Grade-1 Final Book
Grade-1 Final Book
GRADE I
Student Handbook
© Confidentiality & Proprietary Information
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portion thereof, should not be made available to any persons other than the
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Wizklub.
About us
WizKlub is an Innovation platform to build Human-only skills, skills needed to succeed
in school today and in competitive exams and career later. Wizklub offers research-
based education programs designed to develop future skills across Logical Reasoning,
Critical Thinking, Problem Solving, Creation using Technology (coding and Robotics)
and applied Mathematical & Science for school students.
Our mission is to empower 10 million thinking minds who would solve real-world
problems and shape the future.
How to use the Self Learning Material
The pedagogy used to design this course is aimed at enabling learners to assimilate
concepts and processes with ease. The course is divided into 18 sessions, including
lab and theory components. Each theory session consists of the following elements:
Trivia Fact? Trivia fact is an interesting fact that helps improve learner knowledge
about the topic
The program is designed to foster foundational skills essential for the digital age.
Through engaging lessons, students will develop a basic understanding of computers,
cultivate creativity and problem-solving abilities through hands-on experience in
programming skills. Additionally, our curriculum introduces students to the
fascinating world of Electronics, where they will gain practical knowledge and
awareness of the technology that surrounds them. Through this diverse learning
experience students will embark on a journey of skill-building and discovery,
preparing them for future academic success and technological fluency.
Are you looking for a platform to turn your dreams into reality?
Look no further! Allow me to introduce you to the WizKlub Futurz platform – your
gateway to the world of coding and creativity.
The Wizklub Futurz is an online platform where you can explore, create, and
innovate together.
Here, you'll find lots of coding lessons, projects, and challenges made to spark your
imagination and passion for coding. You can create your own games, animations,
apps, and websites – the options are endless!
Are you ready to start an exciting coding adventure and build your skills with the
Wizklub Futurz platform? Let's jump in and discover the coder in you!
1.2 Accessing the homepage and Login Process:
Listed below are the steps to guide you through accessing the homepage,
enrollment, and login process.
To log in, click on the "LOG IN" option located in the top right corner of the
homepage.
Next, click on the option that will redirect you to a new pop-up window, as shown in
the figure.
Username: ______________________
Password: _______________________
Fig 1.2- Homepage of Wizklub Futurz
Enter your user ID and password, then click on the "Verify and Proceed" option.
This will take you to the dashboard.
In your next lesson, you will explore machines and their types, which are essential
for accomplishing tasks.
2. Machines
In this lesson, students will learn about machines, including various types such as
man-made and artificial. They will then explore an important artificial machine, the
computer. Through engaging activities, students will develop their skills such as
data analysis and problem-solving throughout the lesson.
Have you ever looked around and noticed how awesome everything is?
Like the big, blue sky and the tall, green trees , the chair we sit on and the
car you ride in etc. We have so many things around us. Let's learn more about
Activity -1
In the images above that you colored, there are a few things like the sun, banana,
flower, butterfly, and apple, which exist in nature. The things which exist in nature
are called natural things.
There are also items like the pencil, table, bucket, and chair, which were created
by humans. The things which are made by humans are called Man-Made things.
There are many man-made things in our life, which make our life easy.
Your sharpener helps to make the pencils sharp; the school bus takes
you to school, your bicycle helps you travel around, and the refrigerator
• All these things make our work easy and makes it fast.
• It saves our time and energy.
These man-made things which help us to do our work are called Machines.
2.1 Machines
Machines are man-made things to help us to do work more easily.
Microwave for heating food, a toaster used for toasting bread, and a juicer for
making juice. These machines help people in many ways, and they have some
features.
Figure 2.3: features of a machine
These man-made things need some energy to run; it may be electricity, fuel, or
manpower.
Car Helicopter
Scooter Figure
2.5: Machines run on fuel
If you want to learn about animals, your magical machine can show you pictures and
videos of all kinds of animals worldwide. And when you want to play games with your
friends, your magical machine has lots of fun games you can play together! This
magical machine is very special because it can help you do so many things, just like
having your own little helper at home.
Natural Things - Elements or objects created by nature, like trees, the sky,
mountains, sea etc.
Man-Made Things - Objects created by humans, such as toys, cars, houses, etc.
Which topic from this lesson did you enjoy the most?
In your next chapter, you will discover what a computer is and all the amazing
things it can do!
Get ready to learn about how computers help us and what makes them unique!
I. Pick the natural things and man –made things from the following
Description:
Build a simple model of any machines like car, computer, chair, washing machine
Materials needed:
Instructions:
In this session, we delve into the world of computers, exploring their diverse
functions and everyday utilities. Through interactive activities, we discover the
profound impact computers have on our daily lives.
• Define computer
• Explore the parts and applications of a computer
• Define Input and Output devices
Hey kids, you have been learning about machines, right? What is a machine? Let’s
recall.
A machine is a device designed for specific tasks, making our work easier
Activity 1:
Identify the given machines and number those machines according to their names.
4th is done for you!
Yes! It is a computer!
A computer is an electronic machine that runs on electricity. Unlike other
machines, computers can perform a wide range of tasks.
Now that you're aware of how computers play an important role in our lives, did you
know they consist of various parts?
Just like we have different body parts, a computer also has many parts. Each part
does a special work.
All these parts together make up a computer.
A computer has four main parts, the monitor, keyboard, mouse, and CPU.
The other basic parts are the speaker, microphone, printer and UPS.
Activity 2: Name the body part and tell what it is used for .
Figure 3. 5: Parts of the body
Did you know there was a smart man named Charles Babbage?
People call him the 'father of the computer'! A long time ago,
before cars and airplanes, he had a big idea to make a special
machine that could do math problems all by itself. That's like our
computers today! Isn't that amazing?
Figure 3. 6: Charles Babbage
Imagine you have a fun toy car that you really like playing with. When you press the
buttons on the remote control, the car starts moving, right? That's because you're
telling the car what to do with the remote control.
Fig 3.7- Boy playing with remote controlled toy car
Just like your toy car, a computer also has special parts. Some parts are like the
buttons on the remote control – they help us tell the computer what to do. We call
these parts "input" because they take our instructions and give them to the
computer.
And just like how your toy car moves when you press the buttons, a computer also
does things when we give it instructions. We see what the computer does on the
screen or hear it through the speakers. These are like the fun things your toy car
does when it moves – we call these parts "output" because they show us what the
computer is doing.
computer system.
For example, when we want to type something, we use a keyboard. And when we
want to move a little arrow on the screen, we use a mouse!
Do you remember the devices used in the picture? If yes, fill in the blanks with
their correct names.
____________________________________________________
_____________________________________________________
1. E M C I H N A : __________________
2. O R C E P U M T : __________________
In this session, students will explore mouse-handling skills, including identifying the
parts of the mouse and understanding the functionality of each button. They will
Hey kids, have you ever seen a mouse in and around your home?
Meet the computer mouse, like a little friend for your computer!
“It is an input device which helps you to click and move around just like a real
A mouse has different parts, each of which helps to perform different tasks.
• The pad on which we move the mouse is known as the mouse pad.
• Place your hand on the mouse and hold it with your thumb and last two
fingers.
• Place your index finger for the left button and your middle finger for the
right button.
Did you know that the very first computer mouse was
made out of wood and had only one button on top? It was
4.4.1 Clicking
When using a camera to capture a picture, have you ever noticed the distinct
Similarly, when you press and release any button on a computer mouse, it also
clicking.
Pressing the left mouse button and releasing it immediately is called left
clicking.
Let us practice!
➢ Move the mouse pointer and point to any object on the monitor.
Pressing the left mouse button twice without stopping and releasing it quickly is
called double-clicking.
Let us practice!
➢ Look for the picture that looks like a computer on your monitor.
4.4.3 Right-clicking
Pressing and releasing the right mouse button once shows a list of
➢ Look for the picture that looks like a computer on your monitor.
4.4.4 Dragging
Let us practice!
➢ Press the left mouse button and keep holding it while you drag the image to
4.4.5 Scrolling
The scroll button is used to move up and down a page. The action of moving up and
Mouse Pointer -The arrow on the screen that moves when we move the mouse.
Dragging- Holding the mouse button and moving the mouse button to move things
on the screen.
Which topic from this lesson did you enjoy the most?
In this chapter, you gained knowledge about the computer mouse, understanding its
components and how it key functions. In the next chapter, you will explore the
keyboard.
I. In the picture of the mouse given below, colour the left button with
green colour, right button with red colour and scroll wheel with blue
colour.
II. Tick ( ) pictures that show the correct way to hold a mouse and
____________________________________________
2. How many times do you press the left mouse button for double
clicking?
_____________________________________________
_______________________________________________
Title: Exploring Mouse Anatomy: Drawing, Coloring, and Labeling
Materials Needed:
Instructions:
• Discover how to navigate using the right mouse button and scroll wheel.
Description:
Discover how to navigate using the right mouse button.
Materials Required:
Step 1: Position your cursor at the top of the webpage where you can see the tab
for wizklub.com.
Step 2: While keeping the cursor on this tab, click the right mouse button.
Step 3: Upon right-clicking, a menu with various options will appear.
Observations:
• The right mouse button plays a crucial role in navigation.
• We noticed that various options appeared when we clicked on the webpage
tab.
• We found it simpler to execute specific actions, such as duplicating a tab, by
using the right mouse button.
Project 2: Drag and drop the options to arrange the images in a sequence.
1.
2.
3.
4.
Description:
Use drag and drop technique and arrange the given options in a sequence.
In this session, we'll learn about the order of things in our day, like connecting
dots and completing missing words. We'll also get creative with storytelling and
practice putting things in order using blockly coding.
• Define a Sequence
From the moment you wake up to when you go to bed, your day unfolds in a special
order. Have you ever noticed?
Like getting dressed for school or brushing your teeth before sleep.
This chapter will help you to understand this special order of events!
Let us have some fun learning before starting!
Activity –1
Look at the numbered dots below, from one to twenty. Can you connect them in
the right order, starting from one up to twenty? When you are done, you might
discover who is hiding there!
Excellent job!
If we don't give the instructions properly, computers can't understand what to do.
task properly.”
Activity –2
Get ready to complete the picture! Your task is to find the missing letters from
the options provided and fill in the blanks to finish the picture.
Look at the shapes and try to find the pattern. Draw the missing shapes.
Activity -4
Look at the picture below. Find what happens first, next, and last in the picture.
Use 'F' for what happens first, 'N' for what happens next, and 'L' for what
happens last.
You have been awesome at connecting dots, figuring out letters, and solving
puzzles! Guess what? All of this is like a super cool game called "sequencing."
It is just like putting things in order – like first, next, and last.
Now it's time to make your own sequences. Let us draw a picture together!
Activity –5
Imagine you have a robot friend named Robo. You need to give Robo some tasks to
do, like asking Robo to bring you a coffee, or to play games with you. To
communicate with a Robo/computer for tasks like these, we use a special language
Blockly.
In Blockly, we use several types of blocks to give Robo instructions. For instance,
forward.
By using move forward blocks, it can make the rabbit reach its home.
Would you like to do it on your own? Complete the activity given below. Take help
The boy in the figure has to reach his school. Use the move forward block as many
times as required.
In this chapter, you learned about putting things in order, like connecting dots,
filling in missing letters, and creating stories with a beginning, middle, and end.
• Enhanced fine motor skills through precise tasks like dot connections and
shape drawing.
• The lesson cultivates critical and creative thinking via pattern analysis,
Which topic from this lesson did you enjoy the most?
Did you enjoy the lesson on sequencing? In the upcoming class, you'll delve into
accomplishing tasks.
I. Decide which action comes First and Which comes next. Write ‘F’
III. Write the time you do this activity. For morning write “M” for evening
• Computer or laptop
• Internet connection
• Worksheets and pens
Project 1:
Description:
Assist the boy in discovering the pathway that leads him to his school.
Materials Required:
Start
Step 1: Click on the CS block
Step 2: Drag and drop the Move Forward block under the Start block in blockly
environment
Step 3: Again, drag and drop the Move Forward block one more time
Step 4: Click on Run button to execute the program
Observations and Results:
--------------------------------------------------------------------------------------------
Project 2: SORT
Description:
Drag and drop the options to arrange the images in a sequence.
1.
2.
3.
4.
In this skill-building lesson, students will grasp the concept of algorithmic thinking
and recognise the algorithms present in their daily lives. Through hands-on
activities, they will enhance their algorithmic thinking skills.
• Define Algorithms
• Learn to solve problems using Algorithmic Thinking
• Pencil
• Eraser
Imagine you are making a delicious bread and jam sandwich. Below are the steps
you can follow to make them:
In the steps above, you outlined how to make the sandwich. Similarly, computers
require step-by-step instructions to perform tasks.
In this chapter, we'll explore how computers follow these guidelines to solve
problems and complete tasks! Let’s get started with an activity.
Activity 1: Identify the images provided below and label each task you
perform sequentially from the time you wake up until going to school.
Just like how you followed certain steps to prepare a bread and jam sandwich,
similarly, an algorithm tells the computer what actions to take to solve a problem
or make something happen.
When you play a video game, the game has algorithms that control how the
characters move and what they can do.
1. When you search on Google, they decide which websites to show you first.
2. On YouTube, algorithms suggest videos based on what you like to watch,
aiming to recommend stuff you'll enjoy.
Activity 2:
Can you identify some of the events in our day-to-day life where we use algorithms
without realising it! Here are some examples for you. Identify the event and fill in
the space provided below!
Making tea is a fun and easy activity! First, we start by filling the kettle with
water and boiling it. Then, we pour the hot water into a cup. Next, we put a teabag
in the cup. After that, we pour in some milk and give it a stir with a spoon. Once
the tea is ready, we take out the teabag and enjoy our tasty tea! It's important to
remember to be careful with the hot water and to ask for help from a grown-up if
needed. If we follow these steps properly, we can make a perfect cup of tea.
12 hours?
A) Start working
B) Go play
C) Eat Cereal
D) Watch Cartoon
While starting to think algorithmically, the initial question arises: is there any
homework to do? If the answer is "no," then you can start playing, implying that
there are no immediate academic responsibilities. If the answer is "yes," indicating
that there is homework, and if the homework is indeed due in the next 12 hours,
then you have to start working, prioritizing the completion of the assignment
within the given timeframe.
Your question is whether you have pending work, then the answer should indeed be
"Start Working."
Therefore, the correct option is the first one. You can also check for other
possibilities. This demonstrates how we can use algorithmic thinking to identify the
output.
Did you know that when you follow a recipe to make your favorite cookies, you're
actually using something called algorithmic thinking? Just like following step-by-
step instructions to bake cookies, algorithms are like a special set of instructions
that help computers solve problems! So, when you're making cookies, you're already
thinking like a computer programmer!
Find the operation and its value for the given problem.
A) +2
B) +6
C) +4
D) +2
Answer: _______________________
• Algorithms are sets of instructions used to accomplish tasks.
• They resemble to following a recipe to prepare a dish.
• Algorithms are utilised in everyday activities such as searching on Google or
recommending videos on YouTube.
1. What is an algorithm?
3. Find out the correct output for the given problem statement.
Options:
A. 5
B. 3
C. 8
D. 6
Answer: ________________________
Project 1: Find the operation and its value for the given problem.
Description: Identify the correct option for the given problem statement
Options:
a. +3
b. +5
c. -5
d. +2
Project 2:
Description:
Utilise algorithmic skills to find the sum of the numbers provided below using
blockly.
Activity: Find the sum of 5 and 3
Materials Required:
Start
1. Drag the notification block from the alert section
2. Now, click on the math block drag the arithmetic operation block, and then
drop it in the message section.
3. In the header section type the text as “Addition=”
4. Using maths block, enter the numbers you want add
5. Save the workspace
6. Click on the run to see the output
• Pencil
• Eraser
• Crayons
Fig 10.1-Boy playing with a remote car Fig 10.2-Talking Tom Fig 10.3-Girl watching tablet
Have you ever played with a remote-controlled car, talked to a toy like Talking
Tom, or used a phone or tablet?
If your answer is yes, then you have used things that operate with the help of
power.
Just like how we need food to get energy, these devices need power to operate.
Let's explore how they get the energy they need to work! Before that let’s do an
activity.
Activity 1: Take a good look at the pictures and write down the names of the
objects. Then, tell your teacher where you see these things in your home.
__________________________________ __________________________________
“A power supply is like a magical source that gives energy to your toys and gadgets
to make them work.” Without it, they wouldn't function.
For example, when you want to change channels on your TV, you use a remote
control, right? It works when you press the buttons. Well, the power supply for
your TV remote is provided by the battery inside it. Similarly, your display screen
shows pictures because electric current is supplied to it through the electrical
socket, powering up the TV.
Above, we mentioned the term "electric current." Have you heard of it before?
Let's find out exactly what it is by exploring further.
Just like how water flows in a river from areas of high pressure to low pressure,
electrons flow from areas of high potential to areas of low potential.
Fig 10.5- Electrons Flow Fig 10.6- Flow water in a river
Electricity powers many things we use every day, like lights, televisions, and
computers, etc. It travels through wires and helps make things work when we turn
them on. It's like magic that makes our toys light up and our favorite shows play on
the TV!
Based on the direction of flow of electrons, electric current is classified into two
types; and they are Direct Current and Alternating Current.
An example for DC power source is battery. When we use a battery to power a toy,
the electricity flows from the battery to the toy in one direction, like water
flowing through a pipe.
10.14 AC Current (AC):
The alternating current is a bit like a swing or a see-saw. It goes back and forth,
changing its direction regularly.
Did you know there's a fish called an electric eel? It's like a real-life superhero
fish because it can make its own electricity, just like how superheroes have
superpowers! This fish's electric power can be as strong as 500 volts! That's a lot
of power for a fish, isn't it?
There are two types of power sources we use to supply energy, and they are:
1. Electric Sockets:
2. Battery
A battery is like a small box that holds energy inside. This "energy" helps to run
your toys and other gadgets. Technically, a battery is a device that stores chemical
energy and converts it into electrical energy.
Now that we've learned about power sources, let's delve into the module
responsible for supplying power.
A power supply module is a device that changes the electricity from the wall into
the right kind of electricity for our toys and gadgets.
Imagine the electrical sockets in our homes - they provide a type of electricity
called AC power. But some of our toys, laptops, and other gadgets need a different
type of electricity called DC power to work. That's where power supply modules
come in! “They help convert the AC power from the wall into the DC power that our
toys and gadgets need to run smoothly”.
It's like a magical box that makes sure our toys light up and our gadgets work
perfectly every time we plug them in!
Here we have our own Futurz Power Supply module designed to power up the
devices. Let's take a closer look at it.
10.2 Futurz Power Supply Module:
Futurz Power Supply Module is an input device that helps to supply the power to
the modules to operate. It mainly consists of four components, and they are;
1. LED:
In the power supply module, the LED glows red to show the circuit is turned on and
receiving power.
2. Push Button:
A latch push button is a special kind of switch. It helps you turn electricity on and
off with just a push.
Push it once, and the light turns on. Push it again, and the light turns off like how
your normal switch is used to turn on and off the light.
3. Resistor:
A resistor is a tiny component in the power supply module that helps control the
flow of electricity.
1. PC Pins:
The pins like PC1, PC2, PC3....help to supply power to the devices through wires.
10.21 Applications of Power supply modules
Which topic from this lesson did you enjoy the most?
In this lesson, you learned about power and power supply modules. In your upcoming
session, be ready to explore closed and open circuits, as well as switches.
Activity Description:
Instructions:
• Crayons
• Pencil and Eraser
Picture this: Every day, you will finish your morning routines, and reach your school
by walking or riding. You start from your home and reach your school. To reach
your destination, you must cross a specific path, don't you?
Fig 11 .1-School
Just like your journey to school; electric current also requires a path to travel and
power the things around us. This path is called a circuit.
Do you remember, in the last we learned about electronic machines, and they would
need electric power to work.
“A circuit is a path that allows electric charges to flow and make electronic devices
work.”
Without a circuit, the energy from the power supply would have nowhere to go, and
nothing would turn on or function.
On your way to school, you might see traffic lights or cross bridges. Similarly,
circuits have things that help or slow down electric current, like switches and
resistors.
To assemble a simple electric circuit, we require components such as a light bulb
(LED), a switch, a power source, and wires, as depicted in Figure 11.2.
In your previous class you learnt about power sources and Power supply module.
Activity 1:
Identify and investigate objects in your environment and determine if they use
electricity or not.
Well, we're discussing circuits and how to power up electronic devices. How do you
turn on your room lights?
Switches are like magical buttons. They help us turn things on and off.
When you press the switch, it lets electric current flow through the circuit,
making lights turn on or helping your video game characters move.
But when you let go of the switch, the electricity stops, and the lights turn off or
the characters stop moving.
Fig 11.5- Push Button Image Fig 11.6- Elevator Fig 11.7- TV Remote
The push-button switch operates by pushing and pulling. When you push the button,
it turns things on, and when you pull the button, it turns things off. It functions
similarly to a doorbell, Elevator, TV remote or the power button on your computer.
2. Limit Switch:
Have you ever heard the sound the elevator makes when it stops at a floor? That
sound is because the elevator has a special switch called a limit switch. The limit
switch helps the elevator know when it has reached the correct floor so that it can
stop safely.
3. Slide Switch:
Fig 11.10- Slide Switch Image Fig 11.11- Flash Light
The slide switch has a small slider that you move from one side to the other to turn
things on or off, like the power switch on some electronic devices and in the
window sliding doors.
So, switches are super important because they let us control when things are on or
off. Without them, everything would stay on all the time, and that would waste a
lot of energy!
Activity 2: Look around your home and list the name of the devices that require
switches to operate them.
The Futurz Switch module is an input device used to activate and deactivate
output devices. This module consists of three switches: the Push Button, Slide
and power supply is provided to this module using the connector labeled as PC.
To complete a circuit, we require one more component, which is the LED. Let's take
Fig 11.13-LED
LEDs come in different colours like red, green, blue, yellow, and even white. They
can be bright or just a soft glow, depending on how much electricity they get.
Here we have the Futurz LED. Let’s dive into it.
Fig 11.14-LED
The Futurz LED serves as an output device. It comprises four LEDs designed to
emit light in various colours like red, green, blue, and white.
This device is equipped with connectors such as CO1, CO2, CO3, and CO4 for input,
and PC for power supply.
We can display the desired colours by supplying input to the respective CO pins of
the LED.
Let’s explore how switches manage the flow of electricity in a circuit. A circuit
exists in two states, one is open and other is closed state.
Switches help decide if a path for electricity is open or closed. When a switch is
off or open, it's like a broken road where electricity can't move. Imagine a
roadblock stopping cars.
When the path is broken, the bulb won't light up because there's no electricity
flowing.
2. Closed Circuit:
Fig 11.16- Closed CircuitImage
When the switch is turned on, the circuit is closed, an electricity flows through a
wire in the bulb, making it glow.
In your practical classes you are going to build a circuit using Futurz Components.
If you ever play with a flashlight, you're using a tiny circuit inside to make the
light turn on. It's like having a little magic switch inside!
Remember, safety comes first. Always follow these rules when working with
power supplies:
➢ Unplug the power supply when you're not using it or making changes to the
circuit.
➢ Keep the power supply and components away from water or moisture.
➢ Ask for help from your teacher or a trusted adult if you're unsure about
anything.
In your next lesson, you'll delve into motor modules and switch modules. You'll
explore how motor modules power various devices and how switch modules control
the flow of electricity in circuits.
I. Fill in the blanks.
1. Define circuit
2. How does a switch control the flow of electricity in a circuit?
3. Explain the difference between an open circuit and a closed circuit.
4. Can you name the types of switches mentioned in the lesson?
Description:
Materials Needed:
1. Drawing paper
2. Pencils or markers
3. Crayons
In this lesson, students will explore the fascinating world of motors and switches.
They will discover how motors convert electrical energy into mechanical energy to
power various devices. Additionally, they will learn how switches control the
movement of motors and the flow of electricity in circuits.
Have you ever observed how your toy car zooming and spinning around? Do you
know what makes it move?
Motors are like tiny magical engines inside your toys and gadgets. They use power
to make things spin and move, giving them their superpower!
Fig 12.3 Fan Image Fig 12.4-Washing Machine Image Fig 12.5- Robots Image
Fig 12.6- Electric car Fig 12.7 - Machines Fig 12.8 - Blenders
Activity 1: Draw a picture of a motor-powered device with operating switches.
There are several types of motors designed based on their specific applications. In
this lesson, we will focus on DC motors.
Now, as these magnets push and pull each other, they also spin a shaft connected
to the wheels of your toy car. This spinning motion is what makes the wheels turn
and the car move forward. It's like the motor is giving the wheels a gentle push to
get them going.
So, in simple terms, a motor is like a magical machine that turns electricity into
movement, making our toys and machines come to life!
Are you excited to handle Futurz Motor? But before that take a closer look into it.
Futurz Motor is a DC motor, serving as an output device. It includes a CO1 pin for
input connection and a PC pin for power connection. To determine the motor's
direction, we use the DIR-1 pin for clockwise rotation and the DIR-2 pin for anti-
clockwise rotation.
The motor's shaft can rotate the wheels of a module in both clockwise and anti-
clockwise directions.
Now, let’s understand how motors movement can be controlled by the switches;
Motors with switches typically refer to simple setups where a switch is used to
control the operation of a motor. Here's how it works:
When you play with your remote car, do you see how you can use buttons or
switches to make it go forward and backward? Just like that, we can use switches
to make a motor turn in a circle either to the right or to the left.
Did you know that the first electric motor was discovered by a scientist named
Michael Faraday? He was like a real-life wizard who made magnets and electricity
work together to create movement! It's like making toys come to life with magic!
In its simplest form, a motor with a switch consists of an electric motor and a
switch connected in series with a power source, such as a battery.
When we connect a motor to a power source and a switch, the direction of rotation
depends on the flow of electricity through the motor's coils.
12.41 Clockwise Rotation:
When we close the switch to make the motor rotate clockwise, electricity flows
through the coils in a particular direction, causing the rotor to spin in a clockwise
direction is like the way the hands of a clock move.
To make the motor rotate anti-clockwise, we switch the connections so that the
direction of current flow through the coils is reversed.
With the reversed current flow, the magnetic field produced by the coils also
reverses its direction.
As a result, the interaction between the magnetic fields causes the rotor to spin in
the opposite direction, which is anti-clockwise like the opposite of the way the
hands of a clock move.
Activity 3:
Title: Neck Rotation Exercise
Let's learn about directions! Sit comfortably and slowly rotate your neck five
times to the right (clockwise) and five times to the left (anticlockwise) and feel
the difference.
Teacher Instructions:
Which topic from this lesson did you enjoy the most?
In the next class, you will be learning about RPM and motor speed, essential for
understanding motor functionality and performance optimization. Get ready to
explore the mechanics of motors in greater detail.
Description: Create your very own radio using simple materials like cardboard
paper, glue, crayons, scissors, and a rotating regulator knob.
Instructions:
1. Gather all the materials needed: cardboard paper, glue, crayons, scissors.
2. Use cardboard paper to cut out the main body of your radio. You can make it
any shape you like!
3. Decorate the cardboard radio body using crayons. Add buttons, knobs, and
any other details you'd like.
,
By the end of the lesson, you will be able to:
• Define speed
• Explain motor speed and its control
• Learn about RPM
Imagine you are playing a video game where you control a car in a race. Sometimes,
you want the car to go fast to catch up with other racers, so press a button to
speed it up. Other times, you need to navigate through tight turns or obstacles, so
you press a different button to slow down.
For example, you can make the fan move "fast," "medium," and "slow" by adjusting
the speed according to the requirement.
Before learning about motor speed and its control, let's first understand what
speed is.
Activity 1:
In everyday life, we often need to adjust the speed of many devices based on our
needs. List the names of the devices where you have altered the speed.
13.1 What is Speed?
For example, it's like how quickly you can walk to get to a place, like your friend's
house or the park. So, if you walk fast, you will get there sooner!
Have you ever heard the story of the rabbit and the tortoise? It's a good example
that helps us understand the difference between fast-moving and slow-moving. In
the story, the rabbit moves fast, while the tortoise moves slowly.
Fig 13.4- Rabbit and Tortoise story
Let us understand about Motor speed and how we can vary the speed of a DC
motor.
To understand the motor speed, let us compare the DC motor to riding a bicycle.
When you want to go fast on a bicycle, you pedal harder, right? And if you want to
go slow, you pedal softly.
We use a special knob or switch to change how much power the motor gets from
the battery or power source, and that is how we control its speed!
For example, if a toy car is going too fast, it might crash into things. Slowing it
down can help prevent accidents.
When we make things go slower when we don't need them to be fast, we save
electricity, which is good for the environment.
To control the Motor Speed, we use Regulator. Let’s see what a regulator is.
13.2 Regulator
Have you ever turned a knob to adjust the speed of a fan? If you have, then you've
used a regulator.
Fig 13.7- Electric Fan Fig 13.8- Radio Fig 13.9- Regulator knob
A regulator is an input device that acts like a smart controller, allowing us to
control the speed of things.
Regulator is a special kind of knob that can adjust things like the volume on your
radio or the brightness of a light. Imagine you have a toy with a knob that you can
turn to make it go faster or slower. That's what a potentiometer does! It's a tool
that helps us change how much electricity flows through something, just like how
you can turn the knob to change the speed of your toy.
A regulator helps control how fast or slow a device moves by managing the
electricity that flows to it. Inside the regulator, there are small sensors that
notice if the device needs to go faster or slower. When you turn the regulator,
these sensors talk to the machine's motor and tell it what to do. They might say,
"Move faster!" or "Slow down!" It's like having a little friend inside the machine
who listens to what you say and helps make sure everything works just right.
Activity –2: Can you identify the devices with and without regulators by listing
their names, using the images provided below.
Machines with Regulators Machines without Regulator
The Futurz Regulator serves as an input device, enabling users to regulate the
speed of a motor and adjust the intensity of a light. It features a knob that can be
rotated to modify the motor's speed or control other output devices. Input is
provided through the CO1 pin, while power supply is connected to the PC pin. In
practical classes, you will utilize the regulator to control motor speed.
Have you ever noticed the rotation of a ferris wheel? Have you seen how it
completes one full rotation?
For example, if the motor spins the wheel around 10 times in one minute, we say
the RPM is 10.
It's similar to counting how many times you can jump rope in a minute!
The faster the wheel rotates, the higher the RPM. It is a way of measuring how
fast something is rotating, much like we measure our speed when running in a race!
Activity 2:
If a wheel on a toy car spin around 8 times in one minute, what is its RPM?
Answer: ________________________
• Speed tells us how fast things move.
• Motor speed is about how quickly a motor makes things move or spin.
• RPM shows us how fast something turns or spins around.
Which topic from this lesson did you enjoy the most?
In your next class, you'll learn about something called a thaumatrope. It is a fun
toy that makes pictures seem like they're moving when you spin it fast! Get ready
for some exciting discoveries!
a) Television
b) Table
c) Fan
d) Chair
a) To make it louder
d) To make it heavier
1. What is speed?
2. How can we control the speed of a motor?
3. Define RPM?
4. Mention any one significance of controlling the motor speed
Lesson 14. Thaumatrope
Join us for a whimsical journey into the world of animation! In this hands-on
thaumatrope drawing class, students will learn to create their own magical spinning
pictures using simple materials.
At the end of this lesson, you will be able to:
• Define THAUMATROPE
• Draw a THAUMATROPE image
• Crayons
• Pencil and Eraser
How many of you like watching cartoons? Which is your favorite cartoon show?
Today we are going to work on one such illusion activity called thaumatrope.
THAW-muh-trope
What is Thaumatrope?
A thaumatrope is like a tiny magic toy that can make pictures come to life! It's a
simple gadget made of a small piece of paper or cardboard with a picture on each
side. When you spin it fast with a string, the pictures blend together, making it
look like they're one picture!
For example, if you draw a bird on one side and a cage on the other, when you spin
the thaumatrope, it'll look like the bird is inside the cage! It's like having your very
own mini-movie in your hands.
Fig 14.3- Example for Thaumatrope
Image:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.meadowfield.kent.sch
.uk%2Fassets%2FUploads%2FActivity-Sheet-
Thaumatropes.pdf&psig=AOvVaw1tHiyJJjgfrNIgN3WTBIkO&ust=1713519999064
000&source=images&cd=vfe&opi=89978449&ved=0CBIQjRxqFwoTCPDZkpy-
y4UDFQAAAAAdAAAAABAp Recreate
There is one form of thaumatrope, the vertical thaumatrope. Which you can swirl
using your palm.
Fig 14.4- Vertical Thaumatrope
To understand the thaumatrope, we must first look at the concept of vision and
how our eyes work.
Imagine you have a magical camera inside your eyes that takes pictures of
everything you see. This magical camera is called the retina. It takes these
pictures and sends them to your brain, like sending a message.
But here is the trick: our brain can only look at 10 to 12 pictures every second!
That's like looking at one picture every blink of your eye.
Now, imagine you have two pictures, one of a bird and one of a cage. If we show
each picture fast, your brain gets confused! It's like when you spin a top fast, it
looks like it's not moving. When we show the bird and the cage super-fast, your
brain thinks they're together! It's like magic!
That's why it looks like the bird is inside the cage! The faster we spin it, the
clearer the picture becomes. Isn't that amazing?
Thaumatrope was invented by John Ayrton Paris, an English physician, in 1825 and
it was the first instrument to exploit the persistence of images on the retina.
• Thaumatrope is an optical toy that creates an illusion of joining two separate
images into one image.
• Optical Illusion is a visual phenomenon that tricks the eye and brain into
perceiving something that is not present or is different from reality.
• Vision
• Perception
• Measurement
• Optical Illusion
Which topic from this lesson did you enjoy the most?
In your next class, you'll learn the art of creating your own moving pictures with
simple materials. Spin, twirl, and watch as their drawings come to life in this
enchanting hands-on session.
1. What is a thaumatrope?
a) A type of optical illusion
b) A magical toy with spinning pictures
c) An ancient form of animation
d) A scientific experiment
• Pencil or pen
• Paper/ Activity template
• Crayons, markers, or colored pencils
In this session, students are continuing with their thaumatrope magical adventure
craft class. Students learn the art of creating their own moving pictures with simple
materials. Spin, twirl, and watch as their drawings come to life in this enchanting
hands-on session.
Have you ever created a unique gift for someone special? I am sure you might have
crafted a birthday card for your mother to celebrate her special day.
If yes, how did you make it? Did you use pen, paper and a few crayons to create a
greeting card.
Fig 15.1- Birthday greeting card
Any activity that involves making things by hand, typically using simple tools and
materials is known as craft. Crafts often involve skills such as cutting, gluing, painting
and assembling materials to create something new and unique.
Crafts are like making special things with your hands, just like when you draw or build
with blocks. But instead of using just pencils or blocks, we use all sorts of fun stuff
like paper, glue, colours and sometimes even sparkles.
There are different types of craft that someone can perform. Crafts can be
categorized into various types based on the materials used, techniques applied, and
the end products created. Here are some common types of crafts:
Activity 1:
List the crafts you have personally created using your hands.
2.________________
3. ________________
4. ________________
5.________________
In today’s session we will work on one such paper craft and continue our
thaumatrope journey.
Activity 2:
Crafting the thaumatrope- follow the given steps and create your thaumatrope.
Step 1: Pull out the paper which we had done the drawing, add a stick at the back
of the paper, and apply glue as shown.
Step 2: Fold the paper in such a way that half part should be stuck backside.
See the below image and do it in a similar way.
Step 3: For the final step, the front side will feature the joker, while the back
side will display the balls, just like the image below.
Hurray! Your thaumatrope is ready.
Step 4: Hold the rod between both hands with one of the pictures facing you. Hum
your favourite song and rub your hands together to the beat of the song while looking
at the images.
Step 6: Continue to rotate the thaumatrope but try blinking every second.
Observe: If you blink your eyes, does it alter the appearance of your drawings? If
it does, what differences do you notice?
Keep experimenting with different images on the thaumatrope and discuss the
observation with your teacher.
• Crafts are like making special things with your hands, just like when you
draw or build with blocks.
• Various types of crafts one can engage in include recycled craft, paper
craft, textile craft, clay craft, wood craft, and jewelry craft.
• Vision
• Perception
• Measurement
• Optical Illusion
Which topic from this lesson did you enjoy the most?
In your next class, you will explore how spinning the thaumatrope connects to their
motor skills.
1. Crafts often involve skills such as cutting, gluing, painting, and assembling
materials.
2. Crafts typically involve complex machinery and advanced technology.
1. Thaumatrope
2. Futurz Motor
3. Futurz Regulator
4. Connecting Wires
5. Power Supply
6. Power supply Module
Hardware Connections:
To establish connections between the Motor with Thaumatrope, Regulator, and
Power Supply module follow these steps:
1. Connect the PC pin of the Power Supply module to the PC pin of the
Thaumatrope Motor using red and black wires.
2. Connect the PC pin of the Power Supply to the PC pin of the Regulator.
3. Use a blue-colored wire to connect CO1 of the regulator to the CO1 of the
Motor.
4. For clockwise rotation, connect the black wire from the motor to the
Direction 1 pin.
5. For anticlockwise rotation, connect the black wire from the motor to the
Direction 2 pin.
6. Supply power to the Power Supply module using the adapter cable.
Project 1:
Description:
Activity To Do:
Materials Required:
Procedure:
Skills Acquired:
● Developed motor skills
● Improved logical thinking skills by programming the hardware's.
Project 2:
Description:
Title: Spin and regulate!
Description: Spin the motor in the anti-clockwise direction and regulate its speed
using a regulator to observe the Thaumatrope effect.
Activity:
1. Rotate the motor in the anti-clockwise direction.
2. Continuously adjust the motor speed using the regulator and observe the
Thaumatrope effects.
Materials Required:
Procedure:
Skills Acquired:
● Critical Thinking
● Fine Motor Skills