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Building Infiltration

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0% found this document useful (0 votes)
2 views

Building Infiltration

Copyright
© © All Rights Reserved
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Building 51-60 One main entrance, a back/

side door, and a few windows


Traps
1-30 No traps
Infiltration 61-70 One main entrance, no
31-65 One or two basic traps
Useful when needing to windows on back/sides
sneak into a manor, keep, 71-80 One main entrance, with 66-90 Multiple traps
shop, etc. guard post or security detail
of some kind 91-100 Many complex traps

For each table, roll D100 twice and 81-90 One main entrance, guard
take either the low or high roll as post, and barrier or obstacle
noted in the 'Security Level' below. (draw bridge, moat, etc.) Doors & Windows
After choosing the roll, also add the 1-30 Flimsy, no locks.
91-100 No obvious main entrance,
indicated modifier to further adjust entrance to building is hidden
31-50 Wood or ordinary materials,
the final number. somewhere
flimsy locks.

Note: change the modifiers and rolls for 51-70 Wood or ordinary materials,
individual tables to fit the situation. For ex., a Upper floors (if applicable) decent locks.
noble visiting a family member may have 1-30 Numerous windows, 71-80 High-quality materials, tough
high security when it comes to roaming balconies with doors, and locks.
security patrols, but could be staying in a climbable walls (or ivy etc.)
building which itself is not extremely secure. 81-90 Solid iron/steel, barred
31-50 A few windows, one balcony windows etc. Heavy locks,
with a door, walls easily difficult to pick. Some
Security Level climbable entrances may be trapped.
D100 Modifier: Low/High:
51-70 A few windows, one balcony 91-100 Thick iron/steel or iron gates
Vulnerable: -20 LOW with a door, walls cannot be
Common: -10 LOW etc. Multiple heavy-duty
easily scaled without tools locks, difficult to pick.
Unknown: +0 (Only roll once) (grappling hook etc.) Monitored and watched.
Secure: +10 HIGH
71-80 A few windows, no Some entrances may be
Extreme: +20 HIGH trapped.
balconies/doors

Perimeter Wall 81-90 No windows, no balconies/

1-30 No surrounding wall


door Weak Point
91-100 A single balcony or ledge but 1-10 Connected utility shed or
31-50 Low wall or hedge it is a guard post or watch side building with low
tower of some kind etc. security, but provides way
51-70 Tall wall or hedge into main building
71-80 Tall wall/hedge with bright Patrols / Guards 11-20 Old forgotten storm cellar
torches/lights door or basement window
1-30 No patrols
81-90 Tall wall/hedge with spikes or 21-40 Underground tunnel (sewers
barbed wire etc. 31-50 A single guard or etc.)
watchperson of some kind,
91-100 Tall, spikes/wire, and moat or stationed immobile 41-50 Unsuspecting NPC has
other obstacle/barrier in front access. Could be bribed,
of wall 51-70 Multiple guards, some threatened, uniform stolen
patrolling actively etc.

71-80 Multiple guards with hounds 51-60 Dropped or discarded ID


Lower floor card, badge, invitation, writ of
1-30 Multiple doors and windows 81-90 Abundant, well-trained passage etc.
on all building sides, some guards with hounds
windows may be visibily open 61-80 Access to roof (from
91-100 Massive patrol presence neighboring building etc.)
31-50 Multiple doors and windows stationed everywhere,
on most building sides actively scanning area. 81-100 No immediately obvious
weak point

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