The Cardcaster - The Homebrewery

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Th e C a r d c a s t e r

t
he Cardcasters are magic casters that channal
their magic power to enchant the very AAddddiittiio
onnaall M
Maatteerriiaallss
powerful primal power of the elements of To use this class, you—the player—will need your
eastern and weastern magics into tarot cards own real-life tarot deck.
to be able to use the most distructive nature of
the magical creature or object that manafests CCllaarriiffyyiin
ngg CCaarrdd M
Maag
giicc
within them and to better forsee the future. To define game terms, the tarot “set” refers to
what the character owns in the story, the “deck”
Th e P ow e r W i t h i n refers to the prop owned by the player, and the
“hand” and “discard pile” are mechanics for using
A cardcaster is a master of the ancient primal magic of the said prop at the table during a game. Despite the
tarot deck. The tarot decks represents aspects of the soul and appearance of these mechanics, a cardcaster
power that with training one can learn to personify these typically begins play with an entire tarot set in-
ancient powers using the cards that symbolize them. These universe, and uses them all in regular readings.
powers can be used in a variety of ways but are also very
dangerous and tend to have nasty side effects that can only
be overcome with extensive training and a fair amount of
luck.

C r e at i n g a C a r d c a s t e r
As a cardcaster, one of the most important relationships is
the one you have with your tarot set. Did you inherit your
cards from a wizened teacher, or did you uncover the set and
its powers on your own? Are your card powers ones you
invoke yourself, or are they instead a spontaneous upwelling
of fate?
As a Cardcaster you gain the following class features.

H
Hiitt PPooiinnttss
Hit Dice: 1d6 per Cardcaster level
Hit Points at 1st Level: 6 + Constitution Modifier
Hit Points at Higher Levels: 1d6(or 4) + Constitution
modifier per Gravity Shifter level after 1st

PPrrooffiicciieenncciieess
Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light
crossbows
Tools: Gaming set (cards)
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Deception, History, Insight,
Investigation, Nature, and Religion

EEqquuiippm
meenntt
You start with the following equipment, in addition to the
equipment granted by your background:

• (a) arcane focus(which is eather a staff or sword)


• Leather armor and a set of tarot cards
TTh
hee CCaarrddccaasstteerr
PPrrooffiicciieennccyy TTaarroott CCaarrddss H
Haanndd CCaarrdd ssuum mm moonniinngg
LLeevveell BBoonnuuss FFeeaattuurreess AAvvaaiillaabbllee SSiizzee sslloottss
1st +2 Unlock The Cards 6 4 1
2nd +2 Fortune Telling 6 4 1
3rd +2 Unlock the Cards, 12 4 1
4th +2 Ability Score Improvement, 12 4 1
5th +3 Unlock the cards,Uncanny Dodge 18 5 1
6th +3 Double Release 18 5 2
7th +3 Unlock The Cards, Card empowerment, 24 5 2
Evasion
8th +3 Ability Score Improvement 24 5 2
9th +4 Unlock The Cards 30 7 2
10th +4 Ability Score Improvement 30 7 2
11th +4 Unlock the Cards 36 7 3
12th +4 Ability Score Improvement 36 9 3
13th +5 Unlock the Cards, 42 9 3
14th +5 Triple Release, Card empowerment 42 9 3
15th +5 Unlock the Cards 48 10 3
16th +5 Ability Score Improvement 48 10 4
17th +6 Unlock the Cards 54 11 4
18th +6 Card empowerment 54 11 4
19th +6 Ability Score Improvement 54 12 4
20th +6 Advanced Card Release 54 12 5

• 17th level ( all Fifth lvl cards) You use a summoning staff/sword as a spellcasting focus for
Unlock the cards your cardcaster cards. While you have your tarot set on your
person, you can use any card from it as an arcane focus.If the
At the 1st level, from the 53 blank tarot cards in your S p e l l c a s t i ng A b i l i t y Spell focus ever goes more than 5 feet from the Cardcaster it
possession six will reveal themselves to you (from the list Intelligence is your key ability for cardcaster features, will take a full move action to return to the Cardcaster that it
bellow chose six cards to be avalable to you) powers, and spells, since you discern portents through your is soulbound to.
• 1st level( 3 first lvl cards, 3 second lvl cards) esoteric knowledge. You use your Intelligence whenever a
spell refers to your spellcasting ability. In addition, you use
• 3rd level (3 first lvl cards, 3 second lvl cards) your Intelligence modifier when setting the saving throw DC
for your cardcaster features, powers, or spells, or when
• 5th level (3 first lvl cards, 3 second lvl cards)
making a spell attack roll.
• 7th level (2 first lvl cards, 2 second lel cards, 1 third lvl
• Spell and feature save DC = 8 + your proficiency bonus +
card, 1 fourth lvl card)
your INT modifier
• 9th level (2 first lvl cards, 2 second lvl cards, 1 third lvl • Spell attack modifier = your proficiency bonus + your INT
card, 1 fourth lvl card) modifier

• 11th level (1 first lvl card, 1 second lvl card, 2 third lvl S p e l l Fo c u s
cards, 2 fourth level cards)

• 13th level (3 third lvl cards, 3 fourth lvl cards)

• 15th level (3 third lvl cards, 3 fourth lvl cards)


R e l e a s i n g Yo u r C a r d s c a r d e m p ow e r m e n t
You release your magic by playing tarot cards. You begin with At the 7th level the cards that cardcaster has unlocked will
magical access to the Spirit cards numbered I-V, all of which increase their magical power and again at levels 14th and
go to form your deck. As you advance in level, you add spirit 18th
cards to your deck as per the Unlock The Cards Available • 7th level (first and second lvl cards attack dice increase by
column on the Cardcaster table. When you complete a long 2)
rest, draw cards from your deck until you have a full hand.
You can play a limited number of cards from your hand to • 14th level( first, second and third lvl cards attack dice
unleash the spirits within. When you complete a long rest, increase by 2)
discard whatever cards you wish from your hand, then shuffle
the deck and discard pile together and refill your hand. Both • 18th level( first, second, third and fouth lvl cards attack
the hand size and the number of plays improve as per the dice increase by 2)
Cardcaster table. When you play a tarot card from your hand,
it unleashes a entity within for 10 min afterwards it will Tr i p l e R e l e a s e
bcome unusable untill a long rest.Each card gives you three
Starting at 14th level, your skill with using the cards expands
options to choose from attack, support skill or attack skill and
to release up to 3 cards in a single action.
specal attack (some Cards will not have attck or support
skills or specal attack skill to choose from). To summon a
cards power the player must use a action to summon your A dva n c e d C a r d R e l e a s e
chosen card and that card will follow the summon Celestial Upon reaching 20th level, your skill with Card Fusion
spirit spell and a bonus action to command said spirit. reached its peak. From 19th level onward, you can release up
to a number of cards in a single action equal to your
Fo r t u n e Te l l i n g Charisma modifier, or 4 cards at once, whichever is
higher(level 5 cards can only be released by seperatly).
All the cardcasters Cards have the ability to help their user
predict the future. Their method of fortune-telling is similar
to that of tarot cards. The interpretation of the message the
players Cards relay depends on the magical power of the user
by how many cards the cardcaster carries.

A b i l i t y S c o r e I m p r ov e m e n t
When you reach 4th Level, and again at 8th, 10th, 12th, 16th,
and 19th level, you can increase one ability score of your
choice by 2, or you can increase two Ability Scores of your
choice by 1. As normal, you can’t increase an ability score
above 20 using this feature.

U nc a n ny D o d g e
At the 5th level, your training with the primal Cards has
heightened your awareness of your surroundings, granting
you Uncanny Dodge.

E va s i o n
Beginning at 7th level, you can nimbly dodge out of the way of
certain area Effects, such as a red dragon's fiery breath or an
Ice Storm spell. When you are subjected to an Effect that
allows you to make a Dexterity saving throw to take only half
damage, you instead take no damage if you succeed on the
saving throw, and only half damage if you fail.

D ou b l e R e l e a s e
Beginning at 6th level, the Cardcaster can Release up to two
cards with the same action.
first level cards. Th e F ly
large, pale blue bird
Th e C l o u d • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
small, childlike figure • HHiitt PPooiinnttss equal the celestial's Constitution
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural modifier + number of cards unlocked + ten
armor) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
DDaam maaggee RReessiissttaanncceess radiant
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
DDaam maaggee RReessiissttaanncceess radiant, acidic LLaanngguuaaggeess Celestial, understands the languages
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened you speak
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages qquuiieett tteem
mppeerraam
meenntt.. Not quick to anger.
you speak

ppllaayyffuull.. Like Rain, it has a gentle and playful Actions


personality and is more mischievous than BBeeaakk.. Melee Weapon Attack: +5 to hit, reach 10 ft.,
combative one target. Hit: (1d8 + 3) piercing damage.
cclloouudd ccoonnttrrooll.. able to control clouds TTaalloonnss.. Melee Weapon Attack: +5 to hit, reach 5
ft., one target. Hit: (2d6 + 3) slashing damage. The
Actions target is grappled (escape dc 16) Until this grapple
ends, the target is restrained, and the fly can't use
cclloouudd tthhrroow
w.. ranged Weapon Attack: +2 + the
its talons on another targe
spell’s level to hit, range 150/600 ft., one target.
Hit: 1d6 + 2 + the spell’s level acidic damage. ggiivvee fflliigghhtt able to give give the caster flight by
becoming his wings (fly 40 ft)
cclloouudd w
waallll.. leaves wall of cloud of with AC of 9
Th e S h i e l d
fancy shield
• AArrmmoorr CCllaassss 13 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

LLaanngguuaaggeess understands the languages you speak


DDaam maaggee RReessiissttaanncceess radiant

pprrootteeccttiivvee nnaattuurree relatively goodnatured personality,


existing to fulfill its purpose of protecting precious
objects and things people hold close.

Actions
pprrootteecctt.. will float around choosen PC or object giving
+2 to AC and will take damage intead of choosen PC or
object intil it is destroyed and returns to card form or
desummoned
sshhaatttteerr ssttrriikkee when in critical condition The Shield can
shatter itself to do damage to a enemy 5ft infront of it
doing 1d8 +3 damage and returns to card form.

Th e J u m p
• small, squishy, pink animal*
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages you
speak

ffeeiissttyy.. incredibly feisty and loves to pick fights.


However it has been described as not being very
bright.

Actions
LLeeaappiinngg hheeaaddbbuutt.. Melee Weapon Attack: +4 to hit,
reach 15ft., one target. Hit 5 (1d6 + 3)
JJuum
mpp M
Maaggiicc Jump's magic can grant the master the
ability to leap to great heights. When used, wings form
around the feet/ankles of the master
the silent
A tall, slender woman
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages you
speak

ddeetteessttss nnooiissee.. Silent detests noise and prefers to keep


her vicinity quiet, seeing as she will use her magic to
expel any noise or one whose noise alerts her.

Actions
M
Muuttee M
Maaggiicc.. Silent has the ability to cut off the sound
of any passerby's voice
TTeelleeppoorrttaattiioonn.. Silent can magically transport the
source of any noise away from herself, albeit only over
short distance

the libra
a pan-scale, one side holding a sun and the other
holding a moon.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
LLaanngguuaaggeess understands the languages you speak

ffllooaattiinngg oobbjjeesstt.. The libra will float around the caster


until it is needed

Actions
TTrruutthh M
Maaggiicc.. Although not actually displayed, Libra is
able to tell if a person is lying or not.

Credit: inuebony Credit: inuebony


the lock
small green and yellow padlock
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 12
LLaanngguuaaggeess Celestial, understands the languages you
speak
CChhaalllleennggee 9 (576 XP)

ffllooaattiinngg oobbjjeesstt.. The lock will float around the caster


until it is needed

Actions
LLoocckk M
Maaggiicc.. The Lock is able to lock almost anything
(doors, padlocks, etc.), also preventing their unlocking
by conventional means. Lock can seal off rooms by
magically shielding any and all exits such that they
cannot be penetrated or destroyed.
AAccttiioonn LLoocckk The lock becomes a magical restraint to
hold a creature that it can see within range. The target
must succeed on a Wisdom saving throw or be bound
by the lock. upon each of the creatures turns it can roll
a STR check to see if it breakes out of the locks
restraint forcing it back into card form.

Th e S w e e t
small, wingless-fairy with afro-like hair resembling
cotton candy.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess Charmed, frightened
SSeennsseess passive Perception 12
LLaanngguuaaggeess Celestial, understands the languages you
speak
CChhaalllleennggee 9 (576 XP)

SSw
weeeett ttooootthh.. weakness is sweet things, because when
she finds one she can't help but approach it to make it
even sweeter.

Actions
M
Maakkee SSw
weeeett.. Sweet is able to turn objects into edible
sweets or make other foods taste sweeter. Sweet's
wand is supposed to sprinkle sugar, converting any
object into candy, cakes, and various other kinds of
sweets.
Th e F l oat Th e D a s h
Small hot-air balloon attached to a winged basket. small, blue, fox-like creature with long, rabbit-like
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural ears and a long, slender tail.
armor) • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• HHiitt PPooiinnttss equal the celestial's Constitution armor)
modifier + two times number of cards unlocked • HHiitt PPooiinnttss equal the celestial's Constitution
+ ten modifier + two times number of cards unlocked
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) + ten
• SSppeeeedd 60 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant
CCoonnddiittiioonn IIm
mmmuunniittiieess Charmed, frightened DDaam maaggee RReessiissttaanncceess radiant
SSeennsseess passive Perception 12 CCoonnddiittiioonn IIm
mmmuunniittiieess groggy, weak-kneed, groovy
LLaanngguuaaggeess Celestial, understands the languages SSeennsseess passive Perception 12
Credit: inuebony Credit: inuebony
you speak LLaanngguuaaggeess Celestial, understands the languages
CChhaalllleennggee 9 (576 XP) you speak
CChhaalllleennggee 9 (576 XP)
m
miisscchhiieevvoouuss.. Float is a mischievous spirit, but it is
also quite gentle SShhyy.. Dash is shy and prone to give flight when
given to confrontation. Once its trust has been
Actions earned, however, it becomes very loyal.
FFllooaattiinngg M
Maaggiicc.. inserts itself into a object or
person to make float. The target must succeed on a
Actions
Wisdom saving throw or be floated in place by the SSppeeeedd M
Maaggiicc.. Dash is able to run at supernatural
float. upon each of the targets turns it can roll a STR speeds for short distances. It can grant this ability
check to see if it breakes out of the floats hold to others as well. Gives target double movement
forcing it back into card form. speed.
T h e M ov e Th e Vo i c e
small triangular basket or pendulum with a red gem young pink colored girl with long wavy hair and
at its front, and two long 'Clow Wings' wing-like ears and wings for arms
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

m
miisscchhiieevvoouuss ssppiirriitt.. a mischievous spirit who likes SShhyy ssppiirriitt.. Voice is shy and timid and prone to give
to inconvenience others by moving things they flight when given to confrontation.
need.
Actions
Actions VVooiiccee D
Diissppllaam
meenntt.. The Voice can mimic any voice
TTeelleeppoorrttaattiioonn M
Maaggiicc.. The move inhabits objects it hears and make the voice be heard at any place
and magically moving them by making them 100ft from its position
disappear from one place and appear in another
ranged Weapon Attack: +2 + the spell’s level to hit, SStteeaall VVooiiccee The voice is able to steal the voice of
range 150/600 ft. anyone it sees in its vacinity. Target makes a wis
saving throw or lose its voice, on the targets turn it
can roll a wis check to get its voice back.
Th e G l ow Th e Th r o u g h
a tiny, delicate sprite wielding a long, glowing, young woman dressed in a flowing Hanfu and
dandelion-like flower. curved, pointed slippers
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

G
Geennttllee ssppiirriitt.. The Glow is gentle and causes no ppllaayyffuull ssppiirriitt.. it has a gentle and playful personality.
harm to living beings or the environment.
Actions
Actions IInnttaannggiibbiilliittyy Through allows its user to pass
G
Glloow
wiinngg LLiigghhttss Glow can create tiny orbs of light through solid objects, such as walls, ceilings, and
and scatter them all over illuminating the floors. The thickness of the object and the strength
area(100ft from itself). of the user's magical powers are factors for using
the card successfully. To pass through an object
BBlliinnddiinngg tthhrroow
w Glow can create tiny orbs of light (wall, door, etc.), the user must make a Will save
to thow in the face of a target(Target makes a wis (DC=Wall's Harness rating + 1 per inch of
saving throw or lose it is blinded for three turns,on thickness). Succeeding on the Will Save means you
the targets turn it can roll a wis check to get its successfully move through the wall. Failing by 4 or
sight back.) less means you were unable to enter and phase
through the wall.
second level cards Th e C h a n g e
a small blue, vaguely chameleon-like creature
Th e B u b b l e s • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
young, mermaid-like little girl wearing a blue gem • HHiitt PPooiinnttss equal the celestial's Constitution
necklace modifier + number of cards unlocked + ten
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA DDaam maaggee RReessiissttaanncceess radiant
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages
DDaam maaggee RReessiissttaanncceess radiant you speak
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
m
miisscchhiieevvoouuss ssppiirriitt.. The change has a mischievous
LLaanngguuaaggeess Celestial, understands the languages
spirit who likes to inconvenience others by
you speak
switching the targets body with another.
G
Geennttllee ssppiirriitt.. The bubbles has a gentle and playful
personality. Actions
SSw
waappppiinngg M
Maaggiicc the Change is able to swap the
Actions minds and bodies of two people. Both targets must
make a Wis saving throw if one passes their save
BBuubbbbllee M
Maaggiicc the bubbles can fire bubbles (acidic the switch is stopped.if succeeded both targets
or plain) in a cone to obscure vison and poping to become disoriented and find it difficult to
do acidic damage. Hit: 1d6 + 2 + the spell’s level undertake the precise gestures and concentration
acidic damage. involved when casting a spell. both Targets make a
wis saving throw on there turn to try to get there
bodys back.
Th e S l e e p Th e Fi g h t
a young, bluish-white pixie with a six-point star on a teenage girl with cropped, shoulder-length pale
her forehead and one, overlarge, feathered ear on hair, piercing, sky-blue eyes
the left side of her head • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural armor)
armor) • HHiitt PPooiinnttss equal the celestial's Constitution
• HHiitt PPooiinnttss equal the celestial's Constitution modifier + number of cards unlocked + ten
modifier + number of cards unlocked + ten • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant
DDaam maaggee RReessiissttaanncceess radiant CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened SSeennsseess passive Perception 10
SSeennsseess passive Perception 10 LLaanngguuaaggeess Celestial, understands the languages
LLaanngguuaaggeess Celestial, understands the languages you speak
you speak
ccoom
mppeettiittiivvee ssppiirriitt.. The Fight is an extremely
m
miisscchhiieevvoouuss ssppiirriitt.. The sleep has a mischievous aggressive, ruthless, and fiercely competitive card.
spirit who likes to inconvenience others by forcing It is always seeking out new opponents to test its
them to sleep. skills, but will only engage with them if it deems
them strong
Actions
SSlleeeepp M
Maaggiicc Sleep has the ability to entrance Actions
anyone into a deep slumber with its wand. follow bbrraaw
wlliinngg ssppiirriitt the Fight takes on the abbilities of a
the sleep spell on page https://roll20.net Way of the Sun Soul monk of the same level as the
/compendium/dnd5e/Sleep#content. caster
SSkkiillll EEnnhhaanncceem
meenntt M
Maaggiicc Fight fuses with its
master granting caster advantage in unarmed
strikes
Th e I l l u s i o n Th e A r r ow
a shifting, kaleidoscope-like pattern a smallish, pink girl, wearing a bluish-purple outfit
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural consisting of shorts
armor) • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• HHiitt PPooiinnttss equal the celestial's Constitution armor)
modifier + number of cards unlocked + ten • HHiitt PPooiinnttss equal the celestial's Constitution
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened DDaam maaggee RReessiissttaanncceess radiant
SSeennsseess passive Perception 10 CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
LLaanngguuaaggeess Celestial, understands the languages SSeennsseess passive Perception 10
you speak LLaanngguuaaggeess Celestial, understands the languages
you speak
vvaarryyiinngg ffoorrm
mss.. The illusion has no fixed shape, but
it can change it's form based on a witness's aaggggrreessssiivvee ssppiirriitt.. The Arrow is an attack card with
expectation and has no care for those around it. an aggressive temperament.

Actions Actions
IIlllluussiioonn M
Maaggiicc Illusion appears in many diverse AArrcchheerryy ssppiirriitt the arrow takes on the abbilities of a
forms, either as dictated by its master or on its Hunter ranger of the same level as the caster.
own. It will often appear to people as what they fear
the most or what they love the most. Target makes
a wisdom saving throw on failure the illusion will
take on what the characteristics and ablilites of
chosen targets fear(GM choses what it becomes).

_
Th e M i s t Th e S h a d ow
a young woman with elf-like ears, and long, straight a sombre figure, wearing a mysterious black cloak
hair sprinkled with ball shapes, like drops of dew and hood with no visible appearance or form
left from a mist. underneath.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

ccaarriinngg ssppiirriitt.. The mist is a caring goodnatured eecccceennttrriicc ssppiirriitt.. Shadow is described as having an
personality that only wishes to protect its master eccentric and even volatile personality.
from harm even if it means hurting others.
Actions
Actions SShhaaddoow
wMMaaggiicc The Shadow can control the
CCoorrrroossiioonn M
Maaggiicc Mist is a corrosive entity, able to shadows of people and objects at its master's
eat through almost any material, including metal command. target makes a wisdom saving throw if
bars and stone. It can also create a blanket of fog failed targets shadow becomes a solid dupicate of
for cover20-foot-radius sphere of fog centered on a target that will attack its owner(if it is in night or
point within range. A creature that ends its turn shade it has advantages on attack rolls opposite if it
completely within the cloud must succeed on a is in any light). can only contol one shadow at a
Constitution saving throw or take 1d10 acid time untill card strengthening then it can control
damage. A moderate wind (at least 10 miles per 2,4,6.
hour) disperses the cloud after 4 rounds. A strong
wind (at least 20 miles per hour) disperses the
cloud after 1 round.
Th e R a i n Th e S h o t
a young and cute little girl with a jesters hat that a young, elfin spirit with red and yellow hair and
falls into two long points, tipped in teardrop shapes large, pink eyes; wearing a unitard with spiked
like rain drops. shoulders
• AArrm moorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• H Hiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

m
miisscchhiieevvoouuss ssppiirriitt.. Rain is a mischievous entity rreelleennttlleessss ssppiirriitt.. Shot appears to be violent and
that create surprising downpours on anybody to relentless, especially when given a target to attack.
prank them.
Actions
Actions SShhoott M
Maaggiicc on the Shot cards turn the caster can
RRaaiinn M
Maaggiicc Rain will use one of two abilities: Rain order it by simply by saying "shoot" or "aim", at
can cause the water in the air to condensate, which point it will transforms into a body of light
causing it to rain. This functions as the spell that fires out laser-like bolts of energy at the target
Control Weather, only the user may only cause it to the person to whom the command is referring;
rain and control how long it rains for and the attacking them relentlessly until either the target is
intensity of the rain. The Rain's second ability is to destroyed or they are forced to return to their card
cause the cloud she rides upon to pour out a form. creature in the line must make a Dexterity
stream of water. This functions as a Decanter of saving throw. A creature takes 4d6 lightning
Endless Water. damage on a failed save, or half as much damage on
a successful one.
Th e D r e a m Th e S o n g
a young woman with long, straight hair; long, a young girl wearing a long dress, all in lavender-
dangling earrings; and wearing a form-fitting dress white, and bluish-lavender headgear.
with a flowing capelet • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural armor)
armor) • HHiitt PPooiinnttss equal the celestial's Constitution
• HHiitt PPooiinnttss equal the celestial's Constitution modifier + number of cards unlocked + ten
modifier + number of cards unlocked + ten • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant
DDaam maaggee RReessiissttaanncceess radiant CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened SSeennsseess passive Perception 10
SSeennsseess passive Perception 10 LLaanngguuaaggeess Celestial, understands the languages
LLaanngguuaaggeess Celestial, understands the languages you speak
you speak
ssiinnggiinngg hheeaarrtt.. Song is a card that loves singing. It
ccaarriinngg ssppiirriitt dream appears to want's people to is attracted to any beautiful songs that it hears,
dream their greatest desires or even tell them their often copying them (to memory).
fortune
Actions
Actions ssoonngg M
Maaggiicc song can play any song to entrance all
D
Drreeaam
mMMaaggiicc dream can use its ablilities to be able listeners to fall under her power and dance
to control the dreams of others, for example uncontrolablly. that any character who hears her
causing an ogre to dream of baking sweet goods or voice must make a DC 11 Wisdom saving throw to
a paladin to dream of taking over the world. brake the trance or be Charmed. on each turn each
basically the dream spell https://roll20.net creature can roll again to brake the trance.
/compendium/dnd5e/Dream#content without
Components.
Th e Wav e Th e S wo r d
stream, or waterfall. a European Rapier with a winged hilt and guard on
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural it's handle.
armor) • AArrm moorr CCllaassss 11 + spellcasting modifier(natural
• HHiitt PPooiinnttss equal the celestial's Constitution armor)
modifier + number of cards unlocked + ten • H Hiitt PPooiinnttss equal the celestial's Constitution
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened DDaam maaggee RReessiissttaanncceess radiant
SSeennsseess passive Perception 10 CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
LLaanngguuaaggeess Celestial, understands the languages SSeennsseess passive Perception 10
you speak LLaanngguuaaggeess Celestial, understands the languages
you speak
oonnee uussee wave has to be resealed after use as not to
be submerged under its power vveerryy vviioolleenntt sword has a tendacy to be very violent

Actions Actions
W
Waavvee M
Maaggiicc wave when released from its card CCuuttttiinngg M
Maaggiicc Your Sealing Wand changes into a
becomes a large moving wall of water infront of the magical rapier. It becomes a standard rapier with
caster, The area can be up to 30 feet long, up to 10 the same traits as your Sealing Wand, but with two
feet wide, and up to 10 feet tall. Each creature in differences: Unlike a normal rapier, the sword can
that area must make a Dexterity saving throw. On a inflict either piercing or slashing damage. Also,
failed save, a creature takes 4d8 bludgeoning when the Sword attacks an opponent behind a
damage and is knocked prone. magical barrier, it makes a special dispel check,
rolling 1d20+1/2 her class level against a DC of 11
+ the effect’s caster level. If this check is
successful, the effect is instantly negated (all layers
in a prismatic effect are destroyed) and the ray goes
on to strike the intended target (if the attack roll is
successful). The Sword is stopped normally by
magical barriers created by a caster of higher level
than your levels in the Cardcaptor class.
level three cards Th e M a z e
it resembles an expansive, multi-dimensional, green
Th e F l ow e r maze.
• AArrm moorr CCllaassss 11 + spellcasting modifier(natural
a playful, young woman in a frilly, tiered gown with armor)
baggy pants underneath. • H Hiitt PPooiinnttss equal the celestial's Constitution
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural modifier + number of cards unlocked + ten
armor) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) DDaam maaggee RReessiissttaanncceess radiant
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
DDaam maaggee RReessiissttaanncceess radiant LLaanngguuaaggeess Celestial, understands the languages
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened you speak
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages
FFuunn ffoorrcceerr Maze traps people and forces them into
you speak
a game of finding their way out for it amusment.
tthhee cceelleebbrraattoorr Flower is shown to be quite the
celebrator, having great enthusiasm for any festivity Actions
M
Maazzee M
Maaggiicc Maze can distort the space around it
Actions and entrap people in a pocket dimension of its own
design and making.
FFlloow
weerr M
Maaggiicc Upon calling the Flower, Flower
appears and performs a dance. Her dance causes
flowers to bloom and grow at an exponential rate,
as if under a Plant Growth spell. While beautiful,
this can cause plants to grow so quickly that they
inhibit movement, as the Entangle spell.
Th e L o o p Th e S a n d
Loop is a simple, small band or loop, red on one a woman with elbow-length hair that seems to be in
side and black on the other. braids, dressed in Arabic clothes
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

Actions rreelleennttlleessss ssppiirriitt.. Sand appears to be violent and


relentless, especially when given a target to attack.
SSppaattiiaall LLooooppiinngg Loop has the ability to manipulate
space and connect and splice different locations
that the caster has been to. Actions
SSaanndd M
Maaggiicc Sand has the ability to control and
manipulate sand and can even transform other
types of dirt into sand for her to control. the sand
can telepathically manipulate sand to either make
grapple attempts on enemies within 30 ft and sink
them within quicksand. or create basic shelters,
statues, structures or cover. Structures created with
sand cannot be overly complex and delicate nor
have moving parts. These structures will remain as
they have been created as long as the sand remain
within 30 ft. of them.
Th e M i r r o r Th e P ow e r
a young girl with a circular mirror in hand, her hair a tiny, pink, little elfin girl in a sleeveless, pink, tutu-
is parted with two tails tied in front. like dress with baggy pants.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

m
miisscchhiieevvoouuss ssppiirriitt.. Mirror appears to be a pprroouudd ssppiirriitt.. Power is very proud and loves
mischievous, and even cruel card. physical challenges; she also enjoys showing off
her abilities with feats of strength.
Actions
IIm
miittaattiioonn M
Maaggiicc Mirror can perfectly imitate the Actions
appearance of whomever she or her master desires. PPoow
weerrffuull ssppiirriitt the power takes on the abilities of
Although she can take the form of a perfect clone, a Berserker Barbarian of the same level as the
those with magic have been known to be able to caster.
see through her disguises.
SSttrreennggtthh M
Maaggiicc the target's strength is enhanced
RReefflleeccttiinngg Sometimes, Mirror's mirror can be when fused. the Power increases the Target's
summoned alone to be used by her master to Strength score by 2 times the user's class level. In
deflect a ranged attack back at the opponent. If the addition, the Power's love of lifting heavy objects
caster had cast a spell of 5th level or higher, make passes over to the user, doubling their carrying
an ability check using your spellcasting ability. The capacity.
DC equals 10 + the spell’s level. On a success, you
reflect the spell. If the spell required an attack roll,
make a spell attack roll. If the spell required a saving
throw, the caster makes the required save against
your spell save DC.
Th e L i t t l e Th e B i g
a tiny, yellowish jester-like little girl. its sleeves an extremely tall, slim and lithe, blue-colored,
cover its hands young woman.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant DDaam maaggee RReessiissttaanncceess radiant


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

pprroouudd ssppiirriitt.. Little is a very mischievous card with BBeennggiinn ssppiirriitt.. Big is a seemingly harmless and
something of a sadistic streak benign card, when freed, Big is not discriminate or
inconspicuous with what she enlarges, and this can
Actions lead to problems
SSrriinnkk M
Maaggiicc Little has the ability to reduce
everything to a tiny size just by touching it, it can
Actions
even reduce the victim's ability to use magical G
Grroow
wtthh M
Maaggiicc The Big has the power to enlarge
powers.The Little grants an effect similar to that of any person or object in size. When called upon, The
a Reduce Person spell, with one difference; unlike Big grants an effect similar to that of an Enlarge
the spell, you may shrink as many size categories to Person spell,unlike the spell, you may grow as many
small until 18lvl card strengthening then it can go size categories up to Huge until 18lvl card
to tiny. strengthening then it can go to Gargantuan.
Th e R e t u r n T h e Tw i n
a young female holding a blue clock with wings two small children with a pastel-yellow complexion,
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural wearing costumes like those of jesters.
armor) • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• HHiitt PPooiinnttss equal the celestial's Constitution armor)
modifier + number of cards unlocked + ten • HHiitt PPooiinnttss equal the celestial's Constitution
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened DDaam maaggee RReessiissttaanncceess radiant
SSeennsseess passive Perception 10 CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
LLaanngguuaaggeess Celestial, understands the languages SSeennsseess passive Perception 10
you speak LLaanngguuaaggeess Celestial, understands the languages
you speak
BBeennggiinn ssppiirriitt.. time is a seemingly harmless and
benign card. m
miisscchhiieevvoouuss ssppiirriitt.. The Twin appears to be a
mischievous and feisty card.
Actions
TTiim
meellyy O
Obbsseerrvveerr The return allows the Caster to Actions
travel back into the distant past and witness events D
Duupplliiccaattiioonn M
Maaggiicc The Twin is able to produce
that have already occurred as a ghostly observer. duplicates of objects and people(gets the attibutes
of what it copies) For as long as the Twin is active.
l e v e l f ou r c a r d s Th e Wat e r y
a blue, adolescent mermaid with webbed, elven
Th e Fi r e y ears, and two wing-like fins, much like a flying fish,
on her back
an adolescent, androgynous angel, with bright • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
orange wings, and long elf-like ears. armor)
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • HHiitt PPooiinnttss equal the celestial's Constitution
armor) modifier + number of cards unlocked + ten
• HHiitt PPooiinnttss equal the celestial's Constitution • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant, fire
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
DDaam maaggee RReessiissttaanncceess radiant, fire SSeennsseess passive Perception 10
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened LLaanngguuaaggeess Celestial, understands the languages
SSeennsseess passive Perception 10 you speak
LLaanngguuaaggeess Celestial, understands the languages
you speak
aaggggrreessssiivvee ssppiirriitt.. Watery is noted as being
extremely aggressive and violent.
aarrrrooggaanntt ssppiirriitt.. Firey appears to have an aggressive
and somewhat arrogant nature
Actions
Actions W
Waatteerr M
Maaggiicc Watery can create powerful create
whirlpools and tidal waves from thin air(can use any
FFiirree M
Maaggiicc Firey can create powerful fires from thin water based spell the caster current level can use),
air(can use any fire spell the caster current level can as well as manipulate any existing water within the
use), as well as manipulate any existing flames vicinity. Watery comes forth to serve you for 2
within the vicinity. Firey comes forth to serve you rounds per class level
for 2 rounds per class level
Th e E a r t h y Th e Th u n d e r
An elegant, stately lady; her human form appears to a bestial, lion-like form. Its entire body is composed
be rather tall, towering over the forms of some of of electricity which glows an icy-blue color.
the other cards • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural armor)
armor) • HHiitt PPooiinnttss equal the celestial's Constitution
• HHiitt PPooiinnttss equal the celestial's Constitution modifier + number of cards unlocked + ten
modifier + number of cards unlocked + ten • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
DDaam maaggee RReessiissttaanncceess radiant, fire
DDaam maaggee RReessiissttaanncceess radiant, fire CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened SSeennsseess passive Perception 10
SSeennsseess passive Perception 10 LLaanngguuaaggeess Celestial, understands the languages
LLaanngguuaaggeess Celestial, understands the languages you speak
you speak
aaggggrreessssiivvee ssppiirriitt.. The Thunder is very aggressive.
ggeennttlleerr ssppiirriitt.. Earthy is noted as being to have a
gentler disposition Actions
TThhuunnddeerr &
& LLiigghhttnniinngg M
Maaggiicc Thunder has the
Actions power to summon large amounts of lightning and
EEaarrtthh M
Maaggiicc Earthy is able to freely control and electricity to strike its enemy(can use any Lightning
manipulate the element of earth and its various spell the caster current level can use). The Thunder
aspects; such as soil, rock, and stone. As such, she comes forth to serve you for 2 rounds per class
is capable of considerable destruction by creating level
earthquakes. fissures, landslides, and various other
geological disturbances(can use any earth spell the
caster current level can use). Earthy comes forth to
serve you for 2 rounds per class level
T h e Wo o d Th e W i n dy
a beautiful, young woman with flowing hair with a an elegant, lissome Fairy with blonde hair that is
leafy symbol on her forehead. styled high and falls forward into two long strands,
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural as well as a pair of large, magic wings, and
armor) feathered shoulders.
• HHiitt PPooiinnttss equal the celestial's Constitution • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
modifier + number of cards unlocked + ten armor)
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
DDaam maaggee RReessiissttaanncceess radiant, fire 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 DDaam maaggee RReessiissttaanncceess radiant, fire
LLaanngguuaaggeess Celestial, understands the languages CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
you speak SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages
ggeennttllee ssppiirriitt.. The Wood is one of the most gentle you speak
and docile cards.
ggeennttllee ssppiirriitt.. Windy is described as very docile and
Actions demure. Being one of the gentlest card.
PPllaanntt M
Maaggiicc Wood has the power to manipulate
and generate rampant vines, bushes, and branches
Actions
to ensnare at the command of her master.(can use W
Wiinndd M
Maaggiicc The Windy's primary magic is to
The Entangle spell up to 30-foot square at any create strong winds. These winds can be used to
location it sees and grows 5ft on the woods turn blow away objects or bind creatures(can use any
every time), any creature in the area when you cast Wind spell the caster current level can use). The
the spell must succeed on a Strength saving throw Windy comes forth to serve you for 2 rounds per
or be restrained by the entangling plants until the class level.
wood Returns to cared form.). The Wood comes
forth to serve you for 2 rounds per class level
T h e Fr e e z e Th e S n ow
a giant veiltail (a species of goldfish) seemingly an adult woman with pale, white skin, wearing a
composed of ice, with a large gem on its head. white kimono with a wide collar
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant, fire DDaam maaggee RReessiissttaanncceess radiant, fire
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

ggeennttllee ssppiirriitt.. Windy is described as very docile and W


Wiittttyy ssppiirriitt.. Snow displays a notable amount of wit
demure. Being one of the gentlest card. compared to the other Clow Cards.

Actions Actions
IIccee M
Maaggiicc The Freeze is able to freeze almost SSnnoow
wMMaaggiicc Snow has the ability to drastically
anything, emit ice as a weapon, and lower the manipulate the weather to cause massive amounts
temperature of a localized area to freezing point of snowfall and use a snow as a whip(1d4 slashing
(and possibly beyond it as it can use any ice based or more if she uses more snow). She is also able to
magic the caster current level can use). The Freeze control existing sources of snow.This functions as
comes forth to serve you for 2 rounds per class the spell Control Weather, only the user may only
level. cause it to snow and control how long it snow for
and the intensity of the snow.
Th e L i g h t Th e D a r k
elegant and richly dressed with lengthy, curled, pale regally dressed with long, straight, black hair. She
hair. She wears a spiked crown with a stylish dress wears a spiked crown and has five gems spread
and a sun printed above her chest. across her neckline.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution • HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant, fire DDaam maaggee RReessiissttaanncceess radiant, fire
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10 SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages LLaanngguuaaggeess Celestial, understands the languages
you speak you speak

G
Geennttllee ssppiirriitt.. Light is serene and gentle card. G
Geennttaall ssppiirriitt.. serene and gentle, similar to Light
but may seem somewhat more inquisitive.
Actions
LLiigghhtt M
Maaggiicc Light's primary magic is to be able to Actions
create and control light(can use any Light based D
Daarrkk//SShhaaddoow
wMMaaggiicc The Dark's primary magic is
spell the caster current level can use).The Light to be able to warp space, creating dark void that
comes forth to serve you for 2 rounds per class can isolate and nullify non-magical beings if given
level. enough time.(can use any Dark/shadow based spell
the caster current level can use).The Dark comes
forth to serve you for 2 rounds per class level.
Fi f t h L e v e l C a r d s Th e E r a s e
a harlequin-esque design. Her hair is pointed and
Th e T i m e short with a diamond under her left eye.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
a robed, old man with a long beard and pointed armor)
ears, carrying a large hourglass. • HHiitt PPooiinnttss equal the celestial's Constitution
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural modifier + number of cards unlocked + ten
armor) • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0) DDaam maaggee RReessiissttaanncceess radiant, fire
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
DDaam maaggee RReessiissttaanncceess radiant, fire LLaanngguuaaggeess Celestial, understands the languages
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened you speak
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages
m
maalliicciioouuss ssppiirriitt.. Erase's personality is somewhat
you speak
unclear. However, she does act somewhat
maliciously towards others
aallooooff ssppiirriitt.. The time is not friendly or
forthcoming; cool and distant.
Actions
Actions EErraassuurree M
Maaggiicc The Erase has the power to make
almost anything, including people, disappear. When
TTiim
mee M
Maaggiicc Time throws the user into another summoned, the Erase performs one of two
time frame, speeding up so greatly that all other techniques. By covering the target with her cape,
creatures seem frozen, though they are actually still Erase removes the target from the current
moving at normal speed. the caster is free to act for dimension, placing them within a pocket
1 round of apparent time. You can manifest dimension similar to a Bag of Holding. The target
powers, cast spells, move, or perform other types can attempt to hold out and remain in the current
of actions, subject to the restrictions outlined in dimension by making a Fortitude Save (DC= Class
the Temporal Acceleration power . After returning level + CHA modifier). On a successful save, the
to the normal temporal frame, the caster gets one target resists the pull of Erase's cape and remains
stage of exhausted, as the Time strains the user's where they are. On a failed save, however, the
body of magic and The time returns to card form. target is transported into the pocket dimension.
After The time is used it cannot be used for two Living creatures currently trapped can make
long rests. another Fortitude Save (DC=Class level + CHA mod
- 1 per previous attempt) after a number of rounds
equal to the user's CHA modifier. Anything inside
this dimension is paused in time, needing no air,
food, or water while within(can only affect one
creature at a time and if the erase is defeated
before the creature is paused in time it is ejected
from the erase card). After The Erase is used it
cannot be used 24 hours and the caster get one
stage of exhaustion.
Th e S t o r m Th e C r e at e
a robed, old man with a long beard and pointed form of a narrow book with a brown spine and dark
ears, carrying a large hourglass. orange front and back. A prominent green and
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural brown star-shaped symbol with eight points fills
armor) the cover while a noticeably-smaller one is centered
• HHiitt PPooiinnttss equal the celestial's Constitution on the back.
modifier + number of cards unlocked + ten • AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card) armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA • SSppeeeedd 30 ft., fly 40 ft.(dependent on card)
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
DDaam maaggee RReessiissttaanncceess radiant, fire
CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened 16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages DDaam maaggee RReessiissttaanncceess radiant, fire
you speak CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
aallooooff ssppiirriitt.. The time is not friendly or LLaanngguuaaggeess Celestial, understands the languages
forthcoming; cool and distant. you speak

Actions FFllooaattiinngg O
Obbjjeesstt.. The Create will float around the
caster until it is needed
W
Weeaatthheerr M
Maaggiicc Storm is closely related to Cloud,
Rain, Thunder, Watery, and Windy. Is capable of
summoning huge rainstorms and tornadoes that
Actions
can be used both to attack an opponent and to CCrreeaattiioonn M
Maaggiicc Create is able to bring to life
bind them. The storm calls forth the spell Storm Of whatever creature or object is inscribed in its
Vengeance spell after it is done The storm will pages(if a wonderous or legendary item is created
return to card form and be unusable for one long the create will return to card form and be unsusable
rest. for three long rests).
Th e N o t h i n g
a young girl with long, silvery hair with wings atop her
head, wearing a frilled dress.
• AArrmmoorr CCllaassss 11 + spellcasting modifier(natural
armor)
• HHiitt PPooiinnttss equal the celestial's Constitution
modifier + number of cards unlocked + ten
• SSppeeeedd 30 ft., fly 40 ft.(dependent on card)

SSTTRR D
DEEXX CCO
ONN IIN
NTT W
WIISS CCH
HAA
16 (+3) 14 (+2) 16 (+3) 16 (+3) 14 (+2) 10 (+0)

DDaam maaggee RReessiissttaanncceess radiant, fire


CCoonnddiittiioonn IIm
mmmuunniittiieess charmed, frightened
SSeennsseess passive Perception 10
LLaanngguuaaggeess Celestial, understands the languages you
speak

cchhiillddlliikkee aanndd aarrrrooggaanntt Nothing has many childlike and


arrogant characteristics, as well as an awareness of her
immense, magical powers.

Actions
TThhee PPoow
weerr O
Off N
Nootthhiinngg The Nothing's primary ability
is to make things vanish/unmake whatever exists
return to nothingness(the same as the erase), she has
other powers as well. She is able to control inanimate
objects, making them mobile for a period of
time.(makes any object she touches come alive),
teleport and levitate. use of the nothing causes it to
return to card form and become unusable for five long
rests.

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