Cormed Reviewer

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

CORMED1: Reviewer 2.

Industrial Age
- People used the power of steam,
Lesson 1: Introduction to Media and developed machine tools, established iron
Information Literacy
production, and manufactured various
COMMUNICATION products.
Examples: Printing Press, Typewriter, Telephone,
Is a process by which information is exchanged Telegraph
between individuals through a common
system of symbols, signs, or behavior. 3. Electronic Age
- People harnessed the power of transistors
Two Types of Communication
that led to the transistor radio, electronic
a. Verbal - Involves the use of language circuits, and the early computers. In this
and words for the purpose of passing on age, long-distance communication has
the intended message become more efficient.
b. Non-Verbal - This is where messages are Examples: Television, Transistor Radio,
relayed without the transfer of words or Computers
wordless messages
4. New Media
Elements of Communication - The Internet paved the way for faster
communication. The era of advancement
a. Sender
and invention of personal computers,
b. Medium
mobile devices, and wearable technology.
c. Channel
Voice, image, sound, and data are
d. Receiver
digitalized.
e. Feedback
Examples: E-mails, MOSAIC, Friendster
Lesson 2: Media, Information, Technology
Literacy, and the Responsible Use of Media Lesson 4: Types of Media
and Information
1. Print Media
Media Literacy - This type of media involves ink and paper
which are reproduced in a printing
Is the ability to decode, analyze, evaluate, and
process.
produce communication in a variety of forms.
Examples: Newspaper, Tabloid, Textbooks

Information Literacy 2. Broadcast Media


- This type of media involves radio and
The ability to recognize when information is television that uses airwaves as the
needed and to locate, evaluate, effectively transmission medium.
use, and communicate information in its Examples: Television, Radio
various formats.
3. Film/ Cinema
- This type of media pertains to motion
Technology Literacy
pictures or a movie.
The ability to use digital technology, 4. Video Games
communication tools or networks to locate, - This type of media refers to games
evaluate, use, and create information. manipulated electronically.

Lesson 3: Evolution of Traditional to New Media 5. New Media


- This type of media includes organized
1. Pre-Industrial Age content and distributed on various online
- People discovered fire, developed paper platforms.
from plants, and forged weapons and
tools with stone, bronze, copper, and iron. Social Media – Media which involves creating
Examples: Cave Paintings, Stone Carvings, online communities and sharing information,
Clay Tablet, Papyrus, Old Letters thoughts, and messages.
Lesson 5: Information Sources Types of Codes
1. Technical Codes - ways in which
Types of Information Sources equipment is used to tell the story
(camera techniques, framing, depth of
1. Primary Sources fields, lighting and exposure, etc.)
- Original, uninterpreted, or “first-hand” 2. Symbolic Codes - show what is beneath
evidence of information. It is more the surface of what we see (objects,
consistent and valid. setting, body language, clothing, color,
Examples: Diaries, Personal Letters, Speeches etc.)
a. Setting – Time and place of the
2. Secondary Sources
narrative.
- Acquired through a number of primary
b. Mise en scene – French term
sources, and have undergone some
meaning ‘everything within the
editing/revisions.
frame’
Examples: Research Articles, Dictionaries,
c. Acting – Refers to how an actor
Encyclopedias
portrays a character.
3. Tertiary Sources d. Color – Used to connect
- These are summaries and collections of connotation to specific scenes,
both primary and secondary sources. characters, or objects.
Examples: Textbooks, Wikipedia 3. Written Codes - use of language style
and textual layout (headlines, captions,
Where to Find Information Sources: speech bubbles, language style, etc.)
a. Library – a building or room that contains a
collection of books, periodicals, and/or AV Types of Conventions
materials. 1. Form conventions are the expected
b. Internet – a global network of computers ways in which media codes are
that allows computer users around the arranged.
world to share information for various 2. Story conventions are common
purposes. narrative structures and understandings
c. Indigenous Media – a form of media in storytelling media products like cause
conceptualized produced and circulated and effect, character construction, and
by IP as vehicles for communication, point of view.
especially for cultural preservation, cultural 3. Genre conventions are the common
and artistic expression, political self- use of tropes, characters (character
determination, and cultural sovereignty. development, storyline), settings or
themes in a particular type of medium.
Lesson 6: Codes, Conventions, and Language
of Media Lesson 7: Legal, Ethical, and Societal Issues in
Media and Information
Media Language
- Is a method consisting of signs and Plagiarism – To steal and pass off (the ideas or
symbols, used by information producers to words of another) as one’s own. Use without
convey meanings to their audiences. It is a crediting or citing the source/ reference.
set of technical codes and conventions to
Cyberbullying – The electronic posting of
communicate information.
mean-spirited messages about a person
Genre
anonymously.
- It comes from the French word meaning
‘type’ or ‘class’. It can be recognized by its Copyright – The executive legal right to
common set of distinguishing features reproduce, publish, sell, or distribute the matter
(codes & conventions) and form of something such as literary, musical,
or artistic work.
Codes
Digital Divide – The economic, educational,
- It refers to a system of signs, which create
and social inequalities between those who
meaning.
have computers and online access and those
who do not.
Common Types of Cybercrime

1. Illegal Access – Unauthorized access to


a computer system or application.
2. Misuse of devices – The unauthorized
use, possession, production, sale,
procurement, and distribution of
devices.
3. Computer-related Fraud – Unauthorized
input, alteration, or deletion of
computer data or programs.
4. Identity Theft – Unauthorized acquisition,
use, misuse, transfer, or deletion of
identifying information belonging to
another.
5. Computer Addiction – The inability to
control the desire of using technology or
an extreme use of the computer.
6. Cybersex
7. Child Pornography
8. Libel

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy