CyberTiger (USA)
CyberTiger (USA)
CyberTiger (USA)
• I
MILD ANIMATED VIOLENCE
LICENSED BY
(NinTendo)
NINTENDO. THE OFFICIAL SEAL. NINTENDO 64 AND
THE " N' LOGO ARE TRAOE:MARKS Of NINTENDO OF AMERICA INC.
0 1996, 1999 NINTENDO OF AM ERICA INC.
TABLE OF CONTENTS
STARTING THE GAME .
BASIC CONTROLS . . . .3
COMMAND S'UMMARY .4
BASIC COMMANDS .................. . ..........4
COMPLETE COMMANDS .S
INTRODUCTION . . . . . . . . . . . . . . . . . 6
SETTING UP THE GAME . . . . . . . . . . . .8
MAIN MENU ...... . .. ... . ... ........ . . . . .....8
QUICK START .. ......................... . . ...8
GOLFERS ......... . ... . ... . .................9
PLAYING THE GAME . . . . . . . . . . . . . . 11
ON THE COURSE ..... . ... ... . . ........ . ... .....15
PAUSE MENU . 18
PLAY . . . . . . . .19
OPl'IONS MENU .22
OTHER GAME OPTIONS . 23
SAVING AND LOADING . 24
CREDITS . . . . . . . . . 25
WARRANTY AND S'ERVICE INFORMATION . 27
CONTROL STICK FUNCTION
The Nintendo®64 Controller contains a Control Stick which uses an Analog
system to read the angles and direction of its movement. This allows subtle
control that is not possible using the conventional+ Control Pad.
When turning the Control Deck power ON, do not move t he Control Stick
from its neutral position on the controller.
If the Control Stick is held at an angled position
(as shown in the picture on the left) when the
power is turned ON, this position will be set as
neutral This will cause games using the Control
Stick to operate incorrectly.
To reset the neutral position once the game has
started, let go of the Control Stick so it can return
to its center position (as shown in the picture on
the left) then press START while holding the L
and R Buttons.
The Control Stick is a precision instrument, make
sure not to spill liquids or place any foreign
objects into it.
2
BASIC CONTROLS
START
RButton
Control Pad
,,,_"""- - CButtons
&.::~ Y -- 8 Button
- --dl-+-A Button
Control Stick
GENERAL GAMEPLAY
Action Control
Swing Control Stick !
Switch clubs L/ R Button or Control Pad t
Aim Target Arc Control Stick or Control Pad
Replay {Afterswi ng) A Button
Zoom to Pin/Mulligan B Button
Free camera
Head pump CT. A Button
Overhead aim view Z Button
Power-Up select C ◄ /C►
Select shot (full/pitch/chip) c....
Pause START
QUICK START
If you want to play a round of Stroke play with Tiger Woods using the
default settings, you can Quick Start a game. It's just you against the
course.
To play a quick round of golf:
1. From the Main menu, press START (or highlight QUICK START and press
A Button) to play a round of Stroke Play at Badlands as Tiger Woods.
2. After the Inventory screen appears, you're ready to tee off. For more
information on how to earn Power-Up inventory, ► Power-Up Bolls on
p. 16.
♦ For more information about Stroke play and the other CyberTiger
game modes, ► Play on p. 19.
GOLFERS
If you don't choose Quick Start, you have the option to select the lineup o
the golfers for most game modes. You can try to master the course as Tiger,
or try your luck as one of the other talented golfers.
Golfer
P\.ayei One
l'tJyer 2 - - =Ill!·
Player 3
Golfer
l'tJyer 4
Start g.,me
Edit Golfer
9
2. Control Pad • • to toggle the different options and then Press A Button
to select the preferred Player option of choice.
CONTROLLER Assign a golfer to Controller 1, 2, 3, or 4 or you can
have the CPU control the golfer.
EDIT NAME You can personalize your golfer with a created name.
Thi s helps identify the different golfers when playing
with a friend.
--> To name a player, Control Pad t to choose a letter. Control Pad ◄ ►
to move to the next space and press A Button to accept the name.
--> Press B Button to abort the changes.
♦ When hidden golfers are unlocked on the course, a password is
given. Enter the password here to unlock a golfer.
SKILL LEVEL Select NOVICE, AMATEUR or PRO skill level.
After your player settings are selected, you're ready for the course.
1. Press B Button to return to the Golfers Select menu.
2. Press A Button on tee-off to proceed to the Courses screen or press
START to begin right away at Badlands.
GOLFER UNLOCK
You can unlock special golfers by hitting mystery targets on the course.
How to play as (or with or against) an unlocked golfer.
1. Once you unlock a golfer on the course, a password appears.
♦ You have a few seconds to write down the code before it
disappears off the screen.
2. The next time you're at the Golfers Screen, select Edit Name.
3. Type in the password and the unlocked golfer becomes available.
PLAYING TliE GAME
Tee it high and let it fly!
Hole number
Par - -~ ~~~~~::
Yards to the cup -
(Your score will
Rash on screen)
Analog swing display
Type of club
Distance potential
of the club
lie of the ball
~
(,~ • Sometimes a full backswing is too powerful a shot at certain areas on
the course. Use a half-swing or quarter-swing in these situations.
PUmNG
How to Aim:
➔ Use the Control Stick or Control Pad to position the yellow arrow in
the place you want the ball to roll to.
♦ The green putting line shows the path the ball rolls if a 100% shot
is taken directly to the cup.
How to Putt:
1. Once your ball is on the green, pull the Control Stick back, and a
power line appears.
2. At the desired power, push the Control Stick forward to putt the ball.
The green is not always as flat as it looks and the slope can sometimes
prevent the ball from rolling in a straight line. Use the putting line as
a hint on how to read the green. If the line is going right of the cup,
compensate by aiming left. If the line is well short of the cup, aim
past the cup and putt with extra power.
Club Selection
Every club is different. From your driver to your putter, each club has a dis-
tinct purpose in terms of yardage and ball flight.
Once you've planned your shot and set your target, select a club that can
deliver the results you need. If you are new to the game, you should know
that lower-lofted big-irons (1 Iron, 2 Iron, etc.) provide greater distance
while higher lofted clubs (8 Iron, 9 Iron, sand wedge, lob wedge, etc.)
provide greater backspin but are also more affected by wind.
Your 3- and 5-wood are best used on long fairways, and the big
driver is great for Par 4's and 5's off the tee.
♦ To get a good feel for your clubs, go to the Driving Range before
hitting the links to master your game.
►> To select a club, press L/ R Button or Control Pad t.
Use the distance displayed on the club bag (lower-right side of the
screen) to determine which club to use. The yards in distance takes
into account both the flight and roll of the ball for your selected club.
Shot Select
Every golfer has three types of shot selections.
FULL SWING Sets up a full swing with the appropriate club for the
targeted distance.
PITCH Sets up for a shorter, higher ball flight. This shot
selection is useful for short- to medium-range shots
that need loft to sit on the green and stick.
CHIP Sets the distance and power for the selected club
t hat allows for a short 'chip' onto the green with
ample roll to the pin.
➔ Before your swing, press C• to select your shot type.
Target Arc
Even the best golfers can use some guidance on their shots, especially
when they are far away from the pin. The Target Arc helps you aim your
shot so that the ball lands close to, or maybe even in the cup.
➔ Use the Control Pad or Control Stick to position the Target Arc
before your swing.
♦ You can also use the overhead aim view (Z Button) to get a bird's-
eye view of the landing area.
♦ To zoom to the pin, press and hold B Button (release to go back to
golfer view).
In bad weather conditions, keep in mind that the wind and rain may
~ play a big role in exactly where your ball lands. In these cases, position
- ·-..., • the Target An: in the opposite direction of the wind (use the wind gauge
for your assessment), and let the breeze cany the ball back near the pin
during its flight. Ram will reduce ball roll, especially on the greens.
Flyby
Another way to determine your swing is by viewing the hole with a Flyby.
➔ Press B Button at the beginning of each hole or Select Flyby from
the Pause menu to scan the current hole.
Free cam
The Free Cam allows you to not only view the hole, but the entire course as
well.
➔ Before your swing, press C'Y and then use the Control Stick to
navigate throughout the course (L/ R Button moves the camera
angle up/down).
♦ Press B Button again to return to your shot.
♦ Press A Button for the head pump.
Ball Spin
After your swing, the ball sometimes has a mind of its own. You can help
control the spin of the ball once the ball is in the air by using the Control
Stick when hitting off the tee and from the fairway.
ON THE COURSE
Mulligans
Sometimes in golf, you'd like to have a "do-over" after a wild shot. That's
where Mulligans come into play. You can take a Mulligan in STROKE mode
only. This will allow you to re-hit without taking a one-stroke penalty.
- > Press 8 Button after a shot to take a mulligan.
♦ Turn Mulligans ON/OFF, in the Options menu. For more information,
► Options on p. 22.
Accuracy
Distance - Skipper
- Spinner
No Bcunc! - Tee Up
Burrow
Wind Cutter
Types of Power-Up Balls:
♦ Distance (Rocket): This Power-Up Ball gives you lots of
extra distance.
♦ No Bounce (Asteroid): When this Power-Up Ball lands on the
ground for the first time, it sticks without a bounce.
♦ Skipper (Ball with a splash): When you'd rather hit through the
water than around it, this Power-Up Ball skips across the water and
hopefully back onto land.
♦ Burrow (Saw Blade): This Power-Up Ball goes through trees and
rocks that are in you way on the course.
♦ Wind Cutter (Stealth f117 Jet Bomber): This Power-Up Ball cuts
through the wind with ease.
♦ Accuracy (Dart): This Power-Up goes directly where you aim.
♦ Spinner (Ball with rotation arrows): This Power-Up Ball has lots
of extra spin control.
♦ Tee Up (Golf Tee): This Power-Up gives you a clean shot from any
area including the rough, sand, and other bad lies on the course.
♦ Mystery Ball (Detective): The Mystery Ball randomly acts as one
of the other Power-Up balls.
17
PAUSE MENU
While on the course, you can reaeh the Pause menu during gameplay.
➔ To reach the Pause menu, press START.
Save game to a
Controller Pale.
Continue game
Go to the
Driving range
STROKE PLAY
Stroke play is a basic round of golf with one to four players. Players want
to complete a round in the fewest strokes, competing against par. Tee-off
honors are awarded to the player with the lowest score on the previous
hole. Mulligans are allowed.
MATCH PLAY
Match play is a one-on-one game where players try to win the most holes
by posting a lower score for each hole. Holes where players tie are halved
and there is no carryover.
Holing Out
If one player finishes a hole in fewer strokes than the opposing player, the
opposing player picks up the ball and moves on to the next hole.
- > To concede a hole, press C.A..
TIGER CHALLENGE
The Tiger Challenge is a one-on-one Match play round of golf where the
loser of each hole surrenders a club from their golf bag. The winner of the
hole selects which club to take from their opponent's bag. The player who
takes the most clubs wins.
~ To concede a hole, press C•.
- > To discard a club from your opponent's bag after a hole, highlight
the club of choice and press A Button to toss it out.
BATTLE MODE
In this one-on-one Battle, players stand on elevated tee-boxes and try to
hit their opponent on the other side of a field separated by a flowing river
of lava. Both players are divided on a split screen, where they attempt to
hit the tee-box that their opponent stands on. There's one catch-while
you're trying to hit your opponent, you have gallons of gasoline, crates of
TNT, sticks of dynamite, bombs, mines, and missiles surrounding you. Once
your opponent is eliminated, move on and find your opponent's new loca-
tion before your opponent recovers and finds out yours. The first player to
blow up all five tee-boxes is the winner.
DRIVING RANGE
Power-Ups are earned at the Driving Range. You can also master your swing
by taking practice shots here as well. For more information, ► Power-Ups
on p. 17.
Halve a Hole
If two or more players tie ("halve") for the best score on a hole, the skin
for that hole i s carried over. The next player that wins a hole outright wins
all carryover skins. Theoretically, all skins could carry over to the final hole.
If two or more players "halve" the last hole, all players begin a hole-by-
hole playoff to determine the winner of the remaining skin(s).
♦ The dollar amount for each hole periodically increases as you p
on.
➔ To concede a hole, press c• .
TOURNAMENT
Compete against a field of golf stars in a 72-hole Cyber tournament. All
players start out on tournament tees on the first hole, and play continues
throughout the day. The player with the lowest number of shots at the end
of the round is the winner. Up to four controlled players can play in a tour-
nament and tap-ins are allowed.
♦ Sudden Death Playoff: If two or more players are tied for first
place after the end of the final round, they will play a sudden
death playoff. The player that posts the lower score on the next
hole is declared the winner.
CREDITS
See who brought CyberTiger to life.
OPI'IONS MENU
Before you begin a game, you can select your game options and create the
perfect (or imperfect) golf atmosphere.
➔ To access the Options menu, choose PLAY from the Main menu and
t hen select OPTIONS.
l
OTHER GAME OPTIONS
COURSES
From the Courses screen, you have the option to play at two CyberTiger golf
courses. Each course is unique and challenging in its own way. But with
practice and patience, these courses can be conquered.
To select a course:
- > Control Pad ! to highlight a course and press A Button to accept.
Badlands"'
Set in Las Vegas, Nevada, the Badlands offers many challenging holes with
rugged terrain in a layout that is set under the desert sun.
Best o' TPC
The Best O' TPC combi nes the most challenging holes from six different PGA
TOUR® Championship courses around the country. These courses include TPC
at Summerlin"', TPC at Sawgrass'", TPC at Southwind"', TPC of Scottsdale"',
TPC at The Canyons"' and TPC at Las Colinas"'.
Volcano course
CyberTiger also offers a third Volcano course for only the best of golfers.
♦ After you earn the right to play on the Volcano Course, a password
appears in the screen.
To save a game:
1. During gameplay, go to the Pause menu.
2. Select SAVE and press A Button.
3. Select the Controller Pak you wish to save the game on and press A
Button. The game is now saved.
To load a game:
1. Press PLAY from the Main menu.
2. Select LOAD GAME and press A Button.
3. Select the game you want to load and press A Button.
♦ You can also load a game from the Pause menu.
To delete a game:
1. From the Pause menu, select SAVE and press A Button.
2. Select menu (C4).
3. Highlight the note that you want to delete and press A Button.
.,,,.} Never insert or remove a Controller Pak when loading
~ and saving files.
CREDITS
ELECTRONIC ARTS
Executive Producers Richard Hilleman, John Vifian
Producer Danny Pisano
Assistant Producer Paul Niehaus
Creative Director Steve Cartwright
Music Composed & Engineered by Don Veca
Audio Charlie Stockley
Art Director Roseann Mitchell
Art Design Kevin Brown, John Sicat
Director of Art Technology Jeff Smith
Motion Capture Team David Pierce, Eli Masi. Stefan Van Niekerk
International Localization Atsuko Matsumoto
Director of Development Dana Tom
Technical Director Tim Wilson
Lead Product Tester Chad Norket
Assistant Lead Product Tester Kit Hayslett, Anatol Somerville
Product Testing Rick Brooks, Demosthenes Jimenez, Kevin Perkins,
Minkz Ngo, Eric Pavlak, Ash Sherman, Aldo Gonzalez,
Jesse Waco
Product Marketing Manager Jill Goldberg
Asst. Product Marketing Manager Sam Hopkins
Public Relations Kathy Frazier, Trudy Muller
Package Design & Art Direction Mike Lippert
Project Manager, Creative Services Cole Bronn
Package Cover Illustration Jim Shepard Illustration; !MAGIC SF
Documentation Gabe Leon
Customer Quality Control Tony Alexander, Benjamin Crick, Jacob Fernandez,
Dave Knudson. Micah Pritchard, Darryl Jenkins,
Andrew Young
Special Thanks Mary Ames, R.J. Berg, Billy Delli-Gatti, Evan Hirsch,
Jon Horsley, Brian Kingsley, Linda Matteson, Jerry
Newton, Bee Nguyen, Brian Reed, Darryl Sharp,
Jon Sell
SAFFIRE
Lead Programmer Del Campbell
Programmers Aaron Walker, Amy Mertlich, Jun Liu
Lead Artist Brent Fox
Artists Dave McClellan, Jason Price, Sam Kennedy,
Robyn Miley
Audio Eric Nunamaker, Dave Rushton
Data Wrangler Todd Dewsnup, Tim Cosky
Additional Programming Peter Ward, Jeff Hughes, Tyler Colbert, Carl Stuhff
Additional Art Walter Park
Operations Manager Kathy Parke
Art Director Don Seegmiller
Q & A Manager Cindi Adamson
Lead Tester Taran Bevan
Testing Chris Liu, Alex Rushton, Kyle Peterson
N64 Technical Director Steve H. Taylor
Network Administrator Brad Thurber
Game Design Input by Saffire team
Special Thanks Hal Rushton, Les Pardew, Rick Roberts, John
Renstrom, Jeremy Valentine, Heather Campbell,
Julie Walker, Amy Fox, Erin McClellan, Susan
Kennedy, Robert Miley Jqchen Liu, Scott Jackman
WARRANTY AND SERVICE INFORM
Electronic Arts Limited Warranty
Electronic Arts warrants to the original purchaser that this product is free from defects in
materials and workmanship for a period of 90 days from the date of purchase. Electronic
Arts is not liable for any losses or damages of any kind resulting from the use of this
product. If the product is found to be defective within the 90-day warranty period, Elec-
tronic Arts agrees to repair or replace the product at its option free of charge.
This warranty shall not be applicable and shall be void if the defect in the product is
found to be as a result of abuse, unreasonable use, mistreatment or neglect.
LIMITATIONS
This warranty is in place of all other warranties and no other representations or claims of
any nature shall be binding on or obligate Electronic Arts. Any implied warranties applica-
ble to this product, including warranties of merchantability and fitness for a particular
purpose, are limited to 90-day period described above. In no event will Electronic Arts be
liable for any special, incidental, or consequential damages resulting from possession, use
or malfunction of this Electronic Arts product.
Some states do not allow limitation as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages so the above limitations
and/or exclusions of liability may not apply to you. This warranty gives you specific
rights and you may also have other rights that vary from state to state.
RETURNS WITHIN 90-DAY WARRANTY PERIOD
Please return the product along with a copy of the original sales receipt, showing the
date of purchase, a brief description of the difficulty you are experiencing including your
name, address, and phone number to the address below. If the product was damaged
through misuse or accident, this 90-day warranty is rendered void and you will need to
follow the instructions for returns after the 90-day warranty period.
We strongly recommend that you send your product using a delivery method that is trace-
able.
RETURNS AITTR THE 90-DAY WARRANTY PERIOD
Please return the product along with a check or money order for $30.00 made payable to
Electronic Arts, a brief description of the difficulty you are experiencing including your
name, address, and phone number to the address below.
We strongly recommend that you send your product using a delivery method that is traceable.
Electronic Arts Customer Warranty
P.O. Box 9025
Redwood City, California 94063-9025
If you have warranty questions, you can also contact Customer Warranty via e-mail at
warranty@ea.com or by phone at (650) 628-1900.
NOTICE
Electronic Arts reserves the right to make improvements in the product described in this
manual at any time and without notice.
This manual and the product described iii this manual are copyrighted. All rights are
reserved. No part of this manual or the described software may be copied, reproduced,
translated, or reduced to any electronic medium or machine-readable form without prior
written consent of Electronic Arts.
TECHNICAL SUPPORT-If you need technical assistance with this product. call us at
(650) 628-4322 Monday throug.h Friday between 8:30-11:45 AM or 1:00-4:30 PM,
Pacific Standard Time.
EA Tech Support Fax: {650) 628-5999
HOW TO REACH US ONLINE
Internet E-mail: support@ea.com
World Wide Web: Access our Web Site at http://www.ea.com
FTP: Access our FTP Site at ftp.ea.com
Software e 1999 Electronic Arts Inc. All rights reserved. Portions O 1999 Saffire. All
rights reserved. Documentation e> 1999 Electronic Arts. All rights reserved.
Electronic Arts, the Electronic Arts Logo, and CyberTiger are trademarks or registered
trademarks of Electronic Arts in the U.S. and/or other countries. All rights reserved.
The name, likeness and other attributes of Tiger Woods, the "Tiger Woods" logo, and the
name, logos, and other indicia of NIKE, Inc. reproduced on this product are the trade-
marks and copyrighted designs, and/or other forms of intellectual property, that are the
exclusive property of Tiger Woods, ETW Corp., and/or NIKE, Inc. and may not be used, in
whole or in part, without their respective written consents.
PGA TOUR, PGA TOUR and Swinging Golfer design, THE SKINS GAME, TPC, TOURNAMENT
PLAYERS CLUB, TPC at Sawgrass, TPC at Summerlin, TPC at The Canyons, TPC at South-
wind, TPC of Scottsdale, and TPC at Las Colinas are trademarks owned by PGA TOUR, INC.
and used by permission.
The Badlands Golf Club and associated logos are trademarks of the Badlands Golf Club. (c)
Badlands Golf Club 2000. All rights reserved.
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