Coastal Encounters Random Encounter Tables
Coastal Encounters Random Encounter Tables
Coastal
Encounters
Coastal Encounter Tables
VGtM = Volo's Guide to Monsters. Coastal Encounters (Levels 5-10)
MToF = Mordenkainen's Tome of Foes d8+d12
Coastal Encounters (Levels 1-4) 2 1 djinni or 1 morkoth (VGtM)
d8+d12 1 ship or wreck with 2d6+6 pirates (bandits) and 1d3 bandit
3
captains or 2d4 deep scions (VGtM)
2 1 dragon wyrmling (bronze or blue) or 1 banshee
3 1d2 manticores or 1 merrenoloth (MToF) with a boat 4 1 young blue dragon or 1 stone giant dreamwalker (VGtM)
5 2d6 sahuagin lead by 1 sahuagin baron or roll on Sahuagin lvl 5-10
4 1d3 plesiosauruses or roll on Beach Encounters lvl 1-4
5 1d6 scouts with a rowing boat or 2d4+2 tortles (MToF) 6 1d3 water elementals or 1 young bronze dragon
7 2d6+3 sahuagin and 1 sahuagin priestess or roll on Sahuagin lvl 5-10
6 1d3 merrow or roll on Coastal Monsters lvl 1-4
7 2d4 pirates (bandits) and 1 bandit captain or 2d6 dolphins (VGtM) 8 2d6 merrow or roll on Beach Encounters lvl 5-10
3d6 tribal warriors and 1d4 berserkers in a boat or 1 canoloth (MToF)
8 1d6 lizardfolk with canoes or roll on Beach Encounters lvl 1-4 9
guarding the area
9 2d6 giant crabs or 2d4 dimetrodons (VGtM)
10 1 cyclops with 2d4 giant goats or roll on Beach Encounters lvl 5-10
10 2d4 mud mephits or roll on Coastal Spirits lvl 1-4
Roll on Coastal lvl 1-4 or 2d6 bandits and 1d4 scouts led by 1
11 1d6 commoners with a boat or roll on Humanoid Encounters 11
swashbuckler (VGtM)
12 2d4 merfolkor 1 swashbuckler (VGtM) 2d6+10 pirates (bandit stats) led by 1 bandit captain or 2d6
12
13 1d4 giant toads or roll on Beast Encounters plesiosauruses
14 2d6 tribal warriors or 1 deep scion (VGtM) 1d3 water elementals and 2d4 mud mephits or roll on Coastal Spirits
13
15 1d4+1 giant lizards or roll on Beast Encounters lvl 5-10
16 1d6 sahuagin or roll on Sahuagin lvl 1-4 14 1d4 air elementals or 3d6 tortles (MToF) led by 1 tortle druid (TMoF)
17 2d6 stirges or 1d4 sea spawn (VGtM) 15 1d4+2 manticores or roll on Coastal Monsters lvl 5-10
18 2d4 kobolds with 1d2 giant wolf spiders or roll on Kobolds lvl 1-4 1d6+1 veterans or 4d6 kobolds with 1d4+1 kobold dragonshields
16
(VGtM) and 1d2 kobold scale sorcerers (VGtM)
19 1d4 giant eagles or 2d4 pteranodons
17 Coven of 3 sea hags or roll on Coastal Spirits lvl 5-10
20 1 sea hag or 1 archer (VGtM) on a quetzalcoatlus (VGtM)
18 1d2 hydras or 3d6 cultists led by 1 kraken priest (VGtM)
1d4 sea trolls (swim 30 ft, hold breath up to 10 minutes) or roll on
19
Coastal Monsters lvl 5-10
20 1 marid or 1 spirit troll (MToF)
2
Location Tables Coastal Semi-Civilized Locations
In italics are optional extra details.
Use Wilderness, Semi-Civilized or Unusual table for an
encounter location. d8+d12
3
Coastal Location Detail
Coastal Unusual Locations
d8+d12 Minor details to add to other locations
An ancient giant golem stands immobile beside a steep cliff. A d8+d12
2
festival is held here every 2 years. A washing line is tied to its legs.
2 Rocks from a recent rockfall
A gigantic crab has an island on its back. It is home to lurid
3 3 A large beacon ready to light
pulsating seaweed, peculiar objects and a humming mechanism.
4 Many dead crabs or a sign warning of dangerous waters
Wyrm's Cascade. Majestic waters tumble from red cliffs. Locals say a
4 5 A rowboat and a collection of oars
dragon died here, its spirit a poltergeist that guards the area.
A permanent rainbow marks where a valley ends at a sheltered cove. 6 A pile of driftwood (or debris)
5
Drifting around area is a floating monastery with many birds. 7 The skeleton of a giant shark or a mass of edible seaweed
A mountain of purple stone stands in an expanse of mudflats. It is 8 Several patches of bright seaweed
6
sacred to a power of strength and purple pebbles are scattered here.
9 A well-made raft or a few palm trees
An island surrounded by mist is defined by a single impressive tree. 10 A mound of colored pebbles (or nets)
7
There is a half-built academy here and signs of an older ruin.
11 A small rocky island or several seaweed covered rocks
The Caged Peak. A volcano that belches smoke is watched over by
8 12 A jetty with two fishing boats
sea druids. Carved obsidian tablets here are said to bind its spirit.
13 A pile of seashells (or seaweed); or a sign advertising boat trips
A fish-filled lagoon and nearby sea are home to crabs of all shapes
9
and sizes. Someone has built a hut by a large shipwreck. 14 Several folding chairs or a flagpole and flag
At the mouth of a foul-smelling estuary stands an eroded 15 An unlit campfire or a collapsed tent
10
watchtower. At low tide ruins and wrecks are visible in the waters. 16 A detailed sand sculpture or a dragon turtle skull
Steps lead up a rise to an ugly lighthouse. An ancient danger is said 17 A wooden cabin or a few standing stones
11
to be trapped in caves below. Strange moans are heard at high tide.
18 Several rock pools
The Seahorse Door. An archway of stone juts out into the sea. Steps
12 19 A permanent illusion of a creature standing in the shallows
lead to a viewing platform above it and seahorses gather every dusk.
20 A cairn of stones and washed-up objects
Steep dunes obscure a titanic skeleton. A family of blue dragons lair
13
here at times and treasures hunters often seek riches in the sand.
A decorated monument stands at the base of a silvery waterfall. An
14
ornate pier juts out to sea with several boats tied to it.
Jagged rocks are disguised by a mirage arcana of a sheltered cove. Coastal Combat Terrain
15
There is a recent shipwreck covered in fiendish motifs. This terrain provides obstacles and things to use in combat.
Ark of the Gambler. A barge adorned with shells flies many flags.
16 d8+d12
Watched by a powerful hag, games of chance are played nightly.
A mansion overlooks a sheltered cove. Shrines to earth are found on 2 A whirlpool or a pool fed by a hot spring
17
nearby cliffs and beaches, with writing talking of tentacled things. 3 An area of grasping seaweed (as entangle spell)
A waterwheel is worked by sea spirits. There is a dam across a river 4 A tentacled stone statue or a tree heavy with coconuts
18
and mist gathers through the day before clearing at dusk. 5 A sea stack or a pile of coracles
A hamlet sits above a rocky beach, named after a hero who died
19 6 An area of mud flats (difficult terrain)
here long ago. A rare seaweed grows in the numerous rockpools.
7 A bonfire or overturned fishing boat
The Wandering Temple. An iceberg floats by the shore, sustained by
20 8 A tree with a platform and rope ladder
a planar portal. A citadel here acts as a temple to a deity of travel.
9 A sea cave mouth or a stream with stepping stones
10 An area of shifting sand (difficult terrain)
11 A large rock pool or a rope leading up a cliff
12 A damaged wooden pier or several large carved rocks
13 A raft (or canoe) on the water's edge
14 An area of slippery seaweed (As Slippery Ice - DMG pg 110)
15 Steps (or a narrow path) up a cliff (or steep slope)
16 A tree (or ledge) with a giant nest
17 A recently dug trench and a spade
18 A powerful geyser in a pool (or the sea)
19 At unstable cliff that could trigger a rockfall if disturbed
A hidden cache (Perception check to spot if near) with dust of
20
disappearance; or roll on Minor Coastal Treasures
4
Beasts & Humanoids Humanoid Encounters (Levels 1-4)
These tables can be used as alternative low-level Coastal d8+d12
Coastal Mounts
For medium-size npcs & leaders, with options for other sizes.
d4+d6
2 griffon
3 brown bear or quetzalcoatlus (VGtM)
4 giant toad or giant crab
5 plesiosaurus or pony
6 riding horse or dolphin (VGtM)
7 giant lizard or pteranodon
8 mule or hunter shark
9 giant seahorse or giant eagle
10 manticore
5
Non-Combat Encounters Quick Coastal NPCs
d4+d6
Coastal Non-Combat Creature Encounters Bolhild is a well-muscled dwarf mage with a dazzling smile. They are
Most encounters below retreat, hide or surrender in combat. 2
selling battered cooked fish but will accept any kind of payment.
Malno is a restless druid herbalist in seaweed garments. They are
d8+d12 3
attempting to meditate and talk about the traits of nearby seaweed.
2 Two druids are proving they can climb steep cliffs without magic. Ulla is a scarred merchant and spy with an aggressive monkey. They
4
Several ogres in animal costumes are practicing a play. They are collect interesting trinkets and are interested in what the group have.
3
excited to find anyone who can play instruments. Harrow is a tiefling pirate (bandit stats) with a set of maps. They ask
5
A few tribal warriors (or tortles - VGtM) are scavenging for about local landmarks they are matching to a particular map.
4
interesting objects to decorate an almost finished boat. Jasmal is a fiery demon hunter scout with an impressive angel tattoo.
6
5 A barnacled treant is enjoying the view. Is free with unhelpful advice. They are hunting for a young griffon or other flying mount to train
6 A doppelganger artist is drawing a mimic in a variety of poses. Ariemne is a slender boatmaker commoner with sturdy knee-high
7
Several commoner servants set up a pavilion for a noble and a few boots. They like working with wood and are down on their luck.
7
guards. The noble asks about local sights and important people. Riardon is a dramatic wererat with a collection of paddles and boards .
8
8 A fire giant desperately searches the beach for a lost wedding ring. They love challenges and have a bet for one of the characters.
9 A group of acolytes search beach debris for offerings to a sea god. Nagrette is a shipwrecked gladiator with a glowing gemstone circlet.
9
They have an imaginary friend and will seek help at the nearest tavern.
A long-haired berserker is making detailed sand sculptures as part of
10 Imzel is a talkative cult fanatic who keeps staring into the distance.
a spiritual journey. Asks group for opinions and talks about dreams. 10
They are passionate about octopi and other tentacled creatures.
11 A patrol of guards dare comrades to swim to a rock in rough waters.
Family of gnome commoners are on a picnic. They have a variety of
12
clockwork toys and offer to share their food. Seagulls harass them.
A friendly bandit with a few mastiffs is searching the beach for a sea
13
cave entrance. It is marked on a crude map. Coastal Hazards and Obstacles
14 Sentient seaweed (vine blight stats) asks to be sung sea shanties Encounters to hinder, threaten or inconvenience the
Several kenku smugglers with rowing boats are waiting to meet
characters. Option to combine with a creature encounter.
15
contacts. Offer the group interesting trinkets and substances.
d8+d12
A few wights are swimming out to a shipwreck, repeating past
16 A tidal cave (or maelstrom) that acts as a portal to the Plane of
events. They talk of putting spirits and bodies to a proper rest. 2
Water (or Air)
17 A few bronze dragon hatchlings play in shallows, minded by an adult.
3 An avalanche near or by the PCs
A talking helmed horror is organising a fishing competition on the
18 4 An old shrine (or statue) that can cause a curse (or geas)
beach. A few locals and sea creatures are ready to start.
5 An abandoned rowing boat with recent tracks leading away
A choir of singing merfolk with an aarakocra drummer have attracted
19 6 A Falling Net trap (DMG pg 122)
a crowd of admiring animals.
A sea jelly (ochre jelly with Int 8, swim 20 ft. ) talks of being cursed 7 Thunder and lightning
20
by a hag. They hunt for a crystal cave where curse can be lifted. 8 Heavy (or sudden) flooding or a maelstrom
9 A heavy (or ghostly) mist or fog descends around party
10 A ship in trouble (being attacked, on fire, sinking)
11 Strong Wind (DMG pg 110)
12 An area of quicksand (DMG pg 110) or a ghost ship
13 Bloated humanoid (or beast) corpses infected with disease
Signs of something dangerous. Recent tracks or other marks of...
14
(roll or choose from Coastal Encounters Levels 11+)
15 Heavy rain (or sleet) (Heavy Precipitation, DMG pg 110)
16 One or more tar pits (similar to quicksand but flammable)
17 A gigantic wave (as tsunami spell)
18 Strong winds and heavy rain (DMG pg 110)
Swarm of harmless insects surround and follow party. Reduce
19
visibility and make many tasks harder
20 A weird mass of seaweed that acts as Brown Mold (DMG pg 105)
6
Coastal Objects and Treasures
Coastal Mundane Items Coastal Magic Items (d20)
Discarded objects, impromptu loot or extra NPC equipment Use 1d8 for Uncommon items, 1d8+8 for Rare, 1d4+16 for
Very Rare & Legendary
d8+d12
1d20
2 a waterproof bag or a shield made from a large shell
1 Ring of Water Walking or Eversmoking Bottle
3 a nameplate for a ship
2 Eyes of the Eagle or Wind Fan
4 a fishing net or a reed basket
3 Decanter of Endless Water or Mariner's Armor
5 a turtle shell
4 Trident of Fish Command or Cap of Water Breathing
6 a coracle or a sack of hard cookies
5 Pearl of Power or Bag of Holding
7 a trident
Bag of Tricks - Coastal (1d8 - 1. crab; 2. hawk 3. poisonous snake 4.
8 a massive boot or a fishing pole
6 giant crab; 5. giant lizard ; 6. giant octopus; 7. giant toad; 8.
9 a length of frayed rope
plesiosaurus)
10 a wooden plank covered in shells or a carved wooden parrot
7 Gloves of Swimming and Climbing or Cloak of the Manta Ray
11 a water flask of salt water 8 Javelin of Lightning or Deck of Illusions
12 a bucket of crabs or a fancy hat
9 Rope of Entanglement or Gem of Brightness
13 a collection of seashells
10 Ring of Free Action or Wings of Flying
14 a shiny pink rock or a spade
11 Ring of Animal Influence or Trident +2
15 a simple bronze wedding ring
Bowl of Commanding Water Elementals or Censer of Controlling Air
12
16 an oar or a large seashell Elementals
17 a long reed snorkel 13 Folding Boat or Horn of Blasting
18 an amulet made of seaweed or a small raft 14 Daern's Instant Fortress or Figurine of Wondrous Power - Ebony Fly
19 a bottle with a message inside 15 Boots of Levitation or Wand of Lightning Bolts
20 Quaal's Feather Token (Swan Boat) or roll on Minor Treasures 16 Figurine of Power - Bronze Griffon or Cape of the Mountebank
17 Carpet of Flying or Ring of Shooting Stars
Coastal Minor Treasures 18 Helm of Brilliance or Crystal Ball
d8+d12 Horseshoes of a Zephyr or Ring of Elemental Command (air or water) -
19
A small bucket and spade made of gold and decorated with shells. legendary
2
Worth 1000 gp 20 Dancing Sword or Apparatus of Kwalish - legendary
3 Arrow of Slaying or Potion of Flying
4 1d6 pearls worth 100 gp each
5 Dust of Dryness or Dust of Disappearance
A pair of crystal dice depicting different numbers of sea creatures.
6
Worth 150 gp.
7 Potion of Gaseous Form or Potion of Animal Friendship
8 A treasure map with directions written in Goblin
9 Scroll of Protection - Elementals or Beasts
10 200 ft. of silk rope or a climber's kit
11 1d4 Potions of Water Breathing (or Healing)
Artisan's tools (cartographer's tools, carpenter's tools or painter's
12
supplies)
13 Spell Scroll of water breathing (or wall of fog)
14 An exotic saddle or 1d3 flasks of alchemist's fire
15 Quaal's Feather Token - Swan Boat (or Fan)
A tome containing an impressive collection of seashells beside
16
annotated notes and drawings of them.
17 Spell Scroll of control water (or control weather)
A clockwork toy boat moves slowly in water in an erratic fashion.
18
Worth 250 gp
19 Elemental Gem (air or water)
20 A waterproof scroll case with the deeds to a clifftop mansion.
7
Activities & Complications
Coastal Encounter Activity or State
They are... (or one is...)
d8+d12
2 close to death or infected with a disease
3 inspecting (or playing with) an item (roll on Coastal Mundane Items)
4 a shapechanger (or have one among them); or close to giving birth
5 watching (or waiting for) something out at sea
6 investigating a shipwreck (or boat); or making a new home (or lair)
7 gilled (can breath underwater) or mutilated (or mutated)
8 sheltering from bad weather or waiting for someone (or something)
9 skilled swimmers (swim speed equal to land speed) or tired
10 playing with shells or eating
11 swimming (or preparing to swim) in the water or resting
12 hiding from (or watching) a threat or near to their home
13 finishing (or starting) a journey (or migration)
14 washing (or playing) in the water or searching for sustenance
Encounter Complication or Enhancement
15 markings (or symbols) of a sea deity (or a local faction)
d8+d12
16 marked by (or bearing symbols of) a sea deity (or a local faction)
2 Ghostly figures are loading (or unloading) a boat
investigating a dead body (roll on Quick Coastal NPCs) or guarding
17 There are merfolk (or roll on Coastal Humanoids) here (or nearby) as
the local area 3
allies (or servants / mercenaries)
18 stalking (or being stalked by) something or making a new home
There is a prisoner in the encounter or a lone traveler nearby. Roll
4
19 investigating rock pools (or a rockfall) or running on Quick Coastal NPCs
20 being noisy or haunted (or harassed) by another creature 5 A raft is on the water's edge or roll on Coastal Combat Terrain
There is a hallucinatory terrain (or permanent illusion) hiding
Coastal Encounter Sentient Activity 6
something
Options for sentient creatures. They are... (or one is...) 7 There is a sea cave mouth or roll on Coastal Combat Terrain
8 Noises are coming from a recent shipwreck
d8+d12
9 A narrow path leads up a cliff or roll on Coastal Combat Terrain
2 searching for someone missing at sea (or for the party)
There are giant crabs here (or nearby) as pets (or guards). For
10
3 sending a boat out with a dead body or spying on someone else alternatives roll on Coastal Beasts
4 climbing cliffs or diving for pearls 11 A fishing boat (or several canoes) is pulled up on the shore
5 performing a ritual in the water or dancing around a fire There are recent signs of sahuagin (or roll on an appropriate
12
6 talking (or trading) with someone (roll on Quick Coastal NPCs) encounter table) in the area
7 gathering seaweed (or pretty stones) ;or playing with a pet There is an area of quicksand (DMG pg 110) or roll on Coastal
13
Hazards and Obstacles
8 predicting the weather or foraging for sustenance
There is a hidden item (or cache) here. A pouch with dust of
9 collecting seashells (or crabs); or hunting a beast 14
dryness or roll on Minor Coastal Treasures
10 building sand (or rock) sculptures or relaxing
There is a ship in trouble nearby or roll on Coastal Hazards &
11 carrying (or sailing) a boat or fishing 15
Obstacles
12 washing themselves (or clothes); or seeking a person (or place) They have (or hidden nearby is) a folding boat. Or roll on Coastal
16
13 waiting for (or unloading) a boat or preparing (or consuming) food Magic Items for alternatives.
14 burying someone (or something) in the sand or admiring the view There is thunder and lightning or roll on Coastal Hazards and
17
Obstacles
15 trying to get attention of a vessel; or making music (or rope)
Nearby is a dragon turtle (or pick from Coastal Encounters Level
16 having a celebration or scavenging for valuables 18
11+) those encountered try not to disturb.
17 building (or repairing) a boat (or shelter); or gathering firewood
Area is cursed by a sea deity or spirit. It is Desecrated Ground (DMG
18 skipping stones or partway through a journey 19
pg 110). Spirits are easily attracted (roll on Coastal Spirits)
19 following a treasure map or telling a story There is an elemental (or planar) portal here or there is a crossing to
20
20 diving into the water or playing a game of running and swimming the Feywild
8
Other Encounter Tables
Beach Encounters (Levels 1-4)
d4+d6
1d6 bandits and 1 bandit captain with spades or 1d3 playful dragon
2
hatchlings (blue or bronze)
3 1 sea hag or roll on Coastal Spirits lvl 1-4
1d4+1 giant lizards or 2d4 tribal warriors on riding horses in the
4
shallows
5 A fishing boat with 2d4 commoners or Roll on Humanoid Encounters
6 2d6 giant crabs or roll on Beast Encounters
7 1d6 lizardfolk with canoes or 2d4 merfolk
8 1d3 plesiosauruses or 1d6 tortles (VGtM) with 1 tortle druid (VGtM)
2d4 awakened seaweeds (awakened shrub stats) or Roll on Coastal
9
Monsters lvl 1-4
10 1 druid with... 1d4 saltwater crocodiles (or roll on Beast Encounters)
9
Kobold Encounters (Levels 1-4)
d4+d6
2d4 winged kobolds and 1d4+1 blood hawks or 2d4 winged kobolds
2
led by 1 kobold scale sorcerer (VGtM)
2d6 kobolds and 1d4+1 winged kobolds or 1d4+1 kobold inventors
3
(VGtM) with... (roll on Beast Encounters)
2d4+2 kobolds with 1d6 mantraps or 4 kobolds carried by 1 ogre
4
howdah (MToF)
2d4 winged kobolds or 2d6 kobolds led by 1 kobold scale sorcerer
5
(VGtM)
6 3d6 kobolds or 2d6 kobolds led by 1 kobold dragonshield (VGtM)
2d6 kobolds with 1d4 giant toads or 2d6 kobolds with 1 guard drake
7
(blue)
8 1d4+1 kobolds with... 2d4 giant crabs (or roll on Beast Encounters)
2d6+2 kobolds with 1d4+1 stirges in a cage or 2d4 kobolds and 1d4
9
kobold inventors (VGtM)
10 1d6+1 kobolds led by 1 ogre or 1d4+1 kobold dragonshields (VGtM)
pp sg