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Kava 7

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Kava 7

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Monk 7 Madeline1208

CLASS & LEVEL PLAYER NAME


Kava
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 15 52 --
+3 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
16
+2 Charisma
Total 7d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+3
+2 P
+2

+3
Animal Handling WIS
Arcana INT
Flute

=== LANGUAGES ===


14 +3 Athletics STR Abyssal, Common, Draconic, Halfling
ABILITY SAVE DC
+2 Deception CHA
P +3 History INT
INTELLIGENCE
+2 Insight WIS
45 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+2 Performance CHA === ACTIONS === === BONUS ACTIONS ===
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Flurry of Blows
After you take the Attack action on your turn, you
Help, Hide, Ready, Search, Use an Object, can spend 1 ki point to make two unarmed strikes as a
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, bonus action.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Patient Defense
P +6 Stealth DEX Breath Weapon (Red) • 1 / Short Rest You can spend 1 ki point to take the Dodge action
CHARISMA As an action once per short rest, exhale in a 15 ft. as a bonus action on your turn.
+2 Survival WIS
cone (DEX DC 13, half damage on success) for 2d6
Step of the Wind
+2 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Wholeness of Body • 1 / Long Rest


You can spend 1 ki point to take the Disengage or
Dash action as a bonus action on your turn, and your
Once per long rest as an action, you can regain 21 jump distance is doubled for the turn.
15 HP.
Unarmed Strike
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Spear +6 1d6+3 Piercing Simple, Thrown, Versatile, Range (20/60)

Unarmed Strike +7 1d6+4 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +7 1d6+4 Bludgeoning

10 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +7 1d6+4 Bludgeoning

Deflect Missiles Attack +6 1d6+3

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 7 Madeline1208
CLASS & LEVEL PLAYER NAME
Kava
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === <strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a | Special
* Hit Points • PHB 77 bonus action on your turn, and your jump distance is
doubled for the turn. * Quickened Healing • TCoE 49
* Proficiencies • PHB 77 As an action, you can spend 2 ki points to regain
| Ki Points: 7 / Short Rest • Special 1d6+3 hit points.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your | Flurry of Blows: 1 Bonus Action | 1 Action
AC equals 10 + DEX modifier + WIS modifier.
| Patient Defense: 1 Bonus Action * Ability Score Improvement • PHB 78
* Martial Arts • PHB 78
While you are unarmed or wielding only monk | Step of the Wind: 1 Bonus Action * Slow Fall • PHB 78
weapons and you aren’t wearing armor or wielding a You can use your reaction when you fall to reduce any
shield, you can use DEX instead of STR for the attack * Unarmored Movement • PHB 78 falling damage you take by 35.
and damage rolls, you can roll your Martial Arts Your speed increases by 15 feet while you are not
damage die in place of the normal damage, and when wearing armor or wielding a shield. | 1 Reaction
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action. * Monastic Tradition • PHB 78 * Focused Aim • TCoE 49
When you miss with an attack roll, you can spend 1-3
| Unarmed Strike: 1 Bonus Action | Way of the Open Hand ki points to increase your attack roll by 2 for each of
these ki points you spend, potentially turning the miss
* Dedicated Weapon • TCoE 48 * Deflect Missiles • PHB 78 into a hit.
Whenever you finish a short or long rest, you can You can use your reaction to deflect or catch the
touch one weapon, and then count that weapon as a missile when you are hit by a ranged weapon attack. | Special
monk weapon until you use this feature again. The When you do so, the damage you take from the attack
weapon must be a simple or martial weapon that you is reduced by 1d10 +10. If you reduce damage to 0 * Extra Attack • PHB 79
are proficient with, and must lack the heavy and and have a free hand, you can spend 1 ki point to You can attack twice, instead of once, whenever you
special properties. make a ranged attack (as with a monk weapon) with take the Attack action on your turn.
range 20/60.
* Ki • PHB 78 * Stunning Strike • PHB 79
You can spend Ki Points to fuel ki features. You have | 1 Reaction When you hit with a melee weapon attack, you can
7 points per short rest and your Ki save DC is 13. spend 1 ki point to make the target stunned until the
| Deflect Missiles Attack: 1 Reaction end of your next turn if it fails a CON saving throw (DC
<strong>Flurry of Blows</strong> - After you take the 13).
Attack action on your turn, you can spend 1 ki point to * Open Hand Technique • PHB 79
make two unarmed strikes as a bonus action. Whenever you hit with one of your Flurry of Blows | Special
attacks, you can impose one of the following effects on
<strong>Patient Defense</strong> - You can spend 1 that target: fall prone if it fails a DEX saving throw (DC * Ki-Empowered Strikes • PHB 79
ki point to take the Dodge action as a bonus action on 13), get pushed up to 15 ft. if it fails a STR saving Your unarmed strikes count as magical for the purpose
your turn. throw (DC 13), or it can't take reaction until the end of of overcoming resistance and immunity.
your next turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Spear 1 3 lb.

Dart 10 2.5 lb.

SP 0

EP 0

GP 41

PP 0
WEIGHT CARRIED

6.32 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

80 lb.
PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 7 Madeline1208
CLASS & LEVEL PLAYER NAME
Kava
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Wholeness of Body • PHB 79


Once per long rest as an action, you can regain 21 HP. * Damage Resistance • BR 34
You have resistance to the damage type associated
| 1 / Long Rest • 1 Action with your draconic ancestry.

* Evasion • PHB 79 | Red Dragon • BR 34


When you are subjected to an effect that allows you to Fire Damage
make a DEX saving throw to take only half damage,
you instead take no damage if you succeed on the
saving throw, and only half damage if you fail. === FEATS ===

* Stillness of Mind • PHB 79 * Grappler • BR 167


You can use an action to end one effect on yourself You have advantage on attack rolls against a creature
that is causing you to be charmed or frightened. you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
| 1 Action check. If you succeed, you and the creature are both
restrained until the grapple ends.

=== DRAGONBORN RACIAL TRAITS === | Grappling Pin: 1 Action

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| Red Dragon • BR 34
Fire

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 13 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.

| Red Dragon • BR 34
As an action once per short rest, exhale in a 15 ft.
cone (DEX DC 13, half damage on success) for 2d6
Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

| Breath Weapon (Red): 1 / Short Rest • 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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female 50 Medium tall
GENDER AGE SIZE HEIGHT WEIGHT
Kava Neutral Good red red brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m willing to listen to every side of an argument


before I make my own judgment.
I use polysyllabic words that convey the impression
of great erudition.

PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

It is my duty to protect my
students.

BONDS

I overlook obvious solutions in favor of


complicated ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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