Yabello Ifa Boru Special Boarding Secondary School Physics Short Note For Grade 11 BY: Wondimu Getachew (2016 EC)
Yabello Ifa Boru Special Boarding Secondary School Physics Short Note For Grade 11 BY: Wondimu Getachew (2016 EC)
SECONDARY SCHOOL
BY:
Wondimu Getachew
(2016 EC)
UNIT-2: VECTORS
CONTENTS
1.1 Scalars and Vectors
1.2 Representation of Vectors
1.3 Types of Vectors
1.4 Resolution of Vectors
1.5 Addition/Subtraction of Vectors
1.6 Multiplication of Vectors
1.1 Scalars and Vectors
• Any number or sets of numbers used for a quantitative description
of a physical phenomenon is called a physical quantity.
• Physical quantities are any physical properties that can be
measured.
• All physical quantities are either vectors or scalars.
• Scalars are physical quantities described with only magnitude. They
are completely specified by a single value with an appropriate unit
and has no direction. A scalar quantities are completely specified by
a single value with an appropriate unit and has no direction.
• Some examples of scalars are:
▶ Mass, Distance, Speed, Time, Volume, Temperature, density, area · · ·
• To manipulate scalar quantities we use the ordinary rules of
arithmetic.
• Vectors are any physical quantities described with both magnitude
and direction. They are completely specified by a number with an
appropriate unit plus a direction. Magnitude of a vector is the size
(norm) of a value. A vector quantities are completely specified by a
number with an appropriate unit plus a direction.
• Some examples of vectors are:
▶ Displacement, Velocity, Acceleration, Momentum, Force,
Torque,Impulse, Magnetic field strength, Electric field strength ...
• Note that quantities with a sense of direction such as angles and
time are not vectors, because they do not obey the law of
parallelogram.
• Finite angles are physical quantities with a sense of direction
(clockwise or counterclockwise), but they are not vectors because
they violate the law of parallelogram.
• A physical quantity is a genuine vector if it adds to another vector
according to the law of parallelogram. That is true vectors obey the
law of parallelogram.
1.2 Vector representations
⃗s = AB = (5km, 370 )
The vector can also be given in component
form, where it is given in terms of the
components in the x, y and z directions.
The vector ⃗s is:
⃗s = AB = (4km, 3km)
⃗ = Ax iˆ + Ay jˆ + Az k̂ = (Ax , Ay , Az )
A
⃗ along x-axis.
Ax : component of A
⃗ along y-axis.
Ay : component of A
⃗ along z-axis.
Az : component of A
q
• The magnitude of A⃗ is: |A|
⃗ = A2 + A2 + A2
x y z
• The unit vector  in 2D is:
⃗
A Ax iˆ + Ay jˆ
 = =q
⃗
|A| A2x + A2y
• The unit vector  in 3D is:
⃗
A Ax iˆ + Ay jˆ + +Az k̂
 = = q
⃗
|A| A2x + A2y + A2z
3iˆ + 4jˆ 1 ˆ ˆ = 3 iˆ + 4 jˆ
 = = (3i + 4j)
5 5 5 5
• The magnitude of the unit vector |Â| is
s
3 2
2 r
4 25
|Â| = + = =1
5 5 25
• Find the unit vector of the following vectors, and show that the
magnitude of the unit vector is one.
a. B⃗ = 2iˆ + jˆ
b. C⃗ = (6, 8)
c. D⃗ = 2iˆ − 2jˆ
d. E⃗ = −9iˆ + 12jˆ
e. F⃗ = (12, −16)
f. G⃗ = 3iˆ + 4jˆ + 5k̂
g. H⃗ = 4iˆ − jˆ + 2k̂
1.4 Resolution (Decomposition) of a vector
• A single vector can be broken down into a number of vectors when
added give the original vector. These vectors which sum to the
original are called components of the original vector.
• The process of breaking a vector into its components is called
resolving/decomposing into components.
• Decomposition (resolving) is, the general process of breaking one
vector into two or more vectors that add up to the original vector.
• Placing vectors in a coordinate system that you have chosen makes
it possible to decompose them into components along each of the
chosen coordinate axes.
adj Ax ⃗ cos θ
cos θ = = =⇒ Ax = |A|
hyp ⃗
|A|
opp Ay ⃗ sin θ
sin θ = = =⇒ Ay = |A|
hyp ⃗
|A|
• You can see that the original vector is the sum of the two
component vectors.
⃗=A
A ⃗x + A
⃗y = Ax iˆ + Ay jˆ
• Because Ax and Ay are at a right angle (90o ), the magnitude of the
resultant vector can be calculated using the Pythagorean Theorem.
q
⃗ = A2 + A2
|A| x y
⃗ = Ax iˆ + Ay jˆ + Az k̂ = (|A|
A ⃗ cos α)iˆ + (|A|
⃗ cos β)jˆ + (|A|
⃗ cos γ)k̂
⃗ is:
• The magnitude of vector A
q
⃗ =
|A| A2x + A2y + A2z
⃗ = Ax i+A
A ˆ y j+A ⃗ sin θ cos ϕ)i+(|
ˆ z k̂ = (|A| ˆ A| ⃗ sin θ sin ϕ)j+(|
ˆ A| ⃗ cos θ)k̂
⃗ is:
• The magnitude of vector A
q
⃗
|A| = A2x + A2y + A2z
C⃗ = A
⃗−B
⃗ =A
⃗ + (−B)
⃗ and ⃗ =B
D ⃗ −A
⃗=B
⃗ + (−A)
⃗
⃗−B
• A ⃗ = −(B
⃗ − A)
⃗ not commutative.
b. Parallelogram Method of Vectors Addition/Subtraction
• If you have two coplanar vectors, you could use the parallelogram
rule. This involves drawing the two vectors with the same starting
point (place both vectors with their tails joined or tail-to- tail).
• The two vectors must be drawn to a scale and are made to be the
sides of the parallelogram (Construct a parallelogram taking the two
vectors as the two adjacent sides). The resultant will be the
diagonal of the parallelogram.
• Thus, if two vectors are represented by the two adjacent sides (both
in magnitude and direction) of a parallelogram drawn from a point,
then their resultant vector is represented completely by the diagonal
of the parallelogram drawn from the same point. This is the
statement for the parallelogram law of vector addition
• Suppose two vectors A ⃗ and B⃗ are at arbitrary positions as shown in
Figure. Translate either one of them in parallel to the beginning of
the other vector, so that after the translation, both vectors have
their origins at the same point.
• Now, at the end of vector A ⃗ you draw a line parallel to vector B
⃗ and
at the end of vector B ⃗ you draw a line parallel to vector A
⃗ (the
dashed lines). In this way, you obtain a parallelogram.
• From the origin of the two vectors, you draw a diagonal of the
parallelogram as shown in Figure. The diagonal is the resultant C⃗ of
the two vectors. Thus,
C⃗ = A
⃗+B
⃗ =B
⃗ +A
⃗ commutative
• If the vectors are perpendicular, the parallelogram will always be a
rectangle.
• If the vectors are still coplanar but not perpendicular, the
parallelogram will not be a rectangle.
⇒ Subtraction
• We can subtract vectors as well add them. Recall that vector −B ⃗
⃗
has the same magnitude as B but the opposite direction.
• Subtracting a vector is the same as adding a vector of the same
magnitude but opposite in direction.
• We define the difference A⃗−B ⃗ of the two vectors A
⃗ and B
⃗ to be
the vector sum of A⃗ and −B.⃗
⃗ =A
R ⃗−B
⃗ =A
⃗ + (−B)
⃗ and ⃗ =B
P ⃗ −A
⃗=B
⃗ + (−A)
⃗
⃗−B
A ⃗ = −(B
⃗ − A)
⃗ not commutative
c. Polygon method of Vectors Addition/Subtraction
Solution
a. If parallel |F | = |F1 | + |F2 | = 8N + 6N = 14N
b. If anti-parallel |F | = |F1 | − |F2 | = 8N − 6N = 2N
c. If perpendicular
p p √
|F | = |F1 |2 + |F2 |2 = (8N)2 + (6N)2 = 100N 2 = 10N
⃗ 2 = (|A|
|R| ⃗ + |C⃗ |)2 + |D|
⃗ 2
⃗ 2 = |A|
|R| ⃗ 2 + |C⃗ |2 + 2|A||
⃗ C⃗ | + |D|
⃗ 2
• Substitute C⃗ and D⃗ in terms of B⃗
• |C⃗ | = |B|
⃗ cos θ and |D|
⃗ = |B|
⃗ sin θ
⃗ 2 = |A|
|R| ⃗ 2 + |B|
⃗ 2 cos2 θ + 2|A||
⃗ B|⃗ cos θ + |B|
⃗ 2 sin2 θ
⃗ 2 = |A|
|R| ⃗ 2 + |B|
⃗ 2 (cos2 θ + sin2 θ) + 2|A||
⃗ B|⃗ cos θ
• Since; cos2 θ + sin2 θ = 1
⃗ 2 = |A|
|R| ⃗ 2 + |B|
⃗ 2 + 2|A||
⃗ B|⃗ cos θ
q
⃗ =
|R| ⃗ 2 + |B|
|A| ⃗ 2 + 2|A||
⃗ B|⃗ cos θ
⇒ Cosine Law
⃗ =A
• Since R ⃗+B⃗ =⇒ |R|⃗ = |A
⃗ + B|
⃗
q
⃗ ⃗ ⃗ 2 + |B|
|A + B| = |A| ⃗ 2 + 2|A||
⃗ B|⃗ cos θ
• Similarly q
⃗ − B|
|A ⃗ = ⃗ 2 + |B|
|A| ⃗ 2 − 2|A||
⃗ B|⃗ cos θ
⇒ Sine Rule
• The ratio of the sine of an angle to the opposite side is constant.
q
⃗ = |A|
|R| ⃗ 2 + |B|
⃗ 2 + 2|A||
⃗ B|
⃗ cos θ
p
= 52 + 62 + 2(5)(6) cos 600 = 9.54m
⃗ sin β ) = 5m(sin 120) = 0.545
• sin α = |B|( ⃗
|R| 9.54m
−1
• α = sin (0.545) = 330 above the horizontal.
III. Adding/Subtracting Vectors in Components
⃗+B
A ⃗ = (Ax iˆ + Ay jˆ + Az k̂) + (Bx iˆ + By jˆ + Bz k̂)
⃗−B
A ⃗ = (Ax iˆ + Ay jˆ + Az k̂) − (Bx iˆ + By jˆ + Bz k̂)
⃗±B
A ⃗ = (Ax ± Bx )iˆ + (Ay ± By )jˆ + (Az ± Bz )k̂
Example
⃗+B
A ⃗ =B
⃗ +A
⃗
⃗−B
• A ⃗ = (2 − 5)iˆ + (3 − 1)jˆ + (−6 − 4)k̂ = −3iˆ + 2jˆ − 10k̂
⃗ −A
• B ⃗ = (5 − 2)iˆ + (1 − 3)jˆ + (4 − (−6))k̂ = 3iˆ − 2jˆ + 10k̂
⃗−B
A ⃗ = −(B
⃗ − A)
⃗
2. Given vectors
⃗ = 5iˆ + j,
A ˆ B⃗ = 3iˆ − 4jˆ
⃗ ˆ
C = −12i + 6j, ⃗ = −2iˆ − 3jˆ
ˆ D
Find
⃗ + B,
a) A ⃗ b) B⃗ +A ⃗
c) C − D, d) D − C⃗
⃗ ⃗ ⃗
⃗ + 3B,
e) A ⃗ f) A⃗+B ⃗ + C⃗ + D
⃗
Solution
a) A⃗+B ⃗ = (5iˆ + j)
ˆ + (3iˆ − 4j)
ˆ = (5 + 3)iˆ + (1 − 4)jˆ = 8iˆ − 3jˆ
b)B⃗ +A⃗ = (3iˆ − 4j)
ˆ + (5iˆ + j)
ˆ = (3 + 5)iˆ + (−4 + 1)jˆ = 8iˆ − 3jˆ
⃗ ⃗
c) C − D = (−12i + 6j) − (−2iˆ − 3j)
ˆ ˆ ˆ =
(−12 − (−2))iˆ + (6 − (−3))jˆ = −10iˆ + 9jˆ
d) D⃗ − C⃗ = (−2iˆ − 3j)
ˆ − (−12iˆ + 6j)ˆ =
(−2 − (−12))i + (−3 − 6)j = 10i − 9jˆ
ˆ ˆ ˆ
3. On a certain day, a student goes to school by first walking 2.0km
45.00 north of east from her home to her ant‘s home to drop a
message. Then she walks 0.8km in a direction 60.00 south of east
where her school is located.
(a) Determine the components of the student’s displacements in the
first and second parts of her walk.
(b) Determine the components of her total displacement for the trip
from home to school.
Solution
⃗ and B
Let A ⃗ be the first and second displacements. Their
components are:
⃗ cos θA = 2.0km cos 450 = 2.0kmX 0.707 = 1.4km
Ax = |A|
⃗ sin θA = 2.0km cos 450 = 2.0kmX 0.707 = 1.4km
Ay = |A|
⃗ cos θB = 0.8km cos(−60)0 = 0.8kmX 0.5 = 0.4km
Bx = |B|
⃗ sin θB = 0.8km sin(−60)0 = 0.8kmX (−0.866) = −0.69km
By = |B|
⃗ = 3iˆ + 4j,
4. Given three vectors A ⃗ = −3iˆ + jˆ and C⃗ = iˆ − 2j.
ˆ B ˆ
Assume all the vectors starts from origin.
a) Show the three vectors in the xy coordinate system.
b) Find A⃗ + C⃗ and A
⃗−B ⃗ + 3C⃗
⃗ such that D
c) Find the vector D ⃗ +B⃗ − C⃗ = 0
Solution
a)
⃗ + C⃗ = (3iˆ + 4j)
b. A ˆ + (iˆ − 2j)
ˆ = 4iˆ + 2jˆ
⃗−B
A ⃗ + 3C⃗ = (3iˆ + 4j)
ˆ − (−3iˆ + j)
ˆ + 3(iˆ − 2j)
ˆ = 9iˆ − 3jˆ
⃗ +B
c. D ⃗ − C⃗ = 0 =⇒ D
⃗ = C⃗ − B
⃗ = (iˆ− 2j) ⃗ = −3iˆ+ j)
ˆ − (B ˆ = 4iˆ− 3jˆ
5. Nishan and Melesse are trying to drag a box. Nishan is using a force
of (15, 8, 6) N and Melesse is using a force of (12, 10, –6) N. what
is the resultant force on the box?
6. Consider two displacement vectors A ⃗ and B⃗ of magnitudes 100 m
and 200m respectively, Figure below. Find the magnitude and
direction of the resultant displacement vector.
7. A girl walked across a large field through the following distance in
the given order:72 m toward 32o East of North, 57 m toward 37o
South of West, 18 m toward South. Find the magnitude and
direction of the resultant displacement of the girl?
• The sum of the forces to the left is 12 N. The sum of the forces to
the right is 12 N (you could say –12 N). Adding these together gives
a resultant of 0 N. This object is in equilibrium, there is no resultant
force acting on it.
• In two dimensions when a body is in equilibrium, all the horizontal
forces (those in the x direction) must add up to equal zero. This can
be written as: X
Fx = 0
• The same is true for the vertical forces (those in the y direction).
This can be written as: X
Fy = 0
• Equilibrium can also be determined by drawing force vectors, if we
end up where we started then all the forces cancel out and there is
no resultant force.
• The box pulled by Chaltu, Biruk and
Abrehet is in equilibrium. This means that:
• The sum of the forces exerted by Chaltu and Abrehet is balances the
force exerted by Biruk.
A⃗·B
⃗ reads as vector A ⃗ dot vector B.
⃗
⃗ and |B|
• where: |A| ⃗ are the magnitudes of the vectors A
⃗ and B,
⃗ and
θ is the smaller angle between the vectors A⃗ and B,
⃗ which is
measured when the vectors are drawn from the same starting
point(tail-to-tail).
• The scalar(dot) product of basic unit vectors are:
ˆ = |j|
|i| ˆ = |k̂| = 1 unit vectors.
ˆ jˆ and k̂ are mutually perpendicular(orthogonal) So:
• i,
iˆ · iˆ = |i||
ˆ i|cosθ
ˆ = 1 · 1cos(00 ) = 1
iˆ · jˆ = |i||
ˆ j|cosθ
ˆ = 1 · 1cos(900 ) = 0
iˆ · k̂ = |i||
ˆ k̂|cosθ = 1 · 1cos(900 ) = 0
• Similarly:
iˆ · iˆ = jˆ · jˆ = k̂ · k̂ = 1
i · j = i · k̂ = jˆ · iˆ = jˆ · k̂ = k̂ · iˆ = k̂ · jˆ = 0
ˆ ˆ ˆ
• When the vectors are given in component form the dot product is
⃗ = Ax iˆ + Ay jˆ + Az k̂ and
manipulated as follows. For a given vectors A
⃗ ˆ ˆ
B = Bx i + By j + Bz k̂
⃗·B
A ⃗ = (Ax iˆ + Ay jˆ + Az k̂) · (Bx iˆ + By jˆ + Bz k̂)
= Ax iˆ · Bx iˆ + Ax iˆ · By jˆ + Ax iˆ · Bz k̂
+Ay jˆ · Bx iˆ + Ay jˆ · By jˆ + Ay jˆ · Bz k̂
+Az jˆ · Bx iˆ + Az jˆ · By jˆ + Az jˆ · Bz k̂
= Ax Bx (iˆ · i)
ˆ + Ax By (iˆ · j)
ˆ + Ax Bz (iˆ · k̂)
+Ay Bx (jˆ · i)
ˆ + Ay By (jˆ · j)
ˆ + Ay Bz (jˆ · k̂)
ˆ + Az By (k̂ · j)
+Az Bx (k̂ · i) ˆ + Az Bz (k̂ · k̂)
= Ax Bx + Ay By + Az Bz
Therefore: A ⃗·B⃗ = Ax Bx + Ay By + Az Bz
⃗·B
• A ⃗ =B⃗ ·A ⃗ Commutative.
⃗ · (B
• A ⃗ + C⃗ ) = A⃗·B
⃗ +A ⃗ · C⃗ Distributive. SHOW!
⇒ The applications of Scalar product are:
• To find the angle between two vectors
• To calculate the Work done by force
• To Calculate Power
• To find the Scalar projection of one vector onto another
• To test whether the given two vectors are Orthogonal or not.
⃗·B
A ⃗ = |A||
⃗ B|⃗ cos θ
• Where; θ is the smaller angle between the vectors A⃗ and B,⃗ when
they are drawn from the same starting point (tail-to-tail).
• Then the angle θ can be calculated as:
!
⃗·B
A ⃗ ⃗·B
A ⃗
cos θ = =⇒ θ = cos−1
⃗ B|
|A|| ⃗ ⃗ B|
|A|| ⃗
b. Calculating the work done by force
• We know that work done by force is the product of both force and
displacement.
• Force F⃗ and displacement ⃗s are vectors, while work W is scalar.
• Therefore the product of the force and displacement which produce
work must be the scalar product.
c. Calculating power
• In physics power is the rate at which work has done. Its scalar.
W F⃗ · ⃗s
P= = = F⃗ · ⃗v = Fx vx + Fy vy + Fz vz
t t
d. Scalar Projection
• The scalar projection of one vector onto another is, the component
of one vector which is along the other vector.
• For two vectors A⃗ and B:
⃗
• The scalar projection of A⃗ onto B
⃗ is the component of A ⃗ which is
⃗
along B. Its is given as:
⃗ ⃗ ⃗ ⃗ ⃗
PA⃗B⃗ = A ⃗ · B = A · B = |A||B|cosθ = |A|
⃗ · B̂ = A ⃗ cos θ
⃗
|B| ⃗
|B| ⃗
|B|
⃗ onto A
• Similarly, The scalar projection of B ⃗ is the component of B
⃗
⃗ Its is given as:
which is along A.
⃗
A ⃗ ·A
B ⃗ ⃗ A|cosθ
|B|| ⃗
⃗ · Â = B
PB⃗ A⃗ = B ⃗· = = ⃗ cos θ
= |B|
⃗
|A| ⃗
|A| ⃗
|A|
e. Orthogonality test
• This is to check whether the given two vectors are
orthogonal(perpendicular) or not.
• For two vectors A⃗ and B
⃗ to be orthogonal, the angle between them
must be 90 .0
⃗·B
A ⃗ = |A||
⃗ B|cosθ
⃗ ⃗ B|cos90
= |A|| ⃗ 0
=0
⃗·B
A ⃗ =0 Orthogonal
Example
⃗×B
A ⃗ = |A||B|sinθn̂
⃗×B
• A ⃗ reads as vector A ⃗ cross vector B.
⃗
• where: |A| and |B| are the magnitudes of the vectors A ⃗ and B,
⃗ θ is
the smaller angle between the vectors A ⃗ and B,
⃗ which is measured
when the vectors are drawn from the same starting
point(tail-to-tail).
⃗ × B,
• n̂ is unit vector indicating the direction of A ⃗ its is determined
by Right Hand Rule.
• Right Hand Rule: states “if two vectors A(which⃗ is indicated by
⃗
index finger of right hand) and B(which is indicated by middle finger
of right hand) crossed with each other through the smaller angle θ,
the direction of A⃗×B ⃗ is indicated by the thumb of right hand”.
⃗×B
• This tells us that; if A ⃗ = C⃗ , then C⃗ is perpendicular
(orthogonal) to both A ⃗ and B.
⃗
• The vector(cross) product of basic unit vectors are:
ˆ = |j|
|i| ˆ = |k̂| = 1 unit vectors.
iˆ × iˆ = |i||
ˆ i|sinθ
ˆ n̂ = 1 × 1sin(00 )n̂ = 0
iˆ × jˆ = |i||
ˆ j|sinθ
ˆ n̂ = 1 × 1sin(900 )n̂ = k̂
iˆ × k̂ = |i||
ˆ k̂|sinθn̂ = 1 × 1sin(900 )n̂ = −jˆ
• Similarly:
iˆ × iˆ = jˆ × jˆ = k̂ × k̂ = 0
iˆ × jˆ = k̂, iˆ × k̂ = −j, ˆ jˆ × iˆ = −k̂
j × k̂ = i, k̂ × i = j, k̂ × jˆ = −iˆ
ˆ ˆ ˆ ˆ
• When the vectors are given in component form the dot product is
⃗ = Ax iˆ + Ay jˆ + Az k̂
manipulated as follows. For a given vectors A
⃗ = Bx iˆ + By jˆ + Bz k̂
and B
⃗×B
A ⃗ = (Ax iˆ + Ay jˆ + Az k̂) × (Bx iˆ + By jˆ + Bz k̂)
= Ax iˆ × Bx iˆ + Ax iˆ × By jˆ + Ax iˆ × Bz k̂
+Ay jˆ × Bx iˆ + Ay jˆ × By jˆ + Ay jˆ × Bz k̂
+Az jˆ × Bx iˆ + Az jˆ × By jˆ + Az jˆ × Bz k̂
= Ax Bx (iˆ × i)
ˆ + Ax By (iˆ × j)
ˆ + Ax Bz (iˆ × k̂)
+Ay Bx (jˆ × i)
ˆ + Ay By (jˆ × j)
ˆ + Ay Bz (jˆ × k̂)
ˆ + Az By (k̂ × j)
+Az Bx (k̂ × i) ˆ + Az Bz (k̂ × k̂)
ˆ
= Ax By (k̂)+Ax Bz (−j)+A ˆ ˆ ˆ
y Bx (−k̂)+Ay Bz (i)+Az Bx (j)+Az By (−i)
iˆ jˆ k̂
⃗ ⃗
A × B = Ax Ay Az
Bx By Bz
⃗ × B|
|A ⃗ = |A||
⃗ B|⃗ sin θ
c. Calculating Torque
• Torque is the rotational effect of force. Its the vector product of
distance from the axis of rotation(radius) and the force.
Torque = radius × Force
⃗×B
A ⃗ = |A||
⃗ B|⃗ sin θ = |A||
⃗ B|⃗ sin 00 = 0 parallel
⃗×B
A ⃗ = |A||
⃗ B|⃗ sin θ = |A||
⃗ B|⃗ sin 1800 = 0 opposite
• Therefore; if the vector product of two vectors is zero, then the
vectors are said to be collinear.
⃗×B
A ⃗ =0 Collinear
Example
⃗ · (B
• If A ⃗ × C⃗ ) = 0; then A,
⃗ B⃗ and C⃗ are said to be co-planar.