0% found this document useful (0 votes)
19 views

OCS 101 Unit Definitions

OCS Unit Definitions
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
19 views

OCS 101 Unit Definitions

OCS Unit Definitions
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

OCS 101

OCS Definitions
by Chip Saltsman
OCS is now on version 4.3 of its Rules set. The first published OCS game was the original
Guderian’s Blitzkrieg in 1992. The rules have become very refined with precisely worded
definitions, and in most cases key points are only stated once. As a newbie I found the
implications were subtle and what was obvious to experienced players was not to me. The
system isn’t complicated, but it is complex!

It pays to return to the rules and review four sections. These are the fundamental definitions
behind all the other rules:

• Sequence of Play (OCS Rule 2.0) – You must follow this in exact order, and its flow has some
nuances. For example the Supply Phase comes after movement—you can suddenly find that
you’ve advanced beyond Trace Supply range. Air/Naval and Artillery both make “Barrage”
attacks, but do so in different Segments.
• Definitions (OCS Rule 3.0), see the next three pages for illustrated definitions.
• General Concepts (OCS Rule 4.0)
• Modes (OCS Rule 5.0).
These are all Ground Units
These are all Combat Units A “Multi-Unit Formation” (3.1c) is
a group of ground units with a
Truck MPs (black)
higher designation, in this case the
18th Panzer Division. Colored
Attack-Capable Units Foot MPs (white) stripes mark these formations in
newer games.
“Multi-step Combat Units”,
Track MPs (red) usually infantry divisions, have a
Regimental Equivalent (RE)
Combat Mode (ZOC) Move Mode (no ZOC) number printed in a colored
circle (3.2d). Step losses reduce
These are Non-Combat Units Ports and some the size of these units (9.11d).
Hedgehogs have
no counter and Any unit that is neither part of a
Port are printed on the Multi-Unit Formation nor a
map in OCS, but Multi-step Combat unit is
they ARE units. “Independent” (3.2f). This is
important mostly for Fuel
Yes, that 0-Strength unit (in this case, a Move Mode Armored Car Supply (12.5e)
unit from DAK2) IS Attack Capable. Zero-Strength Units are Units with a yellow dot behind
addressed in OCS 9.14a. their Action Rating cannot be
Units with parenthesized combat value are not Attack-Capable. rebuilt (13.5c)
They can only defend (3.2b). Artillery Units are normally a (1)
(13.4b). HQ units normally are a (5) when oriented to Combat OCS Unit Definitions, page 2
Mode and (1) when oriented to Move Mode (13.1c).
A Unit’s Ground Combat Class is NOT the same as its MA.

Mobility Type (OCS 3.1a) is denoted by Combat Category (OCS 3.2a) is denoted
MA color and affects movement. by color of the Unit Symbol background
and affects combat.
“Track MAs” are in red
“Armor” units have yellow
behind unit symbol

“Truck MAs” “Mech” units have red


are in black

“Other-type” units have neither red


“Leg MAs” are in white nor yellow

Each Mobility Type has a different line on Different Combat Categories (sometimes
the TEC, with different movement costs called “Class”) have different Combat
per hex. Strength multipliers, and may be affected
by AT Effects.
OCS Unit Definitions, page 3
These units have Heavy AT Effects Aircraft types are defined
in 14.1

Hedgehogs Yellow Combat Red Combat Category


Category Units units with a Tank symbol

Ships and Naval Power are


Anti-Tank Symbol Anti-Aircraft symbol defined in 18.0, but only
appear in a few games.
These units have Light AT Effects

Red Combat Category units without Tank symbol

AT Effects are covered in more detail in OCS 9.4e. They


only apply in situations where the terrain multiplier for
Armor/Mech is x2.

OCS Unit Definitions, page 4

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy