Unfair Rulebook
Unfair Rulebook
Unfair Rulebook
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What’s In The Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Objective. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Your First Game? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
How To Win. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
How To Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Park Layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Scoring At Game End. . . . . . . . . . . . . . . . . . . . . . . . . . 15
Scoring Web App . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Packing Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Updated Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
FAQs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
The Golden Rules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
25 min Your Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Ages 14+ 2-5 players Rule Interpretation Guide. . . . . . . . . . . . . . . . . . . . . 16
per player
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Visit www.unfair-game.com for up-to-date rules and resources.
CREDITS
Game design & development: Saltwell, Gayle Richardson, Giulio Artists
Joel Finch Zambon, Glenn Wykes, Hendrik Lianto,
Ian Ward, Igor Ferreira Komar, Jack
Additional development: See more of the work of
Clarke, Jacqueline Crancher, Jaime
Kim Brebach, Jaime Lawrence Mr Cuddington:
Lawrence, Jason Wesley Kotzur-Yang,
Illustrations: Jen Greenham, Jeremy Rosenstrauss, www.mrcuddington.com
Mr Cuddington Karen Perkins, Kate Finch, Kate
(David Forest and Lina Cossette) Robinson, Kenny Sabir, Kevin Brake,
Kevin O’Brien, Kim Brebach, Kimberley
Additional card illustrations: Duncan, Lawrence Wang, Leigh Oram, See more of the work of
Philippe Poirier Liz Saltwell, Luke Lancaster, Malcolm Philippe Poirier:
Graphic design: Dickie, Mark Fareso, Mark Martindale,
Matt Taylor, Melinda Hungerford, www.philippepoirier.ca
Joel Finch, Mr Cuddington
(David Forest and Lina Cossette) Michael Joss, Michael Sharp, Nathan,
Neil Thomson, Paul Alchin, Paul
Card reverse artwork: Bradley, Paul Campbell, Paul Finch, Paul
Nicole Castles Long, Pete Wrigley, Peter Maylott, Peter See more of the work of
Tkatsch, Phoebe Wild, Rachel McLeary, Nicole Castles:
Roller coaster miniature sculpt:
Zibobiz, Kieran Birchley Rafal Aleksiuk, Rebecca Hopkins, nicolecastles.
Richard Vickery, Rob Gollagher, hypnopixel.com
Board, Rulebook, & Reference design: Rob Shankly, Sam McNamara, Sean
Kate Finch, Joel Finch Fenemore, Shannon Taylor, Stephen
Proofreading: Farquhar, Susan Hickman, Susannah Special Thanks
Tom Brown (lead), Brett Chaiyawat, York, Sye Robertson, Tara, Tim Long, Thanks to Paul, Brooke, and Kate for
Brooke Long, Jaime Lawrence, Jay Tim Roediger, Titch Ashen, Toby playtesting even before it was fun.
McLeary, Rob Shankly, Susannah York, Saltwell, William Oey, and everyone
Thanks to David and Lina for your
Will Sobel else who was willing to risk their time
endless patience and remarkable results.
playing an unknown game.
Playtesters: Thanks to Cindy at GO Lounge in
Aaron Lim, Aidan McLeary, Aisling CanCon people, BorderCon people, Gen
Brisbane for providing us with a
Taylor, Alex Finch, Alex Ward, Alannah Con people, BoardGameGeek people,
supportive and fun place for many public
Kearney, Allen Chang, Andras, Anthony and Kickstarter people – you are
playtest outings with the game.
Klemm, Ben Collett, Ben Nelson, wonderful people! Thank you all!
Benj Davis, Bianca Wilson, Brendan Thanks to Susan Hickman and Alex
Evans, Brent, Brett Chaiyawat, Brett Muse Adsett for contract advice.
Cuneo, Brooke Long, Caelum McLeary, Board Game Geek microbadge
Extra special thanks to my wise,
Cathy Barbagallo, Cindy Wong, Craig aficionados: Craig Somerton, 'Arctica'
awesome, and lovely wife Kate, for
Somerton, Damian Chappell, David Gary, and Raymond Haaken. Thank you!
putting up with my special brand of
Adams, David Ellis, David Oram, David
crazy.
2
WHAT’S IN THE BOX
• 1 x Game board, double-sided 6 themed packs of 57 cards each – Gangster, Jungle, Ninja,
• 2 x Player Reference sheets Pirate, Robot, and Vampire. Each theme pack contains:
• 1 x Blueprint Closure card • 1 Theme Overview card
• 5 x Game Changer cards • 1 Gate card
• 1 x old-style Current Step marker - "You Are Here" symbol • 1 Loan card
• 1 x upgraded Current Step marker - roller coaster mini • 1 Round & Scoring Summary card
• 14 x Mesmerism tokens (for use with Vampire theme) • 2 Showcase cards
• 6 x Theme Randomiser tokens + spares • 3 “Funfair” City cards
• 1 x Starting Player marker + plastic base • 3 “Unfair” City cards
• 2 x 6-sided dice (for use with Gangster theme) • 5 Blueprint cards
• 36 x “1 coin” tokens • 13 Event cards 6 themed packs
• 28 x “5 coin” tokens • 27 Park cards of cards
• 16 x “25 coin” tokens
• 6 x “125 coin” tokens
• Scorepad + pencil
• Rulebook
Upgraded
Blueprint Closure Game Changer Current Step
card cards marker Coin tokens
3
SETUP
Step 5: Place half of the remaining coins at each end of the
If any players are new to the game, please use the board, to give all players convenient access.
First Date Game Changer card and these themes:
Step 6: Separate the remaining cards by the design on their
2 PLAYERS: Robot, Pirate backs. The red Park cards from all packs go into one shared
3 PLAYERS: Robot, Pirate, Vampire pile, green Event cards into another pile, and so on.
4 PLAYERS: Robot, Pirate, Vampire, Jungle
Unfair plays well with 5 players, but don't play a
5-player game if any players are new to the game. All
players should be familiar with the rules and cards first.
Step 14: Reveal cards from the Park deck to fill the 6 spaces
labelled "Market" to form the Market. M
Step 15: Give the Starting Player marker to the person who
most recently rode a roller coaster.
4
STARTING SETUP
J M I
A
Discard Discard
face-up Market Market Market face-up
H M G
Each player starts with: C
F This is the starting setup for • 20 coins.
E a player, showing five empty • A Gate card, face-up.
attraction spaces to the right • A Loan card, face-down.
of the Main Gate card, with the • A Round & Scoring Summary card.
game board above. • A hand of 5 Park cards.
• 2 Showcase cards, face-down. K L
1 2 3 4 5
5
THE CARDS Attractions
Attractions are the main structures in your park.
Gate card
Each player starts with their own Gate card. It allows you to
build up to 5 attractions (including a super attraction), and
i You can recognise attraction cards
by the word “attraction” in their
also gives you 1 star and a guest capacity of 15. card type under the name.
Stars are part of how you get income, and guest capacity is a All attraction cards use this ribbon
limit on how many guests you can fit in your park. These will and circular icon shape.
be explained in detail a little later.
ATTRACTION TYPES:
Gate icon
Stars
Capacity
Theatre Hotel
Food Outlet
Card type
Build
price
Build
restriction
6
PANORAMA: Some attraction cards have an indicator near POSITION: Tuck the upgrade card under the attraction (and
the bottom of the card, showing that the illustration is part of any other upgrade cards the attraction already has) with the
a larger panoramic scene. striped top section of the upgrade card visible at the top. Once
built, you cannot rearrange them.
Attractions cannot be moved after they are built, so if you wish RESTRICTIONS: Some upgrades have limits on how or where
to complete a panorama you will need to build the attractions they can be built. Such restrictions are shown on a black-and-
in the correct order. yellow strip beside the price tag.
Build
restriction
Guest Services
When a rule talks about a "thrill ride" or a
"feature upgrade", the card must have all of
those words in its card type to match that
Quality Animal rule, but it can have other words too.
7
Built-in upgrades BUILT-IN UPGRADE PROPERTIES: Built-in upgrades do not
Some attractions come with upgrades already built-in, as have their own star value, and they do not have a separate
indicated by a second or third icon on the card. build price. The star and the price belong to the attraction.
On cards with built-in upgrades, the rule box shows exactly Built-in upgrades do not get the same rule abilities as the
which upgrade it is. separate upgrade card with the same name. For example, a
Pirate Theme upgrade card gives you 5 coins after you build
it, but a built-in Pirate theme icon does not.
Built-in
feature
upgrade Staff Members
Staff members add their special abilities to your whole park.
Place them to the left of your Gate card, on the opposite side
to your attractions.
Rule box You can have as many staff members as you wish.
with In addition to any abilities they have, each staff member also
details
adds their points value to your score at game end.
Rule box
Built-in
Pirate
theme Resources
upgrade No rule box
needed Resources also improve your whole park, and are placed with
staff members, to the left of your Gate card.
Resource icon
The built-in theme upgrade is considered to have the same
name as the separate theme upgrade card with the same icon.
8
Showcase cards Blueprint cards
Showcase cards are unique super attractions that you can Blueprints provide goals that reward you for building
build in your park to gain powerful abilities. particular combinations of Park cards. How to get them is
explained in the Park step section (see page 11).
Super attraction
indicator Required Penalty
section
Bonus
section
Points
Rule box
9
Guest Services
Quality
Event cards City cards
Event cards are how you influence the game in your favour. A City card is a special kind of event that affects all players at
Each Event card offersTheme, e.g. between two options. The
you a choice the start of each round.
top half is usually helpful to you straight away. The bottom
half is often useful later, to interfere with your competitors.
Animal
Other
The City deck acts as the timer for the game. One card is
Staff Member revealed each round, and when the final City card is played,
the current round is the final one.
For the first half of the game, the City cards are helpful white-
Resource and-blue "Funfair" events.
10
HOW TO WIN WHAT IS AN EVENT: Anything that occurs during the Events
step is considered to be an event, whether it comes from an
At game end, the player with the most points wins. There are Event card, a City card, a Park card, or any other type of card.
three main ways to score: ABILITIES: Park card abilities that apply to the Events step
1. Attraction size – each icon added scores more points. are used as if they were Event cards, and you can activate them
as your turn whenever it’s your turn to play an event. Other
2. Blueprints – build your park to match a specific plan. players may block them, just like normal events. Abilities of
3. Coins – buy victory with cold hard cash. closed attractions or unavailable staff cannot be used.
The City deck is the timer for the game. When the final City
card is played, it signals that the current round is the final one.
Park step action: Take
Use a Take action to gain a card by doing one of the following:
Play events • Put a card from the Market into your hand for later, then
Players take turns to play an event. When it is your turn, you refill the Market. There is no coin cost for taking a card –
may play one event or pass. You may play as many events as you only pay when you build.
you like in the Events step, but only one at a time, taking turns • Draw two cards from either the Park deck, the Events
with the other players. deck, or the Blueprints deck, and then choose one or
none to keep.
When playing an Event card from your hand, you must choose
whether to use the top half or the bottom half, but not both. • Discard any card from your hand to draw five cards from
the Park deck. Choose one to keep, then discard the rest.
You can pass and still play an event again later in the same
IMPORTANT: You are not required to keep a blueprint if you
Events step, but the Events step ends as soon as each player
use your action to draw two Blueprint cards, but if you do
has passed in a row. You cannot play again if you pass and
choose to keep one, it's usually permanent. Blueprints can
everyone else passes too.
only be discarded by some rare events.
11
BLUEPRINT CLOSURE: You can only Park step action: Demolish
draw Blueprint cards as an action Use a Demolish action to remove something from your park,
during the first 4 rounds (the "Funfair" perhaps to make way for a different attraction.
rounds). From round 5 onward (the
"Unfair" rounds), Blueprint cards are You can only demolish a single Park
only available using events and abilities. or Showcase card with a Demolish
action, but if you demolish an
REFILLING THE DECKS: Whenever the Park, Blueprint, or attraction, all of its upgrades are
Event deck runs out of cards, shuffle the matching discard then demolished along with it,
pile and replace it as the new deck. Do this as soon as the deck since they are no longer attached to
is emptied, even in the middle of an event or action. anything.
12
PARK LAYOUT HOW TO BUILD A THEME PARK
A guide to the layout and operation of a tabletop funfair.
Loans
Flip this card when you
Upgrades
take your first loan and
Ride height
rotate it for each loan
you take after that.
Tuck new upgrades
under the top of the Attractions can be as tall
Blueprints &
attraction card to make as you like, just don’t
a stack like this, with the repeat an upgrade.
Showcase
gold ribbon lined up.
This attraction has an
icon size of 8 icons.
Keep them face-down
and secret.
Park size
Staff & Main gate Closed attraction Special abilities
Resources Your park starts with Flip only the bottom Don't forget to use the
Your park can have up to
5 attractions, including
These make your park one star from this card card face-down to special abilities of your
a super attraction.
run more smoothly and and no loans. Good luck! show that the whole attractions.
more profitably. attraction is closed.
13
3. Guests step 3. Check your tickets
A ticket symbol is a reminder that a card has an
PARK There is just one part to the Guests step. All ability that takes effect during the Guests step.
GUESTS CLEANUP
4 players work out their income at the same
time. Cards marked with this symbol often give you ways to make
more coins from your guests, beyond the price of admission.
Gold stars in your park show how many people want to visit Don’t forget to check the City card each round too.
your park, and the black stars show the guest capacity, telling
you how many of those people will actually fit. 4. Take your coins
People become guests once they have paid at the gate and Once you’ve worked out the number of guests,
been let inside to visit your park. They may also spend extra next you need to know how many coins you gain
on things like souvenirs and snacks. for each guest.
To determine your income: The normal base income for your park is 1 coin per guest.
Some cards may increase that to 2 coins per guest, or more.
1. Count your stars
After you have worked out your guest income, don’t forget to
To work out your star total, add up the
add any extra income from card abilities marked with a ticket
numbers shown in the gold stars on all the open
that you checked earlier. There is no limit on your income.
and available cards in your park. This includes
attractions and upgrades, staff members, resources, and your
Main Gate, along with any extra Event cards you've played Closed attractions and special abilities
(and sometimes the City card too). Abilities of face-down cards such as closed attractions are not
active, however any abilities of upgrades on closed attractions
DO NOT count stars on closed attractions or their are still active, unless the upgrade itself says otherwise.
upgrades, or on unavailable staff members.
Income example: Stars within capacity Income example: Stars over capacity
14
SCORING AT GAME END SCORING WEB APP
Total the scores for each player on the scorepad provided, or Free! Available at the Unfair website:
use the web app to do all the hard work.
ence www.unfair-game.com/scoring
Attraction sizeScoring
Bookmark it to your phone's home screen.
e Event card each.
ATTRACTIONS
Score each attraction separately for Icons Points
d of the City deck.
the total number
of icons included
Score each in its
attraction 1 5
ns playing eventsribbon,
or abilities,counting
all upgrades,
separately forincluding
playing the total 2 8
built-in upgrades,
wish, one at a time.
ll players pass in itself.
a row.
andnumber
the attraction
on its ribbon.
icon
of icons it has
3 12 PACKING UP
4 16 Each card has a theme pack indicator in the bottom right
OLISH or LOOSECount
CHANGEevery icon on its ribbon, then look 5 20 corner. Separate the cards into piles with the same theme
ns taking actions,up
onethe
at acorresponding
time. BLUEPRINTS
score for that size. 6 25 pack indicator and put them back into their slot in the box.
e actions. Each action can be any of Score the marked 7 31
molish, or pick up Staff
Loose Change.
members, resources,
points if the and the
blueprint
8 38
Main Gate score nothing
is completed,
for sizeotherwise
– only
check your TICKETS, take your MONEY. deduct 10are
points. 9 46
attractions and their upgrades counted.
number of guests in their park: 10 55
from open attractions in your park.
There is no penalty
Attractions with more for
than 25 icons
incomplete score
bonus 11 65
to your current guest capacity.
the maximum
ach guest, plus any extra income
points. sections. 12 76
d abilities marked with a ticket symbol. 13 88
Blueprints COINS
14 101
ned Event cards still in effect. 15 115
Reveal
e-down Park cards in youryour
park. blueprints2 and
coinsshow that you
= 1 point
16 130 End-of-game etiquette for Unfair is that all players take some
he Market. have completed them. If your park matches
meet the 5 card hand 17 146 of the cards and help to sort them back into their theme packs.
the limit.
"Complete All Items" section, score
rting Player marker to the next player. OTHER
the points shown. If you fail to match the 18 163 Packup time is only a few minutes if all players help out.
requirements, subtractStaff members
10 points and
instead. 19 181
some other cards score Since you will sort the cards by colour when setting up the
tions 20 200
points as indicated on next game, there’s no need to sort by colour when packing up.
If you complete the "Complete All Items" 21 220
hoose from: the card.
m the Market into section,
your hand foryou
later.can also score the "Bonus 22 241
k cards, two EventTarget" section if you have also met its
cards, or two 23 263
requirements. There LOANS
ds. Keep one or none. is no penalty for 24 286
ard from your hand to draw five Park
ose one to keep. incomplete bonus sections. Deduct the points
indicated on the loan
25 310 UPDATED CARDS
hoose from:
Coins
Park card directly from the Market or
d.
card.
Some cards have one or more dots marked beside
the theme pack indicator, to show the rules for
ne of your ShowcaseScore 1 point
attractions. Youfor every 2 coins you've earned.
tars in your park. that card have been updated. Your game may
RD already be pre-updated with these, or you may
Other cards
ismiss a card from your park. get them through future expansions. If you receive
Staff members all haveYoupoints
can take one or more
marked on LOANS
them.atSome
any time.
other updated cards separately, always keep only the
r each attraction in your park. Using your Loan card does not use an action.
cards have extra scoring noted in their abilities. version of the card with the most dots.
15
THE GOLDEN RULES RULE INTERPRETATION GUIDE
For maximum detail on rules questions:
#1: Cards can change the rules.
If a rule on a card contradicts a rule written in any Unfair www.unfair-game.com/guide
rulebook, the card wins.
A rule on a card that says you cannot do something takes The Guide is kept up-to-date online.
priority over a rule on a card that says you can do something.
For example, if you have an Event card that says you can
demolish something, and a Park card that says you cannot
demolish it, the “cannot” rule wins.
GLOSSARY
#2: What’s done is done. Unfair has a searchable online glossary:
You must carry out all required game actions. For example,
collecting your income is not an optional task, so if you www.unfair-game.com/glossary
forget to take your coins in the Guests step you must fix that
oversight. It includes entries from all rulebooks.
However, if a card says you may do something and you don’t
do it, there’s no rewinding to change it. ABILITY – An effect created or an option granted by a rule
on a card; something that the card rule allows or requires
If you discover an error, such as incorrect placement of an the player to do. This includes events, which are abilities
upgrade on an attraction where it cannot be placed, correct played in the Events step. Sometimes card rules say "events
the mistake with the fewest changes possible and continue. and abilities"; this is a reminder, not an important distinction
between the two.
#3: It's not a memory game. ACTION – Each round, in the Park step, players get three
The existence and number of cards, coins, tokens, and any actions in total to draw cards, build or demolish something in
other items in your park is public knowledge. their park, or to look for loose change. Actions are taken one
at a time, in turn with other players. Events or abilities may
You may hold and place your cards and tokens in whatever sometimes allow a player to take a fourth action.
manner is most convenient to your play space, but you must
ADDED – When a card is built or moved so that it is in a
not obscure any items completely from view to conceal their location where it was not previously, then it has been added.
existence or number, and you must correctly report the See: Build, Move.
count of those items and their face-up or face-down status
whenever asked. In short, place things how you like, as long as ADJACENT – An attraction card is adjacent to another if it is
people can see them. placed directly beside it, on either side. For example, the first
attraction you build must be adjacent to your Main Gate. Staff
You must allow other players to examine any face-up item in members and resources don’t have a fixed location, and are
your park so they can review its rules or requirements, but not considered adjacent to anything.
you are not required to show the face of cards whose identity
is private, such as Showcase, Blueprint, buried cards, or hand AFFECTED – An event affects you if the rules of that event
cards. would make a measurable change to anything you own or
control, and the event is not blocked. You probably want
Cards in a discard pile are public knowledge and can be to know if you can use Instant Karma on someone who
searched by any player at any time. Searching between turns just tried to hit you, and the answer is “only if they actually
is encouraged to allow for speedy play. Cards in discard piles succeeded”.
have no set sequence, and can be rearranged if you wish.
AFTER – Directly subsequent to, straight away. This does not
mean any other time later in the game.
YOUR NOTES ATTRACTION – A Park card that has the word “attraction” in
its card type. A card with "Super Attraction – Thrill Ride" is
still an attraction; it’s just not a basic attraction.
ATTRACTION SIZE – See: Icon size.
ATTRACTION SPACE – A space in which an attraction can
be built. The park limits marked on your park entrance
set the maximum number of attractions, and other cards
may increase or decrease that limit. Your park always has a
number of attraction spaces equal to its maximum number of
attractions, and those attraction spaces exist even when they
are empty.
16
ATTRACTION TYPE – If you are allowed to choose an
attraction type, you can choose anything that occurs in the
card type text on an attraction card, other than “Attraction”
itself. Super, Theatre, Sideshow, Thrill Ride, Leisure Ride,
Food Outlet, even just Ride by itself, are all acceptable choices.
AVAILABLE – This has the same meaning as "open", but is
used to refer to items other than attractions, such as staff
members. A staff member is available when they are face-up
in the park. See: Unavailable.
AVAILABLE COINS – The coins you have ready to spend. Your
available coin total doesn’t include any coins that have been
placed on your cards by abilities, nor does it include coins you
could get by taking a loan.
BLOCK – To prevent an event from affecting you. When an
event is blocked, it is not cancelled. Any effects it has on other
players still happen.
BUILD – To place a Park or Showcase card into your park that
wasn’t in play previously. The new card can come from the
Market, your hand, your Showcase cards, or another source
if a card allows it. Building usually requires paying the build
price marked on the card's price tag, but in some cases it’s
DEMOLISH – To remove a Park card from play. When a card is
discounted or free. See: Recruit.
demolished it usually goes to the discard pile. However, some
BUILD PRICE – The build price of a Park card is the price attraction cards have built-in upgrades; if a built-in upgrade
marked on the card in the blue price tag, adjusted by any would be demolished, the attraction closes instead and the
events or abilities that change the price. card does not leave play. When a card that has something
buried under it is demolished, all buried cards are exhumed
BURY – To place a card face-down under another card in play. and discarded. See: Dismiss.
Once buried, the card is no longer active and has no special
abilities. It is not turned face-up in the Cleanup step. Buried DISCARD – To place a card into its matching discard pile from
cards cannot be concealed completely from view, and the wherever it currently is. Demolishing something usually leads
number of buried cards must be visible to competitors. to discarding it, but demolish and discard are not the same.
CAPACITY – See: Guest capacity. DISCARD PILE – Cards that have been used and are no longer
in play are added face-up to the discard pile for that card type.
CARD TYPE – Each Park card has a line of text under its Cards in any discard pile are public knowledge and can be
name indicating the type of that card. A card is all of the types searched by any player at any time. Once the Park, Event, or
indicated by each word in this line. For example, a "Super Blueprint deck has been emptied, its matching discard pile is
Attraction - Thrill Ride" is a "Super" card, an "Attraction" card, shuffled and turned face-down to become the new deck.
a "Thrill" card and a "Ride" card. Sometimes these types are
used in pairs, such as "close all thrill rides". To be affected, a DISMISS – This has the same meaning as Demolish but is
card must have both types, not just one of them. used to refer to staff members only. Demolishing people just
sounds wrong.
CITY EVENT – Each round a City card is revealed and played.
These are events initiated by the City, not by any player. Any DRAW – To take one or more cards from the top of the
cards that talk about events, particularly blocking those specified deck. If an ability instructs you to draw cards, and
events, work equally well on City events as on regular events. gives no further instructions, then you keep them. Whether
the cards become part of your hand depends on the type
CLOSED – When an attraction is closed, guests can’t use it. of card. Park and Event cards can go into your hand, but
None of its stars are counted, including those on all of its Blueprint and Showcase cards are placed face-down on the
upgrades. The attraction card is turned face-down when an table in front of you. If an ability gives other instructions, such
attraction is closed, and any abilities on that card are not as 'choose one to keep and discard the rest' only the specified
active, but abilities on the upgrades remain available. cards ever enter your hand, not all of them.
COINS – The standard currency. Yes, when it says “gain 1 EMPLOYER – This has the same meaning as Owner, but is
coin”, a “25” coin is technically one coin, but you know what used to refer to staff members only.
it means, and so do the people you’re playing with. [stern
look] Yes, they could have been called “dollars” or “bucks”, but EVENT - An ability that occurs in the Events step. The phrase
they’re not. 'events and abilities' is used with the intention of reminding
that events are included, not to indicate that events are
COMPETITOR – A player who is competing with you; separate from abilities.
specifically, any player except you.
EXHUME – To remove a buried card from under a card in
DECK – A pile of cards, face-down, of one particular type such play. Where it goes afterward is determined by the card that
as Park, Event, Blueprint, or City. exhumed it. If no instruction is given, the card is discarded.
When a card that has something buried under it is demolished,
all cards buried under it are exhumed and discarded.
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EXTRA COST – Some events or abilities require some LARGEST ATTRACTION – Refers to an attraction having the
additional price to be paid before they can be used, either in largest icon size, not any other measure.
coins, or by discarding cards or some other expenditure of
LOSE – Put coins or other tokens you own into the central
resources. The extra cost is not an effect of that ability, it's a
pool of tokens. The opposite of gain.
cost to activate it in the first place.
MARKED COIN PRICE – When the price to build a Park card
“FUNFAIR” ROUND – A round in which the current City card
is shown on its price tag using coins, the card has a marked
is a white-and-blue “Funfair” City card.
coin price. If the price is marked in some other currency, then
GAIN – Take coins or other tokens from the central pool. If a you must pay in that currency to build the card. If a card does
card gains a coin or other token, it is placed on the card. not have any build price marked at all, or if the build price
is not marked in coins, the correct marked coin price is "not
GUEST – There’s one born every minute. Calculate the
applicable" rather than zero. You cannot choose such a card if
number of guests in your park by counting your park's star
an ability requires a card with a marked coin price. Discounts
total, and limiting it to your park's guest capacity. Each guest
that affect the marked coin price do not affect cards that do
pays an admission price to enter your park, measured in coins
not have a marked coin price. See: Build price.
per guest. The base income rate is normally 1 coin per guest.
MARKET – The six card spaces on the board where Park
GUEST CAPACITY – The maximum number of guests your
cards are displayed face-up. Cards revealed here can be built
park can hold. This is not the same as your maximum income,
directly into your park without being taken into your hand, or
since there is no maximum to your income.
they can be taken into your hand for later use. The Market is
HAND – A collection of Park and Event cards you hold in always refilled as soon as a card is removed.
secret. The usual hand limit is 5, enforced during the Cleanup
MAY – Indicates an optional part of a rule. The choice to
step at the end of each round. Blueprint and Showcase cards
exercise the option must be made before proceeding to the
are not part of your hand. Ever.
next sentence.
ICON SIZE – An attraction’s icon size is how many icons its
MOVE – A card moves when it’s already in play and changes
gold ribbon contains, including those on the attraction card
location from one attraction to another or from one park
itself and all of its upgrade cards. The total includes built-
to another. The card does not go out of play when it moves,
in upgrades – count every icon in the attraction's ribbon.
and it is not built or demolished, recruited or dismissed. Any
The phrases "icon size" and "attraction size" are used
special abilities that have already been used before the card is
interchangeably sometimes to prevent awkward phrasing.
moved do not reactivate after moving. Any coins or tokens on
IMMEDIATELY – As part of the same turn or action. the card or other items attached to the card move with it.
IN PLAY – Park cards and Showcase cards are in play once OPEN – When an attraction is open, guests can use it. All of
they are built and until they are demolished. Event cards are its special abilities are available, and its stars can be counted
in play once they are played until they are completed and as part of your park’s star total, along with those on all of its
discarded. Blueprint cards are in play once they are chosen by upgrades. See: Closed.
a player to keep, until they are discarded. Buried cards are in
OWNER – The player in whose park the card is located, or
play until they are exhumed. City cards are in play from the
who played an Event card, is its owner. See: Employer.
time they are revealed as the current card until the end of
that round. A card is still in play even if its abilities are not PANORAMA ATTRACTION – Any attraction card that has a
currently active. panorama indicator on the bottom line of its card frame.
INJUNCTION EVENT – A bureaucratic attack; the City
Planning Office altering the city building codes and using the
legal system to suit themselves. It can be blocked by having
Powerful Friends or another Injunction blocker.
INSPECTION EVENT – A regulatory attack; the city enforcing
the existing city codes. It can be blocked by having an
appropriate Safety Certificate or another Inspection blocker.
INTRUSION EVENT – A physical attack; terrible people
breaking into your park and then breaking things in your
park. It can be blocked if you have Security Guards or another
Intrusion blocker.
KEEP – If you keep a Park card or an Event card, it becomes
part of your hand. If you keep a Blueprint card, it is placed
face-down in front of you. Cards are not part of your hand
until you keep them. If you are told to keep a certain number
of cards from those you drew and no other instruction is
given about them, then the cards not kept must be discarded
to their corresponding discard pile.
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PARK – Your park consists of the park entrance card (usually
your Main Gate) plus the Park cards in play that you own,
such as attractions, upgrades, staff members, and resources.
Blueprints you have chosen to keep are also part of your park,
along with any Event cards that have been played but not yet
completed.
PAY – To spend coins, other tokens, or other items from your
available supply to receive some benefit. You cannot pay
more than you have, and you can only pay with items you
have available. Specifically, you cannot pay with items that
are attached to cards, since they are not available to you.
Items used as payment go back into the central pool unless
otherwise specified.
PLAY – Playing a card means making the card active, usually
using up your turn to do so.
PIN – To pin an Event card is to put it into play in your park,
where it then stays active until it is discarded in the Cleanup
step. Only Event cards that are marked with a pin symbol
can be pinned; other Event cards are played and enacted
immediately, then discarded once completed.
RANDOM – When asked to choose at random, shuffle the
options and take the top one. Watching your opponent's face
while you hover your hand over each card is not random. closed attractions and their upgrades, and face-down cards
such as unavailable staff members.
RECRUIT – This has the same meaning as build, but is used to
refer to staff members only. STEAL – Take cards, coins, tokens, or other items from
another player.
REDUNDANT – This glossary entry.
SUITABLE – Used to indicate that all current rules still apply,
REOPEN – To set an attraction to its open state. The attraction usually in relation to placement of a card or token. If a rule
card is turned face-up when an attraction is reopened. would be broken by placing an item in that position, it is not a
REVEAL – To show the face of a card to all players. If the card suitable position.
is revealed from a deck, it is removed from that deck and When you build or move upgrades, they must end up attached
displayed to all players. If the deck is emptied in this process, to a suitable attraction, meaning that all rules of the attraction
it refills immediately as usual, even if the revealed card is later and the upgrade must be followed. For example, a Picnic
returned to the deck. If an ability instructs you to reveal a card Area is not a suitable attraction to have any upgrade because
and gives no further instructions, then the card is returned to a Picnic Area says on the card that it cannot be upgraded.
its source after the ability ends. Likewise, any thrill ride would not be a suitable attraction
RESOURCE – A Park card that has the word “resource” in for Air Conditioning, because Air Conditioning says that it
its card type. Resources are placed to the left of your park cannot be built on a ride.
entrance and benefit the entire park. TURN ORDER – Players take turns in a clockwise sequence
SEARCH – To look through each item in a collection, usually a beginning with the starting player. Yes, it’s clockwise as
deck or pile of cards. This is not the same as revealing items viewed from above the table. No, these rules are not from a
one at a time until a certain item is found. When you search, mirror universe.
you may look at all of the relevant items at once. UNAVAILABLE – This has the same meaning as closed, but is
STAFF MEMBER – A Park card that has the words “staff used to refer to staff members. It just sounds nicer.
member” in its card type. Staff members are placed to the left “UNFAIR” ROUND – A round in which the current City card is
of your park entrance and benefit the whole park. They are a white-and-red “Unfair” City card.
not attached to any attraction. They can be recruited into your
park or dismissed from it. UPGRADE – A Park card that has the word “upgrade” in its
card type. Upgrades can only be built onto attractions in
STAR – Each star value shows how attractive a Park card is to your park and must follow the suitable attraction rules. They
potential guests. Park cards have their star value marked with cannot be built by themselves.
a gold star symbol. If a card does not have a Star value marked
on it, or in the case of a built-in upgrade on an attraction, the VISITING – Once people pay admission, they become guests
star value is "not applicable" rather than zero. You cannot and are visiting your park. However, even if lots of people
choose such a card or built-in upgrade if the ability requires want to visit your park, you cannot have more guests visiting
a star value. than you have guest capacity to hold them.
STAR TOTAL – The star total of any item, whether it is a staff YOU – Refers to the owner of the card. In the case of cards not
member, an attraction, or the entire park, is the total of the owned by any player, “you” refers to each player individually
numbers on all the gold stars related to that item. For a park when the rule is applied to them.
specifically, the star total in the Guests step excludes any
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Up-to-date rulebooks
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Version 20230725
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