Scout Manual - Volleyball
Scout Manual - Volleyball
Scout Manual - Volleyball
FAST DATA
14/02/2020
2.2.0
TABLE OF CONTENTS
1 GENERAL INFORMATION ................................................................................................................. 5
1.1 REVISION HISTORY ................................................................................................................. 5
1.2 GLOSSARY OF TERMS & ABBREVIATIONS .............................................................................. 6
1.3 THE SCOUTS’ RESPONSIBILITIES............................................................................................. 8
1.4 PRE-GAME CHECK .................................................................................................................. 9
1.5 MATCHDAY CHECKLIST ........................................................................................................ 11
2 VOLLEYBALL RULES ........................................................................................................................ 13
2.1 MAIN RULES ......................................................................................................................... 13
2.1.1 BASICS .................................................................................................................... 13
2.1.2 ROTATION & POSITIONS ........................................................................................ 14
2.1.3 THE NET ................................................................................................................. 15
2.1.4 SCORING A POINT .................................................................................................. 15
2.1.5 WINNING A SET...................................................................................................... 15
2.1.6 WINNING A GAME ................................................................................................. 15
2.2 SERVICE ................................................................................................................................ 16
2.2.1 SERVICE .................................................................................................................. 16
2.2.2 SERVICE ACE ........................................................................................................... 16
2.2.3 SERVICE ERRORS .................................................................................................... 16
2.3 RALLY POINTS....................................................................................................................... 18
2.3.1 BALL “IN” AND BALL “OUT” ................................................................................... 18
2.3.2 ATTACK HIT/KILL .................................................................................................... 19
2.3.3 ATTACK HIT ERRORS .............................................................................................. 19
2.3.4 PLAYING THE BALL ERRORS ................................................................................... 20
2.3.5 BLOCK..................................................................................................................... 21
2.3.6 BLOCKING ERRORS ................................................................................................. 21
2.3.7 PLAYER AT THE NET ............................................................................................... 22
2.4 MISCONDUCT ....................................................................................................................... 23
2.4.1 MISCONDUCT LEADING TO SANCTIONS ................................................................ 23
2.4.2 PENALTY ................................................................................................................. 24
2.4.3 EXPULSION ............................................................................................................. 24
2.4.4 DISQUALIFICATION ................................................................................................ 24
2.4.5 APPLICATION OF MISCONDUCT SANCTIONS ......................................................... 24
2.5 REGULAR GAME INTERRUPTIONS........................................................................................ 25
2.5.1 TIME-OUTS AND TECHNICAL TIME-OUTS .............................................................. 25
2.5.2 SUBSTITUTION OF PLAYERS ................................................................................... 25
2.5.3 SEQUENCE OF INTERRUPTIONS ............................................................................. 26
2.6 GAME DELAYS ...................................................................................................................... 26
2.6.1 TYPES OF DELAYS ................................................................................................... 26
2.6.2 DELAY SANCTIONS ................................................................................................. 26
2.7 CHANGE OF COURTS ............................................................................................................ 26
3 BEFORE THE GAME ........................................................................................................................ 28
3.1 MOBILE CLIENT VERSION CHECK ......................................................................................... 28
3.2 GETTING STARTED ............................................................................................................... 29
This manual was written for the Mobile Client 5.1.2 and higher.
Read the FIVB Rule Books for Volleyball and Beach Volleyball thoroughly and make sure that you
know the volleyball rules well.
Read this manual carefully and make sure that you know how the Mobile Client works.
If you find any mistakes or shortcomings, please report them to your Country Operations
Manager.
Note: The screenshots provided within this document may differ slightly from the actual software.
Important: For the Quality Assurance Measures please refer to the file Quality Assurance
Measures – All Sports – Fast Data.
Confirm your games as early as possible – some customers do not see unconfirmed games and
we cannot sell those games, so we might cancel those games or even the coverage of the
competition on the long run.
Confirm your games only when you are sure you will be at the venue. Check if tickets are
available.
Check venues, dates and game start times, warn your Country Operations Manager of mistakes
in the system. Perform the Pre-Game Check on the Operations Website (described in the
document Operations Website – User Manual for Scouts).
For Beach Volleyball games, the Scout does not must perform the Pre-Game Check
himself/herself as it is done automatically.
> Communicate
Always keep in touch with your Country Operations Manager.
Always contact the Supporter in case of problems on matchday – it is faster and more effective.
> Be honest
Your honesty will be appreciated, even if you make a mistake. Do not hide any mistakes.
Cheating attempts are very often discovered thanks to our Quality Assurance Measures and
because of the customer feedback we get.
By working with Stats Perform, you agree with and obey to the non-competition clause. Stats
Perform Scouts are exclusively collecting sports data for Stats Perform and not for any other
company.
> Learn English
Improve your English skills or learn English.
The company prefers Scouts who speak English.
> Be on time
Do not be late. Tardiness is not tolerated by the company.
Always consider the possibility of being 15-20 minutes late due to transportation delays or
other unexpected events.
> Be on alert
Expect calls from the Supporter anytime during the game.
> Be organised
Plan your transportation and ticket purchase very carefully. A missed train, a broken-down car
or a long queue outside the venue may lead to huge delays and eventually cancellations.
Have a fully charged mobile phone with you for every game. Always expect calls from the
Supporter during the Reachability Period between 1 hour before game start and 1 hour after
the game.
Using a headset might be a good idea. You should be able to use both hands to get back online
with the PDA during disconnections and at the same time speak to the Supporter on the phone.
> Be professional
Scouts perform the core business of the company. It is crucial that the events are reported
accurately and in real-time. The company expects that the job is executed in a serious and
responsible manner and that Scouts have the appropriate frame of mind. Do not work under
the influence of alcohol, drugs or medicine affecting your ability to concentrate.
The Pre-Game Check must be done between 24 hours to 8 hours before the scheduled game start
time. Within this timeframe, you must check that the game data is correct and then confirm this
on the OWS. Here, you also must include details of the source you used to verify the data and
define the expected jersey colours for both competitors.
Important: When verifying the game data, you must confirm the names of both competitors, the
name of the venue, the name of the competition, the date of the game and the game start time.
There are six different source options to choose from on the OWS:
> Website
A direct link to the fixture on the official the website of competitor 1 or 2 that displays the
fixture data (date, game start time, venue, and competition) can be provided in the Comment
box.
It is also possible to paste the link to the front page of such a website where the fixture is only
displayed until the game has been finished. However, an according comment must be left in
such cases.
A link to an official website of the federation with the game start time/date and venue can be
provided.
Reliable sports media websites may also be used (e.g. BBC). However, it is not sufficient to just
write “BBC” in the comment. The link leading to the correct fixture must be provided.
When all fixture data can only be confirmed with the help of various websites, all links need to
be provided.
> Newspaper
The name and release date of the newspaper must be noted in the Comment box as well as the
page number where the information can be found.
> Radio/TV
The name of the radio/TV station must be noted in the Comment box. The exact time and the
name of the program from which the information was obtained must be provided.
> Phone Call
The phone number of the person who confirmed the fixture must be noted in the Comment
box as well as his/her position within the club/federation (referee, coach, player, etc.). The time
of the call also must be noted.
> Email
The email address of the person that was contacted for the enquiry must be noted in the
Comment box as well as his/ her position within the club/ federation (referee, coach, player,
etc.). The time the email confirmation was received also must be noted.
> Other
Other may only be selected when the confirmation of the fixture was obtained directly at the
venue. It must be noted in the Comment box when and how the information was obtained (e.g.
ticket sale booth, ground keeper, etc.). A picture of a poster at the venue will not be considered
Note: A web link is the preferred source as it is the most efficient way for the administrators to
check the game details and forward them to the customers. However, if you can find a more
reliable source, it should be used instead.
If you perform the PGC too late, make a mistake with the PGC or do not carry it out at all, 2
Experience Points will be deducted from your current Experience Level.
In case any game data changes are detected when performing the PGC, Game Supervision must be
informed as soon as possible. If this happens on matchday, you must contact Game Supervision
directly. If changes are detected before matchday, you must contact the Country Operations
Manager.
Important: If you are not familiar with the teams, make sure to inform yourself about their usual
jersey colours, logos etc., especially when covering friendly games. It is crucial that you are able to
identify the teams correctly!
Note: Two pictures must be taken with the Mobile Client during the game to prove the
correctness of the fixture. One picture must display at least one player of each team in their
respective jerseys, whereas the other picture must display the scoreboard (see also chapter 3.12
PICTURE TAKING).
Have the numbers also saved somewhere else (e.g. in your wallet) in case you lose your mobile
phone for any reason, so that you can notify the Supporter about it.
Always contact the Supporter on matchday instead of your Country Operations Manager to
speed up the process.
This manual is based on FIVB rules. The rule book is available for download on
https://www.fivb.com/.
The signs used by the referees and line judges are shown throughout this chapter for illustrational
purposes when applicable. A table showing all referee signs is included in the rule book mentioned
above.
2.1.1 BASICS
Volleyball is a team sport in which two teams of six players are separated by a net.
The game proceeds as follows: a player of one of the teams begins a “rally” by serving the ball
from behind the back-boundary line of the court, over the net and into the receiving team’s court.
The receiving team must not let the ball be grounded within their court. The team may touch the
ball up to 3 times, but individual players must not touch the ball twice consecutively. Typically, the
first two touches are used to set up for an attack, an attempt to direct the ball back over the net in
such a way that the serving team is unable to prevent it from being grounded to their court.
Whenever the ball is played to the opposing team, it must cross to the opponent’s court through
the “crossing space”, which is defined by the upper edge of the net, the antennae and their
extension and the ceiling.
Each team must play within its own court and playing space. The ball may, however, be retrieved
from beyond the free zone, which is the area surrounding the team courts (the green area in
FIGURE 1 - VOLLEYBALL ROTATION).
In addition to the player positions during the service defined by the rotation (see also chapter
2.1.2 ROTATION & POSITIONS), some players have special tasks once the rally has started.
> Setter
Ideally, a setter is the second player to touch the ball. His/her goal is to set up the ball for a
spike, in the best case for a successful kill.
> Libero
In volleyball, the libero is a defensive specialist position. He/she remains in the game at all
times and is the only player not limited by rules of rotation. He/she usually replaces the middle
blocker position (one of the front row players) when they rotate to the back row and never
rotates to the front row himself.
The rotational order is determined by the team's starting line-up and controlled by the service
order and the players' positions throughout the set.
When the receiving team has gained the right to serve, its players rotate one position clock-wise:
the player in position 2 rotates to position 1 to serve. The player in position 1 rotates to position 6,
etc.
Each player, with the exception of the libero, will rotate to each position on the court, both front
row and back row.
> Positional error
During the service both teams must be positioned according to their rotational order. If any
player is not at his/her designated position the moment the ball is hit into play, the team
commits a positional error, which is sanctioned by a point and service for the opponent.
> Rotational error
A rotational error is committed when the service is not made according to the rotational order.
The team is sanctioned with a point and service to the opponent and the players’ rotational
order is rectified. In addition, the scorer (the person that keeps track of the score, fills in the
score sheet, uses the buzzer etc.) determines when the rotational error occurred. In case a
If the ball rips the mesh of the net or tears it down, the rally is cancelled and replayed.
If the ball rips the mesh of the net or tears it down, the rally is cancelled and replayed.
The service is the act of putting the ball into play. The ball must be hit with one hand after having
been tossed or released. At the moment of the service hit, the player must not touch the court
including the end lines. The server must hit the ball within 8 seconds after the first referee whistles
for service. If the service is executed before the referee´s whistle, it is cancelled and repeated.
> The server fails to hit the ball into play within 8 seconds after the referee’s whistle.
> The player touched the court at the moment the ball is hit into play.
Note: If there is a service error before the ball is in play (improper execution, wrong rotational
order, etc.) and the opponent is out of position, the service error is sanctioned.
However, if the execution of the service has been correct, but the service subsequently becomes
faulty (goes out, goes over a screen, etc.), the opponents’ positional error is sanctioned.
When the ball touches the floor of the playing court including the boundary lines, the ball is “in”.
The ball is “out” when the ball contacts the floor completely outside the boundary lines.
A “kill” is any kind of attack hit by any player (including the back-row hitters or the setter) that
directly leads to a point. This includes:
> The ball touching the court on the opponent’s side directly after an attack hit.
> The opponent team touching, but not being able to return the ball as a direct result of the
attack hit.
> Blocking errors of the opposing team.
> Catch
The ball is caught and/or thrown. It does not rebound from the hit.
FIGURE 13 - CATCH
2.3.5 BLOCK
Blocking is the attempt to prevent the ball from being hit across the net from the opponent by
reaching higher than the top of the net.
When blocking, the player may reach beyond the net into the other half, but only if this does not
interfere with the opponent´s play. It is not allowed to touch the ball beyond the net before an
attack hit has been made.
A block is not counted as a team hit and therefore the blocking team may play the ball three more
times afterwards. Also, the first hit after the block may be executed by any player, even the one
who touched the ball during the block.
Blocking errors are counted as a “kill” for the other team, except for blocking the opponent’s
service.
2.4 MISCONDUCT
2.4.1 MISCONDUCT LEADING TO SANCTIONS
Incorrect behaviour towards officials, opponents, teammates or spectators is categorised into the
following three types.
TERM DESCRIPTION
An action contrary to good manners or moral principles, or any action expressing
Rude conduct
contempt
Offensive conduct Defamatory or insulting words or gestures
Aggression Actual physical attack or aggressive or threatening behaviour
TABLE 3 - TYPES OF MISCONDUCT
The referee judges the seriousness of the offence and may apply the following sanctions to the
offending team.
TERM SIGN DESCRIPTION
Note: If the misconduct occurs before the game or in between sets, it is sanctioned according to
the rules and the sanction applies in the following set.
2.4.2 PENALTY
The first rude conduct in the match by any team member is sanctioned with a point and service to
the opponent.
2.4.3 EXPULSION
The first offensive conduct by a team member is sanctioned by expulsion with no other
consequences.
The second rude conduct in the same match, by the same team member is sanctioned by
expulsion with no other consequences.
A team member who is sanctioned by expulsion must not play for the rest of the set and must
remain seated in the penalty area with no other consequences. The player may be substituted, but
if no substitution is possible, the set ends.
2.4.4 DISQUALIFICATION
A team member who is disqualified must not play for the rest of the match without other
consequences. The player may be substituted, but if no substitution is possible, the set ends.
The first physical attack or implied or threatened aggression is sanctioned by disqualification with
no other consequences.
The second offensive conduct in the same match by the same team member is sanctioned by
disqualification with no other consequences.
The third rude conduct in the same match by the same team member is sanctioned by
disqualification with no other consequences.
The repetition of misconduct by the same team member in the same match is sanctioned
progressively (the team member receives a heavier sanction for each successive offence).
Expulsion or disqualification due to offensive conduct or aggression does not require a previous
sanction.
In FIVB official competitions there are two additional 60-second time-outs in the first four sets.
Technical time-outs are applied automatically when the leading team reaches 8 and 16 points
respectively. In the deciding (5th) set there are no technical time-outs.
In NCAA games, there may be “media time-outs” when the first team reaches 15 points in sets 1-4,
or 8 points in the 5th set respectively.
All players must go to the free zone near their bench during the time-outs.
If a player needs to be substituted because of injury or illness, but the team has run out of
substitutions, the team is entitled to make an exceptional substitution. A player leaving the game
in an exceptional substitution may not re-enter later.
FIGURE 20 - SUBSTITUTION
Please make sure to perform the update well in advance before your next game.
In case the deadline for updating the software version has already expired, a pop-up informs you
that you are not permitted to cover games until you have installed the new version. Moreover,
you will not be able to log in.
Should you realise that the software version on your PDA is outdated only at the venue on
matchday, the game will either be cancelled (which would be considered an illegitimate
cancellation for the Scout) or covered via phone. In case the coverage is changed to a Phone
Game, the respective Quality Assurance Measure will be applied.
Note: You are able to open the Mobile Client to perform the update. However, in case of an
outdated software version, you cannot log in to cover games.
Select the Mobile Client icon on the screen to start the Mobile Client.
Note: Please wait until the SD card of the PDA is initialised, before starting the Mobile Client.
Having opened the software, a reminder that asks you to enable GPS appears.
Note: The reminder will not appear if GPS was already enabled when you opened the Mobile
Client.
By clicking on Enable GPS, the Settings menu of your PDA is opened where you must activate GPS.
After doing this, switch back to the Mobile Client where the Login tab will be opened.
Clicking on the Keep disabled button will direct you to the Login tab immediately. Use this option
in case there may be a risk of delaying the game start.
Once you are in the Login tab, you must enter your login information.
Use the onscreen keyboard to enter your Username and the Password you have received from the
company.
Important: Keep your password safe and do not share it with any third party!
Note: The software remembers successful logins, so you must enter the Username only the first
time. The next time you start the client it will be pre-entered.
After a successful login, the Match tab (see chapter 3.3 OPENING A GAME) is displayed when the
connection is established.
Important: While you are online, do not put the PDA in your pocket or in a bag. You might
accidently send commands, in the worst case start the game.
Important: Be careful not to open a wrong game to avoid Error Points for the wrongly opened
game.
If your game is not displayed in the list, try Load Game List to refresh the list of games. If your
game is still not displayed, call the Scout Hotline.
In case you select a game from the list, which is not the next game on your schedule, a warning
pops up. You are asked if you really want to continue. Check the fixture again to make sure you
have selected the correct game.
Once you have opened the game you can send In Position or use Support Messages and the Late
Arrival button to communicate with the Supporter.
3.4.1 IN POSITION
You must be in your reporting position (i.e. usually your seat, or the place where you will stay
throughout the game) no later than 30 minutes before the scheduled game start time. As soon as
you are in your reporting position, log in to the Mobile Client, open the correct game and send In
Position to let the Supporter know that you are there. Sending the event is the confirmation that
you are in your reporting position and it is strictly forbidden to do so anywhere else, no matter
what happens.
Important: If you send In Position from outside the venue, it is regarded as a cheating attempt!
Note: Make sure to send In Position for the correct game to avoid Error Points.
The reason why Scouts need to be in their reporting position 30 minutes before the game is that it
helps the company to test the connection, allows us to react to unforeseen changes or problems
on time, and makes sure the Scouts have enough time to prepare for the game properly and start
the game without being stressed.
Note: If In Position is not sent or if the Scout is not online during Online Being Time and he/she is
not reachable either, we will assume that the Scout is not at the venue. This will most likely lead to
a cancellation due to risk management reasons.
After pressing In Position, a pop-up will ask you to confirm the event. Press Yes if you really are in
your reporting position or No to cancel sending the event.
If you have connection problems when logging in to the Mobile Client and trying to send In
Position, try to solve them yourself first (see chapter 6.2 HANDLING CONNECTION PROBLEMS),
provided that you are not in a hurry. If the problems persist or if you risk missing the deadline, call
the Scout Hotline (see chapter 7.1.2 SCOUT HOTLINE).
In case there is a disconnection shortly after you have sent In Position, log back in and check if the
event was sent (see chapter; if the event was sent, “Scou” is displayed in the picture counter/last
events line), or call the Scout Hotline if you cannot log in or risk missing the 30 minute deadline.
Important: Once In Position has been sent, the company takes it for granted that you are in your
reporting position and will stay there throughout the entire game. If - and only if – an unexpected
happening urges you to leave the venue, the Supporter must be contacted to confirm that. If you
leave the venue after having sent In Position without such a confirmation, it is regarded as a
cheating attempt. It is also forbidden to stay online with the PDA when leaving and report the
game your seat/stand at the venue.
Important: If you must leave your position after sending In Position and before the Online Being
Time, you must log out of the software. Never be online when you are not at your seat. When
pressing the Home button on your PDA, the Supporter will not see you going offline! Always log
out when you want to go offline.
After sending In Position, you need toto enter attendance and to send Pre-Game Events.
If you realise that you will not be in your reporting position on time 30 minutes before the game
start, log in to the Mobile Client, open the correct game and press the Late Arrival button to
inform the Supporter about the delay.
First select the reason for the delay from the drop-down list.
Then, press the Delay estimation input field to enter the estimated delay in minutes, referring to
the time 30 minutes before the scheduled game start time. Use the number buttons to enter the
number of minutes you expect to be late. Then press Confirm to apply the selected number and to
return to the Late Arrival dialogue.
Important: Always make sure to leave home/work early enough to be at the venue for sending In
Position on time. Do not rely on the possibility to use the Delay Estimation window!
Try to guess the expected delay as accurately as possible. If you are not sure, make a conservative
estimate, i.e. in case you think you will be 5 to 10 minutes late, enter 10. Remember to calculate
possible additional delays. For example, if you are late because of a problem with public transport
and you do not have a ticket yet, consider that there may also be queues outside the venue.
After entering the estimated delay, answer the question whether or not you expect to be late for
the game start. No is selected by default. In case there is a chance that you may be late for the
game start too, or if you are not sure, press Yes. For further information about the procedures in
case you are really late for the game start see chapter 3.11.2 GAME START MISSED – LATE
ARRIVAL.
Finally, press Confirm in the Late Arrival dialogue to send the information about your late arrival to
the Supporter. Remember to log out of the Mobile Client afterwards in order not to risk sending In
Position unintentionally.
Expect to be called by the Supporter, especially if there is a bigger delay and there is a chance that
the game start may be missed.
Important: In the event that after having sent information about a late arrival an additional
problem occurs that causes an even bigger delay, repeat the whole procedure and update the
estimated delay. However, there is no need to send the information again if the delay is smaller
than originally expected.
To send a predefined Support Message, select it from the list, press Apply and then Yes in the
following confirmation window. In case you have problems with your mobile phone, try to
organise a substitute before the start of the game.
After sending a Support Message, the Supporter will contact you to confirm that the information
was received. If you are not contacted within 5 minutes after sending a Support Message, call the
Scout Hotline.
Alternatively, you may also send Contact Me directly instead of a Support Message if the matter is
too complex and you need to talk to a Supporter on the phone (see also chapters 4.19.3 CONTACT
ME and 7.1.3 CONTACT ME BUTTON & SUPPORT REQUESTS).
Note: If you use the Contact Me button before the game and you are not called back within 5
minutes, call the Scout Hotline. If you send Contact Me after you have sent In Position, do not call
the Scout Hotline.
In general, you should log out of the Mobile Client after sending a Support Message or Contact Me
before the game to avoid sending In Position by mistake. However, if you are already on the way
to the venue and you have problems with your mobile phone (forgotten, lost or empty battery),
you will receive a Scout Message (see chapter 4.16 RECEIVING SCOUT MESSAGES & SCOUT
REMINDERS) as an answer, so stay online until you have an answer.
Note: If you cannot organise a substitute mobile phone before the game start and are therefore
not reachable, the game will be cancelled.
Enter the attendance after you have sent In Position. In any case, the attendance must be defined
before the game start. Otherwise, the Game Conditions are considered missing which results in
Error Points. The attendance must be updated if there is any change before the start.
Choose the correct number of visitors in the drop-down menu and press Apply to send it. Then a
pop-up window confirms the change of the Game Conditions.
ATTENDANCE DESCRIPTION
Undefined Undefined is displayed before you have entered the attendance.
The number of spectators is small (less than 25%) compared to the capacity of the
Small
venue.
The number of spectators is medium (between 25% and 75%) compared to the
Medium
capacity of the venue.
Full The venue is full (more than 75%).
Without fans The match is played behind closed doors. No spectators are admitted.
TABLE 6 - ATTENDANCE OPTIONS
After sending the attendance, send the Players warming up Pre-game Event in case the players are
already warming up on the court (see also chapter 3.7 SENDING PRE-GAME EVENTS).
Note: If the Game Conditions change during the game, you must come back to the Match tab and
apply the new values.
During the Online Being Time, you must be in your reporting position and stay there, so finish all
other business before (restroom, drinks, food etc.).
Important: Carefully monitor whether you stay online during this time. If you get disconnected
and are not contacted within one minute, call the Scout Hotline.
During this time, you will also enter the Pre-Game Events.
The Online Being Time helps us to check if the connection is stable, enables us to react to
Start the game with a Supporter on the phone if the connection is not stable or if there is a
disconnection shortly before the game start.
It is important to enter every Pre-Game Event as soon as it happens. If you do not see a certain
Pre-Game Event happening, do not enter it.
After you have picked the respective PGE in the drop-down menu, press Apply. In case you
accidentally send a Pre-Game Event, you can cancel it by pressing the Cancel Last button in the
Control tab (see also chapter 4.10 CANCEL LAST).
Missing PGEs might result in complaints from customers, which would naturally affect the
reputation of the company. Therefore, they should not be taken lightly.
ATTENDANCE DESCRIPTION
Players are warming up or stretching (about 60 – 15 minutes before a game starts)
Players warming up Note: Send Players warming up after having sent In Position and the attendance if you
see players warming up.
The referee flips the coin to decide which team may choose the right to serve or
Coin flipping
receive/the side of the court.
Warm-up at the net The official warm-up session starts and the teams hit balls across the net.
Prize giving ceremony Someone is awarded with a prize.
National anthem singing The national anthem(s) is/are played.
Players intro The players are introduced by the announcer.
Players lined up The players are lined up.
Minute of silence There is a minute of silence.
Shake hands All players shake hands along the net.
All players have taken their positions and the second referee checks if all the players
Game about to start are positioned according to the line-up sheets.
Important: This event must be sent before the start of every set.
TABLE 7 - PRE-GAME EVENTS
Important: In case of a disconnection at the beginning of a period, you must not enter any missed
PGEs to avoid further delay on the start of the period.
Note: When you have already entered a Pre-Game Event and you know that the next possible PGE
will not occur very soon, make sure that you move back to the Login tab during the Online Being
Time. This helps you to avoid wrong clicks (starting a game too early etc.).
You need to send/enter the jersey colours of both teams before each game. Whenever you see
the jerseys that the players will be wearing during the game, you can press the Jersey Colours
button in the Match tab and select the appropriate colours for both teams. Be aware that the
players often use different jerseys during the warm-up. If the jersey colours are changed later
during the game (e.g. period break) the Scout must update them and send Contact Me.
Once you are in the Jersey Colours screen, press Home Team/Away Team and then New for each
team. In the drop-down menu that appears, you can determine whether the jerseys are plain (one
colour), or multicoloured.
If you press the different parts of the kit, the Colour Picker dialogue box will open. The jersey is
divided into two parts if Multicolour is selected.
Choose the colour that comes closest to the respective part of the kit. The pop-up will then close
and you can continue entering the colours of the other parts.
Note: In case that a team wears multi-coloured jerseys, enter the more prominent colour in the
left part of the jersey.
After choosing the colours for both teams, press Ok and another pop-up will open displaying the
selection.
Press Confirm to send the jersey colours or Back if you want to change the selection.
The jersey colours that you enter will be compared to the respective database entries for the
teams on the OWS. In case you enter jersey colours that do not match any of the kits stored for a
specific team, a pop-up will warn you about the mismatch. Please be aware that the initially
entered jersey colours may be correct, although they differ from the database entries. However,
press Ok, then check the jersey colours again and make sure that they are entered correctly. You
may also press the Show Database Entries button to check the kits stored in the database (see
FIGURE 44 - JERSEY COLOURS MISMATCH WARNING). The information which is then provided can
also help you to identify the teams and the jersey colours correctly. If you have any doubts, send
Contact Me to get help from the Supporter.
If the jersey colours have not been entered 15 minutes before the official game start, a reminder
will appear (see FIGURE 46 - 15-MINUTE JERSEY COLOUR REMINDER). If possible, enter the jersey
colours when you receive this reminder by pressing Remove Reminder and following the
procedure described above. If you have not managed to identify the jersey colours by then, keep
on trying.
When the second reminder (see FIGURE 47 - 5-MINUTE JERSEY COLOUR REMINDER) is triggered
five minutes prior to the game start, expect a call from the Supporter. If you are still struggling to
identify the jersey colours at this point, he/she will assist you in this.
Important: The jersey colours must be entered before the game start. You will not be able to start
the game if you have not entered the jersey colours. As FIGURE 48 - GAME START BLOCKED shows,
the Select Team to Serve button is blocked if they are missing.
Important: Do not start the game if there is any uncertainty concerning which team is which.
The Start Delayed message will be sent automatically when the game has not started at the
scheduled game start time. However, as this message is crucial for many customers, you should
send it proactively if you find out that the game will start with a delay.
To send the message, press Start Delayed in the Other tab. Then a confirmation window will pop
up.
Send Contact Me (see chapter 4.18.1 CONTACT ME & SUPPORT REQUESTS) if you have additional
information about the nature of the delay or about how long it will last (e.g. if there is an official
delay announcement).
Important: The game may only be started when you are in your reporting position. Starting the
game from outside the venue is considered a cheating attempt.
Make sure you start every set as soon as the referee blows the whistle before the 1st service of
the set.
Before the game can be started, you must define which team has the first service. There are the
following options:
> Select the team in the Unknown drop-down menu and confirm with Apply.
> Press Select Team to Serve and select the team in the pop-up that opens and press Apply for
confirmation.
Press Service 1 if the home team starts or Service 2 for the away team.
Service Unknown should only be used in exceptional situations, for example if you missed the first
points of a game because of being late. If you press Cancel, you are directed back to the Match
tab.
As soon as the serving team has been confirmed, the Select Team to Serve button changes to the
Start 1st Set button.
Pressing Start 1st Set, starts the game clock. The button should be pressed as soon as the player
tosses/releases the ball or starts running for a jump service. After that, you need to define the
outcome of the service in the Service window (see FIGURE 61 - SERVICE WINDOW).
Note: The game clock will automatically start to run when you press Start 1st Set.
If you accidentally start the game, click Cancel in the Service window and Cancel Last in the Control
tab. The start of the game will then be cancelled, and you will be taken back to the Match tab.
Important: Do NOT start the game if you are not sure which team is the home and which is the
away team. Identifying the teams correctly has a higher priority than sending any commands.
Whenever during the game, the teams are mixed-up for more than 5 consecutive minutes, Error
Points will be added and it could lead to more serious consequences.
If a Supporter calls before the set starts, the events on the court (including the start of the set)
must be reported on the phone as they happen. Once the Scout manages to reconnect, the game
is handed over as described in chapter 8.1.1 HANDOVER.
However, in case the Supporter does not call before the start of the set and you are still not online
to send the events, it is very important to observe the game and to write down all important
events (points and sanctions; see also chapter 7.2.4 COMMUNICATION DURING
DISCONNECTIONS).
The next steps depend on whether or not you manage to recover the connection before a
Supporter calls you on the phone.
> Procedure if the Supporter calls
As soon as you are contacted/called back, inform the Supporter about the jersey colours of
both teams. Afterwards, mention that the game has started and report the current score. Then
mention the missed points in the correct order and finally add other sanctions in case there
were any. After that, keep giving commands over the phone until you are logged in and the
Supporter tells you to take over. For an example see chapter 7.2.2 REPORTING A MISSED SET
START.
> Procedure if the connection is re-established first
If you manage to log in before a Supporter calls you, enter the respective jersey colours for
both teams should they not have been defined by this point and start the game. Do not waste
time entering missed Pre-Game-Events or Game Conditions even if they have not been sent
previously. In case any Category 1 or Category 2 events were missed, switch back to the Match
tab and press Open Game. Then press Incorrect in the Statistics Confirmation window and enter
all missed events in the correct order as described in chapter 4.12.2 STATISTICS Incorrect. After
that, send Contact Me to explain everything to the Supporter.
If no important events were missed and you recover the connection before the first point is
made, send Contact Me only to mention the delay on the start of the set.
Either way, continue sending the events that happen on the court. If necessary, send the Game
Conditions as soon as you have time during an appropriate situation.
Important: The Supporter must be informed about a late arrival beforehand! See also chapter
3.4.2 LATE ARRIVAL.
If the Supporter is informed that you are late for the game start, it is enough to send In Position
once you get there and you can focus on finding out what has happened since the game start.
If you do not know which team had the first service, select Unknown. After the jersey colours have
been defined and the correctness of the teams has been confirmed, start the game by pressing
Start 1st Set.
Then switch back to the Match tab and press Open Game and then Incorrect in the Statistics
Confirmation window.
Make sure the information is correct. First adjust the point score. Unfortunately, you will not know
the correct order and how the point was achieved. Try to find out if any sanctions were missed
and send them if there were any.
Afterwards, confirm the scores by pressing Confirmed in the Statistics Confirmation window. There
is no need to send Contact Me unless you really need assistance to find out about missed events
or if you have additional information.
Note: If you cannot confirm the score, do not press Confirmed. Send Contact Me and tell your
Supporter about the problem.
In case of a late arrival, you must enter the Game Conditions within 5 minutes after you started
the game to avoid Error Points.
In general, the game should be started by the Scout on the PDA in case he/she is late for the game.
The reason is that it may be difficult to find out about missed events while talking to a Supporter
on the phone. However, if you are on the phone with a Supporter while arriving at the venue, you
may of course report everything on the phone and take over as soon as the scores have been
adjusted and confirmed. When you open a game that has already been started by a Supporter the
Statistics Confirmation window is displayed and the game can be handed over as described in
chapter 8.1.1 HANDOVER.
To prove the correctness of the fixture and the full-time score, the Scouts are required to take two
pictures with the Mobile Client for every game (except for TV Games).
Important: Generally, only pictures taken with the Mobile Client will be accepted as proof! The
camera app of the PDA may only be used in case of disconnections. However, you must always try
to regain the connection and take the photos with the Mobile Client.
Note: Only in exceptional cases when it was not possible to take the pictures with the PDA, the
Scout may use a personal phone as a last resort. In such a case, all pictures must be provided to
QA as proof together with a reasonable explanation why the PDA could not be used.
If parts of a game were covered over the phone for any other reasons than connection issues, the
Scout must log in to the Mobile Client and take the pictures or alternatively use a private phone.
> The first picture must show at least one player of each team in their respective jerseys.
The picture showing the players wearing their jerseys can be taken at any time before, during
or after the game. Ideally, it is taken while the Pre-Game Events are in progress (between
Players are warming up and Game about to start). Alternatively, it can be taken right at the end
of a set, before the players leave the court or when the players come back onto the court for
the next set. It is also possible to take a picture during the game (e.g. during an injury break or a
period break).
Important: Make sure that you do not miss any other event while taking the picture. If it is too
stressful before the game and you might delay sending the start, do not take a picture but wait for
the next adequate situation (e.g. injury break or period break).
> The second picture must show the scoreboard with the full-time score displayed or the score
shown at the time the match was suspended.
This picture must be taken after the game no matter if it ended regularly or if it was
abandoned. If there is a scoreboard at the venue but it is not used, is broken or already turned
off after the game, a picture of the scoreboard must be taken nevertheless. If there is no
scoreboard at the venue, there is no need to take a picture. However, you must press No
Scoreboard (see FIGURE 54 - SERVICE WINDOW) to avoid Error Points.
Note: If possible, you should take a picture of the scoreboard after every period.
A window appears showing a preview of the picture that you are going to take. Press Take Picture
when the above-mentioned criteria are met.
Afterwards, you can check if the picture complies with the criteria in the Save Picture window. If it
meets the requirements, press Confirm to save the picture.
In case you press Close in the Take Picture window or Cancel in the Save Picture window, a
warning pop-up appears. By pressing Yes, you confirm that you want to close the respective
window without taking/saving the picture and without sending No Scoreboard. If you click No in
the warning pop-up for the Take Picture window, you have the possibility to take the picture
again. If you click No in the warning pop-up for the Save Picture window, there is the option to
save the picture by pressing Confirm.
After confirming the final score in the Statistics Confirmation window, the Take Picture window is
opened automatically which enables you to take the picture of the full-time score on the
scoreboard. If no scoreboard is at the venue, press No Scoreboard. To close the window, press
Close.
Important: Sending No Scoreboard when there is actually one will be considered as a cheating
attempt. If you press the button by mistake, make sure to take a picture of the full-time score
nevertheless and send Contact Me.
Important: Make sure that the pictures comply with the criteria!
1st Picture: Shows at least 1 player of each team wearing their match jerseys.
2nd Picture: Shows the scoreboard displaying the full-time score.
Note: Please be aware that two separate pictures must be taken. It is not sufficient to provide
only one picture showing at least 1 player of each team wearing their match jerseys and the
scoreboard with the fulltime score.
The pictures must be stored on your PDA for at least four weeks. Upon request from Quality
Assurance – Fast Data or the Integrity Operations – Fast Data, the picture(s) has/must be uploaded
to the OWS or sent via email to qualityassurance@rball.com.
Important: It is forbidden to use the camera of the PDA for any private purpose!
Note: Please inform the Supporter in case of technical problems that make it impossible for you to
take the required pictures with the Mobile Client.
The figure above shows the Control tab of the Mobile Client during a game.
On top of the screen you can find the 4 main tabs:
> Login (see FIGURE 27 - LOGIN TAB)
> Match (see FIGURE 33 - MATCH TAB AFTER SENDING IN POSITION)
> Control
> Other (see FIGURE 81 - OTHER TAB)
Additionally, some features of the software can be accessed by pressing the Options button of the
PDA (see chapter 4.19 EXTRA MENU).
Below, with red background colour, you can find the status line, which shows the current game
period, the overall game time, the sets won by the teams, the current score of the running set as
well as the penalty, expulsion and disqualification score.
The second line with red background colour is the picture counter/last events line that displays the
number of pictures that have been taken and the events you have sent last.
Important: Confirming any event, that did not actually take place highly reduces the quality of our
data. After the event has been sent in real time, it must be made sure that it is correct before it is
confirmed. If it is not correct, it must be cancelled immediately!
Important: Only compare statistics between two points. Never try to do so during a rally.
In the picture counter/last events line, the picture counter (P: #) indicates the number of pictures
that have already been taken (e.g. P: 2). As long as the number is 0, P:0 will blink. The remaining
part of this line (LE: [event] etc.), shows the last four events that have been sent.
Note: If you cancel an event, the cancelled event will not be displayed anymore. It will be deleted
and there is no information that it was deleted.
Note: Event buttons are greyed out whenever they are blocked:
> The events defining how a rally point was scored (kill, error etc.) are blocked until Rally Started is
sent.
> After a point has been scored, the Service button for the team that has conceded the point is
inactive.
4.4 SERVICE
At the beginning of each set, the Scout must choose which team will have the first service (see also
chapter 3.10 Starting a Game/Set) before the Start 1st Set button is activated. During the game,
only the Service button for the team that has scored the previous point is active in the Match tab.
The buttons defining how a rally point was scored are greyed out until the service has been sent.
Press the Service button as soon as the player tosses/releases the ball or starts running for a jump
service. Then the Service window will pop up.
Depending on what happens with the service, press the appropriate button in the Service window.
This means that the ball is in play and that the rally has started. Press this button if the server
did not hit an ace or commit an error.
Note: Do not press this button until it is clear that the receiving team has brought the ball under
control. Wait at least until the second player has touched it.
> Ace
Press the Ace button if the server hits an ace. Remember the definition. A service is considered
an ace if any of the following conditions applies:
> The ball contacts the opponents’ court untouched.
> The opponent team has contact with the ball, but cannot bring it under control, so that it
does not stay in play. This includes the ball bouncing off a player onto the court or out of
bounds.
> A violation is called on the receiving team (e.g. catch or double hit).
> The receiving team commits a positional error.
Note: The decision whether or not a service can be considered an ace may be tricky. Generally,
one can say that if the receiving team never has decent control of the ball, it can be considered an
ace.
Press this button for any kind of service error (see also chapter 2.2.3 SERVICE ERRORS). The
most common errors are the service being hit into the net or going out of bounds. However,
Service Error must also be sent for all other mistakes of the server or the serving team
(including positional and rotational errors) that lead to a point for the receiving team before the
rally has started.
Important: After both aces and service errors – and all other events that lead to a point –, the
Point Confirmation window will appear (see also chapter 4.7 POINT CONFIRMATION).
> Cancel
If you accidentally pressed Service, the Cancel button can be used to get back to the Control
tab.
Whenever a rally has started and the ball crosses the net, Possession Change must be pressed. The
icon showing the jersey colours of the team that is in possession, is displayed on the button.
Note: After kills or errors it is not necessary to press the Possession Change button.
4.6.1 KILL
As soon as you see that a successful kill has been made, press the Kill button of the team that
scored the point. Remember the definition of a kill. A “kill” is any kind of attack hit by any player
(including the back-row hitters or the setter) that directly leads to a point. This includes:
> The ball touching the court on the opponent’s side directly after an attack hit.
> The opponent team touching, but not being able to bring the ball under control as a direct
result of the attack hit.
> Blocking errors of the opposing team (see also chapter 2.3.6 BLOCKING ERRORS).
Note: The decision whether or not an attack hit results in a kill or in an error by the opponents
may be tricky. Generally, one can say that if the receiving team never has decent control of the
ball, it can be considered a kill.
4.6.2 BLOCK
Blocking is the attempt to prevent the ball from being hit across the net from the opponent by
reaching higher than the top of the net. Send Block for the blocking team after all successful blocks
that directly lead to a point, either by touching the ground on the opponents’ side directly or the
other team not being able to bring the ball under control.
The error buttons are used for many different types of errors. Press the button for the team that
makes the mistake and the point will be added for the opposing team.
4.6.4 OUT
The ball is hit out of bounds on the opposing side of the court. Remember that the lines are part of
the court, so if a ball is hit onto the line, it is still in.
Important: In certain games and competitions, coaches can request a video challenge to have a
referee decision reviewed. Such requests can usually be made up until the moment the next
service is taken, meaning that points must not be confirmed too early as even an unsuspicious
point may be challenged and potentially amended.
In case there is a mistake on the official scoreboard and you are sure that your score is correct,
you must wait for 30 seconds. If the scoreboard is still not corrected, send Incorrect Point Score
- Contact Me. The request must be sent within 1 minute of real time after the confirmation of
the point. In case such a situation occurs at the very end of a set, the request must be sent
immediately. As soon as the Supporter calls, explain what happened. In case the scoreboard
still shows the wrong score, the Supporter will adjust our system score to match the official
scoreboard. See also chapter 5.7 MISTAKE ON THE OFFICIAL SCOREBOARD.
Important: The point confirmation is the acknowledgement for our customers that the current
score within the system is correct.
If you press Yes, a new Point Confirmation window with the updated score will be displayed.
The scoring method will remain the same, so for example a Kill 1 is changed into a Kill 2.
> Point under Investigation
Point under Investigation must be sent whenever the main referee consults the second referee
or a line judge, or when players/coaches ask the referees or line judges for an official point
review after a point took place.
> Cancel Point
Cancel Point deletes the point and takes you back to the previous view.
For example, if you have sent Kill 2 but the referee ultimately decides that the ball was out,
cancel the point in the Point Confirmation window and then press Out 2 in the Control tab. In
this case the referee will probably consult the line judge. Do not forget to send Point under
Investigation if the main referee and the second referee or a line judge consult each other
about which team should be awarded the respective point.
Cancel Point may be also needed in case a point is retaken because of a double fault (both
teams committing an error simultaneously), after you have already sent a point. In this
particular case, you also need to press Cancel Last in the Control tab and then Cancel in the
Service window, so that the whole event sequence is deleted. Remember to inform the
Supporter about what happened!
Important: If a point is corrected after more than 30 seconds and the point was not under
investigation, send Contact Me to explain the situation to the Supporter.
4.8 PENALTY
Whenever the referee assesses a penalty to any team member because of incorrect conduct, press
the PEN button of the team that is charged. As a symbol for the penalty the referee will show a red
card.
Press Yes to confirm the penalty and the point for the opposing team and you will be taken to the
Player Details window where you can choose the reason for the sanction and enter the player
number if applicable. No cancels the penalty and you are taken back to the Control tab.
Enter the reason for the penalty. The same list is also used for expulsion and disqualifications.
Select from the following options:
SANCTION REASON DESCRIPTION
Player The misconduct sanction is caused by a player’s misconduct.
Other team member The misconduct sanction is caused by a non-playing team member.
Delay The penalty is imposed because of delaying the game.
TABLE 10 - SANCTION REASONS
To enter the number of the sanctioned player press Select in the Player Details window. Then you
can enter the sanctioned player’s jersey number using the number buttons and press Confirm.
After having entered the reason and the player’s number, press Confirm in the Player Details
window. A point for the opposing team is generated and you are taken to the Point Confirmation
window.
Press the Poss. Disqualification button whenever the referee is likely to sanction a team member
with an expulsion or disqualification, for example if he/she starts to gesture wildly, swears or
physically attacks other people, especially if the team has already been sanctioned before.
Afterwards, the Possible Disqualification window will be shown.
If no sanction is imposed, press the No Disqualification button to get back to the main screen.
Otherwise, depending on the nature of the sanction the referee applies, press the corresponding
button.
> Expulsion
Press the Expulsion button of the corresponding team if a team member is expelled for the rest
of the set. The yellow and the red card held in one hand together are shown to indicate an
expulsion. Expulsions are used to sanction the second instance of rude conduct or the first
instance of offensive conduct. Expelled players currently on the court must be substituted. All
expelled team members leave the playing area and remain in the penalty area for the
remaining set.
> Disqualification
Press the Disqualification button of the corresponding team if a team member is disqualified
for the rest of the game. The yellow and the red card held separately in two hands are shown to
indicate a disqualification. Disqualifications are used to sanction the third instance of rude
conduct, the second instance of offensive conduct or the first physical attack. Disqualified
players currently on the court must be substituted. All disqualified team member must leave
immediately and must not participate in the game anymore.
Pressing either button will open the Player Details window (see FIGURE 65 - PLAYER DETAILS)
where you should enter the reason for the sanction (only Player and Other team member are
available) and the number of the player concerned if applicable. As soon as that information is
confirmed, you are taken back to the Control tab.
Important: If an expelled or disqualified player cannot be legally substituted, his or her team loses
the set. In case this happens, follow the procedure described in chapter 5.5
EXPULSION/DISQUALIFICATION AND END OF SET.
4.10 TIME-OUT
Whenever a time-out is called by either of the teams or the game is interrupted by a technical
time-out (see chapter 2.5.1 TIME-OUTS AND TECHNICAL TIME-OUTS), press the Time-out button.
As a result, the Time-out window will pop up. There you need to define which team took the time-
out (Time-out 1/2) or select a Technical Time-out. Technical Time-out should also be sent for
“media time-outs”. Afterwards, press Confirmed.
If you do not know who took the time-out, press Confirmed without defining the reason.
FIGURE 68 - TIME-OUT
If there was no time-out taken (e.g. a short commercial break), press the Cancel last button and
the last sent command will be deleted.
If you accidently enter a wrong command, you can always cancel the last command. The picture
counter/last events line (the second red line on top of the Control tab) shows the last command on
the right. It is possible to cancel the last seven sent commands, one after the other.
If the last event was a confirmation that closed a window, the window will be reopened and you
can edit the event. For example, if you press Cancel after you have confirmed a point, the
Note: Cancel last is not displayed in the picture counter/last events line. It only deletes the last
sent event. The picture counter/last events line always displays your last sent event which was not
cancelled.
Important: After sending Contact Me, Support Messages, Match Messages or after answering a
Scout Message, Cancel Last is active. As an exception, pressing the button in such a situation
cancels the penultimate event in the picture counter/last events line.
Important: The Reload Statistics button must be pressed to activate the Confirmed and the
Incorrect button.
Note: The period score must only be confirmed when you are sure about it. In case of any doubt,
press Reload Statistics and compare again. If the score still does not match the official score, press
Statistics incorrect and adjust the relevant score. If the period score still cannot be confirmed,
send the respective Support Request.
The Reload Statistics button on top of the confirmation screen can be used to update the scores
in case a Supporter enters events after the game has already been opened by the Scout. Always
press this button before confirming the statistics and re-check the scores, especially when
being on the phone with a Supporter (see also chapter 8 AFTER DISCONNECTIONS).
Note: After a disconnection, do not press Confirmed if the ball is in play. Wait until the rally is over,
enter the point within the Statistics Confirmation window (see chapter 4.12.2 STATISTICS
INCORRECT) and then confirm the statistics.
Important: If there is anything to be added or cancelled, press Statistics incorrect (see chapter
4.12.2 STATISTICS INCORRECT).
Important: If you are unsure whether or not the statistics are correct, do NOT press either
Confirmed or Incorrect! Send Contact Me in the Extra menu to contact the Supporter instead.
After pressing Incorrect, all disabled buttons will be enabled to execute the changes.
Important: Points caused by penalties must not be entered using the Point buttons. They are
entered by pressing the Penalty button (see below).
Press Yes to confirm the end of the set, or No to get back to the Control tab.
The set can also be stopped manually (e.g. in case a team is incomplete after an expulsion or
disqualification with no legal substitutions left) by switching to the Match tab and pressing the
Stop Set button. In this case a pop-up will ask you which team has won the set.
Either way, the Statistics Confirmation window will pop up next. See 4.11 SCORE CONFIRMATION
& SCORE CORRECTION.
In case GPS was still turned on after stopping the first set, a Scout Reminder that asks you to
disable GPS is received. Press Remove Reminder and turn GPS off as soon as the situation permits
to save battery. The easiest way to disable GPS is by swiping your finger down the display starting
from the top edge of the PDA. Then, tap the GPS icon to turn off the location access.
For information about how to open Scout Reminders, see chapter 4.16 RECEIVING SCOUT
MESSAGES & SCOUT REMINDERS.
Important: Stop the period/game within 15 seconds after the referee blows the whistle. However,
when there is a golden set make sure to continue reporting the game!
Important: If a set or the game is suspended, the Scout should send the corresponding Match
Message (see chapter 4.18.8 MATCH MESSAGES). However, in case the game is entirely
abandoned, it is the Supporter’s job to stop the set/game. Send Contact Me to inform the
Supporter if the game will not be continued.
Note: In friendly games, it has happened that the teams agree on playing additional sets although
one of the teams has won the game already. If this happens, inform the Supporter about it.
Important: If a point is investigated at the end of a set/game, Point under Investigation must be
entered. Only in such an exceptional case, the period stop can be delayed without consequences.
Press Yes in the Golden Set pop-up and you can start the additional set just like all the others. The
game is finished as soon as the score of the golden set is confirmed.
If there is no golden set, press No and the game is finished in the system.
To open Scout Messages and Reminders, you must pull down the PDA’s status bar to open the
notifications screen using either a finger or the pen.
As soon as the screen has been pulled down all the way, open the message by clicking on it.
Scout Messages can be answered with either Yes, No or OK. It is also possible to send Contact Me
directly from the Scout Message. Pressing any of these buttons is considered as an answer and
removes the message. The Close button can be used to get back to the Control tab without
sending an answer in case an important event needs to be sent before you can answer. The
message then stays in the notification list and can be reopened. Note that not answering Scout
Messages will lead to Error Points.
The Delete Message button deletes the message without sending an answer. It is only active after
disconnections so that it is possible to delete obsolete messages, e.g. when the matter was
already clarified on the phone.
Some examples for Scout Messages are provided in the list below:
SANCTION REASON DESCRIPTION
Can you confirm the
Answer with Yes or No.
score 0:1?
The Supporter is trying to reach you on your mobile phone, but you are not answering.
Please answer your
Maybe you cannot hear it, because it is too noisy at the venue. Click OK and answer
phone
your phone.
TABLE 11 - EXAMPLE SCOUT MESSAGES
Please find more detailed information about PDA troubleshooting in chapter 6 TIPS AND
TROUBLESHOOTING and study the chapters 7.2 SCOUT – SUPPORTER COMMUNICATION ON
MATCHDAY and 8 AFTER DISCONNECTIONS thoroughly to be prepared for possible disconnections.
Whenever you have information you think could be interesting, when you need to explain
something in more detail, or when you need some help, you can send the Contact Me message or
a Support Request. The Supporter will then contact you by telephone.
Pressing the Contact Me button in the Other tab opens a window in which you can choose a
general Contact Me or include information on the nature of the problem.
FIGURE 82 - CONTACT ME
If there is a problem with the point score, or the statistics of the sanctions, choose the
You can also send a free text Support Message during the match.
The Additional Events contain the Injury Break button, the Penalty Point buttons as well as the
Update Score feature. See chapters 4.18.3 to 4.18.5 for detailed information.
Send Injury Break if one of the players is receiving medical care on the court and the game is
therefore suspended. If the interruption lasts for a long time, send Contact Me to explain the
situation to the Supporter.
This feature is only used to enter penalty points that are connected to penalties during set breaks,
because penalties entered during set breaks do not automatically generate the point for the
opposing team. See chapter 5.6 PENALTY BETWEEN TWO SETS for an example of what to do in
such a situation.
Pressing Penalty Point 1 adds a point for the home team, Penalty Point 2 for the away team. After
that, the Point Confirmation window appears.
This feature can be used to correct the current point score of the running set. It may only be used
in the following situations:
> When several points of a team are cancelled after a rotational error that has not been noticed
right away (see chapter 5.4 ROTATIONAL ERROR).
Important: The Update Score feature may only be used in the situations mentioned above. If it is
used for any other purpose (e.g. correcting a mistake the Scout made), it will be considered a
cheating attempt!
Use the “+” and “-” buttons above and below the score to add or deduct points. Confirm will open
a dialogue box that asks you to reconfirm the new score.
Important: Always send Contact Me after using Update Score and explain the reason to the
Supporter.
This feature is only to be used if the referee decides that an entire rally needs to be replayed (e.g.
due to a double fault or a player getting injured during an ongoing rally).
By clicking the Reset Rally button, a dialogue box will open asking you to confirm your selection. If
you press Yes, all events sent in relation to the respective rally will be cancelled (all Possession
Change events, Rally Started events, the previous Service, etc.).
You can then send the relevant event explaining why the rally is being replayed, e.g. Injury Break,
and continue scouting the game again by sending Service when applicable.
Whenever possible headline-grabbing events occur during the game, press the News Alert button.
The Supporter will contact you during a period break, or after the game, and you should report
with as much detail as possible about what happened.
Examples:
> Match marred by ugly clashes between fans and police
> Player collapses during a match
> Player chased by police because of child maintenance row
Match Messages are used to report game suspensions or other events customers might want to
know. Select the correct Match Message first and then press Apply to send it. All Match Messages
need to be confirmed in a pop-up window.
The following Match Messages are available. Send the corresponding message if any of the
described situations occurs.
MESSAGE FURTHER DESCRIPTION
The statistics are The game is restarted after a suspension and a Match Message informing about the
confirmed. suspension was sent before.
Game suspended – The
referees are rechecking The current score of the game is unclear and being investigated.
the score
Game suspended –
The electricity supply has broken down. The lights have gone out.
Power black out
Game suspended – The game has been suspended because of rioting crowds or other problems with the
Crowd trouble spectators.
Game suspended –
Someone has ignited pyrotechnic articles and the game has been suspended.
Pyrotechnic articles
Game suspended –
The players are fighting and the game is suspended for this reason.
Players fighting
Game suspended –
One of the referees or line judges has been injured and the game has been suspended.
Referee injured
Game suspended – Court
The court or any of its parts (e.g. the net) is damaged and the game is suspended.
destroyed
Game suspended – Other
There is another reason for the game suspension.
reason
Penalty 1 before set
start. The next set will Team 1 is sanctioned with a penalty before the start of a set.
start with 0:1!
Penalty 2 before set
start. The next set will Team 2 is sanctioned with a penalty before the start of a set.
start with 1:0!
Note: When Match Messages to inform about the suspension of the game were sent previously,
the Match Message The game has been restarted should additionally be sent if the situation on
the court permits.
If long suspensions can be expected, and/or you have additional information about them, send
Contact Me.
Whenever scouting TV Games with the Mobile Client, an additional button is available in the Other
tab. The purpose of that button is to be able to send a Neutral Danger in situations when the
Scout is not able to see what is happening in the game, such as action replays or unforeseen
commercial breaks. When Neutral Danger is active, Dang will be displayed in the picture
counter/last events line.
Important: Covering TV Games with a PDA instead of the TV Client is only possible when the PDA
is connected to the internet through a wireless LAN connection, or by means of a USB cable. It
does not work using the normal phone network.
4.19.1 STATISTICS
The Statistics window gives you an overview of the most important statistical values of the game.
You can open the Statistics window by clicking Statistics in the Extra menu.
The following game statistics can be checked here:
FIGURE 88 - STATISTICS
4.19.2 CANCELLATIONS
The Cancellations window in the Extra menu can be used to correct several event scores. This
should be done as soon as possible after you recognise an error, and when the game permits it.
Note: Only correct the statistics if you are absolutely sure. You can always contact the support and
ask for help if you have any doubts.
Note: You can only cancel events which you have confirmed in the system before. E.g. if no
expulsion has occurred in the match, you cannot cancel an expulsion and the respective button is
inactive.
If you click on any cancellation, a Cancellation screen will pop up asking you to define the
cancellation:
> Cancel Point
Depending on which team’s point needs to be cancelled, press the respective button.
A dialogue box will ask you to confirm the cancellation before removing the point from the
statistics.
Note: Cancelling a penalty only cancels the penalty from the statistics, not the point. The point
must be cancelled separately.
4.19.3 CONTACT ME
In addition to the Contact Me button in the Other tab (see chapter 4.18.1 CONTACT ME &
SUPPORT REQUESTS), you may alternatively use the one in the Extra menu. This allows you to
send a contact request without leaving the Control tab. Use this button when a score confirmation
window is open and you need to contact the support.
Pressing the Reload Stats button synchronises the event statistics on the PDA with the system and
refreshes the statistics section.
4.19.5 ABOUT
The About window that is opened from the Extra menu contains the exact version number of the
Mobile Client. This number may be requested by the support in case of problems.
FIGURE 95 - ABOUT
The About window is also used for software updates. When you are instructed to do so, simply
click Update and follow the instructions.
FIGURE 96 - UPDATE
4.19.6 EXIT
With Exit, you shut down the Mobile Client! The support will see you go offline!
You enter:
1) Poss. Disqualification
2) Expulsion 1
3) Enter and confirm the player details.
4) Switch to the Match tab.
5) Click Stop Set.
6) Select team 2 as the set winning team.
7) Check the statistics and confirm them if correct.
You enter:
1) Send the Match Message Penalty before set start. The next set will start with 0-1!.
2) Send Game about to start as soon as it is time to do so.
3) Select Unknown for the service immediately and start the set before it actually starts.
4) Press and confirm Penalty 1 in the Control tab.
5) Continue with Service 2 normally when the set starts.
Example: You have a score of 5:4, but the official score is 4:4.
1) You notice the wrong score.
2) Do not cancel anything!
3) Switch to the Other tab or open the Extra menu and press Contact Me.
4) Send Incorrect Point Score – Contact Me.
5) Keep on scouting.
6) If any points are scored before you receive a call, enter them and confirm the wrong score.
7) As soon as the Supporter calls,explain what happened and keep scouting.
8) The Supporter will correct the score.
9) Press Reload Statistics to receive all of the commands that the Supporter has sent.
10) Keep on scouting.
Note: If you confirm the wrong score, you will receive Error Points (+51 Pts)! Nevertheless, act
according to the instructions and inform the Supporter immediately if you realise that you have
made a mistake.
1) Press ERR 2.
2) Press Point under Investigation and wait until the situation is clear.
3) Confirm the error if the challenge is successful or switch the point to the other team if is
not.
Note: If you can clearly determine which coach challenges the play, send the respective point for
this team (ERR 2 if the coach of team 1 challenges/ERR 1 if the coach of team 2 challenges).
Otherwise, send the error according to your judgement.
You enter:
1) Service 1
2) Rally Started
3) You send Error 1 because the referee's whistle indicates net contact.
4) Team 1 requests a review of the situation and you press Point under Investigation.
5) You wait for the decision to be made.
6) When the referee shows the thumbs up signal, you press Cancel Point.
7) Switch to the Other tab and press Reset Rally.
8) Wait for the repetition of the service.
Note: After confirming the penalty point, pay extra attention to the Control tab. Depending on the
order in which the points were awarded by the referee, it may be that the wrong Service button is
activated. In such a case, switch to the Match tab and press Open Game to be directed to the
Statistics Confirmation window.
Only if the next service is not imminent, press Reload Statistics and confirm to be directed to the
Control tab where both Service buttons are enabled. However, if the next service is about to be
taken, press Reload Statistics and wait for the outcome of the next rally. Press Statistics incorrect
and enter the missing point. Only confirm the statistics when the referee indicates the next
service.
Note: If you experience connection problems during the game, you will be called by the Supporter
and you must continue reporting the game on the telephone while you try to re-establish the
connection. If you experience connection problems shortly before the game or during the half-
time break, call the Scout Hotline first and then try to re-establish the connection.
Important: It is essential that Scouts know when to do the troubleshooting. Writing down the
correct order of events and reporting them to the Supporter has priority.
Note: If the Supporter does not call you within 1 minute after you go offline, call the Scout
Hotline!
To show the phone options, swipe down the notification panel from the top of the screen. Turn
the flight mode off, wait a few seconds, then turn it on again to re-activate the network.
Remove the SIM card from the PDA and check if it works with an alternative device. If the SIM card
cannot be read, the issues are caused by the SIM card. If you use a local SIM card, please replace
it. In case you use a T-Mobile Austria SIM card and it does not work with another device (after
entering the APN, enabling data roaming etc.), please write an email to your Country Operations
Manager and explain the troubleshooting measures you have already tried. Do not forget to add
the PDA ID and the SIM card number.
You should also check if the PDA can read other SIM cards. If other SIM cards cannot be read as
well, it may be that the SIM card slot is dirty. If the slot can be accessed, you should turn off the
PDA and the clean the slot with a cotton bud and then reinsert the SIM card. If you use a Dual-SIM
PDA, please try the other SIM card slot to see if it works.
If these troubleshooting efforts do not solve the problem, please inform your Country Operations
Manager.
Important: Please be aware that the only accepted language for any kind of communication with
the Supporter is English!
However, there is one important exception: For all communication that is related to or has effects
on the coverage of a game on matchday you must contact the Supporter. This includes
information about the game itself (e.g. mistakes or changes in the fixture) and information about a
problem with the coverage of the game (accidents etc.).
Important: On matchday, communicate directly with the Supporter and not with your Country
Operations Manager, especially during the Reachability Period. For example, if you notice a
mistake in a fixture on the day before matchday, contact your Country Operations Manager. On
matchday, contact the Supporter.
Typically, the communication with your Country Operations Manager includes the following
topics:
> Confirming that you will cover a game (as early as possible).
> Suggesting new games.
> Informing the company about changed fixtures or other mistakes in the system (not on
matchdays!).
> Keeping in touch with the company.
> General communication and feedback process.
> Reporting problems with your PDA or bugs in the software.
Example: “I am Matteo Cardinale from Italy, the Scout of the volleyball game Pallavolo Piacenza
versus Blu Volley Verona.”
>Always use Team 1 (for the “home team”) or Team 2 (for the “away team”) when referring to the
teams (except for the first sentence of the communication). Foreign team names are often hard to
understand.
If you cannot make international calls with your phone, this fact must be communicated to the
Regional Operations Management by the Country Operations Manager before you cover your first
game. Then, instead of calling the Scout Hotline, you should send an SMS/a text message,
During the game, Support Requests may be sent that include additional information about the
matter along with asking the Supporter to call you back.
See also chapter 4.16 RECEIVING SCOUT MESSAGES & SCOUT REMINDERS.
See also chapter 3.4.2 LATE ARRIVAL and chapter 3.4.3 SENDING SUPPORT MESSAGES.
Important: You will not be able to see the number of the person calling on the mobile’s screen!
Examples:
> “I am Matteo Cardinale from Italy, the Scout of the volleyball game Pallavolo Piacenza versus
Blu Volley Verona. I may be late because I cannot enter the arena yet. The gates are still
closed. There are connection problems and I cannot log in to send Late Arrival. I will be at my
place before the game start.”
> “I am Matteo Cardinale from Italy, the Scout of the volleyball game Pallavolo Piacenza versus
Blu Volley Verona. I am at my seat but I have connection problems. I cannot log in to send In
Position.”
> The Scout sends Contact Me to inform about a change regarding the game.
Examples:
> Scout: “Starting time has changed. New game start time is 15:00 local time, instead of 14:00
local time.
Important: Always use your local time in the communication with the Supporter!
> Scout: “There are security problems and referee decided to postpone the game.”
> Scout: “Team 2 did not show up for the game. The game is officially postponed/cancelled.”
> The Supporter sends a Scout Message.
> “Hello, my name is XYZ. I am your Supporter for this game.”
The Scout sends the Pre-Game Events right before the game start. He/she goes offline before
he/she can start the set. The Scout receives a call from the Supporter.
Example:
> Support: “Hello RunningBall here. Did the game already start?”
Scout: “Hello! The game is already running. The first service was for team 1. Score is 2:1 – Kill 1,
Ace 1 and Block 2 - nothing else missed. Team 2 is ready to serve.”
Support: “Ok. I will start the period and fix the score. Please give me the commands and do the
troubleshooting.”
The Supporter enters all events which are communicated by the Scout, while the Scout is doing
the troubleshooting (switch the flight mode on and off, provider change, etc.). The game will
then be handed over to the Scout before the next service.
It is very important to know the communication rules during disconnections. Do not mention any
unnecessary information while being on the phone with the Supporter.
Important: Remember to use “1” and “2” to refer to the teams when reporting events (e.g. kill 1,
service error 2), not the original team names.
If there are no connection problems, you contact the Supporter to ask for help with confirming an
event, e.g. you can ask for a confirmation of an expulsion, a disqualification etc.
Example:
> The Scout sends Contact Me – Incorrect DISQ Score to inform the Supporter.
Scout: “The referee just showed a disqualification, but I couldn’t see for which team. Could you
help me with this?”
Support: “I will check, thank you.”
If there are no connection problems, you can contact the Supporter to inform about a particular
situation:
Example:
> The Scout sends Contact Me and logs off:
Scout: “There is crowd trouble in the stands. I am changing my seat, please hold on.”
Note: Remember to send the Match Message Game suspended – Crowd trouble if the game is
interrupted. However, there is no need to send the message if you find yourself in a dangerous
situation.
Important: If you are not able to report the game in such crowd trouble situations, log out of the
software. Call the Scout Hotline if you can to explain the situation.
Note: When reporting a game on the phone, even if you cannot hear the Supporter, keep
reporting. As long as he/she does not hang up, it means that you can be heard.
Important: Every volleyball Scout must bring a pen and paper to every game! In case of a
disconnection, you must write down missed events in the correct order they happened.
If you forgot to bring a pen and a paper, ask at the kiosk or bar of the venue if you can borrow
them.
Error Points may be added for not brining pen and paper.
Important: A Scout must write down all missed Category 1 and 2 Events during a disconnection.
Afterwards, tell the points to the Supporter/enter the points in the correct order and then add
missed Category 2 Events.
Example:
> You go offline at the score of 12-8 and you are trying to log back in, but it is not possible. Until
the Supporter calls you the following sequence happened on the court:
Service Team 1 → kill team 1 → service team 1 → block team 2 → service team 2 → out team
2 → service team 1 → kill team 1
Important: Category 1 and 2 Events that happen while reporting missed events to the Supporter
on the phone must be mentioned in the correct order as well (point events first, then Category 2
Events), so add them at the bottom of the list.
Example:
> You went offline at the score of 3-4 and until the Supporter calls you, you have written down
the following events:
> ERROR 2 4-4
> KILL 2 4-5
> OUT 2 5-5
> BLOCK 1 6-5
While telling the Supporter the events from the list, team 1 makes a kill. Do not tell the
Supporter right away but write down “KILL 1 7-5” at the bottom of the list. Then continue
reporting:
Note: When being disconnected, do not forget to do all possible ways of troubleshooting and try
to re-login.
When being on the phone with the Supporter after you reported all missed events, you should
keep telling events that are happening.
It is important that you report all events which occur on the court when you are on phone with the
Supporter!
Important phrases/tasks:
> System score: score which the Supporter sees on the computer
> Game score: official score on the scoreboard at the venue
> Report order of events: tell the Supporter all missed Category 1 Events in the correct order first,
if possible add missed Category 2 Events thereafter
> xx:xx confirmed: support confirms correct score
If a Supporter calls you in case of disconnection, tell these events immediately in a row, after
having repeated the system score and told the actual game score:
1) Tell Category 1 Events (all points in their correct order).
2) Tell Category 2 Events if there were any.
3) Start telling commands as they happen on the court and do the troubleshooting.
4) When your PDA connection is back, tell the Supporter: „I am connected".
5) Check the statistics within the Statistics Confirmation window.
6) In case you communicated that you established a connection and the statistics are correct,
the Supporter will ask you to take over with the next service. See also chapter 8.1.1
HANDOVER. You will then continue reporting on your PDA.
The Scout starts telling the events that are happening on the court and starts with the
troubleshooting.
Note: The Supporter will be informed when you are offline. Therefore, it is not necessary to call
the Scout Hotline when you go offline while the game is running. You will be called automatically.
If you re-establish your connection before the Supporter could reach you, immediately send all
Category 1 and Category 2 Events that happened during your disconnection (first the points in the
correct order, then sanctions) and keep on scouting.
Note: If you do not get a call from the Supporter within one minute and you are still not online,
call the Scout Hotline! Remember: call once – let it ring twice!
Important: Confirm the score after every scored point by mentioning the game score.
Example:
> Scout: “Service 2, rally started, kill 1, score 1-1”
“I cannot understand you – I cannot understand you” and repeat the score. Whenever you repeat
the score, the Supporter will either say “Confirmed” or “I cannot understand you”.
Example:
> Scout went offline at the score of 5-5 and was not reachable by the Supporter for a while. In the
meantime, several events happened: Service 1, kill 1, service 1, error 1, service 2, block 1,
service 1, kill 1, technical time-out…
Support: “Hello, the system score is 5-5.”
Scout: “System score 5-5, game score 8:6; kill 1 – 6-5, error 1 – 6-6, block 1 – 7-6, kill 1 8-6;
game score confirmed 8-6. At the moment, there is a technical time-out.”
Support: “Ok. I entered the points – system score is 8-6 now. Did we miss anything else?”
Scout: “No, nothing important....”
Support: “Ok, please start with troubleshooting.”
Note: The most relevant events for the company are the Category 1 Events. In case of
disconnections, these events always must be mentioned and entered into our system first and in
correct order!
If there is enough time, the other Category 2 Events will be entered by the Supporter. However,
when the game is still running, it is more important for the company to enter the events which are
just happening on the court instead of entering the already missed lower category events.
In the event that a Scout goes offline shortly before the end of the set, is called by the Supporter
Example:
> Scout went offline right before the end of a set. The Supporter called the Scout and corrected
the scores already and the Scout is giving the commands:
Scout: “Kill 1 – Score 24-18. Service 1 – rally started – I am back online”.
Support: “Ok. You can take over after this rally is finished”.
Scout: “Ok. Kill 1 – Score 25-18 – set is over”.
Support: “Ok. System score confirmed 25-18. Please reload the scores and check the correct
statistics and finish the set if everything is correct”.
Scout: “Ok. All scores confirmed. I will finish the set.”
After the Scout has finished the set and confirmed the set scores on the PDA, you can finish the
call.
Scout: “I finished the set and the scores are confirmed”.
Supporter: “Ok, thanks, I got it – bye!”
Scout: “Bye!”
Example:
> Supporter: “Can you confirm the final score?”
Scout: “Game finished. Score of the third set was 25-22. Team 1 wins 3 sets to 1.”
Important: In rare cases, it can happen that events you have sent shortly before you lost the
connection were not delivered to the system.
In detail, your actions right after you logged in again after a disconnection depend on whether or
not you have talked to the Supporter during the disconnection. If the disconnection does not last
long, it may happen that you are back online before you receive a phone call.
Important: After a disconnection, you must enter/report the events in the exact order as they
happened during the offline period.
Note: The events the Supporter sends when talking to you on the phone (see chapter 7.2.6
REPORTING LIVE EVENTS ON THE PHONE/PHONE GAME) after the game has been opened can
neither be seen in the status line nor in the Statistics Confirmation window! To update the scores
press Reload Statistics on top of the confirmation window (see FIGURE 70 - STATISTICS
CONFIRMATION WINDOW).
8.1.1 HANDOVER
1) Press Reload Statistics and check the scores in the Statistics Confirmation window.
2) Confirm the statistics with the Supporter.
3) Inform the Supporter when you are ready to take over, wait until the current rally is over
and the Supporter has entered the point.
4) Wait for the Supporter’s permission to take over.
5) Reload the statistics and compare the system score with the game score.
6) If everything is correct inform the Supporter and press the Confirmed button.
7) Take over and continue with the next service.
8) When the Supporter confirms that he/she has received the service command you may end
the phone call.
Important: Do not enter events in the Statistics Confirmation window when you are on the phone
with a Supporter.
Important: Wait for Supporter’s permission to take over. Never hang up the phone without
explicitly having been instructed to do so.
8.1.3 PROCEDURE – STATISTICS ARE STILL WRONG AFTER RELOADING THE SCORES
After you have reloaded the statistics, the statistics shown in the Statistics Confirmation window
are still wrong. What does that mean?
Important: Do not click the Confirmed button until you are sure that the system score of all
Category 1 Events is correct.
9.2.1 WALKOVER
Use the W.O. button of the respective team in case a team must concede the game as a result of
an injury of one of their players. Injury Break should already have been sent before. A pop-up
window then asks you to confirm the end of the game.
As soon as the game is resumed and the coverage continues, press Start of Session in the Match
tab. If the interruption occurred during a set, the Control tab is displayed, and you can continue
Important: If a session does not start at the scheduled time, send the Start Delayed message.
9.2.3 WEATHER
In addition to the definition of the attendance, beach volleyball Scouts must send information
about the weather conditions before the game start. Remember to update the information if the
conditions change during the game.