of the current view past the cursor Shift+Ctrl+Page Down
position
Select from the cursor to the end of the file Select from Ctrl+Shift+Right Arrow
the cursor to the next region, loop or marker boundary
(if regions, loops, or markers exist in the file) Extend
selection to the next/previous event (when the Event
tool is selected)
Select from the cursor to the beginning of the file Ctrl+Shift+Left Arrow
Select from the cursor to the previous region, loop or
marker boundary (if regions, loops, or markers exist in
the file)
Select from the cursor to the next sample Shift+numeric keypad +
Select from the cursor to the previous sample Shift+numeric keypad -
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Shortcuts
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Shortcuts
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Shortcuts
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Shortcuts
Playlist/Cutlist Shortcuts
Command Keyboard Shortcut
Play or stop the active playlist entry Space bar
Edit the active playlist entry Enter
Delete the active playlist entry Delete
Add one to the active playlist entry play count + (plus sign) (not numeric
keypad)
Subtract one from the active playlist entry play count - (minus sign) (not numeric
keypad)
Add or remove a stop point on the active playlist entry Ctrl+E Ctrl+8
Toggle pre-roll on and off for the playlist Ctrl+P / (forward slash)
(not numeric keypad)
Add selected Regions List item to Playlist Ctrl+I
Replicate selected playlist region. Ctrl+D
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Shortcuts
Drag-and-Drop Shortcuts
Drag-and-drop allows you to quickly perform operations crossing between open data
windows, the Playlist/Cutlist window, the Regions List, and the time ruler.
Command Function
Drag to To create a new file from the current selection, drag the selection to an
New open area of the SOUND FORGE PRO desktop.
You can also drag regions from the Regions List to the desktop.
Drag Mix To mix (⇗223) a selection, drag the selection from the source to the place
where you want to mix the selected data. You can drag the selection to
the same data window or another data window.
Drag Paste To paste (⇗221) a selection, hold Ctrl and drag the selection from the
source to the place where you want to paste the selected data. You can
drag the selection to the same data window or another data window.
Drag to To add the current selection to the Regions List, drag it to the Regions
Regions List. You can also drag regions from the Regions List to the Playlist.
List
Drag to To add a region from the Regions List to a playlist, drag it from the
Playlist waveform display or the Regions List to the Playlist/Cutlist window.You
can also drag regions within a playlist to rearrange the playback order.
Drag to To create a region, drag the current selection to the time ruler.
Time Ruler
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Shortcuts
Mouse Shortcuts
Command Function
Select All Double-click the waveform display to select the entire sound
file.
Triple-click when regions, loops or markers are present (if the
Disable triple-clicking to select all sound file data check box
on the Editing (⇗395) tab in the Preferences dialog is cleared) .
Zoom Time and Level Double-click the level ruler to zoom the current selection
vertically and horizontally. If no selection exists, the entire
waveform display data is zoomed.
Double-click again to zoom out to the full amplitude and to
the normal horizontal magnification.
Return Control Value Double-click a slider, fader, or spinner to reset it to its default
to Default value.
Fine Tune Control To fine tune a trackbar, fader, or spinner, hold the right and
Value left mouse buttons (or hold the Ctrl key) when dragging.
Preview Shift-click the Preview button to hear the original sound. This
is equivalent to enabling the Bypass check box.
Main Status Bar Double-click the Sample Rate, Sample Size, or Channels box
at the bottom of the SOUND FORGE PRO window to edit
their values.
Selection Status Bar Double-click the Selection Start (leftmost) box in a data
window to type a new value.
Double-click the Selection End or Selection Length box to
type a new value.
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Shortcuts
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Appendix
Appendix
The following topics contain topics that. . .well. . . don't fit neatly into any category, but
we thought you'd want to know about them anyway.
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Appendix
Saving compressed .wav files is as simple as choosing the compression algorithm in the
Format drop-down list of the Save As dialog. Once a file has been saved as compressed,
SOUND FORGE PRO software will always save changes to the file using the selected
compression algorithm; you do not need to reselect the compression format each time
you save. However, you can change the compression format or revert to an
uncompressed format at any time with the Save As dialog.
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Appendix
The Sound Mapper cannot always record compressed sound files because compressing
sound data can be very processor intensive: the amount of time required is dependent on
the compression algorithm and how it is implemented. Decompressing sound data is
almost always faster than compressing the same sound data.
SOUND FORGE PRO software does not play and record compressed sound files directly.
Rather, all compression and decompression is performed while opening and saving the
sound files. SOUND FORGE PRO software saves compressed sound files using the best
quality possiblesomething that cannot always be done in real time. Saving compressed
sound files with SOUND FORGE PRO software will usually sound better than those
recorded with audio compression.—
Notes:
l The Open dialog allows you to preview compressed .wav files if you have an
appropriate ACM driver is installed. However, you must have your Default
playback device set to the Sound Mapper for this to work.
l When saving uncompressed audio data to a compressed format with the Save As
dialog, it is a good idea to close the file and reopen it after saving. Since SOUND
FORGE PRO software performs the compression and decompression during saving
and loading you will not be able to hear what the file sounds like with compression
until after you’ve saved and reloaded the file.
Troubleshooting
Troubleshooting Playback or Recording Problems
When playing files from my SCSI drive, why does the sound have a
warbling effect?
When playing files from a SCSI drive that is connected to a SCSI controller that utilizes a
DMA channel (such as an older ISA controller) you may experience a warbling effect in
the sound playback. This can occur if your sound card uses DMA and its DMA channel is
set to a higher number than your SCSI controller.
To fix this problem, set the DMA channel used by your sound card to a lower number
than that used by your SCSI controller. For example, if your SCSI controller is set to
DMA channel 5 and your sound card is set to DMA channel 7, try reconfiguring them so
the sound card uses DMA channel 5 and your SCSI controller uses DMA channel 7.
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Appendix
I have sound files that won't play on my system. SOUND FORGE PRO
software loads the files; why won't it play them?
SOUND FORGE PRO software allows you to load many different types of sound files,
including those that your system may not be capable of playing. There are a variety of
reasons that your sound card may not be capable of playing a file:
l Some sound cards only allow playback and recording at specific sample rates.
Typically these rates are limited to 11,025, 22,050, and 44,100 Hz. If you try to play
a file that is 32,000 Hz, the sound card will not allow you to play it.
l If you have an older sound card that supports only mono playback, simply convert
any stereo files to mono and you will be able to play them.
l If you have an older sound card, it may only support 8-bit playback. If this is the
case simply change the bit depth of the file to 8 bits.
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Appendix
Most sound cards also come with some kind of application that controls the input level
of the recording device. You may need to increase the level of your input sources in
order to record from them. Again, please refer to your sound card manual to learn how
to adjust these levels.
When I record (or play) data at high sample rates, I can't stop playback
by clicking the Stop button.
SOUND FORGE PRO software works to prevent gaps during recording and playback. As
a result, there may be delays between the time that you click the Stop button and the
time that playback actually stops. Note that you can always press and hold the Escape
key to stop record or playback no matter how bad the situation is. Just be a little patient
and wait a few seconds. These delays are usually only observed when one or more
components of your system can not keep up with the data rate. Typical faults are:
l Very slow (older) hard drives.
l Poorly written sound card drivers.
l Setting your storage directory to a slow device such as a network drive or a
compressed hard drive.
If at all possible, use the fastest uncompressed storage device available with SOUND
FORGE PRO software. For more information on configuring your system, please see
Optimizing SOUND FORGE PRO.
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Appendix
When playing sound files at rates other than 11,025 Hz, 22,050 Hz, or
44,100 Hz, the pitch is wrong.
Some sound drivers incorrectly play sounds with sample rates that are not supported by
the sound card hardware. For example, a sound that is supposed to play at 13,000 Hz
might be played at 11,025 Hz instead. This will cause the pitch to be lower and the
playback time to be slower than it should be.
Contact your sound card manufacturer for updated drivers.
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Appendix
After converting .wav files to Redbook audio using the software that
came with my compact disc recorder, there are audible clicks at the
end of the track.
Not all software for converting .wav files to Redbook audio handles the file structure
correctly. Some software simply skips the first 44 bytes of data in the file and then
considers everything else in the file to be audio data. This means that if you have saved
Summary Information, Sampler Information, or Regions and Playlist data in the .wav file,
it will be interpreted as audio data.
If you are experiencing this problem, simply use the Save As command in SOUND
FORGE PRO to save a new .wav file with the Save metadata with file check box cleared.
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Appendix
In processing dialogs, you can click the More button to display Wet Gain and Dry Gain
controls at the bottom of the dialog.
These controls should be adjusted for the proper balance of processed and unprocessed
sound and also determine the combined volume level. For example, if you run an effect
with both controls set to 40% and the level after processing is too low, simply raise both
faders an equal amount to raise the final level. However, take care to keep the output
signal from clipping.
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Appendix
MIDI/SDS Troubleshooting
When using MIDI/SDS to send or receive samples, you should usually leave the Open
loop check box on the Sampler Configuration dialog cleared. Open-loop transfer
decreases sample dump speed and is more prone to transfer errors.
SCSI/MIDI Troubleshooting
Here are some of the common problems encountered with SCSI and samplers.
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Appendix
1 CD-ROM drive
2-6 Available for use by samplers
7 SCSI controller card
SCSI termination
If your SCSI chain is not properly terminated, you may experience unreliable SCSI
transfers. Refer to your SCSI card and SCSI device manuals for more information.
SCSI cables
SCSI cables that are very long or not properly shielded can cause unreliable operation.
Keep in mind that SCSI cables are not as forgiving as MIDI cables and very long cables
will not work reliably. Also beware of using cables that are not certified SCSI cables; the
extra money spent on a true shielded SCSI cable can save you endless hours of
frustration.
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Appendix
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Glossary
Glossary
A (⇗439)B (⇗441)C (⇗442)D (⇗444)E (⇗446)F (⇗446)H (⇗447)I (⇗448)L (⇗449)M (⇗449)N
(⇗451)O (⇗452)P (⇗452)Q (⇗454)R (⇗455)S (⇗456)T (⇗459)U (⇗459)W (⇗460)Z (⇗461)
-A-
A-Law
A-Law is a compounded compression algorithm for voice signals defined by the Geneva
Recommendations (G.711). The G.711 recommendation defines A-Law as a method of
encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is commonly
used in United States telecommunications. A-Law is very similar to µ-Law; however,
each uses a slightly different coder and decoder.
Acoustic Signature
The acoustic signature of a system is data containing all of the sound characteristics of a
system. This includes such things as reverb time, frequency response and other timbral
qualities. Impulse files used by Acoustic Mirror can be thought of as acoustic signatures.
Activation Number
This number is based on the Computer ID number of the computer on which SOUND
FORGE PRO software is installed. Each computer has a unique number, similar to a
license plate. An activation number is created based on that number. When you register
the software, MAGIX will generate an activation number for you. Once the activation
number is entered, the software will not time out. Since the activation number is based
on the Computer ID, it is important that you have SOUND FORGE PRO software
installed on the computer where you will be using it.
ActiveX
A Microsoft technology that enables different programs to share information. ActiveX
extends Microsoft Windows-based architecture to include Internet and corporate
intranet features and capabilities. Developers use it to build user interactivity into
programs and World Wide Web pages.
Adaptive Delta Pulse Code Modulation (ADPCM)
A method of compressing audio data. Although the theory for compression using
ADPCM is standard, there are many different algorithms employed. For example,
Microsoft's ADPCM algorithm is not compatible with the International Multimedia
Association's (IMA) approved ADPCM.
Advanced Streaming Format (ASF)
See Windows Media Format (⇗460).
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Glossary
Aliasing
A type of distortion that occurs when digitally recording high frequencies with a low
sample rate. For example, in a motion picture, when a car's wheels appear to slowly spin
backward while the car is quickly moving forward, you are seeing the effects of aliasing.
Similarly, when you try to record a frequency greater than one half of the sampling rate
(the Nyquist Frequency (⇗451)), instead of hearing a high pitch, you may hear a low-
frequency rumble.
To prevent aliasing, an anti-aliasing filter is used to remove high frequencies before
recording. Once the sound has been recorded, aliasing distortion is impossible to remove
without also removing other frequencies from the sound. This same anti-aliasing filter
must be applied when resampling to a lower sample rate.
Amplitude Modulation
Amplitude Modulation (AM) is a process whereby the amplitude (loudness) of a sound is
varied over time. When varied slowly, a tremolo effect occurs. If the frequency of
modulation is high, many side frequencies are created that can strongly alter the timbre
of a sound.
Analog
When discussing audio, this term refers to a method of reproducing a sound wave with
voltage fluctuations that are analogous to the pressure fluctuations of the sound wave.
This is different from digital recording in that these fluctuations are infinitely varying
rather than discrete changes at sample time. See Quantization (⇗454).
Attack
The attack of a sound is the initial portion of the sound. Percussive sounds (drums,
piano, guitar plucks) are said to have a fast attack. This means that the sound reaches its
maximum amplitude in a very short time. Sounds that slowly swell up in volume (soft
strings and wind sounds) are said to have a slow attack.
Audio Compression Manager (ACM)
The Audio Compression Manager, from Microsoft, is a standard interface for audio
compression and signal processing for Windows. The ACM can be used by Windows
programs to compress and decompress .wav (⇗460) files.
Audio Event Locator
The Audio Event Locator is similar to a scrub function. However, rather than playing the
sound file at a slow speed, it loops playback around the cursor position. This position
can be selected by dragging the cursor around in the SOUND FORGE PRO Overview
window.
Audio Interchange File Format (AIFF)
An audio file format developed by Apple Computer.
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Glossary
ASX File
ASF Stream Redirector file. See Redirector file.
Attenuation
A decrease in the level of a signal.
-B- (⇗439)
Bandwidth
When discussing audio equalization, each frequency band has a width associated with it
that determines the range of frequencies that are affected by the EQ. An EQ band with a
wide bandwidth will affect a wider range of frequencies than one with a narrow
bandwidth.
When discussing network connections, bandwidth refers to the rate of signals
transmitted or the amount of data that can be transmitted in a fixed amount of time
(stated in bits/second): a 56 Kbps network connection is capable of receiving 56,000 bits
of data per second.
Baseline
The baseline of a waveform is also referred to as the zero-amplitude axis or negative
infinity. In the following image, the red line represents the baseline.
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Glossary
The number of bits used to represent a single sample. For example, 8- or 16-bit are
common sample sizes. While 8-bit samples take up less memory (and hard disk space),
they are inherently noisier than 16- or 24-bit samples.
Buffer
Memory used as an intermediate repository in which data is temporarily held while
waiting to be transferred between two locations. A buffer ensures that there is an
uninterrupted flow of data between computers. Media players may need to rebuffer
when there is network congestion.
Bus
A virtual pathway where signals from tracks and effects are mixed. A bus's output is a
physical audio device in the computer from which the signal will be heard.
Byte
Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store, while a
16-bit sample takes two bytes of memory to store
-C- (⇗439)
Channel Converter
The Channel Converter is a function that converts files from mono to stereo and stereo
to mono with independent level control of the new channels. This function can also
create interesting effects by converting stereo files to stereo with various levels and
inversion of channels.
Channel Meters
The Channel Meters in SOUND FORGE PRO software display the peak output levels of
the sound file currently playing. These meters have selectable resolution and options to
hold peaks and valleys.
Chorus
Chorusing is an effect created by combining a signal with a modulating, delayed copy of
itself. This effect creates the illusion of multiple sources creating the same sound.
Clipboard
The clipboard is where sample data is saved when you cut or copy it from a data
window. You can then paste, mix, or crossfade the sample data stored on the clipboard
with another data window. This sample data can also be used by other Windows
applications that support Sound data on the clipboard, such as Sound Recorder.
Clipping
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Glossary
Occurs when the amplitude of a sound is above the maximum allowed recording level. In
digital systems, clipping is seen as a clamping of the data to a maximum value, such as
32,767 in 16-bit data. Clipping causes sound to distort.
Codec
Coder/Decoder: refers to any technology for compressing and decompressing data. The
term codec can refer to software, hardware, or a combination of both technologies.
Compression Ratio (audio)
A compression ratio controls the ratio of input to output levels above a specific
threshold. This ratio determines how much a signal has to rise above the threshold for
every 1 dB of increase in the output. For example, with a ratio of 3:1, the input level
must increase by three decibels to produce a one-decibel output-level increase:
Threshold = -10 dBCompression Ratio = 3:1Input = -7 dBOutput = -9 dB
Because the input is 3 dB louder than the threshold and the compression ratio is 3:1, the
resulting signal is 1 dB louder than the threshold.
Compression Ratio (file size)
The ratio of the size of the original uncompressed file to the compressed contents. For
example, a 3:1 compression ratio means that the compressed file is one-third the size of
the original.
Computer ID
Each computer has a unique number, similar to a license plate. An activation number
(⇗439) is created based on that number. Since the activation number is based on the
Computer ID, it is important that you have SOUND FORGE PRO software installed on
the computer where you will be using it. The Computer ID is automatically detected and
provided to you when you install the software.
The Computer ID is used for registration purposes only. It doesn't give MAGIX access to
any personal information and can't be used for any purpose other than for generating a
unique activation number for you to use the software.
Crossfade
Mixing two pieces of audio by fading one out as the other fades in:
Crossfade Loop
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Glossary
Sometimes a sample loop cannot be easily created from the given source material. In
these instances, a crossfade can be applied to the beginning and end of the loop to aid in
the smooth transition between the two. The Crossfade Loop function provides a method
of creating sampling loops in material that is otherwise difficult to loop.
Cutoff frequency
The cutoff frequency of a filter is the frequency at which the filter changes its response.
For example, in a low-pass filter, frequencies greater than the cutoff frequency are
attenuated, while frequencies less than the cutoff frequency are not affected.
-D- (⇗439)
Data Window
Each opened sound file has its own data window. At the top of each data window is a
title bar displaying either the title of the sample or the name of the file. Also in each data
window are the waveform display, time and level rulers, playbar and other tools that give
you information and allow you to navigate throughout the entire sound file.
DC Offset
DC offset occurs when hardware, such as a sound card, adds DC current to a recorded
audio signal. This current results in a recorded waveform that is not centered around the
baseline (-infinity). Glitches and other unexpected results can occur when sound effects
are applied to files that contain DC offsets. SOUND FORGE PRO software can
compensate for this DC offset by adding a constant value to the samples in the sound
file.
In the following example, the red line represents the baseline. The lower waveform
exhibits DC offset; note that the waveform is centered approximately 2 dB above the
baseline.
Decibel (dB)
A unit used to represent a ratio between two numbers using a logarithmic scale. For
example, when comparing the numbers 14 and 7, you could say 14 is two times greater
than the number 7; or you could say 14 is 6 dB greater than the number 7. Where did we
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Glossary
pull that 6 dB from? Engineers use the equation dB = 20 x log (V1/V2) when comparing
two instantaneous values. Decibels are commonly used when dealing with sound
because the ear perceives loudness in a logarithmic scale.
In SOUND FORGE PRO software, most measurements are given in decibels. For example,
if you want to double the amplitude of a sound, you apply a 6 dB gain. A sample value of
32,767 (maximum positive sample value for 16-bit sound) can be referred to as having a
value of 0 dB. Likewise, a sample value of 16,384 can be referred to having a value of -6
dB.
Device Driver
A program that enables Windows to connect different hardware and software. For
example, a sound card device driver is used by Windows software to control sound card
recording and playback.
Destructive Editing
Destructive editing is the type of editing whereby all cuts, deletes, mixes and other
processes are actually processed to the sound file. Any time you delete a section of a
sound file in SOUND FORGE PRO software, the sound file on disk is actually rewritten
without the deleted section. This is different than nondestructive editing.
Digital Rights Management (DRM)
A system for delivering songs, videos, and other media over the Internet in a file format
that protects copyrighted material. Current proposals include some form of certificates
that validate copyright ownership and restrict unauthorized redistribution.
Digital Signal Processing (DSP)
A general term describing anything that alters digital data. Signal processors have existed
for a very long time (tone controls, distortion boxes, wah-wah pedals) in the analog
(electrical) domain. Digital Signal Processors alter the data after it has been digitized by
using a combination of programming and mathematical techniques. DSP techniques are
used to perform many effects such as equalization and reverb simulation.
Since most DSP is performed with simple arithmetic operations (additions and
multiplications), both your computer's processor and specialized DSP chips can be used
to perform any DSP operation. The difference is that DSP chips are optimized
specifically for mathematical functions while your computer's microprocessor is not.
This results in a difference in processing speed.
DirectX
A set of Application Program Interfaces designed by Microsoft for multimedia
development. A DirectX plug-in, such as the Vegas Noise Reduction DirectX Plug-In,
uses the DirectX Media Streaming Services (DMSS) API. Because DMSS is a standard
API, a DirectX plug-in can be used in any application that supports DMSS.
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Glossary
Dithering
Dithering is the practice of adding noise to a signal to mask quantization noise (⇗454).
Drag and Drop
A quick way to perform certain operations using the mouse. To drag and drop, you click
and hold a highlighted selection, drag it (hold the left mouse button down and move the
mouse) and drop it (let go of the mouse button) at another position on the screen.
Dynamic Range
The difference between the maximum and minimum signal levels. It can refer to a
musical performance (high-volume vs. low-volume signals) or to electrical equipment
(peak level before distortion vs. noise floor).
-E- (⇗439)
Endian (Little and Big)
Little and Big Endian describe the ordering of multi-byte data that is used by a
computers microprocessor. Little Endian specifies that data is stored in a low-to-high
byte format; this ordering is used by the Intel microprocessors. Big Endian specifies that
data is stored in a high-to-low byte format; this ordering is used by the Motorola
microprocessors.
Equalization (EQ)
Equalizing a sound file is a process by which certain frequency bands are raised or
lowered in level.
-F- (⇗439)
Fast Fourier Transform (FFT) Analysis
A Fourier Transform is the mathematical method used to convert a waveform from the
Time Domain to the Frequency Domain.
Since the Fourier Transform is computationally intensive, it is common to use a
technique called a Fast Fourier Transform (FFT) to perform spectral analysis. The FFT
uses mathematical shortcuts to lower the processing time at the expense of putting
limitations on the analysis size.
The analysis size, also referred to as the FFT size, indicates the number of samples from
the sound signal used in the analysis and also determines the number of discrete
frequency bands. When a high number of frequency bands are used, the bands have a
smaller bandwidth, which allows for more accurate frequency readings.
File Associations
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Glossary
This dialog allows you to associate sound file extensions (such as .wav, .au, .snd, etc.)
with SOUND FORGE PRO software. This dialog is opened from the File tab of the
Preferences dialog.
File Format
A file format specifies the way in which data is stored. In Windows, the most common
audio file format is the Microsoft .wav format. For information on the different file
formats supported by SOUND FORGE PRO software, click here (⇗102).
Frame Rate
Audio uses frame rates only for the purposes of synchronizing to video or other audio.
To synchronize with audio, a rate of 30 non-drop is typically used. To synchronize with
video, 30 drop is usually used.
Frequency Modulation (FM)
Frequency Modulation (FM) is a process by which the frequency (pitch) of a sound is
varied over time. Subaudio frequency modulation results in pitch-bending effects
(vibrato). Frequency modulation within audio band frequencies (20 Hz - 20,000 Hz)
creates many different side-band frequencies that drastically alter the timbre of the
sound.
Frequency Modulation (FM) Synthesis
This type of synthesis relies on the principles of Frequency Modulation. The FM
Synthesis tool allows you to use frequency modulation (FM) and additive synthesis to
create complex sounds from simple waveforms.
In frequency modulation, the frequency of a waveform (the carrier) is modulated by the
output of another waveform (the modulator) to create a new waveform. If the frequency
of the modulator is low, the carrier will be slowly detuned over time. However, if the
frequency of the modulator is high, the carrier will be modulated so quickly that many
additional frequencies, or sidebands, are created.
In SOUND FORGE PRO software, up to four waveforms (operators) can be used in a
variety of configurations. Depending on the configuration, an operator can be a carrier, a
modulator, or a simple, unmodulated waveform.
Frequency Spectrum
The frequency spectrum of a signal refers to its range of frequencies. In audio, the
audible frequency range is between 20 Hz and 20,000 Hz. The frequency spectrum
sometimes refers to the distribution of these frequencies. For example, bass-heavy
sounds have a large frequency content in the low end (20 Hz - 200 Hz) of the spectrum.
-H- (⇗439)
Head-Related Transfer Function (HRTF)
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Glossary
Sounds are perceived differently depending on the direction the sound comes from. This
occurs because of the echoes bouncing from your shoulders and nose and the shape of
your ears. A head-related transfer function contains the frequency and phase response
information required to make a sound appear to originate from a certain direction in 3-
dimensional space.
Hertz (Hz)
The unit of measurement for frequency or cycles per second (CPS).
High-Pass Filter
A high-pass filter attenuates all frequencies below a cutoff frequency. It is usually used
to remove low-frequency rumble from audio files.
-I- (⇗439)
Insertion Point
The insertion point (also referred to as the cursor position) is analogous to the cursor in a
word processor. It is where markers or commands may be inserted depending on the
operation. The insertion point appears as a vertical flashing black line and can be moved
by clicking the left mouse button anywhere in the data window.
Inverse Telecine (IVTC)
Telecine (⇗459) is the process of converting 24 fps (cinema) source to 30 fps video
(television) by adding pulldown (⇗453) fields. Inverse telecine, then, is the process of
converting 30 fps (television) video to 24 fps (cinema) by removing pulldown.
InterVoice Sound File Support
The InterVoice sound file format (.IVC), commonly used in telephony applications, is now
supported and includes G.711 µ-Law and A-Law, G.721 ADPCM (32 kb/s) and G.723
ADPCM (24 kb/s) data formats.
Invert Data
Inverting sound data reverses the polarity of a waveform around its baseline. Inverting a
waveform does not change the sound of a file; however, when you mix different sound
files, phase cancellation can occur, producing a "hollow" sound. Inverting one of the files
can prevent phase cancellation.
In the following example, the red line represents the baseline, and the lower waveform is
the inverted image of the upper waveform.
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Glossary
-L- (⇗439)
Limiting
Limiting is essentially a hard compressor (⇗443). Limiting is often used to keep signals
from going above a certain level, but can also be applied to create heavily compressed
effects. Limiting should only be performed on peaks; if the Threshold level is set too low,
heavy distortion will occur.
Loop
Loops are small audio clips that are designed to create a repeating beat or pattern. Loops
are usually one to four measures long.
Low-Pass Filter
A low-pass filter attenuates all frequencies above a cutoff frequency. Low-pass filters
can be used as anti-alias filters or for general tonal shaping.
-M- (⇗439)
Marker
A marker is an anchored, accessible reference point in a file. Markers are stored in the
Regions List and can be used for quick navigation.
Media Control Interface (MCI)
A standard way for Windows programs to communicate with multimedia devices such
as sound cards and CD players. If a device has an MCI device driver, it can easily be
controlled by most multimedia Windows software.
Microsoft Sound Mapper
The Sound Mapper is a special device that attempts to select the most appropriate
sound card (map) on which to play a sound, or it will translate the sound into a format
that can be played on your sound card.
Mid-Side recording
Mid-side (MS) recording is a microphone technique in which one mic is pointed directly
towards the source to record the center (mid) channel, and the other mic is pointed 90
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Glossary
degrees away from the source to record the stereo image. For proper playback on most
systems, MS recordings must be converted to your standard left/right (also called AB)
track.
MIDI (Musical Instrument Device Interface)
MIDI is a standard language of control messages that provides for communication
between any MIDI-compliant devices. Anything from synthesizers to lights to factory
equipment can be controlled via MIDI. SOUND FORGE PRO software uses MIDI to
trigger sound file playback, transfer audio data to samplers and synchronize to external
software or gear.
MIDI Channels
MIDI allows for 16 discrete channels for sending data. When dealing with MIDI triggers,
SOUND FORGE PRO software needs to know what MIDI channel to look at for receiving
the trigger. The channel this information is sent to in SOUND FORGE PRO software
depends on the device sending the MIDI messages.
MIDI Clock
A MIDI device-specific timing reference. It is not absolute time like MIDI Time Code
(MTC); instead it is a tempo-dependent number of "ticks" per quarter note. MIDI clock is
convenient for synchronizing devices that need to perform tempo changes mid-song.
MIDI Controllers
MIDI controllers are a specific type of MIDI message. SOUND FORGE PRO software can
use MIDI controllers to trigger events and playback of sound files. Consult your MIDI
sending device to see what controller messages it sends.
MIDI Notes
MIDI notes are a specific type of MIDI message. SOUND FORGE PRO software can use
MIDI notes to trigger events and playback of sound files. Any MIDI sequencer or
controller will send MIDI notes.
MIDI Port
A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This port can
be a MIDI in, out or through. Your computer must have a MIDI-capable card to output
MIDI time code to an external device or to receive MIDI time code from an external
device.
MIDI Time Code (MTC)
MTC is an addendum to the MIDI 1.0 specification and provides a way to specify
absolute time for synchronizing MIDI-capable applications. MTC is essentially a MIDI
representation of SMPTE time code.
Mix
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Glossary
Mixing allows multiple sound files to be blended into one file at user-defined relative
levels.
Multiple-Bit-Rate Encoding
Multiple-bit-rate encoding allows you to create a single file that contains streams for
several bit rates. A multiple-bit-rate file can accommodate users with different Internet
connection speeds, or these files can automatically change to a different bit rate to
compensate for network congestion without interrupting playback.
To take advantage of multiple-bit-rate encoding, you must publish your media files to a
Windows Media server or a RealServerG2.
-N- (⇗439)
Noise-shaping
Noise-shaping is a technique which can minimize the audibility of quantization noise by
shifting its frequency spectrum. For example, in 44,100 Hz audio quantization noise is
shifted towards the Nyquist Frequency of 22,050 Hz.
Nondestructive Editing
This type of editing involves a pointer-based system of keeping track of edits. When you
delete a section of audio in a nondestructive system, the audio on disk is not actually
deleted. Instead, a set of pointers is established to tell the program to skip the deleted
section during playback.
Normalize
Refers to raising the volume so that the highest level sample in the file reaches a user-
defined level. Use normalization to make sure you are using all of the dynamic range
available to you.
Nyquist Frequency
The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and represents
the highest frequency that can be recorded using the sample rate without aliasing. For
example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz. Any frequencies higher than
22,050 Hz will produce aliasing distortion in the sample if no anti-aliasing filter is used
while recording.
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Glossary
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Object Linking and Embedding (OLE)
OLE is a technology developed by Microsoft to allow independent applications to
behave as though they are tightly integrated. This allows objects such as SOUND
FORGE PRO audio files to be integrated into other applications such as a Microsoft
Word document.
Overview
The Overview is the area on the data window directly under the title bar. The entire
length of the overview represents the entire sound file. Cursor, selection, and position
information is shown relative to the entire length of the sound file.
One-Shot
One-shots are RAM-based audio clips that are not designed to loop. Things such as
cymbal crashes and sound bites could be considered one-shots. Longer files can be
treated as one-shots if your computer has sufficient memory.
-P- (⇗439)
Pan
To place a mono or stereo sound source perceptually between two or more speakers.
Pause Time
Pause time is the space between CD tracks. This space may contain silence -as in a
standard commercially produced CD -or can contain audio -as in a live performance
captured on CD.
The Red Book standard calls for two seconds of pause time, but you can edit the default
pause time on the CD Settings tab of the Preferences dialog.
Peak Data File
The file created by SOUND FORGE PRO software when a file is opened for the first time.
This file stores the information regarding the graphic display of the waveform so that
opening a file is almost instantaneous. This file is stored in the directory where the audio
file resides and has an .sfk extension. If this file is not in the same directory as the audio
file or is deleted, it will be recalculated the next time you open the file.
Pixel Aspect
The pixel aspect determines whether the pixels are square (1.0) which refers to
computers, or rectangular (settings other than 1.000) which typically refers to
televisions. The pixel aspect ratio is unrelated to the frame's aspect ratio.
Playlist
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Glossary
The Playlist is a list of regions set to play in a specific order. The Playlist allows for
nondestructive editing and rearranging of a sound file quickly and easily. Multiple
versions of the playlist can be saved in an external playlist file for easy comparison.
Pre-roll/Post-roll
Pre-roll is the amount of time elapsed before an event occurs. Post-roll is the amount of
time after the event. Pre and post-roll have various uses in SOUND FORGE PRO
software. Pre-roll can be added to a crossfade preview to listen to the sound before the
crossfade begins to give context to it. Pre-roll can also be used in the Playlist to hear
previous regions when playback is initiated from the middle of the Playlist.
Preset
A preset calls up a bulk setting of a function in SOUND FORGE PRO software. If you like
the way you adjusted the EQ but do not want to have to spend the time getting it back
for later use, save it as a preset. All presets show up in the drop-down list on the top of
most function dialogs in SOUND FORGE PRO software.
Punch-In
Punching-in during recording means automatically starting and stopping recording at
user-specified times.
Pulldown
In telecine (⇗459) conversion, fields are added to convert 24 fps film to 30 fps video.
In 2-3 pulldown, for example, the first frame is scanned into two fields, the second frame
is scanned into three fields, and so on for the duration of the film. 2-3 pulldown is the
standard for NTSC broadcasts of 24p material. Use 2-3 pulldown when printing to tape,
but not when you intend to use the rendered video as source media. Removing 2-3
pulldown is inefficient because the pulldown fields that are created for frame 3 span
two frames:
24 fps film (top) and resulting NTSC video with 2-3 pulldown fields (bottom)
Use 2-3-3-2 pulldown when you plan to use your rendered video as source media. When
removing 2-3-3-2 pulldown, SOUND FORGE PRO software simply discards frame three
and merges the pulldown fields in the remaining frames:
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Glossary
24 fps film (top) and resulting NTSC video with 2-3-3-2 pulldown fields (bottom)
Pulse Code Modulation (PCM)
PCM is the most common representation of uncompressed audio signals. This method of
coding yields the highest fidelity possible when using digital storage. PCM is the
standard format for .wav and .aif files.
-Q- (⇗439)
Q Subcode
Compact disc players use the Q channel to display the music playing time. The Q channel
is broken down into three modes:
l Mode 1: Contains the running times from both the beginning of the disc (total disc
time) and the beginning of the track (track relative time).
l Mode 2: Identifies the track number, who recorded the track, where it was
recorded and in what year.
l Mode 3: Identifies UPC media catalog number for the disc.
A special mode of Q data is stored within the lead-in area. This Q data contains
information on two- or four- channel format, copy protection, and pre-emphasis.
Quantization
Quantization is the process by which measurements are rounded to discrete values.
Specifically with respect to audio, quantization is a function of the analog-to-digital
conversion process. The continuous variation of the voltages of a analog audio signal are
quantized to discrete amplitude values represented by digital, binary numbers. The
number of bits available to describe these values determines the resolution or accuracy
of quantization. For example, if you have 8-bit analog-to-digital converters, the varying
analog voltage must be quantized to 1 of 256 discrete values; a 16-bit converter has
65,536 values.
Quantization Noise
Quantization noise is a result of describing an analog signal in discrete digital terms (see
quantization). This noise is most easily heard in low-resolution digital sounds that have
low bit depths and sounds like a shhhhh-type sound while the audio is playing. It becomes
more apparent when the signal is at low levels, such as during a fade out.
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Glossary
-R- (⇗439)
Reactive Preview
Reactive previews allow for the adjustment of parameters in a function dialog while the
preview is playing. When a parameter is changed, the preview will automatically rebuild
and continue playback.
Real-Time Streaming Protocol (RTSP)
A proposed standard for controlling broadcast of streaming media. RTSP was submitted
by a body of companies including RealNetworks and Netscape.
Redirector File
A metafile that provides information to a media player about streaming media files. To
start a streaming media presentation, a Web page will include a link to a redirector file.
Linking to a redirector file allows a file to stream; if you link to the media file, it will be
downloaded before playback begins.
Windows Media redirector files use the .asx or .wax extension.
Region
A region in SOUND FORGE PRO software is a subsection of a sound file. You can define
any number of regions in a sound file which are stored in the Regions List.
Regions List
The Regions List is simply the list containing all of the regions and markers defined
within the sound file. From this list you can preview and edit the regions as well as drag
them to the Playlist or to the desktop to create new files from them.
Resample
The act of recalculating samples in a sound file at a different rate than the file was
originally recorded. If a sample is resampled at a lower rate, sample points are removed
from the sound file, decreasing its size, but also decreasing its available frequency range.
Resampling to a higher sample rate, SOUND FORGE PRO software will interpolate extra
sample points in the sound file. This increases the size of the sound file, but does not
increase the quality. When downsampling, be aware of aliasing (⇗440).
Root Mean Square (RMS)
The Root Mean Square (RMS) of a sound is a measurement of the intensity of the sound
over a period of time. The RMS level of a sound corresponds to the loudness perceived
by a listener when measured over small intervals of time.
Ruler, Level
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Glossary
The level ruler is the area on a data window to the left of the waveform display. It shows
the vertical axis units as a percentage or in decibels.
Ruler, Time
The time ruler is the area on a data window above the waveform display. It shows the
horizontal axis units as well as marker, region, and loop tags.
Ruler Tags
Ruler tags are the small tab-shaped controls on the time ruler that represent the location
of markers, regions, and loop points in the waveform display.
-S- (⇗439)
Sample
The word sample is used in many different (and often confusing) ways when talking
about digital sound. Here are some of the different meanings:
l A discrete point in time which a sound signal is divided into when digitizing. For
example, an audio CD-ROM contains 44,100 samples per second. Each sample is
really only a number that contains the amplitude value of a waveform measured
over time.
l A sound that has been recorded in a digital format; used by musicians who make
short recordings of musical instruments to be used for composition and
performance of music or sound effects. These recordings are called samples. In this
Help system, we try to use sound file instead of sample whenever referring to a
digital recording.
l The act of recording sound digitally, i.e. to sample an instrument means to digitize
and store it.
Sample Dump
A sample dump is the process of transferring sample data between music equipment.
Because of the large amounts of data required to store digital sound, sample dumps may
take a very long time when using the MIDI Sample Dump Standard (SDS). However,
when using the faster SCSI MIDI Device Interface (SMDI) protocol, sample dumps can be
performed many times faster.
Sample Dump Standard (SDS)
The MIDI Sample Dump Standard is a way to transfer samples between music
equipment. Samples transferred with SDS are sent across MIDI cables at the MIDI data
rate of 31,250 Hz baud. SMDI is a much faster sample transfer method for musicians.
Sample Rate
The Sample Rate (also referred to as the Sampling Rate or Sampling Frequency) is the
number of samples per second used to store a sound. High sample rates, such as 44,100
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Glossary
Hz provide higher fidelity than lower sample rates, such as 11,025 Hz. However, more
storage space is required when using higher sample rates.
In the following example, each red dot represents one sample. Because the lower
waveform is represented by twice as many samples as the top waveform, the samples
are able to better approximate the original waveform.
Sample Size
See Bit Depth.
Sample Value
The Sample Value (also referred to as sample amplitude) is the number stored by a single
sample. The number stored by a single sample:
l In 32-bit audio, these values range from -2147483648 to 2147483647.
l In 24-bit audio, they range from -8388608 to 8388607.
l In 16-bit audio, they range from -32768 to 32767.
l In 8-bit audio, they range from -128 to 127.
The maximum allowed sample value is often referred to as 100% or 0 dB.
Sampler
A sampler is a device that records sounds digitally. Although, in theory, your sound card
is a sampler, the term usually refers to a device used to trigger and play back samples
while changing the sample pitch.
Secure Digital Music Initiative (SDMI)
The Secure Digital Music Initiative (SDMI) is a consortium of recording industry and
technology companies organized to develop standards for the secure distribution of
digital music. The SDMI specification will answer consumer demand for convenient
accessibility to quality digital music, enable copyright protection for artists' work, and
enable technology and music companies to build successful businesses.
SCSI MIDI Device Interface (SMDI)
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Glossary
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Glossary
cards available on the market today, covering the spectrum of quality and price. SOUND
FORGE PRO software will work with any Windows-compatible sound card.
Status Format
The status format is the format by which SOUND FORGE PRO software displays the
time ruler and selection times. These include: Time, Seconds, Frames, Audio CD Time,
and all Standard SMPTE frame rates. The status format is set for each sound file
individually.
Streaming
A method of data transfer in which a file is played while it is downloading. Streaming
technologies allow Internet users to receive data as a steady, continuous stream after a
brief buffering period. Without streaming, users would have to download files
completely before playback.
-T- (⇗439)
Telecine
The process of creating 30 fps video (television) from 24 fps film (cinema). See inverse
telecine (⇗448) and pulldown (⇗453).
Tempo
Tempo is the rhythmic rate of a musical composition, usually specified in beats per
minute (BPM).
Threshold
A threshold determines the level at which the signal processor begins acting on the
signal. During normalization, levels above this threshold are attenuated.
Time Format
The format by which SOUND FORGE PRO software displays the time ruler and selection
times. These can include: Time, Seconds, Frames and all standard SMPTE frame rates.
Trim/Crop
Trim/Crop is a function that will delete all data in a sound file outside of the current
selection. This is a necessary function when dealing with samples to be played by a
sampler to get rid of blank time at the beginning and ending of samples.
-U- (⇗439)
µ-Law
µ-Law (mu-Law) is a companded compression algorithm for voice signals defined by the
Geneva Recommendations (G.711). The G.711 recommendation defines µ-Law as a
method of encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is
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Glossary
-W- (⇗439)
Wave
An digital audio standard developed by Microsoft and IBM. One minute of
uncompressed audio requires 10 MB of storage.
Waveform
A waveform is the visual representation of wave-like phenomena, such as sound or light.
For example, when the amplitude of sound pressure is graphed over time, pressure
variations usually form a smooth waveform.
Waveform Display
Each event shows a graph of the sound data waveform. The vertical axis corresponds to
the amplitude of the wave. For 24-bit audio, they range from -8388608 to 8388607. For
16-bit sounds, the amplitude range is -32,768 to +32,767. For 8-bit sounds, the range is -
128 to +127. The horizontal axis corresponds to time, with the leftmost point being the
start of the waveform. In memory, the horizontal axis corresponds to the number of
samples from the start of the sound file.
Windows Media Format
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Glossary
Microsoft's Windows Media file format that can handle audio and video presentations
and other data such as scripts, URL flips, images and HTML tags.
-Z- (⇗439)
Zero-Crossing
A zero-crossing is the point where a fluctuating signal crosses the baseline.
By making edits at zero-crossings with the same slope, the chance of creating glitches is
minimized.
Zipper Noise
Zipper noise occurs when you apply a changing gain to a signal, such as when fading out.
If the gain does not change in small enough increments, zipper noise can become very
noticeable. Fades are accomplished using 64-bit arithmetic, thereby creating no audible
zipper noise.
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Index
Index
.
.frg 116
.sfap0 Files 387
.sfas 116
.sfw (Workspace) Files 59
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Index
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Index
ASR 241
Associate Sound File Extensions 401
ATSC A 85 Mode (Loudness) 173
Attach Video 142
Attack Sensitivity 251
Attack Threshold 301
Attack Time 311
Audio 98
Audio Bit Depth 69
Audio Bit Rate 69
Audio Buffers 411
Audio Channels 69
Audio Device 410
Audio Device Type 408
Audio Event Locator 158, 404
Audio Extract Optimization 119
Audio Format 68
Audio Length 69
Audio Plug-In Chain (Alt+9) 272
Audio Preferences 408
Audio Restoration 41
Audio Sample Rate 68
Auto-Crossfade Mix with Selection 397
Auto-Power MIDI Keyboard Window 387
Auto Play 98
Auto Region 41, 251
Auto Ripple 244
Auto Snapping 395
Auto Trim/Crop 38, 301
Autodetect Drive Capabilities on Startup 407
Automatic Crossfades 240
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Index
Background Audio 90
Backward Tape 319
Ballistics 163, 404
Banks 360
Banks of VST Effect Presets 272
Basic Editing 216
Batch Job 108
Batch Processing 343
Beatmapped 81
Bend 324
Big Endian 101
Bit-Depth Converter 38, 302
Bit Depth 67, 98
BJ (Batch Job) Files 108
Black Background 144
Blackman-Harris 383
Blending Files 90
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Index
C# Script 343
C# Scripting 346
CALM 173
Carrier 351
CD 118, 120
CD Architect Tracks from Markers 93
CD Index Marker 123
CD Information 84
CD Layout Bar 127
CD length 395
CD Liner Notes 132
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Index
CD Preferences 408
CD Settings 407
CD Text 84, 130, 134
CD Track Marker 122
CD Track Position 36, 70
CDDB 64
Ceiling 385
Center 316
Center Cursor 33, 214
Center Release End 33
Center Release Start 33
Center Sustaining End 33
Center Sustaining Start 33
Chain 272
Channel 202
Channel Conversion 149, 304
Channel Converter 38
Channel Meters (Alt+6) 72, 160
Channel Routing 148
Channel Selection 199
Channels 67, 98, 291, 304
Chord Structure 370
Chorus 39, 321
Clear 228
Clearing Markers and Regions 257
Click and Crackle Removal 41
Click Removal 340-341
Clip Detect 41
Clip Length 172
Clipboard Contents 221
Clipboard, Copying Sound Data 220
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Index
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Index
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Index
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Index
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Index
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Index
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Index
Fade 307
Graphic 307
In 307
Out 307
Fade In 38, 224, 291, 301, 397
Fade Out 38, 224, 292, 301, 397
Fade Properties 218, 299
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Index
Gain 321
Gain Fader 153
Gapper/Snipper 40, 324
Gapping 28, 151, 194, 432
Gaussian Dither 302
General Preferences 387
Generate Loudness Log 173
Generate MIDI Timecode 37, 371
Generic VST editor 413
Get Sample 355
GIG Files 359
GigaSampler Files 359
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Index
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Index
IARL 87
IART 87
ICMS 87
ICMT 87
Icon Color Saturation 394
Icon Color Tint 395
Icons, Customizing for Scripts 348
ICOP 87
ICRD 87
ICRP 87
IDIM 88
IDPI 88
IEEE-1394 145
IENG 88
If Clipping Occurs 310
Ignore (Saturate) 310
Ignore Fact Chunk when Opening Compressed WAV Files 387
Ignore Tail 272
Ignore Tail Data 285
IGNR 88
IKEY 88
ILGT 88
IMED 88
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Index
K-Metering 170
Keep Edges Outside of the Selection 301
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Index
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Index
Magnification 229
Magnify Tool 31, 216
Maintain Last Monitored View 385
Manual Crossfades 240
Manufacturer 86
Mapping Channels to Hardware Outputs 72, 148, 160
Mark In 33, 203
Mark Out 33, 203
Marker Labels 401
Marker Names 401
Marker Prefix 400
Markers 172, 177, 246, 250
Adding 246
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Index
Clearing 257
Moving 246
Replicating 254
Triggering 247
Markers to Regions 93
Markers to Regions, Converting 250
Markers, Deleting 254
Markers, Snapping 204
Max 385
Maximize Width (Ctrl+Enter) 47
Maximum Editing Time 98
Maximum Gain 308
Maximum Sample Position 138
Maximum Sample Value 138
Measures and Beats 35, 55
Media Catalog Number 84
Melodyne 296
Merge L/R to Stereo 98
Metadata 85, 103
Metadata Commands 257
Metadata Windows 78
Meter Display Options 72, 160
Meter Preferences 404
Meters 72, 153, 160, 173
Method 188
Microsoft Audio Compression Manager 428
Mid-Side Mix 317
MIDI 371, 402, 436
Keyboard 368
MIDI Input 371
MIDI Input Sync/Trigger 371
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Index
Octave 370
OHCI-compliant IEEE-1394 DV 145
One-Shot 81, 357
Open 31
Open as CD Track 98
Open as Read-Only 98
Open Default Workspace on Startup 387
Open editor when new loudness log is generated 404
Open Loop Sample Transfer 436
Open Multichannel Audio Files 148
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Index
Pan 313
Pan Envelope 294
Pan/Expand 38, 313
Paragraphic EQ 38, 307
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Index
Parameter 257
Parametric EQ 38, 307
Parzen window 383
Passing Arguments to a Script 343
Passive Update 69, 71, 144
Paste 31, 221, 237
Paste Specia 223
Paste Special
Mix 223
Overwrite 227
Paste to New 228
Replicate 227
Paste to New 93, 223, 228
Path References in Rendered Media 117
Pause (Enter) 32, 44
Pause Character 350
Pause Length 350
Pause Time 408
Pause Time for DAO CDs 129
Pause Time, Default 407
Peak 43
Peak Level 310
Peak Level Scan Time 404
Peak Meter V2 170
Peak Program Meters 163
Peak range 165
Peak Range 73, 162
Pencil Tool 31, 216-217
Pencil Tool Maximum Zoom Ratio 395
Percent 42
Phase 309
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Index
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Index
Pre-Loop 368
Pre-Queue for MIDI Timecode 37
Pre-Queuing Data 372
Pre-Roll 157, 261, 287, 403
Pre-Roll Playlist 265
Pre-Roll to Cursor (Ctrl+Shift+K) 157
Preferences 387, 392, 395, 401-404, 406, 408, 412-413
Audio Preferences 408
CD Settings 407
Display Preferences 392
Editing Preferences 395
File Preferences 401
General Preferences 387
Labeling Preferences 400
MIDI/Sync Preferences 402
Preview Preferences 403
Status Preferences 404
Toolbar Preferences 406
Video Preferences 412
VST Effects Preferences 413
Prefix 400
Preserve Metadata 102
Preserve Original Duration 325
Preserve Stereo Separation 314
Presets 276, 285
Editing 292
Saving 285
Preview Cut/Cursor (Ctrl+K) 156
Preview Levels 153
Preview Marker 246
Preview Modes 155
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Index
Effects 39
Levels 42
Navigation 33
Preferences 406
Process 38
Regions/Playlist 37
Standard 31
Status/Selection 35
Tools 41
Transport 32, 44
View 60
Tools 216
Edit 216
Magnify 216
Pencil 217
Tools Toolbar 41
TORG 89
Total Mix Length 223
Total Output Waveform Length 351
Track List Window 130
Track Marker for DAO CDs 122
Tracks to Extract 118
Traditional VU 164
Trailer Bytes 101
Transport 204
Transport and Status Bar 67
Transport Toolbar 32, 44
TRCK 89
Treat as Cutlist 228
Triangle 353
Triangular Dither 303
507 / 512
Index
UK PPM 164
Undo 31, 233
Undo All 233
Undo Past Save 390
Undo/Redo History (Alt+7) 75
Unity Note 67, 86, 98
Universal Product Code 84
Unsigned Format 101
Update from Selection 357
Update Loop Bar on Mark In/Out 396
Update Marker 253
Update Region 253
Updating the Sonogram 379
Updating the Spectrum Graph 375
URL Flip 257
Use Counter and Start At 400
508 / 512
Index
509 / 512
Index
Video Interlace 67
Video Length 69
Video Pixel Aspect 69
Video Preferences 412
Video Preview 145
Video Preview Window 144
Video Stream 142
Video Strip 49, 142
Video Strip Height 393
Video Tab 412
View Channel Meters 72, 160
View Clipboard Contents 221
View Cutlist Window 260
View Explorer Window 64
View Hardware Meters Window 153
View Keyboard Window 368
View Playlist Window 260
View Plug-In Manager Window 271
View Regions List 78
View Script Editor Window 346
View Spectrum Analysis Window 375
View Time Display Window 69
View Undo/Redo History 75
View Video Preview Window 144
Views Toolbar 60
Virtual Instruments 359
Vocal Activity Detection 57
Vocal Cut 304, 313
Volume 38, 307, 309, 320
Volume Envelope 294
Volume Maximizer 326
510 / 512
Index
511 / 512
Index
Workspace 59
Opening 60
Saving 60
512 / 512