Cognition
Cognition
what is cognition?
- the act of thinking and effects on behaviour
- encompasses cognitive psych, neuro, and comp modelling
- nuisance variable: things that effect the length between IV and DV
→ ex. hypothesis: seeing an image of a cute dog makes ice cream taste better
- pupil size is a good indicator of cognitive load (when answering harder questions, the pupils dilate)
1
estimating the time it would take for a participant to respond to a stimulus
2
deriving ideas, style, or taste from a broad and diverse range of sources
→ heavy focus on animal research because of a higher level of control (assumption that animals a similar)
→ criticisms: cannot account for complex human behaviour and assumes that learning is the same for all individuals and
across all species (ex. languages learning)
- pavlov
→ classical conditioning: learning to make association between a cue, a stimulus, and response
→ pavlov’s dog
- thorndike and skinner
→ instrumental learning/operant conditioning: non-reflexive behaviours that are strengthened and weakened by consequences
(thorndike/skinner)
ecological validity
- do we act the same way in computer experiments and in the real world?
→ highly controlled, artificial stimuli
→ how do we relate what we learn in such artificial circumstance to what happens in the real world?
01/11/24, the mind and brain
dualism
- dualism
→ the mind and body are distinct, fundamentally different substances of equal importance
- interactionism
→ the two entities interact with one another
→ one can induce events in the other (ex. hormones affect cognition or thinking affects brain activity)
- rene descartes, 1600’s
→ idea that the pineal gland is the ‘principle seat of the soul’ and is where the mind and body connect
- epiphenomenalism
→ mental thoughts are caused by physical events, but not the other way around
→ a one way interaction
→ mental events are like steam coming off of a train; the steam does not affect the train even though it is a separate entity
(the train is the body/the physical)
monism
- monism
→ only one entity exists, the mind and body are ‘reflections of the same thing’
→ neutral monism: the underlying nature is not mental or physical, but something in between/neutral
- idealism
→ everything is a mental construct
→ without mental processing, there is no physical representation of reality
- materialism
→ everything is physical, only physical matter exists
→ all thoughts are a result of physical events
→ meaning for cognition we should focus on the brain in order to understand the mind
brain structure
→ neurons: cells that receive and transmit messages
→ nerves: bundles of axons that carry information along distances between neurons
(travel up the spinal cord f.e.)
→ glial cells: support cells for neurons
- phrenology
→ certain parts of the brain (and their size) can correspond with the mental function and
personality of an individual
→ false assumption that highly developed functions have larger areas
- functional localization
→ fusiform face area: could it be a functional specialisation for recognizing faces? or is it a part fo the brain that’s good at
discriminating between things that we have expertise in (faces)
study methods
- behavioural measurements
→ hicks experiment, measuring reactions, voluntary reactions and actions as well as involuntary responses (reflexes, pupil
dilation, etc.)
→ measure activity in the PNS in response to things that we perceive or imagine (CNS)
→ ex: eye movement, body gesture, skin conductance (amygdala activity relates to skin conductance)
- behavioural neuroscience methods
→ animal models: lesions/stimulate certain areas of the brain and observe behaviour afterwards
→ not very focused on cognition
- cognitive neuroscience models
→ real patient cases using neuroimaging tools (fMRI, MRI, PET, etc.)
chapter 4: perception
sensation
- interoception
→ proprioception: the sense of knowing where our limbs are in accordance with the rest of our body
→ nociception: the sense of pain due to bodily damage
→ equilibrioception: our sense of balance in different body positions
- receptors
→ chemoreceptors: found in the nose and mouth, respond to chemicals, lead to taste and smell
→ mechanoreceptors: stimulated by physical force, found in the skin, detect pressure, air vibrations
→ thermoreceptors: stimulated by heat and cold, found in the skin and other internal organs
→ photoreceptors: responds to light (contrast and hue), more light leads to less neurotransmitter release
neuroimaging techniques
- EEG
→ event-related potentials: ERPs
→ attaching electrodes to scalp and electrical activity (ERP) is measured during the performance of task
→ can’t pinpoint where activity is happening, but is very good for knowing when it happens
→ must perform a lot of trials because a lot of different things can effect ERP signals
- fMRI
→ a magnet detects changes in oxygenated blood (blood flows to neurons that are being used)
→ detects ratios of oxygen in different areas of the brain, is good for pinpointing where activity takes place
→ strengths: good spatial resolution, lots of replication and validation
→ weaknesses: poor temporal resolution (when), assumptions about neural activity based of oxygenated blood
- structural MRI
→ measures structure and function of the brain (anatomy)
→ stands for magnetic resonance imaging
- brain stimulation techniques
→ sending short, magnetic pulses into the brain that affect neurons and connected brain circuits
→ tms can improve memory function
→ good to test causality rather than just correlation
visual perception
- mcgurk effect: you hear what you see (reading someones lips can effect what you hear, the dif. between f and b)
- photoreceptors
→ cones will be concentrated in the central part of the visual field (center of your visual field)
→ rods are concentrated in your periphery (peripheral vision, low acuity)
- perceptual filling-in
→ the periphery is filled in by visual processes
direct models
- there’s enough information in the external world that we don’t need top down processing to figure things out
- a passive bottom up processing view
- JJ gibson
→ need to study perception in the real world in order to understand it
→ ambient optical array (AOA): the shit form the outside world that allows us to perceive (not in the mind)
- cues in the AOA
→ topographical breakages: discontinuity in an image helps to see edges and define objects
→ scatter reflection: the way in which light reflects off of an object tells us info about the surface
→ texture gradients: nearer means closer together and farther away mean farther apart
- affordances: cues indicate potential function of an object
perceiving sound
- pitch → frequency
- loudness → amplitude (high amplitude, high volume)
- location → waves hit the ear at different times and the loudness is different for each ear too
- auditory objects → prior experience can help decipher ambiguous sounds
- emotion → different sound give us different emotions
chapter 5: attention
attention
- inattentional blindness: the inability to notice stimuli that is unexpected due to attention being focused elsewhere
(there is also such thing as inattentional deafness)
- attention as a filter
→ selective attention: paying attention to one thing at the expense of all others
→ cocktail party effect: being able to attend to a specific voice in an environment where other, competing voices are present
→ dichotic listening task: participants wore headphones while different sound streams are presented in left and right ears and
were told to repeat words that were said into one ear and ignore the other ear
- types of attention
→ exogenous attention: things that grab your attention externally
→ endogenous attention: things that you are consciously trying to pay attention
- spatial neglect
→ unable to attend to the spatial attentional region on a certain side of their body (right side damage, left side deficits)
→ effects mental images as well (cannot draw things from memory)
→ neglected side of the world doesn’t exist to them and is outside of their awareness
→ deficit of attention, not vision (if you blindfold them and ask them to search for something, they’d only search one side)
- actively searching for something is a top-down task, involving the frontal eye fields
top-down attention
- sustained attention
→ maintaining focus on one input for a long period of time
- divided attention
→ shifting attentional focus between multiple tasks, like multitasking
- selective attention
→ focusing on one input and ignoring other information
→ why do we have it? because we have limited attention resources and we are picky with what we need/care to know
→ theories
1. early selection filter models → we filter out info early on in the pipeline at the level of perception (don’t process any
information that your not paying attention to for meaning)
2. attenuator →
3. late selection filter models
4. load theory
filter models
- early selection models: information is filtered at perception
- late selection models: information is filtered at meaning
- attenuator theory: important information is processed for meaning
→ attended information will always be fully processed, unlike unattended information, but meaningful stimuli can push
through and be processed even if it’s not attended to, like names or sirens (but you physically cannot focus on two things at
once)
- load theory: extra resources are used to process distracting info
→ flanker task: search for letter X or N under different loads of distraction
→ finding something in a busy environment is difficult because things take up processing abilities
→ central resource capacity view: one resource pool from which all senses pull (touch, sight, audio)
→ multiple resource capacity view: the senses have different attentional pools they can draw from
limits of attention
- change blindness
→ inability to see changes in information that you are not attending to
→ measuring it with the flicker technique paradigm: two similar images are flashed on a screen and part.s can’t find
- inattentional blindness
→ inability to see when something new appears in an unattended area
→ even if you don’t consciously notice it, your brain picks it up (may not process meaning)
sensory memory
- sensory memory
→ has a big capacity for information but has a very short time limit (up to a second)
- three stages of memory
→ encoding (forming a new neural pattern): memory trace is formed as a hippocampal-cortical activity pattern; the
hippocampus decides where a memory is stored
→ storage (retaining the memory trace/neural code): after time a memory can become independent of the hippocampus
→ retrieval
- multi-store model
- sensory memory
→ lasts a second, information is not transferred and is lost; automatic reflections of a sense
→ short term memory: lasts about 30 seconds, information not transferred is still lost, gained through rehearsal
→ long term memory; includes implicit (procedural and priming) and explicit (episodic and semantic)
- persistence of vision
→ positive afterimage: looking away and having a visual memory in the same colours (lasts fractions of a second and is there
to help with motion continuity)
→ negative after image: looking away and seeing the colours but inverse (staring at something so intently that your
photoreceptors become overstimulated and the others come into play)
review
- multi-store model
→ sensory includes iconic, echoic, and haptic memory (iconic: visual, echoic: auditory, haptic: tactile)
→ short term: attentional control and working memory (working memory is the retention and manipulation of information
with conscious awareness using separate components for the senses)
→ episodic buffer retrieves information from the long term memory stores
- deep encoding
→ generation effect (active rehearsal) is practice testing and the fact that generating information yourself is more effective for
memory than only rereading or consuming the information
forgetting
- decay theory
→ memories are lost over time due to disuse, like a muscle that you don’t use so it becomes small and atrophies
- interference theory
→ memories are labile3 and need to be consolidated into stable long term memories, and before they are consolidated (post
encoding period), it’s possible for something to interfere and effect the memory (leads to forgetting)
→ not exclusive to the decay theory
→ retroactive interference: newly learned information interferes with prior learned info (a hard time remembering an old
password after you’ve made a new one)
→ proactive interference: prior information interferes with encoding a new memory (ex. trying to memorize your new phone
number but your old number keeps popping into your head)
→ similarity effects: the more similar the interference is to the original info, the harder the OG info will be to remember
schemas
- distorting memories
→ war of ghosts experiment: people read an unfamiliar native american folk story that doesn’t align with their beliefs and
preformed practical habits and were asked to recount the story. they then recalled it with fewer and fewer details, and each
time they recalled it they would include more western like details that matched their schemas (seal hunting became fishing)
→ if you study a classroom scene with no chalk board and later are asked if there was a chalk board, you’re likely to say yes
→ false alarm: a false detail added to memory by a schema
- misattribution effect
→ retrieving familiar information from the wrong place (remember someone was in your class bu they were a teacher)
- misinformation effect
→ how a question is framed can affect how information is retrieved (how fast was the care going vs. how slow)
- implanting memories
→ three sessions of asking a child about a series of events that actually happened and one planted event and by the third
session, 20% of children reported a false memory of the planted memory
false memories
- virtues of reconstructive memory
→ helps plan and imagine for the future
→ the hippocampus can grab details from different parts of the brain and different events very flexibly, making it easier to
imagine/simulate the outcomes of certain events and what to do in certain situations
implicit memory
- procedural memory
→ includes the striatum: shaping habits and motor sequences
→ prefrontal cortex: organizes information like steps in a procedure
- habits
→ initially rely on explicit memory but become implicit
→ breaking habits: removing reward does not break the habit, neither does consequence. they had to inhibit cells in the
prefrontal cortex
- emotional responses
→ amygdala has a conditioned emotional response to things that could harm us
- semantic memory organization
→ made up of unit first (what something is, e.g. animal)
→ second the units properties (what kind it is e.g. bird)
→ third the pointers (yellow, can sing)
- spreading activation in the semantic network
→ activating certain concepts will spread to others, for example thinking of a canary may make you think of other birds
→ underlies the idea of semantic priming: related ideas triggered at retrieval (you go to the doctor, when being flashed cards
you’ll recognize nurse faster than the word butter)
amnesia
- HM
→ suffered epilepsy and tried to help by taking his left and right temporal lobes including the hippocampus
→ still had intact short term memory and procedural memory and could learn new skills
→ intact semantic memory (strong vocabulary)
→ couldn’t retain episodic memory, always living in the present and couldn’t make new memories
how did this affect his ability to make decisions?
→ can’t imagine the future
- anterograde amnesia
→ inability to form new episodic memories
→ problem with memory encoding
- retrograde amnesia
→ loss of the past (specific to episodic memory)
→ impaired retrieval of memories
→ graded, the closer the memories are to the event that caused amnesia are more likely to be affected
- dissociative amnesia
→ no brain injury at all, is a psychiatric disorder
→ you’ll se retrograde amnesia about personal episodic memories
→ usually a time point that was traumatic, is usually a response to physiological or physical trauma
→ enter a fugue state where they don’t know who they are, but the amnesia will lift
- dreams and amnesia
→ people with hippocampal damage had fewer dreams and less details than the control
→ you need memory to have detailed dreams
- dementia
→ neurodegenerative diseases that cause cell death
→ 63% of dementia are caused by alzheimer’s
→ medial temporal lobe regions are the first to have cell death
→ alzheimer’s starts with episodic memory loss
- semantic dementia
→ neurodegeneration begins in the left anterior temporal lobe and causes specifically semantic memory
- aging theories
→ aging causes the brain to shrink and affects the hippocampus
→ episodic memory is affected the most
→ domain-general theory of cognition: older adults have deficits in general executive cognitive processes
→ gives us trouble inhibiting irrelevant information
→ associative deficit hypothesis: problems encoding and retrieving associations in memory due to hippocampal atrophy
→ can remember a face, but not where you know someone from which involves association
- adaptive cognitive aging
→ why are some older adults higher performing than others?
→ younger adults only engage the left hemisphere when remembering/associating things, same with the older adults
→ older adults who performed well engaged activity across both hemisphere’s to keep up with younger adults
- extreme cases
→ taxi drivers: greater posterior hippocampus
→ hippocampus grows the longer someone is a taxi driver
- highly superior autobiographical memory (HSAM)
→ people who have astounding episodic memory
→ it’s not memory strategies or photographical memory, they cannot forget moments in their life
→ downsides: relates to OCD symptoms, the more you can recollect things from your life, the more likely OCD
terminology
- concepts: general knowledge about a category or a mental representation of it (semantic)
- category: items that are grouped together according to concept (pretty interchangeable)
- exemplars: individual items within the category
- organizing concepts
→ different level of specificity (animal → bird → owl → snowy owl)
- inclusivity
→ concepts are organized from general to specific in a hierarchy
→ superordinate: mammal, fish
→ basic: deer, dog / trout, shark
→ subordinate: terrier, spaniel / hammerhead, great white
→ children usually learn basic, superordinate, then subordinate
- cognitive economy
→ there’s a balance between accessing general vs. specific information depending on the situation
- graded concept organization (prototype theory)
→ there are ‘better’ exemplars of a concept that are more representative of the concept (a dog is a better exemplar of
mammal than a deer)
→ to determine how close it is to a category, you see how close it is to a certain prototype
→ prototypes are formed in the mind (probably based on societal and cultural views and habits)
→ exemplars that include more of stereotypical traits of the category (sparrow is closer to bird than penguin→ it can fly)
- exemplar theory states that every exemplar of a category belongs equally to the category, in contrast to the
prototype theory which states there is a graded quality to the belonging of a trait to a category
- typicality effect
→ a preference for processing things that a closer to a prototype
→ how prototypes are determined
→ comes mainly from priming!
- lexical decision
→ deciding if something is or isn’t a word
→ words that are closer to a prototype (apple for fruit rather than papaya) are easier to make lexical decisions about
- problems with prototype theory
→ doesn’t account for context (states that prototypes are context independent)
- embodied view
→ a concept is invented/organized for a specific purpose or goal (safety, procreation)
- perceptual symbols
→ activating a concept will engage certain sensory perceptions to engage certain stimulation or behaviours that will aid in a
persons goal or task
- property verification task
→ when associating words, people will be faster when two concepts are related ( rustling/leaves and loud/blender have to do
with sound or volume, whereas green/apple and loud/blender aren’t related at all)
- reading action words will activate areas that are activated when doing the action
→ concepts are rooted in motor and sensory activity
- brain injuries
→ injuries can cause deficits in recognizing non-living categories (like remembering animals but not tools) or the other way
around and not being able to remember living categories
- sensory functional theories
→ living things are defined by visual features
→ inanimate objects are defined by function
february 29th: language
what is language
- a shared symbolic system for purposeful communication
- allows for flexibility in how we access thoughts and mental representations
- morphology
→ complexity of language
→ languages spoken by more people have more simplicity for the sake of inclusivity
→ tonal language: when the tone in which you speak has specific meaning
→ warmer climate allows fro better flexibility of the vocal chords, which is why people there have tonal language
the brain
- broca’s non-fluent aphasia
→ also called expressive aphasia, intact language comprehension, impaired speed production and articulation
→ patient tan: could only speak one syllable (tan), could still communicate via gestures and intellect was intact
→ damaged frontal gyrus (broca’s area)
→ usually lateral on the left
→ not confined to speech, also effects writing
- wernicke’s fluent aphasia
→ posterior superior temporal lobe damage (wernicke’s area)
→ speech is fluent but content has no meaning
- paraphasia
→ verbal: substitution a word with something semantically related (swapping brother with sister)
→ phonemic: swapping or adding speech sound (crab salad - sad cralad)
→ neologisms: using made up words that still mean something (mansplain, situationship)
- conduction aphasia
→ neural pathway from between broca’s and wernicke’s area called arcuate fasciculus is damaged
→ speech production and comprehension are intact
→ impaired repetition
- lateralization
→ language is often lateralized in the left
→ pitch, mood, attitude, gestures, etc. are right brained
→ right hemisphere lesions have problems with interpreting and expressing emotion of phrase like sarcasm
language acquisition
- nuturist or behaviourist view
→ only learning language through the external environment and is stimulus dependant
- naturist view
→ chomsky: language is not stimulus dependent or determined by reinforcement
→ language is complex and acquired rapidly and allows us to understand and speak what we not heard before
→ an innate sense of grammar, structure, that is separate from semantic meaning
→ language acquisition device (LAD): entity that supports language (universal grammar)
→ convergence: moving a second verb in a sentence to the front when making it into a question, something children do
→ uniformity: infants develop linguistically generally at the same rate
- poverty of stimulus argument
→ the linguistic environment of a child is not sufficient to justify the learning of a language
- psycholinguistics
→ phonemes: smallest units like ‘d’ or ‘b’
→ morphemes and words
→ syntax: rules and grammar
→ semantics: the meaning
language comprehension
- phonological ambiguity
→ we fill in information we don’t necessarily understand with phonemes by using context
- lexical ambiguity
→ a single word can have multiple meanings (homophones: can be spelled differently)
→ context tells you what they means
- cross modal priming task
→ listened to a bunch of sentences with homophones with biased or non biased meanings/contexts
- parsing and syntactic ambiguity
→ sentence parsing: dividing sentences into nouns, articles, and verbs
- syntax first
→ we only use grammatical rules to interpret sentences
- constraint based models
→ we use more than grammar to parse sentences: semantic and thematic context, expectation, frequency
- the ability to generalise(memory), adapt and flexibly use information(concepts), solve new problems(problem
solving)
-
studying
constructivist theory
this is a top down model of perception, meaning that it claims that we actively take in our surroundings and base our
perception on the external environment. our previous experience is crucial in understanding our surroundings. in this model,
our previous experiences will shape our ‘blueprint’ or our expectations of what we will be seeing.
with a pen, for example. constructivist theory would suggest that when you see a pen, what helps you identify it is the fact
that you’ve seen pens before, and you have an expectation about what it will look like.
at it’s base, this model suggests that the mind is the main component and worker when it comes to perceiving.
this is a bottom up model of perception, meaning that it claims that we depend more heavily on what we’re actually
experiencing than our previous knowledge.
study plan
post midterm 2
module 13, decision making
lecture (march 21)
textbook
quizlet
module 12, problem solving
lecture (march 26)
lecture (april 2)
textbook
quizlet
module x, intelligence
lecture (april 9)
quizlet
post midterm 1
module 6, memory pt. 1
lecture (feb 13)
quizlet
module 7, memory pt ⅔
lecture (feb 15)
lecture (feb 20)
quizlet
module 9, concepts and knowledge
lecture (feb 22)
quizlet
module 11, language/bilingualism
lecture (feb 27)
lecture (feb 29)
quizlet