Unfair Rulebook

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Contents

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What’s In The Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Objective. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Your First Game? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
How To Win. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
How To Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Park Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Scoring At Game End. . . . . . . . . . . . . . . . . . . . . . . . . . 15
Scoring Web App . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Packing Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Updated Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
FAQs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
The Golden Rules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
25 min Your Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Ages 14+ 2-5 players Rule Interpretation Guide. . . . . . . . . . . . . . . . . . . . . 16
per player
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Visit www.unfair-game.com for up-to-date rules and resources.

CREDITS
Game design & development: Saltwell, Gayle Richardson, Giulio Artists
Joel Finch Zambon, Glenn Wykes, Hendrik Lianto,
Ian Ward, Igor Ferreira Komar, Jack
Additional development: See more of the work of
Clarke, Jacqueline Crancher, Jaime
Kim Brebach, Jaime Lawrence Mr Cuddington:
Lawrence, Jason Wesley Kotzur-Yang,
Illustrations: Jen Greenham, Jeremy Rosenstrauss, www.mrcuddington.com
Mr Cuddington Karen Perkins, Kate Finch, Kate
(David Forest and Lina Cossette) Robinson, Kenny Sabir, Kevin Brake,
Kevin O’Brien, Kim Brebach, Kimberley
Additional card illustrations: Duncan, Lawrence Wang, Leigh Oram, See more of the work of
Philippe Poirier Liz Saltwell, Luke Lancaster, Malcolm Philippe Poirier:
Graphic design: Dickie, Mark Fareso, Mark Martindale,
Matt Taylor, Melinda Hungerford, www.philippepoirier.ca
Joel Finch, Mr Cuddington
(David Forest and Lina Cossette) Michael Joss, Michael Sharp, Nathan,
Neil Thomson, Paul Alchin, Paul
Card reverse artwork: Bradley, Paul Campbell, Paul Finch, Paul
Nicole Castles Long, Pete Wrigley, Peter Maylott, Peter See more of the work of
Tkatsch, Phoebe Wild, Rachel McLeary, Nicole Castles:
Roller coaster miniature sculpt:
Zibobiz, Kieran Birchley Rafal Aleksiuk, Rebecca Hopkins, nicolecastles.
Richard Vickery, Rob Gollagher, hypnopixel.com
Board, Rulebook, & Reference design: Rob Shankly, Sam McNamara, Sean
Kate Finch, Joel Finch Fenemore, Shannon Taylor, Stephen
Proofreading: Farquhar, Susan Hickman, Susannah Special Thanks
Tom Brown (lead), Brett Chaiyawat, York, Sye Robertson, Tara, Tim Long, Thanks to Paul, Brooke, and Kate for
Brooke Long, Jaime Lawrence, Jay Tim Roediger, Titch Ashen, Toby playtesting even before it was fun.
McLeary, Rob Shankly, Susannah York, Saltwell, William Oey, and everyone
Thanks to David and Lina for your
Will Sobel else who was willing to risk their time
endless patience and remarkable results.
playing an unknown game.
Playtesters: Thanks to Cindy at GO Lounge in
Aaron Lim, Aidan McLeary, Aisling CanCon people, BorderCon people, Gen
Brisbane for providing us with a
Taylor, Alex Finch, Alex Ward, Alannah Con people, BoardGameGeek people,
supportive and fun place for many public
Kearney, Allen Chang, Andras, Anthony and Kickstarter people – you are
playtest outings with the game.
Klemm, Ben Collett, Ben Nelson, wonderful people! Thank you all!
Benj Davis, Bianca Wilson, Brendan Thanks to Susan Hickman and Alex
Evans, Brent, Brett Chaiyawat, Brett Muse Adsett for contract advice.
Cuneo, Brooke Long, Caelum McLeary, Board Game Geek microbadge
Extra special thanks to my wise,
Cathy Barbagallo, Cindy Wong, Craig aficionados: Craig Somerton, 'Arctica'
awesome, and lovely wife Kate, for
Somerton, Damian Chappell, David Gary, and Raymond Haaken. Thank you!
putting up with my special brand of
Adams, David Ellis, David Oram, David
crazy.

2
WHAT’S IN THE BOX
• 1 x Game board, double-sided 6 themed packs of 57 cards each – Gangster, Jungle, Ninja,
• 2 x Player Reference sheets Pirate, Robot, and Vampire. Each theme pack contains:
• 1 x Blueprint Closure card • 1 Theme Overview card
• 5 x Game Changer cards • 1 Gate card
• 1 x old-style Current Step marker - "You Are Here" symbol • 1 Loan card
• 1 x upgraded Current Step marker - roller coaster mini • 1 Round & Scoring Summary card
• 14 x Mesmerism tokens (for use with Vampire theme) • 2 Showcase cards
• 6 x Theme Randomiser tokens + spares • 3 “Funfair” City cards
• 1 x Starting Player marker + plastic base • 3 “Unfair” City cards
• 2 x 6-sided dice (for use with Gangster theme) • 5 Blueprint cards
• 36 x “1 coin” tokens • 13 Event cards 6 themed packs
• 28 x “5 coin” tokens • 27 Park cards of cards
• 16 x “25 coin” tokens
• 6 x “125 coin” tokens
• Scorepad + pencil
• Rulebook

Mesmerism Old-style Theme Starting


token Current Step Randomiser Player
marker token marker

Upgraded
Blueprint Closure Game Changer Current Step
card cards marker Coin tokens

OBJECTIVE YOUR FIRST GAME?


Build the city’s greatest theme park, whatever it takes! Unfair has a lot to look at, and even if you are an experienced
gamer who will understand the strategies of the game quickly,
Your goal is to build the park that scores the most points at there are still many unique rules to learn and cards to read
game end, using three main ways to score: during your first play.
• Build impressively tall attractions with lots of upgrades.
For this reason, we added the First Date Game Changer card,
• Match your park to blueprints to achieve hidden goals. to be used whenever any of the players are new to the game.
• Buy your way to victory with good old-fashioned cash. It shortens the game from 8 rounds to only 6, and removes
some of the cards that need a longer game to give their full
You can also play events to help yourself and hinder your
benefit.
opponents as you build your park over the course of 8 rounds.
This helps every player to have a smooth first Unfair
Recruit staff members to help you, or build a super attraction
experience, whether all players are new or only some of them.
with a unique ability. Bribing officials and blackmailing
politicians is entirely optional. Please trust us on this.

3
SETUP
Step 5: Place half of the remaining coins at each end of the
If any players are new to the game, please use the board, to give all players convenient access.
First Date Game Changer card and these themes:
Step 6: Separate the remaining cards by the design on their
2 PLAYERS: Robot, Pirate backs. The red Park cards from all packs go into one shared
3 PLAYERS: Robot, Pirate, Vampire pile, green Event cards into another pile, and so on.
4 PLAYERS: Robot, Pirate, Vampire, Jungle
Unfair plays well with 5 players, but don't play a
5-player game if any players are new to the game. All
players should be familiar with the rules and cards first.

Before starting: If you wish to use any of


the optional Game Changer cards, select one
or more now so that you can apply their
rules during setup. We recommend using Step 7: Shuffle each pile separately.
the First Date Game Changer by itself if this
is your first game. A Step 8: Place the red Park cards face-down on the board in
the matching spot to form the Park deck. G Do the same for
the green Event cards to form the Event deck H and the blue
Step 1: Decide which side of the board to use and place it on Blueprint cards to form the Blueprint deck. I Set the purple
the table. Both sides play the same game, but one side is more Showcase cards aside for now.
colourful with a layout suited to players sitting opposite each
other. The other side has higher contrast and a layout suited Step 9: Count out 4 white-and-red “Unfair” City cards face-
to players sitting beside each other. down into a temporary pile. Put the remaining "Unfair" City
cards back into the box without revealing them.
Step 2: Choose which theme packs to play. Each player can
choose one pack to include, or you can mix and draw Theme Step 10: Place the Blueprint Closure card on top of the
Randomiser tokens to choose them at random – one pack per temporary "Unfair" pile, with the “Public Notice” side face-up.
player. There is no “core” pack and players don’t keep one
Step 11: Count out 4 white-and-blue “Funfair” City cards face-
pack for themselves. All cards are shared. To make setup
down on top of that pile. Do NOT shuffle these together. Put
quicker, give each player one pack to split up.
the remaining "Funfair" City cards back into the box without
Step 3: Set aside the Theme Overview card from each theme revealing them. Match this 9-card pile to its place on the board
pack. Any additional rules shown on the Overview card are to form the City deck. J
active during the game, so keep them visible for reference. B

Step 4: Give each player:


• 20 coins. C Step 12: Deal 5 Park cards to each player as their starting
• A yellow Gate card, placed face-up. D hand. K If a player receives no attraction cards (that is, a card
marked with the word "attraction" below its name), they may
• A grey Loan card, placed face-down above the Gate card. E
choose to reveal their cards and shuffle them back into the
• A double-sided Round & Scoring Summary card. F Park deck to draw a new hand of 5 Park cards, repeating until
they have at least one attraction card.

Step 13: Deal 2 Showcase cards to each player. Players may


look at their own Showcase cards, but they are otherwise kept
face-down on the table until used. L

Step 14: Reveal cards from the Park deck to fill the 6 spaces
labelled "Market" to form the Market. M

Step 15: Give the Starting Player marker to the person who
most recently rode a roller coaster.

4
STARTING SETUP
J M I
A
Discard Discard
face-up Market Market Market face-up

EVENT EVENT EVENT PARK PARK PARK PARK


GUESTS CLEANUP
Draw City Play 1 2 3 4

EVENT EVENT EVENT PARK PARK PARK PARK GUESTS CLEANUP


B
Draw City Play 1 2 3 4
face-up Market Market face-up
Market
Discard Discard

H M G
Each player starts with: C
F This is the starting setup for • 20 coins.
E a player, showing five empty • A Gate card, face-up.
attraction spaces to the right • A Loan card, face-down.
of the Main Gate card, with the • A Round & Scoring Summary card.
game board above. • A hand of 5 Park cards.
• 2 Showcase cards, face-down. K L

1 2 3 4 5

5
THE CARDS Attractions
Attractions are the main structures in your park.

Gate card
Each player starts with their own Gate card. It allows you to
build up to 5 attractions (including a super attraction), and
i You can recognise attraction cards
by the word “attraction” in their
also gives you 1 star and a guest capacity of 15. card type under the name.
Stars are part of how you get income, and guest capacity is a All attraction cards use this ribbon
limit on how many guests you can fit in your park. These will and circular icon shape.
be explained in detail a little later.

ATTRACTION TYPES:
Gate icon

Thrill Ride Sideshow

Stars

Leisure Ride Nature Area

Capacity
Theatre Hotel

Food Outlet

POSITION: Attractions must be built in the first empty


Park cards attraction space in your park, to the right of your Gate card.
Your theme park is built out of Park cards of different types.
If an attraction is demolished somehow, the attraction space
All Park cards have some parts in common.
it was built in becomes empty again. Other attractions do not
CARD NAME & CARD TYPE: Each Park card has a name, with slide over to close the gap.
its card type shown underneath.
You cannot move attractions to another space after they are
STARS: Each Park card has a star value, to show how well it built just because you want to.
attracts paying guests.
RESTRICTIONS: Some attractions have restrictions on what
BUILD PRICE: Each Park card has a blue price can be built on them. These are shown on a black-and-yellow
tag. Pay the price marked on this tag to build strip beside the price tag.
the card into your park.
Icon shows attraction type
Card name Stars

Card type
Build
price

Build
restriction

6
PANORAMA: Some attraction cards have an indicator near POSITION: Tuck the upgrade card under the attraction (and
the bottom of the card, showing that the illustration is part of any other upgrade cards the attraction already has) with the
a larger panoramic scene. striped top section of the upgrade card visible at the top. Once
built, you cannot rearrange them.

Some Event cards or Park card abilities (see page 10)


allow you to move an upgrade from one attraction to another.
Panorama
Whether upgrades are built or moved, always tuck them
indicator
behind the top of the stack, in the next available position.
Don't insert them in the middle of the stack.

Attractions cannot be moved after they are built, so if you wish RESTRICTIONS: Some upgrades have limits on how or where
to complete a panorama you will need to build the attractions they can be built. Such restrictions are shown on a black-and-
in the correct order. yellow strip beside the price tag.

Future expansions will add scoring for panoramas, but they


currently have no points value. Icon shows upgrade type

Build
restriction

WI-FI: Some cards include a Wi-Fi-symbol at the


top of the card. Future expansions will use these
symbols, but they currently have no gameplay value.
Some upgrades
have rules that
Upgrades should be fully
Once you have an attraction in your park, you can build displayed
upgrades onto it. Upgrades increase your park’s appeal
to guests, earn you more points at game end, and are often
needed to match blueprints (see page 9). DUPLICATE UPGRADES: You cannot build more than one
upgrade with the same name on the same attraction. For

i You can recognise upgrade cards


example, you can have as many Guest Services check-mark
icons as you wish, but you cannot have two Air Conditioning
by the word “upgrade” in their upgrades on the same attraction.
card type under the name.

All upgrade cards use this ribbon


and diamond icon shape.
i A Park card is all of the types shown on its
card type line. For example, this card is an
"attraction" and a "sideshow". The dash
UPGRADE TYPES: between them makes no difference; it is
included for ease of reading only.

Feature Theme, such as

Guest Services
When a rule talks about a "thrill ride" or a
"feature upgrade", the card must have all of
those words in its card type to match that
Quality Animal rule, but it can have other words too.

7
Built-in upgrades BUILT-IN UPGRADE PROPERTIES: Built-in upgrades do not
Some attractions come with upgrades already built-in, as have their own star value, and they do not have a separate
indicated by a second or third icon on the card. build price. The star and the price belong to the attraction.

On cards with built-in upgrades, the rule box shows exactly Built-in upgrades do not get the same rule abilities as the
which upgrade it is. separate upgrade card with the same name. For example, a
Pirate Theme upgrade card gives you 5 coins after you build
it, but a built-in Pirate theme icon does not.
Built-in
feature
upgrade Staff Members
Staff members add their special abilities to your whole park.
Place them to the left of your Gate card, on the opposite side
to your attractions.

Rule box You can have as many staff members as you wish.
with In addition to any abilities they have, each staff member also
details
adds their points value to your score at game end.

Staff member icon

BUILT-IN THEMES: There is one special case. When the built-


in upgrade is a theme, the letter on the icon shows which
theme it is. Each theme letter icon matches only one theme
name, so a separate rule box isn’t needed to show which Points value
upgrade it is. at game end

Rule box
Built-in
Pirate
theme Resources
upgrade No rule box
needed Resources also improve your whole park, and are placed with
staff members, to the left of your Gate card.

You can have as many resources as you wish.

Resource icon
The built-in theme upgrade is considered to have the same
name as the separate theme upgrade card with the same icon.

You cannot add a theme upgrade with the identical letter to a


theme icon already built-in.

You can have several different themes on the same attraction.


Having your ride themed for Pirate Vampires or Robot Jungle
Pirates is perfectly fine.

BUILT-IN UPGRADE SCORING: Built-in upgrades count


toward matching blueprints (see page 9). When scoring at
game end, built-in icons are counted as part of the attraction’s
icon size, scoring more points.
Rule box

8
Showcase cards Blueprint cards
Showcase cards are unique super attractions that you can Blueprints provide goals that reward you for building
build in your park to gain powerful abilities. particular combinations of Park cards. How to get them is
explained in the Park step section (see page 11).

To score a blueprint, the cards in your park must match the


blueprint’s requirements at the end of the game (not during).
Each unmatched blueprint scores -10 points at game end.

Super attraction
indicator Required Penalty
section

Bonus
section
Points
Rule box

Each player is dealt two random Showcase cards face-down


during setup as their options for that game. Difficulty
rating
5-STAR REQUIREMENT: Your park must have a star total of
at least 5 from cards in your park, but not including events,
before you can build one of your super attractions. If you complete the "Complete All Items" section, you can then
also complete and score the "Bonus Target" section. There is
The City Planning Office requires a certain level of no penalty for incomplete bonus sections.
development before they will issue a permit. Because the
City is only looking at the development of the park, it doesn't You must have at least the items that the blueprint requires,
matter whether the attractions are open or closed at the time. but you can have other items too (unless the blueprint says
otherwise).
Stars from temporary effects such as City cards or Event cards
are not counted toward this 5-star requirement. If a blueprint offers more than one way to match, you can
complete one or more of those choices. Options separated
The build price for a Showcase card is marked on the blue by "OR" don't exclude the other choices (unless the blueprint
price tag just like a normal Park card. says otherwise).
BUILDING LIMITS: Your Gate card sets the limit of super You decide which blueprints you’ll commit to when you draw
attractions in your park at 1, so you can't have both of them the cards, but once you choose to keep a blueprint, it's usually
built at once. If your super attraction is demolished somehow, permanent.
you can then build the other one.
You can have as many blueprints as you wish.
Super attractions may be super, but they are also attractions,
which means they are included when counting attractions
against your park's 5 attraction limit.
i The difficulty rating for blueprints assumes
DEMOLITION: A super attraction can be demolished in that you have at least the required attraction
the same way as any other attraction (see page 12). A already available, either built or in hand.
demolished Showcase card is removed from the game.
If you keep a blueprint, even one marked Easy,
NO SHOWCASE BUILD: If you decide not to build any of your without having the base attraction it requires,
Showcase cards, you may return both of them to the box at you may find that Easy becomes Difficult.
any time, without revealing them, to gain an extra 10 coins.
This does not take up a turn or use an action.
SECRET: Blueprints are kept secret, face-down on the table,
and don’t count as part of your hand.

Even if you complete a blueprint before game end, don’t


reveal it. Blueprints only score at game end, so it's best not
to let your competitors know what items are important to you
before then.

9
Guest Services

Quality
Event cards City cards
Event cards are how you influence the game in your favour. A City card is a special kind of event that affects all players at
Each Event card offersTheme, e.g. between two options. The
you a choice the start of each round.
top half is usually helpful to you straight away. The bottom
half is often useful later, to interfere with your competitors.
Animal

Other
The City deck acts as the timer for the game. One card is
Staff Member revealed each round, and when the final City card is played,
the current round is the final one.

For the first half of the game, the City cards are helpful white-
Resource and-blue "Funfair" events.

In the second half, the City cards become white-and-red


"Unfair" events, and are not helpful at all.
Some events have a type, such as Intrusion, Inspection, or
BLUEPRINT CLOSURE: The Blueprint Closure card is not a
Injunction. You can defend against these attacks if you have a
City card and is not considered part of the City deck. It is just
card that blocks them.
ard used to give a reminder of when the Blueprint deck closes. If
Victory Points. you need to do an activity with a card from the City deck, skip
For example, Review Board is an Injunction event that tries
to demolish a feature upgrade in your park. You can block it over the Blueprint Closure card.
m if you have Powerful Friends, or another card that blocks
Forms part of a panorama.
an hold. Injunction events. Loan card
Injunction Inspection Intrusion If you need extra money, for whatever reason, you can use
minder. your Loan card to get it.
Attack

The Loan card starts out face-


down to indicate you haven't
taken any loans. If you take
a loan, flip the card face-up.
Defence

Turn it anti-clockwise with


each new loan so that the top
position shows how many loans you’ve taken and the total
points you owe.
You may use a defensive card to block an attack immediately
after the attacking event is played, without waiting for your Each loan gains you 5 coins, but costs you points at game end.
next event turn. Blocking an attack puts the blocking Event
You can take a loan at any time. It doesn’t use a turn or take up
card into play, but does not use up your own event turn.
an action. You can take as many loans at once as you wish, but
DELAYED EFFECT: Some Event cards have a push- you cannot take more than 4 loans per game.
pin symbol. This indicates that they don’t take effect
Loans are due at game end. They cannot be repaid early with
immediately and should be kept “pinned” on the
coins – only payment in points will satisfy the lender.
table for later use. Pinned cards are discarded at the
end of the round in the Cleanup step.
Game Changer cards
CLOSING ATTRACTIONS: Some events can close your
attractions. To indicate this, flip only the main attraction card Game Changers are optional cards with special rules that
face-down so that the back is showing. You gain no income affect the way the game plays. They can change any aspect of
from an attraction while it’s closed, and any abilities of the the game and must be chosen before
attraction card are not active. setting up the game.

Don’t want to beat up your friends?


Declare World Peace. Prefer to start
with a Showcase card already built?
REOPENING ATTRACTIONS: Any cards that are closed or
Have a Grand Opening.
unavailable, such as attractions and staff members, are turned
face-up again in the Cleanup step at the end of each round, so You may choose to play with more than
your attractions will reopen by themselves at that time. one Game Changer at once if you wish.

10
HOW TO WIN WHAT IS AN EVENT: Anything that occurs during the Events
step is considered to be an event, whether it comes from an
At game end, the player with the most points wins. There are Event card, a City card, a Park card, or any other type of card.
three main ways to score: ABILITIES: Park card abilities that apply to the Events step
1. Attraction size – each icon added scores more points. are used as if they were Event cards, and you can activate them
as your turn whenever it’s your turn to play an event. Other
2. Blueprints – build your park to match a specific plan. players may block them, just like normal events. Abilities of
3. Coins – buy victory with cold hard cash. closed attractions or unavailable staff cannot be used.

EVENT TYPES: Some events have a type, such as Intrusion,


Inspection, or Injunction. These are attacks that affect other
HOW TO PLAY players. Announce the type of the event when you play it and
read out its effect, so that players can block it if they have a
You have 8 rounds to build the best theme park, and to stop suitable defence.
your competitors from doing the same. PUSH-PIN: Some Event cards apply later in the
Each round has 4 steps: round, during the Park or Guests step. Such cards
have a push-pin symbol. Keep these cards “pinned”
1. Events step
on the table for later use, then discard them during
2. Park step the Cleanup step.
3. Guests step
MOVING CARDS: Some events can move a card from one
4. Cleanup step location to another. When this happens, the card being moved
Use the Current Step marker by sliding it along the row keeps any tokens, coins, or any other attached item it has. If
of steps on the board as the round progresses. The game the card has an ability that has already been used this round,
includes two Current Step markers. The "You Are Here" it cannot be used again – since the card doesn’t leave or re-
marker is the original version. The roller coaster mini was enter play, it's not a new card and its ability doesn't reset.
added as an upgrade, thanks to our Kickstarter backers.
2. Park step
1. Events step
EVENT EVENT EVENT PARK PARK PARK PARK
EVENT EVENT EVENT PARK PARK PARK PARK GUESTS
Draw City Play 1 2 3
GUESTS 4
CLEANUP
Draw City Play 1 2 3 4
Players always take three actions each round, one at a time in
All three parts together form the Events step. turn with the other players. All of the Park actions together
EVENT EVENT EVENT PARK
form the Park
PARK PARK
step.PARK
Each action is not aCLEANUP
GUESTS
separate Park step by
Draw an EVENT
Event card PARK itself.
1 2 3 4
EVENT EVENT PARK PARK PARK GUESTS CLEANUP
Draw Citydeck in
Play
1 2 3 4
Each player draws one card from the Event turn order.
Draw City Play In turn order, each player completes their turn for Park action
1, then each player completes Park action 2, then Park action
Play the City event 3. Sometimes cards permit one or more players to take a Park
The starting player reveals the top card from the City deck, action 4.
and each player follows its instructions in turn order. The City
card remains active for the whole round. It is not officially When it’s your turn for an action, you have four choices: Take,
discarded until the end of the round, but for convenience you Build, Demolish, or Loose Change. You may choose the same
can place it on top of the discard pile immediately. action more than once in a round.

The City deck is the timer for the game. When the final City
card is played, it signals that the current round is the final one.
Park step action: Take
Use a Take action to gain a card by doing one of the following:
Play events • Put a card from the Market into your hand for later, then
Players take turns to play an event. When it is your turn, you refill the Market. There is no coin cost for taking a card –
may play one event or pass. You may play as many events as you only pay when you build.
you like in the Events step, but only one at a time, taking turns • Draw two cards from either the Park deck, the Events
with the other players. deck, or the Blueprints deck, and then choose one or
none to keep.
When playing an Event card from your hand, you must choose
whether to use the top half or the bottom half, but not both. • Discard any card from your hand to draw five cards from
the Park deck. Choose one to keep, then discard the rest.
You can pass and still play an event again later in the same
IMPORTANT: You are not required to keep a blueprint if you
Events step, but the Events step ends as soon as each player
use your action to draw two Blueprint cards, but if you do
has passed in a row. You cannot play again if you pass and
choose to keep one, it's usually permanent. Blueprints can
everyone else passes too.
only be discarded by some rare events.

11
BLUEPRINT CLOSURE: You can only Park step action: Demolish
draw Blueprint cards as an action Use a Demolish action to remove something from your park,
during the first 4 rounds (the "Funfair" perhaps to make way for a different attraction.
rounds). From round 5 onward (the
"Unfair" rounds), Blueprint cards are You can only demolish a single Park
only available using events and abilities. or Showcase card with a Demolish
action, but if you demolish an
REFILLING THE DECKS: Whenever the Park, Blueprint, or attraction, all of its upgrades are
Event deck runs out of cards, shuffle the matching discard then demolished along with it,
pile and replace it as the new deck. Do this as soon as the deck since they are no longer attached to
is emptied, even in the middle of an event or action. anything.

Park cards you demolish in this way


i SPEEDY PLAY: If the player before you draws
go into the Park discard pile, not into your hand. Showcase
cards you demolish are removed from the game.
cards, you can wait to see what they discard if
you wish, but if your move doesn't depend on When an attraction is demolished, other attractions do not
what they do, you can take your action straight move to close the gap. The attraction space is now empty, and
away to reduce the time between turns. a new attraction can be built in the space.

There is no refund for demolishing.

Park step action: Build BUILT-IN UPGRADES: If a built-in upgrade would be


Use a Build action to place a Park card into your park, with demolished by an event, the attraction it's part of closes
these limitations: instead. The upgrade is automatically repaired by the time it
opens again.
• Your park can only have 1 super attraction.
• Your park can have 5 attractions in total, including a However, you cannot use the Demolish action in the Park step
super attraction. to target a built-in upgrade as a way of closing the attraction.
When you choose Build as your action, you add one card to
• You cannot repeat upgrades with the same name on the your park, and when you choose Demolish, you remove one
same attraction. This includes upgrades that are built-in. card. You must demolish the attraction itself to remove the
You can have the same upgrade on different attractions. built-in upgrade or not demolish at all.
You can build a card from your hand, or directly from the
Market. Always refill the Market immediately after a card TOKENS, COINS: When a card is demolished or dismissed, it
is removed. For all practical purposes, the Market never has leaves play, usually going to the discard pile. A card that is not
a blank space. in play cannot hold tokens, coins, or other items, so any items
on that card are discarded back to the central pool.
Pay the build price marked on the card’s price tag, and place it
into your park, face-up in front of you on the table. Check for BURIED CARDS: Some abilities allow you to bury card,
any abilities that occur after the card is built. tucking it face-down under another card. As with tokens and
coins, when a card leaves play it cannot hold other items, so
If the card you build is an attraction, place it into the first anything buried under the card is exhumed and discarded.
empty space of your park’s five attraction spaces, to the right
of your park entrance. If it’s an upgrade, add it to the top of Park step action: Loose Change
an attraction by sliding it behind the existing attraction card, Use a Loose Change action to gain 1 coin for each attraction
leaving the top section poking out. If it’s a staff member or a in your park by picking up the lost coins that have fallen
resource, it goes to the left of your park entrance. out of your guests' pockets. Loose Change counts all of the
The sequence in which cards are built is important to some attractions in your park whether they are open or closed.
Event, City, and Park cards. Some events and abilities allow
rearranging items, but you cannot move cards after they are You may use an action…
built just because you wish to. This includes rearranging When a card says "You may use an action…", it is offering an
attractions into a different order, and rearranging upgrades extra option for you to choose in the Park step, in addition
on an attraction. to the normal options of Draw, Build, Demolish, and Loose
Change.
SUPER ATTRACTIONS: You can build a super attraction from
your Showcase cards if your park doesn’t already have one. If the card says "Once per Park step" you can only choose that
Your park must have a star total of at least 5, not including option once each round, but if it doesn't have a limit, you can
stars from any events, before you can build a super attraction. use it each time it is your turn for an action, as many times as
you have actions.
CLOSED ATTRACTIONS: You may build upgrades on a closed
attraction if you wish. You cannot combine options that say "You may use an action".
You can choose one option or the other, but you cannot use
LOANS: If you need extra coins to pay the build price, you can
the same action for more than one option at the same time.
take a loan (see page 10).

12
PARK LAYOUT HOW TO BUILD A THEME PARK
A guide to the layout and operation of a tabletop funfair.

Loans
Flip this card when you

Upgrades
take your first loan and

Ride height
rotate it for each loan
you take after that.
Tuck new upgrades
under the top of the Attractions can be as tall

Blueprints &
attraction card to make as you like, just don’t
a stack like this, with the repeat an upgrade.

Showcase
gold ribbon lined up.
This attraction has an
icon size of 8 icons.
Keep them face-down
and secret.

Park size
Staff & Main gate Closed attraction Special abilities
Resources Your park starts with Flip only the bottom Don't forget to use the
Your park can have up to
5 attractions, including
These make your park one star from this card card face-down to special abilities of your
a super attraction.
run more smoothly and and no loans. Good luck! show that the whole attractions.
more profitably. attraction is closed.

13
3. Guests step 3. Check your tickets
A ticket symbol is a reminder that a card has an
PARK There is just one part to the Guests step. All ability that takes effect during the Guests step.
GUESTS CLEANUP
4 players work out their income at the same
time. Cards marked with this symbol often give you ways to make
more coins from your guests, beyond the price of admission.
Gold stars in your park show how many people want to visit Don’t forget to check the City card each round too.
your park, and the black stars show the guest capacity, telling
you how many of those people will actually fit. 4. Take your coins
People become guests once they have paid at the gate and Once you’ve worked out the number of guests,
been let inside to visit your park. They may also spend extra next you need to know how many coins you gain
on things like souvenirs and snacks. for each guest.

To determine your income: The normal base income for your park is 1 coin per guest.
Some cards may increase that to 2 coins per guest, or more.
1. Count your stars
After you have worked out your guest income, don’t forget to
To work out your star total, add up the
add any extra income from card abilities marked with a ticket
numbers shown in the gold stars on all the open
that you checked earlier. There is no limit on your income.
and available cards in your park. This includes
attractions and upgrades, staff members, resources, and your
Main Gate, along with any extra Event cards you've played Closed attractions and special abilities
(and sometimes the City card too). Abilities of face-down cards such as closed attractions are not
active, however any abilities of upgrades on closed attractions
DO NOT count stars on closed attractions or their are still active, unless the upgrade itself says otherwise.
upgrades, or on unavailable staff members.

2. Limit to guest capacity


4. Cleanup step
VENT Guest capacity is aPARK
PARK limit on howPARK
many guests fit
in your park in one round. Your park might have
PARK 15 GUESTS CLEANUP
There is just one part to the Cleanup step.
lay 1 2 3
a star total of 21 (people who want to visit), but4 Do these things, in this order:
the City has fire codes and safety regulations, so the usual
limit is 15 guests, and the other people go home disappointed. 1. Discard any pinned Event cards still in play.
• If your star total is less than your park's capacity, your 2. Reopen all closed attractions and make any unavailable
ARK PARK PARKis theGUESTS
PARK of guests
number CLEANUP
same as your star total. cards available again by turning them face-up.
1 2 3 4
• If your star total is equal to or greater than your park's 3. Enact any active Cleanup step abilities.
capacity, your number of guests is capped to the same as 4. Discard all the cards in the Market and refill it.
your capacity.
5. Discard cards from your hand until you are within the
You can build more than 15 stars in your park, but it cannot hand limit of 5 cards, counting both Park and Event
hold more guests than its capacity allows. cards. Blueprint and Showcase cards are not part of
your hand — they are kept face-down on the table.
Some staff members, resources, and other cards can increase
your park's guest capacity. 6. Move the Starting Player marker to the next player in
turn order.

Income example: Stars within capacity Income example: Stars over capacity

Star total = 9 stars. Star total = 21 stars.


Stars: Stars:
9 people want to visit. 21 people want to visit.

Guest capacity of 18.


Guest capacity of 15. They all fit!
Capacity: 15 9 guests in your park this round.
Capacity: 15 +3 Sadly, 21 people won't all fit...
18 guests in your park this round.

Example: Freak Show attraction Example: Sponsorship Deal event


Tickets: Tickets:
ability gives 1 extra coin. ability gives +1 coin for each guest.

Normally 1 coin per guest. Normally 1 coin per guest.


9 guests at 1 coin per guest = 9 coins. Ticket ability gives +1 coin per guest.
Coins: Coins:
Ticket ability gives 1 extra coin. 18 guests at 2 coins per guest
Total income: 10 coins Total income: 36 coins

14
SCORING AT GAME END SCORING WEB APP
Total the scores for each player on the scorepad provided, or Free! Available at the Unfair website:
use the web app to do all the hard work.

ence www.unfair-game.com/scoring
Attraction sizeScoring
Bookmark it to your phone's home screen.
e Event card each.
ATTRACTIONS
Score each attraction separately for Icons Points
d of the City deck.
the total number
of icons included
Score each in its
attraction 1 5
ns playing eventsribbon,
or abilities,counting
all upgrades,
separately forincluding
playing the total 2 8
built-in upgrades,
wish, one at a time.
ll players pass in itself.
a row.
andnumber
the attraction
on its ribbon.
icon
of icons it has
3 12 PACKING UP
4 16 Each card has a theme pack indicator in the bottom right
OLISH or LOOSECount
CHANGEevery icon on its ribbon, then look 5 20 corner. Separate the cards into piles with the same theme
ns taking actions,up
onethe
at acorresponding
time. BLUEPRINTS
score for that size. 6 25 pack indicator and put them back into their slot in the box.
e actions. Each action can be any of Score the marked 7 31
molish, or pick up Staff
Loose Change.
members, resources,
points if the and the
blueprint
8 38
Main Gate score nothing
is completed,
for sizeotherwise
– only
check your TICKETS, take your MONEY. deduct 10are
points. 9 46
attractions and their upgrades counted.
number of guests in their park: 10 55
from open attractions in your park.
There is no penalty
Attractions with more for
than 25 icons
incomplete score
bonus 11 65
to your current guest capacity.
the maximum
ach guest, plus any extra income
points. sections. 12 76
d abilities marked with a ticket symbol. 13 88
Blueprints COINS
14 101
ned Event cards still in effect. 15 115
Reveal
e-down Park cards in youryour
park. blueprints2 and
coinsshow that you
= 1 point
16 130 End-of-game etiquette for Unfair is that all players take some
he Market. have completed them. If your park matches
meet the 5 card hand 17 146 of the cards and help to sort them back into their theme packs.
the limit.
"Complete All Items" section, score
rting Player marker to the next player. OTHER
the points shown. If you fail to match the 18 163 Packup time is only a few minutes if all players help out.
requirements, subtractStaff members
10 points and
instead. 19 181
some other cards score Since you will sort the cards by colour when setting up the
tions 20 200
points as indicated on next game, there’s no need to sort by colour when packing up.
If you complete the "Complete All Items" 21 220
hoose from: the card.
m the Market into section,
your hand foryou
later.can also score the "Bonus 22 241
k cards, two EventTarget" section if you have also met its
cards, or two 23 263
requirements. There LOANS
ds. Keep one or none. is no penalty for 24 286
ard from your hand to draw five Park
ose one to keep. incomplete bonus sections. Deduct the points
indicated on the loan
25 310 UPDATED CARDS
hoose from:
Coins
Park card directly from the Market or
d.
card.
Some cards have one or more dots marked beside
the theme pack indicator, to show the rules for
ne of your ShowcaseScore 1 point
attractions. Youfor every 2 coins you've earned.
tars in your park. that card have been updated. Your game may
RD already be pre-updated with these, or you may
Other cards
ismiss a card from your park. get them through future expansions. If you receive
Staff members all haveYoupoints
can take one or more
marked on LOANS
them.atSome
any time.
other updated cards separately, always keep only the
r each attraction in your park. Using your Loan card does not use an action.
cards have extra scoring noted in their abilities. version of the card with the most dots.

Cards in your hand score nothing.


FAQS
Loans
If you have taken any loans during the game, deduct the points Only 15 guests?! Only 1 coin per guest?! What
shown on your Loan card. kind of shabby theme park is this?
The capacity of your park is actually measured in tens of
Tie-breaker thousands of guests, so a full park can have 150,000 guests
each month. For simplicity, we just say “15 guests”.
In the event of a tie, the winner is the player with the largest
star total in their park. Likewise, you can consider coins to be worth $100,000 each.
To minimise the maths, we’ve kept the money to single digits.
If still a tie, most completed blueprints wins.

If still a tie, most coins wins.


How could I build a restroom
If still a tie, all of those aspects of their parks being equal,
the tied player who is wearing the most items of Unfair
on a roller coaster?
merchandise wins. Each attraction represents a section of your park. You’re not
actually adding toilets to your roller coaster cars when you
In the unlikely event that it’s still a tie, it’s winner-takes-all add a Restrooms upgrade; you’re just building a restroom
Rock/Paper/Scissors for victory. conveniently nearby.

15
THE GOLDEN RULES RULE INTERPRETATION GUIDE
For maximum detail on rules questions:
#1: Cards can change the rules.
If a rule on a card contradicts a rule written in any Unfair www.unfair-game.com/guide
rulebook, the card wins.

A rule on a card that says you cannot do something takes The Guide is kept up-to-date online.
priority over a rule on a card that says you can do something.

For example, if you have an Event card that says you can
demolish something, and a Park card that says you cannot
demolish it, the “cannot” rule wins.
GLOSSARY
#2: What’s done is done. Unfair has a searchable online glossary:
You must carry out all required game actions. For example,
collecting your income is not an optional task, so if you www.unfair-game.com/glossary
forget to take your coins in the Guests step you must fix that
oversight. It includes entries from all rulebooks.
However, if a card says you may do something and you don’t
do it, there’s no rewinding to change it. ABILITY – An effect created or an option granted by a rule
on a card; something that the card rule allows or requires
If you discover an error, such as incorrect placement of an the player to do. This includes events, which are abilities
upgrade on an attraction where it cannot be placed, correct played in the Events step. Sometimes card rules say "events
the mistake with the fewest changes possible and continue. and abilities"; this is a reminder, not an important distinction
between the two.
#3: It's not a memory game. ACTION – Each round, in the Park step, players get three
The existence and number of cards, coins, tokens, and any actions in total to draw cards, build or demolish something in
other items in your park is public knowledge. their park, or to look for loose change. Actions are taken one
at a time, in turn with other players. Events or abilities may
You may hold and place your cards and tokens in whatever sometimes allow a player to take a fourth action.
manner is most convenient to your play space, but you must
ADDED – When a card is built or moved so that it is in a
not obscure any items completely from view to conceal their location where it was not previously, then it has been added.
existence or number, and you must correctly report the See: Build, Move.
count of those items and their face-up or face-down status
whenever asked. In short, place things how you like, as long as ADJACENT – An attraction card is adjacent to another if it is
people can see them. placed directly beside it, on either side. For example, the first
attraction you build must be adjacent to your Main Gate. Staff
You must allow other players to examine any face-up item in members and resources don’t have a fixed location, and are
your park so they can review its rules or requirements, but not considered adjacent to anything.
you are not required to show the face of cards whose identity
is private, such as Showcase, Blueprint, buried cards, or hand AFFECTED – An event affects you if the rules of that event
cards. would make a measurable change to anything you own or
control, and the event is not blocked. You probably want
Cards in a discard pile are public knowledge and can be to know if you can use Instant Karma on someone who
searched by any player at any time. Searching between turns just tried to hit you, and the answer is “only if they actually
is encouraged to allow for speedy play. Cards in discard piles succeeded”.
have no set sequence, and can be rearranged if you wish.
AFTER – Directly subsequent to, straight away. This does not
mean any other time later in the game.

YOUR NOTES ATTRACTION – A Park card that has the word “attraction” in
its card type. A card with "Super Attraction – Thrill Ride" is
still an attraction; it’s just not a basic attraction.
ATTRACTION SIZE – See: Icon size.
ATTRACTION SPACE – A space in which an attraction can
be built. The park limits marked on your park entrance
set the maximum number of attractions, and other cards
may increase or decrease that limit. Your park always has a
number of attraction spaces equal to its maximum number of
attractions, and those attraction spaces exist even when they
are empty.

16
ATTRACTION TYPE – If you are allowed to choose an
attraction type, you can choose anything that occurs in the
card type text on an attraction card, other than “Attraction”
itself. Super, Theatre, Sideshow, Thrill Ride, Leisure Ride,
Food Outlet, even just Ride by itself, are all acceptable choices.
AVAILABLE – This has the same meaning as "open", but is
used to refer to items other than attractions, such as staff
members. A staff member is available when they are face-up
in the park. See: Unavailable.
AVAILABLE COINS – The coins you have ready to spend. Your
available coin total doesn’t include any coins that have been
placed on your cards by abilities, nor does it include coins you
could get by taking a loan.
BLOCK – To prevent an event from affecting you. When an
event is blocked, it is not cancelled. Any effects it has on other
players still happen.
BUILD – To place a Park or Showcase card into your park that
wasn’t in play previously. The new card can come from the
Market, your hand, your Showcase cards, or another source
if a card allows it. Building usually requires paying the build
price marked on the card's price tag, but in some cases it’s
DEMOLISH – To remove a Park card from play. When a card is
discounted or free. See: Recruit.
demolished it usually goes to the discard pile. However, some
BUILD PRICE – The build price of a Park card is the price attraction cards have built-in upgrades; if a built-in upgrade
marked on the card in the blue price tag, adjusted by any would be demolished, the attraction closes instead and the
events or abilities that change the price. card does not leave play. When a card that has something
buried under it is demolished, all buried cards are exhumed
BURY – To place a card face-down under another card in play. and discarded. See: Dismiss.
Once buried, the card is no longer active and has no special
abilities. It is not turned face-up in the Cleanup step. Buried DISCARD – To place a card into its matching discard pile from
cards cannot be concealed completely from view, and the wherever it currently is. Demolishing something usually leads
number of buried cards must be visible to competitors. to discarding it, but demolish and discard are not the same.
CAPACITY – See: Guest capacity. DISCARD PILE – Cards that have been used and are no longer
in play are added face-up to the discard pile for that card type.
CARD TYPE – Each Park card has a line of text under its Cards in any discard pile are public knowledge and can be
name indicating the type of that card. A card is all of the types searched by any player at any time. Once the Park, Event, or
indicated by each word in this line. For example, a "Super Blueprint deck has been emptied, its matching discard pile is
Attraction - Thrill Ride" is a "Super" card, an "Attraction" card, shuffled and turned face-down to become the new deck.
a "Thrill" card and a "Ride" card. Sometimes these types are
used in pairs, such as "close all thrill rides". To be affected, a DISMISS – This has the same meaning as Demolish but is
card must have both types, not just one of them. used to refer to staff members only. Demolishing people just
sounds wrong.
CITY EVENT – Each round a City card is revealed and played.
These are events initiated by the City, not by any player. Any DRAW – To take one or more cards from the top of the
cards that talk about events, particularly blocking those specified deck. If an ability instructs you to draw cards, and
events, work equally well on City events as on regular events. gives no further instructions, then you keep them. Whether
the cards become part of your hand depends on the type
CLOSED – When an attraction is closed, guests can’t use it. of card. Park and Event cards can go into your hand, but
None of its stars are counted, including those on all of its Blueprint and Showcase cards are placed face-down on the
upgrades. The attraction card is turned face-down when an table in front of you. If an ability gives other instructions, such
attraction is closed, and any abilities on that card are not as 'choose one to keep and discard the rest' only the specified
active, but abilities on the upgrades remain available. cards ever enter your hand, not all of them.
COINS – The standard currency. Yes, when it says “gain 1 EMPLOYER – This has the same meaning as Owner, but is
coin”, a “25” coin is technically one coin, but you know what used to refer to staff members only.
it means, and so do the people you’re playing with. [stern
look] Yes, they could have been called “dollars” or “bucks”, but EVENT - An ability that occurs in the Events step. The phrase
they’re not. 'events and abilities' is used with the intention of reminding
that events are included, not to indicate that events are
COMPETITOR – A player who is competing with you; separate from abilities.
specifically, any player except you.
EXHUME – To remove a buried card from under a card in
DECK – A pile of cards, face-down, of one particular type such play. Where it goes afterward is determined by the card that
as Park, Event, Blueprint, or City. exhumed it. If no instruction is given, the card is discarded.
When a card that has something buried under it is demolished,
all cards buried under it are exhumed and discarded.

17
EXTRA COST – Some events or abilities require some LARGEST ATTRACTION – Refers to an attraction having the
additional price to be paid before they can be used, either in largest icon size, not any other measure.
coins, or by discarding cards or some other expenditure of
LOSE – Put coins or other tokens you own into the central
resources. The extra cost is not an effect of that ability, it's a
pool of tokens. The opposite of gain.
cost to activate it in the first place.
MARKED COIN PRICE – When the price to build a Park card
“FUNFAIR” ROUND – A round in which the current City card
is shown on its price tag using coins, the card has a marked
is a white-and-blue “Funfair” City card.
coin price. If the price is marked in some other currency, then
GAIN – Take coins or other tokens from the central pool. If a you must pay in that currency to build the card. If a card does
card gains a coin or other token, it is placed on the card. not have any build price marked at all, or if the build price
is not marked in coins, the correct marked coin price is "not
GUEST – There’s one born every minute. Calculate the
applicable" rather than zero. You cannot choose such a card if
number of guests in your park by counting your park's star
an ability requires a card with a marked coin price. Discounts
total, and limiting it to your park's guest capacity. Each guest
that affect the marked coin price do not affect cards that do
pays an admission price to enter your park, measured in coins
not have a marked coin price. See: Build price.
per guest. The base income rate is normally 1 coin per guest.
MARKET – The six card spaces on the board where Park
GUEST CAPACITY – The maximum number of guests your
cards are displayed face-up. Cards revealed here can be built
park can hold. This is not the same as your maximum income,
directly into your park without being taken into your hand, or
since there is no maximum to your income.
they can be taken into your hand for later use. The Market is
HAND – A collection of Park and Event cards you hold in always refilled as soon as a card is removed.
secret. The usual hand limit is 5, enforced during the Cleanup
MAY – Indicates an optional part of a rule. The choice to
step at the end of each round. Blueprint and Showcase cards
exercise the option must be made before proceeding to the
are not part of your hand. Ever.
next sentence.
ICON SIZE – An attraction’s icon size is how many icons its
MOVE – A card moves when it’s already in play and changes
gold ribbon contains, including those on the attraction card
location from one attraction to another or from one park
itself and all of its upgrade cards. The total includes built-
to another. The card does not go out of play when it moves,
in upgrades – count every icon in the attraction's ribbon.
and it is not built or demolished, recruited or dismissed. Any
The phrases "icon size" and "attraction size" are used
special abilities that have already been used before the card is
interchangeably sometimes to prevent awkward phrasing.
moved do not reactivate after moving. Any coins or tokens on
IMMEDIATELY – As part of the same turn or action. the card or other items attached to the card move with it.
IN PLAY – Park cards and Showcase cards are in play once OPEN – When an attraction is open, guests can use it. All of
they are built and until they are demolished. Event cards are its special abilities are available, and its stars can be counted
in play once they are played until they are completed and as part of your park’s star total, along with those on all of its
discarded. Blueprint cards are in play once they are chosen by upgrades. See: Closed.
a player to keep, until they are discarded. Buried cards are in
OWNER – The player in whose park the card is located, or
play until they are exhumed. City cards are in play from the
who played an Event card, is its owner. See: Employer.
time they are revealed as the current card until the end of
that round. A card is still in play even if its abilities are not PANORAMA ATTRACTION – Any attraction card that has a
currently active. panorama indicator on the bottom line of its card frame.
INJUNCTION EVENT – A bureaucratic attack; the City
Planning Office altering the city building codes and using the
legal system to suit themselves. It can be blocked by having
Powerful Friends or another Injunction blocker.
INSPECTION EVENT – A regulatory attack; the city enforcing
the existing city codes. It can be blocked by having an
appropriate Safety Certificate or another Inspection blocker.
INTRUSION EVENT – A physical attack; terrible people
breaking into your park and then breaking things in your
park. It can be blocked if you have Security Guards or another
Intrusion blocker.
KEEP – If you keep a Park card or an Event card, it becomes
part of your hand. If you keep a Blueprint card, it is placed
face-down in front of you. Cards are not part of your hand
until you keep them. If you are told to keep a certain number
of cards from those you drew and no other instruction is
given about them, then the cards not kept must be discarded
to their corresponding discard pile.

18
PARK – Your park consists of the park entrance card (usually
your Main Gate) plus the Park cards in play that you own,
such as attractions, upgrades, staff members, and resources.
Blueprints you have chosen to keep are also part of your park,
along with any Event cards that have been played but not yet
completed.
PAY – To spend coins, other tokens, or other items from your
available supply to receive some benefit. You cannot pay
more than you have, and you can only pay with items you
have available. Specifically, you cannot pay with items that
are attached to cards, since they are not available to you.
Items used as payment go back into the central pool unless
otherwise specified.
PLAY – Playing a card means making the card active, usually
using up your turn to do so.
PIN – To pin an Event card is to put it into play in your park,
where it then stays active until it is discarded in the Cleanup
step. Only Event cards that are marked with a pin symbol
can be pinned; other Event cards are played and enacted
immediately, then discarded once completed.
RANDOM – When asked to choose at random, shuffle the
options and take the top one. Watching your opponent's face
while you hover your hand over each card is not random. closed attractions and their upgrades, and face-down cards
such as unavailable staff members.
RECRUIT – This has the same meaning as build, but is used to
refer to staff members only. STEAL – Take cards, coins, tokens, or other items from
another player.
REDUNDANT – This glossary entry.
SUITABLE – Used to indicate that all current rules still apply,
REOPEN – To set an attraction to its open state. The attraction usually in relation to placement of a card or token. If a rule
card is turned face-up when an attraction is reopened. would be broken by placing an item in that position, it is not a
REVEAL – To show the face of a card to all players. If the card suitable position.
is revealed from a deck, it is removed from that deck and When you build or move upgrades, they must end up attached
displayed to all players. If the deck is emptied in this process, to a suitable attraction, meaning that all rules of the attraction
it refills immediately as usual, even if the revealed card is later and the upgrade must be followed. For example, a Picnic
returned to the deck. If an ability instructs you to reveal a card Area is not a suitable attraction to have any upgrade because
and gives no further instructions, then the card is returned to a Picnic Area says on the card that it cannot be upgraded.
its source after the ability ends. Likewise, any thrill ride would not be a suitable attraction
RESOURCE – A Park card that has the word “resource” in for Air Conditioning, because Air Conditioning says that it
its card type. Resources are placed to the left of your park cannot be built on a ride.
entrance and benefit the entire park. TURN ORDER – Players take turns in a clockwise sequence
SEARCH – To look through each item in a collection, usually a beginning with the starting player. Yes, it’s clockwise as
deck or pile of cards. This is not the same as revealing items viewed from above the table. No, these rules are not from a
one at a time until a certain item is found. When you search, mirror universe.
you may look at all of the relevant items at once. UNAVAILABLE – This has the same meaning as closed, but is
STAFF MEMBER – A Park card that has the words “staff used to refer to staff members. It just sounds nicer.
member” in its card type. Staff members are placed to the left “UNFAIR” ROUND – A round in which the current City card is
of your park entrance and benefit the whole park. They are a white-and-red “Unfair” City card.
not attached to any attraction. They can be recruited into your
park or dismissed from it. UPGRADE – A Park card that has the word “upgrade” in its
card type. Upgrades can only be built onto attractions in
STAR – Each star value shows how attractive a Park card is to your park and must follow the suitable attraction rules. They
potential guests. Park cards have their star value marked with cannot be built by themselves.
a gold star symbol. If a card does not have a Star value marked
on it, or in the case of a built-in upgrade on an attraction, the VISITING – Once people pay admission, they become guests
star value is "not applicable" rather than zero. You cannot and are visiting your park. However, even if lots of people
choose such a card or built-in upgrade if the ability requires want to visit your park, you cannot have more guests visiting
a star value. than you have guest capacity to hold them.

STAR TOTAL – The star total of any item, whether it is a staff YOU – Refers to the owner of the card. In the case of cards not
member, an attraction, or the entire park, is the total of the owned by any player, “you” refers to each player individually
numbers on all the gold stars related to that item. For a park when the rule is applied to them.
specifically, the star total in the Guests step excludes any

19
Up-to-date rulebooks
www.unfair-game.com/rulebook

Unfair strategy guide


www.unfair-game.com/strategy

Scoring - free web app


www.unfair-game.com/scoring

Version 20230725
Copyright © 2018 2am Gameworks. All rights reserved.
“Unfair” is a registered trademark of 2am Gameworks.

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