Synopisi
Synopisi
This report outlines a comprehensive classroom interior design project. The project aims to transform the learning environment
by creating a stimulating and engaging Space that fosters creativity, collaboration, and student success. Through a thorough
Analysis of relevant research, this report presents a clear methodology for design a Classroom that meets the needs of both
teachers and students. It also discusses the materials, expected outcomes, and cost associated with the project. This report
concludes with key recommendations for successful implementation.
Introduction
The design of a classroom plays a crucial role in shaping the learning experience. A well-designed classroom can create a
positive and supportive environment that Encourages students to engage in their learning, collaborate with their peers, and
Develop critical thinking skills. This project aims to address the need for a modern and functional classroom space that meets
the evolving needs of 21st-century learners. By incorporating a variety of design elements, we aim to create a dynamic and
engaging learning environment that inspires students and enhances their overall educational experience.
Literature Review
Paper 1 :
Author :Thomas D. & Brain A. Young
Embracing the hybrid model – working at the intersection of virtual and physical Learning Spaces." New Directions for
Teaching and Learning 2002, 14 June 2013.Envisioning the ideal learning environment, Roger Schank, then director of the
Institute for Learning Sciences at Northwestern University, stated that students should spend one-third of their day at the
computer, one-third talking with others, and one-third making something.
Paper 2:
Author : Hershberger,
2017: Emphasizes adaptable furniture, sensory-friendly materials and assistive technology.
Paper3:
Author:Kowaltowski :2010:
Highlights accessible layout, visual and auditory supports.
Paper 4:
Author :Mayer, Richard E. Multimedia Learning. Cambridge: New York: Cambridge University Press, 2001.
Mayer's 12 principles of multimedia learning are often cited as the foundation for successful lecture presentations and web-
based learning experiences.
Coherence Principle People learn better when extraneous words, pictures and sounds are excluded rather than included.
Signaling Principle People learn better when cues that highlight the organization of the essential material are added.
Paper 5 :
Author : Cornell Paul :
"The Impact of Changes in Teaching and Learning on Furniture and the Learning Environment." New Directions for Teaching
and Learning 2002.92 (2002): 33-42.
Traditional classroom furniture was designed for students to sit and listen to a teacher while taking notes quietly.
The teacher-centered lecture-based classroom was appropriate for an industrial economy that required a literate workforce in
hierarchical organizations.User-centered design places the needs of the end user at the center of the design process. For learning
spaces, this includes teachers and learners; each population has distinct as well as shared needs.
The industrial economy is yielding to a knowledge economy in which power and wealth are not measured by physical
assets (land, natural resources, capital), but rather by networks, relationships, and knowledge.
Page 6 :
Author : Dey, Eric L., Helen E. Burn, and David Gerdes :
"Bringing the Classroom to the Web: Effects of Using New Technologies to Capture and Deliver Lectures." Research in Higher
Education 50.4 (June 1, 2009): 377-393.Technology expands instructional options for faculty, and this study examines the
differential learning effects of offering a lecture to students in a traditional classroom versus internet video formats. Based on an
experiment conducted in a natural educational context, results indicate enhanced transfer of lecture information in the video.
formats relative to the live condition, with students also responding more positively to personalized video presentation.
Objectives
1. Design the interior of a classroom is about creating a space that promote active
learning and comfort for both students and teachers.
2. The objectives are pretty layered, including ensuring good lighting, comfortable seating, and easy movement. And then, ther
e's creating an inspiring environment that makes students excited to be there.
3. Think flexible spaces for group work, quiet areas for reading, and technology integration for modern learning.
The design process will follow a comprehensive and iterative approach, encompassing:
Expected Outcome
The project aims to achieve a transformative classroom environment with the following characteristics:
A well designed classroom interior design can significantly enhance the learning experience for the expected outcomes.
Date of Completion
The project is expected to be completed within a timeframe of XXXX weeks, commencing on [Start Date] and concluding on
[End Date]. This timeline allows for sufficient time for all phases of the project, including material procurement, construction,
and installation.
Conclusion and Recommendations
The classroom interior design project is a significant investment in the learning environment, aiming to create a space that is
both functional and inspiring. The project will deliver a modern, engaging, and accessible classroom that empowers students
and enhances their educational experience. The project also emphasizes the importance of ongoing maintenance and continuous
improvement. This includes regularly reviewing the design, seeking feedback from faculty and students, and adapting the space
to accommodate evolving teaching and learning needs. By staying agile and responsive to change, the classroom will remain a
dynamic and effective learning environment for years to come.
REFERANCE
Envisioning the ideal learning environment, Roger Schank, then director of the Institute for Learning Sciences at Northwestern
University, stated that students should spend one-third of their day at the computer, one-third talking with others, and one-third
making something.
2. Hershberger, 2017: Emphasizes adaptable furniture, sensory-friendly materials and assistive technology.
4. Mayer, Richard E. Multimedia Learning. Cambridge: New York: Cambridge University Press, 2001.
Mayer's 12 principles of multimedia learning are often cited as the foundation for successful lecture presentations and web-
based learning experiences.
Coherence Principle People learn better when extraneous words, pictures and sounds are excluded rather than included.
Signaling Principle People learn better when cues that highlight the organization of the essential material are added.