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_G.

TixAutofarm = true -- breaks if anticheat i believe


_G.AutoClickTix = true -- auto collects tix
local NoClip = true -- noclip
_G.CleanerTween = true -- doesn't glitch as much, but breaks your movement
_G.DoSafeDoor = false -- does the safe door, but safe door has alot of hp
_G.AutoEquipPunch = true -- for auto punch
_G.AutoPunch = true -- punches for you, its an autoclicker

local distanceforanticheatplace = 40 -- probably a fix


local AutoPunchSpeed = 0.3 -- speed between clicks
-- offsets
local TweenOffsetZ = 0
local TweenOffsetY = -1.5
local TweenOffsetX = 0
local tweenspeed = 27 -- speed of the tween
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer

local function TweenTo(cf, dur)


local Character = LocalPlayer.Character
if not Character or not Character:FindFirstChild("HumanoidRootPart") then
return
end

local rootPart = Character:WaitForChild("HumanoidRootPart")


local direction = (cf.p - rootPart.Position).unit
local targetCFrame = CFrame.new(cf.p + Vector3.new(TweenOffsetX, TweenOffsetY,
TweenOffsetZ))
local distance = (targetCFrame.p - rootPart.CFrame.p).Magnitude
local tweenInfo = TweenInfo.new(distance / tweenspeed, Enum.EasingStyle.Linear)
local tween = TweenService:Create(rootPart, tweenInfo, {
CFrame = targetCFrame
})

tween:Play()

return tween
end
local function NoclipLoop()
if NoClip == true and Players.LocalPlayer.Character ~= nil then
for _, child in
pairs(Players.LocalPlayer.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true and
child.Name ~= floatName then
child.CanCollide = false
end
end
end
end
local Noclipping =
game:GetService("RunService").Stepped:Connect(NoclipLoop)
LocalPlayer.CharacterAdded:Connect(function()
repeat
wait()
until game.Players.LocalPlayer.Character and

game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") -- function
happens after character spawns / gets added
wait(1)
if NoClip == true then
NoclipLoop()
end
end)

for i, v in pairs(Workspace:GetDescendants()) do
if v:IsA("Seat") then
v:Destroy()
end
end
task.spawn(function()
while task.wait(0.1) do
if _G.CleanerTween and LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and not
LocalPlayer.Character.HumanoidRootPart:FindFirstChild("PlayerHubTween") then
local BV = Instance.new('BodyVelocity', Workspace)
BV.Parent = LocalPlayer.Character.HumanoidRootPart
BV.velocity = Vector3.new(0, 0, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
BV.Name = "PlayerHubTween"
end
end
end)
task.spawn(function()
while _G.AutoClickTix and task.wait() do
for _, v in pairs(workspace.UnanchoredProps:GetChildren()) do
if v.Name == "Ticket" and v:FindFirstChild("ClickDetector") then
fireclickdetector(v.ClickDetector)
end
end
end
end)
task.spawn(function()
while _G.AutoEquipPunch and task.wait() do
for _, tool in
ipairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and tool.Name == "Fist" and
game.Players.LocalPlayer.Character then
tool.Parent = game:GetService("Players").LocalPlayer.Character
end
end
end
end)
task.spawn(function()
while _G.AutoPunch and task.wait(AutoPunchSpeed) do
game:GetService("VirtualInputManager"):SendMouseButtonEvent(0,
0, 0, true, game, 1)
game:GetService("VirtualInputManager"):SendMouseButtonEvent(0,
0, 0, false, game, 1)
end
end)
task.spawn(function()
while _G.TixAutofarm and task.wait() do
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
local moneyMachines = workspace.MoneyMachines:GetChildren()
local closestMachine
local closestDistance = math.huge

for _, machine in pairs(moneyMachines) do


if _G.DoSafeDoor == false and machine.Name ~= "Small Bank Safe" and
machine.Name ~= "Safe Door" and machine:IsA("Model") and
machine:FindFirstChild("Main") and machine:FindFirstChild("BHealth", true) and
machine:FindFirstChild("BHealth", true).Value ~= 0 then
local distance = (machine.Main.Position -
LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance and (machine.Main.Position -
Workspace.Paper.Position).Magnitude > tonumber(distanceforanticheatplace) then
closestMachine = machine
closestDistance = distance
end

elseif _G.DoSafeDoor == true and machine.Name ~= "Small Bank Safe"


and machine:IsA("Model") and machine:FindFirstChild("Main") and
machine:FindFirstChild("BHealth", true) and machine:FindFirstChild("BHealth",
true).Value ~= 0 then
local distance = (machine.Main.Position -
LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if distance < closestDistance then
closestMachine = machine
closestDistance = distance
end
end
end

if closestMachine then
TweenTo(closestMachine.Main.CFrame)
end
end
end
end)

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