8086 Assembler Tutorial Part 2
8086 Assembler Tutorial Part 2
Tutorial
Part 2
Variables
• Variable is a memory location. For a programmer it is much easier to have some value be kept in a
variable named "var1" then at the address 5A73:235B, especially when you have 10 or more
variables.
name DB value
name DW value
• name - can be any letter or digit combination, though it should start with a letter. It's possible to declare
unnamed variables by not specifying the name (this variable will have an address but no name).
• value - can be any numeric value in any supported numbering system (hexadecimal, binary, or decimal), or
"?" symbol for variables that are not initialized.
Variables
• As you probably know from part 1 of this tutorial, MOV instruction is used to copy values from source
to destination.
• Let's see another example with MOV instruction:
ORG 100h
MOV AL, var1
MOV BX, var2
RET ; stops the program.
VAR1 DB 7
var2 DW 1234h
Variables
• Copy the above code to the source editor, and press F5 key to compile and load it in the emulator. You
should get the same disassembled code, and the same functionality!
• As you may guess, the compiler just converts the program source to the set of bytes, this set is called
machine code, processor understands the machine code and executes it.
• ORG 100h is a compiler directive (it tells compiler how to handle the source code). This directive is
very important when you work with variables. It tells compiler that the executable file will be loaded
at the offset of 100h (256 bytes), so compiler should calculate the correct address for all variables
when it replaces the variable names with their offsets. Directives are never converted to any real
machine code.
• Why executable file is loaded at offset of 100h? Operating system keeps some data about the
program in the first 256 bytes of the CS (code segment), such as command line parameters and etc.
• Though this is true for COM files only, EXE files are loaded at offset of 0000, and generally use special
segment for variables. Maybe we'll talk more about EXE files later.
Arrays
• Arrays can be seen as chains of variables. A text string is an example of a byte array, each character is
presented as an ASCII code value (0..255).
• Here are some array definition examples:
a DB 48h, 65h, 6Ch, 6Ch, 6Fh, 00h
b DB 'Hello', 0
• b is an exact copy of the a array, when compiler sees a string inside quotes it automatically converts it
to set of bytes. This chart shows a part of the memory where these arrays are declared:
Arrays
• You can access the value of any element in array using square brackets, for example:
MOV AL, a[3]
• You can also use any of the memory index registers BX, SI, DI, BP, for example:
MOV SI, 3
MOV AL, a[SI]
Arrays
• If you need to declare a large array you can use DUP operator.
• The syntax for DUP:
number DUP(value(s))
• number - number of duplicate to make (any constant value).
• value - expression that DUP will duplicate.
• for example:
c DB 5 DUP(9)
• is an alternative way of declaring:
c DB 9, 9, 9, 9, 9
Arrays
• Of course, you can use DW instead of DB if it's required to keep values larger then 255, or smaller
then -128. DW cannot be used to declare strings.
Getting the Address of a Variable
• There is LEA (Load Effective Address) instruction and alternative OFFSET operator. Both OFFSET and
LEA can be used to get the offset address of the variable.
• LEA is more powerful because it also allows you to get the address of an indexed variables. Getting
the address of the variable can be very useful in some situations, for example when you need to pass
parameters to a procedure.
Getting the Address of a Variable
ORG 100h
MOV AL, VAR1 ; check value of VAR1 by moving it to AL.
LEA BX, VAR1 ; get address of VAR1 in BX.
MOV BYTE PTR [BX], 44h ; modify the contents of VAR1.
MOV AL, VAR1 ; check value of VAR1 by moving it to AL.
RET
VAR1 DB 22h
END
Getting the Address of a Variable
ORG 100h
MOV AL, VAR1 ; check value of VAR1 by moving it to AL.
MOV BX, OFFSET VAR1 ; get address of VAR1 in BX.
MOV BYTE PTR [BX], 44h ; modify the contents of VAR1.
MOV AL, VAR1 ; check value of VAR1 by moving it to AL.
RET
VAR1 DB 22h
END
Getting the Address of a Variable
• Please note that only these registers can be used inside square brackets (as memory pointers): BX, SI,
DI, BP! (see previous part of the tutorial).
Constants
• Constants are just like variables, but they exist only until your program is compiled (assembled). After
definition of a constant its value cannot be changed. To define constants EQU directive is used:
name EQU < any expression >
• For example:
k EQU 5
MOV AX, k
• The above example is functionally identical to code:
MOV AX, 5
• You can view variables while your
program executes by selecting
"Variables" from the "View" menu
of emulator.
• To view arrays you should click on
a variable and set Elements
property to array size. In assembly
language there are not strict data
types, so any variable can be
presented as an array.
• Variable can be viewed in any
numbering system:
• HEX - hexadecimal (base 16).
• BIN - binary (base 2).
• OCT - octal (base 8).
• SIGNED - signed decimal (base
10).
• UNSIGNED - unsigned decimal
(base 10).
• CHAR - ASCII char code (there are
256 symbols, some symbols are
invisible).
• You can edit a variable's value
when your program is running,
simply double click it, or select it
and click Edit button.
• It is possible to enter numbers in any system, hexadecimal numbers should have "h" suffix, binary "b"
suffix, octal "o" suffix, decimal numbers require no suffix. String can be entered this way:
'hello world', 0
• (this string is zero terminated).
• Expressions are automatically converted, for example when this expression is entered:
5 + 2
• it will be converted to 7 etc...
Interrupts
• Interrupts can be seen as a number of functions. These functions make the programming much
easier, instead of writing a code to print a character you can simply call the interrupt and it will do
everything for you. There are also interrupt functions that work with disk drive and other hardware.
We call such functions software interrupts.
• Interrupts are also triggered by different hardware, these are called hardware interrupts. Currently
we are interested in software interrupts only.
• To make a software interrupt there is an INT instruction, it has very simple syntax:
INT value
• Where value can be a number between 0 to 255 (or 0 to 0FFh), generally we will use hexadecimal
numbers.
• You may think that there are only 256 functions, but that is not correct. Each interrupt may have sub-
functions.
Interrupts
• Copy & paste the above program to the source code editor, and press [Compile and Emulate] button.
Run it!
• See list of supported interrupts for more information about interrupts.