New Communication Approachesinthe Digitalized World
New Communication Approachesinthe Digitalized World
New Communication Approachesinthe Digitalized World
Approaches in the
Digitalized World
New Communication
Approaches in the
Digitalized World
Edited by
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Preface ....................................................................................................... ix
Digital Addiction
Fatma Geçikli ............................................................................................. 1
Digital Marketing
Bahadır Erciş and Hatice Nur Yıldız ...................................................... 107
Digital Diplomacy
Meryem Okumuş .................................................................................... 229
Crisis Communications
Ayhan Doğan .......................................................................................... 421
FATMA GEÇİKLİ
Introduction
Digital devices, such as social media, the internet, and smartphones, are
interactive and fast, with no borders, making geographical distances no
obstacle, accelerating and corroborating communication. In addition, they
are considered as a medium used by individuals for socializing. They are
popular, due to making communication and coordination easier,
interrelating people with their environment, helping them to socialize and
spread the effects easily. While they do not create problems under controlled
usage, they lead to various problems when they become an addiction.
Digital addiction, considered to be among the most important current
addictions, has become a big danger, and is especially a problem for
teenagers, in addition to children, the middle-aged, and adults. According
to the results of surveys related to this issue, digitally-addicted individuals,
whose number is ever increasing, have become the fastest spreading addict
group in the world. Youngsters and adults feel themselves incomplete
during the hours they aren’t using their phones, looking at their mail, or
sharing something on social media.
Psychology Professor Larry Rosen from California University (2009,
cited in Taylan and Işık 2015), indicated in his research that every individual
in his 100-person sample group, independent of age, looked at their
smartphone every 15 minutes, or more frequently, and if this was not
allowed, they felt themselves in trouble, and worried that they couldn’t be
reached, or thought that they had lost the opportunity to hear from
acquaintances.
Lee and Chae (2007) evaluate digital addiction in the following context:
“If you take a photograph of a meal, and share it on the internet every
day, want to share everything you do via social media, and believe that you
have the opportunity to learn more about people you scarcely know, thanks
to social media, then you are digitally addicted. Furthermore, if holidays,
gifts, or surprises, shared on social media, lead to feelings of jealousy
without your being aware of it, then it means that your digital addiction has
reached serious levels.”
2 Digital Addiction
of digital devices leads to digital addiction. Within this context, the concepts
of digital media, digital media devices, addiction, the concept of digital
addiction, and, within the concepts of digital, internet, social media, smart
phone, digital game, and television addiction, will be dwelt on.
4. Overuse and spending long hours on digital media may lead users
to see other users as a means of oppression.
5. Since digital media involves ever-changing stimuli, frequent
digital media users may experience impulse control disorders, such
as controlling behaviour, avoiding establishing social relations,
poor anger management, negative behaviours, and feeling guilty
(Young & Rogers 1998).
6. Overuse and spending long hours on digital media may cause users
to lose control of time.
Smartphone addiction
Smartphone addiction can be defined as a type of digital addiction which
shows itself in young people not wishing to be without a smartphone,
having phones with them at all times, never putting their phones down,
and/or using them at any moment. Smartphones, the use of which has
become a passion for the youth, are, of course, an indispensable means of
communication. However, they should also be seen as a problem which
needs to be solved, especially for students, since they always want to look
or glance at their phones, or direct attention to them. The use of smartphones
by students in this way affects their patterns of behaviour and training
activities negatively, and causes a decrease in their academic performance.
Digital Game addiction
Digital game addiction is specified in psychiatry literature as an impulse
control disorder showing symptoms such as ‘inability to control the amount
of time spent playing’, ‘loss of attention towards other activities’, ‘going on
playing despite negative effects’, and ‘feeling psychological withdrawal
when not playing’. In other words, it is a state which results in individuals’
playing for long hours without giving up, associating the game with the real
world, neglecting duties due to playing games, and preferring playing to
other activities.
Having such a broad impact area, digital game addiction may lead to
the appearance of problems such as attention deficit and hyperactivity
disorder (ADHD), depression, obesity, emotional loneliness, increase in
states of anxiety, social adaptation and social isolation problems, and
atrophy in communication skills (Şahin &Tuğrul 2012).
Television addiction
Television addiction is the type in which television takes a place in one’s
life beyond what is necessary, and beyond its functions of entertaining and
learning while having fun, when it makes people internalize the messages
transmitted in serials and films via television, or evaluate them as if true,
causes people to experience psychological problems when not having the
opportunity to watch, and to have physical and psychological disorders due
to long hours of watching (Koolstra et al. 1997).
Conclusion
Digital technologies were perceived as promising and revolutionary ideas.
In the beginning, they were thought to facilitate many activities, without
creating any negative effects and results. The world has been sharing
10 Digital Addiction
unprecedented, clear, and equal, information. The users have taken over the
content management. Digital identities have replaced real identities in this
process. However, when not used under control, this pleasure has brought
disadvantages together with advantages. Owing to using digital media with
impunity, people have come face-to-face with fear of missing out,
disinformation or information redundancy, cyber relation addiction,
computer and internet addiction; in short, digital addiction. Although these
means seem to support learning, entertaining, and personal development,
they have raised the need for families to protect their children from the
effects of pornography, violence, and cyber bullying. Therefore, the
problems that digital technologies contain in themselves are awaiting
immediate solutions.
Digital addiction is an important responsibility to be dwelt on. In order
to take precautions in this matter, research with broad participation and full
scale measurements by psychologists, sociologists, psychiatrists, and other
specialists should be carried out. Parents should be trained on the subject,
precautions should be taken for children when they are young, and
controlled use of digital tools should be ensured. Every section of society
should be made aware about the use and the applications of digital tools.
School managers and teachers must be informed, and their awareness about
the matter should be raised.
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Its Consequences. American Behavioral Scientist, 48(4), 402-415.
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and internet addiction, CyberPsychology & Behavior, 1, pp. 3 – 8.
CREATING EXPERIENCE
IN THE DIGITAL WORLD:
A CONCEPTUAL STUDY ON GAMIFICATION
AS A MEDIUM TO REACH THE NEW
GENERATION CONSUMER
Introduction
The basis of much innovation, change, and conversion, in the world was
established by means of the Industrial Revolution, which affected social and
economic structures. Industrial revolutions, causing socio-economic and
cultural changes in the world, have been experienced in particular periods
for a long time. Nevertheless, the new period in which we now live is
recognized as Industry 4.0, and has been experienced much more quickly,
and been more effective, than previous ones. Its effects on market
expectations have been felt in a much deeper way. The competition between
enterprises to reach consumers and fulfil their expectations and
requirements, in order to keep in step with accelerating life, has been
increasing, especially with the effect of technology. The global effects of
competition necessitate the development of new business models and
marketing strategies which can keep step with the digital era.
Products which are suitable for the digital world are released into
markets, and the harmonization process of consumers to such products is
restructured. Besides this, the buying decision processes of generations have
been affected due to changes in consumer groups from the point of view of
demography. New marketing strategies have been considered for
consumption habits which are differentiated with the new generation, after
2000. Experiential marketing applications, being developed in order to
comply with the products of digital world, have recently been quite effective
in reaching new generation consumers.
14 Creating Experience in the Digital World
directing their desires and actions for a better world, and postponing
traditional life cycles, such as marriage and having children, due to the fact
that they do not demand nine-to-five work (Angus 2018). As specified
above, individuals of all ages in new generation consumer groups want less,
but their needs are increasing. New generation consumers care less about
materialistic concepts in many areas, such as clothing, home appliances,
cars, and real estate, and the minimalist life has become popular. These
groups desire genuineness, authenticity, and originality, bringing
personalization to the fore, and thus encouraging creativity. In this respect,
a new marketing approach has begun to develop, in which consumers start
to become involved in the design and production processes of the products,
and where brand-customer experience points, and hedonistic needs, become
important.
customers, i.e., the passive attendants, do not affect the experience), the
other level is the level of connection or environmental relationship, which
brings customers together with activity or performance. The level of
connection is comprised of absorption and all immersion sub-levels.
Experiential marketing is based on the consumer’s direct personal
participation, or her/his observation (Same & Larimo 2012) and the 21st
century consumer also expects to be entertained, encouraged, and
questioned, emotionally and in a creative way, while asking for educational
and valuable experience in the process of consumption (Leighton 2007).
In the decision process of purchasing, although consumers are still
seeking functional features, advantages, product quality, and a positive
brand image, they are mostly affected by the products, communication, and
marketing campaigns which affect their senses, influence them deeply and
prompt their minds (Tsaur et al. 2006). Within this framework, Schmitt
(1999) claims that experiential marketing has four characteristic elements.
The first of these characteristic elements is experiential marketing’s focus
on consumer experience (sensual, emotional, cognitive, behavioral,
relational), the second element is the focus on consumption as a whole
experience (the conformity of the product with a consumption situation,
how packaging, advertising, etc., will affect the consumption process), the
third is customers’ being both rational and emotional beings (consumption
experience is formed with fantasies, emotions, and entertainment), and the
fourth is the methods and tools used in experiential marketing, which are
eclectic (the combination of qualitative, quantitative and verbal methods).
The experiential view in the consumer decision process describes where
less concrete, hedonistic, variables may be significant behavior determinants
(Leighton 2007). Experiential marketing gives more objective meaning to
the experience, and it confirms that the experience can definitely be an
important and unforgettable thing for the consumer (Grundey 2008). The
typology of consumer values in experiential marketing can be classified as
extrinsic vs. intrinsic value, self-oriented vs. other-oriented value, and
active vs. reactive value (Österler et al. 2018). Pine & Gilmore (1998) also
classify the concept of experience into four categories; entertainment,
educational, aesthetic, and escapist.
The answer to the question of what the most effective and specific
experience a brand can offer its target audience is, is crucial, and needs to
be answered strategically. Experiences such as goods and services must
meet customers’ needs, and they must also be offerable. As the goods and
services appear, the consequence of the processes of research, design, and
development, have continuance, and the experiences, which are also
developed by finding a source from the processes of discovery, coding, and
22 Creating Experience in the Digital World
presentation, also have continuance. In this context, the five key principles
which need to be considered in experience design, are: theming the
experience; harmonizing impressions with positive cues; eliminating
negative cues; mixing in memorabilia; and engaging all five senses (Pine &
Gilmore 1998). In addition to the experience design principles that Petkus
Jr. (2004) Pine and Gilmore revealed, the principle of soliciting feedback
has been added in at the last stage, where the result of the experiential
marketing process is measured with the feedback obtained from the
audience included in the process. Audience surveys, and evaluation of
feedback in the experience process, are within this scope.
Besides the consequence of interaction between the brand, the
experience provider, and the customer, the value of experience consists of
jointly formed experiences which may be described as relationships with all
companies’ networks, employees, brands, specialists, or opinion leaders
(Österle et al. 2018). The application tools of experiential marketing are
communication, visual and verbal identity, product presence, co-branding,
environment, and electronic media and people (Schmitt 1999). Within this
framework, the brand lands, brand museums, and customer experience
centers are described by Österler et al. (2018) as the summit of branding,
and as experiential marketing tools, defined within the main concept of
brand worlds. Brand worlds are directly based on high interactive
consumer-brand encounters, and experiential marketing techniques, and
they offer much more powerful brand experiences than normal advertising.
New technologies such as interactive games, internet chat rooms,
multiple player-games, gesture-based simulators, and virtual reality, which
may be evaluated as experiential marketing tools, promote brand new
experience types. As far as new technologies disseminate information, they
also offer real interactive experiences (Pine & Gilmore 1998). In order to
provide a good experience, marketing is continuously required to use
application tools consistently, in other words integratedly, in time, at the
highest performance level, by paying attention to the details of each tool
(Schmitt 1999).
heart of the behavior of the people playing the games, and the game causes
them to reveal behavior, such as interaction with a situation, group, fact, etc.
(Kankanhalli et al. 2012). When considering this in terms of experiential
marketing, playing a game has the potential to form an interaction with the
others in a target audience group, in other words, to develop experience
fields and to support dynamic interactions (Xu et al. 2016).
It is seen that, in an experience which is designed via entertainment or
through works of art, and games, films, books, or television programs, the
consumer acts subjectively, and interacts with the product design in
concrete, symbolic, or aesthetic ways (Addis & Holbrook 2001). According
to Verhagen et al. (2011), the value of the four experimental systems may
be related to the virtual world's areas of experience, such as virtual reality
spaces and games, while escapism and entertainment value are included in
intrinsic value sources, and economic value and ease of use are included in
extrinsic value sources. The intrinsic value of escapism is flight from reality,
with virtual objects/avatars, in a cognitive and emotional way, and a
person’s re-building herself/himself, using avatars. Entertainment value,
another intrinsic source, involves living in an attractive situation, and being
fascinated, or being appreciated, via information communication technologies.
An extrinsic source of economic value is about the performance expected
from commercial activities and products/services. Another extrinsic value
is ease of use, which can also be defined as the user’s convenience of
strolling about in the system without bearing down on it.
As is seen, gamification focuses on psychological situations, so the focal
spot is on psychological results, rather than the qualifications of the design.
These psychological results also work as mediation tasks in creating value
on behavioral results and gamification (Huotari & Hamari 2017).
Game-based marketing, which creates client experiment points,
provides much more enjoyable and personal experiences of marketing, via
virtual experience, in that games are about satisfaction, and satisfaction is a
new element which is a highly strong aspect of marketing. Therefore, games
can lead an entertaining, useful, new, and strong interaction, between brand
and consumer (Xu, et al. 2016). Gaming is an activity leading the consumer,
who is in a struggle to meet one of her/his needs in the consumption process,
to solve problems, make decisions, and solve problems, in an entertaining
manner, using the mechanics of the game. Gamification is applied in
applications and processes to improve user participation, the feedback of
the investment, the quality of data, through full-time learning (Costa et al.
2017). Therefore, creating clues which evoke constant positives is needed
to create efficient experiences in experimental marketing and for companies
to make customers happy and interested (Shobeiri et al. 2014). At this point,
Sinem Yeygel Çakır and Işıl Aktuğlu 25
as a strategic point of view which will ensure brand interaction with all the
internal and external target audiences in marketing communication, the
curiosity created by gamification, the desire to reach the result, the desire to
succeed, and the fun, are stimulated by the clues presented in the experience,
and the participation of the target groups in the process is ensured.
According to Kankanhalli et al. (2012), gamification can be considered as a
new paradigm in marketing to enhance brand awareness and loyalty,
innovativeness, and online user participation. In fact, it is claimed that it
leads to positive gamification results, such as high user participation,
increasing effect, loyalty, creative content, and increasing income.
According to Johnson et al. (2016), gamification is at the point where
compelling technology crosses serious games and personal informatics. In
the most general sense, gamification is using game elements and
technicalities in a non-game context (Deterding et al. 2011).When this
definition is analyzed, it is seen that gamification has three components. The
first component of game elements and technicalities consists of game
designing principles, game dynamics, the journey of the player, story-
telling, and other aspects of games. The second component is non-game
contexts, such as business, innovation, marketing, education, health and
vitality, and participation in the environment and society. The third
component consists of player attitudes, such as competition, interaction,
cooperation, learning, addiction, and participation (Kankanhalli et al. 2012).
Sides partaking in the gamification experience (consumer, employer), can
be lined up as players, designers, spectators, or observers (Robson et al.
2016).
Huotari & Hamari (2012) defined gamification as an affordable service
development process for users’ game experience which will create holistic
value. Hsu & Chen (2018) define gamification marketing activities as
creating game experiences, and the use of innovative gamification
mechanisms in entertainment, trends, interaction, sincerity, and marketing
activities to affect customers’ value, satisfaction, brand love, and attitude
sense. Gamification plays a vital role in exciting value, satisfaction, and
brand love, which helps to reveal customers’ consumer attitudes.
With the advancement of internet technology, online games have
become important parts of free-time activity for many people, and advances
in this aspect have led global companies to produce new games which please
their customers, and to use games effectively in the experiential process
between consumer and brand. Online games present a virtual reality for their
participants. Each player can have a role, to make an expedition, to fight, or
to make a common connection with other players, via interaction or dialog
(Sheu et al. 2009). With the use of multimedia, gamification can lead to
26 Creating Experience in the Digital World
brand on its own); a third party service provider (social networks, location-
based services); the customer him/herself; or another customer. The
improved service in terms of the effectiveness of gamification can be
provided by one of these four parties, or a combination of them (Huotari &
Hamari 2012).
For apps in the gamification process to be designed in such a manner
that they deliver efficiently, some steps must be followed. The six steps of
gamification are also called The D6 Framework (Salcu & Acatrinei 2013),
and these steps can be lined up as follows (Costa et al. 2017):
1. Define business objectives,
2. Delineate target behaviour,
3. Describe players,
4. Devise activity loops,
5. Do not forget the fun,
6. Deploy the appropriate tools.
By creating gamification, consumer-brand interaction in experiential
marketing is used as an effective strategy in the development of brand
awareness and loyalty, with the satisfaction of internal and external
motivation elements. Nowadays, hedonic consumption is more important
than a purely pragmatic approach for the new generation consumer, and in
the consumption process, the enjoyment of fun, happiness, achievement and
affirmation, can be achieved through effective design elements in
gamification.
Conclusion
With the transition to digital marketing, it is much easier for consumers to
reach brands via interactive channels, and the balance of power in marketing
has changed in the direction of the consumer. Situations where the consumer
uses the information which works for her/him, and s/he tests the products
using contact points, show that the consumer can control the process. For
this reason, brand loyalty has become an important factor in the face of the
consumer going from strength to strength. It is known that a sense of
experience and satisfaction, per purchase, after using the product, builds
opinion for the next decision. In addition to this, opportunities like digital
channels, consumers’ search after the purchase, and consumers’ learning
about other consumers’ satisfaction, can also affect consumers’ loyalty
levels.
By getting into intimate and meaningful contact with brands and
emotional commitment, consumers use brands to express their characters
and social-identity ego. In addition to brand experiences, such as subjective
Sinem Yeygel Çakır and Işıl Aktuğlu 31
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NECLA MORA
Introduction
The world is changing and transforming with every new invention.
Countries that make inventions and offer them to entrepreneurs, develop
and raise their level of prosperity. Countries that do not have the ability to
make these inventions, are dependent on the countries which are the source
of these inventions, and fall under their control. On the other hand, human
beings are changing and transforming themselves through changes in their
lives. Although this change and transformation is sometimes fast and easy,
sometimes it is difficult and painful. In addition, these changes and
transformations do not take place in society as a whole. Some members are
not aware of the situation, due to their social position, and are unable to
adapt. Others intertwine with the virtual environment, and, being affected
by this environment, they almost become humanoid robots as apathetic self-
seekers, lacking the ability to establish sympathy, having extremely silly
self-confidence, are hopeless, have a distorted perception of reality, are
beholders or recorders, think that they can intervene in life if necessary, and
deviate from moral values, being insensitive individuals.
In the digital age, cultural slavery, comfort, and an entertainment-
oriented lifestyle, which capitalism offers to man through the media, distorts
human beings and human relations, and isolates man, harms the culture and
ties of belonging, and negatively affects mental health. In this study, it will
be discussed, by taking into consideration the thesis developed by Herbert
Marcuse from the School of Frankfurt, that “the emancipating power of
technology-instrumentalization of things transforms into the chain of
liberation.” As a sample movie analysis, the screenwriter and director
Michael Haneke’s film, Benny’s Video, dated 1992, will be analyzed within
the framework of concepts of the digital age, according to the sociological
critical theorem, ‘lack of communication’, ‘insensitivity’, ‘perception of
reality’, ‘capitalism’, ‘cultural slavery’, ‘violence’, and ‘alienation’.
Necla Mora 37
in the same place, and invites her to his home. Since his mother and father
go to the pig farm at the weekend, he's alone at home. Benny shows his
room to the girl, who seems to be from a family with a lot of children, and
from a different social class. She looks at the electronic tools in his room
interestedly. They heat and eat pizza together, then he makes her watch the
gruesome footage of the pig being shot with a special pistol at the pig farm.
He loads the gun that was used to kill the pig, and that he stole from the
farm, and he gives it to the girl and tells her to shoot at him. She doesn't
shoot. Calling her a coward, he takes the gun and shoots at her. Being shot,
she starts moaning and crawls towards the door. He doesn't want to leave
the girl, and tells her to shut up. As the girl's voice gets louder, he puts a
bullet in the gun and shoots again. The girl starts screaming more. Once
again, he puts a bullet in the gun and shoots the girl in the head, as seen in
the scene of the pig's murder. And then, in a very calm manner, he eats
yogurt from the refrigerator. He goes to do his homework. Then he washes
the bloody sheets and hangs them up. He picks up a towel and removes the
blood from her head. He drags her out, and cleans the place completely. Just
then the phone rings. He sits naked in a chair and talks to his friend in a very
calm manner, making an appointment to meet him outside in the evening.
Benny, who is not aware of the murder he has committed, spreads the blood
on his hands, to his body. By the way, he videotapes the whole thing. Then
he watches these images in a very calm manner, never showing any sign of
feelings of sadness, regret, or fear. Then, from the images on the monitor, it
is seen that he dresses up and goes out. He meets his friends and goes to the
disco. He stays at his close friend Richie's house for the night. His friend
gives him a cigarette. For a while, he calls his friend ‘Richie’. Then he says
nothing and gives up talking. He leaves there in the morning, saying that his
mother and father will be returning from the farm. He rings the bell of the
building where his sister stayed with her friends. Her friends say his sister
isn't there. It's understood from his behavior that he needs to talk. He walks
around outside for a while and then he gets his hair shaved. When he gets
home, he sees his mother and father come back from the farm. Because he
is late, his family reproaches him. His father scolds him for shaving his hair,
and asks who he was reacting to. He asks, "is baldness, bandit baby gang
fashionable among your friends?" The director of the film, Michael Haneke,
here makes reference to ‘skinheads’ and to the middle class in Europe. By
saying ‘you do this because you think you're not loved? One must behave
in accordance with the rules’, he implies that Benny doesn't look human,
and humiliates him. Benny goes to his room and watches the video again.
He spends his life going to school, and watching videos.
Necla Mora 43
Benny only sees his parents at dinner. The teacher asks his classmate
Richie for his homework. Richie says he did his homework and gave his
notebook to Benny. When the teacher asks Benny about that, Benny replies
" I don't understand what he means." As the teacher turns around and goes
away, Benny punches his friend Richie's stomach. When his friend screams
and falls out of his chair, the teacher comes back and tells Benny to pack up
his belongings, go to administration, and come to school the next day with
one of his parents, and shouts from behind him, ‘Understood?’
Benny comes home, and meets two men in the hallway wearing labor
suits and carrying tool sets. He treats those who seem to be from a different
social class as if they don't exist. Haneke, here points out that in developed
European countries, not everyone lives in prosperity. At home, Benny takes
milk from the fridge and drinks it, cleaning up spilt milk with napkins,
sits down, and reads a comic book about Disneyland. It is seen here that
Haneke, the film director, references Walt Disney. While Benny, who acts
as a regular, clean, civilized entity, in accordance with rules and courtesy,
watches displays on TV in his room, his father comes and gets angry with
his watching TV, and tells him that they will take the TV back to the living
room. Meanwhile, his mother comes and focuses in horror on the image on
the monitor. Benny tells his family about the murder that he has committed.
He takes the gun that he stole from the pig farm out of the drawer and gives
it to his father. His father takes out his murder report. Benny says "I'm
hungry." When they eat, his father asks if she's in his class. He replies "No,
she's from another school." Haneke also points out the issue of social
discrimination. Then he tells what happened at school that day. His father
says, "don't go to school tomorrow." Benny says, “what happens now?" His
father asks, "are you afraid?” Benny goes to bed quite calmly as if what
happened had nothing to do with him, and tells his mother to leave the door
open. His mother and father talk about the situation in the dining room. His
father lists what happened and what Benny will encounter in a logical and
cool way. Although his father is very calm and cool, his mother is very
tense. She asks what to do with the body. His father says they can destroy
the body by taking it to the pig farm. She asks, “are you aware of what you
say?” His father responds, "do you see another alternative?" His father says
they need to cut the body into small pieces. His mother asks him, “what if
someone comes”, “if it is found out.” They decide to keep Benny away
from this situation. The next day Benny returns the videos he bought. The
videographer asks, “do you want another?” He says he doesn't, this time.
His father questions whether he has told anyone else about the murder. He
warns him "You mustn't lie." His father sends Benny to Egypt on vacation
with his mother. Here, the poverty of the people, and the fact that they are
44 Cultural Slavery in the Digital Age
go after watching the footage from the video he took on the Egyptian
vacation. When the door opens, Benny sees the confused and upset faces of
his parents. Benny looks at his parents and says, "I'm sorry", and leaves the
police station. Meanwhile, news of war, violence, and death, is heard from
the radio.
Insensibility Benny watches the images of the pig that was dying in
agony and killed on the farm in cold blood. He coolly
kills his girlfriend, who he invited to his house. He
cleans up the surroundings. He hides the corpse and
lives his normal life, even though the body is in the
closet for two days. He brings the tape of his parents’
conversations about destroying the corpse to the police,
thus reports them and when he encounters them, he
goes away like a stranger with an ordinary word of
kindness, saying "excuse me."
46 Cultural Slavery in the Digital Age
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Publications.
MANAGING BIG DATA TURBULENCE
IN THE INDUSTRY WORLD
DERYA ÖCAL
Introduction
Throughout history, humankind which plays a role in revealing
technological transformations, is also exposed to the effects of these
changes. In the present century, the big data that comes up frequently affects
the decision makers who manage and depend on it. Big data, especially
important for users, must be analyzed in a traditional way after being caught
and domesticated (Davenport 2014, 103). In this context, technology using
large data, and predicting convergence between vehicles, is used effectively
on humans. In the last half-century, the capacity has been transformed into
an expansionist network, reaching from a small research network with few
nodes in it, to more than a billion users. Minimization of electronic
equipment and cost reduction have enabled the internet to be accessed by
objects the size of smart phones (Köroğlu 2015). The products of
mechanical and electrical components of before, have today become
complex systems formed as data storage units, hardware sensors,
microprocessors, software, and various connections, defined as ‘smart
connected products’ involving power processing, device miniaturization,
and network environments generated by common wireless connections
(Porter and Heppelmann 2015, 20). The internet, the shorter definition of
‘interconnected networks’, is an electronic-informatics communication
medium that is shaped by the connection of numerous public, private,
military, civil, academic networks around the world. The internet, alongside
its initial military-industrial nature, has become a commercial-
communication-oriented structure, and a data flood has to be transformed
into information for the market structure which is created. Profit and
competition-based market dynamics have supported many researchers to
develop different techniques to analyze the growing data stack. In recent
years, inter-machine communication (M2M) has been shown as the main
factor in achieving such high amounts of data. Having access to the internet,
and working according to commands over the internet, or change that occurs
50 Managing Big Data Turbulence in the Industry World
in itself (again over the internet) to the necessary places of anything (entity
or object), is identified with the concept of the ‘internet of everything’.
In the current century, almost every individual in the world uses a micro
controller application (mobile phone, camera, remote control device, etc.)
as part of their life practice.
Security systems, coordination of energy resources, domestic applications,
wearable technologies, healthcare devices, final consumer products, smart
cars, and many other devices offer ‘mobile/wireless interaction’ services
(GSMA 2015, 6). In terms of technological developments, a new and
comprehensive internet transformation is attained, “and also objects become
self-defined, collect information/data which they can communicate among
themselves, to become intelligent decision-making mechanisms. They
provide access to information provided by other things as part of a complex
and integrated system” (Vermesan 2013, 8). Wearable technologies that
have become an important part of the economy and govern the sector,
provide cloud and global positioning system-supported (GPS) data flow to
every available environment. That the individual is accessible ‘at any time’,
both as a producer and as a consumer, makes it possible for employees -in
particular in multinational companies- to control their non-work time via
social networks, and using very small-scale initiatives, delaying the
contraction in market conditions by developing new solutions that will
overcome the bottlenecks of distribution channels, and guarantee the
functioning of the internet economy in terms of capitalism (Schröter 2014).
The relationship of individuals with technology is experiencing a radical
change today, in what is known as the information age. The individual tries
to benefit from the accumulation of concrete data beyond his perception and
intuition in order to control himself and his environment. This tendency
leads to a new psychology that goes beyond its own nature, and will benefit
from this data flood in its decisions, actions, and attitudes.
Just like individuals, organizations are trying to reconstruct their
communications with their environment in a way to protect their position
and reinforce their position in data turbulence. “According to a recent
market report published by Transparency Market Research, the total value
of big data was estimated at $6.3 billion as of 2012, but by 2018, it’s
expected to reach the staggering level of $48.3 billion. That’s an increase
of almost 700 percent ” (Zakir et al. 2015, 81). Now manufacturers have
entered the age of big data, data sizes can range from a few dozen terabytes
to many petabytes of data in a single data set. The size of data can be
expressed by quantitative indicators, such as 571 new web sites on the
internet, 204 million e-mails, $83,000-worth of shopping at Amazon.com,
1.4 million people establishing video connections over Skype, uploading
Derya Öcal 51
industrial big data analytics will become basic competition for today’s
enterprises, and will create new competitors who are able to attract
employees who have the critical skills in industrial big data. In the 20th
century, when information was commercialized on a mass scale, the
digitalization of the dominant form of storage and transmission media was
heterogenic, while content had a homogeneous form. Diversity is based on
culture but information networks transform ‘citizens’ of public space to
‘consumers. The analysis of the data stack of this fragmentation is carried
out by information companies, called ‘network companies’. According to a
report prepared by US-based network infrastructure company CISCO, in a
ten-year period of 2013-2022, with the combination of the Internet of
Things (IoT) with companies, increased revenues and falling costs between
sectors will occur, which is expected to reveal a potential value of US $14.4
trillion. Elements that support this potential value are: asset usage (US $2.5
trillion due to reduced costs); employee productivity (US$ 2.5 trillion due
to increased labor productivity); development of supply chain and logistics
(US $2.7 trillion due to eliminating waste and saving on resources such as
capital, labor and time); customer experience (US$ 3.7 trillion due to
increased demand and more customers); and innovation (US $3.0 trillion
due to shortened time to market and shorter market life curve) (Bradley et
al. 2013).
The main areas of application of the Internet of Things include:
environmental surveillance, infrastructure management, industrial applications,
energy management, medical and health systems, building and home
automation, transport systems, and large-scale applications. Industrial big
data has been produced by diverse sources in manufacturing spaces, such as
sensors, devices, logistics vehicles, factory buildings, and humans, tackling
manufacturing process elements. Those highly distributed data sources
include: (i) large-scale devices data, (ii) production life-cycle data, (iii)
enterprise operation data, (iv) manufacturing value chain, and (v) external
collaboration data. Manufacturing data ingestion technologies is associated
with real-time acquisition and integration of either massive device-
generated measurement data, or enterprise IT software-generated data. As
data volumes increase, the industrial big data analytics platform must allow
real-time acquisition and integration of massive heterogeneous data from
large-scale industrial devices and software systems. The components of the
Internet of Things are Wireless Body Area Network (WBAN), and Radio
Frequency Identification (RFID). The Wireless Body Area Network is a set
of intelligent small-sized devices capable of detecting the physiological
signals of individuals, and data processing. Radio Frequency Identification
is technology for identifying living things or objects with radio waves
Derya Öcal 57
Conclusion
Today’s technology landscape is changing fast. Organizations of all shapes
and sizes are being pressured to be data driven, and to do more with less. The
common ground of recent studies on the transformation of information and
the social consequences of the internet is about the effects of the increase in
the number of variables enabling decision-making, and the decision-making
processes. Businesses focus on increasing their competitiveness by
eliminating their value-free activities, through techniques used in
information management and data analysis. Digital networks try to control
the individual and global production, flow, distribution, sharing, and
consumption, of meta-information determining the meaning and importance
of data, information, and knowledge, in favor of capital. In this context, in
the capitalist market structure where digital platforms are accelerated by the
internet, it is known that both analog and digitally-coded information are
factors that direct market dynamics.
Big data, used frequently in recent studies, beyond being a fashionable
word, means improving the decision-making capacity of the data collected,
and using the mass of data to provide competitive advantage. Companies
focus on increasing their competitiveness by eliminating activities that do
not create value through process engineering used in data management
analysis. Big data management organizes the flow, distribution, sharing, and
consumption of meta-data, from individual parts to global (Raghavan 2014).
In today's advanced market structure based on internet and digital platforms,
the data, the source of production and the meaning of the product, are
known. Developing new rules for the solution of both economic and social
problems with big data analysis accelerates the transformation of the
numerical into the social.
58 Managing Big Data Turbulence in the Industry World
References
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için Nesnelerin İnterneti Tabanlı Veri Toplama ve Analiz Sistemi”. Tıp
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Derya Öcal 59
UĞUR YAVUZ
Introduction
We are currently observing a paradigm shift towards ‘smart’ communication
networks that take advantage of network data. In fact, modern
communication networks, and in particular mobile networks, generate a
large amount of data at the network infrastructure level, and at the
user/customer level. The data in the network contains a wealth of useful
information, such as location information, mobility, and call patterns. The
vision of network operators is to either enable new businesses through the
provisioning of this data (or the information contained within it) to external
service providers and customers, or to exploit the network data for in-house
services, such as network optimization and management. Machine learning
methods are a core part of many emerging applications of communication
technology, e.g. smart cities or the Internet of Things.[1]
The increasing commodification and commercialization of ubiquitous,
pervasive augmentation technologies is leading to a restructuring and re-
bordering of interaction with the world around us, as we increasingly
communicate, willingly or unknowingly, with machines. Indeed, the verge
on which human-machine communication now finds itself, and its
intersection with wearable technology and the Internet of Things should
cause us to focus critically on these technological augmentations, which we
call Human Augmentics. Through analyses of human and machine agency,
interposed through a theory of close human-machine communication, we
argue that the critical element in discussions of human-machine
communication is an increase in sense of agency, extending the traditional
human-computer interface dictum to provide an internal locus of control,
and is the defining feature of Human Augmentics.[2]
Presently, cellular networks are designed to support human-to-human
(H2H) or human-to-machine (H2M) communications. But, characteristics
of M2M applications are different from H2H applications in terms of high
Uğur Yavuz 61
Artificial intelligence
The term ‘AI’ is used so often nowadays that we have a basic understanding
of what it means; a computer’s ability to perform tasks such as visual
perception, speech recognition, decision-making, and language translation.
AI has progressed rapidly over the last few years, but it is still nowhere near
matching the vast dimensions of human intelligence. Humans make quick
use of all the data around them and can use what they have stored in their
minds to make decisions. However, AI does not yet boast such abilities.
Instead, it is using huge chunks of data to clear its objectives. This ultimately
means that AI might require huge chunks of data for doing something as
simple as editing text.[10]
The artificial intelligence (AI) industry has been leading the headlines
consistently, and for good reason. It has already transformed industries
across the globe, and companies are racing to understand how to integrate
this emerging technology. Artificial intelligence is not a new concept. The
technology has been with us for a long time, but what has changed in recent
years is the power of computing, cloud-based service options, and the
applicability of AI to our jobs as marketers.[11]
AI’s impact on marketing is growing, predicted to reach nearly $40
billion by 2025. Most CMOs are aware of AI, but many are still unsure and
unaware of the magnitude of the benefits, and how they can adopt AI to
improve marketing. Advances in AI now mean product developers can
create innovative, leading-edge products and services that, until recently,
would not have been within reach of the average marketing budget.[12]
62 Artificial Intelligence in Communication Technologies
AI machine learning
Machine learning is a continuation of the concepts around predictive
analytics, with one key difference: The AI system is able to make
assumptions, test, and learn, autonomously. AI is a combination of
technologies, and machine learning is one of the most prominent techniques
utilized for hyper-personalized marketing. AI machine learning makes
assumptions, reassesses the model, and reevaluates the data, all without the
intervention of a human. This changes everything. Just as AI means that a
human engineer does not need to code each and every possible
action/reaction, AI machine learning is able to test and retest data to predict
every possible customer-product match, at a speed and capability no human
could attain. Complex analysis can be done instantaneously with many more
variables involved, allowing the system to rapidly learn. This learning can
deliver micro target insights that could not be realistically done by human
analysts across a large population. These results can dramatically improve
conversion rates, marketing return on investment, and customer loyalty.[13]
AI and communication
Whether it is explicitly acknowledged or not, communication (and
‘communication’ is the concept as understood and mobilized in the
discipline of communication studies) is fundamental to both the theory and
practice of artificial intelligence (AI). In particular, it is communication that
provides science with its definitive test case and experimental evidence. [4]
This clause reviews the use of machine learning algorithms in different
application fields of communications (see Fig. 5-1).
Uğur Yavuz 63
Types of communication
Figure 5-3 depicts the high-level logical partitioning of the interaction
space; this figure illustrates H2H communication, M2M communication,
H2M communication, and machine in (or on) human communications
(MiH). MiH devices may include chips embedded in humans, medical
monitoring probes, and global positioning system (GPS) bracelets.
Recently, the IoT has been seen as an emerging ‘paradigm of building smart
communities’ through networking various devices enabled by M2M
technologies (but not excluding H2M), for which standards are now
emerging. As a general concept, the IoT effectively eliminates time and
space isolation between geographical space and virtual space, forming what
proponents label as ‘smart geographical space’ and creating new human-to-
environment (and/or H2M) relationships. The latter implies that the IoT can
advance the goal of integration of human beings with their surroundings. A
smart environment can be defined as consisting of networks of federated
sensors and actuators, and can be designed to encompass homes, offices,
buildings, and civil infrastructure; from this granular foundation, large-scale
end-to-end services supporting smart cities, smart transportation, and smart
grids (SGs), among others, can be contemplated.[5]
For orientation, we can generally distinguish software used in a
horizontal fashion; between humans (H2H); and between machines (M2M),
and, especially in a lab, in a vertical fashion; between humans and machines
(H2M). These different types of relations can also be associated with
different types of software tasks, as shown in figure 2. [9]
64 Artificial Intelligence in Communication Technologies
Figure 5-2. The three relations discussed in this chapter: M2M, H2H, H2M
Figure 5-3. H2H, H2M, and M2M environment: (a) Interaction space partitioning
showing humans and machines; (b) The target machine is shown explicitly to be
embedded in the ‘thing’; (c) Interaction space showing icons; (d) Embedded
machine, icon view.
H2H: Human to Human; MiH: Machine in Humans (e.g., medical sensors) (also
includes chips in animals/pets);
H2M: Human to Machine = H2TM: Human to Thing with
Microprocessor/Machine;
M2M: Machine to Machine = M2TM: Machine to Thing with
Microprocessor/Machine.
Uğur Yavuz 65
M2M communication
M2M refers to those solutions that allow communication between devices
of the same type, and a specific application, all via wired or wireless
communication networks. M2M solutions allow end-users to capture data
about events from assets, such as temperature or inventory levels. Typically,
M2M is deployed to achieve productivity gains, reduce costs, and increase
safety or security. M2M has been applied in many different scenarios,
including the remote monitoring and control of enterprise assets, or to
provide connectivity of remote machine-type devices. Remote monitoring
and control has generally provided the incentive for industrial applications,
whereas connectivity has been the focus in other enterprise scenarios, such
as connected vending machines or point-of-sale terminals for online credit
card transactions. M2M solutions, however, do not generally allow for the
broad sharing of data or connection of the devices in question directly to the
internet. [9]
IoT and AI
The AI market is growing quickly. Bank of America and Merrill Lynch
predicted that the robot and AI solutions market would surge to US$153bn/y
by 2020. They suggested that adoption could boost productivity by 30% in
many industries, whilst simultaneously cutting manufacturing labour costs
by between 18-30%. As AI matures, the technology is becoming more
robust at handling multiple situations with increasing accuracy. This means
that AI is becoming more likely to be deployed at scale with reduced (and
reducing) human intervention – thus magnifying the positive impact
solutions are likely to have. The IoT market also continues to expand at
breath-taking pace, driven by a combination of factors, illustrated in the
diagram below, and including: decreasing cost of data storage, the advent
of cloud and fog computing, increasing data transmission capabilities, and
a wealth of IoT sector investment. [6]
Uğur Yavuz 67
Conclusion
AI and IoT are like brothers; if put together they can achieve many things
in future. The only thing is, we need to take preventive measures in knowing
the security and legal aspects of them, and to improve our skills and
infrastructure. If we want to achieve financial benefits through IoT, it is not
easy. The lack of tangible objectives is disturbing. The advancement of
digitization and IoT places new prerequisites on both buyers and sellers.
Organizations are not clear which areas will change with the
implementation of an IoT strategy. In general, clearly defined, tangible,
intermediary objectives are missing. When we look into industrial
companies which produce a massive amount of data on a daily basis, by and
large, they fail to thoroughly collect, store, analyze and use such data to
improve process efficiency or meet other goals.
AI and IoT are two different trends which will be used together in 2018
to get the best results in business and daily life. While IoT will create a large
amount of data, AI will help you track, and get an in-depth analysis of, the
data. Get ready to use these two technologies and get more from your life
and business in coming years.
References
Samek, W., Stanczak, S., & Wiegand, T. (2017). The Convergence of
Machine Learning and Communications. arXiv preprint
arXiv:1708.08299.
Novak, J., Archer, J., Mateevitsi, V., & Jones, S. (2016). Communication,
machines & human augmentics. Communication+ 1, 5(1), 1-33.
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communications in LTE systems. In 2014 Twentieth National
Conference on Communications (NCC)(pp. 1-6). IEEE.
Gunkel, D. J. (2012). Communication and artificial intelligence:
Opportunities and challenges for the 21st century. Communication+ 1,
1(1), 1-25.
(Minoli, D. (2015). Innovations in satellite communications and satellite
technology: the industry implications of DVB-S2X, high throughput
satellites, Ultra HD, M2M, and IP. John Wiley & Sons.)
You can find it through the following link https://www.reply.com/breed-
reply/en/content/why-are-ai-and-iot-perfect-partners-for-growth
PWC, 2017, The Industrial Internet of Things: Why it demands not only
new technology—but also a new operational blueprint for your business,
[Online] Avialble:
<http://www.pwc.com/gx/en/industries/technology/publications/industr
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Seth Earley, Earley & Associates, 2015, Analytics, Machine Learning, and
the Internet of Things You can access to PDF from the link
https://www.researchgate.net/publication/315702010_Lab_Survey_-
_State_of_the_Art_Smart_Grid_Laboratories
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article
https://www.forbes.com/sites/forbesagencycouncil/2018/08/01/do-you-
know-the-difference-between-data-analytics-and-ai-machine-
learning/#266febd45878
Uğur Yavuz 71
https://www.attunity.com/blog/10-eye-opening-stats-about-the-growth-of-
big-data/
https://www.forbes.com/sites/forbesagencycouncil/2018/08/01/do-you-
know-the-difference-between-data-analytics-and-ai-machine-
learning/#7732b5195878
GENDER DIFFERENCES IN THE PERCEPTION
OF ADVERTISEMENTS
Introduction
Businesses can evaluate the markets in which they offer their products or
services as a whole. In addition, they can divide the market into many
aspects, and implement their strategies. Upon considering the population
according to gender, the numbers of women and men are seen to be very
close to each other. Differences between the genders take their place as an
indispensable element of this segmentation. Therefore, analysing the
differences between the genders, and developing and implementing target
market strategies according to the results of these determined analyses,
leads to success.
In addition to changing demographic data, attitudes, business, and
earnings models, the consumer market is also subject to change. As women
have become more and more involved in economic life, men have begun to
appear more in advertisements as objects. In such cases, it is important for
enterprises to differentiate between the markets of women and of men.
Many research study results have revealed that men and women respond
differently to objective and subjective marketing messages. According to
these research studies, since women tend to process comprehensive
information, they pay attention to subjective (emotional) elements in
marketing messages, and they exhibit attitudes, and make purchasing
decisions, considering the objective elements. Men, in general, are focused
more on merely objective information (Güldoğan 2009).
The difference between the goods and services purchased by women and
men, or the difference between tendencies upon purchasing the same goods
and services, indicates that gender difference is one of the most important
factors affecting purchasing behaviours (Elden 2009).
loosened, gender roles remain a part of culture across almost the whole
world. Women and men behave in different ways. Even though biological
differences between the two genders have an impact, behaviourists and
social learning theorists state that gender-role socialization is a lifelong
process (Burger 2006).
Although they have similar chromosomes, hormones, and brain
structures, there are differences between the two genders which can be
explained biologically, sensually, and socially.
Three main components are considered in the comparison of female and
male consumers in terms of the biological factors; namely, chromosomes,
hormones, and the structure of the brain. Each of these components is
related to the others, and these components are very difficult to examine
separately (Barletta 2003).
Statistics indicate that marketers should do a better job of designing and
branding attractive services for women, but there is also a large area to
operate on to increase sales to men. Knowing what motivates a man, and
what triggers an emotional connection with a product or brand, increases
your profits. To attract both X and Y chromosomes, it is important to
understand the differences between male and female brains (Pace 2009).
Although gender differences depend on sexual chromosomes,
chromosomes only affect the body and behaviour through the dispersion of
hormones. Sexual hormones begin to have an effect on personality and
gender before birth (Wilson 1998). For instance, when a female fetus with
genetically XX chromosomes encounters male hormones, the infant is born
with a normal male appearance. When a male fetus with genetically XY
chromosomes is deprived of male hormones, the infant is born with a
normal female appearance (Money 1970). In addition, the gender of the
female brain is differentiated by the lack of the male hormone, testosterone.
Normally in girls, the brain naturally develops in a female structure. In
males, the gender of the brain is formed according to the testosterone
hormone (Moir and Jessel 1992).
The differences in the layout of the brains of men and women affect their
ways of thinking. The male model, whose brain function is arranged for a
specific purpose, suggests that his attention cannot be easily diverted by
unnecessary data (Moir and Jessel 1992).
Male brains are organized in order to understand the objects’ interaction,
their spatial positions, how they work, and to solve problems, i.e. they are
systematized. Women long for love, compassion, proximity, and
conversation. Women often prefer to gather more information before
making a decision. Men decide more quickly, and are more impulsive (Eşel
2005).
76 Gender Differences in the Perception of Advertisements
tendencies to purchase. In broad terms, the message is any shape or sign that
makes sense. The message in the advertisement refers to the information
required to be given through the advertisement per se (Odabaşı and Oyman
2003).
Advertising messages should include features as follows: ability to
attract the target audience’s attention; success in addressing selective
perceptions; acquiring the message images perceived by buyers; being
problem solving-oriented in terms of meeting needs and requests;
compatibility with the basic attitudes of the target audience; accessibility
through appropriate and viewed media channels; ability to raise the target
audience’s level of information perception; considerations of the issues that
may cause resistance; and avoidance of contradictions with the target
audience (Elden et al. 2005).
Research studies indicate that women have a higher ability to perceive
and analyze advertisement messages than men do. According to this result,
it can be argued that women are more sensitive to advertisements than men
(Gürgen 1990).
According to Putrevu (2004), men and women tend to respond very
differently to similarly printed advertisements. Women are influenced by,
and tend to exhibit purchase intent toward, verbal, harmonious, and
complex advertisements, whereas men are mostly affected by, and
therefore, tend to exhibit purchase intent toward, comparative and simple
advertisements (Putrevu 2004).
Conclusion
In order to focus marketing principles on certain points, and to reach the
consumer groups who are interested in purchasing, businesses divide their
chosen markets into segments. One of the segmentation variables that
marketing professionals think of first, is segmentation by gender. The
context in which enterprises target male consumers is quite different from
the marketing strategies of those enterprises choosing women as their target
market.
As of today, the marketing of products and services is considered one of
the biggest problems for businesses. The most important and effective way
to solve this problem is through advertising. Businesses make an effort to
influence the consumer through advertising, in order to achieve their sales
objectives. There have been many studies conducted on the impacts of
advertising on consumers.
84 Gender Differences in the Perception of Advertisements
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Tüketim Ürünleri Pazarlamasından Farklı Yönleri. Ankara: Nobel
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Barletta, M. (2003). Marketing to Women: How to Understand, Reach, and
Increase Your Share of the World’s Largest Market Segment. Chicago:
Dearborn Trade Publishing.
Bartos, R. (1989). Marketing To Women around The World. Boston:
Harvard Business Scholl Press.
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Publishing.
Eşel, E. (2005). Kadın ve erkek beyninin farklılıkları. Turkish Association
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Gurian, M. (2003). What Could He Be Thinking?: How a Man’s Mind
Really Works . New York: St. Martin’s Press.
Güldoğan, N.E. (2009). Analyzing of Woman Consumers Attitudes toward
Commercials Messages with Different Socioeconomic Status: A
Research in Eskişehir (Doctoral dissertation). Anadolu University
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Gürgen, H. (1990). Reklâmcılık ve Metin Yazarlığı. Eskişehir: Anadolu
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Interep Research (2003). Marketing On Venus & Mars – Is The Gender
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America.
İmançer, D. & İmançer, A. (2006). Televizyon reklâmlarında kadın
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İmran, U. & Şimşek, S. (2004). Kitle iletişim araçlarındaki reklamlarda
kadın ve erkek objelerin kullanılması. Selçuk University, The Journal
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is Critical To Your Business. OC Metro, January, p. 32.
Bahadır Erciş and Oğuz Köprücü 85
Introduction
Computer and mobile technologies, which are used continuously in daily
life, have enabled consumers to reach consumers effectively, with the
development of digital marketing. However, this situation has left
consumers with a mass of dense messages, and consumers who have to
come in contact with a large number of unnecessary messages have not been
able to access healthy information due to excessive arousal. Moreover, this
intense message bombardment has caused consumers to develop negative
reactions to marketing messages. At the same time, a counter-effect has
emerged, as advertisers spend unnecessary time and money. At this point,
artificial intelligence that emerged with the development of computer
programming, began to be convenient for marketing professionals. Seeking
full accuracy, especially at the access point to the target audience, and at the
same time, persuade them into buying behaviour without a negative
reaction, advertisers’ interest in artificial intelligence-assisted advertising
applications that deliver automated and predictable advertising messages to
consumers, has grown. These applications, now called programmatic
advertising, are becoming increasingly widespread, and have diversified as
a kind of digital marketing.
Digital marketing
From the Industrial Revolution -which is considered to be the beginning of
marketing - to date, marketing and marketing activities have differentiated,
diversified, and transformed, with the changes and conversions which occur
in social and commercial life, technology, and similar fields. Today, the
marketing concept which started with the ‘I sell what I produce’ idea, has
given way to dozens more concepts, and has reached an extremely remote
point. From mass marketing to individual marketing, from individuals who
had no say in the buying process to individuals that have a voice at every
88 Artificial Intelligence-Assisted Programmatic Advertising
stage, marketing has changed its form in many ways. Computer technology
tools, which are facilitating daily life, have diversified, and, of course, the
evolution from simple machines to artificial intelligence, has shown its
reflection in the marketing sector as well. The increase in the use of
computers, the internet, and later, mobile communication technologies, has
given birth to brand new environments for advertisers and marketing
professionals. This is exactly the point where digital marketing has come
into existence. Marketing professionals and advertisers have started using
digital tools (computer, internet, phone) as a marketing/advertising
environment, and taking publicity/announcement action. This can be
defined as digital marketing.
The digital marketing model that has been developed is based on a
pragmatic assessment of what seems to work, and what does not, in the
interactive age. It is built around five apparent factors for success, which
are: attracting users, engaging users’ interest and participation, retaining
users, and ensuring they return to an interactive media-based service, and
learning about their preferences, and relating back to them to provide the
sort of customized interactions that represent the true ‘value bubble’ of
digital marketing (Kierzkowski et al. 1996). Digital environments have
allowed advertisers to send advertising messages at very low costs. and
without even having to move. With such a convenience bundle to offer,
diversification and production of digital marketing tools have increased,
day-by-day.
out in front of users organically, and determines how they should be shaped.
In this regard, the most commonly used SEO tools give web sites, which are
tailored for users’ needs a higher priority in search displays. In other words,
SEO looks at web pages in a way that most users are not looking, with the
keyword search priority (Hanlon & Akins 2012). SEO is carried out through
various processes. The first stage of these processes is keyword research.
The second stage is to test those keywords in Google Keyword Planner, to
see if they attract attention from users. In line with these stages, the content
of the websites belonging to brands is reshaped. In addition, the website’s
speed, user experience, and site map, are changed in the context of SEO.
Thus, in terms of SEO strategy, brands can appear in any place users
seek using targeted keywords in search engines. Being on the first page of
the search engine delivers 70% higher click-through rate for a brand (Dean
2019). The concept of SEO is not only a web-based digital marketing field
thanks to evolving video technology, but it has become widespread within
the context of mobile technology as well. In the case of America, while the
use of desktop search engines was more prominent than mobile tools until
2015, the rate of use of both tools equalized in 2015, and, after 2015, the
use of search engines via mobile devices has exceeded desktop use (see
Figure 1). Considering this, it can be said that the importance of mobile tools
has increased, day-by-day in the optimization of search engines.
Brands use search engine marketing on the keywords they target. Brands
who want to rank on the first page in search engines’ organic search results
in their sector make serious investments in this field. They produce content
on targeted keywords, both on their own websites and on other websites.
They also organize their own websites according to search engine
optimization. Brands that use cleverly targeted keywords in their content
can move upward in organic rankings in the long-term. Although SEO was
a more technical subject in its first years, it has become a structure that
focuses on reading more content, with changes in the algorithms of search
engines in recent years. It has become important to get external backlinks
(routing from external sites) for this structure, as well as content on the
website which contains the focusing keywords to support the dwell time
(time spent on the site) without boring the reader. In the process of SEO
formation, the planning phase refers to a stage that requires more attention
than the content writing stage. Thanks to a well-planned and researched
keyword list, the user accessing the appropriate website will be able to stay
on the site with the support of the interface.
90 Artificial Intelligence-Assisted Programmatic Advertising
Figure 7-1. U.S. Local search market: Mobile vs. desktop (Dean 2019).
with instant targeted keywords (Ryan & Jones 2009). In general, SEO is an
optimization for an organic search result; SEM is an optimization for paid
search. SEM and PPC (pay-per-click) are not only digital advertising types,
but also important data sources and broadcast media of programmatic
advertising.
3. Social Media Marketing: Social media provides users with the
opportunity to share their thoughts and ideas, to express and present
themselves; this is the name given to the entire web-based environment that
makes it possible to share through a computer, tablet, or phone with an
internet connection, without time or space limitation. According to Hanlon
& Akins, a social network provides a way to connect people of similar
interests, regardless of geography, on a website-wide range of sites which
provide tools for individuals (both personally and professionally) and for
businesses, depending on the site, as well as offering a platform for friends
and family to keep up with each other (Hanlon & Akins 2012). Also
according to the definition of Hanlon & Akins, there is a professional side
to social media. That professional side of social media provides commercial
benefits, known as social media marketing. Social media is a digital
marketing tool that brands use to increase their digital visibility and revenue.
Brands are more active in social media to gain more followers, interaction,
and awareness (Saruhan 2018). Social media marketing includes all
communication activities through social networking sites. The target
audience of each social networking site may differ. At this point, brands can
implement a different marketing plan for each social networking site. Thus,
there is an opportunity to create a community for each brand (Varnalı 2013).
Social media has become a media platform where more people are involved
with the widespread use of the internet. In terms of marketing
communication, brands use this platform more effectively as the daily
media literacy of consumers shifts to this platform. The social media
platform which the consumer considers to be the source of information, can
also initiate a very rapid action-reaction process in the sharing of any
information. This action-reaction process is often dealt with by enterprises
in terms of commercial utility. These applications, called viral marketing,
are frequently used by businesses on social media. With the rise of new
media, the dissemination process of interpersonal communication has been
moved to online environments by viral marketing. The e-word-of-mouth
process, which can be called the continuation of word-of-mouth, has similar
features to the classical gossip process (Cheung & Thadani 2012). Viral
marketing is messaging about brand and product, which spreads on social
media platforms through a ‘snowball’ effect in a network, starting with the
primary user’s connections. Viral marketing has to contain quality content
92 Artificial Intelligence-Assisted Programmatic Advertising
in order to affect more users, because users share their quality content faster
(Kawasaki & Fitzpatrick 2014). One of the most significant contributing
factors to the current vogue for word-of-mouth marketing is the rapid uptake
of digital media – particularly the internet and its peer-to-peer technologies,
such as chat rooms, forums, instant messaging programmes, blogs, file
transfer, and social networks – which enable messages to spread faster and
more exponentially than ever before (Kirby 2007).
Another marketing type that can be matched with viral marketing is
called influencer marketing. Influencer marketing is the art and science of
engaging people who are influential online to share brand messaging with
their audiences in the form of sponsored content (Sammis, Cat, & Pomponi
2015). As can be understood from the definition, influencer marketing is
very similar to word-of-mouth. Word-of-mouth refers to a verbal
interaction, while influencer marketing talks about the entire interaction.
The main difference between the two is that influencer marketing provides
the dissemination of product and brand messages via digital platforms, such
as bloggers and celebrities; word-of-mouth shared experiences regarding a
product, service, or brand, with a traditional understanding. In word of
mouth, the trigger is often the users’ themselves; in influencer marketing, it
is the brand's choice of tool. For example, because he used a product
himself, the person who shares his experience in his blog or social media is
the word-of-mouth; the person who talks about a product as if he has used
it, in his social media, is considered as the influencer. All this shows that
influencer marketing has a structure that includes word-of-mouth. In all
these ways, social media is a digital advertising medium which facilitates
advertisers, in comparison to traditional advertising environments, which
provide an interpersonal communication environment that eliminates the
limitations of time and space in real life.
4. Content marketing (affiliate marketing): In recent years, content
marketing has become more important, thanks to changing media.
Consumers are able to access information and entertainment more easily
and quickly online than by any other means of communication. Content
marketing is the marketing and business process for creating and
distributing relevant and valuable content to attract, acquire, and engage, a
clearly defined and understood target audience, with the objective of driving
profitable customer action (Pulizzi 2012). From another perspective,
content marketing is an umbrella term encompassing all marketing formats
that involve the creation or sharing of content for the purpose of engaging
current and potential consumer bases (Sexena 2010).
One of the most important points of content marketing is to create
written or visual content in an interesting way. The concept of content
Özen Okat and Kemal Kadirhan 93
Artificial intelligence
The human brain, and intelligence, are concepts which have been discussed
over centuries, and will be discussed for many years. While ‘human
intelligence’ is seen as a dystopian subject, which is processed only in
science fiction films, it has become an issue in real life, with the emergence,
development, and increasing usage of artificial intelligence. Nowadays,
especially in the advertising sector, artificial intelligence can be used in data
storage, producing new combinations by processing these stored data, and
showing behaviour according to them, just like a human brain. Artificial
intelligence can be defined as the intersection point of computer and human.
Artificial intelligence is a branch of computer science – the study of the
relation between computation and cognition (Avron Barr 2014). Many
define AI as ‘algorithms autonomously running analytics across data’, as
we see AI used in everyday functions, such as search engines, product
recommendations, financial trading, and curated content. Some names that
are synonymous with AI applications in the home are Google Home,
Amazon Alexa, and Apple Siri, (Xaxis 2018). The evolutionary speed of
artificial intelligence is helping to drive corporate information processing
and decision-making, while also presenting new opportunities for better
marketing, each and every day (Busch, Preface 2016). Artificial intelligence
deals with two types of data (Kietzmann et al. 2018):
• Structured data: traditional, standardized datasets, such as basic
customer demographics, transaction records, or web-browsing
history. AI, with its enormous computing power, runs complex
computations on large volumes of such structured data and often
produces results in real time.
• Unstructured data: about 80% of the approximately 2.5 billion
gigabytes of daily user-generated data are unstructured (Rizkallah
2017) and provided as written texts, speech, and images. AI’s
ability to process large volumes of this type of data—and to do so
very quickly—is what distinguishes it from traditional computing
96 Artificial Intelligence-Assisted Programmatic Advertising
errors will be largely eliminated, and thus, all the operational processes will
be performed with minimum error.
Figure 7. 2. AI is the overall category that includes machine learning and natural
language processing (Hurwitz & Kirsch 2018).
Programmatic advertising
As a general definition, programmatic advertising is a self-regulating form
of all digital advertising types. Unlike traditional digital marketing types,
artificial intelligence is used more efficiently in programmatic advertising.
Programmatic advertising is essentially nothing more than the long overdue
automation of buying and insertion processes in digital advertising
(Münstermann & Würtenberger 2015). Specifically, programmatic
advertising eliminates manual intervention between a buyer (advertiser or
agency) and a seller (publisher) of digital media, and replaces it with
machines (Cadogan 2019).
Programmatic ad buying typically refers to the use of software to
purchase digital advertising, as opposed to the traditional process that
involves RFPs (request for proposal), human negotiations, and manual
insertion orders. Basically, it is using machines to buy ads (Marshall 2014).
According to Google, which has a say in the field of digital marketing,
programmatic advertising is a method that makes media purchasing faster
and smarter by using technology and analysing the data. The main purpose
of this is to increase the efficiency of digital marketing investments. The
system works by focusing on the user and his/her behaviours, analyses the
98 Artificial Intelligence-Assisted Programmatic Advertising
user’s data, enables brands to reach the target audience, and increases the
efficiency of the advertisement. Moreover, it does all these things in
milliseconds, as real-time (Benbanaste 2016).
Active players in the programmatic advertising field can be sorted into
ad networks, agency desks, ad exchanges, supply side platforms (SSP),
demand-side platforms (DSP), data providers, and data management
platforms (DMP) (Cadogan 2019).
The Auffret (2017) classification is similar to the classification of
Cadogan (2019) for the players in the programmatic advertising sector, and
defines them as follows:
Publishers: have some advertising spaces to sell on their websites.
Media buyers / advertisers: buy advertising space to promote their brand or
offer.
Ad inventory: means a publisher’s package of advertising spaces available
for sale. It lists spaces, locations, forms, and sizes.
Ad exchange: automated marketplaces where buyers and publishers
purchase and sell online advertising spaces.
Demand-side platform (DSP): a platform that allows buyers to manage
different ad exchanges from a single interface, bid automatically, and get
advertising spaces or impressions in real-time.
Supply-side platform (SSP): A platform that operates in the same way as
DSP, but is used by publishers. SSPs gather thousands of ad inventories.
An impression: when an ad is displayed on a screen.
There are many factors in programmatic advertising that affect the
process. The factors listed above can be referred to as the players in the
programmatic advertisement process. The process mentioned is shown in
Figure 7-3 as well.
Özen Okat and Kemal Kadirhan 99
Figure 7-4. What return have you seen from your programmatic campaigns?
(MediaMath 2015)
through which a target audience can be reached. Because of the need for
computer programming knowledge during the application, there is a need
for expert opinion on this topic. From time to time, errors can arise in
system-based cost calculations.
The disadvantages of programmatic advertising from a different
perspective can be listed as follows (Guru 2018):
Low engagement rates: An analysis by Google has shown that standard
display advertising ads purchased through the programmatic method posted
a dismal 0.18% CTR. This means that you are getting only what you’re
willing to pay for.
Media lacks context: The inherent goal of programmatic buying is to
increase awareness by displaying ads to more viewers. As a result, the media
is played over and over, even without relevance, although recent upgrades
have been made to address this disadvantage and help increase the
engagement rate.
Risk of fraud: There is a very high risk of fraud in programmatic advertising.
With the very simplified process of programmatic buying, almost anyone
can buy and sell ads. Ad fraud is reported as among the leading concerns
regarding programmatic advertising. Bot traffic and non-viewable ads are
two of the most common examples of fraud associated with programmatic
advertising. In 2017, the Association of National Advertisers (ANA) found
that over $6.5 billion globally has been lost due to bots. Meanwhile, non-
viewable ads can be a problem too. Even though ads have been reported as
placed or displayed, they were never viewable, and never reached the user.
Ad misplacement: In programmatic advertising, there is the possibility of
your ads being misdirected or misplaced. This happens when a publisher
sends your ad to an affiliated entity, where the ad is displayed. As a result,
your ads never reach their target audience. Misdirecting ads can even
backfire to your brand. For instance, an adult-oriented ad can mistakenly
find its way onto a children’s app. Such unintentional mishaps can
negatively impact your brand.
Narrowing your target audience is costly: If you want to narrow down your
target with pinpoint accuracy, then you’ll have to work with a powerful
programmatic platform capable of this. But just like any other special offers,
they come at a price.
In terms of all these advantages and disadvantages, it can be seen that the
advantageous aspects of programmatic advertising dominate. It is
anticipated that the existing disadvantages can be eliminated with advances
Özen Okat and Kemal Kadirhan 103
Conclusion
The widespread use of digital marketing, due to the speed of marketing and
computer programming technologies, has led to the emergence of many
different types of digital marketing. In the intensely competitive marketing
world, businesses aiming to stand out from their competitors and reach the
consumer more quickly show interest in all kinds of advertising tools that
have high efficiency. Businesses that aim to have maximum access at
minimum cost have adopted internet-based advertising types with high
levels of feedback and reporting in recent years. The process, which started
with e-mail marketing and website advertisements, led to a form of digital
marketing which is a type of programmable, predictable, and clearly
finalized, digital marketing, with the development of databases and
information communication technologies.
In recent years, the concept of advertising efficiency has been very
important for sectors with heavy competition, and all brands with limited
resources. Therefore, the share of programmatic-based advertising in digital
advertising has grown, and continues to grow. Programmatic advertising,
based on machine learning-assisted artificial intelligence, has enabled
advertisers and publishers to achieve considerable time savings and high
productivity. Thus, in recent years, a large amount of investment has been
made by advertisers in this area.
The merger of technology and advertising enables brands to create a
marketing communication process based on more effective interaction with
their consumers, enabling returns to be more qualified and accurate.
Programmatic advertising, which supports high-probability artificial
intelligence, provides the most accurate content and provides support in
finding creative content, which is one of the biggest problems of advertisers.
This support ensures that the right target audience can achieve the best
engagement rates with different data management platforms. Programmatic
advertising supported by artificial intelligence needs a meticulously worked
software process. It is important that the teams, in both the software part and
the advertising department, work in harmony with each other. The biggest
function of programmatic advertising is that it provides insight. Advertisers
and advertising publishers define this insight using the results and insights
in digital advertising activities, which will be carried out later through
machine learning by getting the instant reactions of the users. Programmatic
104 Artificial Intelligence-Assisted Programmatic Advertising
References
Auffreæt, F. (2017, 5 19). Programmatic Marketing for Dummies. Retrieved
2 28, 2019, from Digi-tal me up: https://digital-me-up.com/
2017/05/19/programmatic-marketing-for-dummies/
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California: Butterworth-Heinemann.
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Tactics for Inbox Success. Lisle, Illinois: SubscriberMail.
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araclar/programatik/programatikmilisaniyelerde-verimli-satin-alma/
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marketing-and-how-to-use-them/
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O. Busch (Ed.), Pro-grammatic Advertising: The Successful
Transformation to Automated, Data-Driven Marketing in Real-Time
(pp. 3-15). Gabler: Springer.
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Decision support systems , 461-470.
Özen Okat and Kemal Kadirhan 105
Introduction
The marketing approach which began with the manufacturing era, led to
different concepts being adopted, as living conditions changed and
technology advanced. Manufacturing concepts, which had been the
dominant element during the initial periods, were replaced by different
approaches in different periods, such as sales, modern marketing, social
marketing, and integrated marketing. The once-dominant enterprise-
oriented concepts became rather consumer-oriented. Along with heavy
competition, which arose as the result of the proliferation in the number of
enterprises, consideration of the demands and needs of the consumers and
clients, or receiving feedback regarding products or services, presented
opportunities for enterprise. Customer expectations from brands increased
and shifted over time. In ever-changing living conditions, customers began
demanding products manufactured according to their own needs, wanted to
access products or services more swiftly, and expected companies to take
their demands into account. Due to advancements in technology, and the
emergence of the internet, customers had the chance to access products they
wanted in a faster and easier manner. As the internet and social media grew
in popularity, people had the opportunity to make comments about the
products they purchased, and to showcase the said products in their own
media posts. Accordingly, consumers who wished to purchase a product,
now had a chance to conduct research regarding their chosen product or
service, and to offer their own opinions after using such a product or service.
Companies, who wanted to access the shifting consumer profiles, initiated
searches for new marketing strategies, in addition to conventional marketing
methods. One of the instruments that companies chose in this regard was
digital media, with its tools. These digital media instruments enabled
companies to reach a higher number of audiences with lower costs.
Furthermore, digital marketing began to take on strategic importance for
companies, who wanted to reach consumers without the confines of time
and place (Koçak Alan et al. 2018).
108 Digital Marketing
The periods that marketing has gone through do not come to a stop with the
arrival of the modern marketing approach. In line with changing world
conditions, the marketing approach has continued evolving as well. After
the modern marketing period, social marketing and integrated marketing
have begun their reign.
After the modern marketing approach began, criticism towards the
preservation of social existence began to increase. The indicated criticism
brought the social responsibilities of enterprise to the forefront. As this
approach gained currency, an approach that showed regard for society was
adopted. In this period, in which the social marketing approach was first
experienced, considering the interests of society while conducting
marketing became important (Yükselen 2012). According to this approach,
enterprises, while undertaking production, should know that the resources
of society are limited, and should consider their social responsibilities as
well (Feldman 1971). The period which came after the social marketing
approach was dominated by the integrated marketing approach.
The integrated marketing approach is based on paying attention to the
relationships of marketing programs, processes, and activities, to each other,
and is further based on improving, designing, and running them. Integrated
marketing has four aspects: internal, relational, integrated, and
performance-based (Yükselen 2012):
110 Digital Marketing
traditional channels. Some of these ways are web-based tools that may be
used for marketing purposes. These can be employed by enterprises in terms
of digital marketing, and can be listed as (Yalçınkaya 2018):
Search engine optimization,
Instant messaging apps,
E-mail,
Blogs,
Video sharing sites,
Social media.
SEO (Search Engine Optimization): Search engine optimization can be
described as procedures which are performed to place the corporate website
near the top in search engines (Altındal 2013). In order to obtain new
customers, and not to lose current ones, promotion of goods and services
should be performed well. In order to succeed in promotion, customers
should be presented with easy access to products and services. In this regard,
SEO, which is among the online promotional activities, should be paid
attention. In other words, the content of a website in which sales are made,
and customer searches carried out, should be compatible. For an internet
site, appearing at the top of the search engines, and being accessible, are
vital (Ryan 2017). There are some fine points to ensure optimization
between internet sites and search engines (Ryan 2017):
In search engines, keywords should be selected to make the
internet site more visible. The right selection of keyword may also
be the key for a web site to be found with ease.
In order to find the right keyword, effective words should be found.
The keywords should be determined by conducting a search
regarding the product or service in question. The words the
potential customers use for choosing the product should be
researched .
Each page of a website should have a unique subject. Actually,
this feature will help in finding the right keyword.
The title of each page of the website should be carefully selected,
and that page should have a single metadata definition.
Thanks to the fact that images are more attractive to visitors ,
visual content should be tagged for search engines.
Instant Messaging Apps: Instant messaging apps are net-based applications
that provide communications between people. Compared to e-mail, they
offer feedback in a shorter time. It is safe to say that instant messaging apps
are the best available technology as an alternative to face-to-face
116 Digital Marketing
communication (Li et al. 2005). The reasons for enterprises using mobile
phones for marketing purposes can be listed as (as cited in Barutçu 2011, 9,
from Yuan and Cheng 2004):
Mobile phones are with the customers, anytime, anywhere,
They are always active for communications,
One-on-one communications established with customers are
always regarded more highly,
Customers may always store the messages which are sent to mobile
phones and read them at a later time,
Enterprises may establish one-on-one vocal or visual contact with
customers via mobile phones.
E-Mail: Due to the advantages that e-mail applications offer in terms of
speed, time, and costs, compared to traditional methods, e-mail is preferred
for various purposes, such as electronic correspondence, advertisements,
information, and announcements (Koçoğlu et al. 2011). One of the reasons
that enterprises use e-mail for marketing is that the outcomes in this regard
are quantifiable (Haşıloğlu 2006).
Blogs: With the emergence of Web 2.0, new ways of producing and sharing
information have begun to appear. One such way is blogging, which acts as
a bridge between consumers and enterprises. Blogs are environments in
which ideas are presented regarding products and services, users share their
experiences, and suggestions are made. These features, and the desire of
consumers to have a general opinion about a product before purchasing it,
make blogs significant (Yurttaş 2011). The fact that bloggers present their
opinions in a personal manner, and so their stance is set apart from corporate
interests, means their ideas are perceived as reliable and trustworthy (Cristol
2002); negative comments about a product in blogs may be powerful
enough to deter consumers from purchasing that product (Kotler et al.
2010).
Video Sharing Sites: As mobile phones have begun featuring cameras,
people now have the chance to shoot videos of almost every moment in their
lives, and they sometimes make some pretty striking ones too. Thanks to the
fact that some video sharing sites have no cost, people can easily share the
videos they make. A video uploaded through such a site may reach all four
corners of the world. In parallel to this, video sharing sites are preferred by
enterprises who wish to promote their products or services to the whole
world, with far less cost. Furthermore, those sites prove to be advantageous
for enterprises, because an ad that is broadcasted on a video sharing site can
be replayed when desired (Yalçınkaya 2018).
Bahadır Erciş and Hatice Nur Yıldız 117
As a result, new decisions can be taken without the need for large
budgets, and the target audience can be reached in an effective
manner by creating new ads (Kırcova and Enginkaya 2015).
The advantages that enterprises which use social media platforms to reach
their respective target audiences without any limitations of time and space,
and enable them to get feedback to use as instruments of marketing, can be
listed as follows (Kırcova and Enginkaya 2015):
Social media enables enterprises to reach their target audiences in
a direct and effective manner,
Enterprises can directly relay information about themselves and
their products to their target audiences without any need for
advertising companies or communications agencies,
Enterprises can form personalized interactions through social
media,
Thanks to social media, enterprises are able to obtain the opinions
of their target audiences in relation to themselves or their products.
Traditional media cannot offer this edge.
Enterprises, by combining online games, played on social media,
can ensure players encounter their ads during the gameplay, and
thus benefit from the advantage of mouth-to-mouth marketing, as
experiences are shared amongst friends.
Conclusion
Today, the increase in the use of the internet and mobile devices has begun
creating changes in customer expectations. Enterprises which want to reach
customers have switched to digital marketing methods from more
conventional marketing methods over time. New methods have brought
advantages, such as the ability to reach larger audiences, quantifiable
outcomes, and mutual interactions with the enterprises, while also bringing
some disadvantages, such as the possibility of imitation by competitors, and
the chance to cause distrust in customers.
When the results of the studies are examined, it is clearly seen that
people use digital tools effectively, and they roam the social media realms
substantively. This indicates that digital marketing is a must for enterprises,
despite its negative aspects.
References
Alabay, M.N. (2010). Geleneksel pazarlamadan yeni pazarlama
yaklaşımlarına geçiş süreci. Süleyman Demirel Üniversitesi İktisadi ve
İdari Bilimler Fakültesi Dergisi, 15(2), 213-235.
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medyanın etkileri. Akademik Bilişim Konferansı, Akdeniz Üniversitesi,
23-25.
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Loyalists”, The Virtual World and Marketing. Editörler: Enes Emre
Başar, Aysel Erciş & Sevtap Ünal, Newcastle: Cambridge Scholar
Publishing, ss. 227-236. ISBN: 978-1-5275-0875-0
120 Digital Marketing
Introduction
The concept of consumption, which is used to express activities carried out
in order to meet basic physiological needs in the traditional sense, has
gradually shifted away from its traditional meaning in postmodern
processes, and has come to mean the pretentious consumption style through
which individuals turn to showy products in order to be status indicators or
to have prestige. Baudrillard reinterprets the concept of consumption used
by Raymond Williams in terms of destroying, wasting, and finishing (1976,
68) and defines the act of consumption as involving signs and symbols, in
a very different sense from the consumption of simple commercial objects
(Orçan 2014, 22 ). Therefore, new meanings have been brought to the act
of consumption over time. The Industrial Revolution, and Fordist forms of
production, have been instrumental in the consumption of new meanings,
just as rapid advances in communication technologies and the widespread
use of mass media have facilitated the transfer of capitalist ideology to the
masses through the culture industry. For today's consumers, the act of
consumption is realized for the purpose of social acceptance, the desire to
belong to a particular social class, and as a status or power indicator, because
of the symbolic meanings attributed to the commodities consumed, rather
than the biological requirements. In other words, in postmodern processes,
the identities of consumers are determined according to their having, or not
having, conspicuous consumer goods. "The Theory of Conspicuous
Consumption" in the book The Theory of the Classroom, written by
Thorstein Veblen, was examined first. According to the conspicuous
consumption theory, the starting point of consumption behaviors of
individuals towards showy behaviour is the necessity of asserting identity
and status rather than economic benefit. Therefore, in postmodern
processes, consumer goods possessed by individuals have turned into
Arzu Kalafat Çat 123
goods with high value, prestige, and respectful consumption (Hız 2018,
118). According to Veblen, "the non-production of goods is primarily a sign
of bravery and a reputation for the dignity of humanity, as the secondary, in
particular, the consumption of very desirable things is essentially
reputable." Nowadays, individuals are working to obtain the financial
means necessary to perform the act of conspicuous consumption. The
symbolic meanings imposed on consumer goods encourage conspicuous
consumption. In this age, which Baudrillard called the ‘age of objects’, the
act of consumption was taken as a conspicuous consumption without any
purpose other than arrogance and vanity, for the satisfaction of desires, not
needs (Bauman 2018, 254).
In postmodern processes, symbolic meanings are loaded onto consumer
goods, however, the places where consumption is carried out also determine
the reputation of consumers. Preferred holiday venues, membership of
sports halls, and large and glamorous stores are defined as glamorous
consumption places which show the dignity of individuals or upper class
members with privileges, and underline the layers between them and the
lower classes (Featherstone 2013, 53-54). Focusing on the ‘signalling’
function of conspicuous consumption, Miller states that people are not
committed to helping their social environment, but mostly to showing off
within it. Miller stated that the theory of signalling is "valid for both nature
and culture." According to this, the tails of peacocks or the horns of deer are
signals sent to their environment, and the signals of fitness are the indicators
of wealth that are transmitted to the social environment by people who own
a Hummer car, or a Rolex watch (Miller 2012, 105). Debord describes the
notion of show as the "autonomous motion of the non-living, as the concrete
reversal of life”, and today describes human life as the "immense
accumulation of demonstrations." Accordingly, the demonstration
constitutes both the reason and the result of the production system as the
concrete material reality. Pretentious consumption signals present the
current picture of a socially desirable lifestyle (Debord 2018, 35).
While conspicuous consumer products are symbolic, the signals given
by the products are prioritized, and the real features of the products are not
mentioned. For example, in Vogue magazine ads, the name of the brand,
and a character whose personality is identified with the brand, are included,
and the usage characteristics of the advertised product do not need to be
explained. "Mont Blanc pens commercials, in which Johnny Depp or
Julianne Moore can be counted as customers, endow these pens with a
mental relationship with the characteristics of these celebrities, such as
being charismatic, attractive, smart, funny, sensitive, and widely known -
all admirable features. This is done without stating these characteristics."
Arzu Kalafat Çat 127
Vidich (1995, 39). Artificial lifestyles that are reinforced by the media are
standardized, and certain lifestyles are transformed into commercial
commodities (Dağtaş and Dağtaş 2009, 8). Lifestyles are important in terms
of being an indicator of individuals' identities. For example, the Armani and
Porsche brands give the user a certain social identity. Consumption goods,
which have symbolic meaning, have a significant effect on the formation of
interpersonal relations between "people whose identities are in the environment
of consumption rather than a production environment" (Zablocki and Kanter
1976, 280). Individuals are required to undertake a continuous and large
amount of consumption in order to reach the standardized lifestyles and
identity they desire (Dağtaş and Dağtaş 2009, 9). Therefore, in the consumer
society, consumers make a non-verbal communication with their social
environment through their preferred consumption objects. An individual
who carries out the act of consumption in order to gain social identity makes
preferences which are especially close to the consumption forms of the
social class in which he/she wishes to be included, thus revealing his/her
difference from other individuals (Kaban Kadıoğlu 2014, 35).
Conclusion
Conspicuous consumption is the form of consumption which individuals
practice in order to reveal their social status, position, and economic power.
Moreover, conspicuous consumption provides indications that make class
differences in society visible. Consumers who are in a higher class,
socioeconomically, in the social hierarchy, apply conspicuous consumption
with the aim of proving their wealth to society and showing their differences
from the lower classes. Lower class consumers purchase products which
higher class people consume, instead of preferring products which are
affordable for them, and they try to feel as though they belong to a higher
class (Koçak 2017, 81). As is seen, individuals are social beings who have
a need for social acceptance and belonging. Therefore, individuals want to
gain social identity through consumption, by adopting a conspicuous
consumption style. This is because the shortest way for individuals to show
their social identity to others is through their consumption preferences
(Kaban Kadıoğlu 2014, 37). However, just consuming conspicuously isn’t
enough to satisfy individuals. The products purchased or consumed must be
displayed and shown to the social environment (Koçak 2017, 82).
Developments in communication technologies, and the widespread use of
internet technology, have provided practical and effective display spaces for
today's people. Individuals have been striving to build status and identity
since ancient times, by making conspicuous consumption and showing these
130 Conspicuous Consumption and Postmodern Identity in the Global
Show Era
and the consumption realized for the purpose of meeting the basic
physiological needs has been replaced by the purchase of images, symbols,
and indicators, and thus, a conspicuous, ostentatious, materialistic society
has emerged.
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www.abs.cu.edu.tr/Dokumanlar/2015/PF%20409/338651448_enf4.doc
THE USE OF FINANCIAL REPORTS IN TERMS
OF COMMUNICATION AND THE DIGITAL
COMMUNICATIONS ASPECT
Introduction
Healthy, high quality and swift communications are necessary and required
by enterprises, just as in all fields. Communications in enterprises are
carried out by financial reports and documents, in addition to those at an
oral level. In financial communications, financial reports are used as sources
of information. Necessary information for managing company activities is
obtained from financial tables, which means from financial reports. Until
recently, the importance of communications, and their association with
financial reporting, has been acknowledged, but the relationship between
communications and accounting and financial reporting has largely been
ignored. However, in recent years, the association of communications
theory with accounting and financial reporting has gained more importance
(Smith & Smith 1971).
Communications are carried out by companies through accounting data
and financial reports. We can classify communications in terms of
enterprises into two categories; internal and external communications.
Financial reports contain all kinds of information that may be required
regarding the financial status of enterprises. The main goal for the
management and organization of enterprises is to achieve financial success.
In order to accomplish that, and in order to manage the enterprise,
information flow should be ensured at all levels. This can be accomplished
by the use of intra-enterprise communications lines. For the management of
enterprise activities and decision-making departments, financial structure,
status, and movements, should be taken into account very meticulously.
Today, thanks to the opportunities offered by digital communications, all
the data required for management, such as decision making, supervision,
planning, etc. can be simultaneously accessed with ease via digital
Nilgün Sanalan Bilici 133
Financial reports
Enterprises, when carrying out their activities, are legally required to record
their transactions , in order to ensure they have the information needed
for planning, management, and supervision.
Enterprises gather documents related to activities carried out in all
departments into the accounting department. The source of data for the
communications necessary for management is financial tables, which can
be compiled as the result of accounting records. These tables contain the
information that is required for the management, supervision, and
assessment of companies. These financial reports can sometimes be
compiled with the aim of providing information to the management,
sometimes in response to legal requirements, or in order to disclose
information to the public or to the entrepreneur. The form, naming, and
purpose of the preparation of financial reports within the general definition
should be standardized. Due to globalization, transparency of borders, the
need to express activities via a common language, etc. countries are
134 The Use of Financial Reports in Terms of Communication
and the Digital Communications Aspect
Mobile apps,
E-mails,
E-bulletins.
Naturally, oral and written communication tools will continue to be used in
terms of organizational and extra-organizational communications, when the
enterprises carry out their activities. However, the use of digital
communications devices, which are necessities of the age, is on the rise.
Therefore, when we mention the devices used in digital communications,
we immediately think of the communication devices and forms,
predominantly featuring the internet, that are used in an electronic
environment. Just like today, there will be technological advances and fast
development in information technologies which will direct daily life
tomorrow. As the internet is involved in business management, the use of
new information technologies such as e-commerce and electronic data
sharing become a reality (Arıkboğa & Kaya 2000).
Conclusion
Today, with ever-advancing technology, using digital communication
devices for the exchange of financial data with the outside environment, as
much as within the enterprise via financial reports, has become a necessity.
This leads to the need to increase communications-related infrastructure
investment, as this is becoming a widespread phenomenon both in terms of
internal and external communications. After the investment and equipment
phases, there are training needs for the people who will establish the
communications, to equip them with necessary knowledge.
Although the use of technology in communications is a necessity of our
times, it also brings many advantages. Most important of all is that
communications become easier, clearer, more apparent, and tangible.
Despite the fact that this results in the need for qualified personnel, it also
creates a need to employ fewer numbers. In addition to all this,
communication requires fewer materials, thus leading to savings. Therefore,
digital is an eco-friendly method of communication.
Since users may not be able to create solutions easily on their own, due
to the advantages and disadvantages that digital communications offer, it
has become clear that nations and international organizations should take
measures, and come up with solutions, in terms of digital communication
security, which has also become a necessity of the age.
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Nilgün Sanalan Bilici 143
ÜLHAK ÇİMEN
Introduction
The technology involved in the globalization adventure of our present
world, and the culture based on this technology, have eliminated national
boundaries, and the necessity of installing new meanings in time and space
has emerged. Women and men have been defined with different/new roles
in the global culture, which are independent of classical value judgments.
Gender, which is biological , has been transformed into a state where the
identity and the self are reconstructed by changing the meaning. Social
media, which is the current dimension of communication and interaction
during this editing phase, has renewed the position and modelling of male
and female status, determined the appropriate categories of behaviour, and
reshaped the factual values of social harmony. In the context of the
reflection of social communication, social media has forced gender to
display a multi-faceted outlook with limited expectations and tasks. Social
media tools, which are accessible to almost all sectors of society without
paying a price, can easily and directly affect social perception, and direct
the paradigms of thinking and behavior. In this study, the effects of social
media and the dominant digital culture represented by social media on the
formation of social roles of women and men are examined.
Interactions and transformations are experienced rapidly and intensively
in the communications world. As a result of the instinct to increase the
motivation of individuals with social media tools, the rate of participation
in this media increases, and, as a result, updated roles and behavior patterns
in cultures emerge. Although the usual social gender paradigms refer to a
structure in which the traditional one-to-one relationships or boundaries
have a certain social space (Connell 2016), we can say that this
understanding has completely changed. Social media has led to changes in
the traditional lifestyles of societies at the macro level, and there are distinct
differences and new meanings within the gender of men and women at the
Ülhak Çimen 145
Gender
The concept of gender, a phenomenon which can be found as far back as
the history of mankind, has been discussed on scientific platforms since the
1950s, and different meanings have been implicated in the 1980s, especially
with the influence of feminist groups. Gender is not only explained by
biological functions, but also supported with sociological and psychological
codes. Gender is the norm that surrounds an individual from the moment
s/he is born, and forces him/her to undertake social characteristics/beliefs.
When the individual is born, s/he gains the title of man or woman with
bodily characters in a biological sense. However, being a man or woman is
established after the formation of social culture codes (Connell 2016). These
achievements reveal the sexual identity that gives meaning to manhood or
womanhood. Identities that are very important in the sustainability of social
order, also reveal the other, and otherness.
In the world of literature, social gender features fictitious connections
where the dynamics in the formation of gender characters in the social field,
where gender cannot be fully or insufficiently explained, are emphasized
(Kirman 2004). More precisely, gender represents roles and expectations
that are sociologically expected, and need to be undertaken by women and
men; when it is analyzed in general, it is a construction project. Gender,
formed by interactions within the social reflection chain, where the efforts
to standardize and create status within relationships, correspond to a large
sexist pattern in a sense (Bora and Üstün 2002). Gender, which can also be
defined as an effort to give gender-specific subjectivity (Sancar et al. 2006),
is a producer structure that foresees the combination of the elements of
146 Global Gender Construction of Social Media
shared, and the share of work within the family is ensured - justice of the
division of labor based on gender.
From a general perspective, traditional gender perspectives that
dominated until the 1980s entered into a restructuring process with the
factors that provided social transformation. The concept of gender, the
raising of children, and the problems of identity within the popular culture
of youth and the ideology of family have been re-evaluated, and the rooted
patterns have begun to change shape.
There is no doubt that the global mass media has a big role in the change
of the imaginary and attitudinal balances of world societies. In the modern
era where the interaction is very fast and deep, the social culture has
gradually been replaced by the global culture. Within this culture, traditions,
lifestyles, and ways of thinking, change form. The concept of gender is also
affected by the changing world and the roles are re-determined.
Cultural globalization
In the second half of the 20th century, the rapid advances in communication
and internet technologies which revolutionized the usual balanced
development of the history of human beings after the agricultural and
industrial revolutions, soon affected a large part of the world population
(Başar and Erciş 2016). Rapidly spreading technology led to massive
transformations, and the masses that were intertwined with information
placed technology at the center of their lives. The unstoppable rise of
communication technologies, the effects of which have been seen at the
macro level, revealed the necessity of loading new meanings into the
concepts. The concept of globalization has now become more complex after
the technological developments have steered it away from its basic/simple
meaning.
Since globalization, which has no homogeneous definition, is viewed
from many areas of expertise, conceptualization efforts differ from each
other. Larrain (1995) defines globalization as “the processes that globally
operate and connect the world, in reality and in experience, by integrating
and connecting societies and institutions through transcending boundaries
in new time-space combinations” while Robertson (1998) describes it as “a
deep, dual process involving the intertwining of universalization of
particularism and particularization of universalism.” Peter Dicken (1992),
who examines the concept from an economical view, defines globalization
as “a more advanced and complex concept than internationalization; in this
context, it is a phenomenon that enables the integration of goods and
services within the boundaries of the country and region, and enables the
148 Global Gender Construction of Social Media
Social media
Communication has been one of the most important needs of people
throughout history. For this reason, humanity has tried to find ways to
practice communication . With the development of technology,
communication techniques have increased, these techniques have affected
every aspect of life, and access has become easy. As a revolution for the
150 Global Gender Construction of Social Media
media tools attract user attention by using simple search methods and
facilitate access to an account or topic. In a virtual environment, users can
share what they want and create their own agenda in parallel, with self-
confidence.
We can say that those who actively use social media have ‘digital native’
identity. The libertarian environment presented by social media can be a
reason for this (Durmuş 2014). Social media, which can be used without
spatial limitations, identifies a network character to users and creates virtual
identities in this free environment. This identity is shaped by the codes
available in the network. Social media platforms, which weaken our face-
to-face and sincere communication, aim to provide social culture with
ready-made codes to the users, and believes that members who take the
codes subconsciously can diversify from these codes. Due to the fact that
the information source of social media is not one, and there are many centers
of distribution, the data is given in a wide range, and the control of
information becomes difficult. The ready-made codes presented on social
media reveal a different gender perception. Male and female roles become
evident by social media codes, and new role models are emerging with
interaction. Traditionalized gender characteristics gain a new dimension,
and gender is adapted to dominant digital culture on a global basis, with
incentivised or discouraging data.
Gender construction
The importance of communication between human beings in society cannot
be denied. Social structure and relations are the output of communication.
Social interaction has emerged as a concept that makes sense of life and
manifests itself in all kinds of knowledge acquired from the external
environment (Yılmaz 2003). People's ability to express themselves or
determine their roles in life, relates to social return data. Social media tools,
where private life can be experienced with widespread, clear and intense
visuals, feature identity performances, and pave the way for individuals to
gain a certain social status, and to be praised, as well as to identify
competition (Çakır 2017). In this context, individuals confuse social sharing
with memories, and real thoughts with normative ideas, and general
appreciation, instead of with individual tastes. T hey experience feelings of
depression. Self-discipline is lost in the sense of general compatibility, and
examples are followed. In the social environment, the individual is
evaluated using data in social media tools, and communication is developed
in the direction of these data. Thus, the phenomenon of ‘personality’ is
152 Global Gender Construction of Social Media
evolving not with instinct, but with the concerns that digital culture
channels.
In the process of socialization, individuals try to gain a place in society
and come to the forefront. For this purpose, they learn by internalizing
generally accepted norms. Technological communication tools have a great
impact in this learning phase. Social media, which includes communication
channels on which individuals spend a lot of time today, is a system that
creates a change in the norms of behavior and the value of individuals. The
social media system wants people to learn and spread hegemonic culture.
The masses, using social media tools, find themselves in the
hegemonic/popular/transitional culture without being able to perceive the
local culture/way of living fully. As active users, young people see social
media tools as a step in their personal development, and aim to resolve their
problems in this way .
Changes occur in the feelings and thoughts of individuals through social
media. First, we see the effort to show oneself as someone else in order to
gain appreciation and status. The individual adopts a global way of life by
moving away from the individual self. By wearing designer clothing, s/he
tries to spread an imaginary intellectual structure through social media .
By doing this, the individual, who may be exposed to stress or psychological
pressure, may experience beneficial and positive gains through some social
groups, while s/he may also be involved in some social groups with harmful
habits, violence, hatred, discrimination, or illegal activities. This cultural
globalization, which can be defined by the new communication system,
passes through global tastes and desires (Timisi 2003). The online digital
identities of individuals have become identified with more than one mask.
The masks they use are the beginning of the ‘I’ transformation. Over time,
the role is determined by precise lines, and globally approved patterns of
behavior occur. As individuals are constantly in search of an identity in
social media, symbolic materials are gaining importance in the fictionalized
social media society, and global digital cultural values are interpreted as
true/positive.
One of the biggest problems in human life is the problem of self-
knowledge. He wants to make sense of the self, and of his personality, in
the questions "Who am I or what am I." With social media communication,
the individual seeks answers to these questions in a universal mirror and
finds his position within a search for universal culture (Takış 2003).
Individuals who have achieved the same thinking ability in the dimensions
of pleasure, desire, opinion, belief, and perspective, are individuals who
have taken all the elements of global culture and digital communication into
themselves. In this complex and multifaceted identity, the individual
Ülhak Çimen 153
Conclusion
When social media is consciously used, there is no doubt that it is a platform
where useful things can be achieved. However, global social media in the
socialization process of individuals can disrupt the balance of gender with
the discriminating codes it creates. The codes offered by the capitalist
culture reach people through global social media. The local culture,
traditions and knowledge of societies are devalued at the global level, and
change over time. In addition, global cultural structure values, in every
aspect of life, shape the subconscious, and social media can be seen as a tool
to facilitate this.
The masses, who use social media frequently and intensely, exist within
the affected/transformed group. Together with the changing forms of culture
and thinking, the roles of men and women are determined by social media.
In this role distribution, roles prepared by the system for women and men
are adopted, and various assignments and responsibilities are assumed.
Individuals accept these patterns in the social media world where they are
constantly online. Criticism and different behavioral outcomes are not
welcomed by transforming masses.
Human beings accept mass truths under the psychology of appreciation
and compliance, and they are subject to gender transformation of social
media. After digitalizing fashion, advertising, communication, and culture,
the system creates a digital agenda, where gender and culture are presented
through social media, and people accept this culture without question.
Representation of women and men in social media is conducted through
stereotyped roles, and the individuals who are outside these roles are
charged with failure. The points of view and discourses of the system's
codes are ineffective with anarchism.
Computers, networks, and telecommunication (communication
technologies in general) not only changed the phenomenon of
communication and space-space perception but also brought the concept of
gender to a different level (Özkoçak 2015). Social media presented to
societies as an ideal environment can directly affect self-formation, value
judgments, identity, trends, and gender, and can cause them to be affirmed
or negated in the way they desire. Individuals who construct gender images,
expectations and values in the social media environment, where all kinds of
issues are mentioned, discussed, or learned, adopt the sexist cultural codes
that the system has determined. The perception of gender change and
transformation as the way the system desires is shaped by the social media
which serves globalization and digital culture.
Ülhak Çimen 155
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156 Global Gender Construction of Social Media
Introduction
The formal practice of what is now commonly referred to as ‘public
relations’ dates to the early 20th century. In the relatively brief period
leading up to today, public relations has been defined in many different
ways, the definition often evolving alongside public relations’ changing
roles and technological advances. According to the Public Relations Society
of America (PRSA)’s National Assembly definition (2012): “Public
relations is a strategic communication process that builds mutually
beneficial relationships between organizations and their publics”
(https://www.prsa.org/all-about-pr/).
Also, from the United Kingdom, the Chartered Institute of Public
Relations (CIPR) which is the chartered body for public relations, and the
largest membership organization for PR professionals in Europe, defines in
general, thus: “Public Relations is about reputation - the result of what you
do, what you say and what others say about you.” And the CIPR’s expanded
definition is: “Public Relations is the discipline which looks after reputation,
with the aim of earning understanding and support and influencing opinion
and behavior. It is the planned and sustained effort to establish and maintain
goodwill and mutual understanding between an organization and its
publics” (https://www.cipr.co.uk/content/policy/careers-advice/what-pr).
“Public relations; two-way communication with target audiences; is a
discipline that aims to establish honest relations and cares about mutual
interests. Public relations is considered as a method of generating public
opinion, trust, approval, consent and respectability for democratic societies
(Biber 2009).
Lesly viewed public relations in the ‘middle role’, of working with
intangibles, a focus where business problems are identified as essentially a
communication need. His idea of the professional using communication to
158 The Importance of Marketing Public Relations for “New” Consumers
bridge the interaction between the client/employer and the public served to
demonstrate an even larger social function for public relations (Heath 2005).
Public relations has changed in the historical process to achieve the
definitions given above. Edward Bernays, one of the founders of public
relations, in his 1923 definition, suggests: "any public relations activities,
the case, action or corporate information, persuasion and adaptation, by
adjusting the effort to secure public support." In the context of the 1940s
and 1950s, which focused heavily on attitudes and perceptions, public
relations is considered as the art of persuasion. In the 1960s, with more than
a hundred thousand professionals in public relations, difficulties in
multiplicity began to increase. In the 1970s, public relations was defined as
a discipline that includes management function, management of problems
and topics, informs the public about management and helps management to
be sensitive to the public. In the 1980s, the concept of postmodernism was
reflected in public relations. Messages aimed at creating brand dependency
began to be made through advertisements, sales promotion techniques, and
public relations. In the 1990s, the concept of ’integrated marketing’
emerged in the context of marketing communication in order to plan these
communication efforts in harmony (Odabaşı and Oyman 2003).
Apart from its support for management and marketing communication,
integrated marketing is a communication discipline with independent fields
of activity. Public relations is not a concept defined in narrow scope, in
terms of creating an opportunity for interviewing or giving news to business
managers in television and radio programs (Ülger 2003).
"Marketing public relations" is the area where public relations has a
clear relationship with integrated marketing, and the power of persuasion
comes forward. In this study, the effect of marketing public relations on
changing consumer profiles will be explained.
consumer and the business. Public relations can announce that the brand is
the market leader in its field, can create mobility in the market, develop
promotional and packaging news when the product is unknown, organize an
event, promote the product before the advertising campaign, create news in
the absence of advertising, or create news from the advertising itself
(Peltekoğlu 2007).
The factors that help to develop marketing public relations include
globalization and increasing competition, ecological development and
change, changes in consumers, increased advertising costs, decrease in the
effect of advertising, and decrease in traditional advertising environments
(Kırdar 2012).
Marketing public relations is based on the view that trust-based
functioning of public relations will be much more effective than advertising
alone.
The fact that the disciplines of marketing and public relations establish
close relations is because both are outward-oriented. Kotler lists the five
major instruments of communication (advertising, personal sales, sales
promotion, direct marketing, and marketing public relations), as the fifth ‘P’
in public relations marketing (Harris 1998). Kotler's marketing-oriented
public relations is defined by the ‘pencils’ acronym (Kotler 2000):
Publications: Company magazines, annual reports, useful customer
brochures, etc.
Events: Sports or arts performances and a sprinkling of trade shows.
News: Positive news about the company, its employees and its products.
Community involvement activities: Beneficial activities for the community
(contributing money or time for the needs of society).
Identifying media: Identifying communication tools (letterhead, business
cards, clothing-making rules for the company).
Lobbying activity: Efforts to ensure that the legislation and decisions are
made for the company, or by those who will affect the company positively.
Social responsibility activities: Making a good name and improving the
company's social responsibility.
Kitchen and Papasolomou also use Kotler’s thoughts on the different tasks
which could be undertaken by marketing, marketing public relations, and
public relations. The first deals with market and customer assessment and
segmentation as well as product advertising. Marketing public relations is
concerned with corporate advertising, media strategy, and surveys into
Gülseli Aygül Ernek Alan 161
for all sorts of reasons, and where they are heard regularly, tweeting,
relaying, or blogging. Sometimes these ‘voices’ talk about products and
services, they ‘like’ or tell of a bad experience, others seek the advice of
their subscribers on certain products or services” (Morin 2017).
Today, consumers are often better informed than salespeople or brand
reps. Before buying, they conduct research, find and evaluate the best
options, and compare recommendations, conditions, prices, and warranties.
If they’re not satisfied, they’ll opt for a competitor’s product or service, no
matter where it’s located. And now, thanks to the web and social media,
these connected consumers create and distribute their own content and take
advantage of their network reach to influence their community. This further
increases their power over brands and organizations. In this context,
users/consumers become real ‘prosumers’. They now take an active role at
each stage of the purchasing journey and reveal themselves to be potential
influencers. They demand to be heard, and that the persons responsible meet
their expectations (Morin 2017).
While age influences behavior and attitudes, greater impact is made by
the culture in which one lives out one’s youth, as well as by social markers
– significant events during one’s formative years (McCrindle 2014).
Multi-generational marketing appeals to the unique needs of individuals
within more than one specific generational group. Marketers will need to
respond to the trend of multi-generational marketing and branding by
adjusting their marketing mixes and strategies accordingly (Williams, Page,
Petrosky, Hernandez 2010).
Theaker (2004) says that Stone (1995) quotes research from the 1970s
which identifies six main zones of influence within families when making
decisions about buying various products, as: the man’s influence, the
woman’s influence, the children’s influence, man and woman together, man
and children together, and woman and children together. This was followed
by research in 1991, which found that children were the main influence on
the purchase of video games (61%) and that women were dominant in the
purchase of dishwashers and food processors (69% and 67%). Only one area
was male dominated – satellite television aerials (72%). Kitchen (2001)
mentions that the information on buying decisions can inform the public
relations practitioner when devising campaigns, and selecting the
appropriate tactics to carry messages about particular products to specific
publics (Theaker 2004).
Today, the sharing of personal data on social media corresponds with
the emergence of fake accounts, with the result, according to Edelman’s
2018 Trust Barometer Report, that 60% of people no longer trust social
media companies. Users have grown distrustful of many media and
Gülseli Aygül Ernek Alan 167
emphasized that getting dirty is not a terrible thing. Children need to share,
explore, learn and have fun, for their healthy development. The OMO brand
says that children getting dirty when playing is a natural result of their
personal development. The message of the campaign is “Don’t worry about
the dirt, because with OMO, dirt is good” (Suher and others 2013).
For the children who grew up with the campaign, which started in 2004,
i.e. Generation Y and Generation Z, getting dirty is not a terrible thing, for
them if something becomes dirty, it can be washed, so there is no worry.
This campaign uses Instagram (4,056 followers,) Facebook (794,768
followers), twitter (16.4 K followers) and Youtube (22,893 subscribers)
actively to reach its target groups.
As an example of a current campaign, Cif, one of the brands of Unilever,
has a campaign: “Share the Load (Hepimizin Elinde)”, to support social
equality. Cif examined the data by browsing the speeches in many social
networks, like Ekşi Sözlük, Twitter, and Instagram, and forums, between
January 2014 and September 2018. In addition, for a different perspective,
Cif used the research results of the Ipsos report "Gender Equality in Turkey"
to draw the campaign strategies. According to the data of this survey, 86%
say work within the home is ‘women’s work’. 77% say cleanliness, 79%
say laundry, 69% say dishwashing, and 72% say cooking falls into this
category. In addition, 72 households expected housework to be shared
equally among the spouses. With these facts, the brand that handles the
campaign speaks to all generations, in other words, Gen C. Arzum Onan
(actress and sculptor born in 1973, Miss Europe in 1993) is the face of the
campaign, and a statue of a woman with six arms and four legs made by
herself represents a woman of surreal power trying her best in terms of
household duties (Kabaoğlu 2018, Akın 2018) https://www.unilever.com.tr/
news/press-releases/2018/turkiyede-toplumsal-cinsiyet-esitligi.html).
Social media accounts are also actively labelled with the brand
#hepimizinelinde and #merhabagüzellik.
Conclusion
In the research, it is understood that in marketing, public relations are
preferred. It is seen that confidence in advertising is less than in public
relations activities, and that public relations are more cost-effective. The
main reasons for public relations in marketing are the versatility of public
relations, taking satisfaction as its basis, taking into consideration the
requests, needs , and special interests, including reliable information, and
using interactive communication. Generations represent changing consumer
models in today's consumer culture. When the postmodern consumer profile
170 The Importance of Marketing Public Relations for “New” Consumers
References
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Akın, S. (2018). Cif’ten Toplumsal Cinsiyet Eşitliğine Vurgu Yapan Proje.
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Gülseli Aygül Ernek Alan 171
MERVE GEÇİKLİ
Introduction
Globalization is a matrix with multi-layered facets, proposing a rapid
diffusion of political, cultural, social, and economic ideas, images and
information. Each terminal is in a robust transaction of human-driven
‘everything and anything’, with isolation of border lines, both on paper and
notional. In fact, globalization is not only an all-inclusive occurrence, but
also a subsumed phenomenon to some extent, because all the parties of the
process are, “causes, course, and consequences” of globally interwound
human acts spanning time and place (Al-Rodhan & Stoudmann 2006). As a
consequence of these interpenetrating roles across terminals, and
globalization, the dichotomies on globalisation are multiple, and the
perspectives on these roles are diverse as well; that networked society yields
a ‘global culture’ and the world transforms into a ‘global village’ is still in
question, and, as put by Zembylas and Vrasidas (2007, 66), ‘myth’.
However, despite this ongoing debate, globalization is still a transparent
attempt to create, and actually a force for, a ‘borderless world’ initiated by
human-oriented synchronic or diachronic moves, and extended via
information and communication technology (ICT). At this point, Lelliott,
Pendlebury, and Enslin (2000) suggest that ICT, the underlying theme in
this myth, is both a feature of globalisation and the very condition of
possibility for the process of globalisation; globalisation and the digitalized
platforms provided by ICT are in a reciprocal investment in regard to
creating and creative, constructing and constructive, and shaping and shaper
exchanges involved in the complex of relational intertwinements. Then,
taking a pragmatic stance, digital communication, through ‘online’ and
‘offline’ spaces, would be the monitor of any linguistic (standard or non-
standard orthographies) and non/para-linguistics (e.g. emoticons, emoji,
graphics interchange format (GIF)) efforts situated in these online and
offline spaces. Thus, it appears that there is apparently a discourse managing
174 Discourse of Communication in the Digitalized World
and Flouting Relevance”, relevant texts are will be mentioned, with the
textual practices exemplified in academic papers.
So, some points put in the studies, according to the samples in digital
discourses, will be given to put the informativeness and over-
informativeness of texts consumed and produced.
Networked online and offline spaces have created alternative
topographic non/paralinguistic languages as communication facilitators,
with their own unique cultures. Emojis are among these supra-segmental
units and are welcomed as a universal language of digital platforms (Ai et
al. 2017) with increasing popularity and use; in fact, they become a
fundamental part of communication in some specific digital discourses, as
in the digital discourse of marketing.
The digital context of marketing discourse is driven to go beyond the
use of texts, by integrating other modes of communication such as emoji,
GIF, emoticons, etc. (Brown 2004) because of the emergence of a new
Merve Geçikli 177
channel of text consumption and production, that is, “more emojis, less :)”
(Pavalanathan & Eisenstein 2016).
Yet, emoticons are, on the other hand, one of the most welcomed, even
innovative, ways for some scholars (Garrison et al. 2011), because of the
relevance reinforced for emotional work, which then apparently predicts
the quality emoticons add to the conversation.
Conclusion
The efforts for a borderless world have critically constructed discursive
practices, and in turn, social practices, which clearly highlights a sort of
diffusion across contexts, but on the other hand, leads to a sort of isolation
in specific contexts. Accordingly, the drive to move up with the dynamic,
and to some extent the aggressive, acts and forces accompanying
globalisation, and has also caused a sort of transformation in text production
and consumption through the innovative ways that online and offline spaces
have facilitated. So, today’s world is becoming a sort of context where
human-to-human interaction is free of the physical, spatial, and temporal
phenomena we are traditionally used to in natural face-to-face
conversations, maybe thanks to, or maybe due to, technology. Thus, the
goings-on in everyday discursive, as stated by Jorgensen and Philips (2002,
20-21) are shown in Figure 13-6:
The practices of people while using discourses creatively for social purposes
are in contact with larger societal, or abstract, discourses, which are limiting
in nature but created, maintained and changed in everyday consumption and
production. On this basis, in this chapter, the discursive acts operated
through two typographic linguistic items, emojis and emoticons, in the
digital discourses of marketing and instant messaging as samples, are
184 Discourse of Communication in the Digitalized World
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A NEW GAME AREA IN COMPETITION
OF BRANDS BY MEANS
OF DIGITAL TRANSFORMATION:
THE APPROACH OF E-SPORT AND ITS
IMPORTANCE FROM THE POINT OF
MARKETING COMMUNICATION
GONCA KÖSE
Introduction
Developing the e-sport industry by combining game and sport, is a recent
agenda subject and a new investment field within the digital marketing
strategies of global brands, and it cannot be ignored that e-sport will be a
center of interest in local brands in the medium and long term. E-sport is
based on online gaming within the digital and mobile game sectors, which
presents game playing by digital means without considering any physical
and geographic borders. In this regard, it can be mentioned that deepening
and spreading e-sport activity constitutes supplementary and connective
features within the marketing communication activities of brands.
In this section, information such as the definition of e-sport, which is a
recent attention-grabbing field, due to its importance and actuality, the
current place and significance of e-sport in digital gaming, and what e-sport
represents from the point of view of marketing communication of brands,
etc., will be mentioned.
trying to explain the world and the universe , and establishing social
relations, with games, appear as enjoyable experiences which are
instinctively made in every phase of life throughout the ages. At this point,
it is considered useful for this study to focus on the conceptual structure of
the game before it evolved into digital gaming, to mention the historical
development of the game briefly, and to refer to views about gaming in the
literature.
The game is the most common physical and biological activity of
humans, which existed before culture and will exist afterwards (Huizinga
1955). Games are actions performed by two or more players to achieve
various goals, in a formal system of playing actions (Salen & Zimmerman
2004, Abt 1987). In addition, the game is defined as something without
stressful factors or external threats (Aamodt & Wang 2013).
Based on definitions, it is possible to say that games are a cultural
reflection. The beginnings and the ends of games are based on individual
decisions, they are learning and interaction based, and they have a
competitive nature, they develop the cognitive and emotional processes of
players, and they are attractive and highly voluntary. When the literature
was reviewed, various classifications were made about games. According
to Smith (1997), games are classified as mental-intellectual, solo, informal
social, simulated, performance-based games, those which involve playful
behavior, celebrations and festivals, sports competitions, and games of risk.
However, due to technological developments, traditional games have been
replaced by computer-aided games, and the game industry has entered a new
era.
The development speed and diversity of digital games have
independently created an attraction sector. This attraction sector has further
developed due to the fact that everyone has a computer and access to the
internet, and tablets, smart phones, and social media are widespread for the
use of anyone.
The digital game industry is mostly dominated by American and
Japanese companies (Ankara Development Agency 2016). In particular, the
game industry has been growing rapidly since the 1990s, and has caused the
rapid consumption and release of different types of new digital games to the
market. When we look from the 1970s to the present, we can see that very
different and exciting games are released rapidly (Yalçın et al. 2016,
Bozkurt 2014).
Digital games which are programmed with various technologies and
provide users with a visual environment to log into (Çetin 2013), write their
own stories, interactively include the player with cinematic features, and
give the feeling of interaction (Binark & Sütçü 2008). These games, which
Merve Geçikli 191
are programmed with different software and use various technologies, are
classified as digital console games, computer games, and online games,
according to the technology used (Gökçearslan & Durakoğlu 2014). Digital
game types include action, platform, adventure, role-playing, simulation,
strategy, race, puzzle, sports and social games (Salen & Zimmerman 2004).
Both digital and traditional games are similar in terms of the definition
and basic structural features of the game. The differentiated basic elements
are the game area, the number of players, the game equipment, and the game
format and content (Hazar et. al. 2017).
From the information obtained so far, the power of the internet, which
has become widespread all over the world and is one of the most
indispensable needs of today, has also changed the game industry entirely.
The concept of gaming, both structural and contextual, has given a place to
internet-based and digital games played with electronic devices, instead of
conventional games. At this point, the statistics of the digital game market
around the world explain to a great extent why digital games gain strength
in the global economy. According to the Report of the Global Game Sector
for 2018 from Newzoo, the total endorsement of the game sector around the
world for 2018 was 137.9 billion dollars. While Asia and Pacific countries
have 71.4, North America has 32.7, Europe, the Middle East and Africa
have 28.7, and Latin America has 5 billion dollars’ endorsement. When
considering the ranking for game income on the basis of countries, China
takes the top place with 1.386 billion people. America, Japan, South Korea,
and Germany are included in the first five countries after China. Turkey is
18th in the list with its 878 billion dollar endorsement (Newzoo 2018 Global
Games Market Report).
created for Starcraft, which was popular in South Korea in 1998 (Jin 2010).
Hence, the interest of South Koreans in technology and new things
pioneered the development of e-sport (Grundy 2015).
The dominance, prevalence, and speed of the internet, easily spread to
living quarters by 2000, and e-sport has taken its place in computers at home
and in work environments. Through the creation of the World Cyber Games
(WCG) in 2000, e-sport was accelerated some more. The WCG have
developed into a competition similar to the Olympics for those who play
video games. Supported by Samsung and Microsoft, they have also played
a fundamental role in naming professional competitive video games as e-
sport. In WCG competitions, many games, such as Age of Empires, Counter
Strike, FIFA, Quake III Arena, Starcraft, Halo, Dead or Alive, and Guitar
Hero, etc., gained a place, and the WCG published online videos related to
these. Gold, silver and bronze medals were distributed. When Cologne
hosted the World Cyber Games in 2008, 800 participants from 78 countries
were included (World Cyber Games 2017). It is foreseen that the income of
global e-sport, which amounted to 1.5 billion dollars in 2017, and 1.6 billion
dollars in 2018, will increase at the rate of 26% until the year 2020, and it
will reach more target audiences (Superdata: A Nielsen Company 2019).
When its historical development is considered, it is possible to state that e-
sport has turned into a growing market which has the potential to contribute
strength to the global economy.
When the literature is analyzed, e-sport is described as an area of sports
activities where people develop mental and physical skills by using
information and communication technologies (Wagner 2006). Electronic
sports, which are sports of the 21st century, appear before us with many
names in the literature, such as electronic, cyber, computer, online, video,
and virtual games, as well as electronic sports, etc. (Argan et.al. 2006). E-
sport, which is a competitive game in a league or activity format (Newzoo
2018) makes a distinction between competitive players and teams for the
chance of specific goal attainment (for instance, monetary reward or
winning a tournament), and is organized by third persons as a struggle
where different teams or individual players compete with each other and try
to become the best at a specific game (Hallmann & Giel 2017). According
to another description, e-sport is a sports type in which the primary aspects
of the sport are facilitated by electronic systems, and which mediates both
inputs of players or teams and outputs of the e-sport system with human-
computer interfaces (Hamari & Sjöblom 2017).
E-sport may be summarized as a sports branch which is played by
individuals or teams, at amateur/professional levels, in leagues, and
activities where technology is used competitively, This includes exclusive
194
Conclusion
The digitalization rate based upon technology has been in full flow. At the
present time, the indicators of the notion of ‘digital’ can be seen in the daily
lives of societies, their expectations and requests, and the changeover of
economic structures in the business world. Extending its scope day-by-day
digitalization has triggered digital steps in fundamental inputs and outputs
of brands which are locomotives of the business world. It is crucial for
brands, which must transform themselves from spectators to players, to
determine marketing strategies that will adapt in a fast and effective way to
the present transformation, by considering their own dynamics.
E-sport, which is one of the digital games for our modern-day consumer,
plays an active role in terms of marketing communications of brands.
Brands can give proper messages to their target groups, who are their
present and potential consumers, ensure memorability in their minds, and
succeed in interacting with them consistently, via e-sport.
196
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MELODRAMA AND NEWS
İRFAN HIDIROĞLU
Introduction
Melodrama is a genre which has emerged after two hundred years of
adventure, and can still maintain its existence today, not only in films, but
also in many other forms of media. It can be said that the features of
melodrama have leaked into each form - from films to television series’,
news programs to competition shows. As Peter Brooks states (1976)
‘melodramatic imagination’ has infiltrated every aspect of daily life and
positioned itself as a viewpoint. Brooks investigates why melodramas are
still written, rather than drama which is easier to match with modern life.
The main reason for this, is the concentration of melodrama in the world of
emotions. As the modern world forces the individual to live only by reason,
the value of emotions becomes even greater. The structure of melodrama,
which is oriented to emotions, actually includes an ideological formation.
Melodrama, which appeals to a capitalist bourgeois taste, offers ideological
patterns and perspectives to people who wish to live in harmony with it.
This ideological perspective gives people hope, and teaches them to tolerate
harsh conditions in an overly emotional form. It can be said that even in a
serious and vital area such as news, melodramatic characteristics are
dominant. This situation causes news to become more and more tabloidized
and promotes the expansion of tabloid journalism. This study attempts to
reveal the similarities between the characteristics of melodrama and tabloid
journalism. The effect of the melodramatic perspective on the production
and presentation practices of the news is discussed. This study, based on the
assumption that the melodramatic point of view has infected every area of
life, focuses on the effect of the melodramatic perspective on tabloid
journalism in particular. In the first phase, the emergence of melodrama in
the historical dialectic process, and its dominant characteristics, is revealed.
In the second part, the basic concepts, the development of tabloid
journalism, and its similarities with melodrama, are discussed.
200 Melodrama and News
levels. In Frye’s work, heroes are classified by their powers, not ethics. Frye
divides heroes into five categories, according to readers’ and nature’s rules
of their superiority and inferiority levels (Frye 1973).1
Todorov, who divides the genres into historical and theoretical,
discusses the work of Frye within the efforts of creating a theoretical genre.
According to Todorov, there is no definite number of genres because most
of them have not yet been examined, and the rule of the system is forcing
this number. From this point of view, Todorov argues that Frye’s
classification of the five can be increased by adding new ones. According
to Todorov there are things missing from Frye’s list which explain the
evaluation of the character in fiction (Todorov 1975).
Steven Neale states that genres do not solely consist of films, and sees
genre as a system that conveys audiences’ expectations and conventions.
These conventions make films more understandable and explainable, and
explain why special events and actions take place and why characters are
dressed, talk, and behave, in that way. For example, when the audience sees
a character in the film beginning to sing without any reason, they think the
film is probably a musical (Neale 1990).
Neale draws attention to the changes of the status of films. The Great
Train Robbery, which was produced in 1903, was initially perceived as an
example of a crime genre, but was later included in the western genre. The
popularity of the film, which includes criminal elements like the great train
robbery itself, is related to the high rate of crime at that time, and reflections
on the news. In this respect, the film promotes not a Western narrative, but
a crime one. Besides, the audience of that time had not yet met the term
‘Western’. As a result, Neale indicates that each period has its own genre
system. Genres do not exist on their own, they are positioned and named by
their genre systems and hierarchies. In addition, each system is defined by
references of members of the system (Neale 1990).
Nilgün Abisel indicates that film genres should not be seen as a ‘fixed
formulas list’. Genres need to be handled in a changeable process. There
may be changes from time to time within the conventions of film genres,
some disappear, while others may take new forms by differentiating (1995).
The problem here is to determine where one gender ends and another begins.
following period, this was seen with the help of semiotics, from which the
audience and the artist were excluded and which dealt only with the
problems related to the construction of the text. Such an approach caused
the concept of genre to lose its critical function. It is seen that, in the mid-
1960s, a new type of critique emerged. The points which semiotics could
not explain were emphasized, and ideology and the internal dynamics of the
system within social life were included in the study of film genres. Until the
1970s, by placing film genres into a closed and stationary world,
unchanging genre structures through common symbols and patterns could
be formed. In the 1970s, three main approaches emerged. One of them was
the approach that drew similarities between myths and popular films. This
approach provided the audience with an important activity space during film
viewing. A second approach focused on ideology by bringing up the
problems of identification and representation, and pointed out the
orientation of the audience. Another approach is the feminist approach,
which sees the reflections of patriarchal power in films. Along with these
approaches, film genres became an independent study of culture, ideology,
and discourse. Marxist and feminist film critics tried to open up the question
of how a world is represented through popular films in this plane, whereby
the techniques of studio system created the illusion of formal conventions
and objectivity. In these films, while individualism, capitalism, patriarchy,
and racism are discussed, on the other hand, the legitimacy of institutions
and the concealment of ideology are achieved through the illusion of being
objective. In short, it is desirable to create a psychological tendency that
aims to adapt the audience to the system of exploitation and oppression by
providing their consent while empowering the ideology (Abisel 1995).
Melodrama
A short history of melodrama
The end of the 18th century is considered to be the birth of melodrama. In
Britain, melodrama, composed of the words ‘melo’ and ‘drama’, handled
the melodramatic elements within novels and gothic in literature , in France
these elements were shown through costume drama and ballads , and
melodramatic situations were encompassed in opera in Italy (Elsaesser
1985). Rousseau used the term ‘melodrama’ in the early 1770s to
distinguish the play Pygmalion from the Italian opera, and to highlight a
new relationship between verbal and visual elements. In the play, the
emotions of a character are explained through music (Drotner 1991).
Melodrama, which is a storytelling style represented by actions, was created
204 Melodrama and News
with the desire to resurrect the classical Greek tragedies of the 17th century
in Italy. However, the emergence of melodrama as a genre was carried out
by the French. The conditions of the period seen in the last quarter of the
17th century provided the demand for, and popularization of, the melodrama
genre. In melodrama, in France, music was replaced by action and violence
.
Melodrama can be regarded as a popular reaction to the revolutions in
Europe, and especially in France, and reveals the apprehension and the
excitement of the challenge to traditional society and culture. Melodrama,
which conveys its message directly, with a rough, good-bad distinction in
an easy-to-understand language, in periods when revolution was reaching
the masses rapidly, aims to eliminate the environment of uncertainty and
unrest that is formed by changing class balances (Güçbilmez 2002).
With Goethe and Schiller, gothic elements were added to the melodrama
genre; mysterious castles, scary ghosts, intrigues and murders, interesting
events that need to be solved, and so on. The bourgeois morality in the 19th
century affected the development of melodrama. A bourgeois conservatism
prevailed in England, although there were womens’, workers’, and similar
movements during this period, when the bourgeois class dominated the
aristocracy. Özdemir Nutku (1983), who has tried to establish a formula of
melodrama in history, determines melodrama as a state of sensuality, and
the usual bourgeois measures of the period in which it was established.
Martha Vicinus views the 19th century English novel and the theatre as a
cultural community therapy. According to her, melodramas presented the
dilemmas between home and work imposed by the capitalist economy,
while the workplace was the symbol of the movement, and the home was
the symbol of dedication, passion and suffering (Tunç 1996).
Features of melodrama
Melodrama is a genre which is very easy to identify but also difficult to
detect. This can be attributed to the complex nature of melodrama that
evolved in its nearly two hundred years of adventure. At this stage, the study
will try to determine some features related to melodrama which will be the
basis for the examination of tabloidization in the news, based on the
thoughts of theoreticians and critics of melodrama.
Kristen Drotner states that melodrama carries a sudden change in
narrative chronology that removes us from consensual ideas about time and
place. In such a change, for example, the true identity of a hero can be
revealed during his journey to the gallows. In melodrama, there is an
exaggeration in incidents and emotions. Visible icons are used to create the
İrfan Hıdıroğlu 205
2 Oedipus, who learns from the prophet Teiresias that he has committed a great sin
(he married his own mother without knowing), blinds himself, and sets off on a
journey. His people and his sons curse him. Only his daughter Antigone helps him.
She arrives at Colonus with her father by begging from one city to another. She
manages to excite pity among the public there, and defends her father before the
king, Theseus. She finds a home for her father Oedipus, and so provides a
comfortable death by getting rid of the Erinys.
İrfan Hıdıroğlu 207
possible for the hero to take strong action under the weight of social pressure
(Elsaesser 1985).
Apart from the hero not being able to take strong action, in some
American family melodramas, the characters are inadequate against the
troubles which happen to them. In the films, things that the hero does not
realize are shown to the audience. This type of melodramatic element
stimulates the participation of the audience. A primitive desire to warn the
hero is created in the audience (Elsaesser 1985).
The creation of a closed world in family melodramas is highlighted by
the functions of the decor and the symbolization of objects. In films, a
middle-class house is shown through objects and furniture. The arrangement
of the house exhibits a certain hierarchical order that causes the suffering of
the character. Women are forced into passivity, waiting at home is portrayed
with belongings stuffed into the house; more goods means a more closed
world (Elsaesser 1985).
Marcia Landy (1991) states that the main problem in family drama lies
in the representation of the nuclear family and domestic relations. Family is
considered as an institution. Individual conflicts are thrown into second
place behind the family unit. Landy, who presented many melodrama films
in her work , states that these films usually tell the story of several
generations of the family, especially during the war in the 1940s, and at that
time, the image of ‘the ghost in the house’ is also processed. The ghost in
the house, which in fact, has a function of eliminating the crimes committed
in the past; the impact of the war on the family, and the problem of the
reconstruction of the family relations in the post-war period, is discussed.
In the family melodramas of the 1950s, it is seen that there is a
compromise in creating the images of the roles of the family among the
audience. For example, for a stable family image, women are presented as
accepting the obligations of marriage; if not, they are usually removed from
the story. Men need support to gain power and authority; they gain personal
power with the help of women. Bossy men become miserable (Landy 1991).
Tabloid journalism
The news media shows a more intense tendency to tabloidization each day
and is getting away from the concept of journalism. While social and
political problems and responsibilities are not questioned in news content,
events are personalized by highlighting personal interests.
It is not possible to adopt or demand the wide range of reporting styles
that focus on sensational, private lives and make individual situations and
experiences visual, expressing them with economic dynamics and interests.
208 Melodrama and News
the news subjects, but also, a striking style has been created by considering
the socio-cultural nature of the new reader. The headlines’ large visual
elements and short paragraphs covering entire columns removed the
monotony of old newspapers. Sensational style in the news patterns has
dominated, with the intense use of subjects such as crime, and gossip in the
news content. All of this has resulted in the fact that the criteria adopted by
journalists as news value in news gathering and writing practice, have been
shaped in an increasingly commercial context.
politics, the economy, and society, and greater attention to sport, scandals
and popular entertainment. The second is related to the shifting of the
priorities in the communication tool from news and information to
entertainment (Sparks 2000).
The practice of responsible journalism involves the background and
context of the events being mentioned. In other words, the isolation of
events from the social contexts, and the separation of the personal from the
political and social, are problematic. While making the tabloid news,
storytelling methods such as emotionalization, simplification, personalization,
and giving moral advice, are used (Voss 1999).
Emotionalization: This tries to address the feelings of the reader by using
cultural and semantic anomaly, from the headline of the news to the body.
In this context, adjectives, descriptions, and frameworks, are used to affect
the reader/viewer and to increase the emotional atmosphere.
Simplification: Simplification and vulgarization of content. Slang words,
aliases, and adjectives, are often used.
Personalization: Personalization of the events and phenomena isolated
from their social contexts. Presenting the character, who is the subject of the
news, as a monster or angel by ignoring his/her social background.
Moral advice: In tabloid news, while the topics are being prepared, the
moral acceptance of society is used as an element of news value. It aims to
attract attention, especially by choosing the topics which are unethical and
not welcomed by the society.
There are also some distinguishing features, such as layout, news value,
language, and style of tabloid journalism.
Layout: Less text, more visuals. Especially in newspapers, striking page
layout is determined. Large and thick headings, intense colour, large size
pictures, and photographs, are the basis of the layout in tabloid journalism.
News value: The most important element considered for communicating
events and facts is quirkiness. The more people are interested and surprised,
the higher the value of the news.
Language: The language used in tabloid journalism is usually adorned with
adjectives, and therefore, often leads to ethical violations.
Style: News is made by using storytelling strategies, and events are
dramatized as much as possible. For example; in news of a traffic accident,
in order to increase the news value, the accident is personalized to the
deceased or survivor, instead of the people responsible.
214 Melodrama and News
Conclusion
Melodrama, which is a capitalist bourgeois taste, offers ideological patterns
and perspectives to people who live in harmony with it. This ideological
perspective gives people hope, and teaches them to tolerate harsh conditions
in an overly emotional form. It can be said that, even in a serious and vital
area such as news, melodramatic characteristics are dominant. This situation
causes news to become more and more tabloidized, and facilitates the spread
of tabloid journalism. Tabloid journalism dramatizes and presents all kinds
of content in order to create a link with the target viewer/reader. The concept
of tabloid journalism, although formally describing small-size newspapers,
represents magazine, sensational, and diluted, journalism. The most
important feature of tabloid journalism is that it transforms serious issues
such as politics, the economy, or social events, into theatrical narration by
organizing them in a magazine-style way. It is possible to say that this
understanding has turned into the dominant narrative form of journalism
nowadays. In tabloid journalism, which means less text, less political or
economic news, and more images, entertainment, and interesting news, the
content of the news on serious issues is also tabloidized. The isolation of
events in the news from social context, and the separation of the personal
from the political and social, are problematic. While making the tabloid
news, storytelling methods such as emotionalization, simplification,
personalization, and giving moral advice, are used. As a result, the choice
of topics in tabloid journalism is structured in such a way as to ensure
emotional exploitation of content production. The news, which is a
reference in the definition of the world in which people live, is sacrificed to
commercial concerns.
References
Abisel, N. (1995). Popüler sinema ve türler. İstanbul: Alan Yayınları.
Bennett, T. (1982). Media, 'reality,' signifıcation. T. Bennett. J. Curran, M.
Gurevitch ve J. Woollacott (Ed.), Culture. society and the meida (s. 287-
308). Londra: Methuen.
Brooks, P. (1976). Melodramatic imagination. New Haven: York
University Press.
Curran, J. (1978). The press as an agency of social control: an historical
perspective, George Boyce, James Curran, Pauline Wingate (Ed.),
Newspaper history: from 17th century to the present day, Constable:
Sage Publications.
Çalışlar, A. (1993). Tiyatronun ABC’si. İstanbul: Simavi Yayınları.
İrfan Hıdıroğlu 215
ASİYE ATA
Introduction
Briggs and Burke (2011) reported that societies change according to their
principal communications technologies. The eras that are named based on
the progression of their communications technologies can be listed as the
railroad age, the radio age, the TV age, and - with the emergence of the
internet - the internet age. For today, a broader term that encompasses all of
the above may be used; the ‘digital age’.
According to James Beniger, the capability of the computer to digitalize
the output of all other tools of communications and information has made it
the generalized device of the 21st century. The reason for this, is that
computers, with their tangible method of communications, operate in the
same manner. Therefore, the numbers, images and sounds encoded by the
computer can be stored, or can be transmitted to be re-manufactured as
digital copies on demand. Lev Menovich, who conducts research on new
media theory, asserts that new tools now emerge via the power of the
computer to transform both the presentation and the distribution of the
device. According to him, web pages, virtual worlds, virtual reality,
multimedia, computer games, and computer animations, make up those new
tools and, as a result, they reshape the visual language that is used by today’s
culture (Crowley & Heyer 2014).
Media technologies have also been transformed into digital technologies
evolving from pen and paper. The existence of mass communications tools,
photography, cinema, newspapers, computers, and mobile technologies,
have critically enriched the visual culture space. The area of interest of
visual culture encompasses the visual quality which has been changing,
thanks to new technologies and imagery being digitized (Çakır 2014).
Thanks to new media, images can be generated rapidly, and can swiftly be
made available for circulation.
The ‘what’ part of the media environment can be listed as digitalization,
interactions, hyper textuality, multimedia formats, user derived content
generation, sense of availability, and dissemination (Binark 2014). The most
underlined characteristics of digital systems are their ability to convert the
218 Use of Digital Materials in Education
information down to binary groups containing 0’s and 1’s which can be
stored, transmitted, or processed (Alioğlu 2011). One of the important
concepts in digitization is the term ‘convergence’. The word convergence
has been in use since the 80s, for expressing the advancement of digital
technologies, and meaning the merging of texts, numbers, images, and
sounds. Digitalization or digitization, which can be traced back to 19th
century mathematics in a historical context, is a process that began with
computers and has not yet been completed (Briggs and Burke 2011). In
education, it is seen that the process of digitalization has accelerated in
recent years. Presentations, slides, videos, computer programs, multi-media,
etc. are all digital materials with visual aspects. It is seen that the
contribution of computers and digital technologies to visual quality have
increased the importance of the visual elements in education (Seferoğlu
2014).
Today, the environments of the digital materials used in both
conventional and digital educational spaces are highly varied. Those
materials, used as support elements in traditional education, can also be
employed in open and distance learning, via institutions that provide their
services via the internet, such as massive online open classes (MOOC).
Amongst these, materials are used most by the open and distance learning-
based universities, and they are published in various mediums, one of which
is LMS (Learning Management Systems), as dubbed by universities . In
this system, activities which are prepared in relation to courses, such as
texts, video, audio, animations, and pilot tests, are present and available.
Learners can display, watch, or download those materials in an intended
time and place. Furthermore, social media and video sharing sites are also
utilized by this type of university. In such environments, in addition to their
own systems, the aforementioned materials are shared, and learners can
carry out activities including ‘liking’, ‘not liking’ or leaving comments over
their accounts. In this section, educational opportunities, which are
changing along with the ever-moving communication technologies, are
discussed, and information regarding digital education materials, in which
audio, visuals and motions became important, will be presented.
Synchronized Unsynchronized
One to One e-mail, text messages (mobile Audio, instant talk
phone messages
E-Book: Digitalization has paved the way for the rapid consumption and
dissemination of knowledge. Books, which are one of the traditional ways
to access information, are being transformed into e-book format, in parallel
with the digitization process. Due to rapid changes in information and
communication technologies, digital book technology is also under constant
change. Although various definitions have been given for digital books in
literature, it is possible to define digital books as enriching the content of a
printed book with digital strategies and opportunities. These books can be
accessed digitally through media. Armstrong, Edwards and Lonsdale (2002)
define digital books as those published by digitizing a printed version, or as
books directly generated in an electronic manner. Digital books are
electronic editions that, in addition to the written texts, contain technical
specifications such as static or dynamic images, audio, and video content,
and interactive activities, such as games and questionnaires, notes,
footnotes, etc. (Turel & Sanal 2018).
E-books are becoming widespread in schools and in homes. Many
schools make investments in this technology, such as tablet computers like
iPads, in order for their students to have better access to e-books, apps and
other online sources. According to a survey conducted in 2014, 63% of
school libraries possess e-books (Connor et al. 2019).
Audio: Oral communications have a long-standing history. In traditional
classrooms and radio programming, the effect of the voice can clearly be
seen. Various researches have been conducted on the pedagogical properties
of sound. In Britain, Open University course teams use the media resources
efficiently in order to supplement specially prepared printed materials. At
first, radio and TV support were obtained from the BBC, and after that, the
institution began producing its own content (Bates 2015). As audio can be
utilized in education as a standalone element, audio materials can be used
in pair with other texts. Long or short summaries of the courses to be
provided, or voice recordings of complete courses are among the sources
that are utilized both in traditional education and in digital learning, such as
remote learning.
Video: Digital video can be a professional tool for development, and for the
teachers, beyond the homeroom classes. Educators who use opportunities
for professional development via remote learning offer observation and
modeling skills by using remote learning resources in addition to traditional
teaching methods (Mardis 2009).
Video is usually visually focused. However, video offers benefits for
those who learn with audio, as sounds and conversations are also included,
and can present shows in classes for learners (Cruse 2011).
Asiye Ata 223
During the e-learning phase, various materials are prepared for learners
over the internet. Videos, which are among those indicated materials, can
present the information in an attractive and charming manner, as a rich and
powerful e-learning tool (Zhang et al. 2005) and for the learner, videos can
be used as both the main source and a supplemental source, in addition to
written materials.
Visuals are re-presentation (Barthes 2014). This presentation should be
performed over a pre-planned flow in compliance with the shooting and
designing processes. Compiling and using videos in the right manner is
effective in maintaining the attention of students, and in motivating them
for learning (Whatley and Ahmad 2007). Just like the information provided
with the video, preparing products which are compatible with the education
design is very important. The products should be facilitators, and correct for
the learner (Beaudin and Quick 1996).
Ata (2017) defines the indicated materials, dubbed as video, video
courses, educational video, etc., as follows: the video-course is a functional
animated audio–visual tool, which is educational in its nature, which
contains a certain subject, which has an aim, a plan, and a program, which
has undergone a shooting/designing phase with the integration of different
materials, which can substitute any other course or can be an additional
factor to another course, which can be viewed in a flexible manner in terms
of time and place, and which addresses multiple senses in a communicative
manner.
Videoconference: The videoconference may sometimes be defined as the
combination of benefits of traditional courses and TV. The videoconference
is the technology which allows interactions between students and teachers
in different venues. Thanks to its audio and visual properties, the
opportunity for students and educators to ask questions of each other arises.
Some videoconference systems are used to view the teachers’ boards,
drawings, and notes (Dabbagh and Bannan-Ritland 2005).
Digital Games (Educational Games): The current generation is growing,
along with various technologies that may have an effect on their daily lives.
Therefore, it is apparent that different pedagogical approaches may be
required to teach new generations of students. It is necessary to reach, or to
come close to, the technology that they currently have. Since they grow up
with such technologies, it is necessary to employ them for the education of
the new generation, in order not to bore them, and in order to hold their
attention. Today, the usage rates of multimedia technologies in learning
seem to increase. The generation of today spends a lot of time on video
games, and video games in turn, have become an industry. Furthermore,
224 Use of Digital Materials in Education
video games, with their large share in the media industry, show off their
value and their impact on users. Now, many people play video games
willingly, and spend a lot of time and money on them (Shabari & Issa 2018).
Many studies in this regard have focused on three directions:
1. Sociological: the main aim of the sociological approach is to define
the effects of games on social development and relations;
2. Effects of the digital games on learning (digital literacy);
3. Learning with plays and games in schools (Gros 2007).
The positive effects of playing games can be listed as cognitive,
motivational, emotional, and social. On the other hand, addiction, a
tendency for violence, and depression, etc., can be listed as the adverse
effects of playing video games (Granic, Lobel & Engels 2014). However,
the said adverse effects rather manifest themselves when the wrong types of
video games are played.
According to Calvo, it can be said that video games heighten the
following functions;
1. Motor development: games involving action stimulate focus and
manage speed,
2. Cognitive development: games, in addition to action, involve
understanding tasks such as problem solving, forming strategies,
etc.,
3. Emotional development: the fictional nature of games has a key
function in the emotional development of an individual,
4. Social development: games also involve other people. Social
aspects play a major role in the predominant values and behaviours
of society (Gross 2003).
Video games often mean direct access to the technological world of kids
and youth. In many western societies, the contact of children with
technology is initiated via computer games. Computer games can be
introduced to schools in order to teach a certain curriculum. The presence
of this changing environment has led educational experts to design new
areas of education in a rapid manner (Gros 2003).
Simulation: Simulations have been a part of education and training activities
since the end of the 19th century. However, the idea of using virtual reality-
based simulations is fairly new. Today, VR is a term used to define a series
of technologies from 3D headsets that pull the students into the virtual
world, to systems that provide automatic performance reviews for students.
Adopting virtual reality is used to relieve the lack of duration in courses
(Towers, Field, Stokes, Maddock & Martin 2019).
Asiye Ata 225
Conclusion
Today, technology is a fast-changing surprise. Education developers and
teaching technology experts continue challenging the new era with the
advent of powerful tools that support teaching and learning. Innovative
applications and the potential impact of some technologies offer some
226 Use of Digital Materials in Education
striking examples (Spector 2010, 375). With the rise of new technologies in
the digital age, it has become apparent that new opportunities are emerging
in terms of learning and teaching. Educators have begun practicing new
applications in educational activities by using the technology depending on
the morphing educational properties.
With the emergence of multimedia, various materials such as texts,
audio, video, and simulations have been included in learning on the same
screen. The most important properties of the new communications and
digital education systems are being instant, accessible, intractable, and
usable, and being readable, listenable, and watchable, anytime and
anywhere. These characteristics have led the way for the emergence of
individual, and independent learning environments, and with the shift from
consuming to interacting, this underlines productivity as well. Therefore,
preparing digital education materials by taking on the characteristics of the
learner is crucial.
References
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and virtual reality in construction project management. Organization,
Technology and Management in Construction. 10, (pp.1839-1852).
Alioğlu, N. (2011). Yeni medya sanatı ve estetiği. İstanbul: Papatya
Yayıncılık.
Armstrong, C., Edwards, L., & Lonsdale, R. (2002). Virtually there? E-
books in UK academic libraries. Program. 36(4), (pp. 216–227).
Ata, A. (2017). Etkili video ders çekim ve tasarım sürecinin incelenmesi:
Bir model önerisi. Yayınlanmamış Doktora Tezi. Atatürk Üniversitesi
Sosyal Bilimler Enstitüsü, Erzurum, Türkiye.
Barthes, R. (2014). Görüntünün retoriği, sanat ve müzik. (Çev. Ayşenaz
Koç ve Ömer Albayrak). İstanbul: Yapı Kredi Yayınları.
Bates, T. A.W. (2015). Teaching in a digital age guidelines for designing
teaching and learning. Tony Bates Associates Ltd Vancouver BC.
Beaudin, B.P. & Quick, D. (1996). Instructional video evaluation
instrument. Journal of Extension. Volume 3, Number 3.
Bessa, B. R., Santos, S., Duarte, B. J. (2019). Toward effectiveness and
authenticity in PBL: A proposal based on a virtual learning environment
in computing education. Wiley, Comput Appl Eng Educ. 27, (pp. 452–
471).
Binark, M. (2014). Yeni medya çalışmalarında araştırma yöntem ve
teknikleri. İstanbul: Ayrıntı Yayınları.
Asiye Ata 227
MERYEM OKUMUŞ
Introduction
The world of the 21st century has seen many areas of change and
transformation, along with technological developments, and has witnessed
the transformation of diplomacy from traditional to digital. The concept of
diplomacy, which means the duty of making treaties that regulate interstate
relations and represent the state, is as old as the history of mankind. While
Etzold (1977) defines diplomacy as “politics, strategy, an art based on
conducting everything”, Powell (2004) defines it shortly as “the art of
administering the state.” In today's world, where distances have been
reduced in every field, digital diplomacy has become mandatory for
governments and states. Digital diplomacy is also defined in general terms
as the method of dealing with diplomatic issues via the internet and the
development of solutions. While the present age has evolved into a digital
world, it is not possible for diplomatic practices to escape from this
evolution. As a matter of fact, while digitalization is dominant in every part
of life, nations make use of the digital environment when they want to
communicate with foreign governments and their peoples. The starting
point of the concept of digital diplomacy is seen as the Arab Spring (2010)
and Occupy (2011) movements. In this section, the concept of diplomacy,
the process of transformation from traditional to public diplomacy, soft
power, digital diplomacy, social media, and twiplomacy concepts are
discussed.
Digital diplomacy
Diplomacy has changed over time and the impact of communication
technologies on the circulation of information, from the development of
parchment to the click of an e-mail, has become very important for the
evolution of diplomacy (Jönsson and Hall 2005, Roberts 2009). At the same
time, with the impact of communication technologies, new actors have
acquired great roles in international relations and diplomacy. It has been
observed that the impact of globalization and digitization on 21st century
society, and these changes, have produced a new key concept for diplomacy
(Pamment 2014). This key concept is a digital diplomacy concept that can be
framed as a new and revolutionary development, replacing the top-down,
state-catered, processes of international relations with a more networked, civil
society-focused diplomacy model. Digital diplomacy is seen by researchers
as an important tool that enables direct communication and interaction with
foreign peoples to advance a nation's foreign policy (Metzgar 2012, Hayden
2012). Digital diplomacy is built upon the latest diplomatic conceptual and
empirical developments, such as public diplomacy or soft power. Digital
diplomacy can be understood as a new and practical extension of concepts of
soft power and public diplomacy and should be used in this context. In
addition to intelligent and soft power, digital diplomacy has also been evolved
from public diplomacy, a non-traditional old diplomatic form of diplomatic
practice. For this reason, digital diplomacy is defined as a mentality, perhaps
not as the best instrument in the international arena. Holmes and Bjola (2017)
have also described digital diplomacy as “the way states manage the change.”
Holmes (2017) compares the tools and barriers of face-to-face diplomacy, and
those of digital diplomacy, as shown in Table 17-1.
albeit in a different way. Like any tool, digital is good for some things and
it may not be so good for others. Knowing which tool, at what time, will
work, is the essence of diplomacy. Knowing how the digital environment
affects this, is also digital diplomacy itself.
Like people's influence on others, societies have an impact on each
other. Network-based digital technologies, including the internet, and
people's ways of creating and sharing information, generating content and
establishing connection with others, have all changed dramatically. For
example, recent reports have shown an increase in the number of people
who go onto the internet to stay in touch with friends and acquaintances in
the United States and other countries. The fact that societies live in a world
where links are provided through networks whose borders are now
transparent, requires public diplomacy to adopt real cooperation with
interconnected communities, and an approach based on co-operation. With
the increase in availability of digital devices, and given their affordability,
these new transnational and decentralized social networks have taken their
place among the tools that allow the performance of public diplomacy.
New trends that have emerged in public diplomacy in the digital world
of the 21st century have provided a more dialogic and cosmopolitan
approach. At the same time, digital diplomacy can be considered as complement
and expansion of existing diplomatic entity, as well as providing new
opportunities for diplomats to have influence (Hocking 2012, Neumann
2012, Pamment 2014). Web-based public diplomacy, also known as
diplomacy 2.0 or e-diplomacy, today recognizes the inclusive nature of
public diplomacy. Therefore, these diplomatic practices are also referred to
through digital network technologies, commonly named as social media,
such as the internet and mobile devices. At the heart of digital media-based
public diplomacy efforts, lies the establishment of meaningful connections
or relationships with people around the world. Edward R. Murrow, former
President of the US Information (IT) Organization states that, once, the
“final leg in the tripod” was very important to strengthen mutual
understanding of personal contact and to establish global public opinion
networks. While face-to-face interactions are ideal, social media provides
great opportunities for public diplomacy actors to establish connections
with global public opinion and facilitate it. With the development of new
communication technologies, more emphasis has been placed on the tools
for building and sustaining relations via diplomats, and face-to-face
interviews and official channels have not been used independently anymore.
With the instant announcement that the internet provides, interaction,
participation, etc., have been among the factors that public diplomacy
practices have had to take into consideration. The internet environment,
Meryem Okumuş 235
Social media
The emergence of a new media environment characterized by a continuous
global flow of information has constrained the position of foreign ministries
as the only communicators of foreign policy. These changes have also
required new tools to convey public diplomacy to international civilian
audiences. Thus, the new public diplomacy is characterized by dialogue,
cooperation and comprehensiveness. It represented a clear disconnect from
the public diplomacy model based on one-way communication, and
revealed the necessity of making use of social media to establish two-way
relations with people (Szondi 2008). It is the providing of the basis for
building the two-way relationship that makes social media a useful tool for
countries in realizing their goals and targets in the field of diplomacy.
Diplomats from the past to the present have had the chance to reach
hundreds and possibly thousands of people, face-to-face. Some have, rarely,
been able to reach hundreds of thousands, or millions, of people through
newspapers, radio, and television, but in this case it has been necessary to
obtain approval from threshold watchers. Social media has changed this old
dynamic, and countries have now been using their own global media empire
effectively, finding the opportunity to reach millions of people directly,
through the social media platform.
At the beginning of the 2010s, Stein (2011) highlighted the need for
countries to use social media in the field of diplomacy, saying, “all
governments have faced an urgent need due to updating their diplomatic
tools with the emergence of partially new technologies and social media.”
Research on the use of social media in diplomacy has focused mostly on
how social media is to be used for public diplomacy (that is, relations
between nation states and foreign peoples), and on the application of
diplomatic institutions such as foreign ministries and embassies (Bjola and
Holmes 2015, Cull 2011, Zhong and Lu 2013).
Meryem Okumuş 237
Conclusion
Diplomacy, one of the basic concepts in the field of international relations,
has undergone significant transformations in its methods and practices in
parallel with technological developments in the communication world. It is
seen that, with the digital age, individuals and societies have also become
involved in diplomatic relations, which were formerly maintained only on
an interstate level. These changes and transformations have taken place with
the appearance of new actors, new methods, and new issues, on the stage of
diplomacy, and have revealed that countries must take into account the
digital field.
As a multi-stakeholder field, digital diplomacy has transformed the old
public diplomacy into the new, characterized by communication that builds
a two-way relationship (Zhong and Lu 2013). Especially, social media has
been the main tool of these transformations. In this context, it will be
important for practitioners to finish the chapter by giving ten proposed rules
for successful digital diplomacy. The rules in question are:
1- Each digital dispatch and action must tell an attractive story, or
there should be a purpose and a target of the dispatch.
2- Digital diplomacy should not only be seen as an information store
and should not be the single focus point, even though it is an
important element in the field of diplomacy.
3- A successful digital strategy is shaped around communicating with
the target audience. This includes responding to messages, actively
calling people, and participating in conversation.
4- It is important to be careful as to with whom, and whether or not,
to enter into a digital war. Masters of the digital environment
should not be ignored.
5- It is necessary to take risks. This doesn't mean you have to be
careless. Mistakes will always happen, and this is not limited to the
digital arena of diplomacy, but one should not be afraid of pushing
the limit and trying new things.
6- It is important to avoid boredom. No one wants to see the notes in
your capitals, or bizarre handshake pictures of local politicians and
officials. Being fun and creative as a human being will increase the
effectiveness of digital diplomacy.
7- It should be short, concise and clear. For example, just because
Twitter has increased the number of characters does not mean that
each of them must be used.
240 Digital Diplomacy
References
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The Case for a Diplomatic Approach. The Hague Journal of Diplomacy,
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Bull, H. (1997). The Anarchical Society: A Study of Order in World Politics.
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Cull, N.J. (2010). The Cold War and the United States Information Agency:
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Etzold, T. H. (1977). The Conduct of Amerikan Foreign Relations, New
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Çev. Fahri Bakırcı, Ankara: BB101 Yayınları.
Hocking, B. (2005). “Rethinking the “New” Public Diplomacy”, The New
Public Diplomacy Soft Power in International Relations, Ed. Jan
Melissen, New York: Palgrave MacMillan.
Holmes, M. (2013). The Force of Face-to-Face Diplomacy: Mirror
Neurons and the Problem of Intentions. International Organization
67(4), pp. 829–861.
Huijgh, E. (2013). “Public Diplomacy’s Domestic Dimension in the
European Union.”, In European Public Diplomacy: Soft Power at
Work, edited by M. K. Davis and J. Melissen, pp.57–84. London:
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Meryem Okumuş 241
Introduction
Together with the transition from traditional to digital media, it has become
necessary to raise awareness of individuals in every layer of society, and
create awareness in terms of reaching qualified information. In addition to
the opportunities provided by digital media, its ability to influence
individuals of all ages, as well as their diversity, have all made the concept
of digital media literacy important. Nowadays, digital media literacy has
taken its place in international documents as an indispensable life skill.
The most important factor in the transition from traditional media
literacy to digital is the emergence of the social media concept as an
extension of the developments in information technologies. Social networks
are online tools that allow individuals to express themselves, to merge their
social networks, to establish connections with other users, and to maintain
these links. In general, social networks have become important tools for
sharing daily events and news.
In a survey conducted by Hootsuite and We Are Social in 2017, it was
revealed that approximately three billion people are active social network
users, and about five billion people use mobile technologies (Cassidy 2017).
Assuming that information is obtained through the internet and internet
technologies, it is natural that the information gatherer, under the hegemony
of knowledge, thinks all kinds of news are real. It should be kept in mind
that information produced on the internet, and in particular, in social
networks, can only protect the individual if he/she is literate. One of the
main tasks of educators is to take into account the risks that social networks
present to young people, and to provide necessary support in this context.
244 Digital Media Literacy and Content Production in Social Media
The interaction is explained as turning the source into the receiver, and the
receiver into the source, and this is the most fundamental difference that can
be distinguished from the traditional media technologies (Törenli 2005).
Demassification: New media can be too mass-liberating to allow a
private message exchange with each individual within a large group of
users. New media can provide data, information, or news, to multiple
recipients from a source, as well as receiver-specific information, and data
flow. As such, the new media created by developing communication
technologies is a mass-liberator, so that it can exchange private messages
with each individual within a large group of users. This feature of the new
media is caused by its computer-based feature (Geray 2003).
Asenkron is one of the main differences between new communication
technologies; the necessity of concurrence between the receiver and the
source. Thanks to the new media synchronism feature, the individual can
send and receive messages at the appropriate time.
Individuals who follow technological developments in order to achieve
digital literacy skills, and integrate into new communication technologies in
the context of being updated, have priority competencies to be achieved
outside of this process. We can present these competencies under five
headings (Balaban 2012).
Digital citizenship
Conceptually, digital citizenship is character education in a networked
world. In addition, with the development of technology, official
transactions, social communication, education, and production, such as the
fields of information technology, are appropriate and accurate for the use of
people who have the ability . As technology develops, problems with its
use are also increasing. Therefore, it is clear that the behaviors, values,
ethics, and consciousness about technological behavior or technological
citizenship, should be established.
Sait Sinan Atilgan 249
situations. Livingstone (2002) points out that the internet may cause
disappointment. In his research, it is stated that libraries are safer, because
it is difficult to understand what is right and what is wrong with the
information on the internet.
These frustrations also require a new form of media literacy. One of the
reasons for this is the contraction of the distance between new information
technologies, but these technologies constitute the central and
environmental relations that will open up new areas (Binark & Bek 2010).
(Binark and Bayraktutan 2018). In particular, social media has become the
medium of information and news for users, as it becomes the medium that
can respond to the rapid and widespread communication needs of today.
This makes it more attractive for individuals who feel the need to reach and
share news through more than traditional media.
The main feature of these environments is that they can be shared
without an editorial filtering according to the traditional media, because
they can spread rapidly (Köktener 2018).
This raises the problem that, sometimes, realistic or manipulative flows
of information cannot provide valuable or necessary information. Thus, for
the subject exposed to a stream of intense information, the order of
importance of the information is shaped by those who produce the content.
Again, the information pollution in the content increases the suspicion of
the audience regarding the source and the tool.
This is an important problem, of sharing definite news, unconfirmed
information, and user-related content on social media, using misleading
visual materials in content, and the fact that this content can contain hate
speech against a group, race, or gender, and spread rapidly without any
control mechanism (Binark and Bayraktutan 2018). Social media
environments with extremely fast content growth require individuals to create
self-defensive control mechanisms against false news or misinformation.
Anyone who has the ability to access and use the internet can read and
edit false news content about any topic, and thousands of people may
believe it. Media consumers who do not have sufficient equipment for
media literacy believe that most of this news does not have the accuracy
they find on the internet and which contributes to the formation of public
opinion.
In this case, the Massachusetts Institute of Technology (MIT), in a study
conducted by social media on the news, spread six times more rapidly.
According to the survey, the possibility of sharing incorrect news on Twitter
is 70% more than that of disseminating the right news. In one of the most
comprehensive researches ever conducted, researchers covered more than
126,000 news items shared on Twitter, and it is seen that stories are
spreading much faster on Twitter and reaching far more distant geographies
(iktibasdergisi.com 2019).
Conclusions
It is already very difficult to predict what digital technology will offer us in
the future. It is obvious that no matter how far you take the boundaries of
these surprises, technology is now irreversibly penetrating every aspect of
254 Digital Media Literacy and Content Production in Social Media
society. The internet and social media have brought a horizontal, vertical
and multifaceted diversity to our social relations, with structures that enable
human-human communication beyond human-machine interaction.
The content produced due to the possibilities of interaction of social
media can reach hundreds of thousands of millions of people. For example,
content produced by the hashtag method, which can be expressed as tagging
on Twitter, can cause a topic to trend across the country, and sometimes on
the world agenda. A new kind of newsreel function, which can be seen in
the main news bulletins in the form of WhatsApp notification lines, can be
considered as a kind of content production function. Individuals can earn
serious money in exchange for offering such content.
In this text, only information about digital media literacy and social
media content production has been presented. Many negative impacts of
social media on people have been revealed, in many studies. These include
stress, low mood, anxiety, depression, insomnia, addiction, loss of self-
esteem, disruption of relationships, loneliness, and so on. At this point, there
is a need for literacy, which can keep the relations with digital media in
balance.
References
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October 2016. Austin, Texas: The New Media Consortium.
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Etik. İstanbul: Kalkedon Yayınları.
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Sanat Yayınları.
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163.
COMPARISON OF FEEDBACK GIVEN
TO SOCIAL MEDIA ACCOUNTS
OF NEWS AGENCIES IN TURKEY
Introduction
People's daily life practices continuously change in accordance with
developing communication technology. There is no doubt that the internet
is the most powerful technological development that has triggered this
change. Today, in line with this technology, people are abandoning or
updating their habits, definitions, and even the feelings they had before the
internet. The internet technology has such a limitless effect that many
revolutionary inventions developed in the wake of it have been built. An
example of this situation is Web 2.0 technology, which has ended the
passive status of internet users, enabling them to interact and lead an active
online life. In addition to providing new communication opportunities,
social media platforms developed with Web 2.0 have provided a basis for
creating new characters, new values, and new identities. Although it might
sound like a very assertive definition, social media has changed the
definition of many values of humanity which are thousands of years old.
Nowadays, actions that are valuable for people have changed into actions
that are ‘liked’ by other social media users. The instant and measurable
feedback offered by Web 2.0 has become the new benchmark of what is
valuable for humanity. Today, the value of an artist, a work of art, a novel
or a newspaper is determined by the number of followers or the feedback
rate in social media accounts, not by the awareness or benefit they have
created for society. The forms and quantities of feedback in the social media
directly affect the value of the sharers and the shared alike in real life.
McLuhan's statement "Now the medium is the message” (McLuhan 1967,
March 19) has turned to "Now the feedback is the message", so to speak.
Feedback from social media has become so important that many people are
now looking at the feedback below the message before checking the content
of shared news. Nowadays, people waste many minutes of their time
İbrahim Sena Arvas 257
reading the feedback underneath a news item on social media, that would
not take even five minutes to read, to find out whether it is worth reading or
not.
The main purpose of this study is to examine how the feedback
phenomenon discussed above, which has become the new value judgment
of users, has reflected on the social media posts of news agencies operating
in Turkey. In addition to the literature review method, a quantitative content
analysis of feedback was conducted in the study. In this context, studies
included the posts of news agencies owned by two different companies that
have Facebook and Twitter accounts, which are quite popular media in
Turkey. These posts were limited to the most popular social media accounts
of the Anadolu Agency (AA), the Ihlas News Agency (IHA), and the
Demirören News Agency (DHA). The posts of the news agencies included
in the study were limited to the news regarding the terrorist attack against
some mosques in New Zealand. The posts were limited to those posted on
March 15 and the next day. Reposts from other accounts were not included
in the accounts during the two-day period. Only the statistics of the original
posts in the accounts were considered. Data on feedback statistics for posts
in the accounts were collected 10 days after the post was shared. For
example, the number of feedback of the posts made on March 15 was
collected on March 25, and the number of posts on March 16 was collected
on March 26. This period was applied for each post. The period of 10 days
was determined as a result of daily observations. It was observed that the
level of feedback of a post started to be fixed only after 10 days. This period
of 10 days was set as a reasonable time for followers to see the posts and
give feedback.
The data consisting of the statistics of the feedback regarding the
contents that the news agencies shared was mainly expected to answer the
following two questions:
1- Which news agency's posts received the highest feedback?
2- Do feedback rates differ according to Facebook and Twitter?
The study also mentions the types of feedback on these social media
platforms and includes assumptions about the situations in which they are
generally preferred. In the light of the data obtained at the conclusion of the
study, the change in agency journalism along with social media will be
discussed.
Nowadays, most of the studies on social media and communication
generally focus on social media posts. The number of studies including
content analysis and discourse analysis is quite high. In other words,
researchers are working with Web 1.0 logic when analyzing social media
content. These sender-oriented studies should now be in line with the spirit
258 Comparison of Feedback Given to Social Media Accounts of News
Agencies in Turkey
of Web 2.0. In the studies, receivers should not be seen as consumers only,
and they should be examined as active content producers with the feedback
they give. This study is expected to contribute to the literature in terms of
measuring the reactions and interactions that are generated by feedback, in
accordance with the structure of Web 2.0.
reasons for using sensational news headlines in the news on social media
are impact and prominence.
As the profession of journalism has been integrated into social media,
the method and meaning of many practices within the profession has
changed. News items carefully prepared for publication in the newspaper
the next day have been replaced by news that must be written and shared
quickly. Among journalists, the most familiar with this situation are the
news agency employees. News agencies, by their nature, are obliged to
provide instant and uninterrupted news flow to their subscribers. This
situation has caused news agencies to adapt to the structure of social media
that produces non-stop content more easily. The timelines of social media
platforms are quite similar to the flow of news pools in news agencies. In a
short period of time, a strong competition has occurred between news
agencies which have adapted to social media on this medium. The news
agencies that earn money with subscription systems are trying to increase
their recognition and reputation by effectively managing their social media
accounts. The statistics of the number of followers, and the feedback from
shared news on the social media accounts belonging to the news agencies,
are very important. Agencies are aware that they should use social media
accounts as a showcase to market their news to other media outlets. In this
respect, news sharing on Facebook and Twitter accounts of news agencies
continues without losing momentum. Both social media platforms offer
measurable feedback to journalists.
The feedback of shared content on Facebook is also varied. These are
‘like’, ‘comment’, ‘share’, and ‘number of video viewers’. Among this
feedback, the ‘like’ option has other options in itself. Thanks to this named
reaction feature, instead of just having the option of ‘liking’ a post, users
can now interact with a status update, article, or photo, using one of six
emotional reactions: ‘like’, ‘love’, ‘ha-ha’, ‘wow’, ‘sad’, and ‘angry’ (Brink
2016).
Posts shared on Twitter accounts are referred to as tweets, and tweets
which are shared again are called retweets, in Twitter jargon. On Twitter,
just like Facebook, there are four different feedback options. These are
‘like’, ‘comment’, ‘share’ and ‘number of video viewers’.
to the media since its inception (Girgin 2012). With the development of
social media, the AA has also created its own social media accounts on
certain platforms. The AA offers all users free access to the news that they
have selected for social media.
The Facebook page of the AA, https://www.facebook.com/
anadoluajansi/, was created on February 8 2011. As of April 2019, the page
has 5 million, 500 thousand followers. Users click on the link on a social
media post and are directed to www.aa.com.tr, where all the details of the
news are available. The daily average number of news articles shared on the
page by the last week of March 2019 was 38. The AA also includes news
videos on this page. The terrorist attacks in New Zealand on March 15 2019
were also the subject of many news stories on the AA's Facebook account.
Likes /
Headline Date/Time Reactions Comments Shares
The AA's first news about the simultaneous attacks on March 15 2019 was
announced at 7.59 in the morning, on its Facebook account. On the AA
Facebook page, a total of 12 news items were shared, eight of which were
on March 15, and four on March 16. On average, 583 likes/reactions, 139
comments, and 108 shares, were made to these 12 news items by the
followers of the page.
The AA's Twitter account, @anadoluajansi, was created in January
2012, approximately one year after the creation of its Facebook page. As of
April 2019, this account has 2 million, 130 thousand followers. The number
of followers of the AA's Twitter account is half the number of followers of
the Facebook page. However, the average number of daily news items that
the @anadoluajansi account shared in the last week of March 2019 was
close to 80, which means that the AA gives more importance to Twitter than
Facebook. This inverse proportion is also reflected in the news of the attacks
in New Zealand.
It was observed that the AA, which uses the @anadoluajansi account very
actively, shared a total of 63 news about the New Zealand attacks. On 16
March, the amount of feedback on the 35 news items shared on March 15
and 28 was quite low, compared to Facebook. The followers of the account
gave an average feedback of 98 likes, eight comments, and 32 retweets to
the AA's 63 news items. When the Facebook page of the AA was compared
to its Twitter account, the number of followers and the feedback rate were
quite low on the Twitter account. Despite these data, it is not understood
why the AA insistently used the Twitter account more actively.
Likes /
Headline Date/Time Reactions Comments Shares
As can be seen in the table, the Facebook page of the IHA shared 20 news
items about the attacks in New Zealand in two days. The IHA released only
two news items on March 15, and 18 news items on March 16. The average
feedback given by the followers of the page to the news stories shared by
the IHA was 82 likes/reactions, 11 comments, and 12 shares.
The IHA's Twitter account @ihacomtr was created in January 2011,
seven months before the inception of its Facebook account. As of April
2019, this account has 655,000 followers. The number of followers of the
AA's Twitter account is almost half the number of followers of the Facebook
page. It is seen that the IHA also uses its Twitter account more actively than
the Facebook page.
266 Comparison of Feedback Given to Social Media Accounts of News
Agencies in Turkey
The IHA, using the @ihacomtr account more actively than Facebook,
shared a total of 26 news items about the New Zealand attacks. The number
of feedback items on 18 news pieces shared on March 15, and eight on 16
March, was quite low, compared to Facebook. The followers of the account
gave an average of 10 likes and 32 retweets to the 26 news reports of the
IHA. There was almost no comment on the news that the IHA shared on the
topic on Twitter.
Likes /
Headline Date/Time Reactions Comments Shares
As in the table, the Facebook page of the DHA shared only four news items
about the attacks in New Zealand in two days. On March 15, the DHA
posted three news items on the topic, while only one news piece was shared
on March 16. The feedback given by the followers to the four news stories
shared by the DHA was an average of 14 likes/reactions, three comments,
and only one share.
The DHA's Twitter account, @dhainternet, was created in February
2011, three months before the Facebook page. As of April 2019, this
account has one million followers. The number of followers of the Twitter
account of the DHA is about eight times higher than the number of followers
of its Facebook page. Unlike its competitors, the DHA has a lot more
followers on Twitter than on Facebook. In addition, it is seen that the DHA
uses its Twitter account more actively than its Facebook page.
The @dhacomtr account is used more actively than Facebook, and the DHA
shared a total of 16 news items about the New Zealand attacks. The amount
of feedback on 11 news items shared on March 15, and five on March 16,
was quite low compared to Facebook. The followers of the account gave
feedback to the DHA's 16 news items with an average of six likes. The
comments and retweet averages for shared news were not more than one.
Considering the number of followers of the @dhainternet account, it is seen
that the average amount of feedback to their news is quite low. The numbers
of shares and interactions in the DHA's social media accounts are far below
their competitors’.
Conclusion
As is known, the value of an account in social media is measured by the
number of followers. The value of the posts included in these accounts is
determined according to their likes, comments, and shares. The common
purpose of all social media accounts is to receive and share as much
feedback as possible. Thus, the recognition and value of the account
increase. This also applies to newspapers and news agencies that market the
news as a product. The fact that the value of a news can be measured by the
intensity of the feedback it receives makes the feedback on social media
270 Comparison of Feedback Given to Social Media Accounts of News
Agencies in Turkey
more important for newspapers and news agencies. When social media
shares belonging to the news agencies as legal entities get more feedback,
the destructive effects of fake news items, which are frequently seen on
social media today, are reduced. The numerical ratios of feedback on social
media accounts of the AA, the IHA and the DHA are also important in this
regard. All three agencies have been competing with each other for years
with the number of news pieces they have shared with their subscribers.
However, when it comes to social media, there has been a different
competition between the number of followers, the number of news stories,
and the rate of receiving feedback. In the light of the data obtained in this
study, the feedback given to social media accounts of news agencies in
Turkey regarding the New Zealand attack was compared.
Table 19-7. Statistics of news reports on New Zealand attacks that news
agencies shared on their Facebook pages on March 15 and 16 2019
Mean
Number Likes / Mean Mean
Agency Followers of News Reactions Comments Shares
Regarding the data in the table, the AA's Facebook page was superior to the
other two news agencies’ both in terms of the number of followers and the
feedback rate. The number of news items on the IHA's Facebook page was
higher than the AA’s, but the feedback rate it received was well behind the
AA. Considering the number of followers, the number of stories shared, and
the rate of receiving feedback, the DHA does not use its Facebook page as
actively as its competitors do.
Table 19-8. Statistics of news reports on New Zealand attacks that news
agencies shared on Twitter accounts between March 15 and 16 2019
Number Mean Mean Mean
Agency Followers of News Likes Comments Retweets
AA 2.1 million 63 98 8 32
DHA 1 million 16 6 1 1
İbrahim Sena Arvas 271
All three news agencies use their Twitter accounts more actively than their
Facebook pages. However, the AA and the IHA's followers on Facebook
are greater in number than those on Twitter. The feedback that the three
agencies received on Twitter was lower than the feedback they received on
Facebook. Considering the feedback rates, the efforts of agencies in Twitter
accounts were unilateral. The IHA has not been able to capture its Facebook
popularity on Twitter in terms of followers. The DHA has one million
followers on Twitter, but it has not been able to interact with its followers
in terms of feedback. The AA's Twitter account is used very actively. The
AA's number of followers on Twitter is less than half the number of its
followers on Facebook. However, the AA news shares are five times higher
on its Twitter account than on its Facebook page. The rate of feedback
received by the AA on Twitter is lower than it gets on Facebook. In spite of
all these, the AA is also numerically superior to other news agencies on both
social media platforms.
The value of the interaction between social media accounts developed
with Web 2.0 and its followers is increasing day-by-day. Nowadays, the
feedback under social media sharing is almost as important as shared posts,
and has even occasionally become more prominent than the post itself. In
some cases, it is even seen that the comment below a post is appreciated
more than the post itself. In this context, the popularity of the content and
discourse analysis of posts in academic studies in which social media
content is discussed is decreasing. It is now necessary to conduct research
in the framework of the interaction within the spirit of Web 2.0. The
statistical data and comparisons in this study are expected to contribute to
the literature in the light of these developments.
References
Brink, C. (2016, April 6). What marketers need to know about Facebook
reactions? Retrieved from
https://www.addthis.com/academy/facebook-reactions/
DHA (2019, February 7). Retrieved from
https://www.dha.com.tr/satis/kurumsal.asp
Galtung, J., Mari, H. R. (1965). The Structure of Foreign News, The
Presentation of the Congo, Cuba and Cyprus Crises in Four Norwegian
Newspapers. Journal of Peace Research, 2,(1): 64-91
Girgin, A. (2002). Uluslararası İletişim Haber Ajansları ve Anadolu
Ajansı. İstanbul, Turkey: Der Publishing
IHA, (2018 February 16 ). Retrieved from https://www.ihlas.com.tr/ihlas-
haber-ajansi-iha
272 Comparison of Feedback Given to Social Media Accounts of News
Agencies in Turkey
FATİH DEĞİRMENCİ
Introduction
The subject of political participation, one of the main fields of research in
political sciences, is one of the most important pillars of democracy. The
political, whether it is defined by state activities or by power relations, has
a social content at its core. In this context, the existence and persistence of
politics is directly related to the quality and level of the relationship that it
forms with society. The indicated relationship constitutes the centrepiece of
the fields of research, called ‘political socialization’. Political socialization,
in turn, focuses on the relationships that individuals and groups initiate with
the political system, and, in this regard, the subject of political participation
happens to be the focal point of this field.
The subject of political participation is an essential sub-component in
terms of the functionality of democracy and the justification of
administration. The fact that democracy stipulates an administrative model
that is based on the public’s will, makes it necessary to take the demands
and preferences of the public into account. In this regard, political
participation, which means the vivid, meaningful, and realistic relationships
that the individuals who make up society form with the political system, is
one of the indispensable conditions of democracy.
While the most common and well-known method of political
participation is voting, the interest, impact, and decisiveness of individuals
on social and political issues at every level should be discussed within this
scope. At this point, discussing the forms that political participation, which
has a broad content, takes in practice, as well as their effects on political
life, is crucial in terms of the political system and democratization.
This section aims to dissect the issue of political participation within the
context of new communication technologies and digitalization. In this
regard, subjects such as the forms that political participation has taken from
274 The Digitalization of Politics
the past to this day, the problems experienced in this regard, and their root
causes, and the role of communication methods and technologies on
political participation, shall be the focal point of the study. At the end of the
study, the negative and positive effects of digitalization on political
participation will be analysed, and the main tendencies in the discussions
on this subject will be discussed.
Political participation is one of the main topics of political science.
While it is possible to define it in various ways, in its broadest sense, it is
possible to define political participation as the act of participation in the
formation, adoption, or implementation, of public policies (Bogdanor
2002). In such a definition, the real presence of the act of participation, as
well as its tangible effects, is implied. However, political participation can
also be defined with an even broader perspective, to include both symbolic
and actual levels. Within this scope, political participation is a concept that
determines the stance, attitude, and behaviours, of the individuals that make
up a society (citizens) against a political system. (Kapani 2001). The
relationships of citizens with the political system may manifest itself in
different forms and scales in different political regimes. Furthermore, the
issue of political participation is largely explained and analysed in terms of
democracy as a perquisite of democratic administrations.
The word ‘democracy’, with its definition of ‘the rule of the people’ that
has been acknowledged since the days of Ancient Greece, is one of the most
debated and discussed concepts in literature. Although Abraham Lincoln
defined democracy in plain and simple terms, as “government of the people,
by the people, for the people”, in his Gettysburg Address of 1864, various
different approaches have been developed on how democracy makes sense
in theory and practice. No matter which definition or approach is taken into
account, elements such as the will of the people, and the rule of the people
regarding the term ‘democracy’ intersects it with the issue of political
participation, and becomes directly definitive in matters such as the bonds
and relations that people form with the political structure, the type of
democracy, its scale and quality, etc.
The first written sources regarding democracy and political participation
that have survived to this day contain the insight of philosophers such as
Plato and Aristotle. The experiment of a direct democracy, experienced in
the city state of Athens (polis) in the 4th and 5th centuries BC, have led to
discussions in the subject matter since that time, and, as of the 18th century,
have contributed to the reawakening of the subject under differentiating
conditions.
In Ancient Greece, individuals, classified as ‘citizens’ played direct and
decisive roles in decision-making and administration processes. The
Fatih Değirmenci 275
economic status and their place in the market. In classic class theory, classes
such as capitalist titleholders, the bourgeoisie and the proletariat are
mentioned, and analyses are made regarding these indicated classes, which
have relatively apparent lines. On the other hand, factors like the increase
in specialization and cooperation during the process of industrialization,
which really kicked off at the start of the 19th century, resulted in
discussions on subjects like the ambiguity of the differences that determine
classes, and the re-categorization of classes. With the 20th century came a
new and different sect, which did not exactly fit into Marx’s definition of
class, but which did not represent the capitalist entrepreneur either. This
faction, which is defined as the middle class by US sociology, in terms of
the lower, middle and upper classes, is comprised of a wide array of factions
including white-collar employees, bureaucrats, middle to top-level
executives, and educators. This middle class is defined in terms of its
income level, lifestyle, mind-set, etc., and is presented as the backbone of
society in terms of its size and activities. The case that the middle class,
which is expanding rapidly in industrialized western societies, cannot be
explained by known profiles, such as place in the market, class-
consciousness, etc., has led to the emergence of unique designations that
may qualify it. The middle class can rather be defined based on consumption
habits, living standards, and mind-set, which prioritize order and stability.
The middle class, which prioritizes an increasing level of wealth, is also
considered as a guarantee for the persistence of the political and social order.
The middle class, which will not withdraw from gains in the name of quality
of life, tends to have a distanced stance regarding politics, due to concern
that political movements and transformations may inflict damage to its
place, status, and gains. This sceptical approach of the middle class towards
politics is fuelled in the name of order and stability, and this makes it easy
for a large section of the society to adopt a de-politicized structure.
We can underline the phenomenon outlined by Robert Michaels, in Iron
Law of Oligarchy (1915) as the third factor that causes depolitization. In this
work, on political organizations such as political parties and syndicates,
Michaels indicates that such organizations tend to grow by degrees, and they
inevitably assume a more bureaucratic structure. In time, the internal
structures of such organizations, which should be an integral part of
democracies due to their logic of formation, adopt a shape that is far from
democracy. In this kind of organization, which grows and congests over
time, the opportunities to participate in rule become scarce, and the
administration begins to be monopolized by a certain sect. This situation
mainly occurs because those who are in full-time employment in executive
positions get specialized over time, and they feel indispensable within their
Fatih Değirmenci 279
parties, and paves the way for the impression that the meaning of political
participation is lost.
External and hindering factors can be regarded as the fifth element that
has increased depolitisation in terms of political participation. What is
meant by the external barriers to moving away from politics, is attempts by
the state to restrict political participation based on various grounds. Legal
regulations may bring up some limitations to the political activities of some
sectors of society (military members, some public officers, students, etc.),
within some scales. In addition, in some extraordinary situations (coup
d'etats, declaration of states of emergency, martial law, etc.), political life
can be interrupted in an unexpected manner, and thus society may largely
move away from politics. This, with similar limitations, along with the
factors listed above, leads to the result of the depolitization that is
experienced in modern societies.
The factors that cause depolitization push society away from politics in
a gradual manner. Alienation in relation to political life and the system, also
results in a serious crisis of legitimacy in terms of governments. The fact
that interest, support, and participation in political processes, are
increasingly declining, may also result in outcomes that are highly risky in
terms of democracy.
has reached massive levels of use, thanks to the opportunities it presents, its
emergence was associated with security and the military. It can be suggested
that the motive behind the advent of this technology could continue to exist
in a covert manner during the processes afterwards. To make a comparison,
it is possible to say that there was a different cause (claims of a political
right) in the rise of the press, which is, and has been, decisive in the
formation of the public space of Habermas' view. In addition to the logic
behind its rise, it is possible to question the property ownership regarding
the internet in terms of the economic/political view. Just like those who
invented the internet, there are also groups who have developed, and possess
the ownership of, this technology. Because the ownership structure is
dependent on goals, targets and processes, the perception of anonymity,
security, and other issues towards digital environments may become
questionable. In addition to questions regarding the ownership structure of
the internet, issues in relation to the access and usage of the internet are too
important to overlook. Factors such as age, gender, language, and income
level, may create inequalities on a national and global scale, in terms of
access and usage levels of the internet. This makes it hard to consider the
digital environments as public platforms in which political participation can
be personalized.
Another problematic area regarding the digitalization of politics is the
nature of the content on the internet. The data and information which
citizens may need to increase their political awareness and level of
participation, can be provided by the new communication tools in a faster
and easier way. However, the level to which the internet ensures access to
accurate and true information is highly debatable. It is very hard to
determine how much of the massive scale of information on the internet is
complete and factual. While this can cause users to spend an excessive
amount of time accessing the information they need, it also keeps alive the
possibility that they may still not access complete and reliable information.
Another criticism of the claim that digitalization is an opportunity for
political participation and the public, is related to the nature of the use of
the new communication tools. The use of such technologies results in highly
individual outcomes. Socialization, and actual interactions that political
behaviour and political participation necessitate, are not really compatible
with the use of new communication technologies. On the contrary, this
type of technology may isolate users from society, and may make it harder
to socialize in the real sense. Furthermore, the high amount of information
that the internet presents may deepen the specificity of users’ interests, and
this, in turn, may lead them to matters of a personal nature, rather than
social/political subjects.
286 The Digitalization of Politics
Conclusion
In the ever-digitalizing world, various fields, including the political, social,
cultural, and economic, are being reshaped and redefined. The advances that
manifest themselves in communication methods and technologies, at an
increasing pace, create large-scale transformations of structures, systems,
and networks of relations. At this very point, the social sciences should
make sense of the indicated transformations, and they should analyse and
create new perspectives. One of the most important fields that has had its
fair share of this transformation is politics, and political life has gained new
aspects during the process of digitalization.
For a long time, one of the most basic fields of political sciences has
been political socialization, and within this scope, the issue of political
participation. The roles of individuals and communities in political
processes, as well as their level of influence in this regard, determine the
way politics is practiced in its broadest sense, and also seem to be the main
parameter of the functionality of the democracy.
While activities that can be analysed within the scope of political
participation are directly related to the nature of political regimes, they are
also highly influenced by the communications opportunities of the era.
Actions aimed at influencing the political process, in a direct or indirect
manner, include communications activities at every level, from personal
communications to mass communications, and, within this scope, from the
newspapers to the internet, all kinds of communications media are being
employed in political participation. In this context, the internet, which has
become the most important environment for communications today, offers
new opportunities for political participation, and is on the way to becoming
Fatih Değirmenci 287
the main component of the media, which is one of the basic actors of
political communications.
Digitalization and new communication technologies brought in new
opportunities and boundaries, in terms of accessing information, interactions,
participation, new public spaces, opportunities for self-expression, etc.,
within the context of political life and political participation. However, they
also contain problematic areas in relation to the structure of ownership,
inequalities in accessibility, the nature of use, personalization, surveillance
and control, etc. This makes the technologically optimistic approaches
regarding the influence of digitalization on politics and political
participation, debatable at best. Although it is an unquestionable fact that
digitalization and new information technologies have strong influences on
political behaviours and democracy, it should also be remembered that the
nature of politics is shaped by more ample historical, social, economic, and
cultural, contexts.
References
Bogdanor, Vernon, (2002), The Blackwell Encyclopedia of Political
Science, Oxford: John Wiley and Sons Ltd.
Bilgili, Nazlı Çağın, (2013), Avrupa’da Seçmen Davranışı: Bölgesel
Farklılıkların Önemi, İstanbul Kültür Üniversitesi, Global Political
Trends Center, Küresel Eğilimler Serisi, Çalışma Kâğıdı No:7.
Finley, Moses I., (1985), Democracy Ancent and Modern, New Jersey:
Rutgers Universty Press.
Göze, Ayferi, (2013), Siyasal Düşünceler ve Kurumlar, İstanbul: Beta
Yayınevi.
Habermas, Jurgen (1993), İdeoloji Olarak Teknik ve Bilim (Çev: Mustafa
Tüzel), İstanbul: YKY Yayınları.
Habermas, Jurgen, (1991), The Structural Transformation of the Public
Sphere: An Inquiry into a Category of Bourgeois Society, Cambridge:
MIT Press.
Heywood, Andrew, (2000), Key Concepts in Politics, New York: St.
Martins Press.
Kapani, Münci (2001), Politika Bilimine Giriş, Ankara: Bilgi Yayınevi.
Kirchhemer, Otto, (1996), “The Transformation of the Western European
Party Systems” in “Political Parties and Political Development” ed.
LaPalombara, J. and Weiner, M., Princeton University Pres, Princeton,
New Jersey, s. 177-200.
Köker, Eser, (1998), Politikanın İletişimi İletişimin Politikası, Ankara: Vadi
Yayınları.
288 The Digitalization of Politics
Introduction
There are various problems such as poverty, hunger, terrorism, climate
change, etc., which are faced by almost all nations in the world and for
which the solutions are not very easy. The aforementioned problems, which
cannot be solved by the efforts of governments alone, have necessitated
coordinated work by universities, companies and NGOs. Therefore, a need
for different viewpoints to come together and discuss these issues, to create
a collective solution, has arisen. Various methods, such as the participation
of ordinary citizens in the decision-making process, finding solutions
resulting from tensions, due to variety, that may please everyone, forming a
common system of dialogue, and ensuring continuity of the system, stand
out first. Through open and local participation methods, based on massive
cooperation inspired by the nature and wisdom of the crowd, the
aforementioned issues can be overcome from time to time. It is clear that
this system, which is far from the conventional, will be the method to find
a solution to a number of issues, although it will also create new
technological and social issues. The world may not be at a level where all
problems would go away with the concept of participation alone, but there
is also no barrier to the creation of future scenarios via the effective use of
the technology of today. When it is considered that individuals always
contribute to the society and culture that they live in, it should be
remembered that aspects such as participation, contribution, transparency,
and creativity will not only enrich the society, they will lay out the
foundations of a cooperative, peaceful, transparent, and prosperous social
structure as well (Tovey 2008,xxı- xxıv).
As the global telecommunication infrastructure has become stronger
compared to the past, a computer-based communication network has been
set up, and thus, technological, economic, social, political, and cultural life
have become almost completely linked. An opportunity to obtain more
290 The Collective Intelligence and Its Use in the New Media
branches. For example, terms such as the ‘invisible hand’ and the ‘shared
wisdom’, which are voiced in order to express the dynamics of the free
market economy are used in a similar capacity to ‘collective intelligence’.
Collective intelligence is not a new concept, and it has been in use in
various fields for a very long time. Work groups, families, and even plants,
work collectively. In this sense, something that cannot be achieved as the
result of a single individual is achieved when working together (Ickler 2010,
27). The concept of collective intelligence has been used in numerous
disciplines, from the advancement of the science of medicine to defining the
power of people over the government. Malone explained the fact that bees
and their colonies work together to tackle the problem of finding food, using
the concept of the collective intelligence (2008). In 1906, the sociologist
Lester Frank Ward made a prediction, stating that “the advancement of the
society can be achieved via the collective intelligence.” Malone and
Bernstein, in their book titled The Handbook of Collective Intelligence state
that the oldest scientific paper belongs to psychologist David Wechsler, who
developed some of the most common IQ tests in use. Wechsler, in his work,
indicates collective intelligence as something beyond a collective behavior.
This concept was used in various fields in the 1980s and 1990s, from mobile
robotic groups to behaviors in human groups and electronically-aided
human cooperation. Around the same era, in two different books, one
written by Smits, which focused on computer-aided workgroups, and
another written by Levy, which focused on the exchange of ideas in the
cyber world, the term ‘collective intelligence’ was used. In the 2000s, the
concept was widely utilized in computer sciences as well as management
and theological sciences. The following books: The Wisdom of Crowds
(Surowiecki 2004); Wikinomics (Tapscott and Williams 2006); and The
Rational Optimist (Ridley 2010), helped the proliferation of the concept,
and also brought collective intelligence to another level (Malone and
Bernstein 2015). Regarding collective intelligence, the Center for
Collective Intelligence was established at MIT.
James Surowiecki’s book, The Wisdom of Crowds, talks of the specific
aspects of the concept using some examples. Surowiecki includes the
observations made by the British scientist Francis Galton in 1906, at a
regional fair in Plymouth. In this fair, where the weight of a selected ox was
asked, the farmer who could come up with the closest estimation would
receive a prize. The estimations of over 800 farmers were collected in
written form, in order to avoid their influencing each other. The written
numbers were added up, and their average was taken. According to Galton,
the fact that the ultimate average result was very close to the real figure
shows that the common wisdom of the farmers was superior to the
292 The Collective Intelligence and Its Use in the New Media
individual minds of the experts in the field. In this case, the data obtained
from a collective mechanism, presented better results compared to the data
obtained from conventional methods, or from individuals. The fact that
Aristotle, in his book Politics, discusses the possibility that the crowd, in
some cases, may be better and richer than the few, also explains the above-
given example. The crowd that Aristotle alluded to in his work corresponds
to the concept of collective intelligence.
In the 2000s, new, web-based examples regarding collective intelligence
have emerged. For example, Google hosts collective information via its web
sites, generated by using several algorithms and sophisticated technologies
for various goals. In a similar manner, Wikipedia, on which thousands of
people spend countless hours for the online compilation of data and
information, is an important example of collective intelligence (Malone
2008,1).
programs in which graphics, audio, and video, were used together, were
designed, and a digital/cultural transformation, which included the
dominant media centers of the 20th century, was experienced. According to
Derek Lomas, (2008, 164), movie theaters, audio/visual recording studios,
and TV broadcasting licenses were extremely expensive, beyond the reach
of an ordinary person. However, the interactive internet changed all this,
and gave people the opportunity to broadcast their personal creations freely.
In particular, social media networks caused a dramatic change in the
typology of the media stream in society. The fact that new media tools were
acknowledged in almost all societies made them a viable alternative to
traditional media. The distribution of the information which was tied to
organizations, individuals, and authorities, was freed from monopoly and
left to the initiative of the people who used the new media devices. Another
example that can be presented for freeing the information from the hands of
monopoly is citizen-journalism. In citizen-journalism, which is heavily
connected to the contributions of the audience, the distribution of videos,
images, and voice recordings, over the internet is now an ordinary situation.
Broadcasting of news generated by people who are not employed by any
media organization via blogs, web sites, or different platforms, is called
citizen-journalism. According to Nip’s point of view, the change is to
participatory journalism when the news is sent to the mainstream media
outlets for broadcasting (2007, 2018) Although the news sent in such a
manner, may undergo some editorial control, the participation of many
people can be achieved. Participatory journalism, which is considered as
audience-derived content, has become very popular thanks to the network
technologies and even departments, which check the grammar rules and
content of this news and are set up in news departments.
With the arrival of interactivity, many users started tagging their posts,
which led to the emergence of the cooperative tagging, and this
phenomenon was named ‘as the folksonomy’. Folksonomy, in which
websites, images, news, and posts, are tagged in parallel to their content,
allows users to access their desired documents easily (Shen and Wu 2005,
2). Social tagging services, such as BobrDobr.ru, citeulike.org, del.icio.us,
mister-wong.de, Instagram, Pinterest, etc., have gained large user bases.
Tagging, which is one of the methods employed to search and organize the
information on the internet, does not require too much knowledge to
operate, and is generally free to use. Therefore, tagging increases the
participation rate of active users. Users, in addition to their own bookmarks,
may benefit from all the bookmarks set up before them. Folksonomy
resembles a pool which reflects the conceptual memory of the users who
discuss and agree upon topics (Floeck, Putzke et al. 2010). Tagging web
Ayşe Bilginer Kucur 295
content and making it available for the benefit of all users indicates an
example of collective work. Using this system, internet users can navigate
through sites, social networks, and other texts. On the other hand, Web 3.0,
which will be initiated worldwide very soon, will be where the real purpose
of tagging will be achieved. With Web 3.0, it is planned to link disjointed
pages in a lexical way, and thus, to obtain a global database. In the extremely
large internet environment, neatly categorized data banks are needed. With
Web 3.0, which is also called the semantic web, it is aimed to establish
connections between data accumulated over the years in internet
environments, and to bring that research data together. It is hoped that, if
the intended information is extracted from the researched data and
transformed into new data, individuals, groups, and communities will use
the information in a productive way. The main purpose of the semantic web
is ensuring the readability of information on the internet by machines, not
by people. While Web 2.0 aims at the creation of new content by users and
producers, Web 3.0 aims to associate linked data sets with each other
(Aghaei 2012, 5).
As the participation of users has emerged as a concept, notions like
crowd-sourcing, creating interactive values, the global mind, the wisdom of
the crowd, collective consciousness, user-derived content, and other notions
with similar meanings, began to be mentioned along with collective
intelligence (Ickler 2010). In a similar manner, various terms such as peer-
production, pro-consumer, playbour, etc., have become popular, thanks to
the use of collective intelligence on the internet, and such concepts have
been frequently featured in communication work and studies. According to
Henry Jenkins, an unparalleled process of creation took off with the
interactive environment (2006). The presence of new communities and
crowds who link up with each other through communication technologies
also emerged. Due to the fact that the individual aspects and differences
become more apparent and significant in virtual communities, actions such
as thinking differently from others, showing one’s differences, looking from
a different standpoint, etc., have become important in terms of participation
in the virtual world (Bozkurt 1999). According to the definition of Howard
Rheingold, virtual communities are the social groups that are formed when
a sufficient number of people come together around a purpose. Virtual
communities have resulted from the intersection of humanity and
technology. Those groups, formed by the participation of millions of people
from all continents grow quite rapidly . An example of a societal structure,
which is accelerated by certain norms, is being experienced just as in real
life societies. The members of virtual communities, which behave like
ecosystems comprised of sub-cultures, trade and exchange information, fall
296 The Collective Intelligence and Its Use in the New Media
in love, play games, fight, and find friends, in the virtual worlds, therefore
they experience everything online that they experience in the real world
(Rheingold 2012).
In 2006, Time Magazine selected ‘you’ as its ‘Person of the Year’,
dedicated to internet users. The magazine glorified the active users of digital
culture, who are the subjects of concepts such as prosumption (producer-
consumer), producer (producer-user), and co-creator, in user-generated
content platforms. Alvin Toffler, in his book The Third Wave, which he
published in 1980, defined prosumers as individuals who are able to produce
the goods and services that they consume (2008). Prosumers open up their
productions via the internet and computer, or their handicrafts over digital
networks. Content generation and sharing sites, where the ‘do it yourself’
culture prevails, are important pillars of digital culture. ‘Do it yourself’,
which underlines the extraction of information through experiencing it
instead of receiving it in a ready state, places the individual in a position of
a subject which collectively produces and consumes.
Henry Jenkins (2006) states that the audience/users, by using network
technologies in order to express themselves, obtain a crucial amount of
power at the very point where the new and old media intersect. In game
shows, talk shows, reality shows, and TV shows, the audience prioritizes
the use of second screens in order to voice their opinions regarding the
subject, and they largely head towards social media, blogs, and phone apps.
However, it would also be misleading to say that all audiences participate.
As there are people who are content simply to watch TV shows, there are
also followers who comment on every character in a programme, who
present their opinions regarding the course of the scenario, who open up
social media accounts and blogs about the characters in a movie, and who
create content about the stars. Therefore, what matters is the level of
participation. The level of participation in turn, is shaped, and differs, based
on various factors, from the internet-using skill levels of the individuals to
their way of using it, from the time they spend to their areas of interest, etc.
At this point, the issue of protecting personal information is faced. Users,
intentionally or inadvertently, have to give up details such as their name,
address, gender, e-mail address, or different personal details, to the site
owners, when uploading content to the internet. Users, who leave traces or
their identity with each click, disclose information without even knowing
it. With advanced algorithms, users are introduced to a commercial aspect,
and they are even commoditized after being degraded to digital data. In
addition, the unauthorized and unrestricted use of personal data is also
within the realm of possibility. The fact that users have no power in terms
of data distribution leads to very frequently witnessed security issues.
Ayşe Bilginer Kucur 297
Conclusion
Thanks to the internet, new forms of communities have emerged, and
decentralized production centres, as well as new environments of
production, have begun to appear. All kinds of environment that the internet
provides, in terms of carrying out autonomous individual actions and
creating crucial space for personal freedom, have turned out to be
advantageous. Technological transformations in media infrastructure have
influenced the style with which individuals use the media. The traditional
media, supported by internet-based production, creates low cost and free
content with the backing of participating individuals. Audiences and
readers, by compiling their own news and entertainment, affect the content
and form of programs. In the words of Castell, the creative audience has
built its own autonomy in this mixed culture (2009). If the persistence of the
participatory systems is desired, or if the end products are well liked, the
participatory systems should mainly focus on creating free space and
autonomy for individuals. Unrestricted and creative opportunities should be
offered to individuals, and common or free resources should be provided.
Advantages and disadvantages will also be presented to individuals for them
to benefit from potential opportunities. By offering a safe environment,
where they can rectify their faults and minimize their social and financial
risks, entertaining experiences can also be provided. Participatory systems
should be supported by individual notifications for personal shares to be
displayed and acknowledged by the audience all over the world. Different
participation levels, in which participation may grow and change over time,
should be made available. New and creative practices that increase and
encourage efficiency should be allowed (Hopper 2008, 248).
Considering that users are dispersed across different cultures and
geographic conditions, exchanging ideas in a decentralized way is possible
via the web. This web, which features hypertext, is also very compatible
with the humanistic way of thinking. However, the way the extremely large
scale data is accumulated in relation to the issues that are linked with each
other in a variable environment, emerges as a serious issue. Using
organizational structures, or assigning arbitrators regarding what shall be
shared with whom, may alleviate the problems a bit. However, this may
lead to the formation of an elite community as well.
While users demand more for the creation of content, they turn into
consumers, due to the data that they leave behind after each site that they
visit. This means that approaching users in a single dimensional manner,
with their digital aspect only, would not be correct. Instead, the matter
should be discussed with its social, economic, technological, and legal
298 The Collective Intelligence and Its Use in the New Media
References
Aghaei, S., Nematbakhsh, M.A., Farsani, H.K. (2012). Evolution of the
World Wide Web: From Web 1.0 To Web 4.0. International Journal of
Web & Semantic Technology (IJWesT), 3(1), 1-10.
Bozkurt, V. (1999). Sanal Cemaatler. Birikim, 127,
http://www.birikimdergisi.com.
Castells, M. (2009). Communication Power. New York: Oxford University.
Floeck F, Putzke J., Steinfels S., Fischbach K., Schoder D. (2010). On
Collective Intelligence. In T.J. Bastiaens, U.Baumöl, and B.J. Krämer
(Eds.), Imitation and Quality of Tags in Social Bookmarking Systems –
Collective Intelligence Leading to Folksonomies (pp. 75-91). Germany:
Springer.
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with 52 Signatories, History, and Bibliography. Intelligence. 24 (1),13–
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Hopper K. (2008) Collectıve Intelligence: Creating a Prosperous World at
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(pp.245-250). Oakton, Virginia: Earth Intelligence Network
Ickler, H. (2010). On Collective Intelligence. T.J. Bastiaens, U. Baumöl,
and B.J. Krämer (Eds.) An Approach for the Visual Representation of
Business Models That Integrate Web-Based Collective Intelligence into
Value Creation. (pp. 25–35). Germany: Springer.
Jenkins, H. (2006). Convergence Culture. New York: New York University
Press.
Jenkins, H. (2007). Transmedia Storytelling 101. Retrieved from
http://henryjenkins.org/2007/03/transmedia_storytelling_101.html.
Levy, P. (1997). Collective Intelligence: Mankind's Emerging World in
Cyberspace. Cambridge: Perseus Books.
Ayşe Bilginer Kucur 299
AYHAN DOĞAN
Introduction
The fact that technological, economic, and social developments in the world
make interaction between institutions and stakeholders unavoidable, has led
to a progressive increase in the importance of the public relations function.
In order for the demands and needs of target audiences to be accurately
determined, for their provision, and for the right products and services to be
offered, it is imperative to use the ‘public relations’ function, which is the
inevitable element of management, effectively. As one of the management
functions that will play an important role for enterprises in achieving these
goals, public relations, also called the golden child of the 21st century, has
undergone many renewal stages since its emergence, especially with the
influence of changing world balances and globalization of our century, and
it continues to find new expansions. Public relations is no longer a means
of manipulation or information transfer for propaganda purposes. It creates
new communication plans for different target audiences, and contributes to
the achievement of corporate goals by organizations, by having a say within
the framework of the strategic management approach.
The most recent example of this new understanding of public relations
is the Excellent Public Relations approach that J. Grunig and his friends put
forward as a result of long research. As an approach that targets an
organization’s whole management understanding, the communication
processes with its stakeholders and target audiences, achieving most
effectively its strategic goals, an excellent public relations approach aims to
improve the ability of an organization for strategic decision-making, and the
planning and implementation of communication programs with target
audiences.
Ayhan Doğan 301
When the questions that constitute the purpose of the research are evaluated,
we can see that the question of effectiveness explains why, how, and in
which scope, communication management contributes to reaching
organizational goals more effectively, and how this contribution can be
evaluated economically. From this point of view, the question of excellence
tries to guide the way in which the communication function should be
shaped in terms of institutions and programs, in order to achieve the best
possible effectiveness.
The excellence project consists of combinations of diverse research
methods. Within the framework of a literature survey, public relations
research has taken the form of performing a study on organization theory,
decision theory, and similar related concepts. In this way, a ‘theory
skeleton’ was first formed. As a result, it appeared that when establishing
long-term relationships based on trust and understanding with strategic
target groups, public relations has increased the effectiveness of an
organization. In addition, extensive empirical research has been conducted.
This research has been carried out in the form of quantitative research in a
total of 321 institutions (enterprises, non-profit organizations,
municipalities, and associations) in the USA, Canada, and the UK. For this
purpose, three questionnaires, including about 1,700 points connected to
each other, were directed to the communications manager, one member of
the senior management, and 12 other employees (on average). After the
302 Excellent Public Relations Criteria
minimize political power strife. At the same time, they provide the
organization with a vision and direction to control the confusion that can be
caused by strengthening people.
6. Strong, participatory cultures: Employees of excellent
organizations share a sense of mission. A strong culture that values human
resources, organic structures, innovations and symmetrical communication
brings them together.
7. Strategic planning: Excellent organizations try to uncover the
most important opportunities and limitations in their environment, to
increase profitability.
8. Social responsibility: Excellent organizations pay attention not
to overlook the effects of their decisions on both society and the
organization.
9. Support for women and minorities: Excellent organizations
show that they know the value of diversity by recruiting women and
members of minority groups, and taking steps to support their careers.
10. Quality priority: Total quality is not only a priority on paper in
company philosophy; it is a priority taken into consideration during
realization of actions, taking decisions, and allocating resources.
11. Effective operational systems: Excellent organizations develop
management systems for implementing the above-mentioned features in the
daily management of the organization.
12. A collaborative social culture: Excellent organizations emerge
more frequently in societies that have a culture that emphasizes cooperation,
participation, trust, and mutual responsibility.
Among the twelve features mentioned above, in particular, strategic
planning and symmetric communication systems are among the features of
excellent public relations practices. However, J. Grunig and his friends have
explained the features that should be found in the excellent public relations
departments, under four main headings, with a structure consisting of 17
items.
J. Grunig (2005, 39) has systematized these 17 features of excellent
public relations departments as follows:
I. Program Level
1. Being managed strategically.
II. Department Level
2. A single or integrated public relations department,
304 Excellent Public Relations Criteria
Variables Criteria
between the organization's mission (what it is, what it wants to be, and what
it wants to do), and what its environment wants, or allows it to be (Grunig
and Repper 2005, 133).
Grunig, while forming characteristics of excellent public relations
departments, has developed a two-sided strategic management model of
public relations in strategic management at departmental level, bringing
together on one hand, the role of the organization in the general strategic
management, and on the other hand, the role of public relations itself in
strategic management. This model consists of seven components in total.
Grunig defined the first three of these components in the form of phases, as
stakeholders, the public, and the agenda, and defined the remaining four
components as the traditional strategic management steps that should be
implemented for the first three phases.
The stakeholder phase is the first phase of this model. According to
Grunig and Repper (2005, 138) if the behavior of an organization or a
stakeholder produces results over others, the organization has a relationship
with the stakeholders. Public relations should reveal what these results are,
through researches directed towards scanning the environment and the
behavior of the organization. Continuous communication with these
stakeholders ensures establishment of a long-term and stable relationship
that manages the conflicts that may arise in the relationship.
The second phase of the model is the public phase. According to Grunig
and Repper (2005, 138-141), the publics emerge when the stakeholders see
one or more of the results that have come into being as a problem, and are
organized to do something about it. Public relations should conduct
researches to identify and departmentalize these publics. In this phase, focus
group discussions work very well. Communication to involve publics in the
organization's decision-making process helps manage conflicts without the
need for communication campaigns. Stakeholder maps consist of broad
categories of people or groups that influence, or are affected by, the
organization. The possibilities of all people in these categories to
communicate with, or influence, the organization are not equal. For this
reason, public relations practitioners, while developing communication
programs for stakeholders, can increase the likelihood of communicating
with strategic camps by segmenting categories.
The agenda is the third phase of the strategic public relations model.
According to Grunig and Repper (2005, 138), publics are organized and
create ‘agendas’ from the problems they perceive. Public relations should
be able to detect these agendas and manage the organization’s reaction to
them. This process is known as ‘agenda management’. The media has a
great role in creating and expanding agendas. Most importantly, the
308 Excellent Public Relations Criteria
presence of agendas in the media, can create publics outside the activists.
According to them, public segmentation researches should be carried out at
this stage. Communication programs should seek to solve a current issue by
negotiation, both by using mass communication and by establishing
interpersonal communication with the activists.
J.Grunig ve Repper (2005, 138) emphasize that public relations should
plan communication programs for stakeholders and publics in each of the
above phases. In doing that, it should follow steps consisting of “determining
official targets such as communication, accuracy, understanding, agreement
and complementary behaviors for the communication programs prepared by
public relations, planning official programs and campaigns to reach their
goal, the necessity to implement these programs and campaigns, especially
by technicians, and to assess how effective these programs are in achieving
their goals and reducing conflicts about the issues and agendas that have
elicited them.”
that should be present in the managers of the future. Grunig (2005, 63)
expresses that the female world view is more symmetrical, and the male
view reflects a more asymmetric world; therefore, a female majority in
public relations can take it towards excellence, as long as most women have
the symmetrical world view that dominates the asymmetric world view in
males. According to J. Grunig, the conclusion that can be drawn from that
explained above, is that it is necessary for organizations to recruit women
in communication management roles in public relations departments, and
organizations will contribute to excellent public relations by providing the
necessary training and support to women, in order for them to advance from
the role of technician to that of executive.
Ethical responsibility
Public relations includes relationships based on mutual trust with target
audiences. Public relations work, based on trust strategies, requires clarity
and transparency. Because of the continuity of public relations programs
and applications, honesty is considered to be the principle which best gives
a sense of confidence to relevant target audiences. Public relations that is
aimed at informing, not manipulating, target audiences, must strictly adhere
to this principle of honesty, in order to maintain dignity and credibility.
Nothing should be kept secret from the public, except for very special
secrets of an organization as appropriate. Avoiding misleading, surprising,
deceiving, inconsistent, undercover policies and actions increases
confidence in the organization. It should be kept in mind that the long-term
success of the institution is based on compliance with concepts of honorable
work, reliability, and honesty. These are indispensable ethical values for an
organization. Organizations in which the public relations department
operates within the framework of ethical values, and organizations which
support their institutional decisions and behaviors in this context, fulfill one
more criterion of excellent public relations.
Conclusion
In the 20th century, due to the need to turn towards new markets and
resources, a rapidly increasing tendency of convergence and integration
among countries, in many areas, including economic, social, and cultural,
started to be observed. In this age of information and technology,
globalization and rapid changes in the business world have pushed all
organizations, especially large-scale international organizations, to make
new expansions and implement new techniques. In order to be more
312 Excellent Public Relations Criteria
References
Akbulut, E. (2011), Sivil Toplum Kuruluşlarının Kurumsal İtibar Yönetimi
Sürecinde Halkla İlişkiler Uygulamalarının Rolü. (Unpublished PhD
Thesis). İzmir: Ege University Institute of Social Sciences Public
Relations and Publicity.
Child, J. (1972). Organizational structure, environment, and performance:
The role of strategic choice. Sociology, 6, 1-22.
Dozier, D. M. and Grunig, L. A., (2005). Halkla İlişkiler İşlevinin
Örgütlenişi. içinde, Ed: Grunig, James E., Halkla İlişkilerde and İletişim
Yönetiminde Mükemmellik” (pp.417-439), First Edition, (translation :
Elif Özsayar), İstanbul: Rota Yayınları.
Dozier, D. M., (2005). İletişim and Halkla İlişkiler Uygulayıcılarının
Örgütsel Rolleri içinde, Ed: Grunig, James E., “Halkla İlişkilerde and
İletişim yönetiminde Mükemmellik” (pp.349-377), First Edition,
(translation: Elif Özsayar), İstanbul: Rota Yayınları.
Dozier, D. M., Ehling, P.W. (2005). Halkla İlişkiler Programlarının
Değerlendirilmesi: Programların Etkileri Konusunda Literatürün Bize
Söyledikleri içinde, Ed: Grunig, James E., “Halkla İlişkilerde ve İletişim
yönetiminde Mükemmellik” (pp.173-199), First Edition, (translation.:
Elif Özsayar), İstanbul: Rota Yayınları.
Dozier, D. M., Repper, F. C. (2005). İletişim ve Halkla İlişkiler
Uygulayıcılarının Örgütsel Rolleri içinde, Ed: Grunig, James E.,
“Halkla İlişkilerde ve İletişim yönetiminde Mükemmellik” (pp.201-
234), First Edition, (translation: Elif Özsayar), İstanbul: Rota Yayınları.
Ehling, P.W. (2005). Etkin Örgüt Nedir? içinde, Ed: Grunig, James E.,
“Halkla İlişkilerde and İletişim yönetiminde Mükemmellik” (pp.463-
488), First Edition, (translation: Elif Özsayar), İstanbul: Rota Yayınları.
Ehling, P.W., White J., Grunig, J.E. (2005). Halkla İlişkiler ve Pazarlama
Uygulamaları içinde, Ed: Grunig, James E., “Halkla İlişkilerde ve
İletişim yönetiminde Mükemmellik” (pp.379-416), First Edition,
(translation: Elif Özsayar), İstanbul: Rota Yayınları.
Göksel, A. B., Yurdakul, N. B., (2004). Temel Halkla İlişkiler Bilgileri.
İzmir: Ege Üniversitesi Yayını.
Grunig, J. E. (2005). Halkla İlişkiler ve İletişim Yönetiminde Mükemmellik.
(translation: Elif Özsayar). İstanbul: Rota Yayınları.
Grunig, J. E. (2005). İletişim, Halkla İlişkiler ve Etkin Örgütler. Ed: Grunig,
James E., “Halkla İlişkilerde ve İletişim yönetiminde Mükemmellik”
(pp.1-39), First Edition, (translation: Elif Özsayar). İstanbul: Rota
Yayınları.
314 Excellent Public Relations Criteria
MUHSİNE SEKMEN
Introduction
The term ‘cyborg’, has taken off in parallel with ‘cyber-feminism’, and has
become an important factor in the liberalization of the female body in the
21st century. Cyber-feminism, as a third wave movement, places digital
technology right at the heart of the liberalization of women. Digital
technology, on the other hand, materialized with the concept of the cyborg.
This study analyses the transformation that has stemmed from the
relationship between humans and technology, starting from robots, to the
cyborg (machine-body) approach, and on to the transformation into the
sexless body adopted by the cyber-feminists. While robots are tools that
provide services to humans, cyborgs are designed to elevate the human body
to a higher level, especially during spaceflights. The cyber-feminist Donna
Haraway thinks of cyborgs as figures that spark feminist insurgency and
transforms them into sexless and fictional entities. Cyber-feminists, such as
Donna Haraway and Sadie Plant, disrupt the male-dominated notion of
technology by asserting that technology is a feminine structure at its core.
Sadie Plant sees the network-like structure of cyber-space, which does not
allow hierarchies, as an environment in which different identities may
express their existence (Plant 1998,173). From this point, the cyberfeminists
think that technology advances relations in favour of women. The concept
of the cyborg expresses the development of the human body in a better way
with technology.
The emergence of the term ‘cyborg’, which has been a centrepiece of
many films and literary works, coincides with advances in the science of
cybernetics.
316 Transformation of the Relationship between Women and Technology
like Wollstonecraft, Mary Shelley also comes to the forefront in her era in
terms of her fictional creation; the character of Frankenstein, and due to the
fact that she showed that women are also inclined towards technology. The
Frankenstein character has been frequently used in plays and cinema since.
It is determined that Frankenstein’s monster, in Frankenstein or the Modern
Prometheus is not a robot, but a cyborg, because in the book, we are told
that the monster gets tired, hungry, is injured, and has the desire to sleep
(Shelley 2019, 152). However, Frankenstein’s monster is different from a
human body, with his titanic size and unseemly figure. The fact that the
monster questions his own existence throughout the novel and asks his
master to create a mate for him, shows that he is more like a cyborg than a
robot. However, because he has a gender, and that his gender is male,
separates him from the classical cyborg image in cyber-feminism.
The concept of the cyborg was first used by Manfred E. Clynes and
Nathan S. Kline. Those two scientists, who were conducting research
activities in Rockland State in the 1950s, used the term cyborg in order to
express the increase in the capacity of the human body in terms of resisting
long space travel, and upgrading the human body by using technology.
Space exploration expanded the frontiers of the cosmos and showed humans
that they can exist outside the known environment. Clynes and Kline
claimed that, for example, a fish might have respiratory functions through
special devices under lab conditions, which is a crucial issue. From here,
there was no obstacle for a human to have a ‘new look’, thanks to systems
which could be integrated in his/her life. Therefore, Clynes and Kline
stressed the formation of a self-regulating human-machine. For this reason,
they suggested the term ‘cyborg’ for a human-machine entity that would
ensure that the body would work independently, but which would have no
conscience of its own (Clynes and Kline 1960,27).
As a matter of fact, what is meant by cyborg, is an increased human
tolerance, via drugs and artificial organs injected and/or integrated into the
human body. In this way, tolerating sleeplessness for days would be
possible. On the other hand, Clynes underlines that artificial organs
integrated into the body will not change the main characteristics that make
us human (Kline 2009, 340). Therefore, it is apparent that, while building
the human-machine hybrid, the best of both worlds are utilized. At this
stage, as the robot is free of the limitations of the mechanical shell, the
human is getting rid of the limitations of its body and environmental factors
(Wittes-Chong 2014, 6).
The concept of the cyborg, is an umbrella term used in various fields,
transformed into a figure that makes strong references to female–technology
318 Transformation of the Relationship between Women and Technology
reproduction with the machine bodies is out of the question, this refers to
socialist feminist culture and theory with no end (Haraway 2010, 47).
Socialist feminism acts on the premise that the base of the oppression of
women is the patriarchy and the capitalist system. In this regard, socialist
feminism does not consider challenging only the capitalist system, as
Marxist feminism does, or merely combating the patriarchy, as radical
feminism does. While socialist feminism asserts the necessity to challenge
both the capitalist system and the patriarchy, in terms of the oppression of
women, Haraway presents the cyborg as a techno-based figure. According
to Haraway, capitalism, colonialism, and patriarchy, impose social genders,
racism, and social class, onto women (2010, 55). According to Haraway,
this type of structure, which justifies all kinds of exploitation between
women, makes women establish racist domination over one another.
According to her, the category of women including socialist feminists,
involves only white females, thereby excluding all other races. Therefore,
according to Haraway, by establishing close ties with technology, exploiting
women, and establishing domination by women over each other, can be
prevented. The blurring of the lines that Haraway refers to here is the
erosion of identities and the incompleteness of the structures (2010, 59). As
a result, the cyborg is a fluid and experimental figure that is devoid of an
origin, and which is undergoing constant change (Caronia 2015, 135).
According to Haraway, the cyborg is not an entity that establishes a
common ground by excluding differences. Rather, the cyborg refers to
singular existences that bear the traces of differences. Therefore, by
excluding the holistic and unifying side of these entities, it ensures that the
differences exist (Haraway 2010, 11-13).
According to Haraway, the cyborg emerged at a time when people
needed the independence to focus as a resistance mechanism (2016, 15).
However, the striking point here is that the cyborg emerged from within a
socialist-feminist structure. In this regard, it is apparent that the cyborg
represents what would provide a breakdown in social-feminist structure.
Haraway, in her cyborg manifest, lists the characteristics of the cyborg as
follows (2006, 6):
The cyborg is an opponent and utopianist,
The cyborg is not based on the idea of forming an organic family,
Unlike Mary Shelley’s Frankenstein’s monster, the cyborg doesn’t
want a mate created for it,
In the cyborg’s world, hierarchies and domination are controversial,
Cyborgs are the illegitimate children of militarism and patriarchal
capitalism.
Muhsine Sekmen 321
Representation Simulation
system, which is the basis of a computer. The fact that the zero represents
women, and one represents men, indicates that the digital world has no
gender.
Conclusion
The term ‘cyborg’ was first coined in the 1950s, in order to define the
artificial devices integrated into the human body for adapting to space
travel. This study, while focusing on the journey of the concept of the
cyborg, presents the differences between the cyborg and the robot. While
the initial aim was to ensure that robots serve humanity, it was then
stipulated that, with the cyborg, the human body would be integrated with
machines to advance the human body further.
Haraway, on the other hand, sees the cyborg, which she borrowed from
science fiction, as a figure that will overcome the pressure and exploitation
as indicated in socialist feminism. In this regard, Haraway places the cyborg
in a feminist space, as a fluid being that allows constant change, in an area
where the borders between human-machine-animal are no more. According
to Haraway, the cyborg will be a tool that will end the capitalist, exploitive,
and patriarchal, way of thinking. With the cyborg, social gender, class, and
racism, will also come to an end. By creating a breakdown in the viewpoint
of feminism towards technology, this prioritizes the women-technology
relationship, instead of women-nature relationship.
Sadie Plant, on the other hand, defined her concept of zeros and ones, which
gave her book its title, with the genders for man and woman, and presented
the relationship between women and technology using Ada Lovelace.
Against a viewpoint that excludes women from science and technology only
to consider man superior in those fields, this study shows that the
relationship between women and technology may lead to changes between
genders.
References
Caronia, A. (2015). The Cyborg: A Treatise on the Artificial Man
(Translated by Robert Booth). Germany, Meson Press.
Clynes,M.E.& Kline,N. S. (1960). Cyborgs and Space. [E-Reader
Version].Retrieved from
(http://www.guicolandia.net/files/expansao/Cyborgs_Space.pdf,2019).
Freud, S. (2012). Narsizm Üzerine ve Schreber Vakası. (Translated by
Banu Büyükkal-Saffet Murat Tura). İstanbul, Metis Press
324 Transformation of the Relationship between Women and Technology
Introduction
The people of the ‘global village’, which McLuhan depicted in his book
nearly half a century ago, meet another ‘new’ every day, via social media.
In such an era, in which experiences and expertise continue getting older
every moment, humankind has been captivated by a ‘speed’ factor. In such
an environment, ‘speed’ and ‘new’ have become interlaced, day-by-day,
and the generational difference between digital immigrants and digital
residents is becoming greater. The individual growing up in this
environment is seen as being surrendered to the ‘new’ social order, shaped
by social media. The social media that we experience in all parts of life
allows us to adjust all the usual information according to its operation. First,
fame broke away from its traditional meaning. Social media, such as
television, connected us to the highest class stars, and created them by
recognizing their reputation. The individuals who had fame in the new
media, from literature to art, were defined as part of a ‘phenomenon’, as
having ‘micro fame’ and they formed a new generation of occupational
literature. In this context, the history of development of fame and ‘stars’ in
social media has been examined, and the meaning of the historical
development of fame is touched on.
create broader and more diverse collaborative content (as cited in Hermida
et al. 2012).
The distinctive feature that distinguishes social media from traditional
means of communication is the strong emergence of interaction in the
communication process. While individuals who communicate in the
traditional communication environment are receptors, and their intervention
in the communication process is limited, the dominance of the user in the
communication process is more evident in the interaction process through
social media (Timisi 2003). In a world where interaction has become so
important, individuals have begun to produce content in an unprecedented
way. Solis (2010) states that social media entering our lives with the
development of technology has a much greater meaning than technology for
most people, and he explains social media within these frameworks (as cited
in Sine 2017):
A platform for socialization,
Online tools enabling communication between people,
The bond people establish between their friends, and people with the
same ideas, or the people affecting them,
Cooperation,
A social renaissance enabling distribution of effect,
Words, pictures, videos, chatting, voice, and experience, and
observations, opinions, news, and understanding, at the same time,
Compassionate,
An opportunity and a privilege,
A call to humanize crowds and the stories associated with them.
Andreas M. Kaplan and Michael Haenlein (2010) have defined social media
under six headings, as well as connecting people from all over the world,
interacting with social media, collaborating projects, blogs, and micro
blogs, content communities, virtual game worlds, virtual social worlds, and
social networks. Among the initiatives that the authors describe as social
media tools, the most emphasized is the social networks that form social
groups and shape communities by expressing the thoughts of the users, and
allowing them to interact (Solis 2010). Social networks constitute a large
and popular part of the field of communication, and this feature of social
networks is defined as social mass cooperation (Tapscott and Williams
2006). Lerman (2007) defines the collective information shared on social
media networks as content, and lists the common features of these networks
as follows:
Content can be created within media types by users, or existing
content can be contributed by users,
328 The New Rising Trend of Social Media: Micro Fame
Table 24-2. Other Forms of Fame not Included in Rojek’s 3-Part Model of
Fame
It is said that little Instagram phenomenon, Bodhi, has nearly one million
dollars in income. The difference between Bodhi and his peers is the fact
that his mother has shared his pictures on Instagram since his birth, and he
has become a wanted face for a lot of brands’ advertising.1
Forbes has announced that eight year-old Ryan is the person who earns
most money on YouTube, with 22 million dollars income per year, via his
Ryan ToysReview channel.2
1 https://www.posta.com.tr/fenomen-bebek-harlen-bodhi-white-in-geliri-dudak-
ucuklatiyor-haber-fotograf-1287501-3
2 https://www.bbc.com/turkce/haberler-dunya-46429718
Melike Aydemir Arslan 335
Danla Bilic, whose real name is Neslihan Damla Akdemir, has attracted a
lot of people’s attention with the make-up videos she shares on YouTube.
It is claimed that Bilic earns 250,000 TL from YouTube per month. She is
one of the Turkish influencers who have the most followers on YouTube,
having created her own make-up brand and started sales on the internet.
Social media phenomenon and Youtuber Enes Batur has reached a wide
variety of people with his game, comedy, and entertainment videos. Batur
gained his fame with social media, and met with his audience via the film
about his life Enes Batur Real or Dream? in 2018.3
Conclusion
Users have got rid of being merely content consumers and have become
content producers, with interaction, which is the basic feature of social
media. This situation has presented a democratic sharing environment
which is accessible to users by taking gatekeepers out of the way. Thus,
social media has started to create its own celebrities about various topics,
such as arts or the kitchen. Totally ordinary people can gain and control their
recognition with the help of social media.
In fact, only a few people can earn money on social media, and even
fewer make their living from the content they create (Choi and Lewallen
3 https://www.haberler.com/enes-batur/biyografisi/
336 The New Rising Trend of Social Media: Micro Fame
2018). Still, people take the lives and incomes of people who are like them
as examples, and continue to create content with the hope of being like them.
On the other hand, the difference between micro celebrities and
celebrities has become very complicated. While micro celebrities switch to
TV from social networks, the celebrities taking place in Table 1, above, use
social networks actively, and interact with their fans. In an environment in
which everybody is famous, or acting as though they are famous, the
difference between real and fake is ambiguous. The celebrities which we
are used to seeing on screen have become ‘people like us’ thanks to social
media. The micro celebrities who get chance to be in the same place as these
celebrities promise hope for everyone, and this situation has led people to
produce and consume more.
As a result of marketing and advertising strategies in such a transitional
environment, the effective use of the ‘one of us’ impression, and the desire
for trust and similarity, have resulted in more lifestyle marketing. In this
direction, stars that serve consumer culture are more likely to become role
models for individuals. Social media users who create content with the hope
of being discovered at any moment are at the centre of lives dependent on
screens in the universe of infinite commodities. Social media, which is used
by digital natives functionally, provides them with everything from
entertainment to smartphones, by proving that the most popular one of
anything is obtained through Web 2.0. The idea that fame, which fits within
the palms of users’ hands, is one step closer to each piece of content
produced, is reinforced by those on the ‘friends’ list. Each ‘like’ results in
more alienation than anything else in relation to fame.
The most important issue that needs to be considered here is the extent
to which young people who have grown up with digital technologies and
social networks have expectations about the future, and how they can
survive in real life. It is essential to balance the reputation of the enchanted
world with the capitalist system, through a varied education for young
people.
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Instagram. Howard Journal of Communications, 29(2), 140-160.
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celebrities' Instagram profiles in influencing the purchase decisions of
young female users. Computers in Human Behavior, 68, 1-7.
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338 The New Rising Trend of Social Media: Micro Fame
Introduction
In the digital age, individuals should be equipped with skills such as the
ability to communicate in social environment and networks, the ability to
learn independently in order to remedy deficiencies in knowledge, and to
improve their skills, the ability to work in cooperation, to think on a higher
level, and to use digital environments and technologies (Bates 2015).
Offering these skills to the students of distance education is a necessity. By
using proper digital mediums and technologies, which are in line with
improving the above-indicated skills, suitable education methods,
approaches, and strategies, should be integrated into distance education.
Distance education, in addition to being a popular education method, has
also become quite popular and intriguing today. With the advance of digital
technologies, virtually everybody learns something by being a part of the
distance education system, methods, technologies, and environments.
Institutions in commercial, health, communications, and industry, as well as
the educational institutes, have ended up using distance learning
environments, technologies, and methods, in an effective manner.
Thanks to digital technologies, a revolution is underway in distance
education. The swift advancement of digital technologies in this age is
reflected in distance education brought via virtual environments. With the
indicated developments, different applications in distance education have
become a topic for discussions. Therefore, its importance has increased
significantly (Peters 2009).
With digital technologies, new educational goals, new student profiles,
and new student requirements have brought different applications to the
forefront (Peters 2009). The distance education programs which are directed
by digital technologies, appear as differentiated or as being integrated into
different fields and applications. Reflections on distance education should
not be solely based on technology, as the pedagogic elements should be
340 Distance Education Applications in the Digitalized World
Self-regulated learning
Learners in distance education show a wide range of characteristics in terms
of their level of education, age, needs, and desires. The common
characteristic of these learners is that they learn in virtual environments,
apart from each other. Since learners assume their own educational
responsibility in distance education, they can perform individual learning at
an intensive level. Students of distance education need the skills and
behaviour of planning, monitoring, and assessing their own learning. For
online learning, these skills and behaviours are very important. Distance
education students who learn by themselves should find the information
they are presented with, learn how to analyse and synthesize it, learn to
detect their mistakes, and should know how to reach the right information.
(Peters 2009) From this viewpoint, technologies, applications, or activities,
through which students can control their pace of learning, and which may
support individual learning activities, should be included. The professors
Melike Aydemir Arslan 341
Augmented reality
Augmented Reality (AR) is a hybrid environment, which is the result of the
combination of virtual environments and real-life physical environments.
The virtual elements are combined with the physical environment via
computers. The virtual elements augment the physical environment, and
thus increase its level of reality. Due to the fact that the AR contains those
features, the AR applications have frequently been preferred in distance
learning in recent times. The presentation is achieved with screen, goggles,
projectors, etc. in augmented reality (Hirtz 2008). AR is also frequently
chosen within the distance education aspect of fields such as health, the
movie industry, transportation, engineering, the military, and mainstream
sciences. Augmented reality applications are employed in discussion and
education of the complex, abstract, and often hard-to-observe subjects in
distance learning. Thanks to those applications, students hone their skills
and have opportunities to make observations.
Mobile learning
Mobile learning is the use of mobile environments and tools that are utilized
everywhere for the purpose of education (Hirtz 2008). Mobile learning is
Melike Aydemir Arslan 343
very frequently preferred in distance education in recent years. The fact that
mobile learning is not prohibited by time, place, or devices/tools, largely
makes it preferred in distance education. In particular, the proliferation of
mobile phones and the associated use of mobile technologies in a frequent
manner have made distance education possible through mobile learning.
With mobile learning, learners can read the content of courses anytime and
anywhere, they can watch videos, take exams, and be in touch with other
learners and teachers.
For mobile learning to be used in distance learning in an effective
manner, some designs and strategies are needed (Hirtz 2008, Wagner 2005).
Content in distance education can be presented via smaller packs, students
can be informed with shorter content, important announcements and
information can be shared, education-specific modules or applications can
be presented, and performance support can be provided. These applications
can be realized via SMS and MMS, podcasts, audio files, video
presentations, and mobile-specific apps.
MOOCs are among the most popular, widespread, and striking applications
in distance education in recent times. MOOCs emerged for the first time
when the course on Connectivism and Connective Knowledge (Mackness,
Mak, and Williams 2010) was made open to public. MOOCs can be defined
as online courses which are accessible and open to more people, and, as the
educational materials and sources are free (Zutshi, O’Hare & Rodafinos
2013). MOOCs are platforms that can be joined easily. They require no
formal permissions, and the number of students is irrelevant in terms of
assessment and completing the activities (Breslow et al. 2013).
Anybody with internet access can enrol in a MOOC, can access the
content, and can interact and share the information with peers and other
parties. Universities began employing this technology in recent years in
order to access more information, and to make their courses more accessible
and flexible (Yuan and Powell 2013). MOOCs made professors and sources
in higher education institutes more accessible. This innovative approach has
been welcomed warmly on a global scale (Zhu, Sari & Lee 2018). Since
2008, MOOCs have been prevailing in higher education in the USA,
Europe, Asia, and Oceania. Coursera and edX in the USA, FutureLearn in
Great Britain, Iversite in Germany, MiriadaX in Spain, KMOOC in Korea,
and OpenLearning in Australia, are some of the examples (Kim 2016).
The presentation of MOOCs may show some differences compared to
formal classes. Educators may use online platforms, through which they can
344 Distance Education Applications in the Digitalized World
relay their courses in their classes. For example, educators may use
discussion, social media, and instant communication platforms when
redesigning their MOOCs (Haklev 2011). Furthermore, Flip Classroom,
frequent feedback, and peer reviews, are contributions of MOOCs, in terms
of courses (Hollands & Tirthali 2014). MOOCs employ different
assessment methods. Computer-aided assessment, peer reviews,
certification, and badges, are some of the examples of assessment methods
(Bates 2015).
Conclusion
Today, distance education has begun gaining traction as a structure that
offers educational possibilities, open access, and resources, to everyone,
thanks to digital technologies. In conclusion, the importance of the elements
which comprise distance education are being discussed.
In distance learning, students assume their own self-learning
responsibilities to accomplish their self-regulated learning. In this regard,
programs that will give students skills and habits of planning, observing,
and assessing their self-learning, should be designed and implemented.
Open learning sources are crucial for distance learning. They offer
educational materials to teachers and students to be used in the education
process. These sources should be reviewed, and if necessary, revised, to be
properly used in distance education. Educators may adapt their educational
resources for their own education, and so they can develop their own
curriculum.
Augmented Reality has been frequently preferred in distance
education circles because it complements the physical environments with
virtual elements, in terms of audio and visuals. It is especially used for
relaying subjects that require application, analysis, examination, and
monitoring. Such applications offer students of distance education materials
that support their individual learning processes.
In virtual learning spaces, students of distance education come
together and carry out learning activities. Generally, cooperative-based
peer-to-peer learning also occurs. The spatial distances that students
experience are relieved in such virtual environments. In such environments,
students can be in communication, and interact by working, discussing, and
researching cooperatively.
The opportunity to access distance education applications,
platforms, and contents, anywhere, in a comfortable manner, has increased
with the emergence of mobile devices. Students are now able to read course
contents, they can view videos and undertake exams. They may also
Melike Aydemir Arslan 345
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346 Distance Education Applications in the Digitalized World
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MOOCs_Expectations_and_Reality.pdf
COMMUNICATION SKILLS FOR JOBS
IN THE DIGITAL ERA
Introduction
Efforts to make sense of the transition to the Fourth Industrial Revolution,
which arguably represents a new breaking point in continuity, continue to
show in every area. In this sense, occupations and job markets have also
gained new ground, and become areas of transformation. Transformation
can lead to a demand for skills that may, in turn, lead to new transformations
in the labour market institutions, the job market, and employment, in the
coming years. In this respect, the aim of this study is to discuss how labour
skills will be transformed in the coming years, and the importance of
communication skills in this transformation, using the literature review
method. The study consists of four parts. Following the first chapter of
conceptual explanations, in the second part, the reasons for digital
transformation and the new problems in the labour market will be covered.
In the third chapter, the importance of communication skills in
transformation is examined, and finally, the fourth chapter will examine one
of the most important things to do against the transformation of skills.
The fact that digitalization is intense does not mean that there will be a
demand only for technological skills, because new technologies change the
way jobs are executed. In this sense, demand is created for individuals who
do not have the ability to use the technology effectively, but have the skills
to work in a technology-rich environment, i.e., complementary skills
(Fackler, Funabashi 2018). With the elimination of routine tasks, increasing
emphasis will be focused on skills that are more difficult to automate. Thus,
there is evidence that demand is increasing for communication, leadership,
problem solving, and self-organization in the labour market (Deming 2015).
Enterprises state that teamwork, collaboration, and oral and written
communication skills are potentially valuable, but difficult to find (Casner-
Lotto, Barrington 2006).
These skills, also known as soft skills, or cognitive skills, in various
fields, are different from those technical skills that are hard to systematize
and automate. These skills are quite diverse. The focus of this study is on
communication skills. In this context, verbal, written, and non-verbal
communication skills, effectively expressing ideas, being an active listener,
and communication in different environments (including multilingual),
problem-solving, working independently, continuous decision-making and
350 Communication Skills for Jobs in the Digital Era
1,2
0,8
0,6
0,4
0,2
0
NZL
CAN
CZE
TUR
BEL
LTU
NLD
NOR
IRL
DNK
USA
DEU
OECD
POL
KOR
SVN
SVK
JPN
SWE
FIN
AUS
EST
GRC
GBR
AUT
CHL
ISR
Figure 26-2. Digital skills gap 2012, 2015
Figure 26-2 shows the digital skills gap. Turkey, Chile, the Slovak Republic
and Korea, record high levels of inequality in digital skills, while New
Zealand, the Netherlands, and the Nordic countries display greater
homogeneity in digital problem-solving scores. The digital skills gap
highlights the divisive potential of digital transformation, and the extent to
which digital transformation currently manifests itself in the form of a skills
gap. Although all these transformations seem to challenge technical skills,
it is believed that businesses will undergo a transformation in their
management understanding and in the development of their own skills. In
this sense, it will be appropriate to examine the importance of communication
skills.
and innovative solutions are the most valuable skills for modern companies,
repetitive tasks may not be made by the labour force in future, as they are
outsourced or eliminated by technology. Thus, the ability and capacity to
solve difficult and diverse problems will become vital (Frey, Osborne
2017).
Communication and collaboration: New technology will require a
portfolio of communication and collaboration skills consisting of digital
tools. Communication should be seen as verbal, written, visual, and digital,
at all levels. The importance of digitalization, together with globalizing
world elements, increases this importance. Multiculturalism, which is an
important element of the global world, is one of the areas where
communication needs will be intense. The blending of technical knowledge
with the ability to communicate between disciplines and cultures will be of
value. In this sense, the problems of the world are becoming increasingly
complex for single-disciplinary solutions. The increasing convergence of
disciplines, sectors, and technology, will lead to increased cooperation
between interdisciplinary teams (Davies 2011). For this reason, labour will
need to understand a specific subject in detail, and remain knowledgeable
about a wide range of disciplines.
Creativity and innovation: Creativity is about solving problems,
decision-making, and self-expression. It is also the foundation of innovation,
because creativity involves bringing ideas together, changing and
synthesizing them, and creating new ideas. Future innovation is expected to
be at the intersection of disciplines by combining different fields and
technologies. However, creativity in this sense will not be enough. In this
case, innovative problem-solving methods, investment in new technology,
ground-breaking industries, and the desire to discover information, will be
referred to together (Trilling, Fadel 2009).
Making Use of Data Analytics: Data analysis is the process of reviewing
data sets with the help of software. It is intended to draw more conclusions
from the information contained in the data sets. Data analytics technologies
are used to validate or falsify scientific models, theories, and hypotheses.
The use of these techniques is especially important in determining
problems, which is the most important stage of producing solutions.
Identifying a problem is the only reason for the right solution. In this sense,
determining the problems of the digital age correctly is essential for finding
the right solutions. Businesses and governments should choose to plan the
fastest adaptation to transformation. They need to make estimates and
measurements for workforce planning and talent management. They will
need to develop a new approach that should be at the centre of these
Olcay Besnili Memiş 355
86% 90%
38%
19%
6%
Figure 26-3 shows some data of training, skills and learning, as well as
businesses and governments. According to this, education, skills and
learning will be a problem for 19% in the next 5-10 years. Almost 90% of
enterprises and governments will face these problems, and businesses will
be more effective than these governments.
Undoubtedly, what needs to be done is very diverse, the effects can be
short- or long-term, and governments with labour market actors have
responsibilities. However, as the focus of this study is communication skills,
it is desired to draw attention to the most important actors in this field. For
a business to be successful in the transformation in question, it is very
important that it has an innovative and learning-promoting structure. In this
sense, each business needs to make its own transformation map. These
operations should be carried out by human resources personnel. In this
sense, it is necessary to define human resources in digital transformation as
guidelines in the role of digitalization. Because human resources personnel
are active in all activities related to education and training which enable the
development of skills, using new types of analytical tools to identify skill
trends and skill gaps in the digital age requires continuous development and
transformation. The degree of this activity greatly affects organizational
development, and thus, the current and future performance of any
organization (Hecklaua, Galeitzkea, Flachsa, Kohl 2016).
Digitalization of human resources processes is not mentioned here. This
will develop spontaneously as an obligation of the digital age. Easy
reporting, analysis, and follow-through mechanisms, such as businesses
reducing the time they spend on these issues, energy saving, and engaging
human resources personnel in the labour market, will support the anticipated
skills management.
The future requires human resources not only to study its own strategies,
but also to make predictions that will affect the overall functioning and
strategies of the organization. Predictive analytics play an important role in
the strategic transformation of the human resources function. However, the
communication environment which is expected to be developed by human
resources personnel, which should be defined as a social dialogue
environment, will not only ensure harmony between the employer and the
labour, the harmony between the enterprise and the market, and the
harmony between the demanded and the supplied skills; it will also increase
cooperation and coordination between public institutions, professional
chambers, educational institutions, and business. Only in this way will there
be good aspects of digitalization for the labour market.
358 Communication Skills for Jobs in the Digital Era
Conclusion
The digital age brought by the fourth Industrial Revolution has led to two
different views in the labour market. The first envisages unlimited
opportunities for new jobs, but argues that these developments will increase
the productivity of the workforce and save workers from routine work. The
other view suggests large-scale labour substitution, and that jobs will be
replaced. Both are possible. What is important is to prioritize policies that
will determine whether we will progress to mass displacement of the
workforce or the emergence of new opportunities. Accordingly, the change
in the content of the professions, which is the area in which the
transformation was first demonstrated, led to the redefinition of skills. This
required the development of technical skills as a necessity. However, it
should not be expected that success will be achieved in the global market
by attaching importance only to technical skills. Communication,
cooperation, teamwork, innovation, and the emergence of new problems,
emerge in the new order, where skills such as problem-solving are needed.
It is necessary to understand the importance of the human resources
personnel, who will perform this function for each enterprise in an
environment and culture that supports their personal and professional
development, and should be accepted as guides who enable companies to
keep up with the transformation in the way of the digital age.
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SOCIAL CUSTOMER RELATIONSHIP
MANAGEMENT
HAYDAR ÖZAYDIN
Introduction
As the world gets smaller, and competition increases, companies are
pushing to be in a different position against their customers. The high costs
of acquiring new customers, and the difficulties of retaining existing
customers have made it necessary for companies to get closer to those
customers. Social media platforms have transformed people into active
users who can share their ideas and feelings, create content, and share it. A
large number of users can reach a large number of customers, or potential
customers, through social media channels for businesses. Social media
platforms provide great benefits to companies in this sense. Social media
has a structure that allows both companies and consumers to interact, and
enables bidirectional communication. With social CRM applications,
companies can get to know their customers more closely, interact with them,
and adapt them to business processes. In this sense, companies which aim
for customer loyalty and long-term relationships with customers, must
establish quality relations with their customers on social media platforms,
and develop effective strategies with the customers. As a result of the
structure of social media, the traditional understanding of CRM has
changed. Today, this approach is called Social CRM, or CRM 2.0.
Social customer relationship management is a set of applications that
can be used effectively by businesses in customer-oriented activities and
which facilitate business processes on their social media platforms.
Businesses can organize customer relations systematically with their social
customer relationship management capabilities, can reach the desired
information whenever they want, by means of the databases within the
applications, and increase the satisfaction and loyalty levels of customers.
In this study, the concepts of customer relationship management, social
media, and social customer relations management, are explained in terms of
benefits to enterprises. The renewed structures of these concepts in
362 Social Customer Relationship Management
The rapid growth of the internet, and related technologies, has greatly
increased marketing opportunities, and has changed the way companies
manage their relationships with their customers (Ngai 2005). The fact that
social media is used by consumers has paved the way for marketing and
promotion purposes. Social networks, blogs, web sites, and all kinds of
media help businesses to monitor their customers, to communicate with
them interactively, to make special promotional and marketing activities
with the information the customers created on social media.
In other words, social media has made it possible for a person to
communicate with hundreds, or even thousands, of people about products
and the companies that provide them. Thus, consumers' share of products
and services between them - the consumer effect - is of great importance in
the market (Mangold and Faulds 2009).
These developments have led to a change in the classical customer
relationship approach, and the emergence of social customer relationship
management practices (Kılıç 2017). This approach, rather than communicating
with, and managing, customers, aims to create participatory experiences and
establish dialogue (Baird and Parasnis 2011).
Greenberg (2009) indicated the differences between traditional CRM
and social CRM in the table below (Greenberg 2009).
Haydar Özaydın 367
and even outside working hours. The aim is to avoid the development of
controversial debates, and to deal with crisis situations as soon as they
occur.
Consistency: Interventions carried out through social media should be
consistent with each other, and with other channels, to ensure synergy
between online and offline strategies. In order to achieve this, it is necessary
to understand the needs of both communities, to reach the relevant people
with the right methods, and to ensure the effective circulation of information
within the enterprise with the social networks to be used within the
enterprise.
Transparency: Consumers know very well that the brands they share
through social media channels are not perfect. When they inform businesses
about mistakes they have made, and businesses put in an action plan to
correct these errors, consumers are ready to forgive their mistakes.
Engagement in a true, corporate approach: Social CRM impacts a lot of
people; customers and prospects, but also employees. It is very important
to adopt an institutional approach. Company employees are also members
of social media sites. All members of the team, both employees and
employers, will use the same tools to share common comments and achieve
the desired result. The business must first create interaction within itself.
Harrigan and Miles (2014), in an online survey they conducted with 156
SMEs (small-medium enterprises SMEs), reported that SMEs should
integrate their social media usage with their CRM practices. They formed
their work through seven factors: online community, social media support,
information capture, information use, customer relationship orientation,
social data use, and customer communication. In their study, they
highlighted the importance of customer relations orientation and support
and data issues related to social media use, demonstrated the importance of
customer participation in online communities, and stated that information
flows have a driving role (Harrigan and Miles 2014).
Karadeniz and Gözüyukarı (2015), in research they conducted into the
application of social CRM service quality in customer satisfaction,
examined the effect on of CRM on customer satisfaction. According to the
results they obtained, in order to ensure customer satisfaction, companies
should give importance to the issue of trust. Additionally, businesses’ social
media accounts, and in the pages on which they appear, should pay attention
to social sharing (Karadeniz and Gözüyukarı, 2015).
Vural and Okmeydan (2016) aimed to identify customer relationship
management activities conducted through social media by fashion brands
operating in Turkey, and to examine the forms of communication that they
established with their target audiences through these media. Within the
scope of their research, they stated that brands which operate within social
media, which include the customer in the process, via their ‘shares’ on
Facebook, Twitter, Instagram, etc., and which asked questions on their own
webpages, quickly responding to consumers who share proposals and
complaints, are significantly more successful at achieving customer loyalty
and achieving two-way communication with customers. However, they
concluded that followers who believe that they are not taken seriously by
the brand, or that their comments are not evaluated by the brand authorities,
share posts in their social media accounts which do not benefit the firm, and
this situation negatively affects the reputation of the brand (Vural and
Okmeydan 2016).
Similarly, a study by Dewnarain et al. (2018) stated that, in the case of
hotel services, the consumer relation context is a key player in the existing
relations within CRM, social media, and brand loyalty. They stated that they
can evaluate a firm’s competence in terms of current CRM and technology-
based CRM for service providers in the hotel industry, and determine the
invisible dangers, before investing in social CRM practices. It shows that
SME customers use social media to produce content, to influence other
customers through positive reviews, and to mobilize others for brands or
products. They also stated that the customer brand relationships on social
Haydar Özaydın 373
media platforms will not always create positive results. Hotel managers can
learn negative views and comments from social media platforms, and this
process can help them to win new customers, or keep their existing ones, by
changing their services and product offerings (Dewnarain et al. 2018).
Kantorová and Bachmann (2018) conducted a survey of 362 companies
in the Czech Republic, using a survey of 54 questions focusing on issues
such as the importance of marketing and CRM practices, relationships with
customers, online communities, social media use, and the acquisition and
management of information. The findings show that large-scale firms can
create and strategically manage their own online communities and manage
the acquired information better. On the other hand, it was found that small-
scale firms use social media to communicate with their customers much
more than large-scale firms (Kantorova and Bachmann 2018).
Kim and Wang (2019) emphasize that the companies which invest in
social media applications will get significant CRM advantages and increase
the market value of the company, so that social CRM opportunities play a
critical role. They also advised companies to develop strategies to create
more customer relationships in social media, to enable customer
engagement and interaction (Kim and Wang 2019).
Conclusion
The dizzying development of technology is spreading in every field in
people's lives. The internet, which has become a part of people's daily lives,
provides the opportunity for them to reach the information they want at any
time. Through social media platforms, people can both share and access the
information they are curious about. The fact that social media is popular has
made it necessary for businesses to be on social media. Rapidly-changing
processes in today's markets push firms to be ready for any situation.
Therefore, companies have to follow and understand what is happening
around them. Thanks to the technology developed in communications, it has
become more important to be able to communicate with customers, and it
has become easier and faster to reach them. However, the fact that this
situation may not be adequately managed by companies, can lead to the loss
of customers, contrary to the purpose of the companies. Nowadays, with the
development of information technologies, increasing competition, and
globalization, there is a situation in which customers realize the alternatives
and give importance to quality.
Businesses that perform both physical and online sales processes not
only manage the changing business structures with social media, but also
recognize the changes in customer perceptions, and take rapid action. High
374 Social Customer Relationship Management
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376 Social Customer Relationship Management
HASAN AĞDEMİR
Introduction
Even though investments were made in past periods by enterprises creating
an overall perspective on green marketing, and including new beneficial
information to the literature, enterprises today are driven towards investing
along with customer expectations. Conscious customers’ awareness of the
impact of the products they use on the environment, their need for
information about products, and their preference for environmentally-
friendly products when buying, have all gained importance. Within the last
century, the prevalence of environmentally friendly products has increased
in the selection of customers. Green marketing envisages product quality
improvement, from the raw material stage to end-user consumption.
Today, enterprises aim to produce products that cause the least harm (or
no harm at all) to the environment, and continue to make improvements in
this direction. The concept of green marketing has loomed large in
encouraging customers to prefer products that cause the least damage, and
to increase their sensitivity towards the environment. Enterprises that care
about green marketing follow a green road map in their product, price,
distribution, and promotion, processes.
A new economy has emerged as a result of globalization, improvements
in technology, and changes in the commercial lifestyle. As a result of the
merger of the internet with trade, e-commerce has emerged as one of the
main structures of the new economy. The facilities provided by e-commerce
have enabled the parties to operate in a wide range of areas, from business
to business (B2B), business to consumer (B2C), consumer to consumer
(C2C), consumer to business (C2B), government to business (G2B) and
government to consumer (G2C). The biggest advantage of e-commerce for
individuals, and a society comprised of consumers, involves the selection
of the most affordable, environmentally friendly, and high quality products
and services, in an unlimited product range.
378 The Role of E-Commerce in Green Marketing
The green price: The green price is an element of the green marketing mix
which affects consumers’ purchasing behavior. The other elements of the
green marketing mix are cost elements for businesses, where the green price
is an income element for businesses. Decisions on price are more flexible
than other elements of green marketing. Nonetheless, since this element is
not taken into account by enterprises, this issue influences the purchasing
behavior of consumers for green products (Yıldız and Barut 2016).
The green place: The place of distribution involves a process that includes
all types of goods, services, and information flow to ensure meeting the
consumer needs, the flow of raw materials within the supply chain from the
departure point to the final arrival point, flow and storage of operational
inventory in an efficient and cost-effective manner (Biner 2014).
The green promotion: Promotion is the way companies communicate
with consumers about product offerings. Promotional activities are used to
achieve certain objectives, such as (Kacur 2008):
Increasing sales,
Maintaining and increasing market share,
Creating and increasing brand familiarity,
Forming a positive basis for future sales,
Informing the market,
Gaining a competitive advantage over competitors’ products and
market positions,
Increasing the efficiency of promotion.
E-commerce
up. With the various security measures, the spread of e-commerce has
increased (Özbay and Akyazı 2004). Nowadays, the importance of
obtaining accurate information is becoming more prominent. Therefore, it
is seen that advances in information and communication technologies have
an important power of economic and social development. Improving the
technological structures to meet needs is seen to have a crucial role in
creating sustainable competition, increasing productivity and quality, and
reflecting technology towards all applications.
Conclusion
Changing perceptions towards environmental issues, along with increased
adverse pressure, are being caused by industrialization and the development
of technology, the increase of opportunities as a result of the development
of many industrial areas, the increasing demand of people for profit, and the
destruction of the ecological balance as a result of the unregistered use or
misuse of natural resources. Enterprises aim to cause less harm to nature
during production. Consumers’ consciousness, awareness, and interest, in
this issue, accompanied by their pressure, are among the reasons for
enterprises to take action. The extent to which many green products should
be produced, and the extent to which businesses contribute or cause harm to
nature in terms of the marketing perspective, have become subjects on the
agenda. Migration from rural to urban areas for reasons such as population
growth, technology development, and industrialization, accompanied by
irregular construction in cities, all result in environmental, air, water, and
excessive noise, pollution. Environmental pollution is mostly caused by
waste-generating enterprises which utilize natural resources throughout
production processes. Chemical and toxic substances, in particular, do
extreme harm to the environment. Due to such problems, enterprises should
give importance to environmental pollution before and after production. In
order to sustain a liveable world for future generations, first of all,
businesses should preserve nature within social responsibilities, and reduce
or eliminate the causes of environmental pollution. Green marketing is a
marketing method that enables the regulation of the methods to be used in
the satisfaction of the desires and wants of people without harming the
environment. Green marketing, which includes four structures of marketing
(product, price, place and promotion), in addition to providing new
strategies for enterprises, is a broad concept that involves meeting the needs
of consumers more efficiently, producing better quality, offering favorable
price advantages to consumers, and ensuring longer shelf-life for the
products which acquire these properties, without causing detrimental
Hasan Ağdemir 387
impacts on the environment and natural life. With the increase in the
population of conscious consumers, consumer demands change course. The
importance of environmentally-friendly products is increased, and
conscious consumers have begun to prefer products that do not harm the
environment, and consumers have refrained from consuming harmful
products. In this way, enterprises that take customer requests into account
have begun to implement new, green, marketing strategies. Businesses can
restore their reputation with green marketing and transform into stable
structures. It is essential for businesses to adopt green marketing concepts
as management culture, and to express their social responsibility towards
the environment, rather than having to embrace it in order to avoid certain
social pressures or legal consequences.
It is necessary for businesses to conduct activities in compliance with
the digital age to achieve sustainable growth. E-commerce primarily
constitutes a significant advantage for small and medium-sized enterprises
in terms of access to global markets and the countries’ economies. In this
context, e-commerce is considered as an instrument that enables businesses
to venture into foreign markets.
Due to people’s needs, and the scarcity of time, the prevalence and
preference of e-commerce are constantly on the rise. The opportunity to
choose the most affordable, quality, product, is the biggest benefit of e-
commerce offered to consumers.
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DIGITAL DESTINY:
PERCEPTION MANAGEMENT IN NEW MEDIA
ELİFNUR TERZİOĞLU
Introduction
Considering historical process, technological, economic, political, social,
and cultural developments have an influence on social life in every respect.
Thus, transformation in social life creates radical changes in the way of
societies’ perception and interpretation of the world. At the center of this
transformation, in addition to political, economic, social, ideological, and
cultural factors, new media, new digital communications, such as mobile
technologies appear effective. Following industrial societies which have
been in effect for the last three centuries, in the 21st century, the thought of
entering a new civilization and social structure period has been revived, and
has spread around the world. Various names are proposed for this new
society, and the main ones are the post-industrial society, the postmodern
society, the knowledge-based society, and the information society (Uluc
2008). In the 1970s, the definition of a new society, which evolved from
Daniel Bell’s concept of a ‘post-industrial society’ with knowledge and
technology in communication, was widely accepted, especially in the USA
(Martin 1988). When changes in the structures of communication
technology in modernization theory are observed, emergent stages made the
world a global village in the 1970s and 80s and a global city in the 1990s
and 2000s. According to technological determinists, the globalizing world
is also becoming a knowledge-based/information community, thanks to
computer and internet technologies in the 1990s and 2000s, as long as
computers and internet connections are available in homes, schools, or in
entertainment centres (Erdoğan & Alemdar 2010). Technological
developments are becoming more and more widespread each passing day,
and have made access to information easy and fast. Although there are many
positive results of this, it is not possible to determine the source of
information, to ensure its control, or to obtain its accuracy and reliability at
the same pace, and this situation has made people and societies more
vulnerable over time.
392 Digital Destiny
preferred tools recently and which is the source of the ‘ new social media’
, has become the most effective means of communication in societies’
perception. Today, along with the increasing importance of speed, digital
developments through technology provide individuals with a data source
and some of their relations with the internet. Boundaries between
information and communication have been re-set with digitalization. Social
structures, perceptions, and interactive communications have begun to take
form in electronic environments (Akyazi, Neseli, Yilmaz 2014). Therefore,
each new development which is influenced by the interaction between
communication technology and society, has brought to mind the inclusion
of new voices and opinions in the information society. Traditional mass
media, newspapers, radio, and television, have different features. The
newspaper includes images and text, while the radio transmits only sound.
Television is more mobile, and facilitates both viewing and listening.
Lapham (1995) used the words ‘hybrid model’ for the internet, because it
contains all the properties of traditional and modern media. To Innis (2006),
the means of communication have a determinist impact on the forms of
social organization. In fact, new technologies and the opportunities they
offer, lead to the disappearance of the old order and its values, and the
formation of new order. As stated by McLuhan (1994), the media entails
people’s participation after perception. Thus, the new value codes formed
by individuals restructure their minds. This is because the reorganization of
the mind is under the pressure of different cultural and ideological
messages, with digitalization and the reconstruction of a world perception.
Alright, what is this perception?
Perception is an awareness of what is happening and the process of
interpreting it. The concept of ‘perception’ is influenced not only by
individuals, but also by social groups, social institutions, and organizations,
or, in short, all of society, by the shaping and determining characteristics of
the media. Thus, it would not be wrong to say that the media determines the
agenda, by means of the mass media.
The concept of perception is defined as “the process of interpretation of
sensations and process of making them meaningful” by Morgan (1981). In
addition to this, Mosa (1999) identifies perception in a different way, as
“attention and interpretation of environmental stimuli detected by sense
organs.” Considering all these definitions, perception is the individual’s
interpretation of signals coming from the outside world.
394 Digital Destiny
The ‘receptors’ come first in the perception process. Here, what we call a
receiver is formed by the sense organs, and these sensory organs are exposed
to stimuli in the environment, in accordance with their structures, functions,
and attitudes, associating them with the nervous system (Cuceloglu 1999).
As shown in Figure 1, the second stage is the stimuli from the environment,
and these stimuli are formed within the society in which people live. As
Cuceloglu mentioned, the inputs reaching the nervous system via the
sensory organs interact with the individual’s experiences and psychological
processes after the first process stage, and the information received begins
to be interpreted. Later, it leads to an influence on the individual, and then
a positive/negative response. It is obvious that inputs included in the process
by recipients are processed in the nervous system and affect the individual’s
perception of the environment. The final stage of the detection process is
called ‘the final operation’ and enables the perceptual element, i.e. the
formation of perception. When a stimulus comes up, a target audience firstly
needs to notice this. If the stimulus is not powerful or impressive enough, it
will not attract the attention of the target audience (Islamoglu ve Altunisik
2008). In other words, it is not possible to mention perception without
attention. After drawing the audience’s attention to the event or message to
be conveyed, the target audience evaluates this message with its own
experience and knowledge, and the message or event is understood and
interpreted, with the existing knowledge and experience of the audience,
and thus perception occurs. In summary, the individual receives the stimuli
concerning him/her, interprets it in his/her own mind, responds
positively/negatively, and completes the process of perception. The
significant point here is the continuation of the same perception process in
Elifnur Terzioğlu 395
the negative side (Griessman 1968). In short, the media which is occupying
the minds of people can easily manage perceptions, if it takes into
consideration the priorities of society. The media allows people to learn
about events happening in their community. However, it sometimes
presents a fictional world as if it is real, instead of a real world. According
to some studies on the media, the media sets the agenda and helps society
develop attitudes and behaviours, while it reinforces ideas, attitudes, and
behaviours formed by environmental effects, rather than creating ideas and
attitudes (Picard 1991). Accordingly, the more the media supports society,
with interpersonal relations, rather than seeking to persuade it, the more the
media’s ability to spread ideas increases. This corresponds to the theory of
“Two-Step Flow of Communication.” To Katz and Lazarsfeld (2006), the
“Two-Step Flow of Communication” theory takes place by means of the
media first spreading to the dominant powers, and then to the public through
the sovereign powers. In other words, the media is more effective with the
introduction of the dominant powers, and starts to act as a supporter rather
than a convincer. Eagleton (1991) argues that when the media is evaluated
in the scope of perception management, it helps dominant powers, or else
the dominant power controls the media. It can be suggested that the media
has caused changes in attitudes and behaviour in the audience, not directly
but indirectly, because the media has an objective to accomplish the
dominant powers’ aims.
The importance of the digital environment in the communication process
is increasing day by day. The new media tool, internet communication, is
essentially the digital transmission of information, and in fact, the digital
message is the only example that can be applied in this field. However, the
internet is only a part of the world of digital communication. The digital
communication network enables many people to communicate with each
other simultaneously, and to create perceptions (Lee and Messerschmitt
1990). Manovich shows that the developments of new media go back to the
1830s. This process began with the inventions of Charles Babbage’s
‘analytical engine’ and Louis Daguerre’s ‘daguerreotype’, and continued
until the development of a modern digital computer in the mid-20th century.
New media emerged as a result of combining these two historical
developments, and the transformation of all existing media into digital data
(Manovich 2001). The social media statistics report “Digital Around The
World in 2018”, prepared by WeAreSocial and Hootsuite, reveals that there
are now more than four billion people around the world using the internet.
Over half of the world’s population is now online. The number of internet
users in 2018 is 4.021 billion, up 7%, year-on-year. As is seen, it is clear
398 Digital Destiny
that the internet is the most important factor shaping new media and
perceptions.
and have started to use the technology by following the practices closely,
increases the importance of new media tools in social life. As new media
has increased its importance, with the use of commercial media, mostly in
the marketing sector, it has been used by perception managers actively as a
tool in the national and international fields. Because of the nature of new
media, perception managers can easily apply all kinds of propaganda
through this channel. Perception management activities carried out in the
past through classical media can be announced to the masses under the name
of peaceful actions and activities through social media and behaviours of
the masses can be directed. Along with developing technologies, individuals
interact with more people than in peer-to-peer communication, and it has
turned into a new and mass social environment in which people get in
contact with others on the internet. Therefore, the best way to affect the
ideas of those people who communicate in this social environment is to have
a voice in the way that people prefer to have information about what
happens around them. In this case, perception managers come into play, and
can guide the audience by sharing right or wrong information they want at
any time, through the channels they want. Perception managers have
increased their activities related to these new fields as new media becomes
widespread in the world. The starting point for social movements can be
accepted as new media, but perception managers have also succeeded in
identifying the sensitive points within the target audience and creating the
agenda. According to the purpose of perception managers, various
information spreads to the target audience via social media, having various
positive/negative effects on the audience, and directing opinion in certain
directions (Scott 1991). As a result of the development of technology,
situations and events which have an influence on people around the world,
and the reactions to these events, have started to resemble each other.
Although the individual characters and values of communities are taken into
consideration, it can be said that the development and growth of social
events are similar in all societies. Along with the development and
expansion of new media, social movements, which are known as peaceful
actions, have started to show themselves, and governments are developing
new techniques by focusing on relevant practices with the aim of
maintaining their own order, while the perception managers do it to achieve
their goals. The use of new media is important, not only for perception
managers but also for the target audience. Information, which is conveyed
to the target audiences through new media tools in an uncontrolled manner,
can affect the thoughts and behaviours of the audience, if they are accepted
(Coviello 2005). Considering the number of new media users, it can only be
Elifnur Terzioğlu 401
Conclusion
Information and communication technologies are currently developing at an
unprecedented pace. In this way, access to information becomes easier, and
interpersonal communication and mass communication are provided in a
more comfortable way. Developments in information and communication
technologies affect daily life deeply as well. All of these technologies allow
for the transmission of messages from one point to another rapidly. In
addition, mass media, which is increasing its influence nowadays, is
integrated with computer-internet systems. As mass media has become
computer-based and internet-based, these technologies have been given
‘new’ status. With new communication technologies, people have found
opportunities to move from passive to active positions. In the face of
traditional media, which many media theorists describe as a limited and
restrictive form of communication, new media, which offers the potential to
be more active, is becoming increasingly common . In this paper, the role
of the new media concept in perception management, which eliminates the
limitations of the traditional media in accessing and delivering information,
and increases users’ control and productivity of the content of information
and information channels, has been discussed. Digital communication-
information society paradigms refer to communication technologies which
are included in traditional media, presenting information in social
circulation. These technologies have also taken their place in the process of
perception management, because they have shaped many areas of social life
402 Digital Destiny
with various innovations. Today, the new media tools that have become the
most important means of perception management, and the creation of
perception and opportunities, have transformed the lives of individuals, and
have had very important effects on interpersonal communication and
identities. While people are following developments in the social, political,
economic, cultural and technological fields, delivering the news by
manipulating it, or deliberately deceptively, leads to differing perceptions
of ideas or services, or the formation of ideas and opinions that are far from
their original purposes. As a result, the participants' ability to express
themselves as they wish through the new media tools is becoming very
important in mass communication and use of new media. With new media
tools that can be accessed easily and quickly, users can share the content
they want without permission from any authority. Thus, evaluations made
by other users are accepted, criticized according to perceptions created, and
delivered to other users. This shows the importance of new media in terms
of the conscious spread and control of knowledge, which is the basis of
perception management. The numbers we have mentioned above, which
demonstrate the use of new media tools around the world, reveal the speed
of new media and the field of activity in perception management.
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NEW ADVERTISEMENT TOOLS
IN THE DIGITAL AGE
Introduction
The competitive environment, which has intensified over the last few years,
has forced enterprises to conduct planned and successful communication
campaigns. In order to sell the goods they produce, they must do far more
advertising than previously, because today, they are having difficulties in
reaching their target audiences and getting ahead of the competition . The
internet is becoming the most important tool for enterprises who wish to
reach their target audiences swiftly, and to be successful against their
competitors, in terms of establishing communications. As the internet
advances and spreads, digital instruments, such as computers, phones, etc.,
are becoming essential pieces of everyday life.
The internet, which has an ever-changing and advancing character, also
plays a certain role in changing the advertising tools. It is thought that the
emergence of the internet has led to the decrease in the overall effect of
traditional advertisement mediums, such as radio, TV, newspapers, and
magazines. It has also been suggested that the enterprises’ desire to reach
more audiences with less cost has caused them to move further away from
traditional advertising mediums and to approach digital advertising.
The fact that traditional advertising does not allow reciprocal
communications with target audiences is another factor that leads
enterprises towards digital advertising.
As social media has become popular, enterprises have begun utilizing
social media in the advertising of their goods and services. Through social
media, they get the chance to establish mutual communications with their
target audiences, and have the opportunity to promote their products in a
natural manner.
In a nutshell, advertising tools, along with advancing technology, vary
to a great degree, from signs in windows to the tools that are placed within
internet games and posted to online sites, or to some sections of videos.
406 New Advertisement Tools in the Digital Age
Internet advertising
Websites are actively used for promoting goods and services, conducting
sales, and performing after-sales services. Furthermore, advertisements can
be placed on websites for certain prices. Such advertising practices can be
Hatice Nur Yıldız 409
Visibility: Such ads are priced based on their number of presentations. The
ads are switched in turns, depending on the number of visitors to the page
(Elden et al 2005).
Window-in Window: A second ad that pops up right after the first one is
used to express the content of the first ad. These successive ads can be in
different formats. The first window can be a pop-up, while the second one
might be a banner (Elden et al 2005).
Internet ads have their pros and cons. The advantages of the internet in this
regard can be listed as (Elden et al 2005):
Companies can promote their goods and services 7/24 in a non-stop
fashion.
Companies, through the internet, get the chance to establish one-on-
one communications with their consumers or customers. Thanks to
this reciprocal communication, companies can obtain detailed
information regarding their target audience and can get data on how
many people the advertisements have reached.
Since there is no consumption of materials, such as paper, in digital
advertising, environmental or visual pollution does not occur.
Furthermore, this decreases some of the associated costs.
When a problem occurs regarding the product or services, the
companies can rectify and update them instantly.
Elements such as videos, sounds, images, and writings, can be used
together in the internet medium.
The message of the advertisement can be relayed to the target
audience after being personalized.
The disadvantages of internet ads are listed as follows (Elden et al. 2005):
Advertising messages, sent by e-mail, can be forwarded to anybody
and everybody, no matter whether they are interested in the product
or not.
The lack of the element of trust in relation to the perceptions
associated with internet shopping makes people nervous of internet-
based purchases.
Compared to the more conventional mediums, internet ads are not
used effectively, from the viewpoint of advertisers.
The important point regarding internet advertising is the necessity that
the virtual environment and the traditional environment should support each
other. An advertisement for a brand, placed both in digital and traditional
media, can be a good strategy (Elden et al. 2005):
Hatice Nur Yıldız 411
Advergame advertisements
The advergame, which is preferred by marketing people who want to head
in a different direction, away from conventional marketing methods, is
generated in order to increase brand recognition via advertising messages.
Individuals who play games in the advergame medium, use the offerings of
the brand and harmonize the relevant products and services with the game
(Telli Yamamato 2009). It is also possible to sum up advergames as those
played in order to ensure brand recognition by integrating marketing. The
most crucial characteristic of advergame applications is that they are a
process for building a positive relationship between the brand and the player
(Aymankuy et al. 2016). The most important advantage of advergame
applications is that users do not encounter the advertisements in a direct
manner, and they are subjected to the messages associated with the goods
and services using the game as a construct. Within this context,
advergaming offers a chance to reach individuals who are bored with
advertisements delivered via traditional tools, or those who have developed
defense mechanisms against traditional advertisements. Due to the fact that
the messages in advergaming applications are placed inside the construct of
the games, in a natural way, they are perceived as advertising messages that
are separated from the whole (Elden 2016).
In order for advergame applications, which are preferred for reaching
younger consumers, to succeed, they should have the following
characteristics (Özkaya 2010):
They should be in harmony with the characteristics of the product
or the brand to be advertised,
The games should be accessible to all users, therefore, it should be
free to play,
They should have some motivating features in order to draw the
attention and to ensure the participation of the players,
In order to ensure constant player involvement, they should
implement a ranking or rewarding system,
They should not allow players to lose focus, and should hold their
attention,
Their construct should be neither simple nor very easy,
They should be visually intriguing,
The brand to be advertised should offer an experience to the players
within the game,
The database should be well designed,
The fiction should reflect the competition well, and should
embolden the players,
412 New Advertisement Tools in the Digital Age
Mobile advertising
Mobile phones are used for marketing purposes in terms of their role in
meeting communication needs and the features they have. The main features
of mobile phones that make them useful for marketing purposes are
(Barutçu and Öztürk Göl 2009):
Through mobile phones, visual, written and audio communications
can be established,
Mobile phones are readily portable due to their size,
Mobile phones have become tools for marketing for wholesalers
and manufacturers,
They offer multi-channel shopping and trade media,
Via mobile phones, users can make payments or reservations.
Mobile advertising is described as publishing advertisements through
mobile phones (Yang 2007). Mobile advertising is relaying a message that
is associated with products, services and opinions, through mobile devices,
for promotional purposes (Li and Stoller 2007). Mobile ads that have
interactive and multimedia features may offer a richer experience to
consumers (Raines 2013). It is possible to organise the types of mobile ads
into three groups, these being SMS, MMS, and Bluetooth. SMS (Short
Message Services) is the name given to the process of sending and receiving
Hatice Nur Yıldız 413
VLOGS
The term, VLOG is derived from the combination of the words ‘video’ and
‘blog’. Vlogs, usually explained as video diaries, can be about any number
of topics that the vlogger, meaning the user, selects. Vloggers can create
content on a wide range of subjects, from make-up to cookery recipes; from
infant care to discussions about daily life (İnanç and Cesur 2018, Özdel
2018). Vlog entries, which can be downloaded and stored to be viewed at a
later date, are made regularly, and may integrate embedded videos or video
links with texts and images. The phases of a blog are like the following (Gao
et al. 2010):
Creation: In this phase, the vlogger compiles a video and uploads
it to a hosting site.
414 New Advertisement Tools in the Digital Age
Influencer advertising
The fact that consumers want to know about the experiences of users, and
that they want to listen to their suggestions, makes influencer marketing all
the more important, especially, as social media is getting more and more
Hatice Nur Yıldız 415
Trans-media storytelling
In the old media, the audience was in a passive position, accepting whatever
it was presented with, as it was. However, in new media, the audience may
involve slow storytelling, and can have a more active role. Especially in the
transmedia storytelling offered by the new media, a meaningful whole is
416 New Advertisement Tools in the Digital Age
obtained when various stories in each platform are pieced together, even
though they have different meanings, and this gives consumers a sense of
satisfaction (Karcı 2019).
In transmedia storytelling, the story is not told via one single media
platform. The story is segmented, and each segment is experienced on a
different platform. Each platform that publishes the story tells it based on
its own mechanics. In other words, the story is published based on the
characteristics of the platform. The audience may experience a story that
they read in a book, on another entertainment platform. Therefore, while the
audience has a written experience in a book, they also experience different
tastes due to direct contact with the entertainment medium (Dönmez and
Güler 2016).
Transmedia storytelling is completely participation-based, and the
audience has an active role in the creative process. The audience gets to be
a part of the experience. Since transmedia storytelling offers the audience a
chance to interact, and to add content, the motivation of the audience is also
boosted (Hayati 2012). Transmedia storytelling has seven principles, which
are (Jenkins 2009, Pratten 2011, quoted by Çetinkaya 2017):
Spreadability and drillability: While spreadability expresses the
active participation capacity of people into media content through
social share networks, drillability is described as the encouragement
of people to go deeper under the skin, and to search for the
resolution hidden under the surface. Transmedia draws its audience
deeper, and asks them to search for more.
Continuity and diversity: Transmedia campaigns provide the
feeling of continuity, and this feeling is sustained and maintained
by the participants. The diversity makes it easier to dive into the
story-world.
Immersion and extractability: This indicates the immersion of the
participants into the story and their ability to create different stories
with their participation.
World building: The ability of the participant to interact with the
world, told in a direct manner.
Serialization: This is dividing a story and telling it across different
platforms,
Subjectivity: This indicates the viewpoints, directed at different
characters,
Performance: indicates the amount, or the capacity of, the
participation offered by the participants.
Hatice Nur Yıldız 417
Conclusion
In recent times, new ways have been employed in advertising. It is now well
understood that advertising can be carried out in online environments in the
digital age, in addition to the traditional mediums. When the results of the
studies are reviewed, it is concluded and projected that the use of the internet
and mobile phones is on the rise, and this trend will continue. Due to reasons
such as low cost, the ability to reach a higher volume of people, the ability
to establish reciprocal communications with the target audience, sending
personalized messages, and opportunities for establishing strong and long
term relations with customers, it is seen that enterprises head towards new
advertisement methods. It is also understood that the environment which is
created by using the new advertisement methods, is perceived as sincere,
and involving the customers in the environment forms a sense of trust
towards products and services.
However, thinking that all the methods practiced in the digital age are
welcomed with open hands would be a big mistake. It is seen that methods
such as mid-rolls, which interrupt the video experience of the target
audience, are regarded as annoying by the customers. The fact that
purchases made over the internet may not be considered trustworthy by
customers, and the fact that the messages can be sent to irrelevant people,
can be indicated as negative aspects of the new medium.
418 New Advertisement Tools in the Digital Age
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Barutçu, S., Öztürk Göl, M. (2009). Mobil reklamlar ve mobil reklam
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Bergh, B. G., Katz, V.H. (1999). Advertising Principles. USA: NTC
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Bozkurt, İ. (2014). İletişim Odaklı Pazarlama. İstanbul: Mediacat Kitapları
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420 New Advertisement Tools in the Digital Age
AYHAN DOĞAN
Introduction
Organizations which are individually structured as open systems, are
affected and influenced by numerous internal or external situations and
events. When necessary actions are not taken in a timely manner, the
indicated situations and events may turn into crises. Crises arising from
unexpected circumstances, are extraordinary events which threaten the
existence and the goals of an organization, negatively affecting decision-
making mechanisms by creating time-related pressure on executives, and
should be dealt with swiftly. On the other hand, crises are also conditions
that may present new opportunities. In both cases, coming out of a crisis
ahead may only be possible by adopting effective crisis management. The
way to manage a crisis, in pre-crisis, crisis, and post crisis periods, is
through practicing efficient crisis communications. When the crisis
communications process that is outlined herein is implemented accurately
and attentively, it is possible to navigate through a crisis with the minimum
possible damage, or with no damage, or it may even be possible to turn the
crisis into an opportunity.
Crisis communications
Dealing with a crisis, which is an extraordinary situation that usually catches
organizations and their executives off guard, and which disrupts the
decision-making and executing mechanisms by impacting the ordinary
operations of an organization, requires a strategic management approach. A
strategic approach is associated with the executives, simultaneously
benefiting from various branches, such as law, management, psychology,
economics, social-psychology, communications, etc. By utilizing such
disciplines in a timely and relevant manner; it is quite possible to navigate
through crises.
The key to crisis management is keeping the information and the
communications under control. No matter whether the necessary information
422 Ayhan Doğan
A spokesperson and the names and contact info of the crisis team,
Information on the level of the crisis,
What information will be prioritized in the first response, and how
the first response will be in the media,
Warning and notification procedures,
A situation room with the necessary and adequate number of staff
and communications materials,
A plan that will be followed in communications with the
shareholders,
A communications list that includes the messages and the
publications,
The use of a standardized language and format in all
communications.
different units of the organization. Such people can be directors from human
resources, media operations, and logistics departments. After forming the
crisis communications team, all the personnel within this team should be set
out in a detailed manner, and should also be relayed to the relevant person(s)
in written form (http:www.coloradononprofits.org). Furthermore, a crisis
communications center, in which the crisis communication team can be
gathered and can operate at the moment of a crisis, should be set up within
the crisis management center. In this center, all equipment that the crisis
communication team may need should be made available.
Selecting the crisis-related spokesperson
After the crisis communications team is formed, the crisis spokesperson,
who will provide statements to the target audiences (such as the media,
shareholders, employees, clients etc.), should be selected. The crisis
spokesperson is tasked with providing the basic crisis messages, and, after
indicating in which phase the crisis at and stating the current status of the
organization to the target audiences, answering the questions coming from
them. Although there are discussions regarding who shall be tasked with the
role of the crisis spokesperson in case of a crisis, the common opinion states
that the best fit for the task is the CEO of the organization. This is because
the crisis spokesperson should be one of the people with the best knowledge
regarding the organization.
Selecting the crisis spokesperson in organizations is a very delicate
matter. Therefore, some criterion should be followed when selecting a crisis
spokesperson. These criterions are listed as (Göztaş 1997, 35-36). The
spokesperson should:
Know the organization well, and be equipped with assessment skills,
Be compliant, not allow him/herself to be provoked, and should not
be sentimental or aggressive,
Be attentive to his/her attire and physical appearance, and let others
feel his/her professionalism.
Have an image that shall not be shaken easily. His/her pressure
points should not be common knowledge.
Be a person that is a master of the subject, can answer the questions
without drifting away from the subject matter, and know what to say,
and when to say it,
Use initiative.
situations that the organization may face in the future, and creating crisis
communications plans that suit such scenarios, may enable the crisis
management team to act faster and be comfortable if the organization faces
a similar crisis. This will yield benefits in terms of returning to ordinary
operations.
When conducting a situation analysis, there are some questions that the
crisis communications team should be asking. They are listed below
(http://www.coloradononprofits.org):
Who, or which department from the organization, can provide
information in relation to the crisis?
What is the situation? What will be done?
What is the first response/action to be given/taken?
Who knows what regarding the crisis?
Who are the target audiences?
What could the needs of the personnel be?
What is the interest and response of the target audience regarding
the situation?
Who is being affected by the situation? What is their status?
What does the internal and external target audience feel?
Which crisis communications response strategy is appropriate?
What are the things to be disclosed and not disclosed?
Which communications channels shall be used? Who from the
media shall be contacted?
Who will process the communications network list, and when will
it be processed?
Choosing the response strategies to be employed in these scenarios,
prepared for the crisis communications in pre-crisis periods is vital.
Choosing the most suitable response strategy depends on accurately
defining the target audiences. If the target audiences are selected properly,
the basic communication messages that fit them best can also be determined
without any error. Drafting a chart as shown in Table - 2 for the target
audience analysis will ease the burden of the communications team.
Hatice Nur Yıldız 433
Impact status
Problems
Communication
variables
Basic Messages Basic Messages Basic
Messages
factions should I get in touch”, “what are the most suitable communication
tools in order to reach to those factions?” and “which faction provides value
to which private information?” The answers to those questions will point
out who should establish communications, what to say, and how to address
each group in the best possible manner (Lucke 2008, 118-120).
When the crisis communication plan is compiled, determining how the
organization should respond to each crisis scenario, and how the reputation
of the organization will be reflected positively against which question, will
make it easier to prepare the basic crisis message. The basic crisis messages
are prepared be stated by the crisis-related spokesperson of the organization,
and to be featured in the media. Those messages should certainly be
included in the written communications plan. In order to determine the basic
crisis communication message, first, the following questions should be
answered (Quoted from Walaski 2011, Eğinli 2014, 51).
What communications are we establishing?
Who is the target audience(s)?
Regarding which subject does the target audience demand
information?
What do we expect to obtain this?
How shall we establish communications?
How shall we listen?
What kind of a response shall we give?
Who shall realize the plans and when?
Which plans have we made for what kind of problems and obstacles?
In the end, did we succeed?
radio, TV, and newspapers, for transmitting the basic crisis message, it is
possible to utilize all communication channels such as face-to-face
meetings, public gatherings, personnel meetings, printed materials and
social media together depending on the characteristics of the target
audience. When determining the communication channels, the answers to
the following questions should be sought, in order to deliver the crisis
message to the target audience ((http://www.preped.org):
Which communication channel is suitable for the message?
Which communication channel is more reliable and accessible for
the target audience?
Which communication channel (and how many others) has the
structure to transmit the message?
What are the operational schedule and the budget of the
communications channel?
Each of the communication channels that will be used to deliver the crisis
communication message to the target channel (such as conventional media,
web sites, phone lines, social media, information briefings, booklets,
brochures, bulk mail, bulletins, etc.) has certain pros and cons. By taking
the advantages and disadvantages into account, the most suitable
communications channel should be selected for the target audience.
Conclusion
Crises are extraordinary conditions that may emerge without a hint or sign
of their timing. Organizations which are not ready for crises may be faced
with negative results that may even lead to losing their existence. The way
to avert crises with minimum or no damage is through effective crisis
management. Effective crisis management depends on an efficient crisis
communications process, which goes beyond simply establishing necessary
connections after the crisis hits, and should encompass the pre- and post-
crisis periods as well. In addition to the preparation of crisis communication
plans, the pre-crisis period should include work such as forming the team
which will be tasked with the crisis communications, designating a crisis-
related spokesperson who will make statements on behalf of the
organization, compiling a crisis network list in order to reach the crisis team
in case of a crisis, training the team, generating the basic crisis
communication messages, and selecting the channels to relay those
messages. During crisis periods, it is vital to activate and implement the pre-
fabricated crisis communications plan. In post-crisis communications, the
current situation of the organization after the crisis has been assessed, and
the image and reputation of the organization are determined. If there is
damage, communication work is conducted towards the image and
reputation of the organization, and the continuity of the organization is thus
ensured.
438 Ayhan Doğan
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Açısından Bir Değerlendirme”, İletişim Yayınları İstanbul.
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Yayıncılık
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(translator), Ad Yayıncılık, İstanbul.
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translator. Önder Sarıkaya, İstanbul.
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İzmir,
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Hatice Nur Yıldız 439
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date accessed: 03.03.2019.
MODERN BRAND AMBASSADORS:
FROM OPINION LEADERS TO INFLUENCERS
OĞUZ KÖPRÜCÜ
Introduction
The digital transformation process at the end of the 20th century has caused
major transformations in marketing as well as in other disciplines. This
period emphasizes a new process in which rapid competition for enterprises
increases and requires new methods. In this context, enterprises have to take
part in digital marketing alongside traditional marketing concepts. Word-
of-mouth marketing, as one of the most important techniques of traditional
marketing in reaching today’s consumers, has been transformed into
electronic word-of-mouth marketing within the framework of digital
marketing. Opinion leadership, as one of the most crucial components of
word-of-mouth marketing, has also been involved in a transformation
process. From this point of view, influencer marketing practices have begun
to appear in digital marketing, on the assumption that consumers are more
likely to be affected by individuals they already know and trust, as well as
by their surroundings, during purchasing decision processes. Thus,
influencer marketing activities, which are realized by introducing the
product experiences of well-known individuals with a large number of
social media followers in a natural environment, have recently become
widespread.
Social media, or new media, which is becoming more and more
widespread on the internet, has also contributed greatly to the advertisement
and promotion of products and services. In this context, from network
marketing’s point of view, the advertising practices of celebrities through
TV, radio, or newspapers, have gradually been replaced by advertisements
in which both celebrities and individuals who are recognized only on social
media channels, perform through the social media.
Oğuz Köprücü 441
Transformation in marketing
Marketing, defined as a set of processes through which organizations
perform in order to exchange products and services that add value to
customers, partners and society, by the American Marketing Association
(AMA), has passed through many stages from past to present.
In the literature, it is assumed that the historical process of marketing is
transformed through four basic stages. The first stage, namely marketing
efficiency, was realized by focusing on the production/product. At this
stage, which is thought to have extended to 1930, the main purpose was
production. Therefore consumers’ expectations and needs were ignored.
During this period, which lacked competition, the emphasis was placed on
production rather than sales. The second phase became operational after the
1930s, and sales concerns were more prominent than production. In this
period, it is observed that there was a tendency to stimulate sales through
misleading advertising, due to the focus on sales only. With the increase in
competition during the marketing stage, which is the third stage of the
process, it was determined that advertising and sales alone were not
sufficient in the sale of products and services. For this reason, at this stage,
the wishes and expectations of customers were determined, and the
production targets were determined accordingly. In this period, marketing
departments were formed within enterprises, and the marketing activities of
all employees began to take priority. The 1990s were the years during which
competition began to be experienced more and more intensely. This period,
during which supply exceeded demand, points at the modern marketing
stage, as the fourth and the last stage in the historical process of marketing.
In this period, during which all units of enterprises became involved in a
marketing-oriented approach, it was attempted to determine and fulfil the
wishes and expectations of customers. At this stage, during which the
integrated marketing concept was prioritized, the management approach
was shaped accordingly (Varinli 2006).
These four historical stages, which might have been sufficient to explain
the transition from traditional marketing to modern marketing, are rendered
insufficient as of today. Modern marketing, especially along with the
development of technology and the emergence of the internet, has
accompanied a new transformation process.
As technology is developed, consumers, enterprises in particular, and
other organizations, are committed to improving their activities. Initially,
such technological applications on commercial activities in the network
were known as electronic marketing, or e-marketing, based on the use of
information and communication technologies in marketing. This, however,
442 Modern Brand Ambassadors
has gone beyond the marketing process and revolutionized the acquisition
of information used in the business decision-making process. New wave
technology enables consumers to evolve into productive consumers.
Technology, especially Web 2.0 and social media, has become an
instrument that allows people to express themselves and cooperate with
others. In this way, individuals can come up with new ideas, entertain
themselves, and consume. The term ‘social media’ has a broad meaning,
and includes a large number of different online social platforms. Social
media communication platforms cover social networking sites such as
Facebook, multimedia sharing sites, such as Youtube, and Wikis, such as
Wikipedia. These well-known social media platforms, used to generate,
share, and refine information, are defined as a whole, as Web 2.0 (Kauffman
& Panni 2017).
Marketing 1.0, which dates back to the industrial age, constitutes the
beginning of marketing, and can be defined as a product-oriented approach,
since it mainly focuses on selling products without taking the needs and
demands of the target market into consideration. Marketing 2.0 is a
customer-oriented period during which the value of the product is defined
by the consumer. This marketing period looms large with detailed research
about the needs and desires of the customers in order to detect the new target
markets that turn into positive conditions for sales (Jara et al. 2012).
Marketing 3.0 is defined as a human-oriented period during which values
originate from the marketing, because consumers are referred to as
individuals who are active, anxious and creative.
Furthermore, consumers are more aware of, and sensitive to, the social
and humane aspects of the brand, namely corporate responsibility, and
social and environmental dimensions (Kotler et al. 2010). Marketing 4.0 is
an effort to consider different aspects of the marketing concept. Unilateral
communication was dominant in traditional marketing. Nonetheless, links
and technology have changed the approach to marketing (Krauss 2017).
One of the most important consumer privileges provided by digital
marketing is convenience, in terms of time, space, and transportation. Upon
considering the enterprise's point of view, it provides rapid development of
customer relations with an interactive, one-on-one communication with
customers. Enterprises can improve their products/services through the
feedback they receive from consumers on digital media, and can even
communicate with them in the form of personalized messages (Odabaşı and
Oyman 2017).
It is essential to notice the extent to which social media is positioned as
an innovation by internet technologies, before handling the social media
concept. The basic feature of the internet system infrastructure, known as
Oğuz Köprücü 443
Web 1.0, which became widespread in the 1990s, is based on the creation
of typical static content provided by the creator of a site. During this period,
websites prepared by enterprises had very little customer participation, and
these sites provided support to the enterprises by achieving a simple and
specific feature (Clow and Baack 2016).
By the dawn of Web 2.0, in 2004, users had created a revolutionary
process to create and share content without having to acquire technical
knowledge (Kahraman 2010). Thus, by going beyond the content and
applications published or created by only one party, all users began to
actively participate in the system, and had the ability to make changes they
wished in the messages they edited (Kaplan and Haenlein 2010). In these
years, social networking sites such as Facebook, YouTube, and MySpace
have been established, and blogs have been written. Furthermore, along
with the expansion of e-commerce, consumers have begun to discover the
online purchasing phenomenon more quickly. Therefore, the system has
acquired a customer-oriented structure by establishing bilateral communication
with customers (Clow and Baack 2016).
The compatibility of smartphones and similar electronic devices into the
web system is considered as the beginning of Web 3.0 era (Karahasan,
2014). By courtesy of the applications developed on smart devices,
transactions such as remote access sales, information inquiries, video
monitoring, content creation, and sharing processes, become much faster.
The intercommunication of objects with the internet; the so-called “Internet
of Things” is perceived as a study that will affect many areas. Nevertheless,
despite such technological, commercial and cultural revolution, processes
are still being improved, and it is seen that many organizations continue
their sales, operations, customer service, marketing, and public relations
activities using the same marketing strategies, or by using a soft integration
method with larger organizations. It is estimated that this would be
overcome by discovering different forms of work by all organizations in the
medium-term, starting with dynamic and successful organizations
(Sheldrake 2015).
Influencer marketing
Celebrities and other influential figures have long been used as marketing
tools, and such advertising has been considered very influential over the last
decade (Einarsdóttir 2017). With the development of the internet, brands
prefer influencers, and compel the traditional celebrities to be abandoned or
to be transformed into influencers.
The marketing approaches in today’s world have transformed the
classical propositions of the two-stage communication model by adapting
to the new media technologies along with the impact of the changing mass
media. Flynn et al. (1996) described opinion leaders as individuals who
influence the purchasing behaviour of others within a given product
category. The conducted research studies indicate that opinion leaders are
more creative, socially active individuals, who use mass media intensively,
take more interest in the products, and have more experience and expertise
in the product category (Flynn et al. 1994, Yoo et al. 2011).
The concept of influence is described in the dictionary as “effect, impact,
change and affect”, whereas the influencer is defined as “someone who
affects or changes the way that other people behave” (https://dictionary.
cambridge.org). In another online dictionary, an influencer is described as
“a person or group who has the power to affect or change many people
through their use of social media or traditional media” (www.dictionary.
com).
Individuals who have a strong audience on one of the social media
platforms, and whose opinions are given importance in the field of content
production, are defined as influencers (Sevinç 2018). An influencer is an
individual who can influence individuals’ actions, behaviours and thoughts
through blogs and/or social channels (Rhythm Influence 2016). In other
words, the word ‘influencer’ refers to an individual or organization that is
not a typical customer or company encouraged to create/recommend content
about a brand or product (Brown and Fiorella 2013).
Influencers in social media consist of individuals who have high
(significantly over the average) potential for influencing others within the
framework of their attributes, such as frequency of communication,
personal persuasion, or social network size (Zietek 2016).
Brown and Hayes (2008) described influencers as third parties who
significantly shape the purchasing decisions of consumers. In this context,
influencers can influence the purchasing decisions of others within the
Oğuz Köprücü 449
Conclusion
The transformation of marketing over the years has also affected the
behaviors of all brands. Along with Marketing 4.0, the effectiveness of the
internet in marketing has increased in an unprecedented way. The existence
of digital media, as one of today’s leading mass media tools in which
individuals spend most of their time, has caused the emergence of the
concept of ‘new opinion leaders’.
The investments of brands in social media increased as soon as it reached
an intense audience. Influencer marketing has been attracting attention in
both academic and managerial terms throughout recent years, due to the
impact of non-advertising elements which have emerged via social media.
References
Akdoğan, M.Ş. and Karaarslan, M. H. (2013). Tüketici yenilikçiliği. Ataturk
University Journal of Economics and Administrative Sciences, 27(2),
pp. 1-20.
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https://www.ama.org/the-definition-of-marketing/
Batı, U. (2015). Marka Yönetimi. Istanbul: Alfa Publishing.
Boone, L. (2017). Influencer Marketing. Salem Press Encyclopedia.
Brown, D. and Fiorella, S. (2013). Influence Marketing – How to Create,
Manage, and Measure Brand Influencers in Social Media Maketing.
Que Publishing.
Brown, D. and Hayes, N. (2008). Influencer Marketing, Who Really
Influences Your Customers?. UK: Elsevier.
Chen, Y. (2016). The Rise of "Micro-Influencers" on Instagram. Retrieved
February 25, 2019 from https://digiday.com/marketing/micro-
influencers/
452 Modern Brand Ambassadors
Introduction
Corporate communication
Institutionalization is defined as the process in which a business takes on a
different and distinctive identity from others. An institutionalized
organization must have the following characteristics (Binbaşıoğlu et. al.,
2015):
- Individual standards and procedures,
- Systems to monitor changing environmental conditions and an
organizational structure to adapt to changes, and
- A corporate culture that determines communication and working
methods.
456 Corporate Communication in the Context of Technological
Developments
2007). There are three main flows in the supply-chain process that must be
monitored and managed; the flow of products from the supplier to the
customer, the flow of money from the customer to the supplier and the
bidirectional information flow. The correct functioning of the organization,
the information system and corporate communication is very important for
the planning and management of these flows.
The supply chain is a process model and each stage in the process has the
customers of the previous stages and the supplier of the subsequent stages.
From this point of view, the functions of corporate communication can be
listed as follows:
- Transmission of the requests and commands of the managers to the
related units,
- Transmission of the transaction information to the related units,
- Transmission of the problems arising in the processes to the related
units,
- Transmission of the demand and order information to the related
units,
- Transmission of the production and stock information to the
related units.
- Transmission of the price and cost information to the related units.
The value-chain analysis is a method developed to understand all of the
internal and external units that contribute to the activities of the enterprise
and the functions of these units in production processes (Çalık 2016). In this
model developed by Michael Porter in 1985, business activities are
examined under two main groups: primary activities and supporting
activities. Primary activities are carried out in stages and before some stages
can start, previous stages need to be completed. Supporting activities
continue in parallel with basic activities and these activities are expected to
be continuous (Şeker 2014). The primary activities are (Eraslan 2008):
- Inbound logistics; logistics activities between suppliers and the
business,
- Operations; conversion of raw materials to products,
- Outbound logistics; logistics activities between the business and
customers,
- Marketing and sales,
- After sales services.
Since the primary activities cover the supply chain, the value chain can
also be considered as an extended supply chain.
462 Corporate Communication in the Context of Technological
Developments
Conclusion
In the age of information and communication, enterprises should monitor
technological developments and reflect these developments in their own
structures and processes in order to maintain and increase their
competitiveness. Technological advances do not only mean the
development of new devices and software. The development of technology,
especially in the field of information and communication, affects and
466 Corporate Communication in the Context of Technological
Developments
transforms the business environment in many aspects that are, for instance
sociological, economic and political. An enterprise’s corporate
communication system must operate smoothly and effectively so its
activities can be carried out, ensuring coordination between the
management and organizational and environmental units. Also, both the
system and the management approach must be constantly updated according
to technological developments.
References
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Olarak Sosyal Medya: Türkiye'deki Konaklama İşletmelerinin Sosyal
Medya Çalışmaları Üzerine Bir Araştırma. Conference: Turgut Özal
Uluslararası Ekonomi ve Siyaset Kongresi – III, Malatya, Türkiye.
Çetintaş, H. B.. (2013). Bir Kurumsal İletişim Stratejisi Olarak Kurumsal
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formulation process. Interfaces, 18(3) pp. 99-
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teknoloji-nedir
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Süreçleri ve Yararları. Erciyes Üniversitesi İktisadi ve İdari Bilimler
Fakültesi Dergisi, 23, 87-96.
Mehmet Sinan Başar 467
Introduction
natural environment that they are belonging to. Sustainability of the natural
environmental resources, decreasing the carbon footprint on earth, caring
about the social justice of workers and producers are among the issues that
are prioritized by LOHAS consumers.
Since those consumers have the ability to make specific LOHASian
demands and values mainstream by introducing them to others (French
2018), they can be named as the innovators of the eco-marketplace. But at
the same time, LOHAS consumers are expected to be the ones who are
asking for more in terms of being more sustainable and healthy, challenging
the current norms of being green, and thus paving the way for the followers
to adopt greener, healthier and more sustainable alternatives than the current
ones (French and Showers, 2008: 33).
Research signifies that the spirituality and the values shared by the
individuals who are believing in health, sustainability, personal
development, social justice and inner well-being are well commercialized
by the market and this market segment is soon expected to be surpassing
others in terms of its volume and growth (Gelfer 2010). Although LOHAS
consumers are highly health conscious, eco-friendly and from this point
they are expected to keep a distance from the harsh capitalist market
environment, there are lots of products and services to attract that specific
market segment of LOHAS (Osawa 2014). To put it differently, even
though the consumers of LOHAS are seriously caring about environment
and sustainability via being integrated with nature and/or natural resources,
a serious profit oriented and market forming sphere is created around this
consumer segment. So they are not rejecting the market forces or sources to
stay natural and purified, on the contrary LOHAS consumers are well
integrated with the market to benefit from the advantages of it for them
individually -in terms of an improved personal health- and for the whole -
in terms of a better natural and social environment-.
In this chapter, the reasons giving rise of the irrepressible progress of
LOHAS, the consumers belonging to this promising segment, digitalization
effect on the LOHAS consumers and businesses, main characteristics of
both the consumers and the market, its importance in today’s and
tomorrow's marketing scene will be analyzed in detail.
fulfilling their need for health and sustainability. Within the “healthy for
me” approach, the consumers are conscious about the things that they put
in their bodies and on their skin, on the other hand the approach of “healthy
for the world” emphasizes the necessity of eco-friendly and recyclable
products in a carbon-neutral environment.
Research evidence shows that sustainability attributes are supporting the
products in terms of increased sales for now (Nielsen 2018e). Consumers
preferences are currently in favor of the sustainable products rather than the
other alternatives. On the other hand, in the following years those attributes
will be considered no longer as an additional augmentation for products or
services that are causing a reason for purchase, but they will soon be
belonging to the expected product level. Thus, to stay competitive and take
the advantages of current and future market opportunities, keeping up with
LOHAS values will not provide firms with advantages but be a necessity to
survive in near future.
Nowadays, the rapid increase of digitalization and usage of Internet
technologies in every moment of our lives makes consumers more aware
that they can precisely influence the design and manufacturing of a product
or service. The connectivity of modern consumers within each other or with
their friends and families causes different structures of consuming (Szmigin
and Piacentini 2018). Individuals can easily influence each other (Abubakar
and Ilkan 2016) by sharing every experience about the brands, products or
services (Gómez-Suárez et al., 2017). Thus, the online platforms has
become an important medium for the LOHAS segment to share, inform,
interact and act collectively. Blogs, newsletters, virtual communities, social
networking sites and social media are frequently used by products and
brands to increase awareness, likeability, preferability and transparency
through an informative and attractive content. LOHAS consumers are more
digitally engaged compared to the other consumer segments (with respect
to their health and sustainability orientation) and they like being online as
consumers, since their preferences are in favor of shopping online, shopping
on a handheld device and use online sources while they are in store (Nielsen
2017a). Since LOHAS consumers are listed at the top when it comes to
consciousness and involvement in terms of personal health awareness and
care about overall sustainability, these individuals are expected to be the
influencers on digital platforms affecting others to behave in line with the
LOHASian values and priorities. So digital platforms can be evaluated as
the venues where LOHAS consumers can influence other consumers on
their way to be greener. On the other hand, LOHAS consumers are the
challenging agents for companies on digital platforms, since their positive
472 Miray Baybars and Keti Ventura
also in charge of the natural environment that they are operating in (Planet)
and the individuals (People) that they are in connection with. Triple bottom
line approach functions as a bridge between the LOHAS and the companies
that are operating outside the LOHAS product/service categories. Due to
the increased health and sustainability consciousness among the consumers,
businesses should take these sensitivities carefully in their agenda to satisfy
their target market, even if their products/services are not directly related
with LOHAS. Therefore, understanding LOHAS segment is vital since this
segment is expanding to cover new products and services day by day and
the performance of businesses are not only measured by financial profits
gathered but by also considering businesses’ effects on people and planet.
Examples from practices include Coca-Cola and Starbucks that had started
their own Corporate Social Responsibility (CSR) departments keeping up
with the demands of this market segment (Howard 2007).
The consumers within the emerging market segment of LOHAS have
shared values and expectations when it comes to health and sustainability,
regardless from the industry. The reason is that this emerging market
segment wants to merge their values with their buying habits. Although
there are so many different industries, LOHAS consumers have similar
values and expectations (Emerich 2010) from the products and services
competing within the marketing environment. Therefore, there can be
various sectors that can target to LOHASians.
One of the most promising sectors that LOHAS concept applied is the
hospitality industry. Many restaurants, especially the upscale ones, are
interested in healthy catering, green environmental protection and leisurely
lifestyles which provides a rational and an emotional experience to their
customers (Cheng et. al. 2019) as well as healthy dining and green indices
(Kwon et al. 2007; Kwon and Song 2006). Besides, automobile industry
also pays a substantial attention on the LOHAS segment. For instance, in
China, electric F3e car, is produced with environmentally-friendly
environment technology-powered battery by Shenzhen BYD (Qian 2007).
And many brands engaged in mass production of automobiles are proudly
presenting their hybrid vehicles to the market.
Some of the LOHAS segments are better in terms of improvement such
as natural products that are including food and self care items. Energy
efficiency products, yoga and alternative medicine is going mainstream
especially in developed economies (Cortese 2003). The LOHASians can be
the target market of sustainable economics, personal development,
ecological lifestyles, healthy lifestyles, and alternative health care industries
(Howard, 2007). Here is an outlook to these industries:
474 Miray Baybars and Keti Ventura
Sustainable economics
Sustainability is simply the balance between economic, social and
ecological objectives. Within the sustainable economics, social welfare
outcomes, the quality of the economic activities and striving for sufficiency
is essential (Litman, and Burwell 2006). Sustainable economists view
humans as cooperative and eager to take on responsibility. They stress the
importance of individual dependence on sustainability ecosystem which
will reinforce the responsible consumption. Globalization,
commercialization and the hard conditions of life cause consumers to
distance considering from the production process of the goods they buy
(Gapp and Venkatesan 2016). However, higher degree of awareness,
consciousness, education level and lifestyle increase the number of people
who interests with sustainable economics (Mills and Schleich 2012).
Individuals who are interested in sustainable economics prefer to buy brands
that care about issues like pollution, climate change, education, health and
human rights. For example, UPS uses hybrid-electric and compressed
natural gas trucks while delivering the orders. This can be an opportunity
not only to reduce costs and operate efficiently but also strengthen the
brand’s image for environmentally conscious consumers (PWC 2008).
Personal development
The late capitalism and the growing importance of new media make the
autonomous self nurtured and give rise to an increased individualism and
meaning of happiness and existence have changed for the consumers.
Personal development in the LOHAS category stresses the significance of
the mind, body and the spirit (Derryberry 2005; Emerich 2011).
LOHASians take care of their personal development to achieve the full
potential as a human being (Mróz and Sadowska 2015). One of the most
important thing that they consider while spending money, is the
product/service’s potential to contribute to their personal development and
reinforce their own potential (Cortese 2003). Companies operating in
wellness and fitness industries are providing classes like yoga, pilates and
reiki, which can be evaluated under personal development category.
Besides, natural and organic personal care, health and beauty products’
(Lohas 2007) manufacturers focus on sustainability, environment and
health. For instance, global cosmetics company, Yves Rocher, take actions
on biodiversity and carry out sustainability programs. They give assistance
to women communities dedicated to these issues and actively work for
preserving plant species with the “committed to changing the world” motto.
Understanding New Consumers through the Lens of a Promising Market 475
Segment: LOHAS
Ecological lifestyles
Today consumers are more aware of the environmental issues and perceive
that environmental responsibility is not the duty of just companies, but of
their own as well (Fraj and Martinez 2007). Within this context, ecological
lifestyle is a way of life in which acquisition, consumption, and disposal
patterns (Kinnear, Taylor and Ahmed 1974) are supported by environmental
attitudes and behaviors (Dunlap et al. 2000). Environmental consciousness,
recycling orientation, taking part in events to protect the environment are
some of the characteristics of people adopting this lifestyle. Besides, those
consumers analyse companies’ activities and messages critically in order to
comprehend whether they are environmental and socially respectful or not.
Therefore, it is essential for companies to underlie the ecological symbols
that will be useful for the credibility of their product on their packaging,
labelling, channel systems and so on (Fraj and Martinez 2006). Ecological
home and office products, organic / recycled fiber products,
environmentally friendly appliances, eco-tourism and travel business are
some of the industries focus on the ecological lifestyles (Fukushi and
Schumacher 2005).
Healthy lifestyles
Choosing a healthy lifestyle requires healthy consumption habits with inner
values maintain the greatest possible flow while causing minimal entropy.
As the world becomes more connected, individuals become more connected
and aware about the health issues and the limited world resources (Cohen
2010). The way of living in a healthy way is mostly conditioned by the
lifestyles of individuals. This segment in LOHAS market tries to follow a
healthier diet and balanced life (Magistris and Gracia 2008). A healthy
lifestyle is not just related with consuming healthy food for physical well-
being, but also mental, social and spiritual welfare is of at least equal
importance (Szalonka, Światowy and Witek 2016). As mentioned earlier in
this chapter, the growing trend of LOHAS segment has a great impact on
several industries to produce healthier products. Health oriented products,
nutritional supplements, green and organic products such as organic food,
personal care products, garments are some of the most popular ones that
operate and target to health lifestyle segment.
Alternative healthcare
Recently, alternative healthcare methods which comprises a sense of
responsibility for one’s own health and self-healing techniques have been
gaining popularity in many societies. The development of technology and
social media yield a great impact on people’s awareness of health issues and
476 Miray Baybars and Keti Ventura
information sources are more open and ready for consumers their trust
towards the sources are improved (Stein and Koontz 2009).
Online communication networks like social media had increased the
effectiveness of communication, thus giving greater chance to individuals
to be aware of the healthier and more sustainable alternatives. Initiating an
alternative way of living and consumption, LOHAS consumers state that
LOHAS idea would have been developed differently -i.e. it would be better
developed- if social media networks and online communication media were
utilized in LOHAS’s introductory stage (Emerich 2011). Not only for
information search but also for convenience, LOHAS consumers prefer
online services. Especially for the products that are difficult to find in
traditional marketplace, online shopping is widely preferred (Ottman 2011).
Via digital marketing tools businesses can develop more effective
communications strategy, if they can form a trustworthy, authentic and
sustainable story for their offers. As traditional communication model calls
for a source to disseminate the message which is transmitted via a medium
to consumers, updated communications model reveals a more active agency
for the consumers. Consumers are not passive receivers of message any
more, as they are exposed to any message they can actively participate for
sharing, responding and even creating alternate or supporting messages
(Solomon 2018). LOHAS consumers are known as heavy social media users
(Nastu 2009) which allows them to listen, share and produce content at the
same time. They are labeled as tough researchers of business claims that
punish companies if they realize that the business claims are deceptive
and/or misleading (Ethos 2017). So honesty is the key to reach and retain
the LOHAS customer base.
Besides honesty, transparency is another characteristic that LOHAS
consumers are looking for in the marketplace. Since these consumers are
known for their sophistication, they never be contented with simple
declarations on the product labels. A “recyclable” label is not enough to
convince the LOHAS consumers that the product is good for natural
environment, besides they would like to be informed about the details of
this recyclability to understand the real effect of their transaction (Nielsen
2018c). Moreover, communication is not an one way transmission any
more. Previously, the brands and companies were using transmission
devices to transfer the messages they create for their products or services.
Nowadays, thanks to the digital revolution, not only companies or brands
but also consumers can create, share or disseminate messages with regard
to a product, service, brand or company, or they can respond to the created
messages very quickly which makes up a new communication framework
Understanding New Consumers through the Lens of a Promising Market 479
Segment: LOHAS
Conclusion
The harsh competition among firms require companies to be more
responsive to consumer needs and wants more than ever. Rapidly and
continuously changing market conditions call for more agile marketing
departments that will understand and adopt new consumers’ needs and
demands.
LOHAS, being among the most promising market segments in terms of
growth and value should be understood in detail by businesses to be served
effectively. Once appreciated, LOHAS may provide businesses with very
valuable advantages, not only in terms of financial benefits, but more
importantly by helping the firms put emphasis on health and sustainability
as a unique value for its customers. LOHAS, once defined to be a niche
market segment, gradually turns to be mainstream, having its source from
developed economies and trickling down to emerging ones. Thus,
understanding the distinctive characteristics and responding them with all
of the elements of marketing mix is essential from the perspective of the
businesses that would like to have a consistent and sustainable existence in
the market providing the customers with robust value.
Today’s LOHAS segment includes the “greenest” consumers which are
thought to be the innovators and influencers for the eco-marketplace
(French 2018). Therefore, these consumers are valuable as the opinion
leaders and their satisfaction should be prioritized by companies due to
these consumers’ power to affect the masses on the way to adopt LOHASian
values and make this niche turn to be a mainstream.
Moreover, increase of digitalization and use of internet technologies are
especially important in LOHAS segment. Since LOHASians are found to
be the most digitally engaged consumer group with respect to their less
green counterparts, it is at least equally important for firms to figure out how
to reach LOHAS consumers in an effective way to serve and make them
influence others to be loyal customers as they are.
LOHAS, being a relatively new phenomenon is expected to challenge
the way individuals’ perspectives on consumption. Since as consumers we
have no other planet to exploit, we are understanding the need for preserving
the current one. Plus, healthy living is not only a trend but it is an important
priority for individuals to enjoy the life. As awareness and consciousness of
people increase on these concepts, the importance that businesses put on
LOHAS segment turns to be vital. By keeping an eye on LOHAS
consumers and understanding them as well as the LOHAS principles,
businesses will benefit a lot, not only by learning about the keys of a healthy
and sustainable life but also healthy and sustainable business life.
484 Miray Baybars and Keti Ventura
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Understanding New Consumers through the Lens of a Promising Market 489
Segment: LOHAS
PINAR BACAKSIZ
Introduction
The concept of attitude is defined as the possible behaviour that an
individual is expected to present against a situation, event or phenomenon.
From another perspective, it is characterized as a tendency to react with
internal, emotional, intellectual elements and act as a locomotive for
behaviours. It is a stage of conducting behaviour and preparing for
behaviour.
From this point of view, firstly, the concept of attitude, its importance
and other concepts in consumers will be explained in this study. Then the
qualifications, functions and characteristics of attitudes can be analysed.
After all, components constituting attitude in consumers and theories of
attitude will be discussed in detail. Finally, consumer attitudes ın mobile
marketıng strategies will be revealed in a different perspective.
The contribution of this book chapter to the academic and scientific field
and its unique, compared to other studies will be specified through a large
number of case studies which combines the real business world applications
with behavioural theories. The reader will be able to combine the theoretical
side with the practical applications following the guided tour of our chapter.
conditions in which they live. The individual continually tries to obtain the
contributions that will benefit him from his environment. For this purpose,
obtains compatible attitudes. Attitudes lead to a positive outcome, as they
tend to avoid negative consequences, and thus guide the consumer in
achieving their goals (Ünal, 2008, p.54). For example, someone who likes
the Apple iPhone brand as a mobile phone and who prefers the mobile phone
is also choosing IPAD for tablet selection. It is linked to the principles of
reward and punishment. Positive or negative attitudes toward products and
brands are created according to their pleasure. If the product has brought a
benefit to the person in the past, he/she may have a positive attitude towards
the product.
Value-expression function
These attitudes are formed to reflect the basic values of the consumer. In
addition, the information obtained by the consumer has different values and
meanings according to personal characteristics. Attitudes also have
characteristics that explain the values of psychological identity. The
individual also develops attitudes that express perception in terms of self-
values and wants to see. Attitudes that serve this function define and
strengthen the self identity of the individual. This function is based on the
individual's desire to reflect attitudes that are consistent with their central
values (İnceoğlu, 2004, p.42). Consumers have a positive attitude towards
products that are suitable for their values, personality and lifestyle. Attitudes
reveal the main values and self of individuals. Individuals buy a product not
only for the objective benefits that they derive from it, but also for the
meaning the product specifies for that person (Karalar, 2005, p.132). The
value-making function provides marketers with information to form in
lifestyle analyses and segmentation. For example, the consumer, who
considers environmental protection as an important value, will have positive
attitudes towards environmentally compatible digital products and will have
negative attitudes towards environmentally harmful products. In this
respect, environmentally friendly products prefer products with
biodegradable batteries.
Ego-defence (protection) function
people and objects that have the power to influence their behaviour. The
information function plays an important role in meaningful organization of
the information obtained about people and objects. Consumers desire
information they are interested in and need. When a complex situation is
encountered or when a new product emerges, an attitude occurs depending
on the information obtained. If the object is evaluated as positive, the
negative information will be ignored. The same applies when the opposite
is true. The information function of attitudes can also be useful in explaining
brand dependence (Odabaşı & Barış, 2008, p.166).
Consumers who send and receive e-mails in their computers; mobile
phones with the ability to send and receive e-mails are an example of built-
in information function when they are launched.
consumer feels the product or how fun it is to use. The idea that attitudes
according to experiential hierarchy can be affected by factors such as
packaging design, advertising, brand names are adopted.
Theories of attitude
Today, a number of theories have been formed about the conditions under
which the mental, emotional and behavioural elements of attitude can be
changed and how they can be compatible with each other. According to
Solomon (2012), attitudes can be changed. However, changing negative
attitudes is longer, more expensive and more difficult than changing
positive attitudes. When attitudes are not strong, it is easier to change.
Theoretical approaches to the formation and change of attitudes are as
follows;
Cognitive (Mental) Consistency Theory
From the 1960s on, the theoretical framework of attitude change that leads
to the most research is consistency. Attitudes, as examined in the
characteristics of attitudes, tend to consistency. This consistency exists
between both elements of attitudes and attitudes. In fact, it can often be said
that human thinking and behaviour tend to be inconsistent and consistent.
Consistency theories include the theory of "equilibrium" by Heider,
"cognitive balancing" theory of Rosenberg and Abelson, "cognitive
contradiction" theory of Festinger. According to this theory, people tend to
show consistency among their beliefs and this is the main factor in the
development and formation of attitudes. Although the individual has many
inconsistent beliefs and values, he tries to make them consistent. While the
individual has consistent cognition and beliefs and acquires new knowledge
that is inconsistent with existing cognitions and beliefs, he tries to minimize
this inconsistency.
Self Theory
Beliefs and attitudes are not always strong and easily accessible from
memory. According to the theory of self, when beliefs and attitudes are
relatively inaccessible, people make some sense about their beliefs and
attitudes based on the behaviours they display. In short, self-theory assumes
that individuals determine their attitudes by observing their own behaviours.
Social Judicial Theory
Individuals adopt new knowledge about what they already know or feel
about the subject of the attitude (Kardes, 2002, p.163). According to this
502 Pınar Bacaksız
Conclusion
Attitudes occur in a psychological, intellectual formation with the influence
of social values, norms and relationships. According to some behavioural
scientists, attitude is a mental element, and some is an affective
preconception that directs behaviour according to some. In other words,
attitude is a tendency of the person to react positively or negatively to
objects, blood or environments. There may be a more complete relationship
or overlap between the process of formation of attitudes and the process of
socialization. Moreover, the socialization process can be realized in line
with the expectations, that is, in accordance with the requirements of the
order, it is possible with the coordinated functionality of behavioural,
mental (cognitive) and affective elements. These three factors in attitude
formation process are called attitude components and are included in
consumer behaviour with ABC model. Consumer attitude is one of the most
important factors when determining the marketing policies of companies.
One of the most important psychological factors affecting the buying
behaviour of consumers is attitude. This factor is an issue that needs to be
addressed in order to create consumer loyalty for mobile marketing
ecosystem actors. New technologies occupy a significant place in the world
of consumption. Mobile marketing is one of the applications that are
dominated by the digital world and which is important in consumer
behaviour. While determining mobile marketing strategies, it is tried to
determine the consumer attitudes and the pulse of target audience is tried to
be measured. Consumer attitudes, which are a very important issue for
businesses, have also become an area of particular interest, depending on
consumer behaviour in scientific terms.
506 Pınar Bacaksız
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Perspective on Consumer Attitudes and Importance of Attitudes in Mobile 507
Marketing Strategies
Introduction
Imagine you arrange an all-inclusive holiday package through a travel
agency. You longed for this holiday as Cambodia and Vietnam are both
included in your bucket list. However, the problems start as you arrive at
the airport for your travels. First, the flight was delayed for hours, then after
landing, you had to wait an hour for your shuttle to the hotel. When you
arrived at the hotel, you discovered that it is nothing like the pictures, thus
you are tired, frustrated and disappointed.
After experiencing such a problem, who do you think the guilty party
is? To whom are you going to complain? Or are you going to complain at
all?
This scenario may seem as an exaggeration; however, failures like these
are common in service industries. Although, previous literature is rich in
terms of service failures, customer complaint behaviour, and service
recoveries within diverse contexts, the multi-agent perspective of these
subjects is neglected. Therefore, the aim of this study will be to further
explore customer complaint behaviour from a multi-agent perspective by
focusing on service failure within e-retailing context.
Service failure
The aim of most businesses is to provide a service or product that exceeds
or at least meets customer expectations (Kim et al., 2009). When this aim is
combined with a focus on service quality, practitioners strive towards “zero
defects”, and “seamless customer service”. However, due to its nature, a
service encounter is social (Czepiel et al., 1985) and thus it relies on the
interpersonal skills of service employees/providers (Nikolich & Sparks,
Cansu Yıldırım and Gül Denktaş Şakar 509
outcome failures indicate that a basic service need is not fulfilled, or the
core service is not performed (Parasuraman et al., 1985; Smith et al., 1999;
Smith & Bolton, 2002).
Besides the classification of services, previous literature (e.g. Smith et
al., 1999; Weun et al., 2004) also concentrates on service failure severity or
criticality, which could be referred to as the impact of situational factors
(Webster & Sundaram, 1998). In other words, it is “the magnitude of loss
that customers experience due to the failure” (Hess et al., 2003: 132),
meaning that it is the consumer’s perception of the intensity of a service
failure (Wang et al. 2011; Weun et al. 2004). Therefore, the more severe the
failure is perceived to be, the greater are consumers’ reactions (Hess et al.,
2003; Smith et al., 1999). This means that if the situation/products/services
are important for consumers, their feelings of dissatisfaction and frustration
are more likely to be higher than for a minor failure (Blodgett et al., 1993).
Accordingly, it is possible for consumers to demonstrate intensive,
immediate and emotional reactions such as anger after experiencing a
failure (Seiders and Berry, 1998), which leads to retaliatory behaviours
(Bonifield & Cole, 2007). In general, previous literature (e.g. Lewis &
McCann, 2004; Maxham III, 2001; Tax et al., 1998) states that consumers
have negative behavioural outcomes such as dissatisfaction, reduced
repurchase intentions and loyalty, customer defection, negative word-of-
mouth, and switching behaviour. These reactions have a negative impact on
companies’ costs, revenues, employee morale, performance, and
satisfaction (Lewis & McCann, 2004), and thus on profits (Sparks &
McColl-Kennedy, 2001). Therefore, understanding the reactions of
consumers after experiencing a failure is essential for companies as well as
scholars.
Hirschman (1970), on the other hand, gathered these consumer reactions
into three groups: Exit, Voice and Loyalty. Later, Hirschman’s (1970)
typology was enhanced with the addition of “neglect” as a response to
dissatisfaction (Farrell, 1983). Exit refers to leaving the company silently
and never repurchasing from that company again, thus companies have no
control over exit behaviour (Sparks & McColl-Kennedy, 2001) as they have
no idea regarding the reason for exiting. Loyalty means keeping on
purchasing from that company despite dissatisfaction as the consumer
thinks that things will get better or the failure is going to be amended (Black
& Kelley, 2009; Ok et al., 2007), whereas neglect refers to being careless
and staying away (Rusbult et al., 1982).
Voice is, however, an alert for companies as it is the consumer’s way of
demonstrating dissatisfaction to the company. In that sense, consumers may
choose to complain directly to the company (Sparks & McColl-Kennedy,
Cansu Yıldırım and Gül Denktaş Şakar 511
three main reasons for complaint behaviour as; core service failure, service
encounter failure and response failures. Tronvoll (2008) suggested four
basic antecedents to a consumer complaint: situational factors, individual
factors, the service provider/service factor and lastly market factors.
Situational factors are basically related to economic criteria, perceived
benefits and the seriousness of the problem. Individual factors are related to
the personalities of the people complaining about a product or service.
These may be affected by demographic, psychological, emotional, cultural
and social factors as well as personality and experience. The third
antecedent indicates that a problem arises from the service provider or the
service. The last antecedent is related to market factors such as degree of
competition, and the industry structure (Tronvoll, 2008).
There are various customer reactions to dissatisfaction ranging from
negative WOM to taking no action or preferring other products or services.
There have been some attempts to classify consumer-complaining
behaviour into different categories. Day and Landon’s (1977) theory of
dichotomy and Singh’s (1988) theory of taxonomy are widely used for the
classification of CBB (e.g. de Matos et al. 2011; Singh & Wilkes, 1996;
Velázquez et al., 2010). In addition, Hirschman’s (1970) theory of exit,
voice and loyalty, Day et al.’s (1981) conceptualization, and Crié’s (2003)
diachronic approaches are also considered as seminal work in CBB. As
mentioned before, Hirschman (1970) developed a three-level model (exit,
voice, loyalty) which was considered a seminal work for the
conceptualization of consumer complaint responses. In this model, it is
accepted that the customer can prefer to voice a complaint to the seller or a
third party and exit the relationship through switching or determination.
Another model is Day and Landon’s (1977) dichotomy and it is a three-
level hierarchical classification model. This model is also widely used in the
CBB literature (Harrison-Walker, 2001; Mattila & Wirtz, 2004). It is
assumed that the consumer’s complaint decision is a result of the
relationship between the dissatisfaction level, the importance of the
purchase, the perceived benefit from complaining and the personality of the
consumer. According to the model, in the case of dissatisfaction, consumers
must “take an action” or “perform no-action”. Complaining actions are
classified as “private actions” and “public actions”. While private actions
are representative of stopping further purchases, ending the relationship
with the retailer or warning friends; public actions include looking for
redress, making complaints to third-party consumer affairs agencies and
legal actions.
Building on Day and Landon’s hierarchical model, Singh (1988)
proposed a three-dimensional model including the private response (e.g.
Cansu Yıldırım and Gül Denktaş Şakar 515
negative WOM), the voice response (e.g. asking redress from the seller) and
the third-party response (e.g. legal actions or complaints to an external third
party). According to Singh (1988), the private response means actions
expressed within the customer’s own social environment and these may
include warning friends against using a retailer or service provider or
abandoning the relationship with the service provider. The voice response
is about complaining directly to the service provider. This could be a
customer expressing his/her complaint through various communication
means. “No complaint action” is also included in this category. The third-
party response refers to complaints directed to an external party that is not
linked with the service provider. However, third parties may have control
or influence over the service provider. Examples of the third-party response
could be the actions of customers contacting lawyers or newspapers due to
a negative experience or dissatisfaction. Exit occurs when the customer
starts a personal boycott against the retailer or service provider in order to
prevent a repeat of the original transaction, which resulted in dissatisfaction.
Singh (1990b) also presented a typology which considered changing the
dissatisfaction response styles of consumers: passives (they do not take
action, and do not complain), voicers (they complain to the seller in order
to get redress), irates (they complain to the seller and change the provider
and become involved in negative WOM), and activists (they engage in
formal third-party complaining, and they use all channels of complaining,
both for individual redress and social concerns).
Day et al. (1981) proposed possible CCB responses by providing a
detailed set of complaining actions. When a consumer has an unpleasant
experience, the unhappy consumer first needs to decide between
complaining or staying silent. If the consumer decides to take action, then
he/she needs to decide which complaining action to take. Such decisions are
shaped according to the consumer’s evaluation of costs and benefits, the
probability of success of the complaint, the market conditions, legal issues,
etc. Crié’s (2003) diachronic approach uses Day and Landon’s (1977) two-
dimensional model, which proposes “action” and “no action” alternatives as
the first reaction for an unpleasant experience and distinguishes final actions
into public and private actions. Crié’s (2003) approach dictates that
consumers may combine different types of response rather than adopting
only one. This approach suggests that complaints should not be viewed as
individual actions and should be considered as a combination and
interaction of different variables.
Considering the main approaches and models in CCB, it can be
concluded that these models are basically constructed on the traditional
marketing interactions between the company and the consumer. However,
516 Future of Customer Complaint Behaviour
interaction approach,
various
channels
Complaint Post-purchase Intra and post- Intra and
phase interaction post-
interaction
Basis of Product failure Failure or missing Unpleasant
complaint (based on the competence experience
expected (based on the
attributes) perceived value
proposition)
Result of Dissatisfaction Negative e-WOM
failure impression shared within
the network
Nature of Listening to the Dialogue with the Communicati
communicati customer customer on (mostly
on online) with
the network,
influencing
others
Aims of Correcting Learning and Building trust
service specified adjustment during and empathy
recovery product failure the co-creation
Obtaining a process
satisfied Strengthening the
customer relationship
Source: Adapted from Tronvoll (2008)
Complaints may take place in intra and post interaction phases since
there is no specific limitation for the consumer to share his/her negative
thoughts with the overall network. While the basis of complaint was mostly
related to product failure in goods-dominant logic, failure or missing
competence has been considered as the main focus of complaints in the new
marketing perspective. When the digitalized marketing environment is
considered, more experience-based outcomes regarding the failure become
apparent and consumers’ unpleasant experiences are accepted as the key
issues to be handled by the companies.
Service recovery is basically conducted to eliminate any service failures
and problems experienced by the consumer. The effort is viewed as a critical
determinant in consumer complaint behaviour. When considerable effort is
anticipated, consumers are more prone to switch service providers or spread
520 Future of Customer Complaint Behaviour
According to the theory, the parties may have diverse goals and risk
preferences. The principal’s demands might be costly for agents, and they
may behave opportunistically (Bergen et al., 1992). This means agents may
mislead, deceive or shirk their duty for their own benefit (Wright et al.,
2001) and this may decrease competitiveness for either party (Wright &
Mukherji, 1999). Within the context of e-commerce if you consider the
consumer as the principal, his/her goal is to obtain the right products in the
right condition at the right cost, place and time. Similarly, the goal of both
the e-retailer (principal and/or agent) and the SPC (agent) is to create value
for the consumers with the right products in the right condition at the right
cost, place and time. However, in logistical terms in order to decrease their
delivery costs, agents need to consolidate the deliveries, which may not be
possible in every case. Moreover, if consumers are dissatisfied with the
product, there is a reverse movement, which increases the costs. As the
demands of consumers are too costly for both agents, they demonstrate
opportunistic behaviour. Furthermore, when the consumer is considered as
the principal, information asymmetries occur between the principal and the
agents. Consumers' knowledge regarding the agents’ actions for the job is
not compete or precise, however, both agents have information that the
consumer wants to have (Bergen et al., 1992). This may also create a basis
for agents’ opportunistic behaviour.
For instance, one of the most common complaints (or opportunistic
behaviours shown by agents) is the sticker stating that “we came to deliver
but you were not at home”. Consumers get frustrated because these stickers
are used even though the consumer is at home waiting for the delivery. This
excuse is very common, and to avoid such failures, Amazon has recently
developed a delivery application (Altan 2018b; see Figure 2). However,
even this kind of new technology-based solution is being criticized by
consumers (see the other Amazon example above).
524 Future of Customer Complaint Behaviour
Most SPCs do not deliver the product a second time if the consumer is
not at home, so s/he will need to travel to the nearest hub of the SPC. This
is especially difficult for people working from 09.00 a.m. to 18.00 p.m.,
since these hubs are mostly closed at 18.00 p.m. Another way of
demonstrating opportunistic behaviour is by refusing to take products
(especially if they are heavy) to high-rise flats. The employees of delivery
companies sometimes demand money, cigarettes, etc., in order to carry
products to those flats. From the e-retailer’s side, these opportunistic
behaviours are mostly related to finance. For instance, after the consumer
returns a product, s/he complains about not getting a refund, or a late
reimbursement through several channels such as social media or complaint
web sites. Furthermore, although delivery failures are mostly related to
SPCs, sometimes late deliveries are caused by the suppliers of e-retailers.
For example, despite not having the product at that time, they are showing
it on the e-retailer’s web site without the e-retailer’s knowledge.
Table 36-4. Examples of customer complaints
Zoe: “I bought the product from retailer X, not from Eksisözlük
the Y cargo company. Thus, the addressee is retailer
X. However, retailer X could not solve my problem
and does not take responsibility for this failure.”
Cathars: “I got a call from the supplier stating that
‘We made a mistake by putting that product with that
price on the e-retailer’s web site. That’s why we sent
Cansu Yıldırım and Gül Denktaş Şakar 525
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Cansu Yıldırım and Gül Denktaş Şakar 535
Introduction
Leisure has often been defined as a part of time outside of working hours,
whereas it can be considered as an important part of the job because it
provides opportunity to rest and relax. In this sense, it has been defined that
free time is a necessary time for the reproduction of working. In the
historical process, leisure is perceived in different ways; For example, it can
be considered as a rights of privilege of upper class, social categorization
and stereotyping and time which required for people to consume something
.In addition to these negativities, there was also positive understandings
about Leisure time, such as personal development and integrate socially.
As a result, some concepts redefined according to virtual world, such as
socialization, culture and activity. This also radically changes the perception
of leisure time and the ways of how to people using it.
Conceptual framework
Time
The existence of time is accepted by everyone, but the time concept is
difficult to define and understand in the physical meaning; time is the
progress of the future from to the past to present. It is the way of change
people’s themselves and their environment therefore time is relative. Main
describing of time is; time is a thing which cannot be saved, borrowed,
rented and reproduced. Time can be measured mechanically and expressed
using units. The distance between two points where are pointing on a
linearly displayed time scale is duration.
540 Information Technologies and Their Effects on Using Leisure Times
Time management
All of the planning, implementation and audit activities which performed to
use time effectively are called time management. The main features of time
management are (Uluç 2019):
- It is about decision and planning,
- Includes individual and institutional dimensions,
- A process (not a result),
- Refers to managing the measured time (not the subjective time),
- Aims to work more efficiently (not to work harder).
In order to manage time correctly, it must be partitioned according to the
intended use and shape. According to the time management approach, there
are three types of time (Yılmaz 2019):
- Biological time
- Working time
- Free time
Time, used for basic biological needs such as eating, sleeping, body
cleaning, is called Biological Time. Working time which spent on activities
to earn an income back in return. The presence of the tasks that people have
to do is the main characteristic focus of working time (Öztürk 2018).
Leisure and free time
These two concepts have been used in similar terms in the literature. The
time, out of Biological time and working time, is free time. Leisure is the
time a person will use for activities that he can do with his own free will.
Leisure can be used for rest, entertainment, travel, learning or social
activities (Kahyalak 2018). The activities to be used for leisure time have
psycho-sociological, social or economic functions. Activities such as
personal development, contribution to society or nature and avoiding stress
are within the scope of psycho-sociological function. Social functions
include activities to meet social needs.
End-of-work (afternoon) leisure time, Weekends, Short-term holidays
are short-term leisure time. Leisure time, such as Childhood period, annual
leave periods, retirement period, is called long-term leisure time.
Barriers and facilitators
Possible obstacles must be foreseen and taken into account when planning
leisure time. Barriers are factors that negatively affect an individual's
motivation, leading to a lack of participation in leisure activities or a
Mehmet Sinan Başar 541
Historical framework
Leisure as an autonomous field is associated with modern societies.
However, the existence of leisure has been perceived and considered since
ancient times (Aytaç 2002). According to the classical view represented by
ancient Greece, leisure was unrelated to the concept of work. Leisure was
seen as a necessary period of time to deal with and reflect on superior values
such as goodness, truth and knowledge (Osmanlı and Kaya, 2019)
According to the classical view, while it was the duty of the lower class to
542 Information Technologies and Their Effects on Using Leisure Times
work, leisure was a privilege of the elite. The view that leisure is a symbol
of the social class was accepted until the age of industry, though not in the
first place.
The Romans used their non-work time for fun activities. Leisure was a
time left from productive activities and was used to reproduce the work.
Especially rest and relaxation were seen as supporting activities and
reinforcing the work (Juniu, 2000). The view that was effective during this
period was that leisure time was separate from one's obligations to the
family and society. According to this view, leisure time should be used for
activities such as relaxation, entertaining and increasing knowledge.
In the Middle Ages, the understanding of leisure time began to resemble
the antic age. Leisure was seen not only as a time of rest and activity, but
also as a social representation for the upper social class. At the end of the
Middle Ages, where slave labour was dominant in Europe, the use of leisure
time, which began to turn into pretension, luxury, pleasure and waste,
became a sign of nobility (Aytaç 2005).
With industrialization, there have been significant changes in social and
cultural life. Within industrial society, individuals have own autonomous
habitats with certain boundaries and rules. This is the result of the organized
and prescriptive structure of working time in the industry (Kraus, 1998). In
industrial society, free time is entirely personal and is excluded from the
working time, the work-related time and the time allocated to the main
activities of life. This view is the most widely accepted and used opinion in
the historical process and today.
An important impact on working life in the early period of the industrial
revolution was the increase in working hours significantly. This increase
adversely affected the working conditions and use of leisure time. In this
period, the main idea about the leisure time is to bless the study and to
perceive the leisure time as negative.
In the second period of industrial revolution, the need to increase
consumption, due to increasing competition and global economic crises, has
emerged. As a result, the idea that the worker should be not only a producer
but also a consumer when he was not engaged in production became
widespread. New technologies have been developed to reduce working
hours and shorten working life. In industrialized societies, machines
replaced human labour, and production capacity increased while working
hours decreased. In this way, people could produce more products with less
time and less effort and spend time on consumption. The understanding that
Mehmet Sinan Başar 543
Sociological evaluation
Although the individual comes to the forefront when defining leisure time,
both individuality and socialization affect and determine each other.
Socialization is an interaction activity and communication is the main mean
of interaction. The main factors that determine the individual and society
are norms and values. Communication and interaction play a decisive role
in shaping the individual's opinions and behaviour patterns (Bilton et al.
2008). This decisive role is also applied to leisure activities.
Different models and classifications have been developed regarding the
psychological and sociological phenomena that people are affected in
determining what to do in their spare time. Leisure time methods can be
explained by a psycho-social perspective with a four-step model:
1- Passive participation
2- Emotional participation
3- Active participation
4- Creative participation
544 Information Technologies and Their Effects on Using Leisure Times
Leisure management
Leisure management is a new concept in human resource management. As
a concept, time management includes the planning and effective use of
working time. Leisure management can be defined as the effective and
efficient use of non-business time in coordination with both working time
and biological time. Leisure management includes five factors (Klerk and
Bevan-paint, 2014):
- Defining free time,
- Setting goals and methods,
- Programming,
- Problem solving (emergency response)
- Evaluation.
All management activities include a series of decisions for planning and
implementation. For this reason, the first step of leisure time management
is planning the time. The main purpose of this plan and program is to use
leisure time positively and beneficially (Havziu and Rasimi 2015). At first,
it is decided what to do, when and how to do it. The work to be done in the
next stage is determined and programmed as it processes. The type and
duration of leisure (daily, weekly, annually, etc.) is important, and variables
such as age, sex, and work of the person having leisure time should be
considered as the part of the planning.
Time management includes individual and corporate dimensions. To
reach their leisure management objectives, voluntary participation of the
Mehmet Sinan Başar 545
Information technologies
546 Information Technologies and Their Effects on Using Leisure Times
physically going to the store, sell their products in virtual stores or virtual
marketplaces.
In addition to taking all the advantages of computers and the Internet,
mobile networks also provide access to these advantages from anywhere.
Social media
Socialization is one of the basic human needs. People are members of many
communities at the same time. The roles, responsibilities and norms can be
different for each group that people involved such as family, school,
workplace and friends.
Communication is the most important fundamental of establishing and
maintaining relationships between people and forms the basis of social life
with this feature. Media, which is one of the basic elements of
communication, has gained speed and talent with digital technology. With
the spread of the Internet, the communication environment that has evolved
and digitalized, has been called “New Media”. The main purpose of the use
of new media is the social interaction of its users. The most common
applications of new media are wikis, blogs, forums and social media. In the
new media era, which is called the second media age, one of the most
comfortable ways of communicating is social media. The main differences
of a social networking site from other social entities are (Ellison and Boyd,
2013 - Çizmeci, 2015):
- Participants can have custom profiles that are created by themselves or
from data provided by other users and the system.
- They can openly share their social relations to everyone or to certain
groups of their choice.
- They can interact, consume, or produce user-oriented content streams
provided by links on the site.
Social media can be used to get information about the world in which
they live, to improve human relationships in the context of sharing
something in common, or to feel as part of a community (Giddens, 2012 -
Çizmeci, 2015). Social media allows people, from various and different
cultures, to communicate with each other, make friends, create groups and
share. From past to present, the connections existed between people but not
seen in concrete terms, have become more visible in the environment
created on the internet (Taşçı and Ekiz 2018).
Education
548 Information Technologies and Their Effects on Using Leisure Times
One of the activities that can be done in leisure time is to work for
personal development, to be trained in a job that is related to his own
business or purely as a hobby. However, it is difficult for people to find an
educational institution that they can receive training in every subject and
close to where they live. Another challenge they will experience, is the
possibility that their training hours conflict with their work hours and
another one is the inability to fund the cost of education.
Information technologies give everyone the opportunity to receive
training wherever they are, at the right time and cost-effectively (or free of
charge). This training model is called distance education where training
activities are performed in a virtual environment, digital training materials
are used, and training processes are stretched according to the free time of
the person. People do not only support their personal development through
distance education in their free time, but they can also have a diploma or
certificate.
Technology addiction
When the definitions of leisure are examined, it appears that perhaps the
common word used in each definition is volunteering. Voluntary
participation is very important in order to achieve the purpose of leisure
activities and to obtain the expected benefit from these activities. When the
voluntary requirement is considered together with information
technologies, technology addiction appears to be an important problem.
Technology addiction is a kind of impulse control disorder in which the
person is exposed to the harmful effects of technology as a result of
excessive use of computers, internet, video games and mobile devices
(www.mentalup.net 2019). The most important symptom of addiction is
attention and behavioural disorders caused by deprivation. When
technology addiction is considered, important questions about leisure time
use come to mind. Here are some examples of these questions:
A mobile game that is played for recreation and entertainment in leisure
time is a nice activity. But if one feels the desire to play all the time and
everywhere and cannot think of anything else, can this game be regarded as
a leisure activity?
In an environment where several friends get together to chat, if everyone
is busy with the social media application on their mobile phone and no one
is talking to each other, is this a social activity?
Mehmet Sinan Başar 549
Conclusion
The use of leisure time is an important scale showing the personality and
development levels of both individuals and societies.
Leisure has been perceived in different ways in the historical process
and was first defined in the Roman period, as, time outside working hours.
But even when leisure time is granted to employees as a right, nobles,
managers or bosses have always wanted to have a say in deciding how to
use it.
Nowadays, when leisure time is more than working time, this situation
is still valid but instead of forcing people about how to use their spare time,
convincing them with fashion, trend and liking methods is preferred.
Technology provides benefits such as facilitating human life, supporting
access to information, and supporting leisure activities. However, in
addition to benefits, it can also lead to negative consequences, such as
dependence instead of desire, win recognition instead of receiving pleasure,
and mimicking common pleasure and global patterns of behaviour instead
of preferring.
While Internet and technology are transforming our lives in a positive
way, we must fight against the risk of losing our freedom to use leisure time
as a result of addiction and misuse.
References
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Alışkanlıklarının Belirlenmesi Üzerine Bir Araştırma: Çankırı Örneği.
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550 Information Technologies and Their Effects on Using Leisure Times
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Kolaylaştırıcıları Arasındaki İlişki: Kanonik Korelasyon Analizi.
Researcher: Social Science Studies 6(3) pp. 43-56.
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of Leisure Research. 32
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Üniversitesi Sosyal Bilimler Dergisi. 6(1). p. 3
Kraus, R. (1998). Recreation and Leisure in Modern Society.
Boston/London: Jones and Bartlett Publishers. pp.168-198
Baudrillard (2006). Sessiz Yığınların Gölgesinde İstanbul. Doğu Batı
Yayınları.
Bilton, T. et al. (2008). Sessiz Yığınların Gölgesinde. İstanbul: Doğu Batı
Yayınları. p.15
Klerk, D. N , Bevan-Dye, L. A. (2014). Free-time management amongst
generation y students. Mediterranean Journal of Social Sciences, 5(21)
pp.11-18.
Havziu, B., Rasimi, T. (2015). Leisure time for secondary school students.
International Journal of Cognitive Research in Science, Engineering
and Education. 3(1) pp. 51-55.
Tabarsa, G.A. et al. (2013). Leisure Time Management: A New Approach
toward Employees Loyalty. Journal of Management and Strategy. 4(3).
Pp. 65-80.
Çizmeci E. (2015). Yeni Medya ve Serbest Zaman. İletişim Çalışmaları:
Derin Yayınları, İstanbul. pp. 81-99.
Taşçı, B., Ekiz, S. (2018). Serbest Zaman Aktivitesi Olarak Sosyal Medya
Bağımlılığı. Uluslararası İletişimde Yeni Eğilimler Konferansı. pp. 224-
235.
HOW CAN DIGITALIZATION ENHANCE
CUSTOMER EXPERIENCE? THE ROLE OF
EMERGING TECHNOLOGIES
KETİ VENTURA
Introduction
Background
Keti Ventura 553
digitally. Posting a personal picture via social media, social commerce, the
usage patterns of mobile apps, interaction with catboats, surfing on the web
and the number of clicks, a person’s web search history and all the other
acts in digital platforms cause big data generation which is a great
opportunity for giant companies to analyse and develop personalized
experiences for their customers. Today, we are all exposed to marketing
activities digitally, via an app or a game which is full of enjoyment, fun,
interaction and excitement, and involved in various activities and processes
such as being part of designing a product. Hence, it is certain that in the near
future the utilization of emerging technologies in marketing activities will
be increased and used as a competitive weapon more frequently. Thinking
about the speed of technological development, companies will compete on
the basis of creating unique experiences for their customers.
Despite the capability of generating valuable customer experience,
relations and engagement have been studied by some authors separately
(Raynor & Sniderman 2015; Sterne 2017; Ahram et al. 2017; Grewal,
Roggeveen, & Nordfält 2017; Horwitz 2018; Farshid 2018; Pramanik, Pal,
& Choudhury 2018). The studies that show the impacts of the most
commonly known technologies on creating customer experience are a field
that needs to be studied more as market dynamics and technology are
rapidly developing. The following sections will present the transformation
of customer experience and the applications of emerging technologies ones
in generating experience.
IoT was first announced by Kevin Aston (2009), who has defined the
concept as using radio frequency identification (RFID) and sensor
technologies to gather information about people and the objects with which
they interact, helping them to understand the way they see, hear, and smell
the world. As Merrifield (2015) stressed, IoT technologies can gather every
moment of the actual behaviour of a customer from all the things he is
connected to in real time. Radio frequency identification (RFID), wireless
sensor networks (WSN), middleware, cloud computing, and IoT application
software are some of the commonly used IoT technologies (Lee & Lee
2015). Within the context of the customer experience, IoT technologies can
change the relationship between customers and companies, as they can be
used everywhere. IoT starts to store data as soon as someone turns an
ignition key, uses a wearable technology, such as a watch, or has a smart
product in his house (Raynor & Sniderman 2015).
Especially in a retail setting, with the help of sensors in IoT devices, data
can be gathered and transmitted back to the store. Thus, retailers can learn
the time spent in the several locations of the store and create real-time
promotions for consumers to motivate revisits. These types of experiences
will enhance the sales volume and customer satisfaction (Horwitz 2018).
On the other hand, IoT devices can simplify consumers’ daily lives and find
solutions for different scenarios. For example, parents worry about whether
their children arrived home safely from school. With the help of data
integration and app convergence, driving behaviour can be tracked and
reported; also, it can automatically alert a driver about speed limits.
Moreover, people may want to be offered more customized solutions that
will help them to make better decisions. Apps can alert a person to
alternative bus routes using predictive analytics by combining the data on
the person’s and his or her friends’ calendar, or offer alternative
transportation modes by prescriptive analytics (Verizon 2016).
As mentioned, IoT becomes a great opportunity for consumer marketers
to create new experiences for customers. The IoT can connect several
devices from satellite sensors in a B2B environment to thermostats in
customers’ homes (Forrester 2016). In addition to consumer markets, the
IoT can generate very customized solutions for business customers. For
example, Litum IoT, a subsidiary of the Litum Group, provides IoT, real-
time location systems (RTLS), and wireless tracking solutions for business
customers to maximize asset utilization, work safely, and operate more
efficiently (Figures 1 and 2).
Keti Ventura 559
In one mental hospital, Litum IoT set up IoT devices in the corridors and
produced wristbands (Figure 3) for doctors and all hospital personnel. The
560 How Can Digitalization Enhance Customer Experience?
The above examples and applications show that VR-AR-MR can mostly
enhance sensory, affective and social-identity experiences, named by
Schmitt (1999) as “SENSE”, “FEEL” and “RELATE” appeal respectively.
Although we can use the applications via a digital screen, and we cannot
touch the environment, they can create the sense of presence and excitement
in both the physical and virtual environments. Besides, entertaining content
can lead to strong emotions of joy which will motivate consumers to engage.
The chance of sharing a co-created content in social media can be linked to
the individual’s desire to be appreciated and approved of by their friends or
followers.
offer while shopping that he doesn’t even guess which will make him
surprised and pleased. Thus, this convergence can enhance the level of
customization and the value of the experience.
It can be seen that AI technology can mostly create affective, cognitive
and physical experiences which are called Schmitt’s “FEEL”, THINK” and
“ACT” experiences (1999) respectively. AI-based digital assistants’
personalized answers may especially create a feeling of happiness due to
the fact that they can talk with them like a friend and can provide meaningful
responses which can create amusing moments. On the other hand, AI
technologies can be used in creating problem-solving experiences while
shopping which they will be surprised at and make them think about the
service they get. Besides, with real time campaigns, these technologies can
motivate and trigger buying behaviour.
Blockchain
Another important technology popular today is blockchain technology. It
allows one to record and trigger transactions between two parties, which
enhances their efficiency and verifiability in a permanent way. Blockchain
technology can protect individuals and all parties from deletion and
tampering in every transaction, as they can be easily recorded, validated,
and shared within a digital code (Iansiti & Lakhani 2017). Within the
context of the customer experience, the usage of blockchain technology is
rapidly increasing. In retail, as data are the main driver of creating
customized experiences, they need to be utilized effectively. It can store all
the records of encrypted customer data for the use of customer analytics.
Blockchain can easily track the supply chain process in terms of the
package’s condition, location, shipment, date, time, and so on, in real time.
It can also be used to forecast the demand of a specific location and reduce
the risk of the customers’ payment processing in real time. Another
important capability of blockchain is transparency, which enables
stakeholders to learn about the product’s components, whether it consists of
any harmful components, or if it is produced using child labor and/or
counterfeiting, which increases the customers’ trust (Chakrabarti &
Chaudhuri 2017).
As blockchain technology is increasingly used in various industries, it is
thought that it can mostly create affective and cognitive experiences which
Schmitt (1999) called “FEEL” and “THINK”. The encryption and
transparency capability of this technology can create a feeling of confidence
in the minds of customers which will enable them to securely pay, give
personal information or consume the product. Also, it can solve many
Keti Ventura 565
customer problems with its capability of tracking the product in its supply
chain with any instant modifications and enhance cognitive experience.
Conclusion
Marketing concepts have encountered many different changes from a
commodity focus (Kotler 1972) to a holistic view. The role of the customer
has also dramatically changed from a relational to an emotional decision-
maker (Schmitt 2003). Today, it can be observed that the new generation of
“millennials” just wants to access rather than take ownership of a service
he/she is going to buy. They want to share, rent, or stream, and have much
more interest in those brands that create valuable experiences. Their main
focus is to share their experiences by using several digital devices.
Moreover, they want to be in the role of creator, involved in the processes
from design and production, to promotional activities (Euromonitor 2018).
This view, of course, encourages marketers to find new and digitalized
experiences for and by different technologies. As the usage of Internet
technologies and mobile devices increases, it will be easier for companies
to adapt to technological advancements, which will create new experiences.
As the individuals are independent in terms of time and location, there will
be a data flow every moment from various touchpoints to CRM to support
a holistic customer experience (Heavin & Power 2018).
The emerging technologies and their effects on creating experiences
should also occur at the “emotional, physical, intellectual, and even spiritual
Keti Ventura 567
level” (Pine II & Gilmore 1998), as in the conventional ways. They can also
get the sensory, affective, cognitive, physical and social identity experiences
(SENSE, FEEL, THINK, ACT and RELATE) of Schmitt (1999). Once the
customer feels all of these levels in all moments of contact with the customer
journey (Shaw & Ivens 2002), marketers are thought to be more successful,
as the new customer likes to share, co-create, and engage. As it can be seen
from several examples, VR-AR, AI, IoT, and blockchain technologies are
currently adjusting the way services are presented. In the near future, some
authors (Rosedale 2017; Ardito et al. 2018) who studied future
technological developments in detail, suggest there will be a huge area in
marketing and, particularly in the customer experience, to make valuable
contributions to the literature.
On the side of practitioners, to be able to be involved in this
digitalization journey, the needs, wants, preferences, and concerns of a
businesses’ target market need to be carefully analysed and the most
appropriate one identified. Moreover, companies who decide to be involved
in a digital transformation journey need to prepare a strategic plan and
generate a corporate culture for the adoption of technological change (Kane
et al. 2015). However, the most critical point is the necessity of having a
legitimate environment that protects customers, which will create trust
towards involvement in these experiences.
Acknowledgment
This chapter’s research was supported by the Litum Group in terms of
presenting information and images about their implementation of several
technologies in different industries. The author further extends thanks to Mr.
Kamil Sozen, co-founder of the Litum Group, for sharing information about
their successful cases.
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(Eds.), Marketing Intelligent Systems Using Soft Computing:
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Additional Reading
Bharadwaj, A., El Sawy, O., Pavlou, P., & Venkatraman, N. (2013). Digital
business strategy: Toward a next generation of insights. MIS Quarterly,
37(2), 471–482.
Introduction
According to marketing professionals, in order to create a customer-centric
organization, it is vital to understand what their customers really want or
need. Within this context, measuring customer preferences is essential to
uncover the most influential product attributes. Using digital methods in
designing and/or marketing phases of the products, will affect the target
audience more. In addition to that, with the increase of internet usage,
obtaining the digital data became more convenient for marketers. In this
chapter, conjoint analysis, which is one of the analysis methods on customer
preference/perception measurement that can be easily applied on digital
platforms, will be discussed.
Conjoint Analysis
Conjoint analysis, which is defined as a kind of “thought experiment” by
Hair, Anderson & Tatham (1998), is basically a technique used to measure
how a multi-product choice is made by consumers. Therefore, in today's
markets where a wide range of products and services is available, new
product development and the improvement of existing products are among
the methods applied. Undoubtedly, the area where conjoint analysis is most
relevant is marketing research. The technique was developed based on the
“Conjoint Measurement” of Luce & Tukey (1964). After the emergence of
the analysis, it was first used to measure the differentiation of consumer
preferences on the basis of multi-featured products (Green & Rao 1971).
The technique has also been widely discussed in academic research (Green
& Srinivasan 1990). In the late 1980s, in addition to academic studies,
Cattin & Wittink (1989) examined the industrial use of conjoint analysis.
Most of these studies were based on new product development, competitor
analysis and segmentation. After the introduction of computer software
576 Measuring Customer Preferences with Conjoint Analysis
is determined, which ensures the orthogonality of the design and fixes the
utility scale between different selection sets. For example, with the addition
of a basic alternative (such as adding the “existing brand” or “none” option)
to a reduced design from 32 to 16 with a semi-copy design, 8 selection sets
with 3 alternatives can be created, two of which are new and one is the basic
alternative.
Representation of product profiles
After creating product profiles, the researcher should decide how to display
these options to participants. Conjoint studies generally use the following
methods:
1. Verbal identification: Writing and displaying a text that verbally
defines the product profile.
2. Profile cards: Display of product profile cards with descriptions of
each feature and levels.
3. Visual identification: Display of the drawing or photograph of the
product to be evaluated.
4. Computer-aided design: Method to show product designs that are not
already present.
5. Physical evaluation: Display of the product itself.
Although the most popular method used up to now is the use of profile
cards, visual evaluations can be both more interesting and clearer for the
participant. Of course, the use of this method is possible when evaluating
the visual properties of the products. Similarly, the computer-aided method
has been prominent for the evaluation of products that have not been
produced yet and are not on the market (Wedel & Kamakura 2000: 299).
Data collection and measurement
Due to the complexity of the conjoint studies, it is probably considered that
the most appropriate data collection method will be face-to-face interviews.
In this regard, data collection by telephone or mail is not preferred in the
context of making the profiles difficult to understand. On the other hand,
online and/or computer-assisted interviews are evaluated as the most
appropriate solutions for choice-based conjoint methods (Lilien,
Rangaswamy & DeBruyn 2013: 167). Data collection methods other than
these are as follows:
1. Full-profile approach: The respondents evaluate all the profiles
consisting of combinations of all attributes respectively.
2. Trade-off approach: The respondents evaluate combinations of all
levels of the two attributes.
582 Measuring Customer Preferences with Conjoint Analysis
Many different methods have been used for the evaluation of the
conjoint data. The choice of appropriate method is based on the scale used
by the respondent in the assessment of preferences for product profiles. The
three basic scales used in the conjoint are: metric/ratio and ordinal/nominal
(choice-based) scales. For estimation by metric data, generally the ordinary
least-squares (OLS) method is used and the significance levels are obtained.
The most commonly used methods for estimation are MONANOVA
(Kruskal 1965) and LINMAP (Shocker & Srinivasan 1979). The
MONANOVA algorithm follows a two-step iteration method. Firstly, the
importance of the attribute levels with the OLS is estimated: Β t =
(Χ′Χ)−1 Χ′Y t−1 . In the second step, monotone conversion is made to the
predicted preferences. The order of the predicted preferences thus matches
the observed preferences: Y t ~M(Y ̂ t−1 ). The monotonous conversion M(A)
corresponds to the approximate mean while the values of the pairs obtained
as a result of the estimation are not in the same order as the data values of
the pairs. This two-step process is repeated, one step after the other until
convergence. The MONANOVA algorithm is suitable for both full-profile
and trade-off matrix data. LINMAP is the linear programming method for
the same type of data. An alternative approach to the analysis of sequential
data is the multinomial LOGIT model (Chapman & Stealin 1982;
Kamakura, Wedel & Agrawal 1994). This approach is only valid under the
assumption of independence from irrelevant alternatives (IIA) in select
models.
Another alternative is the multinomial PROBIT model which does not
require the assumptions of the LOGIT model (Kamakura & Srivastava
1984). However, in the estimation of this model, when the set subject to the
selection contains more than three alternatives, it may be problematic that
the numerical solution of the fourth and higher dimensional integrals cannot
be made. In such cases McFadden (1989) proposed the use of simulation
methods for integral calculus.
The conjoint procedures of both Sawtooth Software and IBM SPSS
softwares are easy to use and are useful for estimating the results. For the
choice-based, adaptive and value analysis approaches, Sawtooth's
estimation and simulation model provides more detailed results than that of
IBM SPSS (Green, Krieger & Wind 2004).
While testing the validity of the model used in the result of the analysis,
Spearman's rho coefficient or Kendall's tau coefficient is used for the data
measured by the ordinal scale. Pearson's R coefficient can be used if the
data are evaluated on an equally spaced or ratio scale (Johnson 1987).
As described above, the conjoint operation can be performed for
different purposes. One purpose is to investigate the impact of a new
Tutku Tuncalı Yaman 585
Orme & Huber (2000) proposed a more recent rule called randomized
first choice. The rule can be considered as a combination of the alpha and
LOGIT rules.
In some cases, having a high market share may not lead to high
profitability for a company because market share calculations do not cover
588 Measuring Customer Preferences with Conjoint Analysis
the production cost for each product. The contribution of any product to the
business can be found in a simple way (the price-unit cost) by placing it on
the basis of the margin accepted. It is then compared with the underlying
product costs, taking into account the additional cost (plus or minus) for
each level of each feature. Finally, by taking the potential income index as
100 for the base product, the income index of the other product is generated
according to this basic level.
Market segmentation
So far, in the sections where the aim of conjoint analysis and its application
is explained, an individual market behavior estimation is made as well as an
attempt to explain the individual customer’s behavior. In other words, all
customers were considered as a single group with the same characteristics.
At this point, if there were different customer groups in the market, there
are a few different solution methods for the question of how to do simulation
studies. These are:
1. Post-Hoc Segmentation: Using segmented value data, customer
segments can be identified by the traditional clustering analysis method
according to preference differences.
2. Latent Class Segmentation: This is the most appropriate method
when the number of segments in the market is not known in advance. But it
requires working with a large sample.
3. Hierarchical Bayes: Consumers are considered to come from one or
more (finite number) populations. However, each of these populations has
a different and specific distribution function (e.g. Gaussian Distribution)
that is suitable for a fractional value function. Consecutive point estimations
can be made from the partial value function which is conditional on each
consumer's own segment. These segmented value estimates can be used to
determine the expected market share for a product in the entire group or in
any segment. Andrews, Ansari & Currim (2002) compared the implicit class
with hierarchical Bayes in their study. They concluded that hierarchical
Bayes made more effective predictions. The method can also be calculated
based on the choice-based conjoint data. In addition, the consecutive point
estimations obtained from this method are more consistent. Further
information can be found in Allenby & Ginter (1995).
Conclusion
Firms, based on the increasing competitive conditions in recent years, are
based on the privatization of the products and/or services for both
production and consumer presentation and marketing. In addition to the
Tutku Tuncalı Yaman 589
References
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factorial experiments. Technometrics 4, 21-46.
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590 Measuring Customer Preferences with Conjoint Analysis
AYDA GÖK
Introduction
The position of the service sector in a country's economy is considered as a
measure of development. One of the important sub-sectors that constitute
the service sector is the health sector. The health sector is well developed in
countries with high levels of welfare. In this respect, health is a concept that
shows the basic level of development of countries and also plays a role in
the economic development of societies.
That a sensitive issue, such as health, is considered as an economic
activity with profit receives reaction. However, the inadequacy of state
hospitals to meet the demand for health services in capacity, the increase in
the number of private hospitals, the importance of quality issues, the
development of human rights, patient rights, patient satisfaction, the
importance of economic cost and profitability in terms of competition
caused hospitals to direct themselves towards the concept of business in
their management.
Marketing, which is one of the basic business functions, consists of
various activities. Internet marketing is discussed within the scope of
marketing communication within the marketing discipline. It is used for
direct connection, promotion, public relations, branding, advertising and
sales with the customers who constitute the target audience of the enterprise.
The use of internet marketing in the field of health is aimed at introducing
health institutions, publicizing their services and creating a positive image.
The aim of marketing practices in the field of health is not to sell
unnecessary treatments or drugs to patients. The aim is to inform the
patients and provide success by encouraging them to become more involved
in the diagnosis and treatment processes.
Health services are vital and carry risks. Therefore, patients and their
relatives need to be informed about the services provided by the hospitals,
Ayda Gök 593
provides evidence for the information presented and makes the page look
attractive.
directs to the relevant doctor and health service. The patient is called to the
hospital if needed for the test and examination procedures. The patient,
doctor and all health services are registered to the database in a web
environment. All activities related to health will be merged in a portal
through the IVCH program. In the portal, registration of patient information,
monitoring and reporting activities of the doctor and patient for diagnosis
and treatment, and work flow timing will be done. Thus, with the help of
technology, the delivery of health service to homes and the provision of
family healthcare environment will be easier. With this application, health
service will be more transparent, effective, high quality and easily
accessible.
The Role of Internet Marketing in Public Health Protection and Education
One of the main purposes of the internet is access to encyclopaedic
information. The web pages prepared by hospitals and doctors can be used
for informing the society in addition to making their own publicity. The
internet is a supportive position for individuals to have knowledge about
their own health and diseases and to protect their health.
The internet has the potential to educate and strengthen the community
by providing information on health and health services (Powell et al., 2003:
74). In order to determine how internet users use the internet as a health
source, according to the results of a survey conducted in the United States,
it is determined that those who do not have insurance, especially those who
have chronic diseases, are more prone to doing research on the internet than
those insured. Individuals who need to travel longer to go to the usual care
resource have used the internet for health-related communication more than
shorter travellers. It has been observed that the group, who has serious
health needs and who face significant obstacles to access to health services
in traditional settings, applied to the internet for health information
(Bundorf et al., 2006).
Individuals experiencing a health problem have received drug and
treatment advice from family elders or friends in the past and nowadays they
are doing research on the internet. The advice based on experienced events
is very important especially regarding health. Today, health protection,
disease care and treatment recommendations are spread from referral sites,
blogs or social networking sites. Advice has become an important
promotional activity for the health sector, as the advertising and publicity
activities of the health sector representatives on newspapers, radio and
television are limited by legal regulations.
In a study conducted in Europe, the health use of the internet, the results
and the expectations of the physicians of the citizens about e-health services
Ayda Gök 603
YouTube has health related channels. There are also social networking
sites that are health-specific, allowing users to share their knowledge and
experience online with each other on health issues: dLife.com, stickK.com.
Wikis are environments that allow different users to create and submit
content. Wikihealth.com is available in the field of health (Mendi, 2015:
283).
As of January 2020, the number of active social media users in the world
was 3.80 billion (49 %), according to the Digital 2020 data published by the
British social media agency We are Social. The world’s most-used social
media platforms are listed as Facebook, YouTube and WhatsApp (We are
Social, 2020).
Businesses are also using social media. Social media provides
businesses with the opportunity to introduce themselves and learn the
wishes of their customers. Businesses use social media as a marketing
communication channel to increase their reputation, brand awareness and
gain loyalty of their customers.
Social media has created online stakeholders and these stakeholders are
more active, more knowledgeable, more technological, more interactive,
and more impressive than others. By creating content and sharing the
content they create with others, online stakeholders are actually doing a
voluntary word-of-mouth marketing activity. By encouraging their
customers to become members of social media, upload videos and photos,
create creative works and blog, businesses pre-train them in their own
marketing communication activities, and in the future, they gain supporters
in online environments (Çelik, 2014: 39). Similar marketing strategies can
be implemented by hospitals. Hospitals can adopt social media strategies to
make their tasks related to health services more effective.
Marketing of health services on social media
Marketing communicators register the logos of brands belonging to
corporations as a member of social media sites. They upload their logos,
product photos, advertising films, music and all kinds of visual and audio
materials to their profiles and share them with millions of members (Çelik,
2014: 35). Today, social networks are used to raise awareness of health
issues and spread information on protection from diseases. For this purpose,
marketing of health services through social media provides integrity with
social marketing concept.
Social marketing is defined as “the controlling, implementing and
designing of programs to facilitate the adoption of social ideas by utilizing
tools such as product planning, pricing, communication, and distribution
and marketing research” (Tek, 1997: 46). Social marketing is the use of
Ayda Gök 607
shared on the platform and the integrity of the shared information are other
concerns.
Conclusion
Internet and social media use are spreading rapidly in our country and in the
world. Internet and social media users use the internet and social networks
to learn about businesses, brands and products, and follow innovations.
Health services consist of planned studies to protect public health, treat
patients, enable chronic patients and disabled people to live without being
dependent on others and raise the health level of the society. The internet
has the potential to have a significant impact on health and health protection
issues. The internet offers the opportunity to provide effective and efficient
marketing of health services, improve the public health, and improve public
health, to prevent diseases, support the decision-making processes of
patients and their relatives in health-related matters, support the health
information of experts and interact between patients and health
professionals.
In the current research literature, it is seen that the internet and social
media have an effective channel in individuals' health care preferences,
information acquisition, purchasing decisions, and increased use in health-
related subjects in recent years. It has been determined that more and more
hospitals and doctors use internet marketing and social media. The most
used social media in the field of health is Facebook. While YouTube,
Twitter, Foursquare and Yelp are widely used in different geographies, there
are other preferred social media types in this area. Internet marketing and
the use of social media tools in marketing of health services positively affect
the health behaviours of the society. Research shows that health services
such as smoking cessation, treatment of eating disorders, and remote
psychological help in some psychological diseases can be carried out.
Internet marketing of health services is an issue open to improvement.
With innovative technological applications, it is possible to create a
simplified, efficient, fast, transparent and high-quality structure in the
provision of health services through integrated systems via internet. Similar
to internet banking services, a system can be developed that will guide
patients to go to the doctor or hospital only if necessary, remedy the crowd
in hospitals and allow doctors to work in a more focused manner.
Internet marketing offers the possibility of reducing inequalities in
health through remote distribution of health services and removal of access
barriers. For people with chronic diseases, people with disabilities, the
elderly, social security and those who have difficulty in accessing health
610 The Use of Internet Marketing in Health Services by Hospitals and
Medical Doctors
services, the health services provided over the internet will be of great
benefit. However, there are some concerns about the issues such as
information pollution, confidentiality and privacy protection. Considering
these concerns, there is a need for establishing control mechanisms and legal
regulations.
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CONTRIBUTORS
Hasan Ağdemir completed his MSc degree at Çağ University, Graduate
School of Social Sciences. Currently, he is pursuing his doctorate degree in
the Division of Public Relations and Promotion, at Ataturk University,
Turkey. His research interests include marketing and public relations.
İbrahim Sena Arvas is a faculty member, and PhD, at Bolu Abant İzzet
Baysal University’s Faculty of Communication. His research interests are
social media, journalism, the history of media, and communication law.
Ayda Gök was born in Malatya in 1972. She is married and has two
children. She is a graduate of the Department of Economics and
Administrative Sciences at İnönü University. She holds a PhD in Production
Management and Marketing. She is currently working in Malatya Turgut
Özal University in Kale Tourism and Hotel Management Vocational School
of Higher Education of the Marketing and Advertising Department. She has
academic studies in the field of service marketing, green marketing and
marketing communications. She has a good command of English.