UMBRA - Cyberspace (Pages)
UMBRA - Cyberspace (Pages)
Begin Process
Hello Commander.
It appears that our enemies have discovered that our digital defences
are… inadequate.
• And worse
Credits:
Writing by Anna Blackwell
1
Getting Started Options For Play
To start this expansion: Much like Stations, you have a choice of how involved you
want this expansion to be.
• Take a new sheet of grid paper
Real Time
• Mark out 6 Rows and 6 Columns and remove the rest
Expanding your cyberscape and dealing with digital threats is
• Draw your computer’s Mainframe in the four central grid a constant requirement. The general turn order becomes:
spaces. Colony Actions (Explore, Resolve, Trade, Build, Recruit)
then Digital Actions (Explore, Resolve, Trade, Build, Recruit).
As you play, you will be able to switch over and add
Defences, create Programs, and Test your system during the This essentially makes your UMBRA experience hop between
main game’s Build Phase. meatspace and cyberspace each turn and does make the
game take longer per turn. It is also more difficult as you will
Unlike the base building of UMBRA or Stations, you are not be facing threats more frequently.
limited to one Room per turn but you are limited by space as
you can only ever have 1 sheet per Cyberscape (6 x 6 Grid, Ad Hoc
black out or cut off any excess)
Cyberspace is an expansion and can be treated as such. You
Instead, you may take one of the following actions for each only need to interact with it when you want to, allowing you
Hacker you have in your colony. More Hackers = More to focus more on your main colony.
Actions.
You will still generate digital threats by exploring the world.
1) Build a System - Cyberspace’s equivalent to Rooms
This mode is less intrusive but may be easy to fall behind the
2) Build a Defence - Cyberspace’s Security Systems difficulty curve if ignored.
2 3
SYSTEMS
Marine.Aim_Assist – 25♦ – 1 Fix It Felicia 3 – 40♦ – 2
A child of this program is installed on every ranged weapon A wildly popular piece of edutainment that teaches people how
our Marines use, increasing their combat effectiveness. to fix common robot problems.
Increase the STR of Marine Units by 1 Drop the Repair cost for Mechanical Units to ¼ instead of ½
4 5
ROOMS Testing The System
3D Printer – 60♦ – 10 An important part of designing a computer system is testing.
Work smarter, not harder. To ensure that your Cyberscape will be able to stand up to
Reduce the cost of Robots by 5♦ the onslaught, you have the option to Test and even Scrap
your Cyberscape.
Influencer Quarters – 100♥ & 100♦ – 2
Don’t forget to like and subscribe and visit soon! To begin a Test you will have to:
Increase Guest spending by 2♦
Lower Marine recruitment costs by 3♦ 1) Choose a Grid Space to serve as the spawn point.
Synth Hive – 150♥ – Must have Defeated a Hive Anomaly 2) Draw a Card for the Test Virus’s STR and multiply the
If you’re afraid of bugs, don’t go in there. Trust me. result by 10.
You may now recruit Hive Drones for 10♥
This Room produces 5 FOOD 3) Begin Combat
Port – 20♥ – Can be built atop other Rooms Any Programs that are Defeated during a Test are
A place to jack-in and surf the information highway. automatically revived at the end of Combat.
Programs can spawn from here if you have the
Player_Has_Joined System (page 5). Failing a Test is usually not a problem but if a Test Virus
reaches the Mainframe, you will not have any of your usual
Cyberspace bonuses for 1D4 turns.
Defences
Firewall - 20♦ – 5
An impassable wall of digital flames that keeps unknown Scrapping The System
programs out. Usually.
Enemy Programs must either have HACK or spend 1D4 Turns Sometimes it doesn’t matter how well you prepare, your
breaking through. system is too corrupted, too full of adverts. If this happens,
you may perform a full wipe and scrap the system.
Sandbox – 30♦ – 10
A pocket dimension for malicious code. To do this, take a fresh piece of paper and draw the
Enemy Programs that enter a Sandbox are trapped until they Mainframe in the centre.
can draw a Face Card.
Draw for trapped Programs at the start of each round. Then, make note somewhere that it will take 10 Turns before
you can start transferring Systems and Programs over. Digital
Scan – +10♦ atop usual cost – 2 Threats automatically win during this phase.
Sometimes the best cure for a virus is simulated bullets.
Build a Security System from the UMBRA core book (UMBRA Programs and Defences can be transferred to the new
Page 18) and place it in your Cyberscape. Cyberscape for free.
Each Hacker you have in your main Colony serves as a Anti-Virus 5♦ 5 Fast.
specialised Unit Room for these Programs. This is to
represent them maintaining, updating, and deploying these If a Program is Defeated while
Programs during combat. Mobile Backup 30♦ 0 adjacent to this Backup, revive it
here and Defeat the Backup.
You do not have to track with Hacker is in charge of what
Programs but if a Hacker is Defeated in combat, you must Hunter Killer 15♦ 10 Fast. Ranged.
choose 20 STR of Programs to be Defeated with them.
Represents a Hacker. If Defeated,
Each Hacker can maintain 50 STR of Programs. Whether this User 15♦ 25 the Hacker is also Defeated.
be a single 50 STR Program or ten 5 STR Programs.
150 Cannot heal. Track STR loss until
Programs do not need Food or Power. Avatar – Defeated.
Programs can be Corrupted via Digital Events. If this happens, Slow. Places 20 STR Mines which
Minesweeper 50♦ 5
follow the instructions in the Event. act as single use Security Systems.
Each Hacker may either Build a Defence or Create a Program Defender 10♦ 8 Ranged.
each Turn.
The list on the page opposite shows the potential Programs The Digitised Hacker event (UMBRA page 24) becomes a User.
you can Create, Corrupt, or Discover and their associated
costs. The Minesweeper’s Mines are placed for Free and disappear
after Combat.
A Trojan Horse (50 STR. 10 STR Shield. HACK. Fast) Four Executors (40 STR. Ranged) appear at the
3 appears at the furthest out System and charges 10 furthest Up, Down, Left, and Right Systems. They
towards the Mainframe. target Programs rather than the Mainframe. HACK
The worst fate, a pop-up. Choose an empty Grid Nothing seems to happen in Cyberspace but the real
4 Space and draw an advert for something in it. It J world threat gains the EYE icon and our Security
cannot be removed by any means. Systems won’t target them.
For each System in the Cyberscape, draw a card. This Enemy (80 STR. Ranged) came prepared.
If it is a Black Face Card, violent thorns erupt from it. It Draw 2 cards for it and 2 for you, if its total is higher it
6 K spawns at the System closest to your Mainframe.
is still usable but your Programs cannot pass through.
Enemies may pass through normally. If its total is lower it spawns at the furthest System.
10 11
Shipboard A.I.
Whenever you take control of a Ship, draw a card. If it is a
Face Card then the ship has an A.I. Robotic Liason – Charging Bays built in this ship can
7 house 4 Mechanical Units instead of 2.
Draw again on the table below to see what personality it has
and what benefits or drawbacks come with it.
Feral – This ship will not let us in. It must be destroyed Storied Traveller – Guests (Stations page 3) spend 10♦
A 8 to visit this ship and hear its tales.
or allowed to leave instead.
Units housed here gain +2 STR
Wise Scholar – If a Laboratory is present in this ship, it Ancient – Choose a Terror Trait, any Terror that spawns
2 9
only costs 30♦ to roll on the Research table. with that trait loses 50 STR.
Apathetic – This ship is depressed, Units cannot be Doting Parent – Any Food Producing Rooms increase
4 J
housed within it. their yield by +25%
Paranoid – This ship acts as a Orbital Defence System Avatar – This AI becomes a powerful Avatar Program
5 Q (Page 9) in your Cyberspace, spawning at the
for 3 columns.
Mainframe during Combat.
12 13
New Research
Whenever you would draw on the Research table, you may
opt to use this table instead. Ad-Block – Stops the annoying pop-up Digital Threat
7 (page 10). Does not remove existing adverts.
Decide before drawing.
Bloodhound.exe – We manage to trace a virus’ origins Predictive Positioning – Choose a Unit Room at the
2 and better protect against it. Choose a Digital Threat 9 start of Combat, you may have them spawn anywhere
with a STR rating and lower it by 10. Minimum 1. you choose.
14 15
New Artefacts New Terrors
Whenever you draw a Red Joker, you may use the table Whenever you draw a Black Joker, you may use the table
below to see what traits the artefact has. below to see what traits the Terror has.
You may combine these results with other Expansions. You may combine these results with other Expansions.
Wall_Hack – Choose a Program, that Unit can Whitelist – Security Systems do not target this
3&4 now make Ranged attacks through Barriers 3&4 Terror.
and walls.
Gone Viral – Everytime you defeat a Terror, Blackout – All the lights go out. Ranged
9 & 10 9 & 10
you can recruit up to 50 STR of Units for free. cannot be used during this Combat.
Incorruptible – Choose a Mechanical Unit or Factory – Slow. This Terror spawns Drones (20
K K
Troop, they cannot be turned Hostile. STR) every turn that it doesn’t move.
16 17