Schede DND Lego

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Spells

Spell Attack Roll Spell Save DC


1d20 + 7 15

Cantrips Known: 4
Light—Cause an object you touch to shed bright light.
Resistance—Improve a creature’s defense.
Sacred Flame—Burn a creature with holy fire.
Thaumaturgy—Create a harmless, minor magical effect.

1st-Level Spell Slots: 4 rrrr


Bless—Improve the offense and defense of multiple creatures.
Command—Compel a creature to obey a simple order.
Cure Wounds—Use divine magic to heal a creature’s wounds.
Detect Evil and Good—Know if good or evil creatures are close.
Detect Magic—Discern magical auras in your vicinity.
Dwarf Cleric
Level 5 Player Character (Acolyte Background)
2nd-Level Spell Slots: 3 rrr
Hold Person—Paralyze a Humanoid for the spell’s duration.
AC Hit Points Hit Dice Prof. Bonus
Lesser Restoration—Rid a creature of a minor baleful effect.
16 30 5d8 +3 Silence—Render an area completely silent.
Spiritual Weapon—Conjure a spectral weapon that fights for you.
Ability Scores Zone of Truth—Compel creatures in an area to speak only the truth.

STR DEX CON INT WIS CHA


14 (+2) 10 (+0) 15 (+2) 8 (−1) 18 (+4) 12 (+1) 3rd-Level Spell Slots: 2 rr
Beacon of Hope—Bestow hope and vitality to creatures around you.
Saving Throws
Revivify—Bring a creature that has recently died back to life.
Sending—Relay a secret message to another creature you know.
STR DEX CON INT WIS CHA Spirit Guardians—Call forth spirits to protect you.
+2 +0 +2 −1 +7 +4
Skill Proficiencies
Class Features
Insight +7 Persuasion +4
Channel Divinity (recharges after a long rest): choose either Preserve
Medicine +7 Religion +2
Life or Turn Undead
Other Proficiencies
Life Domain Feature: Disciple of Life

All Armor Simple Weapons Life Domain Feature: Destroy Undead

Shields Smith’s Tools Other Features

Equipment
Speaks Common, Draconic, Dwarvish, and Gnomish

Chainmail with Pauldrons† Priest’s Pack Speed 25 ft.

Common Clothes Sticks of Incense (5) Darkvision 60 ft.

Holy Symbol† Warhammer† Dwarven Resilience

Prayer Book 15 Gold Pieces (in pouch) Stonecunning


†These items are represented by LEGO pieces.
®

Favorite Attack

Warhammer. Melee Weapon Attack: 1d20 + 5, reach 5 ft., one


target. Hit: 1d8 + 2 bludgeoning damage, or 1d10 + 2 bludgeoning
damage when used with two hands.

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Favorite Attacks

Chill Touch. Ranged Spell Attack: 1d20 + 7, range 120 ft., one
creature. Hit: 2d8 necrotic damage, and the target can’t regain hit
points until the start of your next turn. Also, if the target is Undead,
it has disadvantage on attack rolls against you until the end of your
next turn.

Shocking Grasp. Melee Spell Attack: 1d20 + 7 (with advantage if the


target is wearing armor made of metal), reach 5 ft., one creature.
Hit: 2d8 lightning damage, and the target can’t take reactions until
the start of its next turn.

Spells

Spell Attack Roll Spell Save DC


1d20 + 7 15
Cantrips Known: 5

Elf Wizard
Acid Splash—Splash one or two creatures with acid.
Chill Touch—See “Favorite Attacks” above.
Level 5 Player Character (Sage Background) Mage Hand—Create a floating, spectral hand that lasts for 1 minute.
Prestidigitation—Create a harmless, minor magical effect.
AC Hit Points Hit Dice Prof. Bonus Shocking Grasp—See “Favorite Attacks” above.

13 22 5d6 +3 1st-Level Spell Slots: 4 rrrr


Identify—Expend a pearl to learn a magic item’s properties.
Ability Scores
Jump—Enable the recipient to leap great distances for 1 minute.
Mage Armor—Encase a creature in magical armor for 8 hours.
STR DEX CON INT WIS CHA Magic Missile—Strike enemies with magical darts that never miss.
8 (−1) 16 (+3) 10 (+0) 18 (+4) 13 (+1) 12 (+1)
Saving Throws
2nd-Level Spell Slots: 3 rrr
Knock—Magically open a locked door, container, or other object.
STR DEX CON INT WIS CHA Invisibility—Render a creature invisible for the spell’s duration.
−1 +3 +0 +7 +4 +1 Levitate—Cause a creature or object to rise vertically.
Skill Proficiencies
3rd-Level Spell Slots: 2 rr
Arcana +7 Perception +4 Dispel Magic—End the effect of another spell.
Fireball—Engulf objects and creatures in massive ball of fire.
History +7 Religion +7
Investigation +7
Other Proficiencies Class Features

Daggers Quarterstaffs Arcane Recovery


Darts Shortbows School of Evocation Tradition: Evocation Savant
Light Crossbows Shortswords
School of Evocation Tradition: Sculpt Spells
Longbows Slings
Other Features
Longswords
Equipment Speaks Common, Draconic, Dwarvish, Elvish, and Orc
Speed 30 ft.
Arcane Focus (Rod)† Spell Scroll of Mage Armor†
Common Clothes Spell Scroll of Magic Missile† Darkvision 60 ft.

Scholar’s Pack 10 Gold Pieces (in pouch) Fey Ancestry


Spellbook† 5 Pearls (for Identify spells)
Trance
Spell Scroll of Invisibility†
†These items are represented by LEGO® pieces.

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Favorite Attacks*

Longsword. Melee Weapon Attack: 1d20 + 7, reach 5 ft., one target.


Hit: 1d8 + 4 slashing damage, or 1d10 + 4 slashing damage when
used with two hands.

Sling. Ranged Weapon Attack: 1d20 + 4, range 30/120 ft., one tar-
get. Hit: 1d4 + 1 bludgeoning damage.

*You can attack twice on each of your turns, and your weapon attacks score a critical hit
on a roll of 19 or 20.

Class Features

Action Surge (recharges after a short or long rest)


Fighting Style: Defense (included in the Fighter’s AC)
Second Wind (recharges after a short or long rest)
Other Features
Gnome Fighter
Level 5 Player Character (Soldier Background) Speaks Common and Gnomish
Speed 25 ft.
AC Hit Points Hit Dice Prof. Bonus
Darkvision 60 ft.
17 44 5d10 +3 Natural Illusionist (you know one cantrip):
Ability Scores Minor Illusion—Create a sound or image that lasts for 1 minute.
Speak with Small Beasts
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 14 (+2) 15 (+2) 8 (−1) 10 (+0)
Saving Throws

STR DEX CON INT* WIS* CHA*


+7 +1 +5 +2 −1 +0
*As a gnome, you have advantage on these saving throws.

Skill Proficiencies

Acrobatics +4 Intimidation +3
Athletics +7 Survival +2
Other Proficiencies

All Armor Simple Weapons


Gaming Set (dragonchess) Martial Weapons
Land Vehicles Tinker’s Tools
Equipment

Common Clothes Longsword†


Deck of Cards Shield†
Dragonchess Set Sling (20 bullets)
Half Plate Armor† 10 Gold Pieces (in pouch)
†These items are represented by LEGO® pieces.

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Favorite Attacks

Dagger. Melee or Ranged Weapon Attack: 1d20 + 7, reach 5 ft. or


ranged 20/60 ft., one target. Hit: 1d4 + 4 piercing damage.

Shortsword. Melee Weapon Attack: 1d20 + 7, reach 5 ft., one target.


Hit: 1d6 + 4 piercing damage.

Light Crossbow. Ranged Weapon Attack: 1d20 + 7, range 80/320 ft.,


one target. Hit: 1d8 + 4 piercing damage.

Class Features

Cunning Action
Expertise (in Acrobatics and Stealth; accounted for in “Skill Profi-
ciencies” above)

Orc Rogue Sneak Attack (+3d6 damage once per turn)


Level 5 Player Character (Charlatan Background) Thief Archetype: Fast Hands
Thief Archetype: Second-Story Work
AC Hit Points Hit Dice Prof. Bonus
Uncanny Dodge
15 28 5d8 +3 Other Features
Ability Scores
Speaks Common, Orc, and Thieves’ Cant
STR DEX CON INT WIS CHA Speed 30 ft.
10 (+0) 18 (+4) 10 (+0) 12 (+1) 14 (+2) 13 (+1) Darkvision 60 ft.
Saving Throws Adrenaline Rush* (3 uses that recharge after a long rest)
Powerful Build*
STR DEX CON INT WIS CHA
Relentless Endurance* (recharges after a long rest)
+0 +7 +0 +4 +2 +1
*See Monsters of the Multiverse for descriptions of these features.
Skill Proficiencies

Acrobatics +10 Perception +5


Athletics +3 Sleight of Hand +7
Deception +4 Stealth +10
Other Proficiencies

Disguise Kit Rapiers


Forgery Kit Shortswords
Hand Crossbows Simple Weapons
Light Armor Thieves’ Tools
Longswords
Equipment

Burglar’s Pack Leather Armor


Cape† Light Crossbow† (20 bolts)
Daggers (2)† Shortsword
Disguise Kit Thieves’ Tools
Forgery Kit 15 Gold Pieces (in pouch)
†These items are represented by LEGO® pieces.

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