Spell-Cards-Cleric 1

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Word of Radiance Shield of Faith Guiding Bolt Bane

1 Action Self 1 Bonus Action 60 feet 1 Action 120 feet 1 Action 30 feet

V, M Instantaneous V, S, M C, up to 1 min V, S 1 Round V, S, M C, up to 1 min


a sunburst token a prayer scroll a drop of blood

Burning radiance erupts from you in A shimmering field surrounds a You hurl a bolt of light toward a Up to three creatures of your
a 5-foot Emanation. Each creature creature of your choice within creature within range. Make a choice that you can see within
of your choice that you can see in it range, granting it a +2 bonus to ranged spell attack against the range must each make a
must succeed on a Constitution AC for the duration. target. On a hit, it takes 4d6 Charisma saving throw.
saving throw or take 1d6 Radiant Radiant damage, and the next Whenever a target that fails
damage. attack roll made against it this save makes an attack roll
before the end of your next or a saving throw before the
Cantrip Upgrade. The damage turn has Advantage. spell ends, the target must
increases by 1d6 when you reach subtract 1d4 from the attack
levels 5 (2d6), 11 (3d6), and 17 roll or save.
(4d6).

Cleric Cantrip Evocation Cleric 1st Level Abjuration Cleric Cantrip Evocation Cleric Cantrip Enchantment

Detect Magic Protection From Evil and Good Cure Wounds Sanctuary

1 Action/Ritual Self 1 Action Touch 1 Action Touch 1 Action/Ritual 30 feet

V, S C, up to 10m V, S, M C, up to 10m V, S Instantaneous V, S, M C, up to 1 min


a flask of Holy Water worth 25+ GP, which the spell consumes a Holy Symbol worth 5+ GP
For the duration, you sense the presence Until the spell ends, one willing creature you A creature you touch regains a You bless up to three
of magical effects within 30 feet of touch is protected against creatures that are number of Hit Points equal to creatures within range.
yourself. If you sense such effects, you Aberrations, Celestials, Elementals, Fey,
Fiends, or Undead. The protection grants
2d8 plus your spellcasting Whenever a target makes an
can take the Magic action to see a faint
aura around any visible creature or object several benefits. Creatures of those types ability modifier. attack roll or a saving throw
in the area that bears the magic, and if an have Disadvantage on attack rolls against before the spell ends, the
the target. The target also can’t be Using a Higher-Level Spell target adds 1d4 to the attack
effect was created by a spell, you learn
possessed by or gain the Charmed or
the spell's school of magic.
Frightened conditions from them. If the
Slot. The healing increases by roll orareas of effect.
target is already possessed, Charmed, or 2d8 for each spell slot level
The spell is blocked by 1 foot of stone, Frightened by such a creature, the target above 1. The spell ends if the warded
dirt, or wood; 1 inch of metal; or a thin has Advantage on any new saving throw
sheet of lead. creature makes an attack roll,
against the relevant effect.
casts a spell, or deals damage.
Cleric 1st Level Divination Cleric 1st Level Abjuration Cleric 1st Level Abjuration Cleric 1st Level Abjuration

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