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Swift Cheatsheet

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0% found this document useful (0 votes)
63 views5 pages

Swift Cheatsheet

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Swift Cheat Sheet

Variables and Constants


/// You can change values with variables

var variable: DataType

/// Values of constants cannot be changed

let constant: DataType

Control Flow
If Statements

/// Use IF statements for simple conditions

/// with only a few possible outcomes

if condition {

// Runs the code here if condition is true

// Otherwise falls through the else conditionals

} else if anotherCondition {

// Runs the code if anotherCondition is true

} else {

// If none passed, runs the code here=

Switch Statements

/// Use SWITCH for more complex conditions

/// with multiple possible outcomes

switch someValue {

case outcome1:

// Respond to outcome1

case outcome2, outcome3:

// Respond to either outcome2 or outcome3

default:

// Otherwise, do something else

SwiftUI Cheatsheet 2023 © 2023. CodeWithChris.


PAGE 2 OF 5

Loops
For-in loop
/// Use for-in loops to iterate over a sequence

/// For in with arrays

let fruits = ["Apple", "Banana", "Coconut"]

for fruit in fruits {

print(fruit)

/// For in using the range operator

/// lower...upper

for variable in 1...10 { // 1 to 10

print(variable) // prints 1 to 10

/// lower..<upper

for variable in 0..<10 { // 0 to 9

print(variable) // prints 0 to 9

While loop
/// Use while loops to perform a set of code

/// until a condition becomes false

while conditionIsTrue {

doSomething()

}



var count = 0

while count < 2 {

print(count)

count += 1 // Increment count by 1

}

Repeat-While
/// Performs a single pass through the code

/// before considering the loop's condition

repeat {

doSomething()

} while conditionIsTrue



var count = 0

repeat {

print(count)

count += 1 // Increment count by 1

} while count < 2

SwiftUI Cheatsheet 2023 © 2023. CodeWithChris.


PAGE 3 OF 5

Operators
Arithmetic Operators
Operator Description

+ Addition

- Subtraction

* Multiplication

/ Division

1 + 2 // equals 3

2 - 1 // equals 1

1 * 2 // equals 2

5.0 / 2.5 // equals 2.0

Conditional Operators
Operator Description

== Equal to

!= Not equal to

> Greater than

< Less than

>= Greater than or equal to

<= Less than or equal to

a == b // Is `a` equal to `b`?



a != b // Is `a` not equal to `b`?

a > b // Is `a` greater than `b`?

a < b // Is `a` less than `b`?

SwiftUI Cheatsheet 2023 © 2023. CodeWithChris.


PAGE 4 OF 5

Nil-coalesing Operator
let defaultColor: Color = .red

var userPickedColor: Color? // defaults to nil

// Will default to `.red` if user didn't pick a Color

var colorToUse = userPickedColor ?? defaultColor

Range Operators
Operator Description

a...b Closed Range Operator

a..<b Half-open range Operator

1...10 // A range from 1 to 10

0..<10 // A range from 0 to 9

Declaring Types
Reference Types
Classes
/// Use classes if you want to pass objects by reference

/// or need features such as inheritance or type casting

class MyClass: SuperClass {

var storedProperty: Type

init(storedProperty: Type) {

self.storedProperty = storedProperty

SwiftUI Cheatsheet 2023 © 2023. CodeWithChris.


PAGE 5 OF 5

Declaring Types
Reference Types
Classes
/// Use classes if you want to pass objects by reference

/// or need features such as inheritance or type casting

class MyClass: SuperClass {

var storedProperty: Type

init(storedProperty: Type) {

self.storedProperty = storedProperty

Value Types
Structures
/// Use struct if you want to model data or pass objects

/// by value

struct Model {

var storedProperty: Type

Enumeration
/// Use enumeration to model a range of values

enum Compass {

case north, south, east, west

Protocols
protocol Printable {

var property: Type { get }

func print()

SwiftUI Cheatsheet 2023 © 2023. CodeWithChris.

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