DSA Lesson 4
DSA Lesson 4
A stack is a linear data structure that follows the Last In, First Out (LIFO) principle,
where elements are added and removed from the same end.
While they are often implemented using arrays or linked lists, the concept of a stack
itself is defined by its behavior: Last-In, First-Out (LIFO). This characteristic makes it a
distinct data type, separate from the underlying implementation.
In essence, a stack is an abstract data type (ADT) that specifies the operations that
can be performed on it and the behavior of those operations, regardless of how it's
implemented.
The actual implementation (using arrays or linked lists) is a choice made by the
programmer to achieve the desired performance characteristics or fit specific use
cases.
Stacks
Stacks
Operations:
Stacks are a type of data structure that follow the Last-In-First-Out (LIFO) principle.
This means that the last element added to the stack is the first one to be removed.
1. Push: Adds an element to the top of the stack.
2. Pop: Removes and returns the top element from the stack.
3. Peek: Returns the top element of the stack without removing it.
4. IsEmpty: Checks if the stack is empty.
Stacks
Operations:
1. Push: Adds an element to the top of the stack.
2. Pop: Removes and returns the top element from the stack.
3. Peek: Returns the top element of the stack without removing it.
4. IsEmpty: Checks if the stack is empty.
Stacks
Common errors:
1. Stack Overflow: Attempting to push an element onto a full stack.
2. Stack Underflow: Attempting to pop an element from an empty stack.
3. Incorrect Implementation of Operations: Incorrect implementation of
the push, pop, peek, or isEmpty operations.
Stacks
Use Cases:
1. Undo/Redo Functionality: Stacks can be used to store commands that can be
undone or redone. When an action is performed, it's pushed onto a stack. To undo the
action, the top command is popped and reversed.
2. Backtracking Algorithms: Stacks are used to keep track of the current state of a
backtracking algorithm. When a dead-end is reached, the algorithm can backtrack by
popping the top element from the stack.
3. Web Browsers: Stacks are used to manage the history of visited web pages. When a
user clicks the "Back" button, the browser pops the top URL from the stack and
navigates to that page.
QUEUES:
CHARACTERISTICS,
OPERATIONS, AND JAVA
IMPLEMENTATIONS
Queues
Characteristics:
A queue is a linear data structure that follows the First In First Out (FIFO) principle.
The specific implementation of a queue (e.g., using an array or linked list) can vary,
but as long as it adheres to these operations and the FIFO principle, it is considered a
queue.
In essence, a queues is an abstract data type (ADT) that specifies the operations that
can be performed on it and the behavior of those operations, regardless of how it's
implemented.
The actual implementation (using arrays or linked lists) is a choice made by the
programmer to achieve the desired performance characteristics or fit specific use
cases.
Queues
Queues
Operations:
Use Cases:
1. Task Scheduling: Queues are used to manage tasks waiting for execution. The tasks
are added to the queue in the order they arrive (FIFO), and the scheduler processes
them from the front of the queue.
2. Print Spooler: Queues are used to manage print jobs. Jobs are added to the queue in
the order they are received, and the printer processes them one by one.
3. Breadth-First Search (BFS): Queues are used to implement BFS algorithms, which are
used to traverse graphs or trees level by level.
Queues
Common errors:
1. Enqueue and Dequeue Mismatch: Incorrectly using enqueue and
dequeue operations, leading to inconsistent queue behavior.
2. Null Pointer Exceptions: Attempting to access elements in a null queue
or when the queue is empty.
3. Index Out of Bounds: Incorrectly accessing elements in the underlying
data structure (e.g., array or linked list).
4. Circular Buffer Overflow: Using a fixed-size circular buffer
implementation and attempting to add elements when the buffer is full.
Queues