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Booster Bestiary

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0% found this document useful (0 votes)
62 views

Booster Bestiary

Uploaded by

Robert Chaffin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Booster Bestiary

Author Dustin Knight Forward


Editor None! This work is a free compilation of Pathfinder
Other Contributors Viewers Like You! creatures designed live on the Booster Bestiary
Graphic & Layout Dustin Knight Twitch Stream every Tuesday at 6 PM Pacific!
For more information, follow me on Social Media: These monsters are unedited and unrevised from
kitsunemori.com how they were deisgned on stream, with perhaps
infiknight.net some minor technical corrections shortly at the
twitter.com/WarlockKitsune show aired. These creations are thus not 100%
twitch.tv/kitsunewarlock intended to be used as is and should be taken as
This product is compliant with the Open Game a grain of salt. The purpose of this document is to
License (OGL) and is suitable for use with the catalogue and reflect on past design decisions,
Pathfinder Roleplaying Game (Second Edition). in addition to serving as a celebration of my 50th
live entry!
Licensing Note
All work in this product is intended to compile About Dustin Knight
reviewed content that is © its respective owners, Dustin (“KitsuneWarlock”) has been playing and
including The Pokemon Company, Five Rings improving on RPGs since AD&D in 1999. He ran
Publishing, Alderac Entertainment, and Studio games and conventions around California while
Dice/SHUEISHA, TV TOKYO, Konami. This is a studying Graphic Design, Philosophy, English &
free fan content product and part of its contents Architecture. During his stint on the East Coast,
are property of the respective license holders. he became a Venture Lieutenant and began
reviewing Additional Resources for Organized
Booster Bestiary is unofficial Fan Content Play. After moving to Washington in 2019, he
permitted under the Fan Content Policy. Not began to write for Everybody Games LLC, starting
approved/endorsed by Wizards. Portions of the with the Feat Cards for Everybody and Files for
materials used are property of Wizards of the Everybody lines. He has since worked for Paizo,
Coast. ©Wizards of the Coast LLC. Rogue Genius Games, Legendary Games, and
self publishes on Pathfinder Infinite. He’s a
contributor to Know Direction writing the biweekly
article “Fox’s Cunning”. His dream and goal is to
make more people smile with fun content.
Designer Notes: My first entry into Booster Bestiary! This one took 15 minutes and had 5 errors.
I love tiny-sized martial faeries, so I’m glad I got this from my first booster pack. Quirky Revenge
and Fey Skirmisher together effectively give the a single melee opponent -2 to everything.

Encounter Notes: This monster works successful as a solo threat, especially in a non-lethal duel, or as a
support minion that can provide a sort of “super flanking” using Fey Skirmisher. I feel confident that four
of these would be an above-Moderate threat against a Level 4 party, but two would really shine backing
up a significantly threatening level 4 Striker or Tank.
Designer Notes: Everyone was shocked to see that I used Unstable Packs on Booster Bestiary, but so
far every time it’s been a hoot! Ok, this time was probably the least exciting since it’s literally just a
stegosaurus stapled to a big cat... with trample being stapled to pounce.

Encounter Notes: Trampling Pounce makes this a significant threat against a large party (or party with
many minions). Note that the Tail Flail can effectively only be used during the “Trampling Pounce” ability,
which may or may not work “Rules as Written” with how reactions work!
Designer Notes: This creature has a ton of stuff going on for a level 3 creature. I could only see this
published in a product where multiple creatures had Soaring Acrobatic Stance and Rope Dancer. Even
then, it might be better to combine the two into a single ability. Thought Theft feels like too little pay off
for as much work as it for the GM, but you will likely be using these in a big group against a 5th-level or
higher party.

Encounter Notes: Environment is everything for this creature. You’ll want a space where they can take
full adventage of Soaring Acrobatic Stance, such as a flying city, airship raid, or a fight on the side of a
huge tower! Energize Minds makes this monster ideal for use as a group, which can be tricky as you’ll
probably want to use these before a party has access to too much flight. You’ll probably want to also
consider the possibility that one of your PCs will want to try to copy their rope acrobatics and think of
a reasonable DC!
Designer Notes: The “Collar of Sacrifice on a Homunculus” is something of a running joke with my
old Venture Captain. There was a magic item in Pathfinder 1e that let you sacrifice your familiar to
regain hit points, but it made your familiar “despondent and paranoid”. There was an archetype called
the “Promethean Alchemist” that made a homunculus familiar that followed your PC to the extent of
worshipping them, frequently making a little shrine in your PCs honor. I enjoy the idea of an NPC villian
who uses both features to have a familiar who worships and adores them...but is also aware that they
live to one day blow up and heal them. Poor homunculus!

Encounter Notes: This one is very much set to be some poor minion of an evil villain you aren’t supposed
to fight. They could help supplement a fight by running across the battlefield using Cleaning Order, but
the PCs aren’t meant to even want to attack them (which makes Collar of Sacrifice a viable ability). I’d
even have them follow the PCs around for a while and really build up the pathos prior to the reveal that
the alchemist is a villian that needs to be stopped; Perhaps they even offer to follow around the PCs and
help assist the party’s alchemist in crafting during Downtime!
Designer Notes: Disarming a scroll, spellbook, or material components pouch was an effective strategy
for your Attack of Opportunity back in Pathfinder 1e. But eating the spell instead? Oh my. I remember
Perram in chat helping me make this monster. I do like the parallels between this and a rust monster; I
like to think the two monsters would get along given their distinct diets!

Encounter Notes: While this is most effective against a caster PC, it might be more fun for the table to
focus it first against a caster NPC who is supporting the party. This way the party’s caster will know to
keep their spellbook and/or scrolls safe if the doggo finishes off the NPC and/or the party encounters
another one of these.
Designer Notes: My first entry from Legend of the Five Rings! At first I was tempted to just staple a
challenge ability onto a plague zombie, but when I saw the Fear ability on Voitagi and read that he was
an assassin of sorts I knew I had to make it more exciting than that. The +5 might be too much, but the
idea behind it is best explained in encounter notes.

Encounter Notes: Voitagi has to be targeting a specific PC, and yet fighting against mutliple enemies
at once! While Test of Courage can pump up to a +5, the focus this character will have on a single
enemy makes the stacking incredibly unlikely unless there are a couple plague zombies backing him
up in a higher level encounter; Giving players the option to run away if too many are diseased makes
the Plaguesense ability and his ranks in Survival suddenly shine, and the idea of a ceaseless tracker
hunting down one of the PCs makes for a fun narrative!
Designer Notes: Karyuudo is basically a unique “Stone Lion” that is always “bonded” (and thus without
a fly speed, despite Karyuudo having Cavalry). Stony Defense is a fun ability; On it’s surface it looks
really strong, but the monster was designed to be assumed to have the resistance.

Encounter Notes: Have Karyuudo use Pounce and then activate Stony Defense, giving it that extra
movement speed for it’s initial “hunt”. It’s unlikely he will fight most adventurers given his alignment and
bonus damage, but you might be running an evil campaign, Karyuudo might be mislead into attacking
the party, or the party might just be trespassing on his turf.
Designer Notes: I love the idea of creatures designed to be summoned! Summoned creatures are sadly
a little subpar at certain levels, and I feel like Conjuration Conversion helps make up for it given a
summoned monster’s best use at higher levels is taking hits!

Encounter Notes: This monster will likely see play as a summoned ally of the PCs. It might be a bit
“much” for an NPC summoner to use it...unless the summoner is vulnerable to the PCs just taking him
out and ignoring the mammoth. At which point the PCs might find a few scrolls of “Summon Battle
Mammoth” to help encourage them use the creature themselves!
Designer Notes: This was the first creature I used in my own campaign and I’m happy to say it worked
quite well. There is also a level 10 variant on my social media accounts.

Encounter Notes: Make sure the sphinx is at leas tone full round of movement away from the PCs at the
start of the encounter or they will very likely just charge the sphinx as she begins to assemble thopters.
The fact they have a fly speed at such a low level makes it easy for them to avoid the PCs and throw
thopters at them, so you’ll also want to give them a reason to stop “sniping” and come down and fight
(such as a treasure they have to protect but cannot carry with them).
Designer Notes: My first Yu-Gi-Oh! entry! It almost feels like a Hazard more than a creature, but I enjoy
that something like this can be made using the robust Pathfinder 2e monster creation rules. Notice I
just copy and pasted Yank from the Choker and forgot to edit in “Holding Arms”. Oops!

Encounter Notes: These are very much a support creature in encounters. The only time I could see using
these without other monsters or hazards would be as an atmospheric choice in a torture chamber.
Designer Notes: I was so excited to pull such an iconic monster from my second Yu-Gi-Oh! booster
pack! Alexander Augunas was in chat helping me design this monster. I wasn’t too sure about the Anti-
Trap aura at first, but it’s such an iconic part of what makes him the Android Psycho Shocker that I
couldn’t resist. I gave the eye-beams electricity damage specifically because of that title; I love the idea
that he can disable reactions, given traps were the only way to react when this card was printed.

Encounter Notes: This would be a very threatening boss against a party that uses lots of snares and
traps, to the point that it might make those character(s) feel a little picked on. Fortunately it is a unique
enemy and will be very memorable to everyone at the table who enjoyed the original source material.
Make sure to use Animated Assault and Magic Missile from a safe distance while controlling the
battlefield with your Eye Beams. There may even be a way to use Anti-Trap Aura in such a way that the
PCs are still affected by traps but Jinzo and his allies are safe!
Designer Notes: Wisel is such a meta card that it was difficult to design the Meklord Emperor! I don’t
think the way I did it is very successful; If you want abilities like this to help supplement a higher level
creature, bake it into the higher level creature’s stat block rather than attempt to make this second
creature that can barely do anything by itself.

Encounter Notes: His stats are way too high for a creature of his level because he has to be supporting
another higher level creature, but doesn’t support it enough to justify the higher creature level in terms
of XP.
Designer Notes: This feels like a very successful design. Smelt adds something unique to an otherwise
overused trope (a red dragon who likes gold). I enjoyed making a non-humanoid creature who was
reliant on a mundane item in its “Items” line.

Encounter Notes: Feel free to adjust the 1,000 gold pieces to suit how much wealth you intend to give to
your PCs, given this dragon is basically a “mobile hoard”. This feels like a good opportunity if you need
a dragon who is far away from his normal haunt, but you still want to play out the fantasy of seizing a
dragon’s horde. Note that PC’s weapons being “covered in gold” gives the dragon resistance 15 to those
PC’s attacks!
Designer Notes: Casters are always a little tedious since so much of the time spent designing them is
spent picking out spells. I like the idea of Fractal Deconstruction, and it may have been inspired by a
Pathfinder Infinite base class called the Theorist that prepares spells by seeing them cast.

Encounter Notes: I picked largely non-combat spells since Imbraham is a magical teacher. Of course
with Fractal Deconstruction he can just cast the same combat spells the PCs are casting. Since he is
a teacher he should probably have other students in the encounter, and he can copy their spells too!
He’s very unlikely to be a character a party of PCs are going to fight in a solo-encounter, unless they
specifically plan for it. I honestly see him more of a PC ally.
Designer Notes: Designing for “Prowess” like this is always tough since you’ll never know how many
‘casters’ will be in an encounter. The basic dragon abilities and stat-block alone make the creature
a decent enough threat. Arcane Torrent is a really fun design..but in retrospect I’d probably give the
Skreelix the Uncommon trait so it can’t be summoned. Or maybe give casters who cast around it the
effects of Wellspring Magic from Secrets of Magic.

Encounter Notes: PC casters fighting this will experience a “feast-and-feast” moment as he empowers
both spells targetting him and his own breath weapon with each spell cast! Where he becomes an
extremely powerful threat is against a party without spell casters while he has an allied spellcaster,
especially if one is using him as a mount; I would only do such a thing if it were a major encounter in
the campaign and even then I’d select my spells very carefully for the boss knowing the Skreelix had
arcane torrent.
Designer Notes: So chat recommended I make this creature the centipede instead of the peasant
and I kind of loved it. Finding abilities for this was a bit of a stretch, but it just shows how robust the
Pathfinder 2e Monster Building rules are. The farmer throwing fruit feels like a Gamemastery Guide
entry, doesn’t it? Monsters having minions as an ability is still something I’m not 100% sold on. It should
have also been made uncommon so you can’t summon both it and a farmer with summon animal. Or
maybe the farmer is a party animal? That is some mindbending venom!

Encounter Notes: The level for this monster and its statistics were adjusted with the assumption it will
have the farmer with it. It’s meant to run around the battlefield injecting pumpkins to create swarms while
the farmer keeps the PCs at bay throwing apples, which probably wouldn’t happen in a real campaign
unless the Centipede successfully remained Hidden and the PCs had a reason to not want to attack the
farmer but instead try to talk them down.
Designer Notes: This design was partially based on a discussion in Arcane Mark about how to design
encounter-mode “ritual-like” spells. This is one of those unique creatures that wants an encounter built
around it. Honestly, I feel like Bolster the Faithful and Channel the Faithful use way too many words to
explain what it does and it’s fairly inelegant.

Encounter Notes: You’ll want at least three other humanoids around both to help with Channel the
Faithful and make use of the benefits of Bolster the Faithful. This makes a fun PC ally in a specific fight,
especially against Werewolves! Whether or not the PCs want to aid with the ritual might even be an
opportunity to increase your reputation with Katilda.
Designer Notes: This was the first time I picked a non-creature card to “add on” to the creature’s design,
and I’m glad I did. It is another one of those creatures-that-adds-more-creatures, but I like the design
more than the centipede. Being able to add hazards is fun too.

Encounter Notes: Plan in advance for what type of NPCs are added to the fight when Adeline uses
Rallying Cry. She should be fighting in a battlefield full of “squares of crowds” or “squares of troops”
(that are not otherwise involved in the encounter the PCs are involved in, until she uses Rallying Cry).
Designer Notes: I love the idea of creatures that become treasure when killed. In this case the wurm’s
hide can be used as scrolls when it dies, which has the added bonus of making PCs feel less salty when
they get affected by Blood Price and lose buffs. I feel like Inexorable shouldn’t ignore difficult terrain.
I think it’s funny that this can potentially give a character a Frightened value without a cap (if it has
enough buffs).

Encounter Notes: While this is an “anti-magic” monster, it’s one that will likely target front-liners who are
affected by positive buff spells. Of course it’s really good against casters who buff themselves, and can
even dispel polymorph effects!
Designer Notes: Making a creature who turns into a buff was a fun bit of design space to explore.

Encounter Notes: This creature is likely to be an ally of the PCs, or a mislead enemy who realizes the
error of their ways only after being slain, possibly by their former “allies”.
Designer Notes: Pyroclastic Spell Bubble is based on a feat from Infiknight Archetypes: Spell Tricksters.
I love the idea of a spell that just builds up this big explosion by sucking in more and more air until it’s
ready to explode!

Encounter Notes: This creature shines against summoners or when attacking familiars, animal
companions, and other minions. It’s also very likely to be used in an ambush so it can charge up Proto-
Pyroclastic Bubble before the fight, which may be a good tip-off to PCs who make a Perception Check
that there is an enemy waiting for them!
Designer Notes: This is probably the worst designed monster in Booster Bestiary history. It has the stat
block of a considerably higher level monster only because it has that one ability that gives him a strict
“timer”. Those kinds of encounters should not be designed for in a monster like this, but rather be part
of your campaign that uses a higher level monster with that adjustment. It should have also been made
uncommon because it’s way too strong to summon!

Encounter Notes: This creature is meant to just sit around making deals, and unless they are making
deals it will likely die in ~8 rounds even if no one else does anything. That being said, it is as strong
as a level 6 creature and needs to be approached with extreme caution as that means it will be nigh-
undefeatable for a party under level 4.
Designer Notes: His speed should say “25 feet”, not “5 feet”; Oops! Otherwise, this feels like such a
successful design for a PC ally. Primal Vitality is just one of those abilities players will want to break,
and it fits Mowu so well. I also enjoy vigilance giving that buff to Trample, as it sort of guides the GM
into how the monster was intended to be played.

Encounter Notes: Use vigilance to set up a strong Trample. Primal Vitality is cute, but don’t stress
yourself about having to use it in an encounter.
Designer Notes: I’ve always loved that you can use Flash Beetles as makeshift torches.

Encounter Notes: This monster is especially useful if PCs are in a wilderness survival adventure and
can’t replenish their supply of healing items. You can even throw them at level 0 or level 1 PCs to give
them a source of healing potions!
Designer Notes: I used these successfully in my own campaign. While I didn’t open them from a booster
pack, they are necessary for the Half-Shark Half-Tank to function and pari well with the Sharding Sphinx.

Encounter Notes: I enjoyed using unsafe cliffs around these guys to give PCs the opportunity to set the
gnomes up so they’d leap to their doom when they used “fall back”.
Designer Notes: The idea that Hama keeps setting off traps over and over is pretty funny, even if it’s
not entirely accurate with the design of the original card which should recieve double rewards for
completing dungeons, not double the traps!

Encounter Notes: This creature is meant to be used as a PC ally in an ‘escort quest’. Whether or not you
want to introduce her as a helpful ally using Rouse the Party and her utility spells or as a nuissance who
keeps setting off traps will likely impact how your player’s feel about her.
Designer Notes: Unstable cards are allowed to be convuluted, right? I love the idea of an octo-kitten
who can control your minds! That’s what kittens do best already, right?

Encounter Notes: This works great as a mini-boss for a lower level adventure as the cards together
form a clear and concise story: this abomination of nature is controlling people’s brains! You’ll want to
use Writhing Arms and follow it up with Mandatory Friendship Shackles and Neural Network. The fact
it just wants to protect itself and communicate with creatures makes it something of a sympathetic
villain.
Designer Notes: So I decided to make this a ritual instead of a creature, as you can use almost any
creature capable of casting this ritual as the actual Triskaidekaphile. I’m a big sucker for time travel
rituals. Note that the “13th hand” is meant to be your own, but it’s not worded great to reflect that. I
really like the Critical Failure here, although it’s not likely to actually be all that traumatic if you have
access to a 9th level ritual!
Designer Notes: Is this the third creature I’ve designed that eats scrolls? I would blame Magic the
Gathering but one of them was a monster with nothing resembling “magic eating”, so it’s really my fault.
It is another monster that becomes its own treasure, and that’s kind of neat.

Encounter Notes: This is intended to be a monster the PCs will fight who uses its death throes to give
the PCs its essence in the hopes the good-natured party will take up its mantle and defend its home
against a ‘greater evil’. It’s always a crap-shoot whether or not the PCs will comply, of course.
Designer Notes: This one is fairly straight forward. I think the hardest part about converting a card
with landfall is trying to decide how to best convey something so Magic-centric in a TTRPG. I feel
like “moving across squares of terrain” is the best idea yet and if I pull another Landfall card I’ll try to
remember this solution.

Encounter Notes: Use cleansing wildfire to burn as many squares as possible, then use Brushfire Rebirth
to get Status bonuses. You’ll have to figure your own rules for how much smoke the fire produces, but
I’d gauge it based on how many players would become utterly useless in smoke.
Designer Notes: In retrospect I wish he had a change shape aiblity so he can hide as a sacrifice for
the clerics or something, but that wouldn’t fit his flavor. Hope Render is a really cool name, despite the
ability being fairly mediocre given the relatively high requirements.

Encounter Notes: The mechanics here tell a fairly straight forward story: He stands behind a wall of
clerics, but killing the clerics gives him power. Lament as an AoE let’s him kill a couple of his followers
to get his buff, and dimension door helps him stay far away form the front-lines until he’s buffed.
Designer Notes: A bounty hunter is pretty easy to design, but I using the fearful volley I pulled in the
pack really gave it an extra push. I realized after posting her that Running Reload doesn’t mean much
given a daikyu is a reload 0 weapon. Oops! But firing as you move is a classic Mantis clan trope; Maybe
it should have been like shot on the run: Two-Action Stride, Strike, Stride...

Encounter Notes: Use Hunt Prey to get a bonus to Fearful Volley so you can hit a PC with Frightened,
then unload with this high mobility bounty hunter.
Designer Notes: I do enjoy gods that aren’t omnipotent. I guess getting an army of undead weasels isn’t
optimal, but it’s fun. Being able to recharge your staff when you crit is reminiscient of dragons; I enjoy
that creatures who designed a specific magic item are better at using it even if it’s looted afterward.

Encounter Notes: This is a support character who can revive allied creatures when they fall in battle.
Alone he doesn’t do much, but he does come with three built in weasels. Immunity to cold and snow
vision makes him extra nice in environments with blizzards that do cold damage each round.
Designer Notes: Bringing a non-OGL monster like a beholder into Pathfinder always feels so naughty.
Much of this design is based on past iterations of the beholder in D&D.

Encounter Notes: Close your eye. Fire rays. Open eye. Rinse, wash, and repeat. Beholders are pretty
straight forward encounters.
Designer Notes: i’m so happy I got Kitsune Ace in my first Kamigawa pack, being I’m an ace who uses
kitsune in his screen name! Even better that I pulled such a neat vehicle in the same pack! I also pulled
an intercessor’s arrest in the pack, and it was fun making it fit with the flavor of the vehicle.

Encounter Notes: This creature is intended to be used during a chase. Being able to steal money and
then use it to immobilize creatures makes him really good against other drivers (who can no longer
control their vehicles) or mounts (who would fall to the ground and cause their rider to eat the dirt).
Designer Notes: This might be my most successful Kamigawa design. Grave Lantern is a super flavorful
ability, and you can always have this spirit drop one when defeated so it counts as yet another creature
that provides its own thematic treasure. Beckoning Visage is the high point of this design.

Encounter Notes: The gravelighter will try to take out one character at a time, knowing that damaging a
character makes them more likely to see them! It’ll be playing a balancing game between pumping out
damage and throwing a deathknell, all while keeping PCs damaged thanks to Grave Lantern.
Designer Notes: I love me some esoteric kami! Writing an ability called “mono no aware” makes this an
instant win for me. I kind of wish it lowered the duration of spells, but at the same time I enjoy the idea
that the kami appreciates the spell for its natural duration. Up to a +4 seems high, but it’s rare the ability
will trigger more than twice per battle and the creature’s stats are pretty low.

Encounter Notes: This creature is especially dangerous when protecting its ward along with a caster
who can trigger Mono no Aware, especially if it can do it multiple times per round with single-action
spells!
Designer Notes: I feel like I was partially inspired by the big turtle from BoFuRi. These sort of creatures
are fun to design because you know right off the bat they aren’t intended to be fought unless the players
really screw up. It would make a heck of a summon too!

Encounter Notes: The Colossal Skyturtle isn’t intended to be fought, or even stay for much of a fight; it’ll
have creatures it doesn’t like phase through it and fly away. Usually if this is used it’ll be PCs defending
their giant flying mount, which makes the burst of healing extra special since it can save a party who
finds themselves suddenly plumetting if they failed to defend their magic sky turtle!
Designer Notes: i enjoy how I designed reconfigure as this sort of halfway between a cassian angel and
a clockwork monster. Although it’s funny that the first reconfigure creature I got was the “cursed” one
that hurts the one who wears it.

Encounter Notes: This creature is intended as a piece of cursed treasure, but can be a part of an
encounter that helps explain why an NPC attacked the PCs in the first place. It can also be a neat plot
element for a party that doesn’t have detect evil and learns after using the oni a few times that their
friend might be leading them down the wrong path!
Designer Notes: Phonasthetic Reverberation is a neat name, right? I like the idea of tactically moving
your buffs around and I think I wrote a feat that does this in a Starfinder Infinite product. This is a good
use of vigilance too and I hope I can remember to use it in a future creature.

Encounter Notes: Norika is meant to buff one ally and let them fight solo while the rest of her allies
uses support and battlefield control spells. When the ally falls, they can plop their buffs onto her next
champion, casting more buffs all the while. When her last ally falls, she can move all the buffs to herself
and have a number of powerful enchantments for her last stand!
Designer Notes: I love teko-kagi but the 1st edition version of the weapon is kind of a rules headache.
This reconfigure beast is a little weak until you get to the part where it can shield block for you, which
fits the original point of the tekko-kagi.

Encounter Notes: This creature is intended as an additional threat that potentially becomes treasure
after the encounter. It’s honestly more of an allied creature, and I don’t think I’d give bonus XP or adjust
an encounter’s math much for including one strictly as a reconfigured creature.
Designer Notes: Another pilot creature intended for a chase scene. Being able to grab an unoccupied
vehicle makes for a great mid-race scene if this character’s vehicle is destroyed mid-race!

Encounter Notes: Greasefang pushes her vehicle until it breaks, then grabs a new one using greasejacking
to stay into the race. Junk Crime is a +1 Striking Wrench with the shove and parry traits!
Designer Notes: This creature was partially inspired by the sword guardian from Bestiary 3. It’s meant
to protect a magic item that is too dangerous to keep outside of an anti-magic field, using that anti-
magic to defend it to the death! I like how many defensive abilities it has in its stat block compared to
offensive.

Encounter Notes: The mirrorshell crab is a beastly tank who can reflect spells and grab with its claws!
The fact the antimagic field sticks afterwards can make for a very difficult encounter if some NPCs were
waiting to ambush the PCs once they beat the crab...or give the PCs an opportunity for shenanigans.
Designer Notes: Hey, it makes you spiderman!

Encounter Notes: This accessory basically turns an NPC into spiderman, which adds a new level of
depth to an encounter probably worthy of the extra XP this creature confers. It’s also built in treasure
in and of itself!
Designer Notes: I don’t like how this card turned out. The idea was that Headbutt had the fatal trait but
a very low to-hit plus flourish to reflect the coin-flip nature of knock away, but it really doesn’t work that
way in practice. if I could adjust that, this isn’t a terrible design. It’s actually a grossly efficient monster
that wrecks havoc with the action economy, but it’s also as boring as stoutland.

Encounter Notes: Headbutt if you like to gamble and/or want to knock someone away. Bite to demoralize
them. Ideally you’ll go bite and then headbutt (praying for a 20).
Designer Notes: In its original incarnation Vritra is said to either block a river or turn water into sand,
much like a Blue Dragon.I like that creatures who destroy water would still have a swim speed. It’d need
the burrow speed so it can slither away after it’s destroyed all the water!

Encounter Notes: The creature uses Curse of Vritra to reshape the battlefield or ruin an alchemist’s
day. Otherwise it functions like a sea serpent with a burrow speed, using spine rake to do pseudo-AOE
damage and constrict/swallow whole to keep enemies from getting too far away.
Designer Notes: This one became a meme almost immediately, and I love it. Just a big chompy boy that
turns whatever it eats into mechanical gnomes, whether it’s magic or machine!

Encounter Notes: The half-shark half-tank will likely go for casters first, given they are most likely to
harm both it and it’s gnomes with electric arc (and bypass its physical resistance). The clockwork
gnomes are barely hindrances and mostly just clog the battlefield.
Designer Notes: This was posted in response to a meme on facebook, but I honestly couldn’t resist.

Encounter Notes: No one expects the scorpadillo! It curls up into a ball but can still sting! With reach!
Designer Notes: This was designed during our undead show in celebration of Book of the Dead! There
was also a portable hole in the booster pack, so we designed ourselves a portable skeleton ambush!

Encounter Notes: Instead of an encounter merely coming with treasure, this encounter is triggered
when you attempt to loot the treasure! This can potentially punish a group for grabbing loot before they
are healed up, and pulling a PC into a portable hole before rolling initiative is sure to be memorable.
Designer Notes: Designed during the undead special to celebrate book of the dead, Diregraf Horde is
your standard zombie horde with a twist: the zombies eat anything and everything, including each other!

Encounter Notes: The horde will swarm the map and use eaten alive to hit as many enemies as
possible. PCs can likely use Warfare Lore in addition to other relevant lore skills to realize the zombies
are munching on each other and if you can clear everyone out of the swarm it’ll start to depleate it’s
own troops!
Designer Notes: Designed as part of our 50th Booster Bestiary entry special, Thraximundar was quite
special as both a Secret Lair card and a card one of our chat members uses in Commander!

Encounter Notes: Thrax charges into battle, destroys an enemy, and uses their soul power to blow up
more people. He has no allies, and revels in the presence of more enemies; He is Thraximundar, he who
paints the earth red!
Designer Notes: I believe it was Novel Enigma in chat who wanted her to return to a deck of cards when
she died, and I liked the idea of using suits in her design. This gave us a more inspired way for her to
steal spells and provide some flavorful treasure when defeated.
OPEN GAME LICENSE Version 1.0a and distributed by Frog God Games; Author: Scott Greene, based on original material by Rik
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of Shepard.
the Coast, Inc (“Wizards”). All Rights Reserved. Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon
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Section 15 and distributed by Frog God Games; Author: Scott Greene, based on original material by Rik
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Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. Dark Stalker from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published
System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, and distributed by Frog God Games; Author: Scott Greene, based on original material by Simon
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and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian and distributed by Frog God Games; Author: Scott Greene, based on original material by Brian
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Jones, Virginia Jordan, TJ Kahn, Mikko Kallio, Jason Keeley, Joshua Kim, Avi Kool, Jeff Lee, Lyz and distributed by Frog God Games; Author: Scott Greene, based on original material by Ian
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Winkler.
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published and distributed by Frog God Games; Author: Scott Greene, based on original material
by Gary Gygax.
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by Gary Gygax.
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Thomasson.
Book of the Righteous © 2002, Aaron Loeb.
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published and distributed by Frog God Games; Author: Scott Greene, based on original material
by Gary Gygax.
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