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RFD French

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0% found this document useful (0 votes)
45 views2 pages

RFD French

Uploaded by

rosado.jne
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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You don’t need to read this unless you have specific questions

Exploding Kitten 6 cards barking kitten 2 cardS 3x see the future (3X) 6 cards

about the cards. Just read the Rules to start playing!


You must show this card immediately. Unless Place this card face up in front of you and ask Privately view the top 3 cards from the Draw
you have a Defuse Card, you’re dead. Discard for the other Barking Kitten. If any player has it, Pile and put them back in the same order.
all of your cards, including the Exploding Kitten. they are your target and must play a Defuse Don’t show the cards to the other players.
Card or explode. Discard both Barking Kittens
at the end of the turn.
exploding Kittens
recipes for disaster

field guide DEFUSE 8 cards If no one has the other Barking Kitten, leave 5x see the future (5X) 3 cards
the card face up in front of you. (You cannot Privately view the top 5 cards from the Draw
If you drew an Exploding Kitten, you can play
play it again, and it is not part of your hand.) Pile and put them back in the same order.
this card instead of dying. Place your Defuse
When someone plays the other Barking Kitten, Don’t show the cards to the other players.
stop Card in the Discard Pile.
you are their target and you must play a
Defuse Card or explode.

If you get both Barking Kittens (even if you 3x ALTER the future (3X) 3 cards
Then take the Exploding Kitten and, without already have one in front of you), play them Privately view the top 3 cards from the Draw
reordering or viewing the other cards, secretly together and pick any player as your target. Pile and rearrange them in any order you’d
put it back in the Draw Pile anywhere you’d like. like. Return them to the top of the Draw Pile
It is still your turn after playing this card. face down, then continue with your turn.

Like all Kittens, Barking Kittens cannot be Noped.


Your turn is over after playing this card. 3x ALTER the future (3X) NOW 2 cards
IMPORTANT: Unlike a normal Defuse event, Privately view the top 3 cards from the Draw
Want to hurt the player right after you? Put the when the target of a Barking Kitten plays a Pile and rearrange them in any order you’d
Kitten right on top of the deck. If you’d like, Defuse Card, they do not get to put a card like. Don’t show the cards to the other players.
hold the deck under the table so that no one back into the Draw Pile. Then return them to the top of the Draw Pile
else can see where you put it. face down.
These two cards are like a game of chicken. If You can play this card at any time. It does not
you have one and think someone else has the
affect whose turn it is.
other one, play it quickly to make them explode.
But if you’re wrong and no one has the other
IMploding Kitten 4 cards one yet, you’re turning yourself into a target!
“NOW” means you can play this card even
when it’s not your turn. Is someone about to
draw a card? Alter the Future Now. Did they
When this card is drawn, just See the Future? Alter the Future Now,
put it back into the Draw before they draw.
Pile FACE UP anywhere
you’d like in secret. Do not use a Defuse Card. streaking kitten 1 card The only time you can’t play this card is in the
middle of an action (like WHILE someone is
The card has a white border, so when it’s face up While this card is in your hand, you can also shuffling the deck).
everyone can see it coming. secretly hold 1 Exploding Kitten without exploding.
www.recipes.game

When you have no choice but to draw this card


face up, you immediately implode and are out of but...
the game. This card cannot be Defused nor can If the Streaking Kitten leaves your hand for any
3x SHARE the future (3X) 4 cards
it be Noped. reason, the Exploding Kitten in your hand will Privately view the top 3 cards from the Draw
explode. Pile and rearrange them in any order you’d
When the Imploding Kitten implodes and kills
If another player steals or receives an Exploding like. Show these cards to the next player
a player, it must be put into the Discard Pile
Kitten from your hand, they explode. They must before returning them to the top of the Draw
just like an Exploding Kitten would be.
defuse it or lose the game. Pile face down. Then continue with your turn.
If there is an Imploding Kitten face up If you take any action causing you to play an
on top of the deck and you play a Exploding Kitten from your hand into the
Shuffle Card, shuffle the deck under Discard Pile, you explode. You must defuse it or
the table so that you will have a chance lose the game. MARK 4 cards
of shuffling the Imploding Kitten back to Pick a target player. Randomly pick 1 of their
the top of the deck without realizing it.
cards and “Mark” it by returning the card to their
streaking kitten imploding kitten hand facing out to the other players. The card is
still part of their hand (and they can look at it), but
The Streaking Kitten does not allow you to The Streaking Kitten does not allow you to
it must stay Marked until it is played or stolen.
hold an Imploding Kitten in your hand. hold an Imploding Kitten in your hand.
If a marked card is stolen, it doesn’t stay Marked.
Copyright Exploding Kittens 2022
CAT CARDS CATOMIC BOMB
4 OF EACH 2x ATTACK (2X) 6 cardS SKIP 5 cardS 1 card
These cards are powerless on their own, but if Do not draw any cards. Instead, immediately Immediately end your turn Remove all the Exploding Kittens from the
you collect any 2 matching Cat Cards, you can force the next player to take 2 turns in a row. without drawing a card. Draw Pile so that everyone can see them.
play them as a Pair to steal a random card from Play then continues from that player. The victim Then shuffle the Draw Pile and return the
any player. of this card takes a turn as normal (play-or-pass, If you play a Skip Card Exploding Kittens face down on top.
They can also be used in Special Combos. then draw). Then, when their first turn is over, it’s as a defense to an
(See the rules for more details.) their turn again. Attack Card, it only Then, end your turn without drawing a card.
ends 1 of the 2 turns. HOP
For all attacks (Regular, Personal, and Targeted),
! imploding kitten
HOP!
2 Skip Cards would
if you Defuse an Exploding Kitten, it only ends If you are playing with an Imploding Kittens Card,
ONE of your turns. You still must take any end both turns. do not remove the Imploding Kitten when you
remaining turns after Defusing the Kitten! remove the Exploding Kittens.

If the victim of an Attack Card plays an Attack


Card during any of their turns, the new target
must take any remaining turns plus the number
of attacks on the Attack Card just played
SUPER SKIP 2 cardS BURY 4 cardS
I AM LONELY (e.g. 4 turns, then 6, and so on). End your turn without drawing a card. Play this card, then end your turn by drawing a
FERAL CAT 6 cardS AND CONFUSED! If you’re supposed to take multiple turns, card. After looking at it, put it back into the Draw
Use as any Cat Card (any end them all. Pile anywhere you’d like in secret.
This is useful when
card that is powerless on its
you’ve been attacked. This is great if you’re SURE the top card
own). This card cannot be 3x PERSONAL ATTACK (3X) 4 cardS in the Draw Pile is an Exploding Kitten;
used as a non-Cat Card not so great if you were wrong.
(Shuffle, Attack, etc). This Attack is played on yourself. Take 3
turns in a row. Take your first turn as normal
(play-or-pass, then draw). Then, when your REVERSE 5 cardS You cannot play this card if you have an “I’ll
Take That” Card in front of you.
turn is over, it’s your turn 2 more times. Reverse the order of play and end your turn
shuffle 5 cards If you play another Attack Card (Personal Attack,
without drawing a card. imploding kitten
Shuffle the Draw Pile thoroughly. (Useful when Targeted Attack, etc.) during any of your turns, If there are only 2 players,
When BURY is played on an Imploding Kitten,
you know there’s an Exploding Kitten coming.) leave the Imploding Kitten in the orientation you
your target must take any of your remaining turns this card acts like a Skip Card. drew it (face up or face down) when putting it
plus the number of attacks on the Attack Card back into the Draw Pile.

just played. If you play this card


after you’ve been
garbage collEction 2 cards attacked, the order of
play is reversed, but
Every player who has cards (including the player you’ve only ended NOPE 8 cardS
who played this card) must choose 1 card from
their hand to secretly insert into the Draw Pile. 2x
TARGETED ATTACK (2X) 4 cardS 1 of your 2 turns.
Stop any action except I'm Gonna play
See the Future. NOPE!
Then shuffle the entire Draw Pile. Do not draw any cards. Instead, immediately for any kind of Kitten
choose any player to take 2 turns in a row. (Exploding, Imploding, M!
BA
If you have an Exploding Kitten in your hand
(see “Streaking Kitten”), you can use it as your
Play then continues from that player. The
victim of this card takes a turn as normal
I’LL TAKE THAT 4 cardS or Barking Kitten) or a
chosen card when Garbage Collection is played.
Defuse Card. Imagine
(play-or-pass, then draw). Then, when their Play this card face up in front of another player.
that any card beneath a
turn is over, it’s their turn again. The next time they draw a card, they must
Nope Card never existed.
secretly view and hand it to you, and then put
YUP! Dang.
If the victim of an Attack plays any kind of the “I’ll Take That” Card in the Discard Pile. A Nope can also be
swap top and bottom 3 cards Attack Card during any of their turns, the
If they hand you an Exploding Kitten, you must
played on another Nope
Swap the top and bottom cards of the Draw Pile new target must to negate it and create
without looking. take any remaining Defuse it or explode. Play continues as if that a Yup, and so on.
turns plus the player had drawn a card and ended their turn.
A Nope can be played at any time before an
number of attacks on
You cannot play this card in front of a player action has begun, even if it’s not your turn.
DRAW FROM THE bottom 3 cards the Attack Card just
played (e.g. 4 turns,
who already has one in front of them. Any cards that have been Noped are lost.
Leave them in the Discard Pile.
End your turn by drawing the then 6, and so on). Useful when you’re sure a player is
bottom card from the Draw Pile. going to draw a card that you want! You can play a Nope on a SPECIAL COMBO.
(See the rules for combo rules.)

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