Campaign Book Leipzig 1813 The Battle of The Nations

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Index Page

What is Napoleon at War, what is Leipzig 1813 ‘The Battle of the Nations’ ……………….1
Why Collect Armies from the Battle of Nations? ……………………………………………2

Building Armies for Leipzig …………………………………………………………………..3


Composition of Your Formation …………………………………………………………..3

The Leipzig Campaign ………………………………………………………………………….4

The Battle of Leipzig ………………………………………………………………………….7

Armies of the Campaign in Germany ………………………………………………………....10


Master Points System …………………………………………………………………………12

Special rules ………………………………………………………………………………..13


French Army at Leipzig ………………………………………………………………………..15

Commanders (not available)

French Army Lists ……………………………………………………………………………….15

French Infantry Division ……………………………………………………………………….15


French Young Guard Infantry Division ………………………………………………..16

French Old Guard Infantry Division ……………………………………………………….17


French Imperial and Allied Guard Infantry Division ………………………………..18

French Light Cavalry Division ………………………………………………………………19

French Heavy Cavalry Division ………………………………………………………20

French Guard Cavalry Division ………………………………………………………21

French Allied Forces ……………………………………………………………………….22


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French National Characteristics Sheet ………………………………………………..23

French Special Rules ………………………………………………………………………23

French Forces ……………………………………………………………………………...24

French Uniforms (not available)


Duchy of Warsaw Army at Leipzig ……………………………………………………....29

Commanders (not available)

Polish Army Lists ……………………………………………………………………………...29

Duchy of Warsaw Infantry Division ………………………………………………………29


Duchy of Warsaw Cavalry Corp (IV Cav Corps) ……………………………………….30
Allied Forces ……………………………………………………………………………...31
Polish National Characteristics Sheet ………………………………………………………32
Polish Special Rules ……………………………………………………………………...32

Polish Forces ……………………………………………………………………………..33

Kingdom of Saxony Army at Leipzig ……………………………………………………...34

Saxon Army Lists …………………………………………………………………………….34


Saxon Infantry Division …………………………………………………………………….34

Allied Forces ……………………………………………………………………………35

Saxon National Characteristics Sheet …………………………………………………….36

Saxon Special Rules ……………………………………………………………………36

Saxon Forces ……………………………………………………………………………36

Kingdom of Bavaria Army at Leipzig …………………………………………………….38

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Bavarian Army Lists ………………………………………………………………………38

Bavarian Infantry Division ………………………………………………………………38

Allied Forces ……………………………………………………………………………...39

Bavarian National Characteristics Sheet ……………………………………………….39


Bavarian Special Rules ………………………………………………………………………39

Bavarian Forces ……………………………………………………………………………..40

French Minor Allies at Leipzig ……………………………………………………………...40

French Minor Allies Army Lists ……………………………………………………..40


Minor Allied Infantry Division ……………………………………………………………..41
French Allied Forces …………………………………………………………………….42
Minor French Allies National Characteristics Sheet ………………………………42
Minor French Allies Forces …………………………………………………………….43

Prussian Army at Leipzig …………………………………………………………………....44

Commanders (not available)

Prussian Army Lists and National Characteristics ……………………………………..44


Prussian Streifkorps …………………………………………………………………....44

Prussian Infantry Brigade …………………………………………………………....45

Prussian Guard Infantry Brigade …………………………………………………....46

Prussian Reserve Cavalry Brigade …………………………………………………….47

Allied Forces …………………………………………………………………………..48

Prussian National Characteristics Sheet ……………………………………………49

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Prussian Special Rules ………………………………………………………………………49

Prussian Forces ……………………………………………………………………………...50

Prussian Uniforms (not available)

Russian Army at Leipzig ……………………………………………………………………...54


Commanders (not available)

Russian Army Lists ……………………………………………………………………..54

Russian Infantry Division ……………………………………………………………..54

Russian Guard Infantry Division ……………………………………………………..55


Russian Grenadier Division …………………………………………………………….56
Russian Heavy Cavalry Brigade Division ……………………………………………..57
Russian Reserve Cavalry Division …………………………………………………….58
Allied Forces ……………………………………………………………………………59

Russian National Characteristics Sheet …………………………………………….59

Russian Special Rules ……………………………………………………………………60

Russian Forces ……………………………………………………………………………61


Russian Uniforms (not available)

Austrian Army at Leipzig ……………………………………………………………65

Commanders (not available)

Austrian Army Lists …………………………………………………………………...65

Austrian Infantry Division …………………………………………………………...65

Austrian Light (Division) Brigade ……………………………………………………66

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Austrian Grenadier Division ……………………………………………………………….67

Austrian Cuirassier Division ……………………………………………………………….68

Allied Forces ………………………………………………………………………………69

Austrian National Characteristics Sheet ……………………………………………….70


Austrian Special Rules ………………………………………………………………………70

Austrian Forces ……………………………………………………………………………...71

Austrian Uniforms (not available)

Kingdom of Sweden Army at Leipzig ………………………………………………………73


Swedish Army Lists ……………………………………………………………………...73
Swedish Infantry Division ………………………………………………………………73
Allied Forces ……………………………………………………………………………..74
Swedish National Characteristics Sheet ………………………………………………74

Swedish Special Rules ……………………………………………………………………..75

Swedish Forces ……………………………………………………………………………75

Battles Around Leipzig (Scenarios)


First Day, the Battles in the South (not available)

First Day, the Battles in the North (not available)

Second Day, the Battles in the North (not available)

Third Day, the Battles Resumed (not available)

Historical Orders of Battles in Napoleon at War rules (not available)


Special thanks to Rob Smith and Scott Hendrickson

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Commercial warning: this is just a provisional reduced


virtual product, you will have the price you paid for this as
discount for the complete final digital version of the book if
you decide to purchase it.

What is Napoleon at War, what is Leipzig 1813 ‘The Battle of the


Nations’ Campaign Manual
Napoleon at war is a game with minatures that you can play on your table top, enabling you to recreate the epic battles of
the Napoleonic period at Divisional scale in an easy and attractive way. The mechanics of the game are relatively simple
and intuitive, allowing you to play a game in about 2-3 hours in an entertaining way with armies of 300 figures or more
per side.

With Leipzig 1813 “The Battle of Nations" you can play the battles of the glorious campaign of 1813 in which Napoleon
finally lost his dominance over Europe. This Campaign Manual contains the army lists and additional information
necessary to create armies of all the nations involved as well as the historical scenarios, personalities, etc.

Why Collect Armies from the Battle of Nations?


The Battle of Leipzig (also known as the Battle of Nations) in October 1813 can arguably be called the most
pivotal battle of the Napoleonic Wars. It was the first battlefield defeat that Napoleon suffered and spelled the
end of Napoleon’s Empire in Europe and his eventual abdication from the French throne. It is not so well
known in English language literature and history as Waterloo, but its impact was much more dramatic and far
reaching.

Leipzig was the largest land battle in Europe to that date and would remain so until the mass national armies of
World War I marched against one another. All of the major combatants of the Napoleonic Wars and most of the
minor ones contributed forces, either to bolster Napoleon and the French Empire or to support the allied Sixth
Coalition, comprising Austria, Prussia, Russia, Sweden, Great Britain and other minor states.

As the Grand Army limped back into Germany in the aftermath of the Russian campaign of 1812, Napoleon had
already set about rebuilding. In France and Germany and as far as Spain, scattered garrisons and cadres were
gathered, organized and marched west to meet whatever might come from the east.

Napoleon’s newly reconstituted Grand Armee consisted of the remnants of the army he had led into Russia the
previous year, along with new recruits from France and her allies. On its surface, this army seemed like others
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that Napoleon had wielded against his old enemies, Austria, Prussia and Russia. However, the new army was
not the well-drilled and highly-motivated force of previous years. Most of the French troops were raw recruits,
with only a minimum of training and lacking experience cadres of officers and NCOs, most of whom had been
lost during the Russian disaster of 1812. France’s allies, too, with the exception of the Grand Duchy of Warsaw,
had become disenchanted with the sacrifices demanded of them by their French overlord, and were now at best
unsteady and in many cases mutinous.

The Sixth Coalition forces had also suffered greatly in the prior years. Russian forces were nearly as depleted as
the French, but fresh and trained reinforcements had arrived in the spring. Prussia did not suffer greatly from the
Russian campaign, but her armies had been limited by treaty with France since the humiliating losses of 1806-
07, and so many of the Prussian soldiers were militia, called to the banner or German Nationalism to throw off
the French yoke. Like Prussia, the Austrian army was little damaged in Russia, but her leaders were not so
enthusiastic about destroying France, an important counterweight to Prussian and Russian ambitions in Central
and Eastern Europe. Of the major players, only Great Britain did not have a significant force present at Leipzig.
(British forces were operating in Northern Germany in concert with Prussian and Russian forces against the
French Marshal Louis-Nicolas Davout, the Prince of Eckmuhl, who had scratched together French and
Norwegian forces to protect Hamburg. Those armies will be addressed in a PDF file accessible from
www.manatwar.es)

As a result of these developments, we see in 1813 two forces that are nearly equally matched in skill, training,
and tactics. Napoleon’s strategic and operational abilities will outmatched his opponents, but the weight of
numbers and sheer determination more than made up for their command deficiencies. The final campaign in
Germany saw, at the tactical level, armies more equally matched than at any time before in the Napoleonic
Wars. To be sure, there were still pockets of excellence in the French Grand Armee, such as the French Guard
and certain renowned regiments. But the majority were recruits, not unlike their opponents. In addition, the
allied armies had learned much in their many years of struggle against the “Ogre.” Outdated tactics from the
Fredrician era had been set aside, and more modern tactics of skirmishing and rapid movement were adopted.

Maybe most importantly, the moral equation had shifted. In previous campaigns, the French armies had
marched under the banner of revolutionary fervor: Liberty! Fraternity! Equality! Soldiers of all nationalities
sought to throw off the tyrannies of the Old Regimes. In the long run, however, Napoleon’s ambitions had
become a meat grinder, devouring the young men of a generation in France and Germany. Reluctantly, the
allied leaders motivated their troops with patriotic nationalism, to reclaim “freedom” from the French oppressor.

You can now deploy your armies to refight the titanic struggle for the future of Europe. Closely matched
armies, yet with diverse national characteristics, struggle under your command to do more than win glory and a
bit of territory for remote monarchs. Now you fight with Napoleon to preserve the dream of the French
Revolution and the notion that a Marshal’s baton may reside in any soldier’s backpack. Alternatively, you lead
your troops to preserve your land’s historic independence and a way of life threatened by the French aggression,
which has already cost the lives of hundreds of thousands!

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Building Armies for Leipzig


In Napoleon at War you command a roughly division-sized formation, comprised of several forces. The army
lists included in this book allow you to make up French, Austrian, Prussian, Russian, and Swedish formations,
as well as several other French-allied formations from the Grand Duchy of Warsaw, Italy, Westphalia, Saxony,
and others. The close cooperation of the allied forces on both sides means that you are often able to draw on
allied forces to build up your formation. So a Russian formation, may also include Prussian or Austrian forces.
Likewise, French formations were often supported by allied infantry and cavalry units.

Each formation is roughly the size of a Division (or Prussian Brigade), along with some Corps or Army level
forces to help you achieve your mission. Each force is assigned point costs according the options you chose for
that force. It is not required that you utilize these point values, but they exist to allow you and your opponent to
agree on roughly equal forces, if desired. The point values can also be useful for balancing an historical
scenario.

The National Characteristics Sheet for each army includes Valeur and Discipline values, the composition and
the special rules for each unit type. This is the information necessary about each unit that you need to have
available to play Napoleon at War.

As final comment, note that the army lists are a valid approximation for each period or Napoleonic campaign
but which maybe a little inaccurate. Remember that you can put any historical division in a game simply by
referring to the cost of the units that they were composed of and its organization, at the period of time it actually
existed. The only limit is what your opponent and yourself decide.

Composition of Your Formation


Your division-sized formation incudes the follow components:

Commander
The Commander represents you on the battlefield. All formations have only one Commander, who can direct
the actions of all the units in your formation. Some Commanders may have special abilities, which are detailed
in the Army Lists. In some scenarios in this book, there are multiple levels of commander and commanders. For
command and control in the Movement Phase, all Commanders can affect units and forces on their side and can
attach to those units, unless prohibited by special rules for that commander of nation.

Forces
Each Force diagram displays the composite units of the force, along with the various options allowed. The basic
Force composition is derived from the ideal force or most commonly found force of that type in the army.

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However, because the forces could vary considerably across an army, there may be many options of unit
quantity, quality and type. Selecting these options will require that the Force point values be adjusted as shown.

Organic Forces
The forces included in the Organic Forces section of the formation list represent the core units typically found
in sort of formation. Usually there is at least one obligatory Organic Force, and sometimes several. You are
required to include ALL obligatory Organic Forces in your formation. You may include some, all or none of the
optional Organic Forces in your formation.

Support Forces
The forces included in the Support Forces section of the formation list represent forces drawn from the other
parts of the same Army Corps or equivalent as your Organic Forces. They are normally at your disposal from
the start of the battle. They are never compulsory, but they are often essential to the success of your mission.

Reserve Forces
The forces included in the Reserve Forces section of the formation list represent forces drawn from outside your
formation’s Army Corps, such as army reserves or a different Army Corp. As such, they are not under such
close command as you Organic and Support Forces. In many cases, Reserve Forces are not immediately
available for your use, depending on the scenario. As such, Reserve Forces have a lower point value than
Organic or Support Forces.

National Characteristics
In each of the National Characteristics Sheets you will find the special rules that give each unit its special flavor
according to the training, national characteristics and doctrine that differentiated one unit from another in the
Napoleonic Wars.

The Leipzig Campaign


The so-called Leipzig Campaign was Napoleon’s final campaign in Germany before he was driven back to
defend France from the armies of the Sixth Coalition and eventually to abdicate the throne. It was the turning
point in the war, which the Prussians called the Befreiundskrieg (the War of Liberation). Even after the Russian
disaster of the previous winter, Napoleon had repeatedly managed to best his opponents until this final climactic
battle in Germany.

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How had the Emperor of France, the most feared soldier of his day, come to this situation?

Tsar Alexander understood Napoleon better than most. He knew that were Napoleon to remain on the throne,
the French armies would march again to recover what they had lost. Not all the Russian leaders felt the same.
Many had no desire to drive west into central Europe, but instead to secure Russian dominance in Poland and on
the borders with Austria and Turkey. Even Friedrich Wilhelm, King of Prussia, was uncertain about throwing in
his lot with the Russians. But then General Yorck, commander of the Prussian forces in Russia, signed an
armistice with the Russians, forcing the King’s hand and pushing Prussia over into the war for liberation. But
once the Kingdom of Prussia as committed, the anti-French elements in the General Staff, led by General
Blucher, took hold and joined eagerly with the Tsar’s armies to expel Napoleon from Germany and from the
French throne as well.

Furious diplomacy was undertaken, even as the armies took the field in the Spring of 1813. The Prussians and
Russians, along with their British financiers, wooed Austria, Sweden, Bavaria, Saxony and the other German
and Scandinavian states. All were weary of Napoleon’s continual war. But they feared the Emperor, who had
dominated European political, economic and military life for nearly a decade. It was not so easy to turn against
Napoleon and risk all in case the Emperor’s skill and luck came through again and he vanquished this latest
coalition.
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In all of this political maneuvering, Napoleon grievously misplayed his hand. He refused to grant any
concessions, believing that the Austrians would not act against him. He bullied his erstwhile allies, the German
monarchs. Perhaps he was misled by the repeated victories he achieved over the Russians and Prussians. But
these were not the same armies he had defeated in 1806 and 1807. These forces did not dissolve or retreat to
their eastern depots. Instead they maneuvered and came back again and again. Finally, after several battles with
the Russo-Prussian forces, Napoleon agreed to the June armistice. This he hoped would give him time to bring
in and organize the reinforcements from France and Spain.

By the end of the armistice in August, the Sixth Coalition had coalesced. Tsar Alexander was the driving force,
but as one condition of their membership, the Austrians gained supreme command of the allied forces in the
person of Field Marshal Prince Schwartzenburg. Napoleon’s former Marshal Bernadotte, now Crown Prince of
Sweden, saw how the winds were blowing and threw in his lot with the Coalition. Napoleon, in the three month
armistice, had granted his opponents a greater advantage than he had himself gained. Now the final bouts of
Napoleons’ last campaign in German would commence.

Prior to the armistice, Napoleon had defeated the Russo-Prussian forces at Lutzen and Bautzen and they were
on their heels. But Napoleon’s army was also depleted and unable to extend itself further to the east without
risking exposure to the still uncommitted Austrians in the south and generally stretching his already meager
supplies.

After the end of the armistice, the Sixth Coalition now included the Austrians. Under Schwartzenberg’s
command, they adopted the principle to, “Act offensively against an inferior foe; act defensively against a
superior foe.” The purpose of this axiom was to exhaust the French army through maneuver and small actions.

While the allied commanders expected Napoleon to aim first at the Austrians in Bohemia, he actually
determined to engage the northern armies (Prussians and Swedes), threatening Berlin, and then turn south to
tackle the Austrians. After some initial skirmishes in Silesia, the action soon focused on the Saxon capitol of
Dresden. The armistice was ended
only a few days when at the Battle of
Dresden the Emperor chased the
Austro-Russian army back into
Bohemia with heavy losses.

But the allied commanders stuck to


their plan and several smaller clashes
favored the allies. Over the remainder
of August and September, the fortunes
of war turned this way and that. The
Grand Army operated out of Dresden
and the maneuvered to bring their
armies together to face Napoleon with
a unified force.

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Napoleon moved north out of Dresden in hopes of catching Blucher’s Army of Silesia, but the blow missed the
mark. The Austrians and Russians had ventured out of Bohemia and were now pressing north as well. The
Emperor moved to meet the Army of Bohemia at Leipzig, but lack of cavalry meant that Napoleon could not
keep track of all the enemy forces. Blucher’s army and Bernadotte’s Army of the North were closer to Leipzig
than Napoleon suspected. And so he moved to face Schwartzenberg’s Army of Bohemia with the Grand Army
at Leipzig, not aware that the other two allied armies were within striking distance.

Napoleon had sought a decisive battle. This was actually the battle the allied commanders had also sought.
Their armies were converging on the Emperor. There would likely not be another opportunity to finalize the
campaign in Germany. Skirmishing began on the outskirts of Leipzig on 14 October. The main forces began
their struggle in earnest on the 16th.

The Battle of Leipzig


The opposing armies were in place; the French
in and around Leipzig and the Allies converging
from north, east and south. The French positions
used the towns and villages surrounding Leipzig
as strong points to anchor lines of infantry and
artillery. The buildings, streets and gardens of
these communities would become scenes of
bloody, intense combat as they were bombarded,
captured, lost and recaptured over the course of
several days.

Napoleon’s Plan
The Emperor commanded that while Marshal
Murat held the Army of Bohemia the with the
Corps of Poniatowski (VIII) and Victor (II) and Sokolnicki’s Polish Cavalry Corps (IV), Macdonald with
Augereau’s Corps (IX), Marmont’s Corps (V) and the Cavalry Corps of Latour-Maubourg (I), Pajol (V) and
Sebastiani (II) would swing around to fall on the enemy’s right flank. The French Imperial Guard and
Macdonald’s own Corps (XI), stood in reserve to fall on the weakest point of the enemy line when that was
revealed.

In the north, Marshal Ney was directed to protect from an attack by the Armies of Silesia (Blucher) and of the
north (Bernadotte). Under his commander were the Corps of Souham (III), Marmont (VI) and Arrighi’s Cavalry
Corps (III). Bertrand’s Corps (IV) would hold open the route to the west.

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The Allied Plan


From the south, Schwartzenberg was determined to attack along the left bank of the Pleisse River, despite the
wooded and marshy terrain. There was much discussion of this plan and finally Tsar Alexander decided that he
would not allow the Russian army to be bogged down in the difficult terrain. So the final plan determined that
Meerfeldt’s 2nd Austrian Army Abteilung, supported by Hessen-Homburg’s Army Reserve and Nostitz’s
Cuirassier Corps would attack along the left bank of the Pleisse and cross at Connewitz to attack Leipzig from
the south. Gyulai’s 3rd Army Abteilung swung to the left to attack at Lindenau and shut off the French retreat.

Meanwhile, the Russians and Prussians, under the Russian Cavalry General Wittgenstein would attack from the
south, long the right bank of the Pleisse and extending to the east. Wittgenstein commanded from the left
Kleist’s 2nd Prussian Corps, Prince Eugene of Wurttemburg’s 2nd Russian Corps, Pahlen’s Russian Cavalry
Corps, Gorchakov’s 1st Russian Corps and finally Klenau’s 4th Austrian Army Abteilung. Platov’s Cossacks
extended the line further to the
east. The Russo-Prussian Guard
stood in reserve with the
monarchs (Tsar Alexander of
Russia, King Friedrich Wilhelm
of Prussian and the Emperor
Franz of Austria) behind Kleist
and Wurttemburg.

From the north-west General


Blucher’s Army of Silesia
pressed toward Leipzig. The
army was comprised of Yorck’s
1st Prussian Corps, Osten-
Sacken’s 11th Russian Corps and
the Army Corps of Count
Langeron. This Russian Army
Corps included the Russian
Advanced Guard, Russian 9th
Corps, Russian 10th Corps and
Russian 8th Corps.

Finally, Crown Prince Gustav of Sweden (Bernadotte) edged forward from the north east. His Army of the
North was composed of Bulow’s 3rd Prussian Corps, Winzingerode’s Russian Corps, and Field Marshal
Stedingk’s Swedish Army.

The Cavalry Battle at Liebertwolkwitz


Before the armies had moved into position, the first major clash around Leipzig took place between Marshal
Murat’s cavalry and Prussian, Russian and Austrian cavalry forces around the town of Liebertwolkwitz. Murat

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held his position, but the indecisive action demonstrated that the French cavalry dominance had come to an end.
The allied cavalry fought as well as, and maneuvered better than, the French Dragoons.

Battles in the South


The allies had determined to attack all along the southern approaches to Leipzig. On 16 October a line of battle
x miles long erupted. Combined Austrian, Prussian and Russian forces assaulted Napoleon’s forces, which had
taken up strong positions in the small towns surrounding the city. Having stymied the allied attacks in the
morning, the French launched counter-attacks in the afternoon. These towns traded hands several times over
the long day of fighting in this area.

Lindenau
Schwartzenberg initially had planned on a stronger presence in the western approach to Leipzig, but in the end
only Gyulai’s 3rd Army Abteilung, along with Russian and Austrian Streifkorps. In the face of this force the
Leipzig garrison defended a strong position, and elements of Bertrand’s IV Corps moved to reinforce quickly.
Gyulai pressed the attack to support Bulcher’s attack in the north, but there was no real expectation that he
could penetrate the defenses.

Battles in the North


Blucher’s attack from the north-west was the key component of the overall allied plan. Napoleon had lost track
of the Army of Silesia, and so Blucher’s early arrival disrupted the Emperor’s plans to defeat Schwartzenberg’s
Army of Bohemia, as the fervent Prussian attacks in the north prevented Napoleon from shifting more troops to
the south to against Schwartzenberg.

Assaults on Day Three


Schwartzenburg had decided to pause on Sunday the 17th to allow his battered forces to recover and also to
await the arrival of Benningson’s Russian Reserve Army of Poland from the East and the Army of the North
from the north-east. Thus things were quite in the south and west, but Blucher had resumed the attack in the
north.

Napoleon had made offers of a truce on Sunday, but they were not considered seriously by the allie. By Monday
the 18th, the French forces had withdrawn to second line of towns around Leipzig in preparation for the allied
assault.

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Schwartzenburg had organized the assault into six columns. These columns were much better organized than
the forces of the first day. The columns were able to launch well organized and concentrated attacks against the
city.

Final Assault on Day Four


Napoleon had lost his lines of supply and retreat was inevitable. The shorter defensive lines and the delay of
fighting through the towns and outskirts of the city itself would allow the Emperor to extract more of his
beleaguered forces. But there were no plans for an orderly retreat and the defenses of the outskirts of the city
were poorly organized. The retreat became a rout, that would cost much in men and materiel, including the
newest Marshal of France, Poniatowski.

The allies were ready to resume the attack all around the city. Benningsen’s Russian Reserve Corps would
strike Poniatowski in the south. Bulow was to attack from the east. In the north, Blucher resumed the assault
and was joined by elements of Bernadottes Army of the North. Unfortunately, Schwartzenberg had called
Gyulai to the east on the third day, leaving the French path of retreat open.

In this campaign book, we present some of these actions as independent scenarios, presented in the latter part of
the book.

Armies of the Campaign in Germany


The Armies of France and her allies had suffered disastrously during the ill-conceived Russian Campaign. Not
only had they suffered great numerical losses of men, horses and materials, they more importantly lost the
veteran soldiers, NCOs and officers who made the Grand Army the fearsome force that had conquered all of
Central Europe. Napoleon’s logistical genius could recover the numbers, but only time would allow the army to
recover the élan and tactical expertise of the old forces.

The Grand Army of 1813 was a far cry from the army that had conquered Europe a few years previous. The
campaign in Russian and the bleeding ulcer in Spain had sapped the army of fighting men, NCOs, officer,
horses, artillery and all the other materiel of war. Only Napoleon’s organizational genius allowed him to raise
upward of 600,000 new recruits. Only a small portion of the new recruits had any previous training, such as the
National Guards, who were transferred to the regular army, and Naval Artillery battalions. The rest were
conscripts. Officers for the new battalions were raised up from NCOs, depots and the remnants of battalions
recalled from Spain. Time was too short to mold these leaders and men into the military machine needed for the
campaign. With regard to the cavalry, horse flesh was in short supply. Animals that would have been relegated
to transport in previous campaigns were pressed into service in the combat regiments. Exacerbating matters in
the line regiments, the best horses went to the Guard, which was to be reconstituted in its entirety. Even
Arrighi’s regiments from Spain only consisted on one veteran squadron per regiment. The combination of
inferior horses, shortage of leadership and lack of training left Napoleon both operationally handicapped and
tactically disadvantaged. The artillery fared better than the other arms. Although many cannon and most all the
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train had been lost in Russia, there French magazines had been stocked with reserves of guns, howitzers and
transport material. Trained artillerists and officers were available from the National Guard and Naval Marine
forces. Finally, after the Guard, the artillery, in particular the horse artillery, had the pick of the decidedly poor
supply of horses.

Despite these herculean efforts, the regiments and battalions of this Grand Army could not march, maneuver, or
shoot like their predecessors. In addition, their morale was fragile at best. Where once they had worshiped their
Emperor, now they disparaged the ruin he would bring upon them. Yet lack of experienced and dedicated
officers was the most intractable issue that would not be remedied throughout the campaign.

All of these difficulties, combined with the improved doctrine, training, morale and leadership of the enemy,
meant that French commanders were facing a new situation. They could not depend on the superior morale,
military, and material quality of the army to carry the day. This would see the Grand Army tumbled back to the
Rhine by the end of the year.

The losses in Russia also tarnished Napoleon’s reputation, particularly among his German allies, who had
grown weary of the constant bleeding of their armies and treasury. Napoleon demanded his allies to reconstitute
their armies and send more troops for the defense of Germany. While the monarchs of Central Europe met the
Emperor’s demands as well as they could, the troops and officers serving were not as enthusiastic as they had
been in the glory days. French callousness during their long presence in Germany made Prussian appeals to
German Nationalism appealing to the burgeoning middle class in among the officers and NCOs of the armies of
Bavaria, Saxony and the other German states. The Poles and Italians remained steadfast, knowing that they
owed their current semi-independence to Napoleon.

The Russians, too, suffered greatly, but not to the same degree as the French and in a different manner. While
the Russians lost nearly as many men as Grand Army, their losses in material were much less severe. In
particular, the Russian cavalry was left in much better condition than their French counterparts. Also, in
preparation for the 1812 campaign the Russian command had expanded recruitment, knowing that they would
need to reinforce the army as the campaign progressed. The new recruits had been raised, organized and in
training for some time and were already on their way to the frontline formations. When the army paused at the
German border in the winter of 1812-1813, the reinforcements began to arrive, bringing the exhausted
formations back to strength.

After the Prussian Royal army was destroyed following the campaigns of 1806 and 1807, Napoleon enforced
severe restrictions on the size of the army. To that end, the Military Reform Commission had to find a way to
rebuild an army constrained by treaty and finances. The “Krumper System” was developed to rotate men
through basic training and then release them to the reserves and the Landwehr. In this manner, the standing
Prussian standing army met the conditions of the Treaty of Paris and yet allowed for the training of a much
larger force in waiting. These system was used most extensively for the infantry, but also was applied to a more
limited extent for the cavalry and artillery.

When Prussia again ventured to war against France in 1813, she would do so with a confusing plethora of
infantry battalions and cavalry regiments organized from various sources. The army that eventually came
together to contribute to Napoleon’s downfall was a hodgepodge of men welded together by fledgling German
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nationalism and a desire to throw of the yoke of French rule. The Prussian forces deployed in the northern
sector of the Russian campaign suffered little when compared to French and allied forces in the Central sector.
Indeed, the campaign offered excellent training for the officers and men, who had been formed into provisional
units drawing from two or more standing regiments. When these veterans returned to their parent units, they
brought with them the experiences of the campaign. In addition to the standing army, trained reserves were
called up into reserve infantry regiments and to bring the cavalry and artillery up to strength and the militia
(Landwehr) would eventually expand the rolls even more. More importantly, the Prussians brought with them a
fervor that previously had been reserved only for the French. While it made the Prussian King and nobility
extremely uneasy, appeals to German Nationalism mobilized the entire population to throw off the French yoke,
lending a ferocity to the Franco-Prussian combat in 1813 and 1814 that had not existed previously.

The Austrians, like the Prussians, had suffered little from the 1812 campaign. While they had contributed a
force to the southern sector, in reality the Austrian commanders and their Russian “enemies” acted to minimize
actual conflict among their armies.

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Master Points System

Common special rules


Name Infantry cost Cavalry cost Artillery cost
Artillery notions 10 - -
Battle Cavalry - 30 -
Column drilled -30 -20 -
Discipline down -40 -30 -40
Discipline up 40 30 40
Doubtful dependability -30 -30 -30
Fearsome 40 40 -
Guard 30 40 10
Half batteries - - 0
Heavy artillery - - 40
Horse artillery - - 40
Irregulars -20 -20 -20
Lancers - 20 -
Light artillery - - -20
Light Cavalry - 20 -
Superior Light Cavalry - 50 -
Light infantry 30 - -
Limited Light Infantry 20 - -
Line drilled -20 - -
Overstrenght 20 30 -
Poorly Equiped -30 -30 -
Understrenght -20 -40 -
Valeur down -40 -40 -20
Valeur up 40 40 20
Skirmishers (per base) 10 - -

Minimum point Minimum point


Unit Base cost Reserve cost
cost cost in Reserve
Infantry 50 30 20 -40%
Cavalry 100 50 30 -25%
Artillery Battery 50/base 30/base 20/base -30%

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Special rules

Battle Cavalry Any unit combating with the front of a Battle Cavalry unit must repeat successful throws unless it itself is considered Battle Cavalry.
Lancers With each result of 6 in combat rolls, Lancers eliminate two bases instead of one.
Any unit charging a Fearsome unit to its front must pass a Morale Test based on its Valeur score before commencing the move to
Fearsome
contact. If it fails, it cannot charge.
Light Cavalry Light Cavalry units may evade charges from any other units.
If an Artillery General is present, the army with this special rule may join two or more batteries, with a minimum of six bases, into a
single Force. Having a large quantity of ammunition at their disposal, grand battery units repeat failed shots when they fire and the
second results are taken as definitive. With regards to the number of Forces in the Army, a Grand Battery is considered a single
Grand Battery
force. The independent batteries which form it may only be commanded by the Artillery General and must always remain at 4” or less
from other unit forming the Grand battery, and at 12” from the Artillery General.

Light Infantry units can deploy part of their bases as skirmishers and attach them to the different infantry units within the army, as long
as the units to which they are attached do not have more skirmishers than close order bases. Each two skirmisher bases generated
reduces the strength of the unit by one step, from Overstrength to normal strength to Understrength to completely dissolved. For
Light Infantry example, an Overstrength unit can generate two skirmishers and drop to normal strength, or it could generate six skirmisher stands
and be completely dissolved. Units dissolved in such a way are not considered for force strength or VPs.

Guard units throw a favourable MT to counterattack and never have to throw an unfavourable roll where their Valeur score is used; in
Guard
these cases, a normal roll would be used.
A Heavy Artillery battery throws an additional firing dice for each result of ‘6’ rolled when firing. Further results of ‘6’ in the second
Heavy Artillery
or consequent rolls permit additional throws.
Understrength units cannot recover casualties at any time during the battle. Cavalry with this characteristic may not form in ordre
Understrength
mince.
Column Drilled Column Drilled units are only allowed to charge while in column formation.
Units with this special rule eliminate an enemy General at 6” or less with a roll for casualties of Generals of 10+ instead of 11+ for
Jagers
2D6.
At the start of the game, the player may divide the battery in two half-batteries, each with 2 bases. Half-batteries count as
Half Batteries
independent units.

Poorly Equipped When Poorly Equipped units throw a 6 in firing or combat rolls the score is counted as 1, as if their weapon had misfired or broken.
Horse Artillery Horse artillery repeat failed DTs per complex move.
Unlike other Light Infantry, Limited Light Infantry cannot share skirmishers with other units. Other than that, they fight and moves as
Limited Light Infantry
Light Infantry.
Irregulars always roll unfavourables MT ́s. In addition, they do not count for victory points and are automatically removed from any
Irregulars
force that becomes exhausted.
Light Artillery 12" range.
Units with this characteristic may recover all close order bases eliminated during the battle. They can also repeat failed saving rolls as
Overstrength
long as they have all their close order bases on the table.

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French Army at Leipzig


The following tables allow you to create model formations of the French armies of the Battle of Leipzig, and the
later campaign in Germany in 1813.
ARMY LISTS

French Infantry Division


Aggressiveness: 2

Headquarters You must select one force from each Obligatory slot and may field one force
Command Base from each other slot.

Organic Support Reserve


Obligatory
Infantry Brigade Infantry Brigade Young Guard Infantry Brigade

Infantry Brigade Light Cavalry Brigade Middle Guard Infantry Regiment


Optional OR
Foot Artillery Battery Allied Cavalry Brigade (Light) Old Guard Infantry Regiment

Horse Artillery Battery Heavy Cavalry Brigade

Heavy Artillery Battery Old Guard Cavary Brigade


Command Options
You can improve the characteristics of
Old Guard Cavary Regiment
up to 1 General by one level for +50
points per change.
Young Guard Cavary Regiment

An Artillery General can be included for


Old Guard Horse Artillery Battery
+100 points.

Old Guard Heavy Artillery Battery

Allied Infanty Force

Allied Cavalry Force

Allied Artillery Force

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French Imperial Young Guard Infantry Division


Aggressiveness: 3

Headquarters You must select one force from each Obligatory slot and may field one force
Command Base from each other slot.

Organic Support Reserve


Obligatory
Young Guard Infantry Brigade Young Guard Infantry Brigade Infantry Brigade

Young Guard Infantry Brigade Young Guard Cavalry Regiment Middle Guard Infantry Regiment
Optional
Young Guard Artillery Battery Young Guard Artillery Battery Old Guard Infantry Regiment

Young Guard Artillery Battery Heavy Cavalry Brigade

Old Guard Cavary Brigade


Command Options
You can improve the characteristics of
Old Guard Cavary Regiment
up to 2 Generals by one level for +50
points per change.
Young Guard Cavary Regiment

An Artillery General can be included for


Old Guard Horse Artillery Battery
+100 points.

Old Guard Heavy Artillery Battery

Allied Infanty Force

Allied Cavalry Force

Allied Artillery Force

Special: Only one French Young Guard Brigade may have 8 battalions. A maximum of 4 French Middle Guard Battalions are
allowed.

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French Imperial Old Guard Infantry Division


Aggressiveness: 3

Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Old Guard Infantry Brigade Old Guard Artillery Battery Middle Infantry Regiment
Optional
Young Guard Minor Allied Guard Infantry
Old Guard Infantry Brigade
Artillery Battery Brigade

Old Guard Artillery Battery Middle Guard Brigade Young Guard Infantry Brigade
OR
Minor Allied Guard Infantry
Old Guard Cavalry Brigade
Brigade

Old Guard Cavalry Regiment Old Guard Cavalry Regiment


Command Options
You can improve the characteristics of
Old Guard Horse Artillery Battery Young Guard Cavalry Regiment
up to 2 Generals by one level for +50
points per change.
Old Guard HorseArtillery Battery

An Artillery General can be included


Old Guard Heavy Artillery Battery
for +100 points.

Heavy Cavalry Brigade

Allied Infanty Force

Allied Cavalry Force

Allied Artillery Force

Special: The Army may have a maximum of 8 Old Guard battalions and a maximum of 4 Middle Guard battalions. The
French Old Guard Artillery units are allowed in Support only if the Obligatory force is Old Guard.

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French Imperial and Allied Guard Infantry Division


Aggressiveness: 3

Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Middle OR Old Guard Infantry
Middle Guard Infantry Brigade Old Guard Infantry Regiment
Regiment

Middle OR Old Guard Infantry


Minor Allied Guard Infantry Brigade Young Guard Artillery Battery
Regiment

Minor Allied Guard Infantry Brigade Old Guard Cavalry Regiment Young Guard Infantry Brigade
Optional OR
Young Guard Artillery Battery Young Guard Cavalry Regiment Old Guard Cavalry Brigade

Horse Artillery Battery Old Guard Cavalry Regiment


Command Options
You can improve the characteristics of
Young Guard Cavalry Regiment
up to 2 Generals by one level for +50
points per change.
Old Guard Foot Artillery Battery

An Artillery General can be included


Old Guard Heavy Artillery Battery
for +100 points.

Heavy Cavalry Brigade

Allied Infanty Force

Allied Cavalry Force

Allied Artillery Force

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French Light Cavalry Division


Aggressiveness: 3

Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Light Cavalry Brigade Light Cavalry Brigade Young Guard Infantry Brigade
OR
Light Cavalry Brigade Allied Cavalry Brigade (Light) Middle Guard Infantry Regiment
Optional OR
Horse Artillery Battery Heavy Cavalry Brigade Old Guard Infantry Regiment

Heavy Cavalry Brigade

Old Guard Cavary Brigade


Command Options
Old Guard Cavary Regiment
You can improve the characteristics of
up to 1 General by one level for +50
points per change.
Young Guard Cavary Regiment

An Artillery General can be included Old Guard Horse Artillery Battery


for +100 points.

Old Guard Heavy Artillery Battery

Allied Infanty Force

Allied Cavalry Force

Allied Artillery Force

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French Heavy Cavalry Division


Aggressiveness: 3

Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory

Heavy Cavalry Brigade Heavy Cavalry Brigade Young Guard Infantry Brigade

OR
Heavy Cavalry Brigade Allied Cavalry Brigade (Heavy) Middle Guard Infantry Regiment
Optional OR
Horse Artillery Battery Light Cavalry Brigade Old Guard Infantry Regiment

Heavy Cavalry Brigade

Old Guard Cavary Brigade


Command Options
Old Guard Cavary Regiment
You can improve the characteristics of
up to 1 General by one level for +50
points per change.
Young Guard Cavary Regiment

An Artillery General can be included Old Guard Horse Artillery Battery


for +100 points.

Old Guard Heavy Artillery Battery

Allied Infanty Force

Allied Cavalry Force

Allied Artillery Force

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French Guard Cavalry Division


Aggressiveness: 4

Headquarters You must select one force from each Obligatory slot and may field one force
Command Base from each other slot.

Organic Support Reserve


Obligatory

Old Guard Cavalry Brigade Old Guard Cavalry Brigade Young Guard Infantry Brigade

OR OR
Young Guard Cavalry Brigade Young Guard Cavalry Brigade Middle Guard Infantry Regiment
Optional
Old Guard Cavalry Brigade Old Guard Horse Artillery Battery Old Guard Infantry Regiment

OR
Young Guard Cavalry Brigade Heavy Cavalry Brigade

Old Guard Horse Artillery Battery Old Guard Cavalry Brigade

Old Guard Cavalry Regiment

Young Guard Cavalry Regiment


Command Options
You can improve the characteristics of
Old Guard Horse Artillery Battery
up to 2 General by one level for +50
points per change.

Old Guard Heavy Artillery Battery

An Artillery General can be included


Allied Infanty Force
for +100 points.

Allied Cavalry Force

Special: Every Guard cavalry unit can be purchased only


once. All obligatory units must be of the same type of
Allied Artillery Force
Guard (Young or Old, not mixed)

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French Allied Forces

Minor Allied Forces Polish Allied Forces Saxon Allied Forces

Minor Allied Infantry Force: Polish Infantry Force: Saxon Infantry Force:
Old Style Infantry Brigade Infantry Brigade Infantry Brigade
New Style Infantry Brigade
Guard Brigade

Minor Allied Cavalry Force: Polish Cavalry Force: Saxon Cavalry Force:
Cavalry Brigade Light Cavalry Brigade Light Cavalry Brigade

Minor Allied Artillery Force: Saxon Artillery Force:


Artillery Battery Artillery Battery
HeavyArtillery Battery Horse Artillery Battery
Horse Artillery Battery

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French National Characteristics


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
Veteran Line Infantry Battalion 6 2 Très Manoeuvrier, Elan, Voltigeurs, Understrength C D 130 80
Conscript Line Infantry Battalion 6 2 Très Manoeuvrier, Elan, Voltigeurs, Understrength C R 90 50
Provisional Infantry Battalion 6 0 Elan, Understrength, Column Drilled, Irregulars C R 30 20
Light Infantry Battalion 6 2 Très Manoeuvrier, Elan, Voltigeurs, Light Infantry, Understrength C D 160 100
Marine Infantry Battalion 6 0 Elan, Artillerie de Marine C D 100 60
Young Guard Infantry Battalion (1st to 4th
6 2 Très Manoeuvrier, Elan, Voltigeurs, Light Infantry, Guard C D 210 130
Tiralleurs and Voltigeurs)
New Young Guard Infantry Battalion 6 2 Très Manoeuvrier, Elan, Voltigeurs, Light Infantry C D 180 110
Middle Guard Infantry Battalion 6 2 Très Manoeuvrier, Elan, Voltigeurs, Light Infantry, Guard B E 290 170
T rès Manoeuvrier, Elan, Voltigeurs, Light Infantry, Guard, Fearsome, Artillery Notions, La Garde
Old Guard Infantry Battalion 6 2 Recule, Le Mot de Cambrone B E 340 200

Cavalry Bases SK Special rules Valeur Discipline Points in Reserve


Converged Hussar/Chasseur a Cheval Regiments 4 - Light Cavalry, Understrength C D 80 60
Converged Lancer Regiments 4 - Light Cavalry, Lancers, Understrength C D 100 80
Converged Dragoon Regiments 4 - Understrength C D 60 50
Converged Cuirassier/Carabinier Regiments 4 - Battle Cavalry, Understrength B D 130 100
Old Guard Grenadiers a Cheval Regiment 4 - Battle Cavalry, Guard, Fearsome, Overstrength B E 310 230
Young Grd Gren a Cheval Squadrons 4 - Battle Cavalry, Guard, Understrength B D 190 140
Old Guard Chasseur a Cheval Regiment 4 - Light Cavalry, Battle Cavalry, Guard, Fearsome, Overstrength B E 340 260
Young Grd Chass a Cheval Squadrons 4 - Light Cavalry, Battle Cavalry, Guard B D 240 180
Old Guard Lancers Regiment 4 - Light Cavalry, Lancers, Battle Cavalry, Guard, Fearsome B E 330 250
Young Guard Lancer Squadrons 4 - Light Cavalry, Lancers, Guard B D 230 170
Old Guard Empress Dragoons 4 - Battle Cavalry, Guard, Overstrength B E 280 210
Young Guard Dragoon Squadrons 4 - Battle Cavalry, Guard, Understrength B D 170 130
Gendarmes d'elite Regiment 4 - Light Cavalry, Guard, Understrength B E 200 150
Guards of Honor Regiment 4 - Light Cavalry, Understrength, Guard C D 120 90
Artillery Guns Howitzers Special rules Valeur Discipline Points in Reserve
Line Foot Artillery Battery 3 1 C D 200 130
Line Horse Artillery Battery 2 1 Horse Artillery C D 190 120
Line Heavy Artillery Battery 3 1 Heavy Artillery C D 240 160
Old Guard Foot Artillery Battery 3 1 Guard B E 270 180
Old Guard Horse Artillery Battery 2 1 Horse Artillery, Guard B E 260 170
Old Guard Heavy Artillery Battery 3 1 Heavy Artillery, Guard B E 310 210
Young Guard Foot Artillery Bttry 3 1 Guard C D 210 140

French Special Rules

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Artillery Notions “ La Garde Recule ”


Any French artillery unit which also has the characteristic of Guard and is within The player who succeeds in eliminating or exhausting an enemy Force with at
4” from a unit with this ability rolls a FAVOURABLE saving roll. least one unit with this special rule gets two victory points instead of only one.

Élan “Le Mot de Cambronne”


Units with this ability roll a FAVOURABLE Élan Test when they charge. Forces containing units with this characteristic are not considered exhausted
until all the units are eliminated.

Très Manoeuvrier Artillerie de Marine (Naval Artillerymen)


Units repeat failed DTs to perform complex moves. Any French artillery unit that is within 4” from a unit with this ability rolls a
FAVOURABLE saving roll versus stand losses from fire.

Voltigeurs Sappeurs
Forces with this special quality may opt to lose a skirmisher base instead of a Units roll an additional 2D6 when assaulting buildings.
close order base in the firing phase when fired at by muskets from the front.

Forces
INFANTRY
Infantry Brigade
1x Subcommander
2x Veteran Line Infantry Battalions
Reserve
260 points 160 points
Options Options
Add up to four Veteran Line battalions for +130 per battalion. Add up to four Veteran Line battalions for +80 per battalion.
Remove Understrength for any battalion for +20 each. Remove Understrength for any battalion for +10 each.
Swap up to two battalions for Light Infantry for +30 per battalion. Swap up to two battalions for Light Infantry for +20 per battalion.
Swap any Veteran battalion for Conscript for -40 per battalion. Swap any Veteran battalion for Conscript for -60 per battalion.
Swap any Veteran battalion for Provisional for -100 per battalion. Swap any Veteran battalion for Provisional for -80 per battalion.
Swap any Veteran battalion for Marine battalion in up to two brigades for -30 points each. Swap any Veteran battalion for Marine battalion in up to two brigades for -20 points each.
Upgrade any Marine battalion to Overstrength for +20 points each. Upgrade any Marine battalion to Overstrength for +10 points each.

Young Guard Infantry Brigade


1x Subcommander
6x Young Guard Infantry Battalions
Organic & Support Reserve
1260 points 780 points
Options Options
Add 2 battalions of Young Guard Infantry for +420 points. Add 2 battalions of Young Guard Infantry for +260 points.
Add Young Guard Artillery Battery for +210 Add Young Guard Artillery Batterry for +140
Replace one base in one battalion for a Sappeur base for +20 points. Replace one base in one battalion for a Sappeur base for +10 points.
Replace two, four or six battalions for New Young Guard battalions for -30 points each. Replace two, four or six battalions for New Young Guard battalions for -20 points each

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Middle Guard Infantry Regiment


1x Subcommander
2x Middle Guard Infantry Battalions
Organic & Support Reserve
580 points 340 points
Options Options
Remove the Subcommander and one battalion for -290 points. If this option is used the battalion Remove the Subcommander and one battalion for -170 points. If this option is used the
becomes an independent unit. battalion becomes an independent unit.
Swap independent Middle Guard Battalion for Saxon, Polish or Minor Ally Guard Battalion at the Swap independent Middle Guard Battalion for Saxon, Polish or Minor Ally Guard Battalion at
appropiate cost (see NCS). the appropiate cost (see NCS).
Replace one base in one Middle Guard battalion for a Sappeur base for +20 points. Replace one base in one Middle Guard battalion for a Sappeur base for +10 points.

Middle Guard Infantry Brigade


1x Subcommander
4x Middle Guard Infantry Battalions
Organic & Support Reserve
1160 points 640 points
Options Options
Replace one base in one battalion for a Sappeur base for +20 points. Replace one base in one battalion for a Sappeur base for +10 points.

Old Guard Infantry Regiment


1x Subcommander
2x Old Guard Infantry Battalions
Organic & Support Reserve
680 points 400 points
Options Options
Remove the Subcommander and one battalion for -340 points. If this option is used the battalion Remove the Subcommander and one battalion for -200 points. If this option is used the
becomes an independent unit. battalion becomes an independent unit.
Replace one base in one battalion for a Sappeur base for +20 points. Replace one base in one battalion for a Sappeur base for +10 points.

Old Guard Infantry Brigade


1x Subcommander
4x Old Guard Infantry Battalions
Organic & Support Reserve
1360 points 800 points
Options Options
Replace one base in one battalion for a Sappeur base for +20 points. Replace one base in one battalion for a Sappeur base for +10 points.

CAVALRY
Light Cavalry Brigade
1x Subcommander
2x Chasseur/Hussar Regiments

Organic & Support Reserve


160 points 120 points
Options Options
Remove the subcommander and one regiment for -80 points. If this option is used, the fore becomes Remove the subcommander and one regiment for -60 points. If this option is used, the fore
an independent unit of one regiment of Chasseurs/Hussars/Lancers. becomes an independent unit of one regiment of Chasseurs/Hussars/Lancers.
Add one Chasseur/Hussar Regiment for +80 points Add one Chasseur/Hussar Regiment for +60 points
Swap up to two Chasseur/Hussars for Lancers for +20 points per regt. Swap up to two Chasseur/Hussars for Lancers for +20 points per regt.

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Heavy Cavalry Brigade


1x Subcommander
2x Dragoon Regiments
Organic & Support Reserve
120 points 100 points
Options Options
Add one Dragoon regiment for +60 points. Add one Dragoon regiment for +50 points.
Swap all three Dragoon regiments for Cuirassier/Carabinier Regiments for +210. Swap all three Dragoon regiments for Cuirassier/Carabinier Regiments for +150

Young Guard Cavalry Regiment


1x Young Guard Dragoon Squadrons
Organic & Support Reserve
170 points 130 points
Options Options
Swap Young Guard Dragoon Squadrons for the Young Guard Lancer Squadrons for +60 points. Swap Young Guard Dragoon Squadrons for the Young Guard Lancer Squadrons for +40
Swap the Young Guard Dragoon Squadrons for Young Guard Grenadier a Cheval Squadrons and points.
add Young Guard Chasseur a Cheval Squadrons and a subcommander for +260 points Swap the Young Guard Dragoon Squadrons for Young Guard Grenadier a Cheval Squadrons
and add Young Guard Chasseur a Cheval Squadrons and a subcommander for +190 points

Young Guard Cavalry Brigade


1x Subcommander
1x Young Guard Chasseur a Cheval Regiment
1x Young Guard Lancer Squadrons
1x Young Guard Grenadiers a Cheval Regiment
Organic & Support Reserve
660 points 490 points
Options Options
Swap all regiments for two Old Guard Lancer Regiments (Lancers of Berg and Red Lancers) at no Swap all regiments for two Old Guard Lancer Regiments (Lancers of Berg and Red Lancers) for
cost, if you do so you must add Young Guard Dragoon Squadrons for +170 points. +10 points, if you do so you must add Young Guard Dragoon Squadrons for +130 points.

Old Guard Cavalry Regiment


1x Old Guard Grenadier a Cheval Regiment

Organic & Support Reserve


310 points 230 points
Options Options
Swap Old Guard Grenadier a Cheval Regiment for Old Guard Empress Dragoons Regiment for -30 Swap Old Guard Grenadier a Cheval Regiment for Old Guard Empress Dragoons Regiment for -
points. 20 points.
Add one Guards d'Honour Regiment for +120 points. Add one Guards d'Honour Regiment for +90 points.
Add Old Guard Horse Artillery Battery for +250 Points. Add Old Guard Horse Artillery Battery for +170 Points.
If you add artillery battery or Guard d'Honour regiment, then you also get a subcommander for the If you add artillery battery or Guard d'Honour regiment, then you also get a subcommander for
force at no cost. the force at no cost.

Old Guard Infantry Brigade


1x Subcommander
4x Old Guard Infantry Battalions
Organic & Support Reserve
1360 points 800 points
Options Options

Replace one base in one battalion for a Sappeur base for +20 points. Replace one base in one battalion for a Sappeur base for +10 points.

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Light Cavalry Brigade


1x Subcommander
2x Chasseur/Hussar Regiments
Organic & Support Reserve
160 points 120 points
Options Options
Remove the subcommander and one regiment for -80 points. If this option is used, the fore becomes Remove the subcommander and one regiment for -60 points. If this option is used, the fore
an independent unit of one regiment of Chasseurs/Hussars/Lancers. becomes an independent unit of one regiment of Chasseurs/Hussars/Lancers.
Add one Chasseur/Hussar Regiment for +80 points Add one Chasseur/Hussar Regiment for +60 points
Swap up to two Chasseur/Hussars for Lancers for +20 points per regt. Swap up to two Chasseur/Hussars for Lancers for +20 points per regt.

Heavy Cavalry Brigade


1x Subcommander
2x Dragoon Regiments
Organic & Support Reserve
120 points 100 points
Options Options
Add one Dragoon regiment for +60 points. Add one Dragoon regiment for +50 points.
Swap all three Dragoon regiments for Cuirassier/Carabinier Regiments for +210. Swap all three Dragoon regiments for Cuirassier/Carabinier Regiments for +150

Young Guard Cavalry Regiment


1x Young Guard Dragoon Squadrons
Organic & Support Reserve
170 points 130 points
Options Options
Swap Young Guard Dragoon Squadrons for the Young Guard Lancer Squadrons for +60 points. Swap Young Guard Dragoon Squadrons for the Young Guard Lancer Squadrons for +40 points.
Swap the Young Guard Dragoon Squadrons for Young Guard Grenadier a Cheval Squadrons and Swap the Young Guard Dragoon Squadrons for Young Guard Grenadier a Cheval Squadrons and
add Young Guard Chasseur a Cheval Squadrons and a subcommander for +260 points add Young Guard Chasseur a Cheval Squadrons and a subcommander for +190 points

Young Guard Cavalry Brigade


1x Subcommander
1x Young Guard Chasseur a Cheval Regiment
1x Young Guard Lancer Squadrons
1x Young Guard Grenadiers a Cheval Regiment
Organic & Support Reserve
660 points 490 points
Options Options
Swap all regiments for two Old Guard Lancer Regiments (Lancers of Berg and Red Lancers) at no Swap all regiments for two Old Guard Lancer Regiments (Lancers of Berg and Red Lancers) for
cost, if you do so you must add Young Guard Dragoon Squadrons for +170 points. +10 points, if you do so you must add Young Guard Dragoon Squadrons for +130 points.

Old Guard Cavalry Regiment


1x Old Guard Grenadier a Cheval Regiment
Organic & Support Reserve
310 points 230 points
Options Options
Swap Old Guard Grenadier a Cheval Regiment for Old Guard Empress Dragoons Regiment for -30 Swap Old Guard Grenadier a Cheval Regiment for Old Guard Empress Dragoons Regiment for -20
points. points.
Add one Guards d'Honour Regiment for +120 points. Add one Guards d'Honour Regiment for +90 points.
Add Old Guard Horse Artillery Battery for +250 Points. Add Old Guard Horse Artillery Battery for +170 Points.
If you add artillery battery or Guard d'Honour regiment, then you also get a subcommander for the If you add artillery battery or Guard d'Honour regiment, then you also get a subcommander for
force at no cost. the force at no cost.

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Old Guard Cavalry Brigade


1x Subcommander
1x Old Guard Chasseur a Cheval Regiment
1x Old Guard Lancer Regiment

Organic & Support Reserve


670 points 510 points
Options Options
Add up to two Guards d'Honor Regiments for +120 points per regiment Add up to two Guards d'Honor Regiments for +90 points per regiment
Replace both regiments for Old Guard Empress Dragoon and Grenadiers a Cheval regiments for -80 Replace both regiments for Old Guard Empress Dragoon and Grenadiers a Cheval regiments for -
points 70 points

ARTILLERY
Line Foot Artillery Battery
Independent Unit
1x Foot Artillery Battery
Organic & Support Reserve
200 points 130 points

Line Horse Artillery Battery


Independent Unit
1x Horse Artillery Battery
Organic & Support Reserve
190 points 120 points

Line Heavy Artillery Battery


Independent Unit
1x Heavy Artillery Battery
Organic & Support Reserve
240 points 160 points

Young Guard Artillery Battery


Independent Unit
1x Young Guard Foot Artillery Battery
Organic & Support Reserve
210 points 140 points

Old Guard Foot Artillery Battery


Independent Unit
1x Old Guard Foot Artillery Battery
Organic & Support Reserve
270 points 180 points

Old Guard Horse Artillery Battery


Independent Unit
1x Old Guard Horse Artillery Battery
Organic & Support Reserve
260 points 170 points

Old Guard Heavy Artillery Battery


Independent Unit
1x Old Guard Heavy Artillery Battery
Organic & Support Reserve
310 points 210 points

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Duchy of Warsaw Army at Leipzig


The following tables allow you to create model formations of the Duchy of Warsaw Army of the Battle of
Leipzig, and the later campaign in Germany in 1813.

Duchy of Warsaw Infantry Division


Aggressiveness: 3
Headquarters You must select one force from each Obligatory slot and may field
Command Base one force from each other slot.

Organic Support Reserve


Obligatory
Infantry Brigade Infantry Brigade French Infantry Brigade

OR
Infantry Brigade Light Cavalry Brigade Allied Infantry Brigade

Optional OR
Light Cavalry Brigade (only if
Foot Artillery Battery Heavy Cavalry Brigade
not purchased in support)

Heavy Cavalry Brigade (only if


Foot Artillery Battery
not purchased in support)

Polish Artillery Battery French Light Cavalry Brigade


OR
Allied Cavalry Brigade

French Heavy Cavalry Brigade


OR
Allied Cavalry Brigade

Horse Artillery Battery (only if


not purchased in support)
Command Options OR
You may improve one characteristic of each Polish Cavalry
French Horse Artillery Battery
Brigade Commander by one level for +50 points.

French Heavy Artillery Battery

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Duchy of Warsaw Cavalry Corp (IV Cav Corps)


Aggressiveness: 3
Headquarters You must select one force from each Obligatory slot and may field
Command Base one force from each other slot.

Organic Support Reserve


Obligatory
French Heavy (Dragoon) Cavalry
Light Cavalry Brigade French Light Cavalry Brigade
Brigade

Light Cavalry Brigade French Horse Artillery Battery French Infantry Brigade

OR
Allied Infantry Brigade

French Foot Artillery Battery

French Heavy Artillery Battery


Command Options
You may improve one characteristic of each Polish Cavalry
Brigade Commander by one level for +50 points.
Polish Infantry Brigade

Polish Foot Artillery Battery

French Heavy Cavalry Brigade

Horse Artillery Battery (only if


not purchased in support)
OR
French Horse Artillery Battery

French Heavy Artillery Battery

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Allied Forces

French Allied Forces Minor French Allies Forces

French Infantry Force: Minor Allied Infantry Force:


Infantry Brigade Unreformed Infantry Brigade
Young Guard Infantry Brigade French Model Infantry Brigade
French Old or Middle Guard Infantry
Regiment

French Cavalry Force: Minor Allied Cavalry Force:


Light Cavalry Brigade Cavalry Brigade
Heavy Cavalry Brigade
Young Guard Cavalry Regiment
Old Guard Cavalry Regiment

French Artillery Force: Minor Allied Artillery Force:


Artillery Battery Foot Artillery Battery
HeavyArtillery Battery HeavyArtillery Battery
Horse Artillery Battery Horse Artillery Battery
Young Guard Artillery Battery
Yound Guard HeavyArtillery Battery
Young Guard Horse Artillery Battery

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Duchy of Warsaw National Characteristics 1813


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
Polish Line Infantry Battalion 6 2 Za naszą i waszą wolność, Très Manoeuvrier, Voltigeurs, C D 110 70
Vistula Legion Infantry Battalion 6 2 Za naszą i waszą wolność, Très Manoeuvrier, Voltigeurs, B D 150 90
Polish Guard Battalion 6 2 Za naszą i waszą wolność, Très Manoeuvrier, Voltigeurs, Lekka B E 240 150
Cavalry Bases SK Special rules Valeur Discipline Points in Reserve
Polish Uhlans Regiment 4 - Lancers, Light Cavalry, Lekka Jazda Góry B D 200 150
Polish Hussars Regiment 4 - Light Cavalry, Lekka Jazda Góry B D 180 130
Polish Chasseurs Regiment 4 - Light Cavalry C D 120 90
Polish Cuirassier Regiment 4 - Battle Cavalry, Understrength B D 130 100
Polish Krakusy Regiment 4 - Light Cavalry, Irregulars, Understrength C D 60 40
Artillery Guns Howz Special rules Valeur Discipline Points in Reserve
Polish Foot Artillery Battery 3 1 C D 200 130
Polish Horse Artillery Battery 2 1 Horse Artillery C D 190 120

Polish Special Rules

Za naszą i waszą wolność Lekka Piechota


(For Your Freedom and Ours!) These units make a favorable MT to (Light Infantry) Units with this ability are considered Light Infantry
counter attack for movement, fire and combat purposes. (There were no light
battalions in the army. Instead, all infantry battalions were expected
to be able to perform the role of light infantry)

Starzy Wrogowie Lekka Jazda Góry


(Old Enemies) When charging or counter attacking Russians, all Polish (Superior Light Cavalry) Units with this special rule are considered
units make favorable MT rolls. (Note, this rule does not apply for Battle Cavalry only when in combat against cavalry without the
balance points games, but it is only used for historical scenarios) Battle Cavalry special rule

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Forces
Infantry Brigade
1x Subcommander
4x Infantry Battalions
Organic & Support Reserve
440 points 220 points
Options Options
Make any battalion Lekka Piechota for +30 points each Make any battalion Lekka Piechota for +20 points each
Remove Understrength from any regiment for +20 points each Remove Understrength from any regiment for +10 points each
For one Brigade only: Add up to 2 battalions of Vistula Legion for +150 points each For one Brigade only: Add up to 2 battalions of Vistula Legion for +80 per battalion

Light Cavalry Brigade


1x Subcommander
2x Uhlan Regiments
Organic & Support Reserve
400 points 280 points
Options Options
Swap one regiment for Polish Hussar for -20 points Swap on regiment for Polish Hussar for -10 points
Swap any regiment for Polish Chasseurs for -80 points each Swap any regiment for Polish Chasseurs for -50 points each
Make any regiment Understrength for -40 points each Make any regiment Understrength for -30 points each
Only if part of a Cavalry Corps: add Polish Horse Artillery Battery for +190 points Only if part of a Cavalry Corps: a dd Polish Horse Artillery Battery for +130 points

Heavy Cavalry Brigade


1x Subcommander
1x Cuirassier Regiment
1x Krakus Regiment
Organic & Support Reserve
190 points 130 points
Options Options
Remove Understrength from Krakus for +40 points Remove Understrength from Krakus for +30 points

Foot Artillery Battery


Independent Unit
1x Foot Artillery Battery
Organic & Support Reserve
200 points 140 points

Horse Artillery Battery


Independent Unit
1x Horse Artillery Battery
Organic & Support Reserve
190 points 130 points

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Kingdom of Saxony Army at Leipzig


The following tables allow you to create model formations of the Kingdom of Saxony Army of the Battle of
Leipzig, and the later campaign in Germany in 1813.

Saxon Infantry Division


Aggressiveness: 1
Headquarters You must select one force from each Obligatory slot and may field
Command Base one force from each other slot.

Organic Support Reserve


Obligatory
Infantry Brigade Horse Artillery Battery Heavy Cavalry Brigade

Infantry Brigade Light Cavalry Brigade Foot Heavy Artillery Battery

Foot Artillery Battery French Infantry Brigade Light Cavlary Brigade

Optional

Foot Artillery Battery French Foot Artillery Battery Allied Infantry Force

Allied Cavalry Force

Allied Artillery Battery

French Horse Artillery Battery

French Heavy Artillery Battery

Special: Saxon Commanders may not command or attach to units of other nationalities outside this list. However,
French commanders have full effect on Saxon units.

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Allied Forces

French Allied Forces Minor French Allies Forces

French Infantry Force: Minor Allied Infantry Force:


Infantry Brigade Old Style Infantry Brigade
Young Guard Infantry Brigade New Style Infantry Brigade
French Old or Middle Guard Infantry
Regiment.

French Cavalry Force: Minor Allied Cavalry Force:


Light Cavalry Brigade Cavalry Brigade
Heavy Cavalry Brigade
Young Guard Cavalry Regiment
Old Guard Cavalry Regiment

French Artillery Force: Minor Allied Artillery Force:


Artillery Battery Foot Artillery Battery
HeavyArtillery Battery HeavyArtillery Battery
Horse Artillery Battery Horse Artillery Battery
Young Guard Artillery Battery
Yound Guard HeavyArtillery Battery
Young Guard Horse Artillery Battery

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Kingdom of Saxony National Characteristics


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
Line Infantry Battalion 6 0 I D 30 20
Light Infantry Battalion 6 2 Light Infantry, Jagers C D 110 70
Grenadier Battalion 6 0 Stoisch C D 60 40
Leib-Grenadier Garde 6 0 Guard B D 120 80
Cavalry Bases SK Special rules Valeur Discipline Points in Reserve
Chevauleger Regiment 4 - Light Cavalry, Understrength, Angriffslustig, Stoisch C D 140 110
Uhlan Regiment 4 - Light Cavalry, Lancers, Understrength, Angriffslustig, Stoisch C D 160 120
Hussar Regiment 4 - Light Cavalry, Understrength, Angriffslustig B D 160 120
Kürassier Regiment/Leib-Kürassier Garde 4 - Battle Cavalry, Understrength, Angriffslustig B D 170 130
Artillery Guns Howz Special rules Valeur Discipline Points in Reserve
Foot Artillery Battery 2 1 C D 150 110
Heavy Artillery Battery 3 1 Heavy Artillery C D 240 170
Horse Artillery Battery 2 1 Horse Artillery C D 190 130

Saxon special rules


Name infantry cost cavalry cost artillery cost
Angriffslustig (Aggressive) - 40 -
Stoisch (Stoic) 10 20 -

Angriffslustig Stoisch
(Aggressive) Units with this attribute never make an unfavorable Elan (Stoic) These units roll to counter attack as if their Valeur were Brave.
Test to complete the move to contact in a charge or countercharge.

Forces
Infantry Brigade
1x Subcommander
1x Infantry Battalion
1x Grenadier Battalion
1x Light Infantry Battalion

Organic & Support Reserve


200 points 130 points
Options Options
Add up to two Line Infantry Battalion for +30 points each. Add up to two Line Infantry Battalion for +20 points each.
Add one Saxon Leib-Grenadier Garde Battalion for +120 points (only in one brigade) Add one Saxon Leib-Grenadier Garde Battalion for +80 points (only in one brigade)

Light Cavalry Brigade


1x Subcommander
2x Chevauleger Regiments

Organic & Support Reserve


280 points 220 points
Options Options
Swap Chevauleger Regiment for Saxon Hussar Regiment for +20 points. Swap Chevauleger Regiment for Saxon Hussar Regiment for +10 points.
Swap Chevauleger Regiment for Saxon Uhlan Regiment for +20 points. Swap Chevauleger Regiment for Saxon Uhlan Regiment for +10 points.
Remove Understrength from any regiment for +40 points each. Remove Understrength from any regiment for +30 points each.

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Heavy Cavalry Brigade


1x Subcommander
2x Kürassier/Leib-Kürassier Garde

Organic & Support Reserve


340 points 260 points
Options Options
Remove Understrength from any regiment for +40 points each. Remove Understrength from any regiment for +30 points each.

Foot Artillery Battery


Independent Unit
1x Foot Artillery Battery
Organic & Support Reserve
150 points 110 points

Heavy Artillery Battery


Independent Unit
1x Heavy Artillery Battery
Organic & Support Reserve
240 points 170 points

Horse Artillery Battery


Independent Unit
1x Horse Artillery Battery

Organic & Support Reserve


240 points 170 points

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Kingdom of Bavaria Army at Leipzig


The following tables allow you to create model formations of the Kingdom of Bavaria Army as French allies
during the campaign in Germany until Bavaria defected to Allied cause on 8 October 1813.

Bavarian Infantry Division


Aggressiveness: 1
Headquarters You must select one force from each Obligatory slot and may field
Command Base one force from each other slot.

Organic Support Reserve


Obligatory
Bavarian Infantry Brigade Bavarian Light Cavalry Brigade Bavarian Heavy Artillery Battery

Bavarian Infantry Brigade Bavarian Foot Artillery Battery Minor Allied Infantry Force

Bavarian Foot Artillery Battery Minor Allied Infantry Force

Minor Allied Cavalry Force Minor Allied Infantry Force

French Infantry Brigade* Minor Allied Artillery Force

French Infantry Force*

French Cavalry Force*

French Cavalry Force*

French Artillery Force*

French Horse Artillery Battery*

French Heavy Artillery Battery*

Special: Low Motivation (all Bavarian Forces roll unfavourable morale test when exhausted)

Bavarian Commanders may not command or attach to units of other nationalities outside this list. However, French
commanders have full effect on Bavarian units.

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Allied Forces

French Allied Forces Minor French Allies Allied Forces

French Infantry Force: Minor Allied Infantry Force:


Infantry Brigade Unreformed Infantry Brigade
Young Guard Infantry Brigade French Model Infantry Brigade
French Old or Middle Guard Infantry
Regiment.

French Cavalry Force: Minor Allied Cavalry Force:


Light Cavalry Brigade Cavalry Brigade
Heavy Cavalry Brigade
Young Guard Cavalry Regiment
Old Guard Cavalry Regiment

Bavarian National Characteristics


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
Bavarian Line Battalion 6 2 C D 70 40
Bavarian Light Battalion 6 2 Jagers, Limited Light Infantry C D 100 60
Cavalry Special rules
Bavarian Chevauxlegers Cavalry
Regiment
4 - C D 100 80
Artillery Guns Howitzers Special rules
Bavarian Foot Artillery Battery 3 1 C D 200 130
Bavarian Heavy Artillery 3 1 Heavy Artillery C D 240 160

Bavarian special rules


Name infantry cost cavalry cost artillery cost
Low Motivation -10 -10 -10

Low Motivation (Army special rule)


All Bavarian Forces roll unfavourable morale test when exhausted

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Forces
Infantry Brigade
1x Subcommander
4x Bavarian Line Battalions
1x Bavarian Light Battalion
Organic & Support Reserve
380 points 220 points

Bavarian Light Cavalry Brigade


1x Chevaulegers Regiment
Organic & Support Reserve
100 points 80 points
Options Options
Add two Chevaulegers Regiment for 200 Points (only allowed if this is the only Cavalry brigade as support Add two Chevaulegers Regiment for 160 Points (only allowed if this is the only Cavalry brigade as support
choice) if you do so, add a Subcommander at no cost choice) if you do so, add a Subcommander at no cost

Foot Artillery Battery


Independent Unit
1x Foot Artillery Battery

Organic & Support Reserve


200 points 130 points

Heavy Artillery Battery


Independent Unit
1x Bavarian Heavy Artillery Battery
Organic & Support Reserve
240 points 160 points

French Minor Allies at Leipzig


The following tables allow you to create model formations of the Minor French allies during the campaign in
Germany during 1813.

The various French Allies are allowed troops and up or down grades based on their national organization. The
Forces below have abbreviations showing which Allies are allowed which troop types and special up or down
grades. The abbreviations are as follows:

IT = Kingdom of Italy
NA = Kingdom of Naples
WE = Kingdom of Wesphalia
WT = Kingdom of Wurttemburg
WZ = Grand Duchy of Wurzburg
BD = Grand Duchy of Baden
BG = Grand Duchy of Berg
HD = Hesse-Darmstadt
MS = Minor States (all other minor states)

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Minor Allied Infantry Division


Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Minor Allied French Model or
Minor Allied Cavalry Brigade Minor Allied Cavalry Brigade
Unreformed Infantry Brigade*
Optional
Minor Allied French Model or Minor Allied Foot Artillery Minor Allied Foot Artillery
Unreformed Infantry Brigade* Battery Battery
OR OR
French Infantry Brigade** French Foot Artillery Battery** Minor Allied Foot Horse Battery

*Both Minor Allied Brigades Minor Allied Horse Artillery


French Infantry Force**
have to be of the same type Battery

French Cavalry Force**

French Cavalry Force**

French Artillery Force**

French Artillery Force**

French Horse Artillery Battery**

French Heavy Artillery Battery**

**Minor Allied Commanders and may not command or attach to units of other nationalities outside this list. However, French
commanders have full effect on Minor Allied units.

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French Forces

French Infantry Force: French Artillery Force:


Infantry Brigade Foot Artillery Battery
Young Guard Infantry Brigade Heavy Artillery Battery
French Old or Middle Guard Infantry Horse Artillery Battery
Regiment. Young Guard Artillery Battery
Young Guard HeavyArtillery Battery
French Cavalry Force: Young Guard Horse Artillery Battery
Light Cavalry Brigade
Heavy Cavalry Brigade
Young Guard Cavalry Regiment
Old Guard Cavalry Regiment

Minor French Allies National Characteristics


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
Unreformed Line Battalion 6 0 Understrength, Line Drilled C D 30 20
French Model Line Battalion 6 2 Voltigeurs, Understrength C D 70 40
Unreformed Conscript 6 0 Understrength, Line Drilled, Irregulars I D 30 20
French Model Conscript 6 1 Voltigeurs, Understrength, Irregulars I D 30 20
Jager Battalion 6 2 Light Infantry, Jagers, Understrength C D 90 50
Light Infantry Battalion 6 2 Light Infantry, Voltigeurs,Understrength C D 100 60
Unreformed Grenadier/Leib 6 0 Understrength, Line Drilled B D 50 30
French Model 6 2 Très Manoeuvrier, Voltigeurs, Understrength B D 140 80
Cavalry Bases SK Special rules Points in Reserve
Converged Light 4 - Light Cavalry, Understrength C D 80 60
Lancer Regiment 4 - Light Cavalry, Lancers, Understrength C D 100 80
Dragoon Regiment 4 - Understrength C D 60 50
Cuirassier/Guard Cavalry 4 - Battle Cavalry, Understrength C D 90 70
Artillery Guns Howitzers Special rules Points in Reserve
Foot Artillery Battery 3 1 C D 200 130
Horse Artillery Battery 2 1 Horse Artillery C D 190 130

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Forces
Unreformed Infantry Brigade
(Grand Duchy of Baden, Hesse-Darmstadt, Minor States, Kingdom of Wurttemburg)
1x Subcommander
2x Unreformed Line Battalions
Organic & Support Reserve
60 points 40 points
Options Options
Add up to two Unreformed Line Battalion for +30 points each (any) Add up to two Unreformed Line Battalion for +20 points each (any)
Replace one Line Battalion with a Jager Battalion for +60 points. (BD, HD, WT) Replace one Line Battalion with a Jager Battalion for +30 points (BD, HD, WT)
Reduce any Line Battalion to Conscript Battalion at no cost (any) OR add up to one Unreformed Grenadier/Leib Reduce any Line Battalion to Conscript Battalion at no cost (any) OR add up to one Unreformed Grenadier/Leib
Battalion for +50 points (HD) Battalion for +30 points (HD)
Remove Understrength from any battalion for +20 points each (any) Remove Understrength from any battalion for +10 points each (any)

French Model Infantry Brigade


(Grand Duchy of Berg, Kingdom of Italy, Kingdom of Naples, Kingdom of Wesphalia, Grand Duchy of Wurzburg)
1x Subcommander
2x French Model Line Battalions
Organic & Support Reserve
140 points 80 points
Options Options
Add French Model Line Battalions for +70 points each (up to 4 for IT and 2 for others) Add French Model Line Infantry Battalion for +40 points each (up to 4 for IT and 2 for others)
Replace Line Battalions with Light Infantry Battalions for +30 points each ((BG maximum 1, IT maximum 2, WE Replace Line Battalions with Light Infantry Battalions for +20 points each (BG maximum 1, IT maximum 2, WE max
max 1, WZ max 1) 1, WZ max 1)
Reduce any Line Battalion to Conscript Battalion for -40 points each (any) OR add up to one French Model Reduce any Line Battalion to Conscript Battalion for -40 points each (any) OR add up to one French Model
Grenadier/Guard Battalion for +140 points Grenadier/Guard Battalion for +80 points
Remove Understrength from any battalion for +20 points each (any) Remove Understrength from any battalion for +10 points each (any)
Add the special rule: 'Jagers' to any unit for +10 points each (BG, WZ and WE Light Bttn only) Add the special rule: 'Jagers' to any unit for +10 points each (BG, WZ and WE Light Bttn only)

Minor Allied Guard Infantry Brigade


(Kingdom of Italy)
1x Subcommander
2x French Model Guard Battalions

Organic & Support Reserve


280 points 160 points
Options Options
Replace both battalions for 1 Polish Guard Battalion and 1 Saxon Guard Battalion for +240 pts and +120 pts Replace both battalions for 1 Polish Guard Battalion and 1 Saxon Guard Battalion for +150 pts and +80 pts
respectively(only in one brigade) respectively(only in one brigade)

Minor Allied Cavalry Brigade


(any except Minor States)
1x Subcommander
2x Light Cavalry/Chevauleger Regiments
Organic & Support Reserve
160 points 120 points
Options Options
Replace one Light Cavalry/Chevauleger Regiment with a Dragoon Regiment for -20 points (BA, IT) Replace one Light Cavalry/Chevauleger Regiment with a Dragoon Regiment for -10 points (BA, IT)
Remove Understrength from any regiment for +40 points each (any) Remove Understrength from any regiment for +30 points each (any)
Remove Subcommander and one Light Cavalry/Chevauleger regiment to become an independent force for - 80 Remove Subcommander and one Light Cavalry/Chevauleger regiment to become an independent force for - 60
points points

Allied Foot Artillery Battery


(any except Minor States)
Independent Unit
1x Foot Artillery Battery
Organic & Support Reserve
200 points 130 points
Options Options
Reduce to 2 Guns and 1 Howitzer for -50 points Reduce to 2 Guns and 1 Howitzer for -30 points

Minor Allied Horse Artillery Battery


(Grand Duchy of Baden, Kingdom of Italy, Kingdom of Wesphalia, Kingdom of Wurttemburg, Grand Duchy of Wurzburg)
Independent Unit
1x Horse Artillery Battery

Organic & Support Reserve


190 points 130 points

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Prussian Army at Leipzig


The following tables allow you to create model formations of the Prussian Army of the Battle of Leipzig, and
the later campaign in Germany in 1813.

Aggressiveness: 3

Prussian Streifkorps
Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Advanced Guard (Streifkorps) Prussian Infantry Battalion Prussian Infantry Battalion

OR
Prussian Reserve Infantry
Reserve Infantry Regiment
Regiment OR Landwehr
OR

Landwehr Regiment Prussian Cavalry Brigade

Prussian Heavy OR Howitzer


Prussian Light Cavalry Regiment
OR Light Artillery Battery

Prussian Heavy OR Howitzer OR


Light Artillery Battery

Prussian Foot Artillery Battery

Russian Cossack Regiment

Prussian Horse Artillery Battery

You may improve the


characteristics of up to 1
General by one level for +50
points per change. Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Allied Cavalry Force


(except Cuirassier)

Special: Allied Support and Reserve forces must all be of the same nationality, Russian, Austrian, or Swedish.

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Prussian Infantry Brigade


Aggressiveness: 2
Headquarters You must select one force from each Obligatory slot and
Command Base may field one force from each other slot.

Organic Support Reserve


Obligatory
Prussian Line Infantry Prussian Independent Infantry
Prussian Infantry Battalion
Regiment Battalion

Prussian Reserve Infantry Prussian Reserve Infantry


Prussian Light Cavalry Regiment
Regiment Regiment
OR
Prussian Landwehr
Prussian Heavy Artillery Battery Prussian Landwehr Regiment
Regiment
OR
Prussian Landwehr Prussian Howitzer Artillery
Prussian Cavalry Brigade
Regiment Battery
Optional OR
Swap Prussian Line Infantry
Prussian Heavy Artillery
Regiment for Landwehr Prussian Light Artillery Battery
Battery
Regiment
OR
Prussian Howitzer Artillery
Prussian Foot Artillery Battery Russian Cossack Regiment
Battery
OR OR
Prussian Horse Artillery Prussian Light Artillery
Battery Battery

Prussian Foot Artillery


Battery

Prussian Horse Artillery


You may improve the
Battery
characteristics of up to 1
General by one level for +50
points per change. Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Allied Cavalry Force


(except Cuirassiers)

Special: Allied Support and Reserve forces must all be of the same nationality, Russian, Austrian, or Swedish.

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Prussian Guard Infantry Brigade


Aggressiveness: 3
Headquarters You must select one force from each Obligatory slot and
Command Base may field one force from each other slot.

Organic Support Reserve


Obligatory
Prussian Guard zu Fuss Russian Guard Infantry Prussian Guard Cavalry
Regiment Regiment Brigade
Optional
Prussian Guard zu Fuss Russian Guard Heavy Russian Guard Infantry
Regiment Artillery Battery Regiment

Prussian Guard Artillery Russian Guard Artillery


Russian Grenadier Brigade
Battery Battery

Prussian Guard Jager Russian Guard Heavy


Russian Cossack Regiment
Battalion Artillery Battery

Russian Guard Artillery


Battery

Russian Guard Cavalry


Brigade

Russian Guard Horse


Artillery Battery

Russian Infantry Brigade

You can improve the


Russian Cavalry Brigade
characteristics of up to 1
General by one level for +50
points per change.
Russian Cossack Brigade

Russian Heavy Artillery


Battery

Russian Horse Artillery


Battery

Russian Artillery Battery

Special: The Prussian Guard HQ (Oberstleutnant von Alvensleben) cannot attach himself to Russian units. He is rated
Brave/Drilled.
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Prussian Reserve Cavalry


Aggressiveness: 2
Headquarters You must select one force from each Obligatory slot and
Command Base may field one force from each other slot.

Organic Support Reserve


Obligatory
Prussian Cavalry Brigade Prussian Cavalry Brigade Prussian Infantry Battalion
Optional
Prussian Horse Battery Prussian Infantry Battalion Prussian Line Regiment

OR
Prussian Line Regiment Prussian Reserve Regiment

OR OR
Prussian Reserve Regiment Prussian Landwehr Regiment

You can improve the OR


characteristics of up to 1 Prussian Foot Artillery
Prussian Landwehr Regiment
General by one level for +50 Battery
points per change.
Prussian Light Cavalry Prussian Heavy Artillery
Regiment Battery

Prussian Horse Artillery Prussian Horse Artillery


Battery Battery

Russian Cossack Regiment Allied Cavalry Force

Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Special: Only one Kürassier Brigade is allowed. A maximum of two horse batteries are allowed as
Organic or Support units, incuding both independent and added to a Cavalry Brigade. Allied Support
and Reserve forces must all be of the same nationality, Russian, Austrian, or Swedish.

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Allied Forces
Russian Allied Forces Austrian Allied Forces Swedish Allied Forces

Russian Infantry Force: Austrian Infantry Force: Swedish Infantry Force:


Infantry Brigade Line Infantry Brigade Infantry Brigade
Grenadier Brigade Landwehr, Jager or Grenzer
Battalion
Grenadier Brigade

Russian Cavalry Force: Austrian Cavalry Force: Swedish Cavalry Force:


Cavalry Brigade Heavy Cavalry Brigade Heavy Cavalry Brigade
Cossack Brigade Light Cavalry Regiment
Cossack Regiment

Russian Artillery Force: Austrian Artillery Force: Swedish Artillery Force:


Artillery Battery Brigade Battery Artillery Battery
Heavy Artillery Battery Heavy Position Battery HeavyArtillery Battery
Horse Artillery Battery Cavalry Battery Horse Artillery Battery

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Prussian special rules


Name infantry cost cavalry cost artillery cost
Alte Regiment 20 - -
Gebt Kein Pardon 20 20 10
Howitzer Battery - - 10
Pro Gloria et Patria 10 20 -

Alte Regiment Pro Gloria et Patria


(Old Regiment) These units have an advantage (+2D6) in the (For Glory and Homeland!) These units roll a favourable DT to recover
settlement of combats. casualties.

Gebt Kein Pardon! Howitzer Battery


(No Mercy!) These units roll a favourable MT to counterattack in the A howitzer battery has all howitzers and no guns. As normal for
combat phase. howitzers, when shooting at buildings you throw 2D per stand.
However, howitzers do not fire solid shot and so there is never a roll
for ricochet casualties when firing a Howitzer Battery. They fire as
Medium Foot Artillery .

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Forces
Line Infantry Regiment
1x Subcommander
2x 1st-12th Line Musketeer Battalions
1x 1st-12th Line Fusilier Battalion

Organic & Support Reserve


390 points 260 points
Options Options
Remove up to 1x Line Musketeer Battalions for -130 points or up to 1x Line Remove up to 1x Line Musketeer Battalions for -80 points or up to 1x Line Fusilier
Fusilier Battalion for -160 points. Battalion for -100 points.
Make any battalion overstrength for +30 points. Make any battalion overstrength for +20 points.
Make any battalion understrength for -30 points (and lose Pro Gloria et Patria Make any battalion understrength for -20 points (and lose Pro Gloria et Patria
special rule). special rule).

Reserve Infantry Regiment


1x Subcommander
3x Other Musketeer Battalions

Organic & Support Reserve

330 points 210 points


Options Options
Swap one Other Musketeer battalion for an Other Fusilier battalion for +30 points. Swap one Other Musketeer battalion for an Other Fusilier battalion for +20 points.
Add one Other Musketeer battalion for +110 points. Add one Other Musketeer battalion for +70 points.
Remove up to 1 Other Musketeer Battalions for -110 points. Remove up to 1 Other Musketeer Battalions for -70 points.
Make any battalion overstrength for +30 points. Make any battalion overstrength for +20 points.
Make any battalion understrength for -30 points (and lose Pro Gloria et Patria Make any battalion understrength for -20 points (and lose Pro Gloria et Patria
special rule). special rule).

Landwehr Infantry Regiment


1x Subcommander
2x Landwehr Battalions

Organic & Support Reserve


140 points 80 points
Options Options
Add up to 2 Landwehr battalions for +70 points each. Add up to 2x Landwehr battalions for +40 points each.
Make any battalion overstrength for +30 points. Make any battalion overstrength for +30 points.
Make any overstrength battalion poorly equipped for -20 points. Make any overstrength battalion poorly equipped for -10 points.

Garde zu Fuss Regiment


1x Subcommander
2x Grenadier Garde zu Fuss Battalions
1x Fusilier Garde zu Fuss Battalion

570 points 350 points


Options Options
Make any battalion overstrength for +30 points. Make any battalion overstrength for +20 points.
Add a skirmisher stand to each Guard Grenadier and Fusilier battalion for +30 Add a skirmisher stand to each Guard Grenadier and Fusilier battalion for +20
points. points.

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Independent Infantry Battalion


Independent Unit
1x Jager/Silesian Schützen Battalion
Organic & Support Reserve
160 points 100 points
Options Options
Swap Jager battalion for Grenadier battalion for -10 points OR for Line Musketeer Swap Jager battalion for Grenadier battalion for -10 points OR for Line Musketeer
battalion for -30 points OR for Line Fusilier battalion at no cost OR for Other battalion for -20 points OR for Line Fusilier battalion at no cost OR for Other
Musketeer battalion for -50 points OR for Other Fusilier battalion for -20 points. Musketeer battalion for -30 points OR for Other Fusilier battalion for -20 points.

Guard Jager Battalion


Independent Unit
1x Guard Jager Battalion

Organic & Support Reserve


230 points 140 points

Cavalry Brigade
1x Subcommander
3x Dragoon Regiments
Organic & Support Reserve
450 points 330 points
Options Options
Swap all 3 Dragoon regiments for 3 Kürassier regiments for +210 points OR Swap all 3 Dragoon regiments for 3 Kürassier regiments for +180 points OR
remove 1 Dragoon regiment for -150 points. remove 1 Dragoon regiment for -110 points.
Swap up to 3 Dragoon regiments for Landwehr Cavalry regiments for -100 points Swap up to 3 Dragoon regiments for Landwehr Cavalry regiments for -80 points
each. each.
Swap up to 1 Dragoon regiment for National Cavalry regiment for -60 points. Swap up to 1 Dragoon regiment for National Cavalry regiment for -40 points.
Add Horse Artillery Battery for +240 points. Add Horse Artillery Battery for +160 points.

Light Cavalry Regiment


Independent Unit
1x Hussar Regiment
Organic & Support Reserve
210 points 160 points
Options Options
Swap Hussar regiment for Landwehr Cavalry regiment for -160 points. Swap Hussar regiment for Landwehr Cavalry regiment for -130 points.
Swap Hussar regiment for National Cavalry regiment for -120 points. Swap Hussar regiment for National Cavalry regiment for -90 points.
Swap Hussar regiment for Uhlan regiment for -20 points (A maximum of one Uhlan Swap Hussar regiment for Uhlan regiment for -20 points (A maximum of one Uhlan
regiment is allowed in your army) regiment is allowed in your army)

Guard Cavalry Brigade


1x Subcommander
1x Garde du Corps Cavalry Regiment
1x Leichtes Garde-Kavallerie Regiment
Organic & Support Reserve
510 points 390 points
Options Options
Add Guard Horse Artillery battery for +280 points. Add Guard Horse Artillery battery for + 190 points.
Make Leichtes Garde-Kavallerie Overstrength for +30 points. Make Leichtes Garde-Kavallerie Overstrength for +20

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Advanced Guard (StreifKorps)


1x Subcommander
2 to 8 units
Organic & Support Reserve
0 points 0 points
Options Options
Add 1 Jager/Silesian Schützen battalion for +160 points Add 1 Jager/Silesian Schützen battalion for +100 points
Add up to 2 Grenadier battalions for +150 points each Add up to 2 Grenadier battalions for +90 points each
Add up to 1 Line Musketeer battalion for +130 points Add up to 1 Line Musketeer battalion for +80 points
Add up to 1 Line Fusilier battalion for +160 points Add up to 1 Line Fusilier battalion for +100 points
Add up to 3 Other Musketeer battalions for +110 points each Add up to 3 Other Musketeer battalions for +70 points each
Add up to 1 Other Fusilier battalion for +140 points. Add up to 1 Other Fusilier battalion for +80 points.
Add up to 4 Landwehr battalions of +70 points each Add up to 4 Landwehr battalions of +40 points each
Add up to 2 Hussar regiments for +210 points each Add up to 2 Hussar regiments for +160 points each
Add up to 1 Uhlan regiment for +190 points (A maximum of one Uhlan regiment is Add up to 1 Uhlan regiment for +140 points (A maximum of one Uhlan regiment is
allowed in your army) allowed in your army)
Add up to 1 National Cavalry regiment for +90 points Add up to 1 National Cavalry regiment for +70 points
Add up to 2 Landwehr cavalry regiments for +50 poirnts each Add up to 2 Landwehr cavalry regiments for +30 poirnts each
Add up to 1 Horse Artillery battery for +240 points Add up to 1 Horse Artillery battery for +160 points
Add up to 1 Medium Artillery battery for +200 points Add up to 1 Medium Artillery battery for +130 points

Medium Foot Artillery Battery


Independent Unit
1x Prussian Foot Artillery Battery
Organic & Support Reserve
200 points 130 points
Options Options
Swap for Light Artillery battery for - 20 points. Swap for Light Artillery battery for -10 points.
Swap for Howitzer battery for +10 points. Swap for Howitzer battery for +10 points.

Horse Artillery Battery


Independent Unit
1x Prussian Horse Artillery Battery
Organic & Support Reserve
240 points 160 points

Heavy Artillery Battery


Independent Unit
1x Prussian Heavy Artillery Battery
Organic & Support Reserve
240 points 160 points

Guard Artillery Battery


Independent Unit
1x Prussian Guard Artillery Battery
Organic & Support Reserve
240 points 160 points

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Guard Horse Artillery Battery


Independent Unit
1x Prussian Guard Horse Artillery Battery
Organic & Support Reserve
280 points 190 points

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Russian Army at Leipzig


The following tables allow you to create model formations of the Russian Army of the Battle of Leipzig, and
the later campaign in Germany in 1813.

Russian Infantry Division


Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory

Musketeer Brigade Musketeer Brigade Musketeer Brigade

Musketeer Brigade Cossack Regiment Jager Brigade

Optional

Jager Brigade Foot Artillery Battery Grenadier Brigade

Foot Artillery Battery Heavy Foot Artillery Battery Guard InfantrRegiment

OR

Horse Artillery Battery Cavalry Brigade

Heavy Cavalry Brigade

You can improve the


Guard Light Cavarly Brigade
characteristics of up to 1 General
by one level for +50 points per
change.
Foot Artillery Battery

An Artillery General can be


included for +120 points.
Reserve Heavy Foot Artillery Battery

Allied Cavalry Force Horse Artillery Battery

Allied Infantry Force Guard Foot Artillery Battery

Allied Artillery Force Guard Heavy Foot Artillery Battery

Allied Artillery Force Guard Horse Artillery Battery

Special: The Russian Commander cannot attach himself to Allied units.

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Russian Guard Infantry Division


Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Guard Infantry Regiment Prussian Guard zu Fuss Regiment Prussian Guard Cavalry Brigade

Guard Infantry Regiment Prussian Guard Artillery Battery Musketeer Brigade

Optional
Guard Infantry Regiment Guard Foot Artillery Battery Jager Brigade

Guard Infantry Regiment Guard Heavy Artillery Battery Grenadier Brigade

Guard Foot Artillery Battery Cossack Regiment Cavalry Brigade

Heavy Cavalry Brigade

You can improve the


characteristics of up to 1 General
Reserve Guard Light Cavarly Brigade
by one level for +50 points per
change.
Allied Cavalry Force Foot Artillery Battery

An Artillery General can be


Allied Infantry Force Heavy Foot Artillery Battery
included for +120 points.

Allied Artillery Force Horse Artillery Battery

Allied Artillery Force Guard Horse Artillery Battery

Special: The Russian Commander cannot attach himself to Allied units.

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Russian Grenadier Division


Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory

Grenadier Brigade Grenadier Brigade Musketeer Brigade

Grenadier Brigade Heavy Foot Artillery Battery Jager Brigade

Grenadier Brigade Cossack Regiment Guard Infantry Brigade

Optional

Foot Artillery Battery Guard Infantry Regiment

Cavalry Brigade

Heavy Cavalry Brigade

You can improve the


Guard Light Cavarly Brigade
characteristics of up to 1 General
by one level for +50 points per
change.
Foot Artillery Battery

An Artillery General can be


included for +120 points.
Reserve Heavy Foot Artillery Battery

Allied Cavalry Force Horse Artillery Battery

Allied Infantry Force Guard Foot Artillery Battery

Allied Artillery Force Guard Heavy Foot Artillery Battery

Allied Artillery Force Guard Horse Artillery Battery

Special: The Russian Commander cannot attach himself to Allied units.

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Russian Heavy Cavalry Division


Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory

Heavy Cavalry Brigade Heavy Cavalry Brigade Musketeer Brigade

OR

Heavy Cavalry Brigade Guard Light Cavalry Brigade Jager Brigade

Optional OR

Horse Artillery Battery Prussian Guard Cavalry Brigade Grenadier Brigade

Guard HorseArtillery Battery Guard Infantry Regiment

Guard HorseArtillery Battery Cavalry Brigade

Cossack Regiment OR
Heavy Cavalry Brigade
Cossack Brigade

You can improve the Cossack Regiment OR


Foot Artillery Battery
characteristics of up to 1 General Cossack Brigade
by one level for +50 points per
change.
Heavy Foot Artillery Battery

An Artillery General can be


Horse Artillery Battery
included for +120 points.

Guard Foot Artillery Battery

Reserve Guard Heavy Foot Artillery Battery

Heavy Cavalry Brigade (only if


Allied Cavalry Force
not purchased as support)

Guard Light Cavalry Brigade (only


Allied Infantry Force
if not purchased as support)

Prussian Guard Cavalry Brigade


Allied Artillery Force
(only if not purchased as support)

Cossack Regiment OR
Allied Artillery Force
Cossack Brigade

Social: The Russian Commander cannot attach himself to Allied units.

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Russian Reserve Cavalry Division


Headquarters You must select one force from each Obligatory slot and may field one
Command Base force from each other slot.

Organic Support Reserve


Obligatory
Cavalry Brigade Cavalry Brigade Musketeer Brigade

Cavalry Brigade Horse Artillery Battery Jager Brigade

Optional
Cossack Brigade Horse Artillery Battery Grenadier Brigade

OR

Cossack Regiment Musketeer OR Jager Brigade Guard Infantry Regiment

Cossack Brigade OR
Cossack Regiment

Heavy Cavalry Brigade

You can improve the


characteristics of up to 1 General
Reserve Foot Artillery Battery
by one level for +50 points per
change.
Allied Cavalry Force Heavy Foot Artillery Battery

An Artillery General can be


Allied Infantry Force Horse Artillery Battery
included for +120 points.

Allied Artillery Force Guard Foot Artillery Battery

Allied Artillery Force Guard Heavy Foot Artillery Battery

Social: The Russian Commander cannot attach himself to Allied units.

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Allied Forces
Prussian Allied Forces Swedish Allied Forces

Prussian Infantry Force: Swedish Infantry Force:


Line Infantry Regiment Infantry Brigade
Reserve Infantry Regiment
Landwehr Infantry Regiment
Independent Battalion

Prussian Cavalry Force: Swedish Cavalry Force:


Reserve Cavalry Brigade Heavy Cavalry Brigade
Light Cavalry Regiment

Prussian Artillery Force: Swedish Artillery Force:


Medium Artillery Battery Foot Artillery Battery
HeavyArtillery Battery HeavyArtillery Battery
Horse Artillery Battery Horse Artillery Battery

Russian National Characteristics


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
Musketeer Battalion 6 1 Bayonet is a Fine Fellow, Fire is Fickle, Stubborn, Understrength C D 60 40
Bayonet is a Fine Fellow, Stubborn, Understrength, Limited Light
Jager Battalion 6 2 C D 90 60
Infantry, Fire is Fickle
Grenadier Battalion 6 1 Bayonet is a Fine Fellow, Fire is Fickle, Stubborn, Understrength B D 100 70
Guard Battalion 6 2 Bayonet is a Fine Fellow, Stubborn, Guard B E 210 140
Guard Jager Battalion 6 2 Bayonet is a Fine Fellow, Stubborn, Light Infantry, Guard B D 210 140
Cavalry Bases SK Special rules Valeur Discipline Points in Reserve
Dragoon Regiment 4 - C D 100 80
Mounted Jager Regiment 4 - Light Cavalry C D 120 90
Hussar Regiment 4 - Light Cavalry B D 170 130
Uhlan Regiment 4 - Light Cavalry, Lancers C D 140 110
Cuirassier Regiment 4 - Battle Cavalry B D 170 130
Cossack Regiment 4 - Light Cavalry, Irregulars, Poorly Equipped, Hidden Deployment, Scurrying I R 50 30
Guard Uhlan/Cossack Regiment 4 - Superior Light Cavalry, Lancers, Guard B D 250 180
Guard Hussar Regiment 4 - Superior Light Cavalry, Guard B D 230 170
Guard Cuirassier/Dragoon 4 - Battle Cavalry, Guard B D 210 160
Guard Chevalier/Horse Guards Regiment 4 - Battle Cavalry, Guard B E 240 180
Artillery Guns Howitzers Special rules Valeur Discipline Points in Reserve
Line Foot Artillery Battery 4 2 Bad Powder C D 250 170
Line Heavy Artillery Battery 4 2 Bad Powder, Heavy Artillery C D 290 190
Line Horse Artillery Battery 4 2 Bad Powder, Horse Artillery C D 290 190
Guard Foot Artillery Battery 4 2 Bad Powder B D 270 180
Guard Heavy Artillery Battery 4 2 Bad Powder, Heavy Artillery B D 310 210
Guard Horse Artillery Battery 4 2 Bad Powder, Horse Artillery B D 310 210
Cossack Artillery Battery* 4 - Bad Powder, Horse Artillery I R 130 90
*No Cossack Artillery was present at Leipzig. This is presented just for completeness sake.

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Russian special rules


Name infantry cost cavalry cost artillery cost
Bayonet is a Fine Fellow 30 - -
Fire is Fickle -20 - -
Hidden Deployment 20 30 30
Scurrying - -40 -
Stubborn 10 - -
Bad Powder - - -50

Bayonet is a Fine Fellow Bad Powder


During a charge, these units ignore the initial stand loss when making When a unit with Bad Powder throws a 4 in firing (not canister), it is
an Elan Test to complete the move to contact, so that it must lose two counted as a 1.
stands from defensive fire before the Elan test becomes unfavorable.

Scurrying
Scurrying units need to pass a MT to charge and must roll to evade if charged. These units evade enemy charges with succesful favourable DT in the
Combat Phase if they charged AND fall back out of the range of musket or cannister fire if they are designated as a target in the Firing Phase, after any of
those situations they are removed from play if they still engaged by any other enemy unit than the charging one at the end of the current Phase.

Fire is Fickle Bad Powder


Each time a unit fires, subract 2 bases from it's total number of bases When a unit with Bad Powder throws a 4 in firing (not canister), it is
in order to calculate how many dice you need to roll before applying counted as a 1.
any other modifiers.

Superior Light Cavalry Stubborn


Units with this special rule are considered Light Cavalry for all While in line formation, such infantry units may not Retreat from an
purposes and Battle Cavalry only when in combat against cavalry enemy charge and all stubborn units roll a favourable MT to
without the Battle Cavalry special rule counterattack in combat.

Hidden Deployment Superior Light Cavalry


After your enemy has deployed his units on the table, you can deploy Units with this special rule are considered Light Cavalry for all
units with this special rule in any zone of the table as long as they are purposes and Battle Cavalry only when in combat against cavalry
in a terrain where they are concealed (wood, forest of field) OR out of without the Battle Cavalry special rule
the LOS of enemy units, and unengaged.

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Forces
Musketeer Brigade
1x Subcommander
2x Musketeer Battalions
Organic & Support Reserve
180 points 120 points
Options Options
Add 2 Musketeers Battalions for +120 points. Add 2 Musketeers Battalions for +80 points.
Add 2 Jagers Battalions for +180 points (only organic brigades). If you do Add 2 Jagers Battalions for +120 points (only organic brigades). If you
so, no other jagers are allowed as organic. do so, no other jagers are allowed as organic.
Remove Understrength for up to half the battalions for +30 points each. Remove Understrength for up to half the battalions for +20 points each.

Jager Brigade
1x Subcommander
2x Jager Battalions
Organic & Support Reserve
180 points
Options
120 points
Add 2 Jager Battalions for +180 points.
Options
Remove Understrength for up to half the battalions for +30 points each.
Add 2 Jager Battalions for +120 points.
Remove Understrength for up to half the battalions for +20 points each.

Grenadier Brigade
1x Subcommander
2x Grenadier Battalions
Organic & Support Reserve
140 points
200 points Options
Options Add 2 Grenadier Battalions for +140 points.
Add 2 Grenadier Battalions for +200 points. Remove Understrength for up to half the battalions for +20 points each.
Remove Understrength for up to half the battalions for +30 points each.

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Guard Infantry Regiment


1x Subcommander
2x Guard Infantry Battalions
Organic & Support Reserve
420 points 290 points
Options Options
Add 1 Guard Battalion for +210 points only organic, not in optional. Add 1 Guard Battalions for +140 points only organic, not in optional. OR
OR Swap 2 Guard Battalions for Guard Jager Battalions at no cost
Swap 2 Guard Battalions for Guard Jager Battalions at no cost. Replace one base in one battalion for a Sappeur base for +10 points.
Replace one base in one battalion for a Sappeur base for +20 points.

CAVALRY
Cavalry Brigade
1x Subcommander
2x Dragoon Regiments
Organic & Support Reserve
200 points 160 points
Options Options
Swap up to 2 Dragoon Regiment for Hussar Regiments for +70 points Swap up to 2 Dragoon Regiment for Hussar Regiments for +50 points
each. (only in 1 Brigade) each. (only in 1 Brigade)
Swap up to 2 Dragoon Regiments for Uhlan Regiments for +40 points Swap up to 2 Dragoon Regiments for Uhlan Regiments for +30 points
each. (only in 1 Brigade) each. (only in 1 Brigade)
Swap up to 2 Dragoon Regiments for Mounted Jager Regiments for +20 Swap up to 2 Dragoon Regiments for Mounted Jager Regiments for +10
points each. (only in 1 Brigade) points each. (only in 1 Brigade)
Make Dragoons or Mounted Jagers Understrength for -40 points each. Make Dragoons or Mounted Jagers Understrength for -30 points each.
Make Hussars or Uhlans Overstrength for +30 points each. Make Hussars or Uhlans Overstrength for +20 points each.

Heavy/Guard Cavalry Brigade


1x Subcommander
2x Cuirassier Regiments

Organic & Support Reserve


340 points 260 points
Options Options
Swap 2 Cuirassier Regiments for 2 Guard Cuirassier Regiments for +80 Swap 2 Cuirassier Regiments for 2 Guard Cuirassier Regiments for +60
points. points.
Swap 2 Cuirassier Regiments for 2 Guard Chevalier/Horse Guard Swap 2 Cuirassier Regiments for 2 Guard Chevalier/Horse Guard
Regiments for +140 points. Regiments for +100 points.

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Guard Light Cavalry Brigade


1x Subcommander
1x Guard Dragoon Regiment
1x Guard Hussar Regiment
1x Guard Uhlan Regiment
1x Guard Cossack Regiment
Organic & Support Reserve
940 points 690 points
Options Options
Drop Guard Dragoon Regiment for -210 points. Drop Guard Dragoon Regiment for -160 points.
Drop Guard Hussar Regiment for -230 points. Drop Guard Hussar Regiment for -170 points.
Drop Guard Uhlan and/or Cossack Regiment for -250 points each. Drop Guard Uhlan and/or Regiment for -180 points each.
If all but one regiment are dropped, then also drop the Subcommander If all but one regiment are dropped, then also drop the Subcommander
and treat the remaining regiment as an independent unit. and treat the remaining regiment as an independent unit.
Make any regiment overstrength for +30. Make any regiment overstrength for +20.

Cossack Brigade
1x Hetman (Subcommander)
2x Cossack Regiments
Organic & Support Reserve
100 points 60 points
Options Options
Add up to 6 Cossack Regiments for +50 points each. Add up to 4 Cossack Regiments for +30 points each.
Remove Understrength from any regiment for +40 points each. Remove Understrength from any regiment for +30 points each.
Make up to one regiment Overstrength for +30 points. Make up to one regiment Overstrength for +20 points.

Cossack Regiment
Independent Unit
1x Cossack Regiment

Organic & Support Reserve


50 points 30 points
Options Options
Remove Understrength from the regiment for +40 points. Remove Understrength from the regiment for +30 points.

ARTILLERY
Foot Artillery Battery
Independent Unit
1x Line Foot Artillery Battery
Organic & Support Reserve

250 points 170 points

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Heavy Artillery Battery


Independent Unit
1x Line Heavy Artillery Battery
Organic & Support Reserve
290 points 190 points

Horse Artillery Battery


Independent Unit
1x Line Horse Artillery Battery
Organic & Support Reserve
290 points 190 points

Guard Foot Artillery Battery


Independent Unit
1x Guard Foot Artillery Battery
Organic & Support Reserve
270 points 180 points

Guard Heavy Artillery Battery


Independent Unit
1x Guard Heavy Artillery Battery
Organic & Support Reserve
310 points 210 points

Guard Horse Artillery Battery


Independent Unit
1x Guard Horse Artillery Battery
Organic & Support Reserve
310 points 210 points

Cossack Artillery Battery


Independent Unit
1x Cossack Horse Artillery Battery
Organic & Support Reserve
130 points 90 points

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Austrian Army at Leipzig


The following tables allow you to create model formations of the Austrian Army of the Battle of Leipzig, and
the later campaign in Germany in 1813.

Austrian Infantry Division


Aggressiveness: 1
Headquarters You must select one force from each Obligatory slot and may
Command Base field one force from each other slot.

Organic Support Reserve


Obligatory

Line Infantry Brigade Line Infantry Brigade Line Infantry Brigade

OR
Line Infantry Brigade Light Infantry Brigade Grenadier Brigade

12 Pounder Position
3 Pounder Brigade Battery
Battery

6 Pounder Position Battery

12 Pounder Position
Battery

Heavy Cavalry Brigade

Allied Cavalry Force

Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Special: The austrian units don´t receive the extra dice in combat or other advantages of attached generals, such using the
general´s discipline in DT´s or the general´s Valeur for rallying. The Austrian Commander cannot attach himself to Allied units.

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Austrian Light Division


Aggressiveness: 1
Headquarters You must select one force from each Obligatory slot and may
Command Base field one force from each other slot.

Organic Support Reserve


Obligatory

Light Infantry Brigade Light Infantry Brigade Line Infantry Brigade

Light Infantry Brigade Grenadier Brigade

3 Pounder Brigade Battery

6 Pounder Position Battery

12 Pounder Position
Battery

Cavalry Brigade

Allied Cavalry Force

Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Special: The austrian units don´t receive the extra dice in combat or other advantages of attached generals, such using the
general´s discipline in DT´s or the general´s Valeur for rallying. The Austrian Commander cannot attach himself to Allied units.

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Austrian Grenadier Division


Aggressiveness: 2
Headquarters You must select one force from each Obligatory slot and may
Command Base field one force from each other slot.

Organic Support Reserve


Obligatory

Grenadier Brigade Line Infantry Brigade Line Infantry Brigade

Grenadier Brigade 3 Pounder Brigade Battery

6 Pounder Position Battery

12 Pounder Position
Battery

12 Pounder Position
Battery

Cavalry Brigade

Allied Cavalry Force

Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Special: The austrian units don´t receive the extra dice in combat or other advantages of attached generals, such using the
general´s discipline in DT´s or the general´s Valeur for rallying. The Austrian Commander cannot attach himself to Allied units.

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Austrian Cuirassier Division


Aggressiveness: 2
Headquarters You must select one force from each Obligatory slot
Command Base and may field one force from each other slot.

Organic Support Reserve


Obligatory
Heavy Cavalry Brigade
Heavy Cavalry Brigade Line Infantry Brigade

Heavy Cavalry Brigade


6 Pounder Cavalry Battery Grenadier Brigade

3 Pounder Brigade Battery

6 Pounder Position Battery

12 Pounder Position
Battery

12 Pounder Position
Battery

Allied Cavalry Force

Allied Infantry Force

Allied Artillery Force

Allied Artillery Force

Special: The austrian units don´t receive the extra dice in combat or other advantages of attached generals, such
using the general´s discipline in DT´s or the general´s Valeur for rallying. The Austrian Commander cannot attach
himself to Allied units.

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Allied Forces

Prussian Allied Forces

Prussian Infantry Force:


Line Infantry Regiment
Reserve Infantry Regiment
Landwehr Infantry Regiment
Independent Battalion

Prussian Cavalry Force:


Cavalry Brigade
Light Cavalry Regiment

Prussian Artillery Force:


Medium Artillery Battery
HeavyArtillery Battery
Horse Artillery Battery

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Austrian National Characteristics


Infantry Bases SK Special rules Valeur Discipline Points in Reserve
German Line Infantry Battalion 6 - Grosse Battalion, Jäger Vorhut C D 90 50
Hungarian Line Infantry Battalion 6 - Grosse Battalion, Jäger Vorhut, Lendület C D 100 60
Grenadier Battalion 6 - Overstrength, Jäger Vorhut B E 160 100
Grenzer Battalion 6 2 Verteidigen Sie die Grenze! I D 60 40
Jager Battalion 6 2 Light Infantry, Jagers C E 150 90
Landwehr Battalion 6 - Grosse Battalion C R 40 30
Cavalry Bases SK Special rules Valeur Discipline Points in Reserve
Hussar Regiment 4 - Light Cavalry, Overstrength B D 190 140
Uhlan Regiment* 4 - Light Cavalry, Overstrength, Lancers C D 170 130
Chevauleger Regiment 4 - Light Cavalry, Overstrength C D 150 110
Dragoon Regiment 4 - Overstrength C D 130 100
Kürassier Regiment 4 - Battle Cavarly B D 170 130
Artillery Guns Howz Special rules Valeur Discipline Points in Reserve
6 Pounder Brigade Battery 4 - C D 200 140
3 Pounder Brigade Battery 4 - Light Artillery C D 180 130
6 Pounder Cavalry Battery 3 - Cavalry Battery C D 170 120
6 Pounder Position Battery 2 1 C D 150 110
12 Pounder Position Battery 2 1 Heavy Artillery C D 190 130
*No Austrian Uhlans were present at Leipzig. These are presented just for completeness sake.

Austrian special rules


Name infantry cost cavalry cost artillery cost
Jäger Vorhut 10 - -
Cavalry Battery - - 20
Grosse Battalion 30 - -
Lendület (Impetus) 10 - -
Verteidigen Sie die Grenze! 30 - -

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Jäger Vorhut Lendület


(Vanguard Jagers) You can add up to two skirmish bases for +10 (Impetus) The unit’s Valeur counts as BRAVE to counterattack
points each and the unit acquires the special rule “Jagers”

Cavalry Battery Verteidigen Sie die Grenze!


Cavalry batteries move at the 12” rate, just like cavalry, but only get (Defend the Border!) Grenzers are treated as Light Infantry for
two actions in each turn. And do not forget that they do not re-rolls fighting in terrain, but they cannot deploy skirmisher bases to other
failed DT for complex movement (they are not horse artillery). units. All Elan tests begin favorable if the Grenzers are in any terrain
other than open.

Grosse Battalion
(Large battalion) The extremely large Austian battalions with the Grosse Battalion special rule roll favourable when performing saving rolls, even after
having lost a base. Units with this characteristic may recover all close order bases eliminated during the battle, their rolls to do that are favourable.
However, they are also hard to manuever, so while in line all DTs are unfavourable.

Austrian Forces
Line Infantry Brigade
1x Subcommander
4x German Line Infantry Battalions

Organic & Support Reserve


360 points 200 points
Options Options
Add up to 2 German Line Infantry Battalion for +90 points each OR add up to two Landwehr Add up to 2 German Line Infantry Battalion for +50 points each OR add up to two Landwehr
Battalions for + 40 points each. Battalions for + 30 points each.
Swap up to 2 German Line Infantry Battalions for Hungarian battalions for +10 points each. Swap up to 2 German Line Infantry Battalions for Hungarian battalions for +10 points each.
Reduce any battalion from Grosse Battalion to Overstrength for -10 points. Reduce any battalion from Grosse Battalion to Overstrength for -10 points.
Add a 6 Pounder Brigade Battery for + 200 points. Add a 6 Pounder Brigade Battery for + 140 points.

Light Infantry Brigade


1x Subcommander
1x Grenzer Battalion
1x Hussar Regiment

Organic & Support Reserve


250 points 180 points
Options Options
Swap 1 Grenzer Battalion for a Jager battalion for +90 points (SPECIAL: only in up to two Light Swap 1 Grenzer Battalion for a Jager battalion for +50 points (SPECIAL: only in up to two
Brigades) OR for a Landwehr battalion for -20 points Light Brigades) OR for a Landwehr battalion for -10 points
Upgrade any Grenzer or Jager battalion to Overstrength for +30 points each Upgrade any Grenzer or Jager battalion to Overstrength for +20 points each
Swap the Hussar Regiment for a Chevauleger Regiment for -40 points OR for a Dragoon Swap the Hussar Regiment for a Chevauleger Regiment for -30 points OR for a Dragoon
Regiment for -60 points Regiment for -40 points
Add an Hussar Regiment for +190 pts OR a Chevauleger Regiment for +150 points OR a Add an Hussar Regiment for +140 pts OR a Chevauleger Regiment for +110 points OR a
Dragoon Regiment for +130 points (SPECIAL: only allowed in one Brigade). Dragoon Regiment for +100 points (SPECIAL: only allowed in one Brigade).
Add a 6 Pounder Cavalry Battery for + 170 points OR a 3 Pounder Brigade Battery for +180 Add a 6 Pounder Cavalry Battery for + 120 points OR a 3 Pounder Brigade Battery for +130
points. points.
Add a Grenzer Battalion for +60 points OR a Add a Grenzer Battalion for +40 points OR a
Jager Battalion for +150 points Jager Battalion for +90 points

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Grenadier Brigade
1x Subcommander
4x Grenadier Battalions
Organic & Support Reserve
640 points 400 points
Options Options
Add 6 Pounder Brigade Battery for +200 points. Add 6 Pounder Brigade Battery for +140 points.

CAVALRY
Heavy Cavalry Brigade
1x Subcommander
2x Kürassier Regiments
Organic & Support Reserve
340 points 260 points

ARTILLERY
3 Pounder Brigade Battery
Independent Unit
1x 3 Pounder Brigade Artillery Battery

Organic & Support Reserve


180 points 130 points

6 Pounder Brigade Battery


Independent Unit
1x 6 Pounder Brigade Artillery Battery

Organic & Support Reserve

200 points 140 points

6 Pounder Cavalry Battery


Independent Unit
1x 6 Pounder Cavalry Artillery Battery
Organic & Support Reserve
170 points 120 points

6 Pounder Position Battery


Independent Unit
1x 6 Pounder Position Artillery Battery

Organic & Support Reserve

150 points 110 points

12 Pounder Position Battery


Independent Unit
1x 12 Pounder Position Artillery Battery
Organic & Support Reserve
190 points 130 points

~ 77 ~

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Kingdom of Sweden Army at Leipzig


The following tables allow you to create model formations of the Swedish Army of the Battle of Leipzig, and
the later campaign in Germany in 1813.

Swedish Infantry Division


Aggressiveness: 1
Headquarters
You must select one force from each Obligatory slot
Command Base
and may field one force from each other slot.

Organic Support Reserve


Obligatory
Swedish Heavy Cavalry
Swedish Infantry Brigade Swedish Foot Artillery Battery
Brigade

Swedish Infantry Brigade Swedish Foot Artillery Battery Sweedish Infantry Brigade
Optional OR
Swedish Foot Artillery
Swedish Heavy Cavalry Brigade British Rocket Battery
Battery

Swedish Heavy Artillery


Swedish Horse Battery
Battery

Swedish Heavy Artillery


Russian Cossack Regiment
Battery

Swedish Infantry Brigade Allied Infantry Force

Allied Cavalry Force

Allied Artillery Battery

Special: Only one Swedish Heavy Artillery Battery is allowed fo the entire army.
~ 78 ~

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Allied Forces
Prussian Allied Forces Russian Allied Forces

Prussian Infantry Force: Russian Infantry Force:


Line Infantry Regiment Infantry Brigade
Reserve Infantry Regiment Grenadier Brigade
Landwehr Infantry Regiment
Independent Battalion

Prussian Cavalry Force: Russian Cavalry Force:


Cavalry Brigade Cavalry Brigade
Light Cavalry Regiment Cossack Brigade
Cossack Regiment

Prussian Artillery Force: Russian Artillery Force:


Medium Artillery Battery Foot Artillery Battery
HeavyArtillery Battery HeavyArtillery Battery
Horse Artillery Battery Horse Artillery Battery

Kingdom of Sweden National Characteristics


Infantry Bases SK Special Valeur Discipline Points in Reserve
Varvad Line Battalion* 6 1 Preserve the Army, Converged Skirmishers C D 110 70
Indelta Line Battalion 6 1 Preserve the Army, Converged Skirmishers, Indelta C D 90 60
Converged Jager Battalion 6 2 Preserve the Army, Limited Light Infantry C D - -
Leib-Grenadier Battalion 6 1 Preserve the Army, Guard B D 160 100
Cavalry Bases SK Valeur Discipline Points in Reserve
Hussar Regiment 4 - Light Cavalry C D 120 90
Dragoon Regiment* 4 - C D 100 80
Cuirassier/Guard Regiment 4 - Battle Cavalry B D 170 130
Light Cavalry, Irregulars, Poorly Equipped, Hidden
Cossack Regiment 4 - I R 50 30
Deployment, Scurrying
Artillery Guns Howitzers Valeur Discipline Points in Reserve
Line Foot Artillery Battery 3 - C D 150 110
Line Heavy Artillery Battery 4 - Heavy Battery C D 240 170
Line Horse Artillery Battery 3 - Horse Artillery C D 190 130
British Rocket Battery 3 - Rockets C D 180 130
*No units of this type were present at Leipzig. These are presented just for completeness sake.

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Swedish special rules


Name infantry cost cavalry cost artillery cost
Perserve the Army 30 - -
Indelta -20 - -
Converged Skirmishers 20 - -
Rockets 30 - -

Converged Skirmishers
It was common for Swedish Line Infantry forces to collect the Jagers from the infantry battalions and combine them into Converged Jager battalions. To
create an understrength battalion, you must detatch two skirmisher stands from the Line Infantry Battalions (also removing their Jager attribute). To create a
full strength battalion, you must detatch four skirmisher stands. Battalions formed in this manner can be either part of a force from which the skirmishers are
detatched or they may also be declared as independent units. Alternatively, if there are at least two battalions formed in the army, they may be grouped into
a force with a subcommander. Converged Jager Battalions may be deployed with the Obligatory, Optional, or Support units, even if they are detatched from
Reserve battalions.

Preserve the Army Rockets


These units receive an Advantage for any DT to retreat when charged. Rockets are counted as Howitzers when firing at buildings and as
artillery when fireing at cavalry, infantry, or artillery units. When firing
at infantry or artillery units, they always fire as Raw.

Indelta
Units with the Indelta special rule may make an ET to remain and fight if their force failed the Force Morale test. If the roll is successful, the unit remains and
fights, if not, it is removed from play. In either case, the force is still exhausted. However, Indelta units also start all DT with a Disadvantage.

Swedish Forces
Infantry Brigade
1x Subcommander
2x Indelta Line Battalions
Organic & Support Reserve
180 points 120 points
Options Options
Add up to four Indelta Line Battalions for +90 points each. Add up to four Line Battalions for +60 points each.
Convert all Indelta Line Battalions to Leib-Grenadier Battalions for +70 Convert all Indelta Line Battalions to Leib-Grenadier Battalions for +40
points each (maximum of five battalions and only allowed for one points each (maximum of five battalions and only allowed for one
brigade). brigade).

~ 80 ~

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CAVALRY
Heavy Cavalry Brigade
1x Subcommander
1x Cuirassier/Guard Regiment
Organic & Support Reserve
170 points 130 points
Options Options
Add up to two Swedish Hussar units for +120 points each. Add up to two Swedish Hussar units for +90 points each.
Add up to one Russian Cossack unit for +50 points each. Add up to one Russian Cossack unit for +30 points each.

ARTILLERY
Foot Artillery Battery
Independent Unit
1x Line Foot Artillery Battery
Organic & Support Reserve
150 points 110 points

Horse Artillery Battery


Independent Unit
1x Line Horse Artillery Battery
Organic & Support Reserve
190 points 130 points

Heavy Artillery Battery


Independent Unit
1x Line Heavy Artillery Battery
Organic & Support Reserve
240 points 170 points

Rocket Battery
Independent Unit
1x British Rocket Battery
Organic & Support Reserve
180 points 130 points

~ 81 ~

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