Alternate Realities Digest 8
Alternate Realities Digest 8
Alternate Realities Digest 8
If you dig a little bit into the more obscure histories, you’ll find that
there have been people and other entities traversing the realities
throughout much of human history. Some Earths are more
technologically advanced or magically rich than ours, but even on
Earth-457, secret portal knowledge is held by organizations that
might act as Factions.
You may only need to create one alternate Earth, or you might need
to create several realities that exist as staging points for conflict.
BIOSPHERE
2-3 Blasted wastelands
4-5 Unnatural Winter
6-8 Anthropocene Age
9-10 Floods
11-12 Ecological society
FACTIONS
Roll d66 more than two times to generate Factions, and roll a Goal
for each. Give a Tier from 1 to 3 to each Faction that inhabits this
Earth: 1 is a young or small Faction, 2 is a powerful organization or
local government, and 3 is usually a Planewalker, Elder Dreamer or
Demon.
The influence and presence of a Faction does not need to be overt.
In these situations, clues should lead back to whoever is pushing
the Faction’s agenda. For example, an Extreme Temperature
Faction may have an associated organization that has been
strongly affected by or perhaps caused the Extreme Temperature.
The Goal of a Faction may be the goal of an organization fighting
directly against the descriptor. In the example above, Extreme
Temperature is not the Faction itself, but their driving impetus.
Give each Faction a Goal that represents the ultimate conclusion
or failure of their efforts accordingly.
If an Earth has a magic level of Dreamlands, everyday beings have
the ability to use some magic, and powerful Fey and Fey-touched
humans exist as everyday members of the populace. In these
realities Elder Dreamers are the most powerful magic users. Their
minds and souls are intertwined with the magical nature of
reality.
Elder Dreamers are second in power across the multiverse only to
the Planewalkers, whose machinations reach a huge number of
realities. Never be too surprised if you find that the central events
and issues of a reality boil down to the maneuverings of some
Planewalker.
11 CIVIL WAR
12 POST-APOCALYPSE
Not too long ago, something terrible happened here. The cause
could be anything as mundane as a meteor strike, to something as
fantastic as too many wizards abusing their ability to capture and
extract favors from demons.
13 BANDITRY
Lawless folk resort to violence and take what they want from the
hands that wrought it. Maybe times are tough, but people are hard
pressed to give up what they see as rightfully theirs.
14 DICTATORSHIP
An individual with absolute power rules over society. Their word
is iron law and their base of support runs deep in the hearts of the
people.
15 CORPORATE OLIGARCHY
Private interests pull all the levers behind the scenes. There may
be some pretense of a public government but their power is only
song and dance compared to the unquestionable might of the
economic machine.
16 EXTREME TEMPERATURE
Whether hot or cold, somehow the basic conveniences of a livable
climate are out the window: perpetual blizzards, widespread
desertification, or apocalyptic floods caused by the melting of polar
ice caps.
21 FORCE OF NATURE
In some way the elements have conspired against these people and
made their way of life difficult or even untenable. Perhaps strange
geological formations emerge from the earth, freak magical storms
have beset the planetary surface, or the atmosphere has become
poisonously polluted.
22 SYNDICATES
Entities led by ruthless families, gangs or other affinity groups. A
vast amount of power can be gained playing by your own rules and
rejecting those society tries to impose.
23 ALIENS
Interstellar visitors have made themselves known to the
inhabitants of this reality, for better or for worse. Their agenda
may be anything under the sun, maybe obvious, or maybe
maddeningly obtuse.
24 DEMONS
Someone went and opened the gates to ”Hell” and let out the bad
things religions had warned about. The invasion may come in a
variety of scales from small incursions to a full usurpation of
power.
25 ARTIFICIAL INTELLIGENCE
Super intelligent Artificial Intelligence has made profound
impacts on the way this world operates. It may run all of society, or
androids might be fully integrated with humans.
26 MUTANTS
A radioactive or possibly magical source has led to mutations
among the populace.
31 COMMUNE
There are people on this Earth who have solved society. They take
care of each other in meaningful ways, distribute resources as
equitably as they can, resolve their conflicts productively, and fight
those who would end their way of life.
32 RIGID BUREAUCRACY
Everything requires a form of paperwork, a signature, stamp, or
fingerprint. Much of life is spent waiting and severe restrictions
inhibit any enjoyment in life.
33 THE HUNGRY
These people are deprived of some basic necessity of life. Perhaps
some catastrophic loss of their food supply. Hunger breeds anger
and people will do what it takes to survive.
34 DOOMSDAY CULT
The apocalypse is on its way, everyone knows it, they just can't do
anything about it. Some embrace it, while some fight stubbornly to
change their fate.
35 PROBLEMATIC INDUSTRY
Some dramatic or new form of resource has made this society a
prosperous haven, it’s too bad there is an irreconcilable problem
Nonetheless, a little moral dilemma would never stop those in the
industry from lining their pockets.
36 BODY SNATCHERS
Everything seems quite uneventful here, that is until some unseen
threat takes hold. Be it spirit, alien or energy, these creatures can
hide in plain sight, possessing people or machinery if they like.
41 MIGRATION
Though it may be a time honored road being traveled, the arrival of
outsiders disturbs the peace of a region. They may be fleeing war
or natural disaster, perhaps it is a gold rush toward a new
opportunity.
42 TIMELINE VICTOR
An important event in history such as a war or death of an
important politician went a different way in this reality. Someone
unexpected wields power due to their good fortune in this
timeline.
43 DARK PACT
People of this world have forged an alliance with an unreal
force, trading something profound for great power or
protection.
44 PORTALS
This Earth is a nexus to other realities. An abundance of
portal technology may be the result of technological
advancement, inheritance from a previous civilization, or a
peculiar instance in spacetime.
45 DISAPPEARANCES
Suspense wracks the populace as some malignant unknown
force preys upon the flock. People disappear. The
circumstances are always confounding. No one knows where
they go.
46 ICONOCLAST
A preternaturally or supernaturally gifted individual breaks
this reality, simply by existing. Whether widely loved, hated,
or totally unknown, the course of history is irrevocably
shifted.
51 TIME TRAVELERS
52 EXECUTIONS
53 FALLOUT SHELTERS
54 SHAPESHIFTERS
The dead are unable to find rest. Ghosts are non-corporeal but may
interact with the physical world in the expected ways.
56 ENERGY VAMPIRES
61 TELEPATHS
The people of this Earth have been forced to reckon with the
existence of individuals who can read minds and traverse deeply
buried recesses of the brain. Telepaths may be reviled or worshiped
here.
62 PRECOGNITION
64 BLOOD-SPORT
65 MIND CONTROL
This Earth has become a site of major importance in the great war
waged across the countless realities of the multiverse. Either it is a
world wide battleground or one where either the forces of Law or
Chaos act and rule openly over humanity. The war takes center
stage.
FACTION GOALS
Situate a Factions Goal within its reality. They will most likely be in
opposition to the other Factions present.
3 WAR OF PUBLIC OPINION The war over the hearts and minds of the
people takes center stage.
10 REVOLUTION Pleas have fallen on deaf ears for too long. It is time
for a new way of life that will right old wrongs.
FACTION ACTIONS
Faction Actions take the place of the Doom Clock in Alternate
Realities. Factions still have Goals similar to those used in a Doom
Clock and Faction Actions help the Facilitator write Hooks.
Every in game week, or between each game session, roll on the
Faction Actions table for each Faction to see how they have
progressed towards their Goal. Add one die for each level of the
Factions tier. Add one die if they are exceptionally well equipped
for this action. Subtract one die if they are not acting in accordance
with their goal or completely ill equipped. Roll all dice and choose
one.
As Factions gain new assets or go through loss, think of ways that
these events drive them into action in your game. They do this best
by threatening something valuable to the characters, whether it is
their sense of right and wrong in society, or the well-being of NPCs
or institutions important to them.
1. Conflict, Gain a Disadvantage
2. Lose Resources
3. Temporary Setback
4. Close Call with a Faction
5. Gain Resources
6. Gain an Advantage
LOCALE
Use these tables to give a backdrop for arrival to this Earth.
Otherwise use them to give a site of intrigue after getting involved
in the local drama.
1 Religious 2 Unpopulated
2 Manufacturing 3-4 Village
3 Market 5-7 Town
4 Arts 8-10 City
5 Residential 11-12 Megacity
6 Transit
7 Palace
8 Mine
9 Port
10 Ruin
EXAMPLE EARTH
DESIGNATION Earth-2568
BIOSPHERE Floods
FACTION Demons GOAL Display wealth and power over their human
thralls
MISSION Throw an indulgent parade with sacrifices Roll 2, 3 Result
Temporary Setback
OUTCOME Sacrifices escape, parade delayed until more can be
rounded up
HOOKS
Save thralls from planned mass sacrifice at parade.
Protect a neighborhood from the Iconoclasts demonic minions
running rampant.
Smuggle moonshine or supplies for new distillery.
Take out a particularly violent demon who has discovered wanton
destruction is good for ratings.
EXAMPLE EARTH
DESIGNATION Earth-497
BIOSPHERE Wastelands
HOOKS
Help spellweavers acquire components for astronomical spells.
Hide secret society professors pushed out of academy escape being
hunted by Elder Dreamer.
Stop blood athlete who has blood demonling minions.
Investigate disappearing activists.
EXAMPLE EARTH
DESIGNATION Earth-754
BIOSPHERE Floods
HOOKS
Hunt down and deal with Body Snatchers caught in the digital
firewall.
Investigate subterranean rock councils halls, abandoned by
Androids building a secret society.
Investigate studio head, after evidence is found suggesting that he
has been replaced by a shapeshifter.
Magical anti-earthquake station needs magical beasts cleared.
ALTERNATE REALITY CONNECTIONS
Despite the vast differences between alternate Earths, the location
and the people don’t need to change too much. There should be a
few alternate universe versions of the people your characters’
know from their home reality.
5 SIDEKICK Has their own agenda and goals and works with the
players
6 ALLY Allies with a Friendly Faction
PLANE WALKER
Chaos or Law entities that participate as actors in a grand chess
game played across the infinite multiverse. They possess powers
that often appear godlike, whether it is the ability to walk across
realities at will, or their ability to patiently wait thousands of years
raising armies to strike against each other, sworn immortal
enemies that they are.
HP 28 Armor 3
HP 16 Armor 1
Fey
More than human, a special race of beings that come into being in
universes where magical energy can support creatures of pure
magic. They come in all shapes and sizes, and may possess wings
or antennae that grant them special powers.
Weapon d6