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03 Laboratory Activity 2

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0% found this document useful (0 votes)
25 views

03 Laboratory Activity 2

Uploaded by

jackie20052004
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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AS2209

Laboratory Activity
Glass Model Rendering
Objectives:

At the end of the exercise, the students should be able to:

 Produce a 3D scene that utilizes various 3D rendering settings.

Materials:
 Desktop computer
 Blender software

Basic Principles:

This activity requires the student to create a 3D scene that utilizes various 3D rendering settings to produce
a photorealistic output.

Instructions:

1. Open the Blender scene file named “Glass Model Scene.blend” included in this module. Use this
scene file for this activity.
2. This Blender scene has improper render settings. For this activity, you will be using Blender
Cycles (CPU/GPU-Based Rendering) to be able to render the glass model scene appropriately.

Procedures:

Material
1. Navigate to Shading Workspace, then click on your WineGlass model in the Outliner.
2. Add a new material; A Principled BSDF material should appear; apply the following values to your
material:
Base Color: Hex: FFFFFF
Roughness: 0.000
IOR: 1.500
Transmission: 1.000
Lighting
1. While in the Shading Workspace, navigate to World Properties in the Properties Panel.
2. In the Surface tab, apply an Environment Texture in the Color value by clicking the yellow dot.
Open the HDRI Map named “studio_setup.exr”.
Rendering
1. Switch to Rendering Workspace, then navigate to Render Properties in the Properties Panel.
2. Change your Render Engine to Cycles, then change the Feature Set to Experimental and the
Device to GPU Compute.
3. In the Sampling Dropdown, apply the following values to your Render Tab:
Noise Threshold: 0.0200
Max Samples: 1024
4. In the Light Paths Dropdown, apply the following values in the Max Bounces Tab:
Total: 8
Diffuse: 1

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AS2209

Glossy: 4
Transmission: 8
Volume: 2
Transparent: 8
5. After applying the appropriate settings, you should now be able to render a photorealistic glass
model. Wait and allow Blender to render your scene; this may take up to 3 minutes—depending on
your computer specifications.
6. Once the render is finished, navigate to Image > Save As… and export your file as .JPG with the
file name “LastName_GlassModel.jpg” (ex. DelaCruz_GlassModel.jpg).\
7. Upload your files in the corresponding drop box in eLMS.

Sample Output:

Grading Rubrics:

CRITERIA PERFORMANCE INDICATORS POINTS

The 3D scene demonstrates appropriate and excellent


Technical Difficulty
rendering techniques. The rendering is saved in an 30
and Rendering
appropriate file format.
All required elements are present, and the guidelines
Project Guidelines are followed accordingly. 20

TOTAL 50

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