Palladium Fantasy RPG - Character Sheet - Diabolist
Palladium Fantasy RPG - Character Sheet - Diabolist
Palladium Fantasy RPG - Character Sheet - Diabolist
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SAVE VS. POSSESSION: + LEAP : FT .
SAVE VS. HORROR FACTOR: + LIFT: LBS. C ARRY : LBS . P.B.: RACIAL HOSTILITIES :
SAVE VS. COMA/DEATH: + % THROW(M AX): LBS. FT . SPD.: DISPOSITION:
PERCEPTION ROLLS: / / / RUN: MPH (MAX ) MELEES
FT/ MELEE FT /ATTACK
DAMAGE RECORD INSANITY (IF ANY):
.D.C.:______:________________________ S WIM: MPH (MAX ) MELEES
INVOKE TRUST/INTIMIDATE: % CHARM /IMPRESS: %
______________________________________ FT/ MELEE FT /ATTACK
.D.C.:______:________________________ SKILLS +%/L VL. % SECONDARY S KILLS +%/LVL. %
______________________________________
_______:______:_______________________
HIT POINTS:____________________________
I.S.P.:________________________________
CHI :__________________________________
P.P.E.:________________________________
O.C.C. SKILLS +%/LVL. %
NATIVE LANGUAGE: 98
SPEAK (+20%): 5
SPEAK (+20%): 5
SPEAK (+20%): 5
L ITERACY: ELVEN 98
L ITERACY (+20%): 5
L ITERACY (+20%): 5
L ORE (+15%): 5
B ASIC MATH (+25%) 5
SCULPT & WHITTLING (+20%) 5
ONE WEAPON PROFICIENCY OF CHOICE
SEE DIABOLIST ABILITIES ON SECOND SHEET
WEAPONS RANGE D AMAGE WEAPON P ROFICIENCIES STR/THR
AIM/BURST
PARRY /
RANGE
DAMAGE/
RATE ARMOR:_______________________
A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/
/
PROWL PENALTY:-_____%
/ ______________________________
/ ______________________________
/ ______________________________
/ ARMOR:_______________________
/ A.R.:____ .D.C.:______/______
/ WEIGHT:_______ C OST:_________
/ PROWL PENALTY:-_____%
/ ______________________________
AMMUNITION( ): /
/ ______________________________
AMMUNITION( ): / ______________________________
MONEY
GOLD :
SALARY:
VALUABLES:
O UTFITS
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PSIONICS I.S.P. I.S.P. CHARACTER HISTORY DIABOLIST
SENSITIVE HEALING K NOWLEDGE & ABILITIES
❑ A STRAL PROJECTION 8 ❑ ATTACK D ISEASE 12
❑ CLAIRVOYANCE 4 ❑ BIO-R EGENERATE (SELF) 6 SKILLS
❑ COMMUNE W/ANIMALS 6 ❑ DEADEN P AIN 4 LITERACY: RUNES 1
❑ COMMUNE WITH SPIRITS 8 ❑ DETECT PSIONICS 6 RECOGNIZE/UNDERSTAND CIRCLES 4 /
❑ D ISPEL SPIRITS 10 ❑ EXORCISM 10 USE MAGIC CIRCLES 5
❑ E MPATHY 4 ❑ HEALING T OUCH 6 IDENTIFY E NERGIZED WARDS 5
❑ MEDITATION ❑ INCREASED HEALING 10
0 RECOGNIZE E NCHANTMENT 5
❑ ❑ INDUCE SLEEP 4
MIND BLOCK 4 ❑ RECOGNIZE M AGIC 5
❑ LUST FOR LIFE 15
O BJECT R EAD 6 ❑
PSYCHIC DIAGNOSIS 4 MYSTIC SYMBOLOGY
❑ PRESENCE S ENSE 4 ❑
PSYCHIC PURIFICATION 8 KNOWS ALL POWER WORDS
❑ SEE AURA 6 ❑ PSYCHIC SURGERY 14 NUMBER OF WARDS/WARD PHRASES THAT CAN
❑ SEE THE INVISIBLE 4 ❑ RESIST FATIGUE 4
❑ SENSE DIMEN. ANOMOLY 6 ❑ SUPPRESS F EAR 8
CONTACTS BE ENERGIZED PER 24 HOURS:
❑ SENSE EVIL 2 ❑ TRANSFER I.S.P. 4+ NAME: O CCUPATION: NOTES: ALL 1 P.P.E. POINT EACH , EXCEPT
WARDS REQUIRE
❑ SENSE MAGIC 3 POWER (5), AND PERMANENCE (20).
❑ SIXTH S ENSE 2 SUPER
❑ SPEED READING 2 ❑ ADVANCED T RANCE STATE 10 NAME: O CCUPATION: NOTES: WARDS MAY BE ACTIVATED BY THE CREATOR WITH 2
❑ T ELEPATHY 4 ❑ BIO-MANIPULATION 10 P.P.E. THE ACTION EQUALS ONE MELEE ATTACK.
❑ T OTAL RECALL 2 ❑ BIO-REGEN. (S UPER) 20 NAME: O CCUPATION: NOTES: WARDS MAY BE DEACTIVATED BY THE CREATOR WITH
❑ CATATONIC STRIKE 40 5 P.P.E. (10 P.P.E. FOR THE P OWER WARD ).
P HYSICAL ❑ CAUSE I NSANITY 30
❑ A LTER AURA ❑ C I 30 NAME: O CCUPATION: NOTES: WARDS COMPONENTS
2 URE NSANITY
AREA AFFECT DIABOLISTS OWN BLOOD
❑ D EATH TRANCE 1 ❑ ELECTROKINESIS (VARIES) INFLICT SAWDUST OR WOOD
❑ E CTOPLASM (VARIES) ❑ EMPATHIC TRANSMISSION 6 NAME: O CCUPATION: NOTES: PERMANENCE DRAGON/DEMON/GOD BONE
❑ FLOAT 8 ❑ GROUP MIND BLOCK 22 POWER HYDRA TOOTH/UNICORN HORN
❑ IMPERVIOUS TO C OLD 2 ❑ HYDROKINESIS (VARIES) PROTECTION BY INFLICTION SAWDUST OR WOOD
❑ IMPERVIOUS TO F IRE 4 ❑ HYPNOTIC SUGGESTION 6 NAME: O CCUPATION: NOTES: PROTECTION F ROM BEESWAX
❑ IMPERVIOUS TO P OISON 4 ❑ INDUCE NIGHTMARE 15 MAGIC A LARM
❑ L EVITATION ❑ INSERT MEMORY 25
(VARIES) NAME: O CCUPATION: NOTES: SILENT ALARM ANY SUBSTANCE, DRAWN OR
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4 ❑ IMNVISIBLE
❑ MIND BLOCK HAZE 30
ENTAL I LLUSION 20 SOUND ALARM CARVED
❑ N IGHTVISION 4 ❑ MENT. P OSSESS OTHERS TRIGGER ALARM
30
❑ RESIST FATIGUE 4 ❑ MND BLCK AUTO DEF .(SPECIAL) NAME: O CCUPATION: NOTES:
❑ RESIST HUNGER CONDITIONS DURATION PER/LVL COMPONENTS
2 ❑ MIND BOLT (VARIES)
❑ RESIST THIRST 6 ❑ MIND BOND A GONY 2 MELEES MERCURY
❑ SUMMON INNER S TRENGTH 4 ❑ MIND WIPE
10 NAME: O CCUPATION: NOTES: B URNING PAIN 4 MELEES MERCURY
(SPECIAL)
❑ SPONT . COMBUSTION 6 ❑ P.P.E. SHIELD 10 B LIND 10 MINUTES MERCURY
❑ T ELEKINESIS (VARIES) ❑ PSI-SHIELD 30 NAME: O CCUPATION: NOTES: C HARM 4 MINUTES GOLD
❑ T ELEKINETIC PUNCH 6 ❑ PSI-SWORD 30 C OLD 1 MINUTE SILVER
❑ T ELEKINETIC LEAP 8 ❑ PYROKINESIS (VARIES) C ONFUSION 2 MINUTES MERCURY
❑ T ELEPORT OBJECT 10 ❑ TELEKINESIS (SUPER) 10+ WEAPON PROFICIENCIES RANGE DAMAGE STR/T HR
AIM/BURST
P ARRY RATE
D ARK 2MINUTES SILVER
❑ T FORCE FIELD 30
I.S.P.:________ ❑ TELEKINETIC ELEMECHANICS 10 D EATH 1 MELEE MERCURY
/ D ISPAIR 1 MINUTE MERCURY
I.S.P. AT /ON OR WITHIN ONE MILE OF A LEY LINE: _________
/ E VIL 4 MINUTES SILVER
I.S.P. AT OR NEAR A LEY LINE NEXUS : _________
E NERGY 1 MELEE GOLD
I.S.P. SPENT:________________________________ /
___________________________________________ FEAR 1 MINUTE MERCURY
/ FIRE 1 MELEE GOLD
MAGIC: ❑ WEAPON ❑ OBJECT / GOOD 4 MINUTES SILVER
NAME:__________________________ / HATE 1 MINUTE SILVER
TYPE:___________________________ / I NVISIBLE 1 MINUTE SILVER
ABILITIES:_______________________ AMMUNITION( ): KNOWLEDGE 1 MINUTE GOLD
_______________________________ / L IGHT 5 MINUTES GOLD
_______________________________ AMMUNITION( ): MAGIC 2 MINUTES GOLD
_______________________________ M YSTIC ENERGY DRAIN 1 MINUTE GOLD
_______________________________ S LEEP 2 MELEES SILVER
MAGIC : ❑ WEAPON ❑ O BJECT MAGIC: ❑ WEAPON ❑ OBJECT U NDEAD 10 MINUTES
_______________________________ NAME:__________________________ NAME:__________________________
MERCURY
_______________________________ C OLORS 10 MINUTES GOLD
TYPE :___________________________ TYPE:___________________________ N UMBERS ANY SUBSTANCE
_______________________________ ABILITIES:_______________________ ABILITIES:_______________________
PERMANENT