Monk
Monk
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Medium Undead
Drain Ki. Whenever a creature drops to 0 hit points within 30 feet of the soul incarnate,
the soul incarnate regains one ki point and that creature makes its next death saving
throw with disadvantage.
Evasion. When the soul incarnate is subjected to any effect that allows it to make a
Dexterity saving throw to take only half damage, it takes no damage when it succeeds
on the saving throw, and only half if it fails.
Incarnation. If the soul incarnate’s body phylactery is still intact, a destroyed soul
incarnate’s ki coalesces in 1d10 days, regaining all its hit points and uses of ki abilities.
The new Soul Incarnate appears within 5 feet of the body phylactery.
Incorporeal Movement. The soul incarnate can move through other creatures and
objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn
inside an object.
Ki. The soul incarnate has a pool of 15 ki points. It can expend a number of these to
take a specific action, bonus action, or reaction that consumes a number of ki points.
All actions that consume Ki points have the number of ki points they consume in the
name of the action.
You can use the tracker below every time the soul incarnate expends a ki point:
OOOOOOOOOOOOOOO
The soul incarnate regains all ki points at the end of a long rest.
Ki-Empowered. The soul incarnate’s attacks are considered magical for the purpose
of overcoming resistances and immunities.
Magic Resistance. The soul incarnate has advantage on saving throws against spells
and other magical effects.
Turn Resistance. The soul incarnate has advantage on saving throws against any
effect that turns undead.
ACTIONS
Multiattack. The soul incarnate makes four attacks. Two with its quarterstaff and two
unarmed strikes.
Longstaff. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5)
bludgeoning damage.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10
(1d10 + 5) force damage.
BONUS ACTIONS
Empty Body (3 Ki points). The soul incarnate becomes invisible until the end of its
next turn.
Flurry of Blows (1 Ki Point). The soul incarnate makes two additional unarmed
strikes attacks as part of its attack action.
Patient Defense (1 Ki Point). The soul incarnate takes the Dodge action as a bonus
action.
Step of the Wind (1 Ki Point). The soul incarnate takes the Disengage or Dash action
as a bonus action.
REACTIONS
Deflect Missiles (1 Ki Point). The soul incarnate deflects any ranged weapon attack
or spell attack, reducing the damage by 1d10 + 15. If the deflected attack was a
ranged weapon attack and its damage is reduced to 0, the soul incarnate sends the
projectile back, immediately making an unarmed strike attack against the creature that
attacked it (ignoring range restrictions on unarmed strike attacks).
License
Creative Commons
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by
Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-
reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0
International License available at https://creativecommons.org/licenses/by/4.0/legalcode.