Building Infiltration
Building Infiltration
For each table, roll D100 twice and 81-90 One main entrance, guard
take either the low or high roll as post, and barrier or obstacle
noted in the 'Security Level' below. (draw bridge, moat, etc.) Doors & Windows
After choosing the roll, also add the 1-30 Flimsy, no locks.
91-100 No obvious main entrance,
indicated modifier to further adjust entrance to building is hidden
31-50 Wood or ordinary materials,
the final number. somewhere
flimsy locks.
Note: change the modifiers and rolls for 51-70 Wood or ordinary materials,
individual tables to fit the situation. For ex., a Upper floors (if applicable) decent locks.
noble visiting a family member may have 1-30 Numerous windows, 71-80 High-quality materials, tough
high security when it comes to roaming balconies with doors, and locks.
security patrols, but could be staying in a climbable walls (or ivy etc.)
building which itself is not extremely secure. 81-90 Solid iron/steel, barred
31-50 A few windows, one balcony windows etc. Heavy locks,
with a door, walls easily difficult to pick. Some
Security Level climbable entrances may be trapped.
D100 Modifier: Low/High:
51-70 A few windows, one balcony 91-100 Thick iron/steel or iron gates
Vulnerable: -20 LOW with a door, walls cannot be
Common: -10 LOW etc. Multiple heavy-duty
easily scaled without tools locks, difficult to pick.
Unknown: +0 (Only roll once) (grappling hook etc.) Monitored and watched.
Secure: +10 HIGH
71-80 A few windows, no Some entrances may be
Extreme: +20 HIGH trapped.
balconies/doors