Computer Hardware
Computer Hardware
Computer Hardware
INPUT DEVICES.
Before a computer can process any data, it must be given the data & program instructions by use
of an Input device.
Input is a term used to describe all that goes into the computer memory (usually the raw data &
instructions) to await processing.
Input involves entering data & instructions into the computer by use of suitable devices.
FUNCTIONS OF INPUT DEVICES.
An input device performs the following functions/ tasks:
1. Accepts data & instructions from the user into the computer system.
2. Read data from the medium on which it is stored.
3. Converts the human-readable data into electronic/machine-readable form (i.e. a form that can
be understood by the computer)
4. Accepts commands for running, halting or aborting a program from the user.
5. Data input can either be Online or Off-line.
Once the data is entered into the computer, it finally enters the Main storage.
Exercise.
1. Give THREE main functions of a computer input device.
2. State four examples of input devices you know.
KEYING DEVICES.
These devices are used to enter data into a computer by typing.
The most common input devices are the Keyboard & the Keypad.
KEYBOARD.
The keyboard is used to enter data in form of text into the computer.
Each key is simply a switch, which when pressed, results in a digital code being sent to the
computer.
Example;
Pressing the ‘A’ key produces the code 01100001 representing small ‘a’. Holding down the Shift
key at the same time produces the code 01000001 representing capital ‘A’.
Advantages of Keyboards.
1. The keyboard is very reliable compared to other methods of text input such as voice input or
optical character recognition which are prone to errors.
2. the keyboard is very cost effective, since every computer comes with a keyboard, and there is
no additional cost involved.
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Computer Hardware
KEYPAD.
A Keypad is a miniature (tiny) Keyboard which is mostly used on small portable computers,
Calculators, Palmtops, Mobile phones, etc.
POINTING DEVICES.
These are the input devices that enter data or instructions by controlling a pointer on the screen.
Examples of pointing devices are; Mouse, Trackball, Joystick, and Light pen.
MOUSE.
A mouse is a pointing device that rolls on a small ball and is used to control the movement of the
cursor (or, a pointer) on the computer screen.
The mouse is mostly used with Graphical User Interfaces (GUIs). It issues commands to the
computer by activating certain simple graphic images called Icons displayed on the screen.
Advantages of using a Mouse.
1. The mouse is easy to learn & convenient to use. This is because; it is used to select options
(icons) displayed on the screen.
2. It is inexpensive.
3. Most modern software includes an option to use it.
4. It performs operations much easier & much more quickly than a keyboard. It is very fast to
work with as it lets the user provide simple “point” & “click” instructions to the computer.
5. Can be used in art and design work because; it allows diagrams to be drawn & modified
easily.
Disadvantages of using a Mouse.
1. The mouse cannot be used to input text easily.
2. It is relatively slow for selecting menu options. A user who is familiar with the keyboard
commands can select the options more quickly.
3. It is not very accurate for drawing purposes.
4. The mouse requires a flat surface to operate.
TRACKBALL.
A Trackball works just like the mouse, but instead of moving it on a flat surface, it has a ball
fixed on its top which is rolled using the index finger.
As the ball rotates, it moves a pointer on the screen. The user can then click its button to execute
the selected command.
The advantage of a trackball over the mouse is that, a Trackball doesn’t require a flat surface for
movement.
Note. Today some computers come with a trackball on top of a Keyboard and a Mouse.
LIGHT PEN.
A Light Pen is a hand-held device similar in shape to a ball-point pen, and has a light sensitive
point. It consists of a pen-like device called a stylus connected by a cable to a computer
terminal.
A Light pen is used together with a graphic VDU that is able to sense light shining on the screen
using special hardware & software. A Light pen does not emit light but instead, it reacts to the
light emitted by the display using a photosensitive detector at its base.
When the pen is moved across the screen, its position is sensed because of the light it produces.
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Computer Hardware
√ A Light pen provides a direct input mode. It can be used to read data directly from the source
document. It allows the user to point directly to an object on the screen, thus identifying it to
the screen.
√ Light pens can be used to read bar-codes on the different items.
√ It can also be used to select items from a given list of ‘menus’ displayed on the screen by
simply pointing the pen at the item required & then pressing a button on the pen.
√ Light pens are usually used as design aids - they can be used to draw images on the screen,
which can be printed. They can also be used to indicate a point on a screen or pad, for
example, to select options for drawing.
TOUCH-SENSITIVE SCREENS.
A Touch-sensitive screen uses the human finger as the input medium, (i.e. one can select items or
options from a given list by touching the screen with a finger).
This method of input is usually used with a VDU, which is able to sense the touched points on
the screen.
When the user touches the screen with a finger, it blocks out the light emitted from that portion
of the screen. The computer detects the position of the finger. The screen can then determine
which part is being touched, and therefore, which selection is required.
Touch screens are mostly used in public places like banking halls, hotels, in airports (to provide
guidance information), etc.
Notes.
• Both the Light pen & the Touch provide fast input modes.
• There is no typing or printing required; however, they operate under the influence of complex
programs.
DIGITIZERS.
The Digitizers are input devices that convert graphical drawings or images on the paper or other
material into digital data and convey them to the computer memory.
Digitizers are slow, but easy to handle and errors are hardly present.
1. GRAPHICS PADS/ TABLETS.
Graphic Tablets are used for entering drawings directly into the computer.
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Computer Hardware
A Graphics tablet consists of a pad or tablet (that is sensitive to touch) & a pointing device,
which is similar to a ball-point pen called a stylus.
A paper is placed on the graphic pad & the user can trace lines and draw pictures using the
pen. As the stylus moves on the tablet, the tablet senses the pressure on it & translates it into
digital signals giving its corresponding position on the screen. It then converts this ‘pressure’
into x-y co-ordinates, which describe what is being drawn. This data is then relayed to the
computer, which can display the drawings on the screen or have them printed.
Uses of Graphic Tablets.
Graphic tablets are mostly used;
(a). In Engineering & Architectural design as it lets the user create his/her own images. It is
very easy for the user to ‘try out’ different designs.
(b). In Computer-Aided Design work as diagrams & maps can be traced or drawn &
transferred into the computer memory to be further worked on using Graphics programs.
(c). By Banks & Insurance companies to verify signatures. A signature written on a pad is
compared against another formerly stored in the computer.
(d). Pads are also good at detecting forgeries.
2. VIDEO DIGITIZERS.
These consist of special hardware & software, which converts video signals frame-by-frame
into a digital representation in computer memory, which can be saved on disk, if necessary.
A sequence of frames can have graphics, cartoons, text added, etc.
DIGITAL CAMERAS.
A Digital camera stores its images in digital form. These images can then be streamed (entered)
directly into a computer for editing or printing by connecting the camera to a computer using a
special cable.
There are 2 types of digital cameras; one that can take still (motionless) images, i.e.,
photographs, and another that takes motion pictures (video).
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Computer Hardware
A checker whose hands are busy does not have to stop working to make entries in log books,
instead he/she can simply give a running (spoken) comments on the goods he/she is
examining. For example, in Japan, speech input is used to order robots about.
(e). In Automated materials handling – in airports, handler’s give spoken commands that direct
the luggage to the appropriate conveyor belt.
(f). In Computer-Aided Design (CAD) – A designer, e.g. of buildings, working at a terminal can
call up design patterns which are frequently used, instead of having to punch catalogue nos.
into a Keyboard.
Limitations (disadvantages) of Speech Input/Recognition devices found Today.
1. Homophones – some words have same sounds.
2. Word separation.
The speech must be “clipped” i.e. each word must be followed by a short period of silence.
This enables the device to recognize the end of each word. If this is not done, the device
might not be able to tell the difference between ‘Command” and “Come and”, depending on
the accent of the speaker.
3. Speaker variability.
The speed, tone (quality of sound), accent, loudness and pronunciation of an individual
speaker can vary
Voice input is complex to develop, and it does not take care of speech related problems such
as accents and tone. This implies that the device must learn the unique speech of an
individual.
4. Limited vocabulary understood & the no. of speakers they can recognize.
Most speech systems can recognize a limited, standard vocabulary of spoken words. The
simplest SRD can recognize the voice of only one speaker. .
The device must also be ‘taught’ the voice patterns of the speaker. For example, if a device
can store a vocabulary of 25 words, the user will speak the 25 chosen words into the device.
The device then stores the patterns for the spoken words. Later, when the user speaks a
word, the device compares the pattern of the word spoken with those patterns it had
previously stored. If a match is found, the word is recognized. If not, the speaker may be
requested to repeat the word or use a synonym (a word that means almost the same thing).
5. The response rates of these devices are still relatively slow.
When you compare the no. of words in English & the total no. of words that can be said at a
given point, show that speech recognition is slow.
6. Speech input is complex to develop & is still at the early stages of development.
Review Questions.
1. Explain briefly how the following types of devices work.
(a). Speech recognition.
(b). Graphic (digitizing) tablet.
(c). Touch sensitive screen.
(d). Light pen.
2. State TWO advantages and TWO disadvantages of using Speech recognition devices.
SCANNING DEVICES.
These are devices that enter (capture) data into the computer directly.
IMAGE SCANNERS.
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Computer Hardware
A Scanner is used to input pictures or photographs into the computer. This is because a
Keyboard or a Mouse cannot perform these tasks.
Scanners are usually used to capture existing documents in an electronic form into the computer
for further processing or incorporating into other documents.
It converts text & graphics into machine sensible format. Once the text & graphics are scanned,
the images can be manipulated by changing the colors, the sharpness and contrast.
There are 2 main types of Scanners: -
(a). Page scanner:
This is a desktop machine that looks like a small photocopier. It scans a whole page at a
time. An example is the Flatbed scanner.
Using this scanner, one can scan text, a real object or a picture by placing it on a glass plate
exactly the way a photocopying machine works. The text or the picture scanned is displayed
on the screen or saved so that one can edit or print it.
(b). Hand scanner:
A Hand scanner is held in the hand and passed over a document.
Scanners are very useful when large amounts of existing documents need to be converted into
electronic form for feeding into a computer system.
For example, if the contents of the Bible are to be entered into a computer system, you can either
type everything using a Word-processor, or scan each of the pages and import them into a word-
processor, which is faster and also more accurate.
Each character is compared to all known shapes or patterns so that the appropriate code can be
entered into the computer.
Scanner Problems.
1. The scanner is on but there is no image when you scan.
♦ Make sure the DMA, IRQ and Address jumper settings on the interface board matches
the settings you selected in the Scan Mate installation program.
♦ Check the brightness control dial on your Scanner. If the dial is at the brightest settings,
you may not be able to see the image.
2. The light on the scanning window cannot turn off.
This shows that there is a conflict with resident software on DMA channel.
3. The images printed look blotchy (discoloured/ spotted).
To prevent this, do not rescale the image. If you scale the image, you will lose some of the
details when you print. If the image is too big, scan at lower resolution.
4. The Scanner turns off as soon as you start scanning.
This shows there might not be enough RAM to scan the images.
5. The scanned image on the screen is much larger than the original.
This occurs if your image is displayed at a lower resolution than you scanned.
Note. The Size of your screen image depends on your Monitor’s size & your VGA card.
DOCUMENT READERS.
A Document reader is an input device, which can read data directly from source documents,
such as bank cheques, & convey it to the computer in form of electronic signals.
Types of codes on documents that can be recognized by a Document reader: -
(i). Marks – short lines made by hand, usually in pencil on a document.
(ii). Characters – hand-written (e.g. on meter-reading) or printed in magnetic ink on cheques.
(iii). Printed lines – e.g. the bar codes.
Document readers can be classified into; Optical readers and Magnetic Readers.
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Computer Hardware
Optical Readers.
Optical readers use the principles of light to sense the document contents or to capture data. A
special type of concentrated beam of light is passed over the object, image or text which needs to
be entered into the computer. The reader converts the data into digital form, and then passes it to
the computer for processing.
There are 2 types of Optical readers: Optical Character Reader (OCR) & Optical Mark
Reader (OMR).
Magnetic Readers.
They use the principles of magnetism to sense the document characters that have been written
using magnetized ink.
Example; Magnetic Ink Character Reader (MICR).
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Computer Hardware
The user must make sure that characters are well-formed; if they are not, reading errors may
arise, making output results unreliable.
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Computer Hardware
The document characters are typed or printed in ink containing Iron (II) Oxide that gives them a
magnetic property.
After forming the characters onto the document, the inked characters are magnetized by passing
the document under a strong magnetic field.
During the reading process, the magnetized characters cause current to flow through the read
head depending on the magnetized surface area occupied by individual characters.
The reader differentiates characters depending on the magnetic patterns that bring different
amount of currents. The MICR recognizes these patterns & conveys them into the computer in
form of electrical signals.
Uses/ applications of MICR.
Magnetic Ink Character Recognition (MICR) is used in banks to process the many cheques
being written each day.
The MICR mostly uses a font known as E13B, which consists of 14 characters (i.e. digits 0-9,
& four special characters).
A cheque is usually pre-printed with the Identification number of the bank, the Account
number of the customer, Serial number of the cheque, Branch number, using a special ink
containing particles of Iron Oxide (Magnetic Ink). When the cheque is presented for payment,
the amount is written on the cheque in magnetic ink, using a special device. The cheque can
then be read by a MICR. The data read is then transmitted directly to the CPU for immediate
processing, or can be stored on magnetic disk for latter processing.
In Local Authorities for payment of rates by installment.
Advantages of MICR over OCR.
(i). An MICR can read data faster & accurate since the information on the document is usually
pre-printed.
(ii). Difficult to forge.
(iii). Document can still be read when folded, written on, etc. This means that, MICR is more
‘robust’.
(iv). A wider range of fonts can be used, including hand printing & normal type. However, there
is no standard-type font.
(v). Faster than OCR. It is possible to read about 2,400 A4 sized documents 1 minute.
CARDS / BADGES.
These are small rectangular cards made of plastic that incorporate data in both machine-sensible
& human-sensible forms, e.g. Credit cards.
Ways of Coding data onto badges: -
Magnetized marks, e.g. a short strip of magnetic tape sealed into the card’s surface.
Optical marks.
Punched holes.
The cards are read using Badge readers. The data recorder machine records data on these
badges automatically, once manually inserted, using magnetized marks, optical marks or
punched holes.
For reading, the badge is slotted into the reading unit where the converter machine (the reader)
accepts the contents of the badge and conveys them directly to the computer as input for
processing.
The badges are used in banks as Credit and Service cards, e.g., in the Automated Teller Machine.
The Badge contents are usually static, though some cards contents can be altered by the reader,
e.g., Phone credit cards whose currency value keeps on changing until zero currency value is left.
(a). SMART CARDS.
A Smart card is a special type of badge whose data can be changed by a special badge
reader.
A Smart card can be used as a form of electronic money. As the customer purchases an
item, the badge reader can deduct units from the card. This process continues until the card
has no more currency units left.
(b). CREDIT CARDS.
A Credit card has a strip of magnetic tape fixed on it. The tape contains coded information,
which is usually the owner’s code. The card is inserted into a slot where magnetic data
may be picked. Details of the transaction are then recorded against the credit card no. &
the owner’s account is credited with the transaction.
Uses of Cards / Badges.
In Car parks – badges are used to raise car barriers, allowing entry to or exit from a car park.
In Banks – Credit and Service cards, i.e. Automated Teller Machines (ATMs) give out cash
automatically when customer inserts a plastic card & follows the instructions issued.
In Access control – Access control cards are used in many offices to control access to
buildings or rooms for security reasons.
In Production control – Punched cards can be used to hold data in a factory such as
employee’s details, etc, which is used for production scheduling (arrangement), stock control
and job costing.
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Computer Hardware
(a). Sensors used to record temperature, light, humidity in a Green house to ensure the best
conditions for plant growth.
(b). Thermostats connected to a Central heating system controlled by a computer in order to
monitor temperature & to help save electricity.
(c). Pressure pads on a road connected to computer-controlled traffic lights to speed traffic
flow.
(d). The continuous logging of temperature data in order to monitor & subsequently control a
chemical process. The automatic capture of data for use in such processes is usually known
as Data logging.
Advantages of using devices, which can read data directly from source documents.
(i). They ensure faster & accurate processing of data. This is because the data is read directly
from the source document, and no data preparation is necessary.
(ii). No typing or recording required, and therefore, not prone to transcription errors.
(iii). The documents can be re-used, thus saving on stationery.
(iv). The contents of the documents are both human & machine sensible, hence reliable.
(v). Errors are easily corrected.
(vi). Difficult to forge.
Review Questions.
1. (a). What are document readers?
(b). Describe various kinds of document readers.
2. (a). What is the difference between OCR and OMR?
(b). State two advantages & two disadvantages of each.
3. The diagram below shows coded data that could be input into a computer.
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Computer Hardware
2. Input Speed.
If quicker response is required, then a fast method of data input is necessary. For example,
Document readers may be suitable in areas where speed is critical, though they are
expensive.
3. Volume.
The input device selected should cope with the volume of data to be input within the
appropriate timing.
4. Accuracy Required.
The degree of accuracy that a given application requires will help to decide which input
device to use.
For example, the best way to maintain accuracy at a Supermarket checkout counter is to use a
Bar-code reader to read the codes instead of the Cashier reading the prices marked on the
goods & entering the values on the cash register, because the Cashier can make mistakes.
Therefore, the data being input should be accurate and give confidence & appropriateness in
the intended application.
5. Reliability.
The Input facility selected should be known to have a success record in the market on the
application it is to be acquired for.
6. Appropriateness.
The most appropriate input facility is arrived at by weighing out the merits & demerits of the
concerned facility depending on where it is to be used.
For example, the Document readers may be considered to be very fast input devices suitable
for (e.g., MICR –Banking. OCR –billing), but they require standardized documents
appropriate for the reader.
Key-to-disk systems are more suitable in providing fast & bulk input in an online system.
7. Type of Processing used (Mode of operation).
The choice of input medium to be used is also determined by the nature of the data
processing system. This depends on how fast the data is to be processed.
Generally, there are 2 types of data processing: -
(a). Online Processing.
(b). Batch (Off-line) Processing.
ONLINE PROCESSING.
In an Online system, the data is processed as soon as it is available.
Characteristics of Online Processing system.
The input device is connected directly to the computer. If the device used for data entry
is connected to the computer, it is said to be Online to the computer.
Immediate processing of the transaction data is necessary.
Processing is completed within a short time (usually 1 or 2 minutes), depending on the
speed of the system.
An example of an Online system is the use of Automated Teller Machines (ATM) also
known as Bank cash points.
The customer inserts a plastic card into the machine. This card contains identification
information, such as Customer No. or Account No.
The ATM then requests the user to enter his own unique password (commonly known as
Personal Identification Number - PIN).
The ATM passes this information onto the computer, which matches the password with the
account number. If everything is OK, the ATM gives the customer access to the system. The
customer can then specify, for instance, how much money he wishes to withdraw.
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Computer Hardware
The ATM again passes on the request to the computer, which confirms that there is enough
money in the account to cover the withdrawal. The ATM then releases the money.
BATCH/ OFF-LINE PROCESSING.
In Batch processing, the data is gathered, recorded on a medium, such as a Magnetic disk or
tape & is later input to the computer in batches/ groups.
Characteristics/ Features of Batch processing system.
The input device does not necessarily need to be connected to the computer.
If the device used for data entry is not connected to the computer, it is said to be Off-Line
(away from the computer).
The data is not immediately input into the computer, and it is not even immediately
recorded in a machine-readable form.
The speed of processing is not important. Processing is done at whatever time is most
convenient.
Revision Exercise.
1. Match each application with the most appropriate input device or medium.
Low volume input of data in a small business system POS Terminal
Direct input of large volumes of data recorded in a special printing font OCR
Capture of sales data in a shop VDU
Processing of bank cheques MICR
2. List FIVE factors that should be considered when selecting an input device.
3. Explain the difference between Online processing and Batch processing.
4. (a). Name 2 input devices which enable data to be read directly from source documents.
(b). What are the advantages of using devices which can read data directly from source
documents?
5. Write short notes on the following:
(i). Light pen.
(ii). Touch sensitive panels.
(iii). Digitizers.
(iv). Punched tags.
(v). Bar-codes.
(vi). Badge readers.
(vii). Key-to-disk systems.
6. (a). Explain the technique of Optical Character Reader as a method of data input.
(b). List the advantages and disadvantages of this method.
(c). Briefly describe THREE different applications in which a System analyst might
recommend its use.
7. State TWO examples of O.C.R devices
8. Briefly explain 5 considerations which affect the choice of an input device in a particular
situation.
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Computer Hardware
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Computer Hardware
The CPU is one of the most expensive components of the Motherboard & also a very
delicate piece of equipment.
The CPU has a label, such as “486” or “Pentium” to show its type, and the chip
manufacturer’s logo on it.
It has a large fan (known as the Heat sink) screwed on top of it, that keeps the CPU cool
while the system is on. This is because the CPU gets very hot when it is in operation.
Functions of the Processor (Central processing unit).
1. To control the use of the Main memory in storing of data & instructions.
2. To control the sequence of operations within the computer.
3. To give commands to all parts of the system.
4. To carry out data processing.
MICROPROCESSOR ARCHITECTURE.
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Computer Hardware
The ALU contains a large no. of electronic circuits, which help to carry out a variety of
arithmetic and logic (decision making) functions under the direction and command of the CU.
Example: A teacher processing end-of-term results.
Suppose the teacher wanted a list of students whose Average was over 50%? Then, the
processing would be: -
Step 1: Find Total Score for the students.
Step 1: Find Average.
If Average is greater than 50, THEN put this student on the list, ELSE
Go back to Step 1.
For each student, the teacher has one of two alternatives, either the student goes on the list or not.
The alternative chosen depends on whether a certain condition is true.
The condition is: AVERAGE IS GREATER THAN 50.
If the condition is true, the student is put on the list. If it is false, i.e. if the Average is Less than
or Equal to 50, then the student does not go on the list.
Here, the ALU performs the arithmetic operations of finding the Total Score and the Average. It
also performs the logical operations of comparing the Average with 50, and detecting if it is
more or less.
The ALU also performs Logic Functions, e.g., AND, NOT, OR, TRUE, FALSE & IF.
How the ALU operates.
The CU issues commands to the A.L.U, indicating where in the Main memory to get the data to
be manipulated. The various data types to be processed are taken from the Main memory and
stored in registers within the CU. The data is then taken to the ALU where it is interpreted.
The ALU determines the addresses from which the data is required & the CU fetches the
necessary data so that the ALU can complete the execution of the instruction. The data then
undergoes the required operations (+, /, *, -) and the CU returns the results back in the Main
storage and fetches the next instruction.
Notes.
A computer does not subtract, multiply or divide, it always adds. In order to perform a
subtraction, it adds complements. Multiplication is carried out by repeated addition.
Division is repetitive complementary addition.
The basic ADD & SUBTRACT operations are carried out by means of dedicated circuits
called Micro-programs, built into the ALU.
During an arithmetic operation, the Accumulator Register holds one operand, while the
Temporary Register holds the other operand. The result is usually stored in the
Accumulator.
In Logical operations, the results (lets say, subtracting one number from another) will
determine different course of action to be taken by the CU. This gives the computer its
decision-making ability.
These arithmetic & logical operations take place at incredibly high speeds; for example, 10
million numbers may be totaled in 1 second.
Functions of the ALU.
The ALU has 2 main functions:
1. It carries out the Arithmetic operations.
2. It performs logical operations and comparison on data.
Other minor functions include;
√ It performs output of variable (logical) functions.
√ It performs branching of prefixed conditions.
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Computer Hardware
Note. Buses are implemented as actual communication lines. They may be Internal buses,
which are usually laid down as a circuit on the chip itself, or they may be External buses,
implemented as cables.
(1). Fetching.
The address (e.g. X12Y) of the instruction to be executed, which was loaded in the
Program Counter from a computer program, is used to locate the instruction in the
memory or I/O device.
The instruction (e.g. 11001010) is then fetched or read from the memory or I/O device
through the Data Bus into the Instruction Register.
(2). Decoding.
Once the instruction is in the Instruction Register, it is decoded by the Decoder of the CU.
Decoding enables the Processor to determine the kind of operation it is required to perform.
Note. Decoding is only performed on instructions, not data.
(3). Execution.
The CU issues the appropriate sequence of signals depending on the decoded information.
These signals then effect the required execution.
Typical Operational procedure.
Suppose a microprocessor is required to add 20 to 39.
The nos. must be stored in the Main memory for them to be added.
The ADD instruction is fetched & placed in the Instruction Register where it is decoded.
The first data element (20) is fetched & placed in one of the Internal Registers.
The next data (39) is fetched & also placed in one of the Internal Registers.
The ALU is then used to perform the addition operation.
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Example: To show how the Memory, CU & the ALU interact in order to multiply
two numbers.
Suppose the memory locations contain the following information: -
Multiply the numbers in Store the result in
21 18
500, 501 502
100 101 500 501 502
Remember that, the memory of a computer is used for storing instructions and data.
Locations 100 & 101 contain instructions, while locations 500 & 501 contain data.
Assume that, the CU ‘fetches’ the instruction in location 100 and ‘decodes’ it, i.e. it
determines that a Multiplication is required. It also determines that, the nos to be multiplied
are to be found in location 500 & 501.
Since an arithmetic operation is to be performed, the CU activates circuits, which cause the
two numbers (21 & 18) to be placed in the ALU. It then instructs the ALU to do the
multiplication. The ALU multiplies the two numbers & leaves the result (378) in a special
location called an Accumulator or Register.
After the execution of this instruction is complete, the CU will fetch the next instruction
(which is to store the result in location 502). Since the CU ‘knows’ that the result is in an
Accumulator, it will activate circuits to cause this value to be copied into location 502 &
then go to the next instruction.
The complete process of fetching an instruction from the store, decoding it & carrying it out
is called the Fetch-Execute cycle.
CLASSIFICATION OF MICROPROCESSORS.
There are 2 basic factors (parameters/ considerations) used to classify Microprocessors.
1. Clock speed.
2. Width of the Data Bus.
Clock Speed.
Every Microprocessor has a clock that drives its operation. Clock speed is the speed at which
the processor runs.
Microprocessor speed refers to its Clock speed, which is measured in Megahertz (MHz – 1
million cycles per second).
The Clock speed varies from one processor to another. Microprocessors with faster clocks
perform operations much faster compared to those with slower clocks. Therefore, the speed of a
microprocessor gives its power – the higher the speed, the more powerful the microprocessor.
Note. The speed at which a computer can process data is also affected by the speed at which the
memory can work.
Bus Width.
The size of the Data Bus determines the Bus Width of a microprocessor. It indicates the moving
capability of information of the chip.
Higher Bus widths provide higher computer performance. For example, fetching a 16-bit
instruction from memory using a Data bus width of 16 bits would require a single fetch
operation, whereas an 8-bit Data bus would require 2 cycles to fetch the same instruction; hence
slowing the execution of the instruction.
TYPES OF PROCESSORS.
(i). Microprocessors.
(ii). RISC (Reduced Instruction Set Computer) processors.
(iii). CISC (Complete Instruction Set Computer) processors.
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MICROPROCESSORS.
The Microcomputers use Microprocessors, which usually have all the required functions on one
chip.
Some of the manufacturers who make microprocessor chips include;
Intel Inc., AMD (American Device Manufacturers) & Cyrix who manufacture
microprocessors for IBM compatible microcomputers.
Motorolla for Apple computers.
MICROPROCESSOR TRENDS.
The following are some of the Microprocessors manufactured by Intel Inc:
Processor Year Speed No. of Data Size of Maximum No. of
(MHz) Transistors Bus Internal addressable memory
width Registers memory Address
(Bits) (Bits) Lines
8088 1979 5-8 __ 8 16 1 MB 20
80286 1982 10 130,000 16 “ 16 MB 24
80386 1985 12 -16 275,000 32 32 4 GB 32
80486 1989 33 - 66 1 Million “ “ “ “
Pentium 75 1993 90 –200 3 Million 64 “ “ “
Pentium Pro 1995 180 –200 5,500,000 “ “ 64 GB 36
Pentium MMX 1997 166 –233 7,500,000 “ “ “ “
Pentium II Xeon 1998 233 –300 “ “ “ “ “
Pentium III 1999 500 –550 “ “ “ “ “
Pentium MMX has Multimedia instructions such as 3-D bitmap manipulation built in them. The
Pentium III Multimedia instructions are 4 times more powerful than those of Pentium MMX
Microprocessors.
ADVANCED CPU’s.
Larger computers such as Supercomputers, Mainframes & Minicomputers use Processors made
of separate, high speed sophisticated components. That is, the CPU components in large
computers are not all on one chip.
RISC Processors.
The RISC processors are used in manufacture of Minicomputers.
RISC machines are much faster than Micro-processor based machines, i.e. in RISC machines, the
time required to execute an operation is much shorter compared to the time a Micro-processor
would take to execute the same operation.
RISC chips generally use 128 or fewer instructions to execute their tasks. This means that, the
processor has few instructions to locate. They can execute these instructions more quickly & are
therefore very fast.
Again, each instruction is exactly 32 bits long. So, the processor does not waste any power
determining where the instructions begin or end. This makes RISC processors more superior.
They are also cheaper to produce.
Most of the 64-bit RISC machines are manufactured by: -
Digital Equipment Corporation (DEC).
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Sun Microsystems.
Hewlett-Packard, and
IBM (International Business Machine Corporation).
CISC Processors.
CISC chips use between 200 – 300 instructions. Therefore, the processor has more instructions
to look up.
The instructions are usually between 8 -120 bits long. This means that, a CPU devotes at least
part of its circuit time determining where instructions begin and end, making them run slowly.
Note. Microprocessor manufacturers are designing new chips that recognize CISC instructions,
and then convert them into RISC-like instructions. For example, Pentium, Pentium Pro, and their
clones all use some kind of hybrid “RISC/CISC” technology.
Factors that affect the performance of a Processor.
- Overheating.
- Incorrect configuration (construction / arrangement).
- Failed components.
- Running the processor at the wrong speed.
- Jammed or clogged or too small heat-sink / cooling fan.
- Incompatibility.
- Processor inserted the wrong way.
MULTI-TASKING.
This occurs when a processor executes more than one application at a time. Multi-tasking has to
be supported by a Multi-tasking Operating system.
MULTI-PROCESSING.
This is whereby several processors are used in a computer system. It helps to improve on
system performance.
The connection between a computer & the Processor.
A Computer program consists of a series of steps called Instructions. These instructions are
stored in the computer’s Main memory & are used to tell the computer what to do. Each
instruction involves a basic arithmetic or logic operation.
It is the work of the Processor, which controls the computer, to fetch a single program instruction
from the memory, decode the instruction (decide what to do), and then execute (carry out) any
action that might be needed.
The Processor carries out the fetch-decode-execute cycle over and over again operating from the
instructions it obtains from the Main memory. This cycle is often referred to as Fetch-Execute
cycle.
Electrostatic Discharge.
Your body routinely builds up static electricity that discharges to the ground when you touch
something conductive. This discharge is known as Electrostatic Discharge (ESD), sometimes
referred to as an Electrical Strike Disaster.
The size of the CPU, in relation to the no. of transistors on it, makes it extremely susceptible (at
risk/ prone/ vulnerable) to ESD.
Before you touch any component inside a computer, you should ground yourself by touching a
metal part of the Chassis, (e.g. the Power supply casing or the metal frames of the chassis).
A better way is to have an ESD kit, which consists of a Wrist strap with a ground wire and a
specially made floor mat also with a grounding wire.
OUTPUT.
It involves receiving information from the computer through the suitable Output devices. This
may be a Printer, in which the information is automatically converted to a printed form or the
Monitor, which displays the information on the screen.
Exercise (a).
1. Draw a well-labeled diagram showing the components of a computer Hardware model.
2. Compare with the aid of a diagram, the physical appearance and the electronic components of
a Microcomputer.
3. (a). What is the Central Processing Unit?
(b). What parts make up the Central processing unit?
4. (a). Define the acronym A.L.U.
(b). Identify TWO functions of the above unit.
5. Write short notes on the following:
(i). Control unit.
(ii). Arithmetic logic unit (A.L.U).
(iii). Main memory.
6. (a). Define Registers.
(b). List THREE types of Registers and state their functions.
7. (a). What is a Computer Bus?
(b). List 3 types of computer buses and explain their functions.
8. Explain briefly the Microprocessor operation cycle.
9. State TWO factors that determine the type of processor.
Exercise (b).
1. Name and explain 3 main parts/ components of the Processor.
2. What is the function of registers in a processor?
3. List the electronic components of a Microcomputer.
4. Draw a block diagram for a simple Microcomputer showing its four main parts. Say what
each part does.
5. Describe the functions of each of the following in a Processor:
(a). Control unit.
(b). Arithmetic Logic unit.
(c). Accumulator.
(d). Internal Registers.
6. Draw a carefully well labeled diagram showing the architecture of a typical Microprocessor.
7. Explain in a sentence the function of each of the following components in a Control unit.
(a). Clock.
(b). Program Counter.
(c). Instruction Register.
8. Name the 3 stages/ phases of the computer processing cycle.
Exercise (c).
1. (a). Give the meaning of the initials CPU, and state its other name.
(b). Describe the 3 main components of the CPU.
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(c). State two functions of the Central processing unit.
2. Outline the FIVE main processes under which data undergoes to become information.
STANDARD CODES.
Code – system, policy, regulations, rules, set of laws, convention.
There are two standard 8-bit codes widely used to represent information in computers:
(i). ASCII (American Standard Code for Information Interchange).
For example, in ASCII code, letter A can be represented with 8 bits as:
11000001
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(ii). EBCDIC (Extended Binary Coded Decimal Interchange Code).
EBCDIC is mainly used on IBM computers, while ASCII is widely used on most of the other
computers.
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1. What is a Byte?
2. Name 2 standard 8-bit codes used internationally to represent information in computers.
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(vi). The speed of the processor depends on the Main memory.
(vii). It is very expensive, due to the technology involved & the elements used in making them.
Question. Identify the advantages and disadvantages of Primary storage.
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(iv). It stores Translation programs (Code converters), used for converting a user’s program
into Machine language.
E.g., TURBO PASCAL, which translates Pascal programs written by users.
(v). It stores Special functions (facilities) peculiar to a given machine.
(vi). It stores Character generators for Printers and Video displays.
(vii). It stores ROM Lookup tables.
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Erasable Programmable ROM (EPROM).
This is a ROM that can be reprogrammed a no. of times.
There are 2 main types of EPROMS:-
(a). The UV-Erasable Programmable ROM.
This EPROM chip has a seal on top, which is usually a “Quartz” window that allows UV
light through.
To change or erase the contents of this EPROM, a special high-frequency Ultra-violet light
is shone or directed into a sensor on top of the EPROM chip for a certain amount of time
(usually 5 – 10 minutes). This resets the contents of all the memory cells of the EPROM to
its original state (all 0s or all 1s). The data is wiped out, allowing EPROM to be rewritten.
(b). Electrically Erasable Programmable ROM (EEPROM).
It is also called Flash BIOS. This ROM can be rewritten through the use of a special
software program, that uses electrical pulses.
Note. This is the way Flash BIOS operate, allowing users to upgrade their BIOS.
Advantage of EPROMs.
(i). They are more flexible than PROMs, as they can be re-used even after the customizing
process is complete.
Disadvantages of EPROMs.
(i). They are expensive.
(ii). They are not pin-for-pin compatible with the final ROM or PROM that was installed
on the board.
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Note. The RAM are usually stores Application programs (computer user developed instructions
for solving specific tasks), such as Word processing or Spreadsheets.
It also stores user data, to be manipulated by the computer using the user input Application
programs. Therefore, the RAM of the Internal memory serves the user.
Types of RAM.
(a). Static RAM (SRAM).
A Static RAM is able to maintain its data as long as power is provided to the memory chips.
It does not need to be re-written periodically. In fact, the only time the data on the memory
is refreshed or charged is when an actual “Write” command is executed.
SRAM is very fast & is currently being used in the Main Processor as a small amount of
high-speed memory called the Cache memory.
(b). Dynamic RAM (DRAM).
A Dynamic RAM uses capacitors to store information. The information is stored in the
Capacitors as a charge. Like any charge, the electrical charges in individual memory
capacitors of a DRAM will drive away (leak) causing the data to either be lost or changed
within a few milliseconds.
This means that, unlike SRAM, a DRAM must undergo the Refreshing process, i.e., it must
be re-written continually in order for it to maintain its data. This is done by placing the
memory on a Refresh circuit that re-writes the data several hundred times per second.
Refreshing involves reading the information out of, and then writing it back into the
memory, thus restoring a full charge.
DRAM is used widely for most computer memories because it is cheap & small.
Advantages of Static RAM over Dynamic RAM
(i). SRAM is much faster than DRAM & it able to keep pace with the Main Processor.
(ii). It doesn’t require refresh cycles like DRAM – can retain its data forever.
Disadvantages of Static RAMs.
(i). They are of low data density, i.e. it stores less data bits.
(ii). SRAM chips are physically large & much more expensive than DRAM chips.
Advantages of Dynamic RAM over Static RAM
(i). DRAM has a much higher packing density than SRAM, i.e., a DRAM chip is able to store
more information than a SRAM chip of the same size.
(ii). DRAM chips are small in size.
(iii). A DRAM can store a lot of information in a very small space, and therefore cheaper (less
expensive) that SRAM. This is the main reason why DRAM is the memory used mostly (or
in large quantities) as the Main memory in Microcomputers.
Disadvantages of a Dynamic RAM.
(i). It is much slower than SRAM & is not able to keep pace with the Main Processor.
(ii). It requires refreshing in order to retain the information in its memory cells.
The charge stored in the capacitor of a DRAM leaks & most of the charge cannot be retained
for long or may be lost within a few milliseconds. To preserve the information, the charge
must be refreshed every 1 or 2 milliseconds by use of a Refresh circuit, which can be
incorporated within the CPU.
Exercise (a).
1. Outline THREE characteristics of Main storage.
2. (a). What are the functions of the Main memory of the computer?
(b). Why do we say that the Main memory slows down the computer’s processing speed?
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3. Distinguish between the two types of Primary memory, stating clearly where each one is
used.
4. (a). What is a RAM? What is it used for?
(b). State 3 important facts about RAM.
(c). What is meant by “Random access?”
(d). Briefly describe the two types of RAM, and state where each one is used.
5. (a). What does ROM mean? What is it used for?
(b). Give 3 important facts/characteristics of ROM.
(c). What programs are stored in ROM?
6. Define the term “Volatile” in the context of computer memory.
7. Identify THREE reasons why Dynamic RAMs are the most widely used memories in
microcomputer systems compared to Static RAMs.
8. Define and explain the following terms:
(i). RAM.
(ii). ROM.
(iii). PROM.
(iv). Co-processor.
Exercise (b).
1. Identify the TWO types of Primary memories found in the Central Processing unit.
2. State how RAMs and ROMs are used in the computer system.
3. Carefully distinguish between ROM, PROM and EPROM.
4. What type of memory is used to store the boot up program (the first program to be executed
on switching on a computer)?
6. State the main differences between Main memory and Backing storage.
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TYPES OF MEMORY.
CONVENTIONAL MEMORY.
This is the area of memory between 0 and 640KB on a computer. It is used to load MS-DOS
based programs and related components into memory.
These components include: -
MS-DOS Kernel.
MS-DOS device drivers.
MS-DOS command processors – COMMAND.COM
MS-DOS applications.
Terminate-and-Stay-Resident programs (TSRs).
You don’t require an additional memory manager to use Conventional memory because MS-
DOS is able to manage Conventional memory.
UPPER-MEMORY AREA (UMA).
This portion of memory lies between 640KB & 1,024KB of Conventional memory.
The Upper Memory Area is used by hardware adapters, such as Display Adapters; hence it is
also referred to as the Adapter segment.
The UMA stores information used for: -
Graphics & Network adapter cards.
Page frames for expanded memory.
ROM-BIOS and Shadow RAM.
Unused parts of the Upper memory are called Upper Memory Blocks (UMBs). On 80386 or
80486 computers, UMBs can be used for running device drivers and memory resident programs.
EXPANDED MEMORY.
This is a type of memory, up to 8MB that can be added to an 8086, 8088, 80286, 80386, or
80486 computer running MS-DOS in Real mode.
The use of expanded memory is defined by the Expanded Memory Specification (EMS).
Expanded memory is installed on an expanded memory board and requires the use of a device
driver called an Expanded Memory Manager (EMM), because it is a type of memory, which is
not normally accessible to applications running in MS-DOS.
The EMM uses part of the UMA called a Page Frame as a ‘window’ to the expanded memory
card. This allows a program to access a large amount of data, and still remain within the 1MB
address space.
MS-DOS based applications must be specifically written to take advantage of expanded memory,
but Window-based applications do not use expanded memory.
For an application to use expanded memory, it must conform to the Lotus-Intel-Microsoft
(LIM) 3.2 or 4.0 expanded memory specifications. These specifications are standardized
methods of accessing memory on the expanded memory card using a page frame in the UMA.
The LIM specification uses a 64KB section usually in the UMA to provide a ‘window’ into
which data can be written and accessed when needed. Once the data has been written to this
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64KB area, it is transferred out to expanded memory. Expanded memory can provide up to 32
KB of extra memory.
EXTENDED MEMORY (XMS).
Extended memory consists of all memory above 1MB on computers with 80286, 80386, 80486
or Pentium processors.
To use extended memory with Windows running in 386 Enhanced Mode, you need to have an
Extended Memory Manager (XMM). The XMM provided with DOS is HIMEM.SYS.
HIGH MEMORY AREA (HMA).
This is the first 64KB of Extended memory. On a computer with extended memory, MS-DOS
can be run in the HMA in order to leave more Conventional memory for Application programs.
BASE MEMORY.
This is the memory (up to 640K) required to start up your computer.
VIRTUAL MEMORY (VM).
The RAM serves the users interests; storing user data and instructions. Oftenly, user data or
instructions overcome the RAM section. In such a situation, the user finds a way his/her
programs and data can fit into the memory, for the computer can only work on data or instruction
that is in the Main memory.
Therefore, the programs and the associated data are designed, in such a way that they can be sub-
divided into small manageable units called Segments, modules or Pages, which can be
conveniently maintained in the memory.
The pages are then stored in a direct access device from where they can be swapped into the
Main memory automatically under an Operating system utility known as the Paging supervisor.
The whole program and the associated data does not necessarily need to be in the memory.
Individual segments are called from the direct access store into main memory when required,
executed by the computer and the next segment swapped with the completed segment in
memory. The process continues until all the modules in the direct access store are executed by
the computer.
Virtual Storage is therefore, a technique that simulates additional memory for an application to
use. Applications access the memory through virtual addresses, which are mapped onto physical
addresses on the hard disk.
Virtual memory can be accessed only while running Windows. Some of the program code and
data are kept in physical memory while the rest is swapped to the hard disk through the use of a
Swap file.
Virtual memory is therefore the space on the hard disk that Windows uses as if it were actually
memory.
Swap file - A hidden file on a hard disk that Windows uses for swapping information from
memory to the disk or drive.
Importance of Virtual Memory (VM).
- It enables programs to address much larger amounts of memory than is actually provided in
Primary storage. Big programs can run within the available internal memory without the
limitation of the memory size.
- It enables your computer to run more programs at one time than your systems physical
memory would otherwise allow.
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Conventional memory is divided into 2 functional areas; The Lower 640K area which is
reserved for software such as the MS-DOS operating system and applications.
MS-DOS applications must be specifically written to take advantage of expanded memory.
The Intel chip architecture allows MS-DOS based applications to address the first 64K of
Extended memory on machines with an 80286 or higher processor. This special area is
called the High memory area.
Memory Packaging.
This is simply the entire makeup of a unit of memory.
Earlier, the memory chips were either soldered onto the motherboard or placed in special sockets.
Unfortunately, this meant that when a memory chip was bad, the whole motherboard had to be
replaced.
With socketed chips, “Chip creep’’ became the problem. This is the term used to refer to chips
being lodged out of the socket due to thermal expansion. You had to periodically remove the
case cover and push the chips back in with a thumb.
The memory chips themselves are called DIPs (Dual Inline Packages). They are usually black.
Since the memory chips are too small, they must be combined and put on a medium that can be
worked with and added to a system. To achieve this, the designers place the memory chips on a
small fiberglass card to create the SIMM (Single Inline Memory Module) or DIMM (Double
Inline Memory Module).
These cards are placed in a socket on the motherboard, and then fastened/ bolted in. This design
eliminated problems of the past, and made upgrading memory a simple task.
SIMMs.
The SIMM is the most popular memory module. They come in two sizes; 30-pin & 72-pin.
The 30 pin SIMMs usually have small amounts of memory (smaller than 8MB). They are not
much used nowadays. They are mainly used in earlier 486’s and older machines.
The 72 pin SIMMs are much more popular, and are used on many modern motherboards.
SIMMs comes in both Single-sided & Double-sided designs. This means that, the SIMM may
have DIP chips on one or both sides.
DIMMs.
The DIMM is a new designed memory module. It has 168 pins & provides a 64-bit memory
pathway.
They are mostly used in 5th & 6th generation machines. For example, the popular SDRAM comes
on DIMMs.
The difference between SIMMs & DIMMs is the pin designs. A SIMM has either 30 or 72 pins,
and these pins are for both sides of the module.
A DIMM has 83 pins on each side. The pins are like little pads or metal. This design allows
more performance while maintaining a small package size.
Memory Controller.
A PC must have memory to store data resulting from calculations and logical processes.
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Every PC has a Memory Controller, located between the CPU and the memory itself. The
memory controller performs the following functions: -
(i). It oversees the movement of data in and out of memory.
(ii). It determines which type of data integrity checking is supported.
Exercise
1. A PC may have several types of memory for storage of data. Write TWO of them.
2. Write short notes on the following:
(i). Registers.
(ii). Virtual storage.
SECONDARY STORAGE (also called Auxiliary or Backing memory).
Secondary memory is used by the computer to hold programs, data files & backup information
that is not needed immediately (not currently in use) by the Processor.
However, contents in a secondary storage media can be quickly transferred into the computer’s
Main memory for processing when required.
It is also used by the computer to supplement the computer’s main (internal) memory in case of
mass storage purposes.
This storage is provided by less expensive devices such as:
(i). Magnetic disks (Hard disks &Floppy diskettes).
(ii). Winchester disks.
(iii). Magnetic tapes.
(iv). Cassette tapes.
(v). Punched cards.
(vi). Zip disks.
(vii). Optical disks, which include CD-ROMs & WORM (Write once Read Many) disks, and
(viii). Digital Video Disks (DVDs), which can be connected to the computer.
Most of these storage media are magnetic based, i.e., they use the principles of magnetism to
store data and instructions in form of binary.
The data is stored permanently in Disk drives. The disk drives can either be fixed inside the
computer, as in the case of Hard disks, or inserted anytime you want to read or write in them.
What is a Disk drive?
A Disk drive is a computer device for reading or writing data from or into a storage media.
A Disk drive is a hardware on which files can be stored.
A Disk drive is a unit that houses a disk.
Examples;
Hard disk drive (HDD or drive C:).
Floppy disk drive (FDD or drive A:).
CD-ROM drive.
DVD-ROM drive.
Tape drive.
Zip drive.
A Disk drive can be used as an Input device, Output device or Secondary storage device.
Characteristics of Secondary storage devices.
(i). They provide slow access of information – they process data very slowly compared to
primary storage.
Modern secondary storage devices normally operate in milliseconds. It can take between
25 – 50 milliseconds to locate information in a disk drive.
(ii). They have high data storage capacity.
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Disks & Tapes can store large amounts of data and instructions; however, the amount of
storage is limited by the no. of disk packs or tapes you buy.
(iii). The devices are cheap.
(iv). They are non-volatile. Secondary storage units store data permanently.
(v). Used for mass storage of data & program files not currently being operated on, but which
will be transferred to the main storage when required.
Question. Identify the advantages of secondary storage devices.
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MAGNETIC DISKS.
A Magnetic disk is a round platter made of a plastic or a metal & coated with a magnetic
material, which is used for storage of information.
Magnetic disks can be used:
(i). Store backup data that is not being used currently.
(ii). To install new software.
(iii). To transfer/ transport files from one machine to another.
(iv). To back up small amounts of files for safekeeping.
Magnetic Disk storage – A storage device or system consisting of magnetically coated disks, on
the surface of which information is stored in the form of magnetic spots arranged in a manner to
represent binary data. The data are arranged in circular tracks around the disks and are
accessible to reading and writing heads on an arm which can be moved mechanically to the
desired disk and then to the desired track on that disk.
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The diskettes are relatively cheap and conveniently handled. However, they are only suitable as
storage media in Microcomputer systems because, they store relatively low volumes of data and
have a short life.
The storage capacity is influenced by the no. of sides of the plastic base coated with magnetic
material & the storage density, measured in bytes. The common storage capacities are 360, 720,
& 1,440 bytes.
In single-sided disks, data can only be recorded on one side, whereas in double-sided disks, data
can be stored on both sides.
The disks come in different densities. The Low density (single-sided) disks, which hold 720KB
of data & High-density (double-sided) disks, which usually hold 1.44MB of data.
Uses of Floppy diskettes.
Floppy diskettes are used: -
(i). To distribute software on microcomputers.
(ii). To collect or input data for subsequent transfer and input to another system.
(iii). As backup media for small hard disks.
Common types of Floppy drives.
The diskettes come in different sizes.
1). 3.5-inch drives, which accept the small 3.5” disks.
2). 5¼-inch drives, which accept the big 5¼” disks.
3). 8-inch drives.
The 3.5” & 5.25” diskettes are used in Microcomputers, while the 8” diskette is normally used in
Minicomputers & Mainframe computers not for storage but as a data collection/capture medium.
The diskettes can only be read by drives that are designed to read/write onto them, i.e., a low-
density 3.5-inch drive will only read and write the low-density diskettes.
However, most high-density drives are able to read and write both low-density & high-density
diskettes.
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HOW DATA IS WRITTEN OR READ IN A FLOPPY DISK.
The protective covering of the floppy disk has an aperture that allows a Read/Write head to
access the disc with the envelope in place.
When the disk is inserted into the disk drive using the slot in the computer’s cabinet, the door is
shut and the turntable is activated, which rotates the disk & also brings the read/write head into
contact with the disk. When a command is issued, it activates the drive motor, which then
rotates the diskette past the Read/Write heads inside the disk drive. The read/write heads are
moved to & from across the disk in order to write data on the disk surface or read back data that
had previously been recorded.
Note. The diskettes should be handled carefully. Dust, smoke, hair, and even fingerprints can
disrupt the contact between the heads & the disk.
The disk surface is divided into concentric circles called Tracks. The Tracks are further sub-
divided into Sectors, which are used for data storage. Data or information is recorded on the
Tracks & sectors. Typically, each sector is 512 bytes.
The tracks are described as concentric, because they allow the moving around one track from a
given start point and end up at the starting position.
The write heads of a disk drive use a recording method known as Tunnel Erasure. This method
helps to keep each track of data separate from the others. As the head writes the data on a track,
the tunnel erase heads come along and erase the outer edges of the track, thereby creating a sharp
–edged track. This keeps the data on one track from being confused with data from another
track, thereby eliminating problems.
The Floppy diskette is a Direct Access Storage Medium (DAS/m). The Access Time (i.e. the
time taken by the disk drive to find a piece of information on the disk & retrieve the desired
contents until they are available in the computer memory from the media) is made up of 3 parts: -
1. Seek Time – The time taken by the Read/write head to locate the right track, which contains
the data required.
2. Rotational Delay/Latency.
After the head is positioned over the desired track, it has to wait for the right sector.
Time taken for the drive motor to rotate/spin the diskette past the Read/Write head until the
right contents align directly below the Read/write head is called Rotational delay.
3. Data Transfer Time (or Transmission Time) - Time taken by the Read/write head to read
the contents & send or transmit them to the computer memory.
Data Transfer Rate (also called Throughput).
- The rate at which data is read from or written to the drive once the heads are positioned over
the right sector.
- The amount of information a device can transfer in a given amount of time.
- The no. of characters copied per unit of time.
Transfer rate is measured in Kilobytes per second (Kb/s) or Megabits per second (Mb/s).
HARD DISK.
Hard disk is made of metal & is usually rigid/ firm.
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Hard disk is not removable like the floppy disk, but it is fixed inside the computer. However, it
works on the same basic principles as the floppy disk.
A hard disk is made up of one or more platters (disk plates), arranged one on top of the other to
form a disk pack. The platters are made from a metallic material, usually an Aluminum alloy or
Glass in order to make them light.
The glass platters have enough Ceramic within it to resist cracking & also they can better resist
the heat produced during operation.
Each platter is coated on both sides with a magnetic material, usually Iron Oxide, which enables
data to be recorded on the platter. This is why many platters are brownish orange in colour.
The mixture (of the magnetically sensitive substance) is poured on the platter, then spinned to
evenly distribute the film over the entire platter.
The disk pack plates are held on a rotational Spindle, which is used by the drive motor to rotate
the plate surfaces past the Read/write heads in order for the read & write operations to be
performed on the recording surfaces.
Data is written on & read from the disk using Read/write heads in the disk drive, under the
influence of the computer’s command signals.
The heads are attached to a device or an access arm called the Head Actuator, which is used to
move the read/write heads across the platters to the destination track.
There is usually 1 Read/write head on each side of a platter & all the heads are attached to a
single actuator shaft so that the heads move in unison. Each head has springs to force it into the
platter it reads.
When off, the heads float between the surfaces of the platters, which are held in a vacuum that
enables it to spin/ rotate around very quickly.
When the drive is running, the platters rotate causing air pressure that lifts the heads slightly off
the platter surface. The disk rotates & the heads can move in & out over the surface to record or
read data on the various tracks.
Notes.
The Read/Write heads do not touch the disk plate’s recording surface. They fly over to avoid
the R/W head’s ‘crash’, which may result in the wearing away of the magnetic coating over
the recording surfaces that may cause loss of the recording property of the magnetism.
The distance between the head & the platter is very small such that the drive must be
assembled & repaired in a very clean room because one dust particle can throw the whole
drive off.
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♦ The recording surface of each disk plate is supplied by only 1 Read/Write, regardless of the no.
of tracks the surface contains. Therefore, during the read and write operations, the R/W head
servicing the surface must move in order to locate the right track containing the contents
requested.
Example:
Suppose the R/W head is positioned over track 20 & the data required is on track 20. Then
this data can be read as the disk rotates past the head.
Suppose the data required is on track 64. Then the access arm must first move the R/W head
from track 20 to track 64. Once the head is positioned over track 64, the data is then read.
After the head is positioned over the desired track, it has to wait for the right sector. The
time taken for the disk to rotate from its present position to the position on the track at
which the data starts is called Rotational delay (latency) & is measured in Milliseconds.
The faster the hard drive spins, the shorter the rotational latency time.
The time taken to read & transmit the data to the computer is called the Transmission
Time.
For a moving head drive, the time taken to access data (i.e., Access Time) usually ranges
between 25 – 100 Milliseconds for a hard disk system & 100 – 600 milliseconds for a floppy
disk system.
WINCHESTER DISKS.
Majority of the fixed hard disks in use today are “Winchester disks”. The Winchester disk was
developed by the IBM Co. by improving the hard disk technology in order to overcome some
problems associated with the established disk technology.
Winchester disks have the same operational characteristics as hard disks, except that
Winchester disk has got enhanced mechanical, operational & storage abilities.
The recording surfaces & the Read/write heads have been toughened.
They can operate in adverse environments that are dusty or humid.
They have greater storage capacities in the range of 20MB – 1 GB.
They have greater reliability.
Relatively small Winchester disks have been developed (with diameters of 3, 5 & 8 inches)
that can be used on Microcomputers.
Advantages of Magnetic Disks.
Magnetic disks (Floppy disks & Hard disks) are the most commonly used medium for online
secondary storage in microcomputer systems because of the following reasons: -
(i). They are cheap (Low cost).
Although disk drives are expensive, the use of removable disk packs enables storage
capacity to be increased very cheaply.
E.g., to improve the storage capability of a floppy disk system, you simply need to buy
additional disks at low cost.
The cost of Hard disks has decreased making them to be widely used on microcomputers.
(ii). Have relatively fast access times for data stored anywhere on the disk.
For hard-drives, the data Transfer rate between memory & disk is 300,000 – 2 million
characters per second, while that of floppy disks is between 30,000 – 150,000 cps.
(iii). Have high storage capacities.
Hard disks can store tens of millions to hundreds of millions of characters while floppy
disks can store between 100KB – 2 MB of data.
(iv). They are re-usable - the disk space can be re-used by simply recording new data over old
data. Also, the data stored in a magnetic disk can be easily corrected or updated.
(v). They are Non-volatile - information is stored permanently.
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Disadvantages of Magnetic Disks.
(i). Data stored on magnetic disk is not human-readable, i.e., to verify the accuracy of data
stored on the disk, a computer run has to be made, which reads the contents on the disk.
(ii). A disk is susceptible (prone) to dust, stroke & magnetic fields; which can distort
(deform/disfigure) data on the disk causing disk-reading errors.
(iii). Require enough skills to manage the disks effectively.
ZIP DISKS.
Zip drives act as either external or internal devices.
The Zip disk is found in a hard plastic case, and like the diskette, it uses a magnetic material
for double-sided recording & reading.
Zip drives are larger & their read/write heads can operate more efficiently than those on a
regular floppy disk drive.
Zip disks are usually portable.
Each disk can hold up to 100 MB.
MAGNETIC TAPES.
These are the storage media mostly used in Mini and Mainframe computers.
A Magnetic Tape reel is made of a plastic ribbon/ band coated on one side with a magnetic
material that enables data & instructions to be recorded/ stored on the tape.
Magnetic Tape – a tape with a magnetic surface on which data can be stored by selective
polarization of portions of the surface.
The reels of the Tape are stored in a protective case, which safeguards the recording surface of
the reel from environmental destructions, e.g., touch, dust, direct sunlight radiations, etc.
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Usually, a plastic ring (the Permit ring) is affixed on the Permit Ring Groove, which is on the
case, before the tape is mounted in its deck. The Permit ring is used to protect/ safeguard the
contents of the tape.
If the permit ring is affixed, the tape surface can be written to & read from, hence it is possible to
alter the contents of the tape. If the permit ring is not affixed onto its groove, the tape surface
can be read but cannot be written to; hence the tape user cannot alter the tape contents.
The width of the tape is divided into Tracks, while the length is divided into vertical columns
called Frames. Each frame is made up of 7 storage unit areas (bit positions). These frames are
used to store individual characters across the tape width.
The recording surface of a tape has 7 or 9 tracks running along its length. Each recording
position on a track can be magnetized to represent a ‘1’, while that which is not magnetized
represents a 0. Thus for a 9-track tape, each frame contains 9 bits & is used to represent 1
character.
A tape is usually ½ (0.5) inch wide & 2,400-feet long. The characters are recorded across the
tracks on the tape.
PARITY CHECKING.
One track on the tape is not used for storing data, but is used for Parity check, i.e. it is used as a
control to make sure that the data recorded & transmitted is accurate.
Parity - is the state of oddness or evenness assigned to a given byte of data.
This method is used by the computer to check the ability of the memory cells to hold data
accurately.
The parity circuit (the combined process) puts a byte in memory, and then reads a byte from
memory. If what it reads matches with what is sent, the memory cell is OK.
Parity works by adding 1 bit to every byte (8 bits) of data, resulting in 9 bits. The extra bit
(called the Parity bit) is set to 1 or 0 & assigned to the byte depending on whether the byte is
made up of an odd or even numbers of 1’s or 0’s.
For example:
A 9-track tape uses 8 bits to store data; the binary representation of the various characters would
contain an even no. of 1’s in some cases & an odd no. of 1’s in others.
E.g., 10011100 contain an even no. of 1’s, while 10011101 contain an odd no. of 1’s.
There are 2 types of parity:
1). Odd parity - where a given byte has an even no. of 1’s.
2). Even parity – where a given byte has an odd no. of 1’s.
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If a given byte has an odd no. of 1’s (i.e. if the tape system is using an Even Parity check), the
parity bit on the parity track is set to 1. This ensures that each frame contains an even no. of 1’s.
If so, the data is considered valid and the circuit accepts the data.
If the byte has an even no. of 1’s (if it is using an Odd Parity check), the parity bit is set to 1.
This makes sure that each frame contains an odd no. of 1’s. If so, the data is considered valid
and the parity bit stripped from the data. The remaining 8 bits are passed through to the CPU.
Thus on a given tape system, the no. of 1’s in a frame is always even or always odd.
Parity bit – The check bit employed with EBCDIC or ASCII codes to ensure that data is
properly transferred between storage areas.
TAPE DRIVE (TAPE UNIT).
Data can be recorded/ written onto a magnetic tape & read from the tape using a Tape drive.
A computer Tape drive is analogous (similar) to a home tape recorder.
The tape unit holds the magnetic tape & also the recording reel for taking up the tape.
The tape drive/unit has Read/Write heads for reading the information stored on the tape and
writing information to the tape.
Data is recorded as a series of magnetic dots on the tape. The Read/Write head is an
electromagnet that reads the magnetized spots on the tape & translates them into electrical
signals.
Each channel has its own R/W head. The R/W heads move simultaneously across the tape width
in order to perform the read & write operations under the influence of the computer commands.
STORING DATA ON A TAPE.
The first 20ft of the tape is not for recording. It allows for the start and acceleration of the tape,
during the Read/write operations, when the tape is mounted on its drive/deck.
The unused surface is followed by a reflective marker known as Load-point marker that
indicates the beginning of the recording surface. After the load-point marker, is the Header
label, which is a record containing information such as, the name of the file, date written, etc.
These are used for control purposes before the start of processing.
The end of the recording surface is indicated by the End-of-Tape Marker.
Before the end-of-tape marker, there is a Trailer label, which contains the no. of records on the
file.
After the end-of-tape marker, at least 20ft is also not used for recording, but allows the tape to
decelerate and stop.
The data stored on a tape consists of records. E.g. Students record, customers record, etc.
Immediately after the header label, the records are laid out one after the other. Two successive
records are separated by blank spaces on the tape called Inter-Record Gaps (IRG).
Importance of the Inter-Record/Block Gaps.
(i). The IRG differentiate the contents of adjacent records during the Read/Write operations.
(ii). Are used on the tape for stopping purposes. The IRG are necessary since the tape cannot
be stopped abruptly/ suddenly when the destination record is reached. Therefore, some
space has to be left to ensure that no data is lost.
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(iii). The tape can be accelerated to a maximum speed or decelerated (slowed down) to halt.
Therefore, the IRG also allow for the acceleration & deceleration on the tape. This is the
space on the tape between records, or the distance the tape mechanism must move before it
again reaches its optimum recording speed.
Note. During the decelerations & accelerations, no reading or writing onto the tape surface
is possible. This makes it possible for the contents of the individual records to be read or
written separately.
Note. The IRG represent considerable waste of space and time. To help reduce the wastage,
several data records on tape are often grouped together into bigger units known as Blocks (or
Physical records); thus increasing the amount of data stored on a tape. In this case, an entire
block is read at one time, thus eliminating the need for an IRG between each logical record.
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(ii). It can store hundreds of thousands of bytes of data.
(iii). Can be re-used.
(iv). An ordinary cassette player can be used to record & play back the data on the tapes.
Therefore, no expensive Input/Output device needs to be bought.
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others.
7). The records on a tape are read 7). Data recorded on a disk can be read
sequentially, i.e. one record after sequentially or directly.
another in the order they occur on the
tape. 8). Data is recorded on concentric circles on
8). Data is recorded across the tracks on the the disks called tracks.
tape or serially down the length of the
tape.
OPTICAL DISKS.
Optical disks use Lasers to read or write data. When writing, a laser beam is used to align a
permanent data pattern on the disk surface. When reading, the data contents are sensed by the
pattern of light reflected from the beam by the data on the disk surface.
There are 2 types of Optical disks:
1. CD-ROMs (Compact disc Read-Only Memory)
2. WORM (Write Once Read Many) discs.
CD-ROMs (Compact Disc Read Only Memory).
What is CD-ROM (Data CD)?
A CD-ROM (also known as a data CD) is a compact disc used to store computer data.
CDs (Compact discs) were originally developed for the music industry. They use small disks
identical to the ones that hold music to hold computer information.
They have higher storage capacities than traditional Magnetic disks.
The current CDs can hold about 650 MB of data compared to the 3.5” floppy diskette, which
can only hold 1.44 MB of data.
This storage capability enables programmers and other data distributors to write more
sophisticated programs for computer users, because they are no longer limited by data storage
space.
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ISO 9660 is a worldwide standard specifying the logical format for files and directories on a CD-
ROM.
CD-RW (ReWriteable).
It is possible to record data on a CD-RW more than once. With CD-RW drive you can also erase
the contents of a CD and re-write new information to it.
In addition, CD-RW drives can play audio CDs, use the regular CD-ROMs & read CD-R discs.
This makes CD-RW drives very desirable.
Most CD-RW drives can also record to CD-R discs, making it possible to use CD-R discs with a
CD-RW drive.
Advantages of CD-RW.
(i). Used when you need to erase the data and re-write new information (e.g., updating files).
Data written to a CD-RW is not permanent, i.e. it can be overwritten or erased.
(ii). Used to make a practice CD or to test the contents of a CD before making a permanent one.
(iii). More cost effective for near line data storage requirements than CD-R.
Disadvantages of CD-RW.
(i). CD-RW drives & media are expensive/more costly than CD-R drives.
(ii). CD-RW are slower than CD-R & CD-ROM drives.
It takes about 1hr to format CD-RW discs & about ½ an hour to copy 250 MB of data to
the disc, while CD-R discs take a few minutes to format and have the same write time.
(iii). Data can be read and written to CD-RW discs only by CD-RW drives.
(iv). CD-RW drives are currently facing stiff competition from the DVD-Recordable (DVD-R)
because the DVD-R can store more information than CD-RW.
Note. Both CD-RW & CD-R can be read by standard CD-ROM drives.
Reasons why Optical discs (CD-ROMs) are not mostly used in microcomputer
systems as secondary storage media.
1). CD-ROMs require special writers to write to the disk. The CD Writers are usually
expensive, thus limiting the utility/ usefulness of CD-ROMs as computer storage devices.
2). Are expensive (not economical) especially if used for low storage volumes.
3). Require CD-ROM drives to use the discs, which are not installed on most desktop
computers.
4). Most CD-ROMs are produced by the manufacturer or can only be written once. Therefore,
they are not reliable especially for businesses that may need to re-programme the CDs to suit
their needs.
5). Are slow to prepare, i.e., it takes time to format & also to copy data into the discs, e.g. CD-
RW disks take about 1hr to format & about ½ an hr to copy 250 MB of data to the disc.
6). The Access speed of an Optical disk is low.
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o o
(i). Should be stored in optimum temperature ranges, e.g. 10 C – 52 C for diskettes.
(ii). Should be protected in their cases when not in use in order to safeguard their recording
surfaces against environmental influences such as dust, touch, direct sunlight, radiations,
etc.
(iii). When loading/ mounting the media into its reading/writing unit, care should be taken to
avoid brushing the recording surfaces against the mechanical components of the drive.
(iv). Should never be brought near moving or magnetic bodies. Such bodies might cause the
demagnetization of the recording surfaces (i.e., remove the magnetic property from the
surfaces) making recording in terms of magnetism impossible.
(v). Put on the power before mounting the media and off after removing the media from the
drive. This is because the fluctuation in power might also cause de-magnetization.
Volume - A term used for any individual physical storage medium that can be written to or read
from. E.g., a fixed hard disk, floppy disk, CD-ROM, a disk cartridge or tape cartridge.
Formatting - Before a diskette can be used, it must be formatted. This prepares the disk so that
the drive can use it.
Initialization - Before a disk is recorded, it has to be initialized, i.e., writing zeros to every byte
on every track. This eliminates all trace of any existing data.
Fragmentation - When data is written on a newly formatted disk, it is usually written to unused
contagious sectors. If data is erased, then the deleted sectors may leave spaces among used
sectors. Overtime, after many inserts and deletes, these free sectors may be scattered across the
disk. In such a phenomenon, the disk is said to be fragmented.
Exercise (a).
1. (a). What is a Disk?
(b). Explain in detail the uses of a disk in a computer system.
(c). State the two basic types of magnetic disks.
(d). Give THREE differences between the two types of magnetic disks identified in 1(c).
(e). Give 3 reasons why magnetic disks have become the most commonly used medium for
online secondary storage in microcomputer systems.
2. (a). What is a Disk drive?
(b). State FOUR drives of a computer.
3. (a). What is a hard disk and what is it meant for?
(b). What are the components of a hard disk.
4. The disk pack of a hard disk has 6 disk plates.
(a). Calculate the number of surfaces that can be used for recording data. Explain your
answer.
(b). Apart from the number of recording surfaces, identify TWO other features that can be
used to determine the storage capacity of the hard disk.
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5. (a).What is a Floppy disk?
(b). How many types of floppy disks are there in terms of size? Name them and state their
features.
(c). Draw a well-labeled diagram of a 3.5-inch floppy disk showing its parts.
(d). How does a Floppy disk differ from a Hard disk?
(e). State FOUR precautions that should be taken when handling diskettes.
6. Distinguish the following:
(a). Magnetic tape unit and Magnetic tape.
(b). Optical disk drive and Optical disk.
7. What is meant by:
(a). An even parity check?
(b). An odd parity check?
8. Explain why the use of blocks of records can enable data to be stored more efficiently on
magnetic tapes.
9. Define ‘Transfer time’ and ‘Transfer rate’ with regard to tapes.
10. Give 3 advantages of using magnetic tapes as secondary storage devices in microcomputer
systems.
11. Give 5 similarities & 5 differences between magnetic tapes and Magnetic disks.
12. Explain the meaning of Serial Access and Direct Access. Give examples of backing storage
devices that uses each of these methods of access.
13. List 3 advantages of each of the following types of secondary storage media.
(i). Magnetic Tape.
(ii). Magnetic Disk.
(iii). Optical Disk.
14. (a). Name the two types of Optical disks.
(b). Clearly differentiate between the TWO types of Compact Disks (CD-ROMs).
(c). List 3 reasons why Optical discs (CD-ROMs) are not mostly used in microcomputer
systems as storage devices.
Exercise (b).
1. (a). Explain the term “Backing store”. Give examples.
(b). State 3 reasons why do most computers require backing store?
(c). Name two different types of backing storage media and compare the accessibility of data
from each of these types.
(d). Draw a diagram to show the construction of ONE backing storage device.
2. A floppy disk drive is an auxiliary storage drive:
(a). With which type of computer would you normally associate this device?
(b). Why does this type of computer commonly have disk drives as well as Main memory?
(c). If one character is stored in an 8-bit byte, and a floppy disk is said to store 360 KB.
Calculate the precise number of characters that could be stored in the disk.
Explain your answer.
(d). Compare the two types of diskettes used in terms of size, capacity and whether they
are low or high density
3. Define the following terms as used in Magnetic disks:
(i). Access time.
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(ii). Seek time.
(iii). Rotational delay.
(iv). Data transfer time.
4. (a). List THREE examples of Optical storage devices.
(b). Give THREE reasons why Optical disks are better storage devices compared to floppy
disks.
5. Write short notes on the following:
(i). Diskettes.
(ii). Hard disks.
(iii). Magnetic tapes.
(iv). Optical disks.
6. (a). Explain the term “Access time” and how it can be calculated.
(b). Draw a labeled diagram of Magnetic tape deck/unit.
7. Explain the following terms with regard to magnetic tape systems:
(i). Load-Point marker.
(ii). Inter-Block Gap.
(iii). Header label.
(iv). Block.
(v). Recording density.
8. What is the importance of Inter-Block Gaps in a magnetic tape?
9. Explain the precautions of handling magnetic media.
Exercise (c).
1. “In future computer diskettes will be obsolete as every computer will rely on Optical disks”.
State whether or not you agree with this claim and give TWO clear reasons to support your
answer.
2. Assuming that a computer DVD has a storage space of 4GB and a normal movie (video) file
takes 700MB of storage space. How many movies can be stored in a single DVD storage
device? (Give your answer to the nearest whole number).
3. How many optical disks of 720MB storage capacity are needed to store 20GB storage of
hard disk data? (Give your answer to the nearest whole number).
OUTPUT DEVICES
When the computer processes the data (or after the computer finds the solution to the problem), it
displays the results (or communicates the solution to whoever posed the question) by use of an
Output device.
The term Output is used to describe all that comes out, from the computer memory, or from the
processing stage of a data processing system to the external environment.
Output therefore, involves receiving information (processed data) from the computer through a
suitable device for external use.
An output device provides the user with the results from the computer.
DIVISIONS OF OUTPUT.
Output can further be classified as: -
1. Hardcopy output.
2. Softcopy output.
SOFTCOPY OUTPUT.
This is where the end results are displayed on a screen. The user can see the results, but cannot
touch them.
The output lasts for a short-time only, i.e., it is available only as long as it appears on the screen.
Examples of Softcopy Output devices.
Visual Display Units (VDU) / Monitor.
Audio Response Units.
Speakers.
HARDCOPY OUTPUT.
Hardcopy implies that the output is permanent, i.e. it can be retained for an indefinite period.
The user can see & touch the results.
Hardcopy is desirable if the information or the results of the computer working is to be
maintained for future reference/ use.
Examples of Hardcopy Output devices.
Printers.
Graph Plotters.
Microforms.
Exercise (a).
1. (i). What is the difference between “Hardcopy” and “Softcopy”?
(ii). Name TWO output devices which produce temporary output.
(iii). Name THREE output devices which produce permanent output.
2. What are the factors, which determine the choice of output media and device?
Exercise (b).
1. List FIVE different types of computer Output devices.
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Visual display unit (or a Monitor) is a television-like screen, which displays the data that is being
typed at a Keyboard. It also displays the information that has been processed by the computer in
a human-sensible form.
In many cases, an ordinary television set can serve as the display unit.
The display is meant to provide a means of visually checking whether the information that has
been entered is correct.
The output displayed on a monitor screen is called a Softcopy output.
Classes of Monitors.
(a). Cathode Ray Tubes (CRT) – found in most desktop microcomputers.
(b). Liquid Crystal Displays (LCD) – used by Laptops and Notebooks.
- The resolution of a CRT is adjustable, while that of an LCD is often set.
- The CRT can display an almost unlimited no. of colours, but the LCD can display a
limited no. of colours.
- LCD’s are backlit by a series of light bulbs. Notebooks use only 1 light bulb in order
to conserve power, but desktop LCD’s can use up to 4 bulbs.
These bulbs can be replaced by the user. They also have a life span. Therefore, after
sometime, you will notice that the screen starts becoming dimmer. Take the LCD to
the vendor for a bulb.
Advantages of LCD over CRT.
1. The screen of a LCD is much thinner & smaller than of CRT.
LCD screens come in 14 or 15-inch sizes. A 15” LCD has a 15” viewable screen; a size that
is only slightly smaller than a 17” CRT.
2. LCD’s have no flicker.
3. They consume low power than the CRT.
The performance of a computer Monitor depends on 3 factors: -
(a). Size of the screen.
(b). The number of colours it can display.
Monochrome monitors - display only 1 type of colour (Black for Background & White
for Foreground).
Colour monitors - display a variety of colours.
Examples; Enhanced Graphics Adapter (EGA), Video Graphics Adapter (VGA), Super
Video Graphics Adapter (SVGA).
The higher the no. of colours displayed, the more realistic the images.
(c). The Screen resolution (or sharpness of the image), which is determined by the no. of
pixels.
The Viewing angle - the picture appears clear when viewed straight on or a certain amount
of degrees off the center; but when you are too far over to the side, the picture grows too
dim to see.
A VDU can be used to display lines of text as well as graphics (images, pictures & drawings).
When used for output of text, a typical display unit is made of 24 lines; each line consisting of
between 40 – 80 characters.
When used for output of Graphics, the screen is considered to be composed of a no. of dots
arranged in rows & columns.
Each dot is called a Picture element (or Pixel).
A Pixel is a screen dot & is a direct mapping of the information (e.g. character) in the Video
RAM contained in the monitor’s Adapter card.
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To display an image on the screen, the selected pixels are brightened or darkened.
The term Resolution is used to describe the no. of pixels per unit area of the screen. E.g., the no.
of pixels per cm2.
If there are few pixels per unit area, the display is said to be of a Low-resolution. If there are
many pixels unit area, we talk of High-resolution display.
The higher the screen resolution, the finer & the higher the no. of different images that can be
displayed.
Note. Specific applications require certain resolutions to be able to run, e.g., Microsoft Windows.
COMPUTER GRAPHICS.
There is a wide variety of pictures, graphs, line drawings, animated cartoons produced on
computer output devices.
The 2 basic methods of producing graphical images are: -
(a). Block–based images – which are simple & effective. Mostly performed on monitors.
(b). Pixel-based images – are of higher quality than Block-based images and are used on
Workstations & PCs fitted with Graphic Video adapters. It is built up from an appropriate
combination of dots.
The more the pixels, the higher the resolution.
When the coded representation of the image in memory is translated into an image on the
monitor screen, it is said to be bit-mapped.
The area of the memory used to hold data is called Frame buffer.
The bit-mapped memory on the board is called Video RAM.
The kind of display available on a PC or Workstation depends upon the quality of the monitor
used & the type of Video adapter that has been fitted.
Graphics output is greatly used: -
• In computer Games & in the simulation of real-life problems, such as, the operation of traffic
lights.
• It is also used as an aid in Engineering or Architectural design.
Design drawings can be displayed on the screen. They can then be rotated to see how they
look from a different angle. Additions or deletions can be made and if necessary, the colours
of chosen parts changed.
Since the designer can quickly see the effects of changes, the design process can be speeded
up considerably.
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The Video Card receives image data from the Processor in form of digital information & stores it
in video RAM. The digital information is then converted into analogue display signal, which is
fed to the monitor.
Screen burnout.
This is a term used to describe the damage caused to the inner surface of the screen display.
Inside the Monitor, an electron beam is aimed at a Phosphor-coated screen. If a screen display is
static, the electron beam continually strikes the same place on the screen surface, and eventually
burns a hole in (or wears away) the Phosphorus coating. This might take several days or weeks
to occur.
Note. Damage to the screen cannot be repaired. The damage is visible by turning & inspecting
the screen surface closely. If an image can be seen, then the screen has suffered damage (i.e. it
has burned out).
Factors that determine how severe the screen burnout is.
(i). Type of Phosphorus coating used on the screen’s inner surface.
(ii). Length of time the screen image remains constant.
(iii). The brightness & contrast of the screen.
How to avoid screen burnout.
Screen burnout can be avoided by applying the following common sense principles: -
1. Switch the Monitor off, if you wish to be away over long periods.
2. Turn down the screen brightness, if leaving the machine unattended.
3. Using a “Screen Saver” program.
A Screen Saver program detects when the computer is idle, and changes the screen display
at periodic intervals. Most Screen saver programs provides a choice of screen images to
display, as well as adjusting the amount of idle time necessary before changing the screen
display.
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When a key is pressed or the Mouse is moved, the Screen saver program restores the original
screen display.
Screen saver programs also have a Password lock. This is because, it is designed for the
user to leave the computer unattended for a short period of time (during which another user
might try to gain access).
4. Using an Energy star compliant monitor with Power saving enabled.
An Energy star compliant monitor will switch itself off into low power states when the
input signal does not change for a determined time interval.
Some operating systems like Windows ‘95/98 and higher versions support these Power
Management systems.
There are 2 Power management modes supported: -
Low-power mode, where the monitor is still running but the image is not displayed.
Shut-down mode, where the monitor is turned off.
In either mode, the computer sends a special signal to the Monitor. The monitor then enters
the specified mode of operation.
To return to normal, the user moves the Mouse or presses a key on the Keyboard. The
computer then sends another signal to the monitor in order to reactivate it.
VIDEO MEMORY.
Display adapters include a block of memory known as Video RAM. It can be 256 KB or 24 MB
in size.
The amount of video RAM fitted to a display adapter determines the maximum no. of colours
that can be displayed & the display resolution of the screen. The more the Video RAM, the
higher the resolution & the more the no. of colours that can be supported.
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The VGA can also be used in Monochromes. It is able to translate colour graphics into
graphics using 64 different shades of grey. This, in effect, simulates colour on a
monochrome monitor.
VGA video card requires a VGA monitor, or a monitor capable of accepting the analog
output of a VGA card.
(4). Super Video Graphics Adapter (SVGA) display.
SVGA is much more advanced than VGA.
In most cases, one SVGA card can produce millions of colours at a choice of resolutions. It
is able to show 256 colours at a resolution of 1024 x 768 pixels.
SVGA is able to support 1024 x 768 x 3 bits potentially changing 50 times per second.
Note. EGA, & VGA monitors are not interchangeable. A VGA monitor won’t even plug into a
CGA or EGA card. A SVGA monitor is not supposed to work with a standard VGA card.
Advantages of VDU/ Monitors.
(i). The speed of output is fast – a Monitor displays the output almost instantly/ immediately.
(ii). It displays the information enabling the operator to visually verify/confirm if the data is
correct.
(iii). Enables the operator to monitor his/her performance & improve productivity.
(iv). Used when saving the information to a secondary storage media.
(v). Minimizes paper work, hence reducing the cost incurred on stationery.
(vi). Hardware costs are minimal since no extra equipments are needed as long as the VDU is
available. The screen is cheap, if bought as individual device.
Disadvantages of VDU.
(i). Produces softcopy output, i.e., the output is temporary & can get lost when the power is
switched off.
(ii). It is impossible to produce multiple copies.
(iii). It causes fatigue to the user’s eyes, especially when stared at for a long duration.
(iv). Can lure computer operators into not keeping hardcopy records.
(v). Screen might not allow the viewing of the full area of data.
Factors to consider when selecting/ buying a Monitor: -
1. Compatibility with the adapter card: The monitor must be capable of displaying the
pictures that the display adapter card can generate. Otherwise, the display will be unstable.
The Video card must be compatible with your computer’s bus.
2. Memory: You should have at least 2 MB of Video memory, but if you have a larger
monitor, start with 4 MB of memory. Look for a video card that has room for expansion in
the future in case you have to buy a larger monitor.
3. Monitor size: This is the distance diagonally across the face of the monitor. The larger the
monitor size, the more the viewable picture area.
4. Resolution and Refresh Rate: Both features depend on each other. They work hand-in-
hand to produce a clean image.
Refresh Rate (sometimes referred to as Scan Rate) is the no. of times per minute that a
computer screen image is renewed (or the rate at which each pixel on a screen is re-drawn).
The Refresh Rate is measured in Hertz (Hz).
Make sure you know the refresh rate of your monitor. The recommended refresh rate is 60
Hz & above. The higher the refresh rates, the better.
A low refresh rate results in an image that flickers (shines unsteadily), resulting in eye-strain.
The standard for flicker-free images is 85 Hz. To detect flicker, look slightly above or to the
side of the monitor. Sometimes, it helps to be in a darker room.
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Your Video card plays an important role in all this. If your card cannot provide support for
the resolutions and refresh rates of the monitor, the picture will look degraded. When pairing
a video card with a monitor, at least make sure that it is capable of delivering a 72 Hz refresh
rate at any resolution supported by that monitor.
Note. In order to stop images fading on the screen, they must be refreshed (sent to the screen)
at least 50 times per second. Each pixel on the screen has 3 bits of information
(corresponding to Red, Green, & Blue) attached to it, and all of them have to be redrawn at
high speed.
The higher the resolution, therefore, the more strain is placed on the performance of the
monitor’s Adapter card.
Speech synthesizers are being included in many consumer products. For example,
A Bathroom scale with a synthesizer can tell a person his weight, and whether he has gained
or lost weight.
In Cameras, they can tell you if your film or exposure is set wrongly.
A washing machine with a synthesizer can tell you if and when to add more detergent, or the
fabric conditioner.
Advantages of Voice Output.
(i). It is very fast, making it useful in emergency situations to relay messages.
(ii). Can be used for distant communication, especially if done over Telephone lines.
(iii). Useful where reading is impossible - can be used by visually disabled people.
(iv). Errors are easily corrected. For example, when used in a washing machine, it can tell you
if and when to add more detergent, or the fabric conditioner.
Disadvantages/ Limitations of Voice Output.
(i). The output is not permanent.
(ii). It may be boring, especially for prolonged output.
(iii). Cannot be used by people with hearing problems.
(iv). If the message is conveyed through beeps, it may be hard to understand.
PRINTERS.
A Printer is an output device that facilitates the transfer of information from a computer to a
paper. It is used when a permanent record of the output may be needed on paper.
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Printed output is usually referred to as Hardcopy output, which means that the document can be
kept indefinitely for future reference or use. The printed output can be distributed conveniently
to reach the recipients of such information/results.
CLASSIFICATION OF PRINTERS.
Printers are basically classified in 3 ways: -
(1). In terms of Print speed.
- Low-speed.
- High-speed.
(2). According to the amount of text it can print per given period of time.
- Character Printers.
- Line Printers.
- Page Printers.
(3). The method used to produce the characters on the stationery/ paper.
- Impact Printers.
- Non-impact Printers.
LINE PRINTERS.
They usually print one whole line at a time.
Are more expensive than the Character printers, but less costly compared to the Page printers.
Are relatively faster than the Character printers, but slower than the Page printers.
Line printers are fast with printing speeds of between 300 – 3,000 lines per minute (lpm).
They normally use a moving chain or band of print characters. The print chain moves at high
speed past the print position, usually a row of hammers.
Note. There is only 1 hammer for every print position.
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When the appropriate character reaches its print position, an electrical signal activates the
hammer causing it to strike against the ribbon and paper, thus printing the character. The rate
of printing is so fast that it appears as if the entire line is printed at one time.
The Line printer can only print those letters that are on the chain.
Line printers don’t offer printing options like Bold, Italics, different fonts or graphics.
Line printers are used mainly for high volume data processing work, due to its price & print
limitations. They are mostly used on Minicomputers & Mainframe computers, and especially
in Network environments where several users share the printer & high printing speed is
required.
PAGE PRINTERS.
Print 1 whole page at a time.
Are faster & relatively more expensive than both Line printers & Character printers.
Page printers are Non-impact printers, i.e. there printing operation is silent.
They provide high quality outputs. They are useful where high-quality is important & where
digitized pictures as well as text are to be printed.
Page printers are usually connected to Mainframe computers where several users are to be
served at the same time. They can also be used in Microcomputers & Minicomputers,
especially when the volume of expected printing is high.
E.g. Laser printer.
PRINT SPEEDS.
The speed of a printer is expressed in Characters per second (cps), Lines per minute (lpm), or
Pages per minute (ppm).
There are basically 2 types of printers: -
Low-speed printers.
High-speed printers.
Each type is then classified further based on the technology used for producing the output & the
amount of text it can print per given period of time.
1. LOW-SPEED PRINTERS.
They usually print between 10 cps to approx. 300 lpm.
Note. All Character printers can be classified as low-speed printers.
The different types of low-speed printers are: -
Dot-matrix. Daisy wheel.
Golf ball. Thermal printers.
Inkjet printers.
DOT-MATRIX PRINTER.
It is usually a Low-speed, Impact, Character printer that produces characters in terms of dots.
It has a print-head element made up of a set of arranged needles/ pins/ matrix of 7x5, 7x7,
9x7, or 9x9, which are electromagnetically activated depending on the character to be formed
for printing.
The print head moves to & from across the page; stopping briefly in each character position
to strike a print ribbon against the stationery with an array of wires.
When the print head strikes against the stationery through an inked ribbon, only the activated
needles pass the image of the character onto the paper using the inked ribbon.
Better print quality can be obtained by use of more dots, which is influenced by the way the
needles/ matrices are arranged on the print-head element.
Features of a Dot-matrix printer.
Like all Character printers, they mimic the action of a typewriter by printing single
characters at a time.
A Dot-matrix printer is slow; hence it can only print about 200 cps.
It can produce multiple print copies using interleaved carbon papers onto the stationery.
Higher versions of Dot-matrix printers have enhanced capabilities, e.g., on print quality,
graphs, pictures, colour and even an alternative character sets.
Note. It is common to meet descriptions of print quality such as NLQ (Near Letter Quality)
and LQ (Letter Quality) on the printers.
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The printing head is incorporated onto a protruding structure known as a Spoke mounted
over a wheel-like structure called a Daisy wheel. To print each character, the wheel is
rotated & the appropriate character spoke strikes against an inked ribbon, passing the
character image on the print-head element onto the paper.
Features of a Daisy wheel printer.
Daisy wheel printers provide better print qualities compared to Dot-matrix printers.
They are slower than Dot-matrix printers with a speed of about 50 cps.
It has the same capabilities as the Dot-matrix in terms of page size & multiple copies
production.
GOLF-BALL PRINTER.
This is an Impact, Character printer that provides shaped character prints.
The character images are incorporated on the surface of a golf ball-like print head, which is
either rotating or pivoted.
THERMAL PRINTER.
It is a Non-impact, Character printer that provides character prints using the principles of
heat.
It uses special print papers (which are usually heat-sensitive).
The characters are printed by applying heat to selected rods in the print head. When the
heated rods touch the paper, the paper is able to sense the heated head character image,
printing the character.
It produces a burning smell when in operation.
It is usually slow with a speed of about 160 cps.
It is very quiet.
2. HIGH-SPEED PRINTERS.
Are able to print between 300 to approx. 3,000 lines per minute.
High-speed printers are broadly classified into: -
(i). Line printers.
(ii). Page printers.
LINE PRINTERS.
Note. Line printers have a high speed as compared to the Character printers. For example, if a
line of 80 characters is to be printed, the character printer need to strike against the stationery
through the inked ribbon 80 times before all the character images forming the line are passed
on the stationery. A Line printer only strikes once for the whole line of 80 characters to be
printed onto the stationery through the inked ribbon.
There are 3 types of Line printers: -
Drum printers.
Chain printers.
Electrostatic printers.
DRUM PRINTER.
It is an Impact, Line printer that provides 1 whole line at a time.
The characters are incorporated on circular bands that move round the surface of the
drum. Each band contains all the possible character sets.
To provide a Line print, the bands align to form the line. A drum then presses the paper
between the inked ribbon & the hammer set (which acts as a pressing base). The inked
ribbon is used to pass the image of the aligned line on the drum surface onto the paper.
The Drum printer has a printing speed of between 200 - 300 lines per minute.
CHAIN PRINTER.
This is an Impact, Line printer that has engraved character-printing slugs on a moving
chain or belt. The chain moves the slugs at high constant speed past the printing
positions. A hammer (which is controlled by the principles of magnetism) presses the
stationery against an appropriate print slug, passing the character image of the slug onto
the stationery through the inked ribbon.
Chain printers do not require alignment as in Drum printers during line printing.
They are faster than Drum printers. They have a typical speed of about 20 - 50 lines per
second (lps).
They produce higher print quality than Drum printers; hence are more expensive.
ELECTROSTATIC PRINTER.
This is a Non-impact, Line or Page printer that uses electrostatic principles to form
characters in a line.
They use special papers.
Provides high quality dot prints.
It operates at a speed of 3,000 lines per minute & above.
PAGE PRINTERS.
There are 3 types of Page printers: -
Laser printers.
Electrostatic printers.
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Xerographic printers.
LASER PRINTER.
It is a Non-impact, Page printer that prints a whole page at a time.
A Laser printer uses the same technology as a photocopying machine, i.e. it uses a laser
beam & photocopying principles.
It converts data into a laser beam of light that encodes an organic photoconductor with the
data, forming the images to be printed. The photoconductor then attracts particles to the
toner (ink). When the toner is brought into contact with the paper, an image is produced
on the paper. The toner is fused onto the paper by principles of heat & pressure.
It is a high-quality printer that can produce drawings as well as lines of text.
It operates at a high speed. It is capable of printing up to 20,000 lines per minute (or
approx. 150 pages per minute).
Note. Laser Printers are the most advanced printers.
XEROGRAPHIC PRINTER.
It is a Page printer similar to a photocopier machine, but it has got in-built processing
power.
It is able to produce multiple print copies.
It is slower than the Laser printer.
Advantages of using Printers.
(i). Produces a permanent output that can be maintained for future reference.
(ii). The information can be conveniently distributed to reach the recipients of such information
or results.
(iii). The advanced models of printers with colour capabilities can produce styled prints.
Disadvantages of using Printers.
(i). Very expensive, if bought as an individual device.
(ii). Some Printers are Noisy.
(iii). Not possible to produce multiple copies, especially the Impact printers.
(iv). Their speed of output (i.e., the printing) is slow.
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9. Stationery (type of paper) used by the printer.
10. Documentation.
Printer driver - A program that controls how your computer and printer interact.
Tip. You might get bad work when you send graphics to a non-graphic printer or when you use a
wrong driver.
Question. Explain how the factors identified in this chapter could influence the choice of
printer to be used on a computer system.
Comparison between a Screen and a Printer.
Screen Printer
1. Produces a softcopy (displayed) output. 1. Produces a hardcopy (printed) output.
2. Output is temporary, i.e. the display 2. Output is permanent, i.e. can be
gets lost when the power is switched maintained for future references.
off. 3. More costly.
3. Cheaper, if bought as individual device. 4. Output is noisy. Impact printers have
4. Output is silent, since there are no printing head elements that hits against
mechanically moving parts for the the paper in order to transfer the character
display to appear on the screen. images onto the stationery. Non-impact
printers are considerably silent.
5. Using Impact printers, it is possible to
5. Impossible to produce multiple copies. produce multiple copies.
6. Speed of output (printing) is
6. Output is fast. comparatively slow.
7. Some printer’s quality is low while others
7. Print quality is high. produce better quality prints.
8. The printed information is more
8. May cause fatigue to the user’s eyes convincing to the recipients (humans).
especially when stared at for a long
duration. 9. Styled prints are only possible with
9. Have different print styles, e.g., Italics advanced models with the colour
and colour displays are possible. capabilities.
GRAPH PLOTTERS.
These are output devices that produce graphics, such as diagrams, maps, images, statistical charts
etc, on paper.
Plotters use pens of different types, varying thickness & different colours, in order to plot. The
pens are usually under the direct or indirect influence of electronic pulses output by the
computer.
Plotters are described/ named depending on the type of the base onto which the stationery is
placed for the graphical output to be produced onto the paper.
The 2 commonly available Graph plotters are: -
(i). The Drum plotter.
It has a drum onto which the stationery is placed for the drawing to be possible.
The paper is wound (curved/ twisted) round a cylindrical drum. A carriage, holding one or
more pens, can move across the paper, parallel to the axis of the drum.
The drum rolls the paper forward or backwards as the pen moves over it to produce
graphical output.
(ii). The Flatbed plotter.
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It has a flat surface (or bed) onto which the stationery is placed for the pen to be moving
over it in all directions to produce graphical output.
In a Flatbed plotter, the paper is fixed (in a horizontal plane) but the carriage can move
across the paper or up & down the page.
Note. The movement of the carriage is not continuous (the way a person draws with a pen) but
rather discrete, i.e. the carriage moves in small steps or jumps called Increments.
The size of the increment determines the resolution of the plotter. The smaller the size of
the increment, the greater the resolution & the more accurate the drawing will be.
Characteristics of Graph Plotters.
- They are large in size.
- They use Ammonia papers.
- They use special ink.
- Have a wide carrying capacity.
Uses/ applications of Graph Plotters.
Graph Plotters are used: -
In Computer Aided Design (CAD) – are mainly used for printing large architectural or
engineering drawings. In this case, the computer is used to form the graphical design & the
Plotter produces the output.
In Weather forecasting for drawing Isobars on weather maps.
In Statistical work for producing graphs or complicated mathematical formulas.
In Cartography to produce contour maps.
In Craft & Textile industry for drawing designs.
Advantages of Graph Plotters.
(i). Can produce information in an easily understandable form.
(ii). Their presentation is quick & reliable.
(iii). They produce large graphical designs of high quality, which are easy to read & use.
(iv). A Plotter can be used to print even on A1 sized papers, while the largest paper size that can
be used with a normal printer is A3.
Disadvantages of Graph Plotters.
(i). They require Graphic software, which is usually very expensive.
(ii). Graph plotters operate at low speeds, hence are normally connected in an Off-line mode to
avoid wasting the computer time.
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2. Can store about 3,000 pages of A4 sized 2. Can store about 98 pages of A4 sized
paper. paper.
3. Displays real images in reduced form. 3. Displays sketches.
4. Cheap. 4. Expensive.
5. Has a long life span. 5. Has a short life span.
6. Requires special devices for viewing. 6. Can be viewed by naked eyes.
Advantages of Microfilms over Microfiches.
(i). Microfilms last longer than Microfiches.
(ii). Microfilms display real images, making it easy to read & understand.
(iii). Microfilms are cheaper compared to fiches.
(iv). Microfilms require special devices for viewing while Microfiches do not.
Illustration of the COM process.
Applications of COM.
Microfilm output is conveniently suited to applications/ areas where: -
There is bulky storage of information.
The volume of output is high, say, 100,000 pages per month.
The data must be stored for long periods and use or update is not frequently necessary; as in
case of old copies of customer’s files in banks, or back copies of newspapers. Such data is
usually referred to as Archival data.
In Postal services, where the cost of mailing a microfiche is considerably less than mailing
the equivalent bulky report.
Examples of areas where the COM is used in:
Libraries for books, catalogues, references, etc.
Government authorities - to retain/ keep Town plans, maps, statistics, etc.
Banks, Insurance companies, etc to store personnel or customers records.
National Registration Board for security purposes.
Registration of Motor vehicles, i.e., for Logbook and details of the vehicle.
Immigration department – issuing of passports (originals and passports).
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National Archives.
Thomas de la Rue – concerned with printing of money (both original & copies).
Advantages of using the COM.
(i). Saves on stationery and space.
(ii). Capable of producing many copies.
(iii). A very fast form of output -usually faster than printing.
Using the COM, the equivalent of 30,000 – 40,000 lines of output can be produced per
minute (which is 20 times faster than the fastest Impact Line printer).
(iv). Not bulky, hence conveniently transportable.
(v). The microform contents are not easily read using naked eyes, hence guaranteeing the
security of the reports.
(vi). It lasts longer as compared to paper medium output.
(vii). Compared to paper, the film costs are low. However, the initial cost is high, because the
necessary equipment is expensive.
Disadvantages of Microforms.
(i). They are expensive.
(ii). Cause eye-strain if an attempt is made to read microform contents.
(iii). Requires special equipment for viewing the contents of the microform & for producing
full-sized copies.
(iv). The contents in a microform are not easy to update.
(v). They are less convenient.
MAGNETIC MEDIA.
The computer output/information from the computer memory can also be directed into the
magnetic storage media, e.g. the tape or disk, instead of being printed or displayed.
Directing the computer output into magnetic media is usually necessary where such results
(output of processing) is to be stored for future retrieval or further processing.
Ancillary Devices.
Ancillary devices are the facilities that are used to support the Printers and/or in handling printed
documents.
Advanced models of Printers have some of these devices built-in them to assist in the production
of the desirable documents.
The ancillary equipments include –
(a). Decollators – for removing the inter-leaved carbon & separating the multiple copy
stationery.
(b). Recollators - for recombining the continuous stationery after inter-leaved carbon is
removed.
(c). Bursfers – for pulling apart continuous stationery into single sheets at the perforations.
(d). Guillotine – for cutting and trimming continuous stationery.
(e). Trimmers – for trimming, vertical cut to remove the sproken holes.
(f). Others – for folding the stationery to fit an envelope.
- Inserting of the folded document into an envelope.
- Reproduction of multiple copies of the printed documents containing the output.
Exercise (a).
1. (i). Name FOUR types of Monitor cards or Adapters.
(ii). What is meant by the term “Resolution” as applied to a graphics display?
(iii). Why would one wish to use a high resolution rather than a low-resolution display?
2. Computer output is normally made through Screen or Printer. Compare Screen and Printer as
output devices.
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3. With reasons, briefly describe the most appropriate type of printer or output device for the
output of:
(i). Customer invoices on multiparty stationary.
(ii). Letters to customers.
(iii). Detailed engineering designs.
4. (a). Name some everyday appliances/ devices in which an Audio response unit would be
useful.
(b). Identify 4 Limitations of the Speech Recognition devices found today.
5. Give THREE Factors used to classify Printers. Describe the various types of Printers in each
class.
6. (a). Name THREE different principles which are used for producing printed output.
(b). Clearly differentiate between Impact and Non-impact printers.
(c). Give two examples of the commonly used Non-impact printers.
7. Give one device, which can perform both input and output functions in a computer.
8. Write short notes on the following:
(i). Dot-matrix printer.
(ii). Daisy wheel printer.
(iii). Golf-ball printer.
(iv). Drum printer.
(v). Chain Printer.
(vi). Laser printer.
9. (a). A printer, which is connected to your computer prints garbage when required to print.
What could be THREE probable reasons for not printing properly?
(b). Why is it not possible to print a Graphic on a Daisy Wheel printer?
10. (a). What is a Plotter?
(b). What advantages does a Plotter have over normal Printer machines?
11. (a). Describe the process of producing Computer Output on Microform (COM).
(b). Give the advantages of Computer Output on Microform offer printed output.
12. State TWO advantages and TWO disadvantages of using each of the following devices for
output.
(i). VDU (monitor/ screen).
(ii). COM.
(iii). Voice Output.
(iv). Printer.
Exercise (b).
1. Explain briefly how the following devices work.
(a). Voice (Speech) synthesizer.
(b). Computer Output on Microfilm (COM).
2. (a). Define a Printer.
(b). With the aid of a diagram, show how Printers are classified.
3. Compare and contrast:
(i). Impact and Non-Impact printers.
(ii). Inkjet and Thermal or Electrostatic Printers.
4. (a). Why do you think a Desktop Laser printer is a popular choice of printer to use with a
Workstation?
√ High volume of output – a high-speed Laser printer will print 146 pages per minute.
√ Output quality is very high (400 – 1200 dpi) – it can produce both text & diagrams or
pictures of high quality and therefore can be used to produce manuals and small
publications.
(b). What printers are suitable for producing business letters?
(c). What factors should you consider when selecting or purchasing a Printer?
5. Describe in brief the difference between:
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(a). A Flatbed plotter and a Drum plotter.
(b). Microfilm and Microfiche.
Exercise (c).
1. (a). What are the essential differences among Character, Line and Page printers?
(b). Give a typical example of each.
2. Describe the factors to be considered while selecting a printer.
3. Write short notes on the following: -
(i). VDU.
(ii). Graph Plotters.
(iii). Voice Output.
4. (a). What is a Computer Output on Microform (COM)?
(b). Explain the working of COM system.
(c). Give the advantages and disadvantages of COM.
5. Explain the Printer under the following headings: -
(i). Character prints per given time.
(ii). Print provision, i.e. the way they provide the prints onto the stationery.
(iii). Print speed.
Give an account of the operational characteristics.
SYSTEMS INTERCONNECTION
THE MOTHERBOARD (also called System Board or Circuit board).
Computers, like all electronic circuit devices are made of printed Circuit boards (electronic
boards on which copper wires have been printed to form circuit paths).
The Motherboard is the main part (large circuit board) of your computer that every thing else
plugs into.
It is usually a sheet of olive green or brown fiberglass with several thin gold lines on it and chips
sticking off it.
By itself, the Motherboard is just an empty plate. It’s the hardware that sits on it that does the
work. On it, we have the CPU, SIMM sockets, BIOS and slots.
The Motherboard provides a convenient method of inter-board connection. It is where all
electronic components such as the Microprocessor, Memory chips, Interface chips, and Bus
connections are assembled.
The motherboard also contains a no. of expansion slots in which Interface cards are slotted
(plugged in).
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The little gold lines are called Buses and act as roadways of information between all these
features. The buses enable the parts to communicate and perform the functions of your
computer.
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(ii). Hardware resources. Each port requires its own Interrupt Request Line (IRQ). A PC has
a total of 16 IRQs. Some PCs have as few as 5 free IRQs before peripherals are installed.
COM ports can share IRQs, but some Operating systems will not allow this.
(iii). Limited no. of ports. Most PCs have 2 COM ports & 1 LPT port. You can add more
COM & LPT ports, but at the cost of precious IRQs.
Two new I/O ports; Universal Serial Bus (USB) & IEEE 1394, have been introduced to address
the limitations of Serial & Parallel ports.
USB deals with slower devices and IEEE 1394 with high-speed devices. Both support Plug-and-
Play and Hot-swapping.
Some PCs can support at least 2 USB ports, while others include the IEEE port.
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When you connect SCSI devices to the host adapter card, you create a SCSI bus, which acts as
the electronic pathway between the host adapter and the SCSI devices. Data from your SCSI
devices travels through this pathway to the host adapter card, and then to your computer’s
processor.
How do you connect 7 or even 15 external devices to one SCSI host adapter card?
Answer: When you set up SCSI devices to your computer, you don’t connect them all directly to
the host adapter. External devices are daisy-chained together.
A Daisy-chain is a set of hardware components connected to each other in a series. The devices
are connected using special SCSI cables that should come with your external SCSI devices.
How do you connect internal SCSI devices to the SCSI host adapter?
Answer: When you buy a SCSI host adapter, it should include a ribbon cable. The ribbon cable
should have enough connectors for all the internal devices in your computer. If that is not the
case, you’ll need to buy a ribbon cable that has a connector for each device. The internal devices
are connected to the ribbon cable, which is then connected to the host adapter.
Note. For a SCSI device to be used, it is necessary to have a driver that interfaces it to the host.
Hard disk drives normally do not require this because they are normally enabled directly by the
BIOS on the Host Adapter ROM chip.
To standardize drivers, the manufacturers of SCSI host adapters developed the Advanced SCSI
Programming Interface (ASPI).
Most Operating systems use the ASPI standard. For MS-DOS, the driver has to be loaded via the
CONFIG.SYS file; while Windows 9X has ASPI support built-in.
The SCSI standard can be divided into:
(a). SCSI (SCSI-1), Sometimes referred to as the original SCSI.
It is a 8-bit bus with a data transfer rate of 5MB/s.
(b). SCSI-2 (SCSI wide & fast).
SCSI-2 is the most popular version of the SCSI command specification and allows for
Scanners, Hard disk drives, CD-ROM players, Tapes and many other devices.
SCSI-2 is backward compatible with SCSI-1.
(c). SCSI-3
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SCSI-3 resolves around many long time ‘gray areas” and adds much new functionality and
performance improvements.
SCSI-3 is made up of at least 14 separate standard documents.
It also adds new types of SCSI buses like Fibre Channel, which uses a 4-pin copper
connection or a pair of glass fibre optic cables instead of the familiar ribbon cable
connection.
COMPONENTS ASSEMBLY.
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Computer Hardware
The basic Microcomputer system consists of the Motherboard, the Power Supply unit, Hard disk
& Floppy disk drives, I/O interface cards, Disk controller card, Video card, optional CD-ROM
drive, Sound and Network interface cards.
All these components are housed in a cabinet (or Chassis). The cabinet has rear connectors for
peripheral devices through the motherboard or interface cards.
The Interface cards are usually plugged into the microcomputer’s card slots with power-supply
voltages and bus signals distributed to the card slots.
Cables then go from connectors on the interface cards to the peripheral devices.
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